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Archived threads in /tg/ - Traditional Games - 3768. page

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Let's play a game /tg/. Propose a character concept, next poster has to add a twist to your concept and then propose their own concept. Let's inspire some PCs and create some NPCs that're a little bit more interesting than old dwarven blacksmith that likes to drink.

I'll start:

Swordsman who collects weapons from slain foes.
109 posts and 2 images submitted.
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>>46665661
... Because he wants to gather the world's weapons and destroy them to end war and malice.

>The only city guard above taking bribes.
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>>46665698
>The only city guard above taking bribes.

The bribes are being collected to fund a military coup loyal to the original founding family to overthrow the tyrannical illegitimate heir.

>An apprentice mage learning alchemy to make a panacea
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>>46665757

Panacea is actual fantasy heroin(no matter what ails you, you'll feel better), he's in it for the money.

A cleric endowed with the power of his god, despite having lost faith in him.

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RUMOR: Chalice of the Void and Sensei's Divining Top will be banned in Legacy next list, while Survival of the Fittest, Mind Twist, and Goblin Recruiter will all be unbanned. Anyone know whether or not this is true? If it is, would you be happy with these changes or not?
11 posts and 3 images submitted.
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Sounds like baseless speculation. Also completely unfounded, there's no reason to kill stompy and miracles as archetypes
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>>46665111
Yes, it is 100% true. My dad works for Wizards.
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>>46667228
My dad works for Wizards as well.

Will happen 100%

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Ever done a part of your game where your players have their gear taken away and they have to fight with only improvised weapons and armor?

I think it sounds like a fun thing to do in a game but have never tried it myself.
18 posts and 4 images submitted.
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I might do it the next time someone bitches about fighting 20 meerkats
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>>46663606
As a forever GM, I very much enjoy doing plot arcs like this as an alternative to death when my players fuck up or get unlucky.

Players lose an encounter with bandits, those bandits drag them back to their camp and try to ransom them back to whatever city they came from or sell them as slaves.

Of course this almost always ends with the players slipping free and fighting their way out with whatever they can come across (or if they're smart, they sneak to wherever their gear is being held and get it back first, but that's not really the point of this topic).


But yeah, seriously, if you want an alternative to super lethal lethal games, it's really easy to come up with loss-scenarios in which the party is stripped of their gear. Just be sure to give them a way to get it back later if they're invested or the stuff has emotional significance to the characters.
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>>46663606
Why does the gear have to be "taken away"? Simply catch the characters with their pants down, so to speak. Unless you're playing with min-maxy autists, most characters generally aren't going to sleep fully armored with their weapons in their hands. You could also just throw the characters in a situation such a high-class party or event with lots of nobles and upper-class people attending, where it would be socially improper or flatout disallowed for them to show up armed and armored.

I am a 27 year old Imperial Ecclesiarch (Priest for all you chaos worshipers). I draw prayers and propaganda on my data slate, and spend my days perfecting my art and playing superior Imperial games. (Praise the God Emperor or die, Repent to the God Emperor and die, Give us everything you own or die)

I train with my bolt pistol every day, this superior weapon can shoot though adamantium because it is blessed by the God Emperor and is vastly superior to any other species's weapon. I earned the blessing two years ago, and I have been getting better every day.

I speak Gothic fluently, both Terrin and hive world variants, I write fluently as well. I know everything about the church of the God Emperor and it's history, which I fallow 100%

When I am approved to reach Terra, I am moving to the Ecclesiarchal palace to learn more about our glorious God Emperor. I hope I can become a high priest or dedicate my life to service.

I own several Aquila which I wear around the planet. I want to get use to wearing them before I move to Terra, so I am not burned a heretic. I respect my bosses and Inquisition and pray as often as I can, but rarely does anyone manage to respond.

Wish me luck on Terra!
13 posts and 4 images submitted.
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Good Luck.
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>>>46662241 I train with my bolt pistol every day,
You dare waste the Emperor's ammunition?
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>When I am approved to reach Terra
OH NO YOU WONT

Fuck I really want this to be a world of darkness splat
19 posts and 5 images submitted.
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What do you guys think? Zombie: the Hunger. Or, Zombie: the Infection.
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>>46660524
The hunger, def. being that you have a constant hunger for brains
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>>46660524
Zombie: The investigation

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itt we bitch about retards at gaming club

>originally playing warhammer
>age of sigmar comes out
>creates a divide between our players
>one of them asks me if I want to start collecting
>Say not really (have read the rules), I'll play it occasionally with the models that I have but I have no plans to give GW anymore money
>He takes that as that I will play with him
>He buys $750 worth of whatever the fuck
>have 1 game, its fucking awful
>month later he asks me why we havent played again
>say AGAIN that I didnt like it
>he spends another $300 on it
>hes literally got 2x more models than the others combined
>Eventually the divide turns into no one playing either games
>He comes up to me and says "i spent so much money figuring you were going to play"

