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Archived threads in /qst/ - Quests - 103. page

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“A millennium ago our world was engulfed in flame as God exacted his holy vengeance for our sins! Our world burned in Rapture as the holy ascended to God’s Kingdom! Our ancestors were sinful, base creatures given to lust and to gluttony, to greed and to sloth, but a repentance began! Over those years, our world has healed as our souls healed, Earth is no longer a domain of hell, life has returned to our forests and faith to our people. Today we begin our crusade to save the universe from sin and seek redemption!”

>The words of the Pope still rang in Elijah Antonin’s mind as he tried to imagine he was playing an important role in the holy purpose of man, but could not make himself forget the fact that he was not an officer or a missionary on the Gospel, no, he was a simple custodian. It gave him some solace that the Gospel was going to be the first FTL capable craft to leave the Solar System, but there were hundreds like him in the custodial staff alone.

>You are Elijah Antonin, a custodian aboard mankind's first faster than light capable shit, the Gospel. In the years since the present day, an extremist revival of the Catholic Church has overtaken the world after a cataclysm they claim to have been the rapture. The Gospel is currently leaving Earth's atmosphere to make its first jump to Sirius. Your commanding officer is Bishop Asina, presiding bishop of the Gospel. You hear cheering as the ship's crew boards, which subsides partially when you and the rest of the custodial staff board towards the end of the parade. As the ship's engines carry you out of the Earth's atmosphere, you attend a short orientation with the rest of the custodial staff in the storage bay. After your orientation, you are dispatched to do various tasks around the ship, you are assigned to the starboard section. As you reach your post, you see the massive rings of the ship's Alcubierre drives light up with energy. What do you do?
28 posts and 5 images submitted.
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>>1528336
This.
>>
Do your job, I guess.
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>>1528380

>You loiter for a while. You don't have access to a pornographic magazine as pornography is strictly banned by the Church. After a while you look out the window and notice a different sky, two blue white suns, one larger than the other are visible. You assumed you'd feel the jump, but apparently not. The voice of Bishop Asina comes over the intercom.

"Warp to the Sirius system has been completed. Initial scans show one planet with conditions conducive to life. The hand of god has truly touched other worlds than Earth. We will begin approach to the planet."

>As the Gospel moves towards the planet, Agatha Samuel, a technician on the ship's engines passes through the hallway. She's one of the few higher ups who talks to you.

"First day away from Sol, how's it feel?"

>How do you respond?

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You are the oldest child of Thorlock Dame The Death Bringer.
Thorlock has been the overlord of a rather grand portion of the mortal realm for centuries now, and in his time he has reared five children that have all been deemed pure and worthy demon spawn that shall grow into domineering lords by the time of their adulthood and reign terror by his side.

That at least was the plan.
You and your four sisters now gather around a hellish tablet as you read out the unfortunate news. It appears that your father has been slain by The Paladin Morrin of Northia, and the fear of demonic wrath has been banished from the land once and for all. All his possessions and treasures have been seized by the treasure seeking forces of man and mythic beast alike, leaving your family nothing but the emergency fund to sustain yourself on.

You are currently in an isolated palace on the far end of The Southland Desert, Dad put you here with a contingent of Goblin Minions to assist in raising you and caring to your whims. Often enough they have just been maids and various caretakers, but now that you're the oldest living child of The Dame Dynasty, they're yours top command, even if they may not seem to be the most well equip for drastic labor.

You have four sisters:
-The two second oldest kids are twins, Hela and Impa. Hela is an overly dramatically girl that has a tendency to act very dependently towards you and her sisters. Prolonged distance from another family member will likely make her either go mad or be struck with depression. Impa is self confident and for the most part manages to take care of herself. She's the only sister that knows how to do most of the household chores, and tends to get mad when others do them for her.
-The second youngest is Oda. She grinds her horns down to nubs and sometimes kills animals. She's domineering at times and likes to bully her sisters when given the opportunity. She tends to get very angry if not given attention for too long, and will at times try to act like boss of the house.
-The youngest is Dema. She's the only one that seems actually sad about dad's death, and has a tendency to fear the outside world. She doesn't like humans, or orcs, or elves, or anything really besides other demons and sometimes goblins, and that's only because she's practically been raised by the maids her whole life. She really wants to kill the paladin that slew dad, but doesn't really even know what he looks like.

