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Magic the Gathering news!

The next set will be called Ixalan.

http://magic.wizards.com/en/articles/archive/organized-play/ixalan-worlds-pro-tour-nationals-and-rptqs-2017-04-18

Commander 2017 will be four tribal decks.

http://magic.wizards.com/en/articles/archive/news/announcing-commander-2017-edition-2017-04-18
165 posts and 23 images submitted.
>>
>>52769796
Atlazan sounded better. This one reminds me too much of my Illusionist Husbando
>>
>Four Tribal decks
I'm guessing
>Humans
>Elves
>Goblins
>Zombies
>>
>>52769796
How the fuck is "Ixalan" pronounced?

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"Old School Gaming" was the years 1974-1982, the golden age
of dungeon crawls, sandboxes, house rules, and random generation
tables. Blessed forever are the fa/tg/uys who remember those halcyon
days.

What followed was a silver age of railroad adventures. Then a
bronze age of splatbooks and sourcebooks. Then darkness.

Then the followers of OGL rose and expelled the barbarians.
Civilization rebuilt itself. The movement we call OSR began.

In retrospect, we see Castles & Crusades and DCC classics as
progenitors of OSR, aping the style and art of the golden age
with modern rulesets. Mook realized people needed a place to share
homebrew rules and character art, so he created 4chan.

The Renaissance began with OSRIC (2006) and Labyrinth Lord (2007),
retroclones of AD&D (1st edition and pre-Unearthed Arcana) and B/X
(the Moldvay and Cook editions) respectively. Thanks to these
fa/tg/uys can legally publish adventures compatible with the old
rulesets. There was a contemporaneous appreciation of Holmes (Meepo
Holmes Companion) and OD&D (Philotomy's Musings).

In the High Renaissance, rulesets such as LotFP (2010) and ACKS (2012)
clarified and expanded upon the principles of old school gaming.

Welcome to /osrg/, where the original flame illuminating /tg/ is
guarded and discussed, anonymously, pic related.

Trove (etc.): http://pastebin.com/QWyBuJxd
Here by TroveGuy: https://discord.me/osrg
Blogosphere: http://pastebin.com/ZwUBVq8L
In-browser tools: http://pastebin.com/KKeE3etp

Prev thread: >>52740332

Thread topic: Arneson or Gygax?
327 posts and 69 images submitted.
>>
I don't understand demographics and power levels.

You say in old-school gaming your character isn't special. But in order for that to be true, there'd need to be a whole lot of high-level characters running around: at least 5th level city guards and all that. And that shit sounds like what you get in Pathfinder and 4e.

Where's the fine line? What's a good balancing point? How many high-level dudes is truly good, and at what point -do- player characters in fact become special?
>>
>>52769542
Hot opinions coming up. Its an oversimplification. People say something like 'your character isn't special' to distance themselves from 3.pf's character build orientation and to highlight early game mortality rather than comment on the demographics of generic-old-school-fantasylandia.

Its a much better idea to not worry about demographics very much at all. That way lay madness and autism. If you're really interested, randomly generate a hex map with castles, villages, armies, bandits, and appropriately leveled clerics, fighting men, etc. for each. Then try and figure out how they found the gold, spent it and gained xp, but the treasure disappeared and they're still bandits.

Levels are an abstraction, and not one that necessarily has to apply to everyone. The town guards fight as a level 1 fighting man, but they aren't pc's with character sheets taking levels in fighting man.
>>
>>52769542
>5th level guards have never been a part of d&d until 4e!!!

Yeah, no. I get that a lot of y'all don't like 4e but stow that bullshit.

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What's the worst rage you witnessed when playing a tcg/board/table game?

>playing monopoly
>fun game with friends
>friend rolls dice
>lands on a hotel
>he stares at table
>we wait for him to pay
>he suddenly flips it out and start cursing

I never saw such rage for paper bills.
335 posts and 41 images submitted.
>>
>>52768105
Monopoly is famous for dividing friends and breaking up families, though.
>>
>>52768153
I thought it was a meme.

Then it was not. Guy gave us a cold eye for like a week.
>>
>>52768165
He's probably a fucking commie

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What lies beyond this dungeon door?
53 posts and 11 images submitted.
>>
An empty room
>>
The promise and optimism of your childhood giving way to the tedium and mediocrity of adult life
>>
>>52768100
With traps and treasure and monsters?