Meanwhile the asshole just 3 months before hand says to me-

"Yeah Im totally interested in starting Infinity lets get some models"
Then he literally never does. Im not being autistic, those were his EXACT words. What in the actual fuck. Fortunately I only bought like $35-40 of infinity. ANyhow whatever FUCK THE ASPIES.
30 posts and 3 images submitted.
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>guy brings in a porno mag
>reading it whilst we're playing 40k
>laughs every 5 minutes to get attention
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>>46658247
This manchild always comes up to me and starts talking about lore to various shit. When I say Im just interested in painting models and playing the actual game he always does this "sigh" and then says "there's always gotta be one" and walks off. But he does this every couple of weeks????
>>
That guy that picks up your models whilst you're trying to play and then puts them back down like 5 inches from where they were. Then you move it and your opponent who wasn't paying any attention gives you a look like you're a cheater.

Some days I feel like not even going.

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>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA

https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>46646551
404 posts and 42 images submitted.
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>>46663301
Newbie here, did all of quicksilver's jumps (excluding dragon ball) and I'm not sure where I should go next. What jumps are generaly good for a beginner?
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Dosh here, grab it all!

I'll be around for about an hour to answer questions and such.
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>>46663301
What are the best jumps

Post Mary Sue character art

Preferably passable art, not microsoft paint recolors
57 posts and 22 images submitted.
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>>46661397
Just look at any character art in the WoW art catalog.
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This character was normal until another player cut her hand off. I decided to turn her into a full marry sue DMPC as punishment, when it was my turn to DM.

Planescape General and Q&A

Thread starter question: How much do you actually care about the paraelemental planes and the quasielemental planes? Do you consider them to be an interesting facet of the setting?

Discuss Planescape and the Great Wheel here, whether the original AD&D 2e version, the 3.X version, the 4e version (yes, it exists in 4e, down to the baernaloths, the yugoloths, the Heart of Darkness, Maeldur et Kavurik, Tenebrous, Pelion, and the Last Word all being canon as of Dragon #417), the 5e version, or your own original blend.

I am exceedingly well-lanned on Planescape canon under a holistic blend of 2e, 3.X, and sometimes even 4e lore. If you have any questions at all about the setting's lore, feel free to ask, and I will give you direct quotes and citations from as many primary sources as I can, unlike afroakuma. I will note when something is open to GM interpretation, and explicitly note whenever I give merely my own personal interpretation.

>Basic setting summary: https://en.wikipedia.org/wiki/Planescape
>Comprehensive Planescape reference index: http://www.rilmani.org/psIndex.txt
>Planewalker.com planar encyclopedia: http://mimir.planewalker.com/encyclopedia/plane
>Canonfire.com planar encyclopedia: http://canonfire.com/wiki/index.php?title=Outer_Planes
>Rilmani.org planar encyclopedia (contains unmarked fanon, so beware): http://www.rilmani.org/timaresh/Outer_Planes
>List of all the multiverse's gods (contains all gods mentioned in D&D products, but also has plenty of speculation and fanon for mythological deities and for powers with few details on them): http://mimir.planewalker.com/forum/list-dead-gods#comment-58090
Old threads with previous questions and comprehensive answers: https://archive.4plebs.org/tg/search/text/%22comprehensive%20planescape%22/
21 posts and 13 images submitted.
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>>46650537

I had already mentioned Tcian Sumere, Orcus's Negative Energy Plane fortress from Dead Gods: Out of the Darkness's chapter IV, here >>46648075

>>46652730
>>46654327

If you would like to learn about the 2e Planescape setting through just a single book, I would recommend *avoiding* the original boxed set. It is not particularly vital to playing or running Planescape. If anything, it is rather unpolished and unrefined.

The single most important book for Planescape 2e is the "Planewalker's Handbook." It is the most up-to-date summary of the entire setting, useful for both players and GMs, and everyone who intends on using the setting should read through it as much as possible.

If you are interested in reading more after that, you will want "In the Cage: A Guide to Sigil," "Factol's Manifesto," and "Uncaged: Faces of Sigil" for running the City of Doors.
"Planes of Law," "Planes of Chaos," "Planes of Conflict," and "A Player's Primer to the Outlands" will acquaint you with the Outer Planes.
"Inner Planes," "Guide to the Astral Plane," and "Guide to the Ethereal Plane" should cover the remaining planes.

Those are the primary books you will want. If you wish to understand fiends and the Blood War, you should also download "Faces of Evil: The Fiends" and "Hellbound: The Blood War." Likewise, if gods and other divinities interest you, "On Hallowed Ground" should serve you well.