You're now faced with a dilemma
You need to take care of your family, but by no means are you going to keep on getting money from dad, and you have a family business to uphold!
How are you going to handle this one, kiddo?:
>Try to dominate The Mortal Realm from home
>Brave The Desert to search for a new home
>Move out into a local town
>Write in
11 posts and 1 images submitted.
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>Write in
Establish your domain in the frozen tundra of the far south.
>>
Move to a local town and try to start a legitimate business?
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>>1519046
second

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Previous Thread:>>1479385

New players are always welcome!

In this quest you assume the role of an aspiring student who is about to enter the Mageknight Academy. You must hone your skills, make some friends (and perhaps also some enemies) and fight battles in order to prove yourself worthy of graduating as a fully fledged Mageknight! Each year (every 100th turn) your character will be tested by the academy to see if your character is progressing well and meeting the Academy's high standards. After the 3rd year your character will head off into a their first mission for a final test.

How to Join:
New players must fill out their character sheets. The sheet must include the following information:
>Anyone can join at any time. Latecomers and laggers are given bonus action points to catch up with the other players.
1) Your character's full name
2) Your character's backstory, appearance and any other useful information.
3) You are given 3 Skill Points. Choose 1 starting spell and 2 other skills or spells.

How to Play:
1) Each turn you will be given 2 [Action Points]. Post your character sheet and your chosen actions along with a 2d100 roll.
>Normally your roll must pass the [Difficulty Challenge] of 25 in order to succeed.
>Getting a 10 and below is a [Critical Failure] while 91 and above is a [Critical Success]
2) All players must wait for the "TURN GO" post before submitting any actions posts. After which you must post your actions only to that post.
3) After all actions are processed and a new turn begins, update your character sheet
127 posts and 26 images submitted.
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>>1518446
Acquiring and Improving Spells & Skills:
1) Study, research, explore, train or take classes to discover and learn new spells.
2) Training an already learned spell or skill will raise it further to the next tier once enough [Progress Points] are accumulated.
4) The progress threshold is based on the Fibonacci sequence (1,2,3,5,8,...)
>Usually Spell and Skill tiers are named as Basic => Intermediate => Advanced => Expert => Master
>Alternatively you can label the tiers as T1, T2, T3 and so on.

Spellcrafting:
Spellcrafting involves fusing spells with various skills, knowledge and even other spells that your character has learned together creating a new spell or skill.
>The name of the resulting new spell will be determined by the QM. By default it will be "Cast A B C..."
>Your dice roll will affect the result of the spellcrafting. Lower rolls will result in weaker or negative version of the intended spell and vice versa.

Social Interactions:
1) Role playing with other players is a free action. Role playing with NPCs, however, will cost an action point to do so.
2) Collaborative Player-to-Player actions like trading, tutoring and PvP, will cost an action point to do so.

Combat:
1) The battle starts with an initiative roll by each player. This tells the order of the actions of each player in the round. The initiative roll also resets every round and a new initiative roll will be needed every turn
2)The next phase is the attack, where the player with the highest initiative roll gets the chance to take an attack action. The player he attacks can also take a reaction and attempt to block, dodge or even counter attack with a spell or skill.
3)To land an attack, the attack roll must be higher than the defense roll. After landing a hit, The damage is calculated with relevant skills and traits.
4)This continues as everyone gets a chance to attack, resetting the round and eventually until a player gets downed.

