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Archived threads in /tg/ - Traditional Games - 4685. page

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You have sixty seconds to justify why a fantasy setting would contain magic, which doesn't exist in real life, without using any argument that boils down to "it's not real life". If you don't answer in sixty seconds I'll kill you through the internet.
91 posts and 6 images submitted.
>>
Because I, as the author, fucking said so.
>>
>>43589132
It's fun
>>
Because magic has been a staple of fantasy since before written history. Don't fix what it isn't broken.

"Despite representing only 10% of the Ceres population, uplifts are responsible for 65% of crime there" edition
OFFICIAL BOOKS
>Eclipse Phase PDFs
http://robboyle.wordpress.com/eclipse-phase-pdfs
>Zone STALKERs
http://gaxtrope.net/eprepo/ZoneStalkers/Zone_Stalkers%20%2809052014%29.pdf
>Morph Recognition Guide
http://www.mediafire.com/download/j4bjbba89kw8v0y/Eclipse_Phase_Morph_Recognition_Guide_%286098716%29.pdf
>Million Year Echo
https://www.mediafire.com/?45aax64umrlghf2
>Firewall:
http://www.mediafire.com/download/b2umu9s9higm2db/Eclipse_Phase_Firewall_%287029562%29.pdf


PLAY AIDS:
>Advice for new players and GMs
http://pastebin.com/e0EErN6X
>Online character creator
http://eclipsephase.oook.ch/Creator/version4/index.php
>Eclipse Phase hacking cheet sheet
http://www.mediafire.com/view/?axe1vs35muk4juh
>Eclipse Phase xls Character sheet
https://sites.google.com/site/eclipsephases/home/cabinet

HOMEBREW AND COMMUNITY CONTENT:
>3 new adventures for your use in convenient PDF form
http://awdaberton.wordpress.com/about/
>Various Eclipse Phase fanmade resources, and links to more
http://www.aleph.se/EclipsePhase/
>An Eclipse Phase yearblog full of items, locations, NPCs, and plot hooks
http://www.farcastblog.com
>Community homebrew document
https://docs.google.com/document/d/19Gy02gp6-WPQ3SoN_24kLPTUu5EjFO8qh_9pjJSVrrY/edit

A question to start the thread, how have you dealt with the omnipresent surveillance that plagues most habitats? Has it been a useful tool for you, or just a no-fun-allowed constraint?
203 posts and 25 images submitted.
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>>43588991
>http://gaxtrope.net/eprepo/ZoneStalkers/Zone_Stalkers%20%2809052014%29.pdf
404 Not Found
>>
>>43588991
>>Million Year Echo
>https://www.mediafire.com/?45aax64umrlghf2
Invalid or deleted file
>>
>>43588991
>>Firewall:
>http://www.mediafire.com/download/b2umu9s9higm2db/Eclipse_Phase_Firewall_%287029562%29.pdf
Invalid or Deleted File

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Is entropy lawful or chaotic?
66 posts and 10 images submitted.
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It's neither. It has no moral precepts
>>
Are you asking whether it's order or chaos made manifest?

If so the answer is lawful/order.

The fact that everything withers and dies is life's only absolute.
>>
>>43588773
It is neither good nor evil, that is for certain. Those are ethical principles. Nothing in the natural world has ethical principles. The natural world has no principles as at all. Patterns, on the other hand, are everywhere in the natural world. And what are law and chaos but patterns?

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The /btg/ is dead, long live the /btg/!

"Physical Attack Phase" Edition

Combat Manual: Mercs BETA
http://www.mediafire.com/download/1b5jq3tyi8viycf/E-CAT3526XA+BattleTech+Combat+Manual+Mercenaries-BETA.pdf

Old thread: >>43565433

=====================

>/btg/ does a TRO.
http://builtforwar.blog(not spam) spot.com/

>The Happening has Happened and it was glorious:
http://bg.battletech.com/news/news-and-announcements/drop-pod-sequence-initiatedthree-two-one/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5 (embed)

>Can I get an overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out what mechs a faction has?
http://masterunitlist.info/

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Battletech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Rookie guides
http://pastebin.com/HZvGKuGx (embed)

>Sarna.net - Battletech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of Battletech. Play with AI or other players
http://megamek.info/

>SSW Mech Designer
http://www.solarisskunkwerks.com/

>Battletech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/9q792hobnbpw3/Battletech
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
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Good night, Butte Hold.
>>
BattleMackies
>>
>>43589054
>MackieTech

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/tg/, does anybody remember the name of that megahuge dungeon for D&D?
Also, would anybody have the pdf?

