hey i was starting to make sprites and I followed some guides online and put it into practice
Can someone tell me what i should be working on
btw did this in MS paint
That's way too large.
You could call that pixel art on a good day, but no actual sprites ever look like that, I mean a boss sprite might be around that ballpark in terms of size but it would be a lot more detailed.
Constrain yourself to dimensions that are realistic for old school hardware, like 16x16 or 32x32. 8 colours or less. Approach it more like building from lego bricks than actually drawing. Try to show as much as possible with as few pixels and colours as possible.
>>2484198
Think about your apple existing in 3D space, with only 2 main colors to shade it with (much like cel shade) but you don't have to keep it that way. It will make you a bit more picky with where you place your shadows.
How do art classes work if everyone comes in at different levels? What's a good class like and what should I look for?
I'm a pretty strong believer that you can learn everything you would ever want from resources on the Internet, but I'm looking to meet people and get out of the house some and have the money to burn.
>>2484184
That's the thing actually, there's an instructor who individually teaches the different leveled people individually, telling them what they can do to improve
>>2484190
So everyone's just drawing on their own from an object or model and the instructor goes around and gives feedback?
>>2484199
Pretty much, yes. Sign up if you can. Drawing from nude models is the best practice there is and outside of art classes, it's hard to find or start a group that would hire a model to draw regularly.
Do the realizations and moments of enlightenment we get in art come because we practice a lot and the brain picks it up without us realizing or because no one told us what we needed to know?
Idk I feel like it will take me months of practice then I suddenly understand and it seems so painfully obvious. I don't want to waste my time working hard if there is just a list of things you need to do.
>>2484175
>I don't want to waste my time working hard if there is just a list of things you need to do.
Sure anon, there's just a simple list of things you need to do that nobody ever, in the entire history of humans arting has ever, ever thought to put down in writing.
>tacit knowledge
It's actually an existing problem; nobody simply tells you how to do it, because nobody entirely knows what and how to tell you.
I don't get this. What is it that you 'suddenly understand'? Like when I study anatomy there is never a point where I have sudden enlightenment or whatever, just normal practice and visual memorization.
What is it that you're learning?
>>2484633
Not OP but I had to train how to move objects in 3D, like I couldn't even make a cube and then after just drawing whatever for a while suddenly I just understood how to move any 3D object around.
I haven't ever had this happen with any other fundamentals yet
Why do drawings on LSD look so good? How can I mimic the effects in my own art?
lsd kicks your pattern recognition into overdrive. you can mimic the effects by taking lsd.
>>2484093
Every time I tried to draw on LSD I did some drawings, spazzed out, and didn't draw the same afterward, despite the drawings on LSD being sparse and not very good.
Did I take too much lsd /ic/?
>>2484137
also that tunnel vision like focus that only lets you concentrate on whats in front of you
Hello all, 18 year old artist from the UK.
Does anyone have any tips or tricks/techniques for getting semi-realistic looking drawings? I've been drawing since I was 12 and both of these are my very first attempts at painting (After watching Bob Ross for a few years) and digital art. I have my college finals coming up and any advice would be great.
>>2483785
My digital piece
>>2483786
Well, I can tell it's Rick Grimes but it looks like your drawing with symbols and the rendering isn't very attractive. Still managed to capture the gesalt.
Is being an animator/storyboard artist a stable job? Aren't they technically out of work whenever a show gets abruptly cancelled(which happens a lot these days)
>Aren't they technically out of work whenever a show gets abruptly cancelled
Only if the cancellation of said show is putting the studio itself out of business. Otherwise, they'd just start working on the next show they have lined up. It would be a really expensive process for animation studios to completely re-hire an entirely new animation department each time they start a new project.
Yes but a lot of them are situated in LA already, where most of these jobs are
>Is being an animator/storyboard artist a stable job?
No.
> Aren't they technically out of work whenever a show gets abruptly cancelled(which happens a lot these days)
Yes. With a few exceptions, if you work in the animation industry you will end up jumping around between a lot of different studios over the course of a career.
