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Archived threads in /qst/ - Quests - 105. page

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Ok, I'm gonna start this from the beginning because I most likely made my last attempt go to hell.

"Oy! Lukas! Wake up! You've got a long two weeks ahead of you! Get up!" Your mother yells from the kitchen. It really is gonna be a long 14 days, considering how you're being exiled at the age of 20. Now you shouldn't panic, considering how your peers are assigned to join you in this fate as a rite of passage rather than punishment.

You start off the early morning by checking your rucksack. Your starting inventory consists of some food, 3 days worth of water, some scrap and basic tools, a trusty rusty knife and some rope.

You finish up breakfast quick, greet your elders, and set out when a hand resting on your shoulder interrupts your endeavor.

"Where do you think you're going?"

You turn around to see the Overseer, the leader of this great clan.

"I was just heading out to-" you say as you defend your actions.

"You're not going anywhere until you've met up with your friends. You don't wanna leave a bad last impression now, do you?" He replies.

He is kinda right. This is usually the last time most people ever see their friends. The desert ruins out there hold many secrets and horrors. Shelter amongst your clan mates in strongholds such as these is the only life most of you have known. A tradition like this was put in place to weed out the useless and undeserving.

"Hey, Scraphound! Get over here!" A voice yells from the crowd. You rush over there to be greeted by Natalie, your childhood friend who still remembers your old nickname, Drake, your shooting practice buddy, Kylie, the popular girl whom you managed to befriend somehow, and Jeff, that guy who can find the most interesting things in the strangest of places. You where known for being a prodigy pupil when it came to repairing "Pre-Fall" tech and occasionally slapping scrap together to make toys when you were younger.

After some catching up and socializing, it was time for everyone to be on their merry way into the dried up remains of the coast. Some of your clan mates have spread rumor of a town nearby in the south for "temporary adventurers" such as yourself, but you've also heard stories from an elder about something interesting up north. You honestly can remember the finer details about either option, but you know you need to choose. Where do you go?

>South (Stick with friends)
>North (Loner for now)
25 posts and 1 images submitted.
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Hello? Anyone out there?
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>>1513576

Probs not

>North
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>>1513576
Nah m8.
>>1513466
>>North (Loner for now)
Loner tutorial.

>>1513466
>Ok, I'm gonna start this from the beginning because I most likely made my last attempt go to hell.
What makes you think that?

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You were an ordinary teenager until you, four other kids from your school, and a chunk of the school itself were transported to an unknown wilderness. Surrounded by shadowed forest, with a vast planet looming overhead in the sky, you and the others put aside your fears long enough to agree to band together to survive and explore. Taking what supplies you could carry, you started north, to the rocky hills and high mountains, hoping to find some sign of civilization.

Our hero Vanessa is a sensitive, artistic girl, perhaps ill-suited for a survival situation. But you have tried to help out where you can, and keep the spirits of your companions high.

Together, you begin this strange journey. All five of you will be tested by this world. By its secrets. And by each other.
132 posts and 24 images submitted.
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>>1515028

Title Soundtrack: Stranger Things Title
https://www.youtube.com/watch?v=-RcPZdihrp4

Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Nightmare%20Planet

Twitter: https://twitter.com/ravenkingquests

Discord: https://discord.gg/t7DHUPk
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>>1515034

Character sheet:

Vanessa

A sensitive soul. Beautiful and weird, charming and vulnerable.

Look: Dainty, disheveled
Age: 17
Origin: Mysterious transfer student

Stats:
Dark +2
Hot +1
Cold -1
Strong -1

Traits:
Growing Pains: Whenever you fail a roll, gain experience.


I upgraded your trait to activate unlimited times per thread, so feel free to fail to your hearts' content, anons. If necessary, I'll switch it back later.
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>>1515028

Soundtrack: Solar Fields -- Discovering
https://www.youtube.com/watch?v=UU4nEOYisCs

The five of you set out north, to the hills. Jason leads the way, carrying a sports bag full of supplies over his back as he pushes his way through the forest, trying to find a trail. Tyler follows him, at times pointing out a route he could take, other times stopping to peer at something he's noticed with a mixture of doubt and curiosity. You're in the middle. Sam is behind you, looking around nervously, clutching the straps of her heavily laden backpack. Kate takes up the final position, baseball bat at the ready, peering at the forest shadows with watchful intensity.