Pic unrelated
18 posts and 3 images submitted.
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>>43588589
Anyone?
>>
>>43588589

Could you be more fucking vague?
>>
Castle Greyhawk
Undermountian
Doomvault
The Temple of Elemental Evil

Are all official D&D megadungeons.,

Pathfinder General /pfg/

"Initiating Masquerade Reveler when?" edition

If you are asking for build advice, please mention if any third-party books are allowed, and if so, which.

Unified /pfg/ link repository:
http://pastebin.com/HwxEjiKW

Previous: >>43585778
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Reposting:

Getting up early for dental appointments is ass.

Will answer questions when back, if any currently remain.
>>
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>>43588586
ALSO REPOSTING FUCK YOU YOU'RE NOT MY MOM

I HAVE A QUESTION: WHY ARE TEETH SO DUMB. I WOULD REMOVE EVERY SINGLE ONE OF THE FUCKERS AND JUST WEAR STEEL DENTURES FOR THE REST OF MY LIFE IF IT WASN'T SO EXPENSIVE.
>>
>>43588586

How does the Awakened Blade prestige class actually work under the current Psionics Augmented: Soulknife rules? If Gifted Blade is free, do all levels of the Awakened Blade advance both mind blade and manifesting?

I had heard from Gareth earlier that a soulknife (war soul)/psychic warrior (pathwalker)/Awakened Blade advances only either their soulknife side or their psychic warrior side, never both. Is this true?

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Why don't all RPGs where mind control exists have an Ego stat that functions as mental HP?
>successful mental attacks lower the target's Ego before effect is determined
>you can't make an enemy surrender unless their Ego is under your skill
>you can't make an enemy hurt someone they normally wouldn't unless their Ego is negative
>enemies magically converted to your side still recover Ego and have a chance to shake off the enchantment unless it is regularly renewed
Ending every fight in one turn with "go to the police and turn yourself in" doesn't sound fair or fun.
29 posts and 2 images submitted.
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>>43588498
Me gusta.
>>
>>43588498
Because mind control doesn't come up enough to get it's own dedicated HP variant
>>
>>43588498

Degenesis rebirth edition has exactly this system

It has come to my attention that the Adeptus Administratium has "misplaced" the vast information and knowledge about this knight house. And with the old rememberances and sages long dead, we need to make this "interveiw" in order to archive this house once again.

So, let's get started with the first question:
What is the Nature of your Vow?
>1d10
34 posts and 1 images submitted.
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Rolled 8 (1d10)

>>43588402
>>
>>43588434
Ah yes, your knight house is a standong force in this sector.
Ok, moving onto my next question, when did the Imperium contact your knight house?
>1d100
>>
Rolled 100 (1d100)

>>43588447
They browsed some dank memes

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/tg/, I come to you with a matter of obscure planar lore. VERY obscure planar lore. "More obscure than Temporal Prime, hassitor, and aphanacts" obscure. Afroakuma, stay out.
What are "probabilities," "probability lines," and the "7th dimension" under the context of the D&D cosmology?
These are mentioned in 1e's Unearthed Arcana druid:
www.angelfire.com/games/Oerth3/Druids/AppendixA.html
>At 23rd level: Enter any of the Inner Planes. Roam the Inner Plane probability lines (the 7th dimension). Enter the Plane of Concordant Opposition.

