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Archived threads in /tg/ - Traditional Games - 4317. page

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You have always wanted to be an emperor. That ambition has burned dimly in the past, tempered by reality. Now the opportunity to realise your ambition has arrived and you are determined not to let it slip. Now is the time to build your empire and become an emperor.

Last Thread: You are the mercenary spellblade Saul Waise, in command of a mercenary company that is currently seizing a large amount of territory in the hopes of forming an empire. Last thread you advanced on the encampment of the vampire general Volante and are preparing for an assault.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Aspirational%2C+Aspiring+Emperor+Quest+Re
Twitter: https://twitter.com/AspirationalQM
Ask: https://ask.fm/AspirationalQM
GDocs Folder: https://drive.google.com/folderview?id=0B1Qxe-FljPXpME9YZUhJSUZnUHM&usp=sharing

Next thread on Friday 1st January at 6pm EST.

Rolls are d100 and the best of the first three posters. I may sometimes ask for more dice to be rolled by each player, but same rules apply otherwise. Please quote the post you are voting for or rolling against. Note there are hard-to-replace points that can be used to offset failures in rolls. Additional dice mechanics will be given a GDocs later.

>Now, without further ado
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>>44468815
You stood around Cormann’s temporary battle map with your officers. Ser Lynn, Gnome and Captains Malaine, Jirou and Moss were joined by the Vitrian Grandmasters Toren and Lucas. The map itself was a piece of canvas with important details painted onto it, most particularly the division of the enemy forces. The tent was still illuminated with torchlight as the sun had only barely began to peek out from the horizon and your men were readying themselves for an assault right after dawn broke.

“There’s two possibilities for the raid, based on our intel,” Cormann says, beginning the briefing. “The rear encampment is too far away for us to effectively hit it, so that leaves the two forward encampments.” Cormann’s fingers point at the three points of the triangle that is the Taouran encampments, with your camp just south of one of the edges. “Volante is in one with his cavalry and heavies. The other is all mages and mage-knights. The rear seems to have their engineers and remaining mages but we can’t touch them.”

You pick up the briefing at this point, saying, “We’re limiting ourselves to a raid, rather than an all-out battle. I know that a couple of you think differently,” you pause briefly to glance between Lynn and Grandmaster Toren, “but if we get drawn into a pitched battle with the Taourans we’ll lose our edge. We don’t know how many vampires that Volante has but between his remaining tricks and his large number of veteran troops we’ll be gambling too much for too little to let this raid devolve into a brawl.”

>continued
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>>44468825
The question, you say mentally to yourself as your earlier speech sinks in, is which camp to hit. Before you can say anything, Gnome jumps in.

“There’s still more risk available, if we care to take it,” she says. “If we hit the mage encampment and do well, we’ll surely cripple Volante’s ability to advance south. He simply won’t have the numbers or magical ability to assault a city or fortress with strong magical defences.”

“But he’ll still hold everything in Vitria north of Vale river,” you interrupt. “If we take a risk and go for Volante’s camp, then if we can hold him off we can do damage and take out his best troops. Without those he’d have a lot of difficulty holding his position against an all-out assault once we rally our remaining troops.”

The officers nod, but rather than begin to chatter they look to you for a decision. You’d expected this and made your decision ahead of time, it’s…

>1. Go for Volante’s camp, with the intention of taking out his elite soldiers. Risky, as you’ll be engaged with Volante for longer, but success will make it easier to take all of Vitria’s former territory.
>2. Play it safer and go for the mage camp. You’ll still need to hold off Volante and his counter-attack, but you should be able to do enough damage and pull out. Success here will end his campaign but leave him in control of the northern territory unless you take a big risk.
>3. Something else entirely
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>>44468853
>>2. Play it safer and go for the mage camp. You’ll still need to hold off Volante and his counter-attack, but you should be able to do enough damage and pull out. Success here will end his campaign but leave him in control of the northern territory unless you take a big risk.

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Post anything on these spikey creeps
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>>44468067
I have a few. Most are on my other computer, which isn't up and running right now.
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>>44468067
I sometimes wonder what a haemonculus would do if he captured a space marine or custode.

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Pathfinder General /pfg/

"Cute academic witches" edition

If you are asking for build advice, please mention which third-party books are allowed.

Unified /pfg/ link repository: http://pastebin.com/sYFe4hcd

Previous Thread: >>44458037
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>>44467866
witches are definately lewd though
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Bardbarian > Barbaradin > Bardadin
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I want to marry a drow!