Links of Importance:
Website: https://sites.google.com/view/mkam/home
List of Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Mageknight
In-depth Rules Explanation: https://docs.google.com/document/d/13unrqxqUiX3G0rau6CpEu7Pd5FxEsXz54pfVS9PfGEs/edit?usp=sharing
NPC Database for Madrid: https://docs.google.com/document/d/14Rf_RGpYIs0cdy1eUYYs-hr8_hqVaLrkSSvbzACtoFI/edit?usp=sharing
Discord Server: https://discord.gg/pEEkNkr
Mageknight Academy: Amsterdam Thread:
Previous Mageknight Academy Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Mageknight+Academy
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Turn 129
>>1512088

RP actions
>>1516205
>>
>>1516205
"Yeah...Thank you." Devin replies as he slowly get himself up. "Didn't mean to be out here so long. Only ment to rest for a bit, you know?"

Glancing back down at the sleeping bag, he turns back to. "Sorry you had to use your sleeping bag on me Milton. Was I really that tired that you couldn't wake me? I certainly hope I didn't burden you to long in that case." He give a slight bow in apology.

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OCCUPIED SYVLIA, 2812 AD

Under the rule of a dictator, the Anurians, only recently caught in a devastating have united and begun expanding, claiming land for their new Empire.

The Emperor of the Anurians, Drexel the First, is uncontested master of the 4th Galactic Quadrant and his puppet Qadash Aadhya sits on the throne of the Kingdom of Faerlyn.

The Principality of Sylva, bordering Faerlyn, is being invaded by the combined forces of the Anurians and the Faerlyns and calls for aid from the Greater Galactic Commonwealth.

Seeing as their buffer states have been falling one by one to the Anurian advance, the unprepared Commonwealth has no choice but to bring what it has to bear and intervene on the behalf of the Principality.

Now the Commonwealth forces under the command of General Gallagher rest at the border system of Kraledo before advancing into enemy space.
62 posts and 4 images submitted.
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You are

>[ ] James Gardner. You never knew your parents. You were a poor orphan from the industrial districts of Cardinium, the capital of the Commonwealth. You joined the army at a young age as you saw no other way to survive. Climbing through the ranks despite your status as a commoner and an orphan to boot, you have become an officer and entered the strange world of nobles and men of higher education than you who often sneer at your rough manners and ungentlemanly conduct. You are a career soldier however and have something that many of these noble officers do not have. Experience. Experience you will be using to command your new squad.

>[ ] Gordon Flemming. You have joined the army seeking glory for yourself and your family. As a nobleman, buying an officer's commission was no big deal for your father and now you have joined the Commonwealth forces with a fancy officer's uniform and your own squad to command. You have spent time studying the ancient classics and you are sure that with some foppery and whim and your damn good intelligence, the goddess of victory will smile upon you.
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>>1517856
>[ ] James Gardner
>>
>>1517856
>James Gardner

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>>Previous threads

http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Dragonball+quest

>>Writeup Pastebin

http://pastebin.com/nzPARvE8

>>Information

This quest, as the title suggests, takes place in the world of Dragon Ball. You're playing as a twenty-seven year old man named Tofoo, and will adventure through the story of the Dragonball series alongside characters such as Goku, Yamcha, Bulma, Tien, and many others. Through your actions, you can make significant changes to the story, and perhaps even become the strongest fighter on Earth.

>Rules

At the end of each update you'll have ten minutes to vote on options. Write-ins are allowed, but I do reserve the right to veto them.

In the event of a draw, the option to receive the next vote wins

Rolls will be used on certain occasions, such as attempting a technique for the first time or attempting something extremely difficult. You will have three rolls, and if one succeeds, you succeed. There are no crits.

Rolls are made AFTER an option wins, not during the voting process

I hope everyone has fun.

>>Current Saga

Cooler's Revenge

>>https://www.youtube.com/watch?v=9og62dL9P-8
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Aww yeah.
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>>1517494
Let us stone, shitters.
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>>1517494

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You are GURIE NIAMIC. You are a shy hex maniac who dropped out of pokemon school to knit clothes and to be independent you went on a adventure with a talking mimikyu.