You're in a fucked up situation, you think. You don't know where you are, or where you're going, or what will happen to you. You might never be rescued, or see another human being again. You and the others might just wander through these woods until you starve to death or get eaten by a monster.

But it could be worse, you tell yourself. You've each got a backpack full of supplies, useful things that came with you in the "event" that brought you here. You're someplace where there's trees and animals, so you can probably find something to eat and water to drink. And the people you're stuck with here haven't immediately turned on or killed each other.

Who knows? You might even become friends.

Kate did her best to catch you when you fell from the tree. And even though you were annoyed at Jason for breaking up your Disney princess fantasies by killing that dragonmoth, he was just trying to protect you. With the two of them around, if something snarling with fangs reveals itself from the shadows between trees. maybe you'll actually have a chance. Maybe. Anyway, it gives you a bit of a sense of security, and you're no longer so on edge. As long as you don't have to face all this alone, you can handle it.

>You no longer have the frightened condition.

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You seem to have gotten yourself in..quite the predicament. Like an unwanted puppy, your creator has tossed you out.

Your creator did not give you a name. You don't know what your original purpose is, but right now you should probably look for a new owner. Lost robots don't survive very long in the city.
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Wait in the box until someone comes along and takes you. If that someone is driving a garbage truck, run away.

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What is your name, young tactician?
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>>1511731
Bob Smith
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>>1511738
Alright Bob. In addition to tactics, you also wield:
(Choose up to 2)

Lances
Swords
Axes
Bows
"""Elder""" Magic
Light Magic
Anima Magic
Staves
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>>1511758
Disease Magic
Bombs

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[synthesizers and horns]

Previously, on Adams and Eve...
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[very loud roaring noise]
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"Now look, my name is Lieutenant Michael John Adams, United States Navy. We were the crew of an experimental spacecraft using quantum physics-"

"What is it talking about?"

"It does not matter. It is just chattering, like all primates. Capture it, for the glory of the Sardak Empire!"

"Looks like we're going to have to do this the hard way-"
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"Sardaks take prisoners to great city. Grug never see inside, but many, many people. Sardaks, slaves. Many slaves. Great city has high wall, tall enough to keep out Big-Teeth. Many guards."

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"Glennwood University is more than your typical American college: a history of prestigious alumni spanning 60 years, professors from all walks of life who take great interest in their students' success, and a 91.5% hire rate after graduation.

GU graduates learn hands-on experience that are vital to being competitive in the modern job market. We'll make sure you're a Major player in your career!

Competitive, premium scholarships awarding an industry high of $5000 are available for all students! We at GU believe in a debt free college experience.

The students' safety is GU's top priority, and we have been ranked in the top 10 safest campuses in the state!

We take pride in providing a complete education and plenty of safe life experiences. Our graduate approval ratings are 3rd in the state!

Apply online today to begin your GU-life today!"

You flip the brochure around.

"GU is home to 5 championship winning teams! With one of the most prestigious records in the country, GU is the number one supporter of student athletes in the country!"

The rest of the page is filled a list of sport team names and years.

You turn the tan brochure over in your hands, making sure to avoid looking at the thin pink borders - the midday sun reflects off them with a blinding intensity.

Tall, glass-paned buildings stand alongside squat, rustic brick ones, separated by primly cut lawns peppered with ancient trees. Smaller trees line the sidewalks at exact intervals. At the foot of each tree is a circle of bushes (or a half circle if it is directly against the sidewalk).

Not a single plant has leaves hanging from its branches. The bright sun does nothing to stop the biting winter chill from blowing. Further down the sidewalk it opens into a plaza where an ornate fountain lies dormant. Every step along the way is spotless, not even the errant leaf in view.

You look up at a sign, one of many you have come across:

"Welcome to Glennwood Univeristy!
Where Life Becomes an Experience!"

> Whose life is becoming an experience today?

> [] You are Brianna la Croix, and you're adrift
> [] You are River Bellman, and you're seeking
> [] You are Amy Hawke, and you're escaping
> [] You are Nathan Bookchild, and you're alone
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Welcome to CLQ. What is this, I'm sure you're asking?

Well, it's pretty much what it says on the tin. You are attending Glennwood University as a student, and plenty of college shenanigans shall ensue.

Now, for some readers, the names of potential characters might be familiar - possibly from some Dungeon divers in another story? Well, fear not! I have permission to do this.