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Big Stick Diplomacy edition

Previously: >>52756702

RESOURCES

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh

>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/

CARD SEARCHING

>Official search site. Current for all sets.
http://gatherer.wizards.com/

>Unofficial, but has GOAT search interface.
http://magiccards.info/

>Thread question
What are the table politics like within your group?
343 posts and 59 images submitted.
>>
>What are the table politics like within your group?

None.


Also, I asked last thread and wasn't able to check for responses. I'm playing mono red goblins in a tribal tourney.

1.) What's secret tech for Krenko? Keep in mind, I believe that any creature has to be a goblin or synergize with goblins.
2.) Whats a way to protect myself from board wipes?
>>
>>52767571
>What are the table politics like within your group?
Very little actually, there's basically no people at the LGS who play political decks.
>>
>>52767571
I play with a bunch of different people at my LGS, so table politics can be anything from 0 to 'make deals or die.'

>>52767679
1) Paradox Engine. Illusionist's Bracers.

2) Give the goblins haste. Play something that burns everyone when creatures enter the battlefield( re: purphoros, warstorm surge, impact tremors). Red doesn't really have boardwipe protection, though red elemental blast / pyroblast can save you from cyclonic rift type effects.

What was the worst example of meta gaming you've seen?
316 posts and 27 images submitted.
>>
>>52762202
"I fly outside the temple to see what the rest of the Illithid city is doing"
>>
An artificer who wasted a lot of time and resources building a car and other modern technologies instead of going on adventures with the rest of the party.
>>
>>52762202
>Takes a flying familiar
>Never goes anywhere without sending the familiar to do a thorough inspection first.
Every time with this mother fucker. There's only so many times I can kill his bird before I start to look like the asshole.

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Not OP from last thread, but lots of progress has been made, so it's time to clean up.

Canon:

Factions:
> Underworld Express >>52746798
> WISE (Warrens Initiative for Scientific Enlightenment) encompassing the Cartography Guild >>52746778
> Radiant March (which functions more like the Medical Corps after a while) >>52747348
> House Clarion >>52747348
> The Dead Brigade >>52752668

Races:
>Pure humans >>52760818
For pure humans, beginning boons/feats based on their life above, like

>Murderer
Gain +5 (maybe 10?) base Duress, but a boost to physical combat skills
>Thief
Gain a small boost to thievery skill/(whatever we decide to use for this). Alternatively, gain a large boost but lose a hand, left or right.
>Traitor
Boost to Charisma/talking skills

>Slug people >>52761088
Slug people are naturally resistant to poisons, and heal more readily than the other races. Wildly vulnerable to salt, though how likely is that to come up?

>Gluttons
>Beastmen

>Mushroom men >>52760888
Mushroom folk are naturally attuned to the deep places, giving them greater resistance to environmental Duress (maybe -5 at low levels, rising to -20 at higher levels?). Probably a bonus to create any chirurgic skill involving fungi. Likely vulnerable to fire.

Locations:
> Titan's Demesne >>52752298
> Shanty Town >>52752308
> The Stygian Lake and Its Forsaken Fleet >>52752348
> The Cloth Garden >>52752668
> The Slaughterhouse >>52753555
> Death's Library >>52755731
> The Unplottable Zone >>52753307

Most of this (and other flavor) is covered in the PDF attached.

Semi-canonical:

Each faction has some fascination with the number 8, for reasons unknown.

Speculative and non-canonical material to follow. If I missed any canon, link and paste the relevant bit.
328 posts and 14 images submitted.
>>
# Duress Mechanics

Duress is a scale from 1 to 100. Successful spellcasting requires a roll below current Duress, and successful sanity checks require a roll above current Duress. This reflects the unsettling and ecstatic nature of magic in the Maze.

>>52758050

Suppose a human Faithful has a relatively low base Duress of 20. Terrible at spells, but able to keep a cool head in the face of Horrors.

The Faithful's party descends into the bowels of the Maze, into the Bones of the Dread God. As they go deeper, the Faithful hears the whispers of their horrid patron.

Environmental Duress: +5 in the early levels, up to a punishing +20 in the bowels.

Personal Duress: As the Faithful approaches the godhead, the whispers begin to seep into their mind. In the early levels, the whispers are barely there, +1d8 duress. As they approach the sanctum, we add dice, up to a maximum of (some arbitrary god power statistic)d8.

By the time we reach the core, the Faithful is looking at 50-70 Duress, if not more. No longer the anchor for the party, they begin to discern unknown, even unknowable secrets. The sacrifice they make in stability is paid in part with increased knowledge of the Maze, and how to bend it to the Faithful's will.
>>
# Classes

The currently speculated classes allow for a variety of playstyles and party compositions without completely nailing any particular character into a class-shaped coffin.

