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Archived threads in /tg/ - Traditional Games - 1302. page

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>GURPS is the "Generic Universal RolePlaying System." It starts with simple rules and builds up to as much optional detail as you like. It's designed to accommodate any background: realistic or larger-than-life; past, present, or future. The possibilities are endless!
>The GURPS Basic Set contains the complete core rules for character creation and advancement, task resolution, mental and physical feats, combat, injury, hazards, and NPC reactions. It includes basic magic and psionics systems, and starter lists of personal equipment, creatures, and vehicles. It also offers a plethora of practical advice on designing settings – their laws, governments, technologies, economics, and more – and running campaigns there. And it offers a sample campaign frame, Infinite Worlds, that can accommodate adventures set against a wide variety of backdrops.
>In GURPS, characters are built on points. You can create any hero you can imagine by selecting attributes, advantages, disadvantages, skills, and other traits. The GM chooses the power level by specifying the players' point budget, and then GURPS delivers the goods – it supports everything from "ordinary folks" to "gods." You can make character generation even simpler by using GURPS Character Assistant, the official character-creation program.
>Almost everything else in the game – from swinging a sword to firing a laser rifle to negotiating a good price from a merchant – boils down to a 3d6 "success roll." While there are lots of rules, they're all variations on the same theme. GURPS is easy to learn!

>Blatant lies from the Illuminati edition.

What is your craziest animal encounter, GURPSGEN?
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Replying to last thread..

>>52703848

TL 4, big game is still Very Dangerous to hunt with the weapons of the time. I'd allow them muskets because despite their power they are heavy, slow and bulky weapons. Lining up a shot with them takes careful positioning, finding the prey and getting a shot off, all things that should be rewarded.


Ways animals can be dangerous despite guns:

1) As said by.. >>52703934
Stealthy animals, like big cats, adapt by denying the hunter a clean shot. Staying low in long grass or moving though the jungle, perhaps waiting on branches overhead, these can get in and kill very fast (See the rules for pouncing under trampling). Hunts should be carefully orginized daylight only affairs and at night anyone that fails to stay with the group and in a well defended place might die. >>52703927 this is also really true. Bites that turn into grapples, with the option to worry, can quickly kill.


2) >>52703634
Really, really tough animals. Things like cape buffalo, hippos, elk, Antioch, large boar. These combine being mean as fuck with being so tough a single gunshot might not bring one down. Historically, these are among the most dangerous animals, especially the more territorial examples. Dangerous to charge, likely to knock people down.

3) >>52703934
Packs or swarms. "Clever girl". No matter how well armed a hunter, something sneaking up behind you is a Bad Thing.
>>
>>52708161
>craziest animal encounter
This one time, the players were kicking it in a backwater village. Wowing the locals, challenging the status quo, winning duels and maiden hearts.

And then a horse screams over the horizon, and everyone freezes

And then a dragon bursts over the hillside, screeching like rending steel, dropping the equine carcass in the midst of the revelers.

Everyone panics
>>
Is there a concise summary or a table somewhere of all the damage types and their corresponding wounding multipliers and the various hit locations that also have multipliers?

As in, impaling is x2 and when the target is vitals it's x3, but for all damage types and locations.

Op doesn't have link to last thread edition
Hope i didn't fuck something else up subedition
>What is /awg/?
A thread to talk about minis and games which fall between the cracks. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
https://en.wikipedia.org/wiki/List_of_miniature_wargames
Grimdark Future, Age of Fantasy, Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, LotR and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing

>The Novice Trove
http://pastebin.com/viWJ1Yvk
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Tell me more about Beyound The Gates of Antares, please.
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>>52664570
I really want to read it too, people always say miniatures are better then they look with official paintjob and i would agree. It really looks good allaround, but i can't invest into it right now.
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>>52664546

What are in OP's pic-related? Hortwerth is just a painting service.

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Traveller is a classic science fiction system first released in 1968. In its original release it was a general purpose SF system, but a setting was soon developed called The Third Imperium, based on classic space opera tropes of the 60s, 70s, and 80s, with a slight noir tint.
Though it can support a wide range of game types, the classic campaign involves a group of retired veterans tooling around in a spaceship, taking whatever jobs they can find in a desperate bid to stay in business, a la Firefly or Cowboy Bebop.