Remember that? You sure remember when that was what your life was about.

You stare at Giratina as the monster shakes you. "Wait? These are all in my head? I can just... banish them?"

The god shrugged. "You could've done that if this was real anyway, but this shouldn't be beyond you."

You close your eyes and the world melts away, suddenly you are in solid ground in a grassy field, the monsters and even the door cease to exist.

"Why is this area always so boring looking?" You say looking around as the god shrugs.

"You havent made a effort to personalize it."

>So... turnabout is fair play, how do i do that?"
>Arent I supposed to be super skillful how did I get blindsided so easily?
>Is sebastian okay?
51 posts and 8 images submitted.
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>>1522463
>Is sebastian okay?
>Arent I supposed to be super skillful how did I get blindsided so easily?
>So... turnabout is fair play, how do i do that?
>>
>>1522463
>So... turnabout is fair play, how do i do that?"
>>
>>1522463
>Is sebastian okay?
>Aren't I supposed to be super skillful how did I get blindsided so easily?

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Woah, look at the time, it's time for questing! But what is our quest? What are our goal? What are our abilities?
16 posts and 3 images submitted.
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>>1525792
Our goal?
To slay elf pussy.
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>>1525792
>>1526015
Our quest?
To slay elf pussy.
>>
>>1525792
Our abilities?
Slaying elf pussy.

Hey guys, I wanted to try a cultural evolution, promise I will be active for most of the day today.

Next post I will be dropping culture sheets, tribe bios, and a group map.

General Rules:
> 3 to a tribe, will start when every tribe has at least 1
> Every turn you can make one culture, tech, or action move
> Culture moves evolves, or creates, a new cultural trait for the tribe.
> A tech move advances the technology of a tribe. Must evolve from prior technology and be appropriate to the environment of the tribe.
> An action move can either be exploring a region, building structures, trading with tribes, etc. Any move thats not culture or tech can probably be action.
> Every tribe has a bonus move they can make if they choose to do so. No tribe can trade their bonus move for another move.

An example of a cultural evolution is:
>Tribe ABC resolves conflicts with fists
>Tribe ABC's leader is the best fist-fighter

Claiming begins now. Tripcode so I can keep track of you
301 posts and 29 images submitted.
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The Sky Tribe lives above the tree line in the rocky terrain of the lower foothills. They’ve developed stone chisels and hammers, which they use to carve caves to dwell in. They are led by Sky Sages, who listen to the winds and interpret them as the voices of the One Sky God. Their diet consists of what they can forage, mostly salted rocks, cave moss, and mushrooms.
>>
The Plains Tribe is a small group of wandering nomads who follow where large, meaty prey roam. Usually they follow the tracks of horses, wild boars, and prairie dogs, cooking them in their campfires during the night. They follow a shaman appointed leader who makes important decisions on where to settle and eat. They believe helpful spirits live on the horizon and among the stars, and make sure they never lose sight of either during their adventures.
>>
The Lake Tribe are a group of landowning villagers who live by the lake shores in wooden shacks, among small 30 square feet plots of farmland. They make decisions by vote in large groups, but only the farm owners have stake in making a decision. The most successful farmers are the fattest due to food surplus, thus it is desirable for a villager to become plus sized. They grow and mostly eat sugarcane and berry bushes by the lake, and rarely stray far into the woods or across the lake.

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You guys know the rules. Three votes for a Race and a location. If in half an hour nothing has three I'll pick the highest. Dice decides when there's a tie. When rollan in this, highest of 3d20s. Criticals (And critical failures) after that still count.
15 posts and 1 images submitted.
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>>1527117

Humans, jungle
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>>1527146
So with 10 minutes to go there's finally a vote. Humans and Jungle.
>>
Human Jungle it is. For as long as your tribe has remembered, there has been nothing past the sacred jungles you have lived in. It has been told your tribe has existed here for hundreds of years, though your numbers have dwindled over time. There are now only ten of you left, and hard times may call for desperate measures. What will you do?