So votes will be open until this devil of a shift ends at least - gotta lock some people in a room and, well, observe.

Ironic how life lines up sometimes.

And yes, the MC you choose will be permanent. I likely will not be doing PoV shifts all that often, if at all. This is the beginning of a new story, with each character approaching each other as strangers.

So take this as your chance to have some fun with this loveable cast!

I'll be around for questions and the like.

Let's get this show on the road.
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> You are River Bellman, and you're seeking.
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>>1510302
Is this the movie crashing quest of our generation?

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So im a newfag here and i would like to understand some things.
1. Is this a roleplay community or a story driven by the people who participate in it?
2. How does it work? Are there any rules for a "format" of each thread?
3. If a thread reaches its limit, how does one person proceed with the story afterwards?
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1. It can be a roleplay, but most quests are lead by the QM with the players choosing the direction the quest goes.
2. The OP has a few extra formatting options, but the players can use greentext and spoilers.
3. When the thread hits its limit, it's archived, and the QM starts a new thread when they feel like it.

You should read the welcome thread. It explains everything in more detail.
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>>1521401
Thank you for the reply, actually i read a bit of it, but i didnt find point 2 or point 3 on it
oh and sorry for the shit quality drawing
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>>1521417
Have you read the pastebins? They have some useful info.
>>1492297

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OH SHIT NIGGER(s) it's an adventure about killing vampires n shit.

3 vampire hunters is going to infiltrate a vampire castle to kill the head vampire there for casting a spell than kept the world at perpetual night time.

While on the Vampires' side there're two minions given the mission to stop these hunters.

Each character needs at least 1 player to be the voices in their head to tell them what to do n' shit.

Just name yourself something with the highlighted title under the character to identify which team you're going with. Example: Regular Hunter Faggot -> Controls Oswell the regular Hunter

Need at least 1 player for each dude, DOESN'T mean each character is limited to 1 player.

The more players each character has, the more rerolls that team gets.


Currently the Hunters is loitering around the second floor, looking for vampires to kill in order to grind for EXP. While the vampire characters are up in the clocktower waiting for the hunters to ambush them.

Previous threads:
http://pastebin.com/sR3G3F2A
https://www.mediafire.com/folder/ici3zlnn9ytyy/ADVENTURES

https://twitter.com/notapaladin
780 posts and 144 images submitted.
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>>1519373
punch self in face
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>>1519373
HUH
DID BOB WORK OUT DURING OFF TIME? LOOKS MORE BUFF THAN USUAL
ANYWAY, QUESTION - CAN I COMMAND LESSER EVILS AKA NPCS AND USE THEM IN MY PARTY?
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>>1519378

>>1519379
No.

You're already a lesser evil.

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‘There is no such thing as paranoia. Your worst fears can come true at any moment.’ Once returning to your… new home at the church, you decided to try and calm some of your nerves with some more sleep. It was probably a mistake knowing your track record, but you were tired from not only your almost non-existent sleep schedule but your more recent experiences. Killing some strange… plant… thing that ate people left you with many disturbing thoughts. What other monsters were more pronounced in their consumption of human energies? How many were probably even more dangerous than the one you just faced?

The sun shone brightly, no longer in the windows sight, but obviously the area outside the church to where you could easily see outside. It was probably the early afternoon. You feel as though you had enough sleep, and trek your way back into the main hall of the church.

Was today Sunday? There were few people milling about like the end of a service had happened a bit ago. Sure the place wasn’t packed but few people seemed to remain. Some young, some old, some chattering gossip you didn’t even bother to try and pick up, some held their head down in prayer in the pews.

You notice the priest, you probably should learn his name at some point, you are not particularly religious and it is getting a bit awkward to just call him Father at the time, finishing a chat with another.

