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Archived threads in /tg/ - Traditional Games - 1304. page

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Its time for the oldest /tg/ related argument
Is double jumping cheating?
11 posts and 1 images submitted.
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>>52774560
no?
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>>52774560
yes?
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>>52774560
No. It's a legitimate rule.

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At this point should we just ask another general like a GW or warhammer or board games one if they mind taking us in?
13 posts and 1 images submitted.
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>>52774190
Yes. The (fantasy)Warhammer generals should combine.
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>>52774190
Literally worse than the one I was about to make. How?
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Fuck off

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I'm completely new to this board and traditional gaming in general, but I really want to play pic related. Where does one start in the world of table-top games? Is there anything I should read up on? etc.
27 posts and 3 images submitted.
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Read the rules, then find a group to play with. Finding the group is the hard part.
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>>52774076
Even on here? There's nobody irl I could play with. Also, is there anything about /tg/ in general I should know?
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>>52773975
Just about every system has a section in the beginning about "How to play Tabletop RPGs." check that out.

>>52774092
>Even on here? There's nobody irl I could play with.
Welcome to the hell that is enjoying tabletop RPGs. It's very hard to find a game and most of the games you find will suck.

Someday you may find a group that you can stick with consistently and play with them regularly across multiple campaigns. Then you will be forever sad when like any group of friends it inevitably breaks apart do to people moving or members getting into a fight.

>>52774092
>Also, is there anything about /tg/ in general I should know?
We're a bunch of autists that like playing pretend. You'll see a lot of terminology. Most of it you can discern from the context but otherwise just ask. You'll probably get an answer, even if it's sarcastic.

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Odd question /tg/, but during my long drought, aka no game life, I was debating on playing some solo ttrpgs when I realized something.

How broken of a mechanic is it to have say a small player group (1-2 players) who, to make up for the lack of players, we're simply given control of multiple PCs.

Is it a horrible idea? I think it should work tolerably. A scenario to explain it better.
>Player 1 has two player characters he controls. A fighter and wizard.
Player 2 has two player characters, a cleric and ranger.

You could adjust the number of PCs per player, but the nature of it should be fine, right?
(Pic unrelated)
13 posts and 1 images submitted.
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Just gestalt instead
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>>52774051
What do you mean?
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In our group, players regularly get a few NPCs to control in battle, in additon to their characters. The GM already has enough shit to do, so that makes managing combat a lot easier. It works fine and gives players more stuff to do, especially if somebody plays a less combat-oriented character.

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I'm trying to flesh out a religion based of of the 'aesthetic virtues' from Sid Meier's Alpha Centari & Auguste Comte views on culture as a religion.

Is there a GURPS textbook for Alpha Centari with an entry on the Aesthetic virtues?
18 posts and 2 images submitted.
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>>52773902
Its mostly convincing your population to want less things/space personally and put up with more violent oppression because their physical forms are only representations of their spirit as part of Humanity.

Look into stoicism and zen/buddhism stuff. The practice would be making do with less to be better at when there is actually less and because material possessions are attachment which makes you less of a Good Humanist.

+2 base size was dope though.
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>>52774062
Damn, the faction I'm building this for are cutthroat industrialist academics
kinda like if Morgan Industries and University had a hate-fuck lovechild.

I might need to rework it a lot.
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>>52774139
This could still work.

Consider that at the level of tech for all of this, your cut-throat capitalist technocrats could just buy peace of mind, probably in the form of some wonderdrug, or BTL-cyberchip memory implant.

Net result - still living a "minimalist" physical existence, but in their own mental innerworld, they move as gods.

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>The Library owner is overworked and while she doesn't ask for it, it's clear she could use a hand with looking for the missing books that haven't been returned around town
>A band of kids stole an important piece of equipment of a PC, they're just kids, and their parents would be glad to teach them a lesson if you get them home by dinner
>A paladin sits in front of the local shop, he wants to get a limited edition copy of a book he loves, but there's only one left and a kid wanted that book for his birthday, now he can't decide if he buys it for himself, or gives it to the kid
>It's a rainy day, one character got a cold, but most reocurring NPC's come by to visit and hang out with the party while the PC gets better
>It's a succubus first day on the job, and she can't bring herself to do lewd things with dirty old men, she'd rather cuddle and have nice romantic dates with people, even tough she doesn't know how to do that either
>a local priest of a pagan but very peaceful religion asks you to stay for a ceremony, the church is almost empty, but he cheerily does the entire thing, then invites the party for a meal to thank them for coming