And are also alluded to by the AD&D 2e Complete Psionics Handbook's "Probability Travel" psychoportive science, which physically transports a psionicist to the Astral Plane:
www.supersutter.net/Alcirya/Tools/Psionics/Psychoportive/Sciences/Probability%20Travel.html

The only things I can bring up regarding them are that they were part of Gary Gygax's original cosmology work:
http://www.dragonsfoot.org/forums/viewtopic.php?f=1&t=563
http://www.dragonsfoot.org/forums/viewtopic.php?f=1&t=16762
>This is part of Gary's emerging conception of the AD&D cosmos (the planar structure in the PH was not supposed to be exhaustive). Saga of Old City (and in a slightly different form, Mythus) lists the nine dimensions of the multiverse: length, breadth, height, astrality, ethereality, time, probability, extra-conceivability, and nonconceivability.

Does anyone know anything else about these mysterious "probabilities," "probability lines," and "7th dimension"?
14 posts and 5 images submitted.
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>>43587985
>Temporal Prime
That's a thing?
Sweet.

>Does anyone know anything else about these mysterious "probabilities," "probability lines," and "7th dimension"?
I don't fucking know, something to do with dice rolls or something?
>>
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>>43588425

It most likely has nothing to do with dice rolls.

Further research shows me that in 1e, Probability Travel was originally used to allow a psionicist to travel directly to other worlds and planes, rather than just the Astral Plane. It is likely that "probabilities" and "probability lines" have something to do with planar travel. If astrality and ethereality are valid dimensions, then in some respect, "plane" is another valid dimension.
>>
>>43588688
Man, lore back then was much better.

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So what are some interesting Paladin concepts/character concepts that would be refreshing/non-standard?

When it comes to Paladins, I found some interesting concepts:
1. A Paladin of a dream goddess that guards people while they are sleeping, protects their dreams from nightmares, goes cheerleader mode so that people would fight off their nightmares, and tells people to follow their dreams.
2. A Bardic Paladin that does both things a Bard and a Paladin can.
3. A Paladin of a god of fear that is pretty much what if Batman was a Paladin that would summon scary shit to terrorize evil beings.
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>>43587963
that's from diciples 2, isn't it?
>>
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>>43587977
Yup.

And back then the portraits were supposed to look more animesque.

Pity they changed it.
>>
>>43587963
Heh. Did something about that third point.

The Paladins of Fear, known also to some as Dreadknights, are the servants of the god called Noc.

Noc is the god of fear, horrors, nightmares and terror. For some reason however he is different in that despite the elements that would qualify him to be a member of the evil gods such as Bane, he is also a god of justice and tenacity against the nightmares that haunt the mortal realms. Although his tenets are spreading fear, he also adds that only those who do evil are to experience these. The Dreadknights themselves do not succumb to fear. One wonders what their trainings include that they are the stone cold individuals they are.

Noc's Paladins differ from those of other gods in certain aspects. While Paladins are courageous, the Dreadknights literally fear no evil, for they are fear incarnate. No horror, either material or supernatural, cannot break them. Whereas even the most strong-willed adventurers break in fear, the Dreadknight casually walks onwards. While normal Paladins resolve certain situations with diplomacy, the Dreadknight will simply induce pure fear in the hearts of evil creatures. Even if those are demons or eldritch monstrosities, none is beyond Noc's grasp.

The creed of the Dreadknights is that only in through overcoming their fears can they see that for what they truly care. This implies that many of these individuals experienced personal tragedies that prompted them to don their obsidian black armors and regal blue capes and become the ones who strike fear into evil. Despite the aura they radiate, these warriors are as heroic as their counterparts serving other gods, and will stand guard against the evils in mortal hearts and the horrors that would blast a mortal's mind into oblivion and hurl him into the abyss of insanity.

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>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>IRC
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>Last Thread
>>43566806 →
492 posts and 77 images submitted.
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>>43587865
Hello /jc/! How often do you "Play along" with a jump? Or do you prefer to be an OCP to everyone?
>>
>>43587880
I play along with the setting. That is, I use the setting's powers as much as is possible until it's no longer convenient. I don't care for the plot or any characters in it, though. I'll break it apart if I feel the need.
>>
I don't get what happened in the last thread.