>Go talk to the priest
>Talk to someone in the pews
>Talk to someone chatting
>Write in
229 posts and 9 images submitted.
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>Go talk to the priest
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>>1513558
>>Go talk to the priest
>>
>>1513558
Some general info about the quest;

Please quote the post you are voting in, not really a rule but it helps me a lot
If you are changing your vote, please quote the original vote you had as well as the post the vote is taking place in, once again mostly for my convenience
All rolls unless otherwise specified are 1d20
Wait for the vote to be done before making any rolls
Crits are enabled

Last Thread;
http://suptg.thisisnotatrueending.com/qstarchive/1410589/

Other Threads;
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=QuestMM

Discord (Quest Thread Not General; Moon Man Quests text channel):
https://discord.gg/xM2aCYq

Twitter for quest:
https://twitter.com/QuestMoonMan

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Some resources: https://mega.nz/#F!rFIDxRRK!IEzkLlroRoPwmDqtxKRMsw

Discord: https://discord.gg/GQMr35k

Character Sheet: https://pastebin.com/G48KCHjz

Dice system: rolls are all d10's. 8, 9, and 10 are successes. Unless stated otherwise on the sheet, 10's and only 10's explode into additional dice (this is called 10-again). Willpower is spent to increase a roll by 3 dice.

Previous thread: >>1477237


The sun has started to set by the time you arrive at Cathedral Park, your back still aching from earlier in the day. Normally, the park would be filled with families, elderly gentlemen, and horny teenage couples slipping off to "look for flowers" in the more secluded groves. Tonight, however, there aren't many people about, and those that are seem to be clinging to the path and the light: you can taste the fear drifting through the air like the scent of wine.
It looks like a line of police tape's been set up by one of the great bridge struts that give the park it's name. That must be where the poor kid bit it.

>Look around the rest of the park for clues.

>Try and talk to the police.

>Try and slip by the police line and look at the crime scene.

>Write-In
189 posts and 2 images submitted.
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>>1509111
>Look around the rest of the park for clues.

Sorry I'm late Teller
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>>1509111
>Look around the rest of the park for clues.
>>
>>1509111
>Look around the rest of the park for clues.

Whats up my favorite bunch of sadistic murder-aliens. CursedQm is back and ready to party. Last time we started asserting our control over Echo station and eliminated not 1 but 2 Android kill teams and took control over Delta deck and a large portion of Main deck. We may have some company soon however.

Google doc-
https://docs.google.com/document/d/183VLgKW-e1pft0lL_S6moVp4gqhfJAb7CA--3YRNw1M/edit?usp=drivesdk

Archive- http://suptg.thisisnotatrueending.com/qstarchive.html?tags=CursedQm

Twitter-https://twitter.com/CursedQm?s=09

>>1480477 last thread!
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Current Hive Count.
1 Queen
1 Alpha Shadow (Newt)
1 Predalien (Dutch)
8 Warriors
4 Guardians
2 Bulky Heavy warriors
19 Drones
3 Builders
3 AcidCasters
2 incinerators
40 eggs.

>Research Shotgun once more (D100+3)

>Attack to cut off the Shuttle Bay (D100+6)

>Mutate a hivemate (which one and how)

>Build hive improvements (more hive nodes/better defenses, reinforce the structure, D100+3)

>Other
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>>1508213
Do we have control of the docking area?
>>
Rolled 66 + 6 (1d100 + 6)

>>1508213
Researching the shotgun has been fucking us over lately, so let's do something else
>Attack to cut off the Shuttle Bay (D100+6)

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The Raiders – Part 18

Player's Choice:
Akko gains one Mythic Tier.
or
Akko gains one level of Magus.
Chosen: GM's thematic choice

Three things have become extremely obvious to you.

The first is the secret of the Silver Swords. It perhaps should have been obvious right from the beginning, but in all honesty you are looking at things from a perspective far beyond the norm. You suspect there aren't even spellcasters who have this level of awareness, and fewer still magi and knights who have invested their time and efforts in the studies you pursue so avidly. It's the blood of course. Not merely githyanki – or githzerai – blood, nor merely dragon's blood. It's the reaction of the mingled blood, specifically that of the githyanki and the dragons they collude with. Githyanki blood is highly reactive all on its own, but when mingled with the incandescent, volatile blood of a solar dragon it fuels a self-sustaining electrochemical reaction. When combined with the delicate alloys of silver, mithril, void-glass, and then infused with quartz crystals, the silver and mithril contain and channel the energetic power of the mingled blood through the psychically active void-glass and the infusion of quartz to create an artificial life-force that can affect the Astral Fundament - and assault the silver cord, normally immaterial to most anything save the deadliest of mental forces.

Githzerai, lacking the compact of dragons, have to make do with an equally volatile, but less predictable resource: the substances of the cerulean void of Limbo itself. An anarch could undoubtedly use their control over the substances of the plane to create something as volatile and potent as dragon's blood, but the more potent materials used to make True Silver Swords would probably react in more violent, destructive ways in that plane. Hence why they cannot make the True silver Swords. You have sincere doubts about dragon's blood being stable for very long in Limbo, and anything as powerful as a dragon would be utterly unpredictable and untrustworthy there.