> Martial:
> The Wandering Warrior
> - Variants: Scourge (high Duress), Fallen Knight (low Duress)

The Scourge fills the role of the berserk warrior, their armor adorned with spikes and chains to rend and tear what flesh remains, driving their bloodlust.

The Fallen Knight is a warrior cast down to the Maze for a crime which may still haunt them. Trained in the deft use of their weapon of choice, they specialize in fortitude and exploiting the weaknesses of their enemies.

> Support:
> The Faithful
> - Variants: Mazecaller (high Duress), Anchor (low Duress)

The Mazecaller hears the whispers of the Ones Down Deep, using the chaos of the Maze to their advantage, remaking the flesh and opening paths that otherwise might not exist at all.

The Anchor is a bastion of calm in the vortex that is the Maze. So sure of themselves are they that they can pass this sense of the moment onto others with only a touch. Their very presence can turn the tide of battle.

> Magic:
> The Blightmage
> - Variants: Corruptor (high Duress), Chirurgeon (low Duress)

Corruptors wield the raw fabric of the Maze to awesome effect, tearing flesh from bone and sending Horrors back to the dark corners of the Maze.

Chirurgeons were cast into the Maze for reaching too far in their research (or at least getting caught). Their knowledge of alchemy can be turned to medicines, poisons, and even a brisk trade in certain substances otherwise unavailable on the Surface.
>>
> Skill:
> The First
> - Variants: Mazeborn (high Duress), Hearthborn (low Duress)

The Mazeborn are the mutant descendants of the First. No other person (if they can even be called such, anymore) can pass so gracefully through the tricks and traps of the Maze, the chaos changing their very forms throughout their lives.

The Hearthborn are the stewards of the First Settlements. They know the ways of the Horrors and the wiles of the Maze, communing with their ancestors for ever greater knowledge and skill.

> Pets:
> The Mazefolk
> - Variants: Soulbinder (high Duress), Spirittalker (low Duress)

Tribesmen anon should fill in fluff here. Soulbinders focus on binding and controlling powerful spirits and (potentially) Horrors, where Spirittalkers fill the role of Diviner and minor summoner. Semi-mechanical flavor at >>52759655.

# Duress and Classes

The relationship between Duress, sanity, and magic allows for one class to fulfill multiple distinct roles within a party according to their Duress, with certain builds favoring high or low Duress, and the transition between these being relatively fluid. Duress management would be a key mechanic to flesh out with this style of character class.

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Hey /tg/ I heard you like scarabs so I made you some.
83 posts and 30 images submitted.
>>
>>52761352
Go back to the hole you came from. We were having a perfectly good /tg/ without you posting scarabs everywhere.
>>
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>>52761466
I'm sorry, I can't hear you over the sound of all these scarabs I'm constructing.
>>
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>>52761352
>scarabs
>>52761478
>scarabs
I count TWO SCARABS, I REPEAT... TWO SCARABS

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Ideas for unique items or loot for players?

For instance, I gave players invisible paint that only works on skin for a certain amount of time. A pc ran out of time and appeared naked in front of a large play.

Just fun items
104 posts and 18 images submitted.
>>
>>52754257
"Amulet of Drunken Wit" an amulet with a wine or ale colored jewel, it benefits the wearer on social checks but only if they have consumed enough alcohol to be at least a little drunk.
>>
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>>52754301
I have a chronic drinker pc that will love this
>>
An artifact that lets the user to talk to corvidae.
This folk is easly bored, has pranks and tricks as main source of entertainment and won't do your bidding unless bribed with a sizable chunk of meat.
Make for darn good spies and messengers though.

What are some good modern/urban locales or settings for adventure?
113 posts and 65 images submitted.
>>
New York. London. Paris. Berlin. Tokyo. Barcelona.
>>
I've always been partial to major sewer systems myself. Some of them can be massive and complex. Regular modern dungeons.
>>
>>52752458
Eh, I was looking for something more specific than just a list of cities. Especially cities that are already the setting for tons of things. Its a bit too broad of a response. Like asking "What kind of environment does this animal live in" and answering with "Earth."