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Whats a good number of playable races to have in your setting /tg/? Do you feel more races creates a more diverse world and allows for more choices in character creation or do you feel that more races just clutters things up and starts catering to special snowflakes. I'd like to hear some people's opinions.
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>>44467839
Bumping with race art.
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>>44467864
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>>44467886

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I just got a couple of these for Christmas. I was planning on making a chapter of space marines but I couldn't decide on a name or color scheme
So far I like hellfire angels or brimstone Angels either way I want to make the power armor a crimson red color with a silver lining across the trimming.
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>>44467124
>Red

Don't, it's over-used and looks horrible on vehicles.
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>>44467221
Got a recommendation? I've considered "Templars of steel" and following through with a generic metallic silver or even a darker platinum color.
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>>44467124
brown would make a nice colour desu, chocolate marines or something lol

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Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, Lego, lore and everything else Star Wars related, but remember not to criticize TFA and only express positive opinions in this diverse and inclusive safe space.

Previous Thread: >>44460032

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/v77AhEFV
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (Including d6 and d20/Saga)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Miscellaneous Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

So you want to watch The Clone Wars (But You Don't Want to Watch the Whole Series)
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Discussion Topics:
How much you love Rey.
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>>44467033
>but remember not to criticize TFA and only express positive opinions in this diverse and inclusive safe space.
You sly motherfucker.

Rey a shit. Asoka a best.
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>>44467085

I like Rey, but I do love Ahsoka. Ahsoka a best indeed.
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>>44467085
Agreed, if I'm around for the next thread I'll make the OP Asoka Worship Edition.

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Gurps
You only have 80 points
Break the gane
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HERO system. You only have 100 points to break the game.
>>
GPA
You only have 2.13
Break the game
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>>44466664
I'm the GURPS GM.
I say no to your game-breaking character.

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So /tg/, what are some wargame mechanics that draw your attention? Ones that you like, ones that you hate, ones that you think almost do it right?

And to get it out of the way, no TLOS fighting. Absolute TLOS is shit, area terrain rules help TLOS, etc, etc.
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>>44465963
Card mechanics in addition to dice.

Can add a lot of detail that would otherwise be awkward to resolve.
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>>44468733
Cards used for things like objectives and random encounters is a nice addition.

I also remember older editions of Confrontation had modes where you used unit cards to determine activations.
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>>44465963
How do you guys feel about 'zoneing'?, sorry about the tape measure and will entirely and have a movement based on which square they occupying the map?

a few games dead zone dust tactics do it.

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I'm sure we've all been there at one point or another: There is a game that you haven't tried before, and it catches your eye just right. But upon getting into it, the magic vanishes in the blink of an eye, and you're left with a game that you regret spending your time and/or money on.

What do you regret getting into, /tg/? It can be anything - from minis, to CCGs, to RPGs.

I liked the look and sound of MERCS, but the mix of glacial relelase schedules, poorly worded/tested rules, and very limited playerbase has doomed the game to paperweight status.
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Golem Arcana

Gorgeous models, fun premise, but I can't get anyone into it, and using an app makes things more fiddly than I care for.

At least the models are nice to look at...
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>>44465930

MTG, Mechwarrior: Dark Age, pretty much any game with random boosters.

I have an uncanny ability to pull garbage nobody wants.
>>
Same boat with you.
I also regret infinity. The game is just fucking tedious at every step. My painting skill isn't high enough to do any justice for the models, rules are incredibly bloated, no one has done any support for android users for ease of army creation. I thought it was going to be sci-fi tabletop Valkirya Chronicles, but it ended up being a bookkeeping nightmare.

Right now infinity models are collecting dust and one day I will get few stuff I have to be my magnum opus of my painting.

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Old Thread: >>44450948

Starting with someones request for Female Twi'lek Techies from here >>44463305

Not sure I have very many but here is something close.
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more a smuggler type but whatever

>THE ABC WARRIORS HAVE FAILED!

While Nemesis the Warlock pursued his son across space and time to fifteenth century Spain and a confrontation with Tomás de Torquemada, Grand Inquisitor of the Spanish Inquisition and former incarnation of his archenemy, Torquemada of Termite, the ABC Warriors quested deeper into the labyrinth of time tunnels at the heart of Terra. There, they hoped to find and repair the damage to the legendary Black Hole Bypass, a system of captive black holes that made interstellar travel possible for the humans of the Termite Empire, caused by Nemesis’ son. If they failed, the captive black holes at the heart of the labyrinth would collide and the resulting calamity would scour life from planets across the galaxy.