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You are Allen Starwind, a starship captain and veteran of the Great Interstellar War. Your starship is old, yet (mostly) reliable, and you must take on jobs in order to bring in enough cash to keep it flying. Last time, you went planetside to help one of your crew with some family matters. Good luck, and fair skies.

Twitter: https://twitter.com/ZapQM
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Starcaller
46 posts and 7 images submitted.
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Tom flips a couple of switches on the control panel, humming a little tune as the ship exits FTL. The big blue ball known as Ganymede dominates the bridge windows. “Alright,” he says simply. “We’re here.” He then leans over and speaks into a microphone. “You ready down there?”

“Whenever you are,” Claudia’s voice crackles over the radio. “Just get me to the platform and fly around nearby while I do my thing. I don’t need you to stay at the landing pad.”

“Duly noted,” you say through your own radio. “And if things go south?”

There is silence on the other end as you hear some things being moved in the background. “We’ll just have to cross that bridge when we get there.”

Currently you, Tom, and Corrigan are manning the bridge, waiting for the right moment to enter Ganymede’s atmosphere and get Claudia to the station where Lowe’s sister is being held captive. “Looks like there’s a major storm over the target area,” Tom chimes in as he looks down at the radar. “We’ll be flying by instrumentation only. It’ll be tricky, that’s for sure.”

You raise an eyebrow at him. “Not too tricky, right?”

He chuckles. “Hell no. I could fly this thing through worse with my eyes closed.” He then turns back to his station, maneuvering the ship into a reentry vector. “So the plan is to drop you off and hang back while you work, right?” He’s talking to Claudia again. “Are we expected to provide any sort of overwatch?”

“Negative,” Claudia’s voice sounds more serious now. More professional. “Just hang back. It’d be ideal if you could be far enough away to avoid attracting any attention from the authorities.”

“Right,” Tom nods. “So we’re just trying to stay out of the way entirely. I can do that.”

You meanwhile, lean over and contact Cynthia on the PA. “Bridge to Engineering. You read me, Cynthia?”

“Copy,” she says after a few seconds. “That new coolant pump is running like a charm now. Took me a while to calibrate the thermostat, but now it’s reading true. All other systems are nominal.” There is a pause as you almost hear the annoyance in her voice. “As long as we don’t try anything too crazy, everything should hold…”

“Good to hear it,” you reply.

“Oh, and one other thing,” she sounds a bit hesitant now. “I still have that stealth drive hooked up… If we need to use it, I can power it up on your orders. Of course, we’d only be able to activate it in space, and we’d be adrift while it was on, but it could help us slip away if something goes wrong.”

>”Why exactly is it still plugged in?”
>”Duly noted. Have it ready to go in case of an emergency.”
>”Let’s avoid using the thing. We still don’t know anything about it.”
>Write-in.
>>
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>>1517500
>”Duly noted. Have it ready to go in case of an emergency."
Hey its this awesome thing! Great to see ya running! Are we and our forklift gonna get ready to touch down if things go south? (As useful as tom is in a fight he is the pilot, and the others... hopefully we won't need more technical expertise and they can avoid ant possible killing if it comes to that.) Not that we'd want to mess things up by jumping in unless directly called for by the professional herself.
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>>1517551
Maybe. Assuming Virgo isn't in the middle of a Council meeting. They don't like interruptions.

>Yes
>No
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>>1517924
>No
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>>1517948

The light fades a way.
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>>1517953
Holy fuck, I didn't need this today.

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A dull chime resounds through your office. Your eyes slowly open, your vision slowly adjusting to the dim morning light. Your mind is hazy, and your memory unclear.
Probably because you stayed up all night listening to the radio. You look around your dusty, dim and messy office. It was the same as you left it, and it won't change until you, or someone else, gets to cleaning it.

A sigh escapes your lips. Your days are a far cry to the years of your prime, years spent chasing crimes and women. Especially women. But alas, those years are long pass.
Now you sit in a rotting chair, inside a derelict room with air as stale as the graveyards where so many of your colleagues rest after far too many close-calls.