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How do you handle the party relationship on a first session? Do you let them meet up for the first time and handle first impressions etc? Or do they already (somewhat) know each other when you start out?
I usually tend to go with the second option as it tends to move things along a bit faster and I've had some awkward moments with some players reciting their life stories to people they've known for about ten minutes.
What's your approach? Any advice on character introduction or related stories?
33 posts and 10 images submitted.
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Create characters together so that they all have a reason to be working together in the first place.
>>
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In general it gets templated as follows:

>Give me no less than two and no more than twelve important events in your life
>Give me one major positive relationship you have in-universe (old friends/the excellent chef/some contact you know the face and enjoy meeting)
>Give me one major negative relationship in-universe (people who want you dead, folks that stole from/have stolen from you etc)
>Give me one or more people in the party you know, tell me why

It avoids shit like stick in the mud Pallies in mostly morally ambiguous parties and edgelords in campaigns that have no use for them. No backstory/empty backstory = no play, and you'll probably not get invited again.

Party members will usually know base info >>43587763 OOC beforehand and learn expanded info IC as time goes on.
>>
The option that worked out best for me was a little bit of both; the more mundane or easily connected characters are a preexisting adventuring party (or organisation/group) with the special snowflake/loner type character meeting them by circumstance at the start of the first session. Before things can get awkward, they are all immediately thrown into a conflict or battle of some sort, bonding them and giving them something to discuss. Maybe they are attacked by bandits or find the loner locked in combat with some monsters.

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If I want to get into tabletop RPG's over the internet (mostly interested in Dark Heresy but open to anything), how should I get started?

I've been lurking /tg/ for the better part of a decade now, but never actually got into proper tabletop hobbies because money/space/uninterested friends.
14 posts and 1 images submitted.
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Find people to play with.
Hope they are ready to commit to a game.
Hope they aren't assholes.
Arrange a time to play.
Play.
>>
>>43587671

That's another problem.

I'm going overseas in a few months, to a country where I don't think there's nearly the same kind of interest in these things, and where there will be a sizable language barrier for at least a few months, probably longer.

As for finding people online, I don't know where to go. I have a friend or two that would be interested, but none of us have GM experience.

I'd ask if anyone here was planning on running a game, but I did that years ago, but for some reason it didn't work out, and I got the impression that it was bad form to just post here looking for a group to join.
>>
>>43587688
the kind of people who post on /tg/ looking for games to play are not going to be ones with a lot of experience or a lot of friends they can already play with, if you catch my drift. Sure, there's gamefinder threads, but pretty much everyone I've spoken to has been dissatisfied with the players found that way.

See if you can find a game on roll20 or something.

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5000c, good do'er upper.

Post about X-Wing, Armada, FFG's Star Wars RPGs (Edge of the Empire, Age of Rebellion and Force and Destiny), d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore, space liquor and transparisteel appendages.

Previous Thread: >>>>43566947

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/v77AhEFV
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (Including d6 and d20/Saga)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Miscellaneous Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

So you want to watch The Clone Wars (But You Don't Want to Watch the Whole Series)
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/nXspTQRn
367 posts and 66 images submitted.
>>
Posting Star Wars IV, V, and VI, as per VHS release. No Lucas edits here.

https://www.mediafire.com/folder/h5iw1a3dxdcx4/Star_Wars-Definitive_Original_Trilogy
>>
Hey Guys,not the anon from last thread, but does anyone have any info about Chronicles of the Gatekeeper adventure for F&D? I am looking for something to start my F&D campaign with and I am curious if it would be good for my Newbies.
>>
Just started X-Wing last week, fucking awesome game, I'm having so much fun with it.

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Holy shit it's impossible to find a modern-ish day looking woman with notable face scars, that isn't drawn so that they're creepy looking.

Trying to find a reference pic for a major NPC in my traveller campaign that's been in a war zone and old enough to have 2 kids. But it seems I'm stuck with creepy looking art, or they're all super kawaii with a eye patch.
53 posts and 24 images submitted.
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Creepy scars, or super kawaii. Where do you guys find your reference pics?
>>
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>>

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