A True Silver Sword would undoubtedly use deep crystal and bloodstone rather than void-glass and quartz, making it that much more deadly and most likely self aware on a higher level than even most intelligent weapons and tools....similar to Siobhan. Most likely she merely lacks the bloodstone or the deep crystal. That can be fixed.
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The second thing is magic. Oh, you've always been aware of magic on a more fundamental level than most of your ilk, reveling in the sensations and effects as much as the learning and use of it. The arcane forces that you infuse into your aura, that you store within it and use to augment both combat and spellcasting have so much more potential. Someone starts to speak - you haven't any idea who and at the moment you don't really care - and you hide your eyes from them with your hand, making the 'tsk' noise to order silence. The action doesn't just silence them; it prompts silent conversation and that is what you are interested in. You can feel the impact of their minds on the fields of magic that permeate everything, everywhere around you. Not the words or symbols they create, nor the tones or feelings they send, but the active effort or will that begins the telepathic conversation. You close your eyes, extending your senses further, feeling for more of that power.

Seeking, you find: Yzia's supernatural power that allows her to take on other forms indefinitely now, the first of the gifts you have given her. Yashi's glamorous voice, mystically enhanced by careful spell-work and given permanence by the gifted spell-wright. Auena's psychic defenses, applied and unused but still in effect. Your sense of magic doesn't extend any further....but you can feel your own magical force with far more intensity. The sense of your own magic is now as much a tool as the magic itself can be; the subtle ebb and flow becoming ways to find weaknesses in the ebb and flow of other's auras, a way to direct weapons and spells through the defenses they have. At first it was only while the spells of shapeshifting and self-transformation were actively upon you. Now even without the spells to transform your body your sense of the magical forces that permeate everything around you can be used to guide blade and spells, in addition to claw and tail.

Even more intimate is the awareness of your internalized magics. Not only the arcane force you collect, somewhat depleted from your spellcrafting earlier, but also the spells you have memorized, their delicate threads easily unraveled. Siobhan's mind touches yours, shows you the truth: what can be unwoven, can also be strengthened and made immovable. Such effort destroys the spell, but the momentary existence....

Opening your eyes you dismantle one of your least spells, and throw the energy around you with outstretched hands. A shimmering globe of silver light surrounds you and those in the room start at the incandescent, iridescent display of energies, potent for only an instant, but long enough to be a defense when you have little else. While your torc grants you a stronger defense of the same sort of energies, in an emergency you could do much better using more potent spells. The thought of what could happen if you used the power of the Elder githyanki with this knowledge is exciting indeed.
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The third thing you realize is that you are a monster.

Even without the Elder Power, you have become something almost alien to your people. You were on the edge before, but now you have passed that edge, become something more than mere githyanki. Not githzerai; Dead Gods' Names, no! But no longer merely what you were. It becomes painfully obvious how Vlaakith makes her choice of when to remove a githyanki from their stronghold. What she may do with them remains a mystery, but the simple truth is that at some point every githyanki surpasses the rest of their race in understanding and awareness of the codes they live by. When they do so, their mind becomes separated, less coherent in terms of the pervasive effort that drives githyanki. The reason the race abides, does what they – and you – do, is to destroy the enemy. Yet when one reaches a certain maturity of thought, an awareness of the futility of the current system, then one becomes a threat to that system whether one wants to or not. An aberration, a monster among the unsuspecting and unaware.

The easiest solution is to make such a person a Supreme Leader, and entrench them even more firmly in the system. It makes perfect sense now; the dragon who holds the compact would have realized you were growing quickly towards that point when Yzia revealed her newfound power and suggested you take that route. And it isn't a bad idea, to be sure. It just isn't what you want right now. Your powers are new, your intellect expanded, your mind growing and your skills and abilities as yet untested. Siobhan has much more to teach you, and Yzia is now even more yours (and to be honest you hers, though she would never put it any other way) than ever before. You have made oaths and have promises to fulfill. There are gifts to be made and given, and spells to be written - so many new ideas, new tricks and methods of using the power you have!