>>46654216

I disagree. Taking the 2e Planescape books as a whole, I cannot identify a single running theme throughout the products, nor an aesthetic other than the relatively consistent use of Sigilian cant.

The planar cosmology is what distinguishes Planescape from other settings in my opinion; tone and aesthetic are much more mutable and less essential.
>>
>>46654403

2e's On Hallowed Ground covers this topic fairly well. Essentially, divinities like those of Oerth's and Faerun's respective pantheons are small-time in the grand, multiversal scale, because their worshipers cover only a single crystal sphere (the Prime's equivalent of a solar system).

The truly important deities are multi-sphere gods who have worshipers across a wide variety of crystal spheres. This includes D&D-original gods such as the draconic pantheon (e.g. Bahamut, Tiamat, Io), the elven pantheon (e.g. Corellon, Sehanine) and various obscure gods from all over the books (e.g. Surminare, Mellifleur, Ilsensine), but it also covers *all* mythological deities.

It seems that the Celtic, Chinese, Egyptian, Finnish, Greek, Indian, Japanese, and Norse pantheons are all composed of multi-sphere powers (presumably, there are multiple Chinas, Egypts, Finlands, Greeces, Indias, and Japans across the Prime). Even the Babylonian and Sumerian pantheons coexist as per pages 60-65 of On Hallowed Ground, and they have a fierce and quite literally murderous rivalry.

As for Earth, there is no one, unified "real world" sphere. A few examples:
- As page 34 of Dragon Magazine #359 points out, Gary Gygax once explained in a 1984 interview for Polyhedron that Earth does exist.
- Dragon #100's "The City Beyond the Gate" sees the party travel to a museum in modern-day London to retrieve the Mace of St. Cuthbert.
- Polyhedron #73 and #74 give us the Space 1889 setting converted into a crystal sphere.
- Page 52 of Spelljammer's "Realmspace" explains that Elminster's hideout in Realmspace connects to Wyoming in the year 1894. Astute observers may note that 1894 is half a decade apart from 1889, and that "Realmspace" was published a year before Polyhedron #73 and #74.
- 2e's Historical Reference setting and the Masque of the Red Death adventure both present a different magical Earth.

There are many Earths and many crystal spheres with Earth, and they all work differently.
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>>46654427

>Is there any canon wordcount put towards Athas (the Dark Sun setting) anywhere in the game? I know it's technicslly isolsted, but y'know.
Athas is absolutely, indisputably connected to the Great Wheel at large.

Pages 11 and 13 of the Planescape Campaign Setting boxed set's A Player's Guide to the Planes contain provisions for Athasian characters, pages 138-139 of Dead Gods contain an Athasian NPC who had accidentally made it to Sigil, and page 90 of the Factol's Manifesto makes it clear that the Harmonium is often compared to the Champions of Rajaat (as if the average Sigilian is well-versed in Athas's secret history).

Page 16 of the Guide to the Ethereal Plane explains "the Gray" to be the aberrant Border Ethereal of Athas's crystal sphere, and page 32 of the Planewalker's Handbook contains an entry on Athas.

>Is there any greater tragedy than Eberron coming out too late to have interactions with Planescape?
3.X's policy was to have each individual setting be self-contained in an isolated "Material Plane" (which stilled contained other worlds, but never any other setting's worlds), and for each setting to have its own cosmology. Thus, Oerth had the Great Wheel, Toril had the shoddily-written World Tree, Eberron had its planar orrery, and even the quasi-first-party Krynn sourcebooks had their own cosmology.

Under 3.X's style of cosmology, such alternate cosmologies can be reached through the Plane of Shadow as per pages 60-62 of the 3.0 Manual of the Planes. If you were to use 2e's style of cosmology, on the other hand, which has but a single, unified Prime Material Plane with many crystal spheres, then Eberron's cosmology would have to be jettisoned in favor of the Great Wheel's, bringing it in line with 2e Toril and 2e Krynn.

3.X made the Plane of Shadow a full-fledged transitive plane (not just a demiplane), and just about the only consistently macroversal facet of the cosmology as well.

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Pathfinder General - /pfg/

Hail Ole Queen Hale and Vibrant edition

Unified /pfg/ link repository:
http://pastebin.com/YhdxTQS6

Previous thread: >>46648055
335 posts and 39 images submitted.
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So I'm going to be in a campaign where literally anything 1pp is allowed.

How do I break Sacred Geometry? Also is Calculated Mind worth it? I want to be as much of an awful person as I possibly can.
>>
>>46656942
Anon, think of it this way.

>Do you like the GM and the other players?
If yes, then why are you doing that shit to them?
If no, then why are you playing with them?
>>
>>46656942
Why would you do that?