You're hired for a project, not as a permanent resident of the studio, unless you're part of the core team that stays in that studio, or just very,very good. Even then you'll probably jump around as new opportunities come along.
How do I go from notebook doodles to something actually half decent?
rhymes with "licky"
you can find it on this board
See bigger. Get better paper, better tools, and then learn the basics, but make sure to approach them in a way that is satisfying to you, or else it can get boring af
>>2483660
Basically start with drawing staples (anatomy, still life, point perspective, figure drawing, speed and action drawing, landscapes, line or contour drawing, cross shading, detail, lighting, etc etc) do some practice work with different types and styles of drawing and techniques then see which you can apply to an existing drawing or a new idea to make it better than the last.
The key is understanding and practice. The only thing that makes a great artist better than a good artist (or doodler) is understanding what to do to improve a work and noticing where that improvement can take place.
Your sketch for example is not bad in terms of anatomy but some areas are off (head chest hands muscle structure) your lines are rough and either imperfect structurally (ie not conforming to reality, gravity, organic curves, perspective shift etc) or visually (straight lines that aren't straight, redrawn sections, guide lines, imprint lines too prominant) and overall the thing that brings you down (possibly in your own eyes more than any) is time. I won't persume to give an exact time it took you to do this piece but I'll wager it wasn't a long time.
I would not call myself a great illustrator but I'll happily spend more than 3 hours on a drawing before I call it finished (that may not be in one sitting). Granted not all drawings take that long but an hour on a good peice (A4 with moderate detail and shading) is quick.
even a throw away doodle will take 15-20 minutes to put to paper.
TL;DR practice some techniques, apply them to pictures to get better, spend more time and effort on your works. Don't be afraid to go back and spend more time making works better after learning more. practice practice practice
What is your opinion on newspaper comic artists and their styles
>>2483569
They studied Loomis.
>>2483569
wheres garfeif
heres some thing new
>>2483551
I love it when my women's bust is attached to the pelvis
>>2483554
toppest kek
I drew this on paper and colored it in photoshop. I figured it'd be great. But it lacks something. Only thing I can tell is the shadowing. I'm a fucking idiot when it comes to that. What does /ic/ think?
The idea is funny but you definitely need them fundamentals family man.
>>2483529
I think this goes in my art cringe folder.
>>2483534
I have a difficult time with depth and shadows and I don't know how to work on it.
How do I make myself give a shit? How do you guys make yourselves care about your art when you just....don't care? I can force myself to sit here and try and draw for hours and nothing I like comes out of it and because I don't like it nothing good comes out.
I think a recent string of events in my life has left me somewhat depressed and hopeless, and even though I am motivated enough to get myself to work I can bring myself to care about anything I make and as a result it sucks.
What do I do??
>>2483424
You've become complacent.
You're digging and laying in your own grave because your slowly sinking, comfortably.
It's not life or death right now, it could be later, but right now, your living conditions could be what I would call comfortably uncomfortable.
I don't know to fix that because I'm in fucking rut as you, but at least I can give you at least a little bit of insight. Habits are hard to break, and you will fall and falter, but if you make a conscious effort to change each day, slowly you will change, for the better.
I don't know maybe these are just empty words, but at least know that everyone goes through this at least once.
Decide that art is going to pay your rent. Potential homelessness is a good motivator to get work done.
>>2483427
Wow anon, that whole "comfortably uncomfortable" thing sounds about right.... What do you do if its not even your habits though? What if you just....can't....do the thing??
But I guess, to be fair, my habits aren't perfect in the first place so maybe I should try and work on those before I decide I'm hopeless.
Good luck to you anon, and thank you for the helpful words. I'll be rooting for you to get out of your rut too.
>>2483430
This is true, but I could always work at a Sheetz I guess.
just my draw e///e
stop raiding ic you mega funny masters XDDDDDDDD
>>2483042
looks like shit
A world of deep dark depression
>>2482911
TAKE TO TUMBLR FAGGOT
Made it after beating Holine Miami 1 & 2 .
Any suggestions?
made this in acrylic today.
>>2482736
you like it that much?? kek