Previously on Traveller General: >>52580844

Library Data: Master Archive:
https://mega.nz/#F!lM0SDILI!ji20XD0i5GTIUzke3iv07Q


Galactic Maps:
http://travellermap.com/
http://www.utzig.com/traveller/iai.shtml

Resources:
http://1d4chan.org/wiki/Traveller
http://zho.berka.com/
http://www.travellerrpg.com/CotI/Discuss/
http://wiki.travellerrpg.com/Main_Page
http://www.freelancetraveller.com/index.html

Music to Explosive Decompression to:
>Old Timey Space music
http://www.youtube.com/watch?v=w34fSnJNP-4&list=RD02FH8lvwXx_Y8
http://www.youtube.com/watch?v=w0cbkOm9p1k
http://www.youtube.com/watch?v=MDXfQTD_rgQ
http://www.youtube.com/watch?v=FH8lvwXx_Y8
>Slough Feg
http://www.youtube.com/watch?v=ZM7DJqiYonw&list=PL8DEC72A8939762D4
>Goldsmith - Alien Soundtrack
https://www.youtube.com/watch?v=3lAsqdFJbRc&list=PLpbcquz0Wk__J5MKi66-kr2MqEjG54_6s
>Herrmann - The Day the Earth Stood Still
http://www.youtube.com/watch?v=3ULhiVqeF5U
>Jean Michel Jarre - Oxygene
https://www.youtube.com/watch?v=nz1cEO01LLc
>Tangerine Dream - Hyberborea
http://www.youtube.com/watch?v=9LOZbdsuWSg
>Brian Bennett - Voyage
http://www.youtube.com/watch?v=1ZioqPPugEI
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As a first question for the thread, how would anons stat out the various polities in Stellaris?
>>
Potential Classic Referee from a little while back.
What have you found are the most useful programs or other resources?
>>
>>52647220
I'm not exactly sure what you mean by this.
>>52649863
Personally this is the only one I use www.spacecorsair.com/wordgen.html

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>Google Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>52768104
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>>52777384
Do you have any minions, Jumpers?
>>
Speaking of Sonic, during which jump is Amy first in anyway? I just remember her appearing in a movie then she started showing up.
>>
>>52777419
I prefer to call them 'friends'.

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Pathfinder General /pfg/

Healers! Healing in combat, for real, not just a Wand of Cure Light Wounds/Infernal Healing. What's your favorite way to do it? Oradins? Vitalists? Life sphere? PoW medic?

Unified /pfg/ link repository: http://pastebin.com/hAfKSnWW

Current Playtests: https://pastebin.com/quSzkadj

Old Thread: >>52773520
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>>52776336
I want to play a XIV scholar!
>>
>>52776336
You catfucking rat bastard.

Which Overlewd apps would be best for a seeious-minded game where everyone still has fun?
>>
What Overlewd app best fits the Level 1 start of the campaign?

>>52776360

100% honest, probably Lucius, Allanz, and one of the other male apps. Less certain are probably gonna be Cijiska and Crytha.

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>I'm attractive, fit, charismatic and take care of myself

>Pick up MTG in HS
>Get really into it; have like 4 decks
>Go to LGS to actually play
>Everyone's disgusting and awkward
>Try to have fun but the stench is horrific
>Try to have fun but the guy next to me is smelling up the room with mcdonalds
>Try to have fun but someone is telling me why Jace is the best (without me asking)
>Eventually I just can't go anymore
>Stopped playing

>Now I play Warhammer like an adult
>Just got my SM army to about 2500 points
>Go to different LGS in different city
>Meeting friend so hopes are high
>Me and friend are hounded by smelly overweight spectators
>Autistic man in his forties is explaining to me why LINK is the actual BAD GUY (holy shit)
>Dirty looks from across the room cause I can hold a conversation about geeky stuff but still look like a douchebag
>Slowly starting to not play Warhammer either
42 posts and 12 images submitted.
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>>52782773
This is a pasta, ain't it
>>
>>52782773

This is a Pasta, but if the original guy is who made still here I suggest he plays a regular tabletop game like 5th edition where the worst you'll get is a stoner or two. The second line hearkens me to the days of that one guy that everyone used to complain about: I think he was called Luke?
>>
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>>52782852
Quiet, you

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ITT: we reimagine the classic board game "monopoly" for the internet era:
17 posts and 1 images submitted.
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>>52781274
Instead of contested properties going to auction, everyone just autistically shitflings until only one person wants it anymore.
>>
>>52781332
>>52781274
Actual shit not included
>>
Instead of Jail there's Banned.

Instead of get out of jail free, you got proxies.

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Chaos marine gets facehugged, what happens?
14 posts and 1 images submitted.
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>>52780429
He probably just eats the parasite.
>>
>>52780429
I orgasm to it.
>>
>>52780438
+1

Would it be fun and how hard would the balance get fucked?
System is 5E
12 posts and 2 images submitted.
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>>52780269
On what? Damage Dice? d20 rolls?
Damage dice it could work, but only on something small, like Cantrips. Exploding Fireballs would just fuck everything.

D20 rolls... well, you'd have to arbitrarily replace all of that with a mathematically equivalent system so you don't have to spend 20 years fixing AC, DC, and all else, and derive new methods of determining what you roll from stats, either Step Dice or Dice Pool.