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I don't get what's so weeb about Tau is it the mechs? Everyone uses them aside from Tyranids so that's a fucking stupid argument.
56 posts and 10 images submitted.
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>>46656208
It's the style of mech, not the fact that they've got mechs.
>>
>>46656208

I always thought it was kinda hilarious, given that the Eldar are like, full blown "Japanese guy telling you 'Whoa, slow down dude'" level Weeb.
>>
>>46656208
People do not like Tau because Tau players make threads every day asking why people who do not like Tau do not like Tau. Although the initial condition of not liking Tau was a subjective disagreement people people who do like Tau and people who do not like Tau, the dislike of people who do not like Tau has now been justified and normalized by annoying cunts who like Tau complaining about people who do not like Tau.
So that's why people don't like Tau.

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What is this Nurgle rot.
69 posts and 17 images submitted.
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It's got the trifecta:

I: Blatantly Overpowered

II: Makes absolutely no sense from a narrative standpoint

III: P2W Space Marine Bullshit
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>>46653229

Get fucked chaos faggot, should have played the good guys.
>>
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Step One: Drop pod assault this guy in next to the enemy warlord.

Step Two: One-shot his terminator armor wearing ass.

Step Three: Laugh at his tears.

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Alright /tg/, I've had an idea, but I"m not sure it's even possible for the party to kill this thing

>Due to a leyline of arcane energy, a fungus has grown to immense size
>It's in fact the entire forest, plus some critters living on top of it
>There's a tribe that lives symbiotically with the fungus, and they're worse than /pol/s view of Abbos
>Further, they have seemingly no understanding of death or aging
>This is because they're no longer human, they were regrown by the fungus
>Every time something dies within the fungus, it is absorbed and replicated, /almost/ perfectly
>In the first layer of tunnels into the fungus, there are tribesman and forest animals
>In the second, there are larger monsters that roamed in and were killed
>In the third and final, the ruins of an ancient city are still supported by the fungus
>Here it creates chimeras by combining the genetic memory of everything its absorbed
>The fungus is aware enough to know it needs the macguffin, and can slowly reshape tunnels to trap you within
>Should you lose your way, you'll be slowly killed by attack after attack of fungal chimeras led by pseudo humans

Given I ban teleportation (and resurrection) in my games, is this just a TPK?
32 posts and 13 images submitted.
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>a fungus
Yeah, that's not easy to kill.
Fungi don't have organs. The only purpose that weapons would have would be to cut a path. This thing can only be killed with fire or poison.
The amount of fire required would be extraordinary. Like, "affecting the weather of the neighboring countries for months" extraordinary.
And the poison? The necessary amount of that is even more unrealistic.

The best way to do this is to throw your players some really aggressive bacteria to fight the fungus with.
Are you ready for biological warfare in your campaign?
>>
>>46652195
>Are you ready for biological warfare in your campaign?
That sounds like a bad time. Also, doing something like that would collapse the dungeon down on top of them, wouldn't it?
>>
>>46652071
Sounds like a bad time. Like >>46652195, you could use fire or poison; you could also use frost to quickly kill it and hold it in place. A goal for the party to be able to penetrate this fungal fortress is to find a minor macguffin that will mask their presence from its senses; iunno, maybe pods from a closely related species. To fight it, maybe some sort of slug, maybe an insect colony. Hell, you could even use another fungus!

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What kind of questions do you guys ask to flesh out your characters? I'm quickly realizing that I didn't spend nearly enough time working on the personality of my character, instead, I had a basic idea and just went to town on a character sheet.
64 posts and 16 images submitted.
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Generally what you want to ask is four things:

How was he raised and by whom?

How did he manage to pick up the skills he has now?

What events happened that allowed him to make the decision to become and adventurer.

And last and most importantly. What Does He/She Want Most?
>>
>>46652008
>What kind of questions do you guys ask to flesh out your characters?
None.
What a silly question.

Asking yourself questions to fill out certain blanks in your PC's character just means you lack the routine to fill out the relevant blanks without the extra prompt.
>>
>>46652063
Actually questions can be an incredibly good writing exercise and get those creative juices flowing. Plus, hey some people need a prompt. Theirs no shame in that

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Have you ever secretly based a character off of a series you don't want to mention to your party.

Pic related, first shadowrunner.
64 posts and 18 images submitted.
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A rip-off is not the same as using a reference.

I've tried to recreate certain characters within game systems, but it was mostly for the act of creating them and seeing how well I could simulate their abilities. I never intended to actually play them.
>>
Changeling the lost character ripped from dresden files, shadowrun character straight out of firefly. As dm I once based all my npcs on comic book characters. I dont want to tell the guys in my group, not because im embarrassed, but because I want ro see if they will pick up on it. So far none have sadly, and Iad some of them pretty blatant too.
>>
>>46652042
Which comic characters are you using?

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