On your desk is a pile of folders, on top are the newest files, consisting of mostly of newspaper clippings. One of them in particular, is very interesting. A Jane Doe, found floating in an estuary, drained of blood. The body lacked all the things that would lead to it being identified, from clothes, down to the last strand of hair. Morbid, but you've seen worse.

You contemplate on your next course of action. There were no cases that urgently needed your attention. Most of the 'cases' you were handling were lost animals, and the occasional wife suspicious of her husband's relationships. You simmer in your thoughts for a good while.

You decide to get out and see if there was something to do outside. You climb out of your creaking leather office chair, your back making a large audible crack. You slowly lumber towards the door, but as you stop by your couch and casually, you pick up your suit and hat donning them on with years of practiced flair.
You move to the door, but you remember to adhere to your personal protocol. You rummage through the items in your various drawers, taking an inventory of whatever it is that you want to be on your person today.

You only have 3 of these on your person.
Chose wisely.

>A Lighter, a gift from an old friend who frequently enticed you to smoke. It is still full with fuel, as you never did take up on his offer.

>A Pocket watch given to you by a lover, her image on it has faded over the years. You still fondly remember her.

>A Fully Loaded Revolver, with 6 bullets in the clip and 3 more to spare. The most practical choice, as the city is dangerous.

>Your notebook, filled with scribbles, and rarely actual crime notes! A pink button is sewed into the cover, a lucky charm given to you by a victim you saved from kidnappers.

>An Antique Paper Knife, inscribed on its blade is 'DEUS LO VOLT', you really never were a religious man, but you are a man of loose wallets.

>Odds and ends. coins, teeth, a clump of dust, some kind of black powder and some cloth cuttings. Not really useful, but local superstition advises you keep these 'odds and ends'
51 posts and 4 images submitted.
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>Who are we?
Smith 'Bones' Porter, a private investigator, with a soft heart for children, a softer heart for women, and an even softer heart for Hard Candy.

>Who are you?
I am your QM. Call me Inazuma.

>What should we expect from this quest?
A lot of things really, I'm still working on it.
>>
>>1525158
>>A Fully Loaded Revolver, with 6 bullets in the clip and 3 more to spare. The most practical choice, as the city is dangerous.
>>
>>1525226
Now that I look back at it, I should had worded that more clearly...
You can pick 3 of the items on the list.

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Star Wars Quest

Twitter: https://twitter.com/KidQm

Discord: https://discord.gg/HMugYJj

Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1133192/

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Jedi%20Knight%20Quest

Character sheet:
http://pastebin.com/vb4X7duM

______________________________________________________________________________

After a long hiatus, we’ve finally returned! Happy to be back guys! If you’re new to this quest, feel free to read this short summary of events leading up to the present or read up on threads in the archive if you’re feeling adventurous.

It is a dark era for the Jedi Order. The Sith Empire’s relentless assault obliterated the Jedi Temple on Coruscant and slaughtered many of the Republic's brave defenders during the last war. The surviving Jedi have withdrawn to their ancient homeworld of Tython, where they take advantage of a fragile peace to train a new generation of guardians for the galaxy and investigate their ancient origins. Desperate for numbers to swell their dwindling ranks, the Jedi have begun accepting older Apprentices to train in the ways of the Force.

You are Paxious Dromus, once a simple Zabrak farmboy from a backwater world near Iridonia, you have impressed your masters time and again with your command of the Force. You’ve sparred with masters, beaten Flesh Raiders, uncovered Jedi Shadows, and studied the mysteries of the Force and the history of the Jedi.

Now you embark on your final tests in becoming a Jedi Padawan with the friends you’ve gained along the way.

>cont.
147 posts and 13 images submitted.
>>
>>1524339

Sweet baby jesus, it's good to see this again
>>
>>1524339
Jedi Knight Quest 15

It feels like you’ve been wandering through these caves for months. The hours have blended together as you, Nazz, and Lu search for your friends Jorraan and Ara to leave the caves and make your way to the shrine where parts to build your lightsaber are located.