What are some comfy situations that can happen in a game?
24 posts and 4 images submitted.
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>>52773734
My favourite plot hook is making PCs play matchmaker between two NPCs. Delivering a love letter or helping them sneak out to meet each other, that kind of stuff.
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>>52773734
I don't have anything to add but I hope to see more of this, could be a great help to my current campaign. Hope someone has more comfy adventures.
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>Old paladin women finds a half-demon child in a burned village
>usually she would just kill it and move on
>[motherly urge intensifies]
>ends up taking the child with her
>leaves order
>spends the rest of her days taking care of child
>is hard work, but she loves him anyway
>fast forward years later
>ex-paladin is on her deathbed
>child has grown into an adult and is a symbol of good despite being a demon
>passes away while holding his hand, happy to spend her last moments with her adapted son

I hope to write a book like this one day.

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Pathfinder General /pfg/

How much do you sycophantically butter up GMs in Roll20/Discord PMs to improve your odds of getting into a game?

Unified /pfg/ link repository: http://pastebin.com/hAfKSnWW

Current Playtests: https://pastebin.com/quSzkadj

Old Thread: >>52770852
392 posts and 46 images submitted.
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>>52773520
I've become expert at deepthroating GM cock to get into games
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>>52773544
Oh yeah? Well I let GMs cum inside and carry to term
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>>52773543
Let me snooze ruse ooze

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Will it blend edition

Last thread:
>>52752747

>Shadow War: Armageddon Free Faction Rules::
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

>Rules Archive:
https://mega.nz/#F!mUtQAAxS!1fjZcUJ94veAvCRBREeifw
>
>77 pages of rule: some pages missing bottom part, check archive.
https://docs.google.com/document/d/1xvgryrNiMFoLYiaX8o6Y-Q0q1GLRvwWnvbrSL7omZXo/edit?usp=sharing
404 posts and 63 images submitted.
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>>52770881
>>52770895
Yeah I guess all they can do is act as meatshields to stop them shooting special guys, which isn't the best thing when there's no acceptable losses with the 25% bottle test going on. 2 Guardsmen down and you test on Ld7 or 8 every turn. Hopefully plasma guns in overwatch can stop whatever is trying to charge them.

Then again if you move those plasma guns at all they lose overwatch. Guess I'm screwed either way!
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Second for Necron specialists were an oversight at best.
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Third for the entire necron faction was a mistake.

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Last thread was pretty good, let us continue.
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Contributing
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Oh shit /tg/, your character's/party's home/base just got a guardian spirit.
28 posts and 7 images submitted.
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is this a good thing?
can we level it up?
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Get out of the way.
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>>52772275
>They live in a rusted-out ship
Please not a shipgirl.
Its a shipgirl isn't it?

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>Party is checking out old, forgotten temple in a mountain range
>slowly crossing a very long, narrow, rickety rope bridge over a misty chasm to go from one part of the temple to another
>Halfway across the bridge a lone monk, last remaining disciple of the temple's faith, sits on the bridge and forbids passage
>Says that he won't allow the party to go through unless they prove they completed the trials in the previous area of the temple and present him the talismans from the challenge rooms
>Players threaten him with violence
>Point out, in and out of character, that the bridge is old and starting conflict is liable to break the bridge and send them all falling to their deaths
>Party attacks the monk anyway because they "don't have time for your riddles"
>Barbarian literally describes himself bodyslamming the monk
>Bridge collapses
>Everyone dies
>Players are mad at me because the bridge that I described as flimsy and old was actually flimsy and old

The players are saying that I should roll back the deaths because we've been playing for six months and it wouldn't be a satisfying conclusion to the game but I've warned these guys so many times their stupid bullshit would get them killed and now I'm making a thread to show them later so I can explain that I'm not being unfair. Even before *EXPLICITLY* warning these people that starting a fight on the rope bridge would risk destroying the rope bridge, I described the bridge as weak and flimsy multiple times and even made a point of pointing out that even everyone being on it at once was causing it to creak ominously.

My players will be reading this, please explain to them that they're idiots
65 posts and 3 images submitted.
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>>52772265
As the DM, you should've known better than to pit such a challenge against such a group. If you had any idea that they would react with violence, you shouldn't have given them that encounter. Especially not as an attempt to 'break them out of their ways' or anything like that.