A monster you may be, but you are still a Follower of the Ways of Gith. You are githyanki, and not even Vlaakith should be allowed to take that from you.
>>
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You're also the object of a lot of attention at the moment, and you should probably do something about that. The colloquy is over, that much is clear....but you need to settle some things. You need to thank Kteine for her quick thinking, certainly. She definitely saved you from some very unpleasant scars and probably a distinct lack of tongue. That would have been so many kinds of tragic. Anyways....

[] Dismiss all your cadre and have them meet at Dunzamn's conclave.
[] Retain Yzia and Tzanzi, though reassure both Yashi and Kteine before they leave.
[] The rest have assured their loyalty....have Auena remain, along with Jiyua
[] Falna and Schechei are now a massive liability compared to what they were before - have your cadre capture them.
[] Write in?
Siobhan believes that if you do not deal with Falna first, you will give her too much time to prepare for an inevitable battle.

>Siobhan now offers her opinions and advice on matters when a vote is called for, drawing on Akko's potent intellect and voicing subconscious thoughts for her to consider. This is a combination of Siobhan's growing power and Akko's inhuman intellect.

Previous: http://suptg.thisisnotatrueending.com/qstarchive/1508656/
Char sheet: https://pastebin.com/zh3cZW7G
Twitter: https://twitter.com/TheHeadMasterTG
-
I sigh, relaxing at the end of one of the many water logged docks, trying my best to ignore the terrible odor of rotting fish that seems to be permanently stuck to the air down here. It makes my head feel light, and the rest of me feel sick.

"Its amazing how many different monsters can live alongside people and eachother" Pink holiday says softly as she suddenly appears in besides me on one of the pillars keeping the dock from falling into the sea, reminding me last night wasn't just a crazed dream "There aren't any problems with this....arrangement?"

"Oh, there are, but to be fair there's problems when its just humans right?" I ask turning to her as she frowns and nods

"I guess I just thought things would be more complicated than they were" She says, almost sounding disappointed as I shrug

"Well I wouldn't know if they are" I say smiling widely as her pink eyes light up and her coat unfurls as she turns bright pink again "I'm almost as new to this as you are, I'm just used to it all ready"

"That is true, but still you'd expect them to be arguing and fighting over everything, like who leads the country" She says, lifting her hat up as she sits next to me "Also, you know there's a school for people like you? Took me awhile to find it...and it isn't a proper one but"

"That's because a family of vampires rules Brausrburge, and no one wants to cause them any trouble" I repeat what I heard when I first got to the city not too long ago, standing up, keeping my eye on the waves just in case "And what do you mean by that? don't tell me people running off from the farms is that common"

"WHAT?!" Holiday yells as I frown "what do you mean vampires rule, do they take their taxes in blood or servants or something else like that and...er no, I meant that its sort of just a place for people who've never been in society before to learn the common sense of it and the basics more or less"

"....Don't think so, their aren't many of them, just a family that kept us safe when monsters came back, least that's what I was told when I got here" I say shrugging as I stop on the edge where the dock and street meet "Not really sure what taxes are either, but....I haven't seen anything like that"

"Still, that's really disturbing" She sighs, slumping forward as she floats on the air like a dream "Guess I should've kept my mouth shut, don't think I'm going to get much sleep now"

"You sleep?" I ask, glancing at her as she turns away from me "And I'm guessing you're going to try to drag me off to that school of yours now?"

cont
157 posts and 9 images submitted.
>>
Touchdown!
>>
>>1517429
Hi HM!

I missed a good portion of the first thread but I was surprised the current MC was chosen.
>>
>>1517429
"No, I can't force you to do anything" She says sweetly as I start to walk down the crowded streets, trying to keep away from the fishermen since they smell more like fish than anyone else here, even the monsters that are a bit fish like...which I don't think should be possible

"Oh, well I'm glad for that" I say happily as I stop, and frown, realizing I don't have anything to do since I've already gone fishing and got my pay for that.

I frown, an itch at the back of my mind. I had so many more chores and things to do before I got here...but hey, at least now hunting Chaos troublemakers is a job I have...I could also spend the day looking for alice again, but that feels a bit selfish now that I have to protect people from things like that damn cat.