“Lu, does this part of the cave look like we’ve passed it before?” Nazz says, staring at the walls, lit mostly by the glow of your 3 crystals.

The Miraluka sighs, unamused, “Still blind, Nazz.”

“Right,” she mutters, “Sorry.”

“Wait,” Lu halts, “You hear that?”

The three of you freeze and listen intently. In the distance, you hear yelling, a boyish voice that could only belong to the comically large Jorraan.

You’re quick to realize the sound is coming from a passage on your left.

“This way!” you command, the others following you as you run down the passage.

The voice gets louder and louder until finally, Jorraan appears, colliding with you and knocking you to the floor.

Jorraan’s massive form stands over you as he peeps, “Oh, sorry Pax.”

What do you do?

>”Where’s Ara?”
>”Did you get your crystal?”
>Lay down for a second. You feel like you’ve just been hit by a speeder bike.
>Get up and dust yourself off. You’ve been in these caves too long already.
>Write-in.
>>
>>1524350
>”Where’s Ara?”
>”Did you get your crystal?”
>Get up and dust yourself off. You’ve been in these caves too long already.

File: Aisha.png (1MB, 900x1101px) Image search: [Google]
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Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Cyberpunk%20Demonslayer

Last time, Alagos's mildly autistic daughter went through training, armor polishing, and an awkward romance with her friend Kasai.
179 posts and 20 images submitted.
>>
Aww. You two are so cute together.
Anyway, there's gonna be a boat departing for that island tonight. You have until then to say goodbye or grab supplies or what-have-you. I'd suggest seeing my sister, she's out the finishing touches on something you might be interested in.

-Krystal


You shower and put your clothes back on before going down to breakfast. Kasai joins you after a few minutes, and you both try to ignore everyone's congratulations.

Anyway, you should plan what you'll be doing today.
>[]Go see Aunt C. She always invents interesting things.
>[]Get some last-minute training in.
>[]Ask Krystal some questions about the island she's gonna be leaving you on for a month.
>[]Other.
>>
>>1515633
>>[]Go see Aunt C. She always invents interesting things.
>>
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>>1515755
You finish breakfast and head over to the Arcane Sanctum. Aunt C's lying on a table, getting her back cut with a needle.
"Hey, kids. Congrats on--"
"Yeah, we've heard that about fifty times already. What are you doing?"
"Getting a tattoo. A MAGIC tattoo. Magic-enhancing, anyway."
"...okay?"
She sighs.
"You see, this utilizes magically-charged patterns in order to better filter dark energy--or magical energy, as it's called--out of the atmosphere. Hell, you could do weak spells with no cost if you do it right. Currently, you can either enhance one elemental type of spell, or enhance all spells. The second option isn't as powerful as the first. You want one?"

>[]Sure. (Specify enhancements. Pattern is optional)
>[]Uh, I'd really rather not...
>[]Other.

File: Civ Quest.jpg (5MB, 2700x6000px) Image search: [Google]
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By Quick, I mean I'll update as soon as I've got three posts agreeing on what to do for the turn, if I'm not doing shit at the time. I'm posting on mobile, so my IP will change frequently throughout the Quest, I'm trip-fagging to prove it's me when I update. If I stop posting for a day or two for whatever reason, feel free to hijack the Quest. Anyways, here's the rules,

> FIRST RACE TO REACH THREE VOTES WINS, IN THE EVENT OF A TIE I ROLL 1D2
> FIRST LOCATION TO REACH THREE VOTES WINS, IN THE EVENT OF A TIE I ROLL 1D2

Sound good? Good, now get to posting!
19 posts and 2 images submitted.
>>
>>1524263
homunculus
ruins
>>
>>1524285
Homunculus ruins. Let's fuckin go.
>>
>>1524263
Elves
Island

Pirate elf civ go

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