If you think they're idiots - and I agree that they're idiots - you shouldn't be DMing for them in the first place. Find a better group or learn how to properly entertain idiots, if you're going to DM for idiots.
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>>52772265
If you used those exact words then yeah, they are idiots and should stay dead,
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>>52772265
Okay, well if they read this thread

You guys are straight up retarded, and as much fun as that is, when somebody gives you a "heads up, this is dangerous" don't get pissed when you die.

To you, the DM, I would ask if the players were able to make any saves to catch ropes, did they roll for the actual damage taken for the fall (what was at the bottom of this misty chasm and was it survivable)?

And finally, never rollback a death. It will kill your future games, I guarantee it.

Pathfinder General /pfg/

When was the last time you played a character with wings? How were they? Did they fly so good?

Unified /pfg/ link repository: http://pastebin.com/hAfKSnWW

Current Playtests: https://pastebin.com/quSzkadj

Old Thread: >>52764130
499 posts and 51 images submitted.
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>early
>anime image
can you just stop living
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>>52770852
Holy Fuck what is up with the DM to Player ratio on roll20? I just started looking around hoping to supplement my IRL gaming with some online but this place is crazy. The DMs hold so much power they can just set a start date and let 30 applications flow in, then deny 25ish of them.

And these applications are pretty serious too, like, you have to write out a wall of text and stat out a character to even stand a chance, and the odds are still that you will be one of the 25 rejected two weeks later, all that work and thought wasted.

I just want to not be Forever-DM.
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>>52770908
I got in with an app I made in an hour. Chill, dude.

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CHAOS WORSHIPPIN'
28 posts and 8 images submitted.
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>>52772241
SKULL TAKIN'
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>>52772241
ORK-SPORE SWILLIN'
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>>52772241
BLOOD DRINKIN'

I won't enter into details but my character made a chastity vow. And so my DM created a situation of 'break it or innocents die'.

Will I fall if a break a vow to commit to another vow, 'protect the innocents whenever possible'?
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>>52771984
Sounds like a shit DM pulling the worst possible cliche from the book of shitty DM ideas. Talk to him about his retardation outside of the game in the hopes that you two can find another solution to take
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>>52771984
No, we need more details. Literally how does such a situation come about?
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>>52772056
Sounds like a decent dm giving you dilemmas and actual decissions to make instead of spoonfeeding you a premade kill and loot adventure.

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I'm 23, which means that I am young. All the rpgs I have played have been of the newer generations, and hence I have a question; how does old school/OSR games play? All I ever find or hear is that OSR games play like "back in the days/OD&D", but what does that mean? How does it compare? What are the differences? What kind of play do they encourage?

I thought I'd ask before potentially investing in an OSR game to see for myself.
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>>52771864
It's like wiping your ass with leaves: rough, kind of a chore and obviously not the best way to do it, but it reminds you of the past, when you were strong, healthy and without responsibility.
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>>52771864
There's a HUGE INTERNET FIGHT about what osr means and who gets to decide that at the moment. Its mostly older grogs vs art weirdos. Older grogs are more traditional, play raw, etc. The art weirdos use the flexibility/lightness of many older DnD materials to make neat shit. Its mostly not very important, one of the key aspects of osr being modularity and homebrew anyway.

Basically it focuses on early, pre90s dnd, dungeons, wilderness exploration, simplified character generation, higher lethality, being a game with abstractions, highly GM dependent, being able to modify parts you want and being easily compatible with DnD TSR products. Some people play it more codified with time tracking sheets torch duration and monster checks every 30 in game minuets on the dot, some people play it looser.
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>>52771864
As someone who was around back when "old school" was the only thing around, my 2 cents on the matter are as follows:

"Old school" games are much more fluid. Largely because the rules were so much more amateurishly written back then, you only had a vague idea as to how 3/4 of the actual game actions in the game were supposed to take place. "I want to convince the guard to help me look for the lost orphan"; well, you've got a charisma score, and there's something there about an attitude adjustment, but how much of an attitude adjustment do you need to get him to abandon his post for what is an important thing to him? The rules weren't helpful about the subject in a way that newer games often are, giving guidelines for this sort of stuff.

As a result, the DM/GM/Referee/Storyteller/whatever you're calling him has an enormously greater role, not just in building the setting and challenges, but actually determining how the game itself works, and hard and fast rules were much rarer, and it was if not exactly encouraged, at least understood that every play group would have its own ad-hoc collection of rulings and ways they did things, which might or might not even be consistent within that one group.

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