I refuse to believe that you could think an exploding d20 could possibly be balanced in 5e, no one is that retarded. Well, actually, yes there is, but I refuse to believe I could ever come in contact with them.
>>
>>52780530
Wouldn't really matter on a D20 as they're all binary rolls, it doesn't matter if you roll 15 or 1500.
>>
>>52780269
It would be a fun Magical Weapon (rare)

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5th Edition D&D General

>Download Unearthed Arcana: Skill Feats:
http://media.wizards.com/2017/dnd/downloads/UA-SkillFeats.pdf

>Official survey on Unearthed Arcana: Downtime:
http://sgiz.mobi/s3/75fccdb56af9

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

Previously, on /5eg/...
>>52772909
349 posts and 48 images submitted.
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Reminder that we will be getting stats for the archdevils, and they will almost definitely be in a Planar Handbook-style supplement
>>
What's tonight's shitstorm, Jerry?
>>
>>52780165
Took fucking long enough. I feel like 5e's really slow to produce official content.

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Is Goblin Slayer low or high fantasy?
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>>52780039
Well there's a caster in the party, so guess.
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>>52780083
Low fantasy!
>>
It's edgy high fantasy. It's a spin on a stereotypical high fantasy world and pretty much requires the reader to be familiar with its tropes.

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reminder that boobsplates are historical
also general armor inspiration thread, post armors
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>>52779580

What are some good materials for tactical plate mail?
>>
>>52779641
Plate over kevlar treated to be puncture resistant over padding over a tube filled cooling suit.
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>>52779641
you got the E.Y.E design wich is pretty cool

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/tg/ I'm working on a gaming system with a organic character creation system (something more akin to WW) and recently decided to do away with experience. My initial thought would be to replace abilities that have levels with an achievement system (deal X damage with this spell to raise it to rank 2), but on further consideration, that only works with some abilities (start 150 fires to raise pyrokenesis to rank 2 and the character stands there lighting fires and putting them out until it levels). I have some other ideas, but I'd like to hear the suggestions of some experienced players (my test group has varying levels of experience). Complexity is roughly that of 5th edition.

So /tg/ how do you get rid of experience in a game system?
16 posts and 6 images submitted.
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>>52779301
Everything costs two things: time and money/something of exceptable perceived value.
>>
>>52779301
>get rid of experience
You know not what you wish to do.

The first example I can think of is Ars Magica, but that has a heavy emphasis on what you do during downtime (specifically, seasons-long downtimes), and adventures still provide "free" skill points to spread around as you choose. Based on how you're describing your system, it's probably the best example of what you're trying to do, but it's already on the complex side. If you made each method of upgrading skills and powers unique with different values necessary, it becomes 10 times worse, probably more if you make powers unique skills rather than having them key off a given set of skills like AM does.

There's also Call of Cthulhu style, where if you use a skill during a session, you check against it for advancement after the session, and you only advance if you fail that check. It's very firmly tied to a roll-under system, or something similarly bounded, so as to slow down advancement as you get more skilled, but if that's what you're using, it should work far more simply than AM's system. It also doesn't help if you want to keep the playing field level for long periods of time, since people can start with more, lower skills and advance to become competent universally while the advanced specialist isn't likely to advance much, which is fine for CoC since individual characters are very prone to death and replacement, but wouldn't work so well for higher-power things.
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>>52779417
But in the end, that essentially works the same way that experience. I'm trying to get away from an experience system or something technically different, but essentially the same.

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>iron is better for weapons and armor than bronze
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Cheaper is better, you trust fund kiddie. What, you think armies march on Panzer tanks?

Armies march on two things: their stomachs and their wallets. Iron is plentiful, easily worked and cheap. I don't give a fuck if your 2 foot bronze sword stored in a tomb keeps an edge for 3,000 years; my iron sword just needs to keep an edge for 3 months, and it's currently buried in your guts because I could afford to outfit 10 soldiers instead of just 5. They're raping your lands, pillaging your women and burning your water as we speak.

Fuck bronze, and fuck bronzaboos. We picked iron for a reason, and it wasn't because Hittite women are easy. And they are very easy.
>>
>>52779370
/thread
>>
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>>52779370
>managed to type this much without knowing how to read

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Below this image are 3 warrior goddesses. They each have their own culture and army. Help me bring them to life. Roll 1D10. If you Roll:

1.
>Make up a soldier unit and lore for them for the 1st Goddess
2.
>Make up lore for the culture of the 1st Goddess
3.
>Make up an aspect of the 1st Goddess

4.
>Make up a soldier unit and lore for them for the 2st Goddess
5.
>Make up lore for the culture of the 2nd Goddess
6.
>Make up an aspect of the 2nd Goddess

7.
>Make up a soldier unit and lore for them for the 3rd Goddess
8.
>Make up lore for the culture of the 3rd Goddess
9.
>Make up an aspect of the 3rd Goddess

0.
>Make an enemy army that actively opposes all 3 goddesses
Dubs
>Anything you want
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Rolled 6 (1d10)

>>52779226
why the fuck not. rollan!

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