Eight robots are all that stand to fight for the galaxy: the long-suffering warrior Hammerstein; the devious infiltrator Blackblood; the moronic Mek-Quake; the bestial paratrooper Mongrol; the cool sniper Joe Pineapples; the malevolent sorcerer Deadlock; the human former slave Terri; and the repulsive everyman Ro-Jaws. But they are dogged by enemies at every turn: Mekaniks, the brutal guardians of the Bypass complex; time displaced soldiers of an earlier empire, led by the piggish Major Savard; and the Monad, a fell creature composed of the tortured souls of humans from the end of time fused together to form a primal evil. Worse still, it seems that there may be a traitor among the warriors...

ABC Warriors: The Black Hole (Part One) – starts here >>44393355
The Black Holes tie into the other long running 2000AD series Nemesis the Warlock. There are links to the earlier Nemesis books in the old thread
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Sorry that I couldn't do this yesterday like I planned.

Note on OP pic:

Lemmy was not only a fan of 2000AD, but before he was in Motorhead he was in a 1970s progressive psychedelic space rock band named Hawkwind. Hawkwind’s inspirations included Michael Moorcock (who was actually in the band at one point!), whose Elric books basically invented the eternal conflict between Chaos and Order and the Eight Pointed Star as the symbol of Chaos. Nemesis had its roots in the pop rock and punk of late 70s early 80s, and drew on a lot of Moorcockian symbolism as it developed.

It all comes back to 2000AD
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Backstory and worldbuilding.
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(Shit crop from reddit)

>~ Redeemer
>2G
>Creature - Eldrazi
>Devoid, Flash
>When you cast ~ Redeemer, you may pay C. If you do, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield for each nontoken creature that died under your control this turn. They have "Sacrifice this creature: Add C to your mana pool".
>3/3
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The 2/1 double striker was confirmed
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>>44461809
looks nice, the best rare we've seen so far?

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Symbiote edition.

Posting a few to start but would appreciate more.
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>>44461659
I would post my symbiote stuff but this is a blue board.
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>>44461659
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>>44461670

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>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>IRC
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>Last Thread
>>44443133
380 posts and 54 images submitted.
>>
Let's see, questions...

Anyone want to tell us the MBTI type of their jumper or companions? Or if it changed somehow? For those who don't know, it's some personality test that was made in the 40s or 50s that some companies use when hiring people.
>>
Question to NuBee / Nu / Whatever-title-he-goes-under.

When it comes to Bloodborne: The Old Hunters, what are you planning for the Beast's Embrace and Milkweed Runes?

BROCCOLI HEAD JUMPER


>>44461647
Eh. Sorry, not one to put too much stock on shit like that. Neither myself nor Jumper.

Hell, Jumper runs a fucking Meritocracy on board the LoT and it's associated fleet.
>>
I have question for all you Jumpers. What are the moments that you almost lost, died or were going to hit the fail condition? When it looked like there was no way out and this would be the end of your Journey

And how did you get out of it?

What kept you going in that dark moment, what was the light in the dark or great goal you had to achieve, the distance reward that nothing could stop you from reaching, tell me about that Jumpers.

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"I have the High Ground" Edition

Last Thread: >>44434422

FAQ: http://pastebin.com/MhAQAJiw
IRC Chat Channel
https://client01.chat.mibbit.com/?url=irc%3A%2F%2Firc.rizon.net%2Fcyoa

Here's a dropbox with a LOT of CYOA's:
https://www.dropbox.com/sh/9ijwopa42ke49q1/AAA40vUS2BzstD9eHyyBLTr8a?dl=0
Here's Beri's OC (genie cyoa+)
https://drive.google.com/open?id=0Bxbrh3Q2CTiyfjM3SjU2TWNJQ3VpZ2pWYk0xRUJ4LVZYRkgyTTlwUTQwZjZhN0FNTTJ3LUE
Here's Liminal Phrenic's blog with most of his cyoa stuff theouterworlds.blogspot.com
Here's Spadesy's wordpress with most of his cyoa stuff feathersnake.wordpress.com

List of Image Resources:
http://game-icons.net
http://www.pixiv.net
http://drawcrowd.com
http://digital-art-gallery.com
https://www.artstation.com
http://coolvibe.com
http://www.zerochan.net
http://danbooru.donmai.us
http://www.deviantart.com
http://fantasygallery.net
http://grognard.booru.org
http://fantasy-art-engine.tumblr.com
https://www.pinterest.com
359 posts and 53 images submitted.
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>>44460168
Dyson Spheres were a mistake.
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>>44460168
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>>44455072
Seems like it's going to be really good when it's all said and done. Keep it up.

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