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Previous: >>52705414

>>>RULES<<<
Requesters:
>Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for. When making new requests, quote the OP post. When migrating requests quote the OP post and link to your post in the previous thread.
>If you have a WIP or pending request quote the Anchor Post, and attach the WIP so your Drawfag can find you.
>Hold off on additional requests after receiving a delivery from an artist, be mindful of the other requests that might deserve attention.
>Bump your request only after 24 hours has passed, you may bump once every 24 hours after the first.
>If you're unsatisfied with your completed request, please wait a 2-3 threads or so to re-request it.
>Reminder that nobody is entitled to a delivery under any circumstances within these threads.
>Ignore the bait, you're better than this
>Stay on topic

Artists and Artists-to-Be:
>Feel free to drop your tumblrs/websites/commission/etc information, but:
>If you're dropping your commission info, consider filling a request beforehand instead of just advertising

Books and Tutorials:
>https://mega.co.nz/#F!2RARFaLA!VTiQb6eRXfV4V6mYQ6FJTA
>https://www.dropbox.com/s/kno4yv719g88pol/Tutorials.zip?dl=0

Figure Drawing:
>http://www.quickposes.com/pages/random

Beginners Guide to Drawing:
>https://archive.is/GNIq1

The w/ic/i art Guide:
>https://sites.google.com/site/ourwici/
333 posts and 125 images submitted.
>>
>>52751530
Shall we try anchoring again
>>
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>>52751530
Again, new egg request

Requesting three dragon eggs sitting next to another, a Brass, a Silver and a Copper, all about the same size, maybe the silver being a bit bigger.

The eggs are usually about the size to barely fit a large cauldron if that says anything. They look about how you would expect from metallic dragon eggs, but it was not specified, so its mostely up to the artist.
Only thing of notice is that the silver egg has a small crudely drawn smiley face on it

We had a run in with the deck of many things and a zombie dragon last session, and the gods of luck really smiled on us (me in particular), so i wanted something for the group to remember this day by.

A large dragon skull looming over them could be cool though, but not a must.
>>
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>>52751530
Reposting >>52750468

Posting my tiefling witch Irisi for my horror campaign. She summons ghosts, swamp things, and other creatures of the night.

>Points to consider (left to right top to bottom)
1. Her horn shape. Her eyes are entirely amber colored.

2. Her hairstyle when done up.

3. She's slim-thick. I couldn't fit a tail into the reference but her tail is thick with a spaded tip.

4. and 5. Outfit top and boots, and she wears tight tights made out of tanned animal hides.

6. The topper of her staff.

Please and thank you~<3

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Describe your character without mentioning:
>Their race/species
>Their profession/skillset
>Their gear/appesarance

If you can't get a good couple sentences describing them, chances are they're boring as shit.

Go.
268 posts and 39 images submitted.
>>
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>>52749464
>My character is OP

Wow, you're right, the test does work.
>>
>>52749515
>If you can't get a good couple sentences describing them, chances are they're boring as shit.

Checks out.
>>
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>>52749464
The outcast of his family who seeing no other option took to adventuring to gain so much fame that they would finally accept him

Theyre a typically kind hearted person that heavily believes in redemption/second chances. They also feel extremely awkward socializing with non-humans, two parts because they grew up engaging in very little casual conversation and one part because their homeland is heavily human dominated

The characters race and appearance are also very important

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A tough choice. But you can only have one.
211 posts and 25 images submitted.
>>
>>52740269
I don't know how armor mechanics work, but the 50 speed one seems the best to me. Probably wrong though.
>>
>>52740269
Need more detail on the combat mechanics for mathing.
>>
>>52740269
GREEN SWORD NO SHIELD

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So I want to make a setting that meshes Cyberpunk ideas into Ancient Egypt. No Computers, nothing above bronze age technology.

Instead we have magic. Magic allows to transfer minds (this is how we get sentient mummies) and to slightly modify minds allowing for specialized undead labor.

Currently thinking about what to do with Sphynxes. Origianly I thought them as dragons equivalent but I dislike that Idea now. Any suggestion?
141 posts and 41 images submitted.
>>
>>52736110
"We Wuz" the setting?
>>
>>52736110
Check out Cryptomancer.

It's got the "internet" equivalent of fantasy cyberpunk with some pretty decent ideas based around it.
>>
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>Cyberpunk

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Renown edition!

>To make cards, download MSE for free from here:
http://magicseteditor.sourceforge.net/
>OR
>Mobile users might have an easier time signing up here:
https://mtg.design/

>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post cards for the first time, or as a refresher for returning cardmakers
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>52604131
314 posts and 114 images submitted.
>>
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>>52720066
Fair point. Does this feel more piratey?

Bonus removal.
>>
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>>
I'll as again I guess.

>>52720701
Ar those fine? I'm especially asking about Guldfaxe, I want to have at least one uncommon legend per colour but don't want them to be overpowered.

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