What do I say?
[] So where's this school? Maybe Alice is going to it~! why didn't I realize this before
[] Hmm, my locket is shaking again
[] So when am I going to get an apprentice or two? just curious
[] Well, I'll think about going after I clear up some of the trash....ATOMIC LEGIONNAIRE!
[] Hey, why don't we learn a bit together?
[] why are you so obsessed with monsters anyways?
[] So what's the deal with this orb that fell out of the cat's tree?
[] write in

File: hivequeen QUEST.jpg (96KB, 612x783px) Image search: [Google]
hivequeen QUEST.jpg
96KB, 612x783px
The glowing metropolis of the surface of Path glows through the clouds; Rays of needle thin lights peirce the atmosphere where the tops of vast arcologies puncture the mist. Warships still flock into the skies as shipyards assemble new vessels from stored modules and pre-fabricated hull spines as shuttles carry swarms of cargo and fresh crew into the new formations as they begin to depart the system. The city rumbles with distant thunder as the gravity drives of departing Union ships rip through the air, creating orbs of vibrant oblivion like halos over the floating sky scrapers as cruisers drift into the air surrounded by escorts of frigates and corvette point defense screens. The city seems almost empty, the stillness a stark contrast to the usual chaos of the megacity. Tanks sit idle humming on street corners as pilots peek out from the armored shells with a mixture of boredom and apprehension as hundred meter tall holograms dance along the skyline selling various products and merchandice.

Beneath the city streets, where the rain trickles down in a constantly flowing artificial river of oil slick mud, your hive grows. Flesh seeps out across the walls and conduits as your hive's egg sac expands, and flies swarm through the air. They have spread far and wide across the city, infesting its unseen expanse with your eyes and ears. Bellow the vast towers and megaplexes, in the vast canals and flood systems of the underground, a black ooze flows slowly from the ceiling of a rain runoff reservoir. A near unidentifiable body hangs from the sludge, slowly being pulled in as its simmers with caustic chemicals as its skeletal remains are engulfed. A mound of flesh slowly builds along the patch of growing black ooze, and a dripping vine of sludge lashes out, and your fly is gone.

Welcome back to Hive Queen Quest!

>Archives http://suptg.thisisnotatrueending.com/archive.html?tags=Hive%20Queen%20Quest
>Twitter https://twitter.com/HiveQueenQuest
>Various pasta http://pastebin.com/u/QuestDrone
>FAQ ask.fm/QuestDrone
>Discussion page http://1d4chan.org/wiki/Quest_talk:Hive_Queen_Quest
461 posts and 20 images submitted.
>>
Perhaps the void gods are right? Let's give them a chance and put on a crystal crown. Trust me, it'll be fine.
>>
>>1509097
IT BEGINS
>>
Holy shit!! OQ's creep is starting to spread boys!!!

File: Post-Apo Builder.pdf (735KB, 1x1px) Image search: [Google]
Post-Apo Builder.pdf
735KB, 1x1px
Rolled 7, 40, 74, 58, 25, 67 = 271 (6d100)

The Fall was a long time coming, and when it happened only a few were caught totally unaware. Its ferocity, however, could not have been predicted. Civilizations that had stood for ages were wiped from the face of the earth in a matter of days, and the ground itself suffered wounds from the great powers unleashed upon it. But no one around now knows exactly how or why it happened, and the few that could tell the tale prefer not to. The Old World is gone, though its traces remain. The New World is a shattered husk of its old self where mutants, bandits, and monsters teem in the ruins of cities.

There are also those who seek to rebuild. Remnants of the Old World who sheltered the storm in underground bunkers, or descendants of average people who somehow avoided the horrors of the apocalypse.

Which will you be?
322 posts and 22 images submitted.
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>>1508074
This is a builder-style game. All the rules are in the pdf in opening thread.

To join, fill following stencil:

Faction Name:
Faction Type:
HQ:
Fluff:

That's all so far. The game won't go any step further until either there are 6 players waiting with their factions or 12 hours will pass from now.

Aside of filling the stencil, there is additional question. For different reasons, the game can either be played in "American" or "European" flavour. It makes absolutely no difference to me, but it will affect the game content in some ways. It won't be held in any specific country no matter of choice, but simple map content will be different. So please not which of those two you want to pick yourself. Majority, even if achieved by one vote, will win.
>>
>>1508074
World-gen stats:

Bandits: Scarce
Monsters: Below Average
Zombies: High
Factions: Above Average
Resources: Below Average
Mystery: [Unknown]
[Unknown]: [Mystery]

So the world is safe-ish.
>>
>>1508074
Can multiple people be one time of faction? Like two government remnants?

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