What role do slaves play on Imperial Navy ships?
>>46697375
They manually load the macro-cannons using ropes.
>>46697375
I asked this on /tg/ many years ago. At the time several people seemed quite certain that no slaves were used aboard Imperial Navy ships.
I remain unconvinced that is the case, but it probably isn't a large fraction of the crew totals.
>>46697475
I mean, "slave" probably isn't quite the correct term. Most of the people on board had no choice in the matter though. As is common in feudal societies.
I'm looking for enchanted items for my next AnyWOT Fantasy campaign. Also, handy non-enchanted items and bric-a-brac.
Do you guys have anything handy in archive?
Everything from funny to funky to furious wanted. As some examples...
>Giant Spider Silk Glove: Allows for maximum, comfortable grip from any point of contact. Two fingertips will secure you against a surface for as long as you like; one fingertip allows you to rotate around that point.
>Boot of Spring-Heeled Jack: Singular boot of supernatural jumping capability. The location of the other boot is unknown.
>Vorpal Sword: This sword contains the soul of a cheerful executioner. He knows when he's being used to chop off heads, and will happily work extra hard to make that happen. Bonuses for decaptitating blows, and also cauterises any clean cut it makes.
>Gravity Belt: Allows the wearer to temporarily increase or decrease their mass with no apparent drawbacks, within reason.
>Repeating Crossbow: If it hits a target in sight, then all subsequent shots will, if so desired by the shooter, hit the target if it is still in sight. Will also repeat anything the wielder says in a loud, boastful voice.
>Socketed Shield: There are many enchanted gems in the setting, containing charges for elemental powers or magicl spells etc. This shield is designed to hold several such gems in stasis, guarding against their properties until such gems are removed (eg. a gem with a fire charge traditionally used to make burning swords or as a fancy torchpiece will give the shield fire resistance, and the nature of its protection will improve with the quality of the gem, up to and including total protection).
>Venerable Satchel: A small, palm-sized pouch. It contains seemingly unlimited supplies and variety of lint, hardboiled sweets, and sweets coated in lint.
There's always the ever handy Cape of Billowing, It billows dramatically, whether there's wind or not. It doesn't really do anything else.
>>46696598
I totally want items like that, as well.
>>46696557
great site for this kind of stuff, but you have to come up with the names yourself.
http://chaoticshiny.com/artifactgen.php
Here is the link for the magical weapon generator:
http://chaoticshiny.com/weapongen.php
Stat me
>>46696168
Statting him would imply that he's killable.
Don't stat him, and state the rule for confronting him as "You die and lose."
Okay here's this 8 now flip it on its side
>>46696222
Thank you, Anon. You are a good person.
I will hopefully be running an only war game set on graia during the events of space marine, and I wanted to know what tg suggests to use for regiment creation for 203rd and also what commander personality you would use for Based Lieutenant Mira.
>>46688317
No superiors above lieutenant though to the orks onslaught.
>>46688334
Yeah that is why I would be using her as commander, but I can't for the life of me figure out which type to use for her.
On a side note any information on Cadians and the 203rd would be appreciated as the wiki's don't list much other then "they be guard yo"
>Before Socrates, the common Greek outlook on Happiness was that is was a blessing from the Gods, and to hope to gain Happiness for oneself was hubris and ultimately self-defeating.
>Socrates argued that Happiness can be obtained through conscious effort and careful harmonization of our desires, knowledge, and virtues
>Desire can be "educated" and directed, and only by this can Happiness be achieved
Are game designers ultimately philosophers? Is the pursuit of Happiness through constructed games a path to wisdom?
>>46688031
Duh. That's why game designers are paid like shit: they're both artists AND philosophers.
>>46688126
>artist
>philosopher
>both classes with negative pay modifiers
Game designers confirmed for shit at multiclassing.
>>46688158
Basically, yeah.
We pursue the misery of no money so that we may better understand what truly makes people happy.
What systems do you know of that have decent rules for running settlements and/or strongholds between adventures, /tg/?
>>46686355
I must say that I'm interested in it.
I was thinking of a The Witcher setting where the NPCs would be in a fortress like Kaer Morhen, would have to rebuild it, etc..
>>46686355
Bump
I seem to recall the Song of Ice and Fire by Green Ronin had some castle making stuff, but can't remember how extensive.
Also one of the supplements for Rogue Trader had rules for making colonies and such, but I'm not sure that's what you're looking for?
What are some good systems that handle 20th century combat well? Let's say anywhere from World War 2 all the way up to the modern day.
>>46697162
I know people say this a lot, but I mean it unironically: GURPS.
There are things GURPS can't do, but one of the things GURPS is actually pretty good at is operators operating operationally and other mostly-modern gunplay scenarios.
>>46697190
Can confirm. I once ran a C&C Commando game in GURPS and it turned out quite all right.
>>46697162
Chain of Command by Too Fat Lardies.
From the Great War or WW2 to Fighting Season in the present in Afghanistan or Iraq.
Im looking for all books novels, comics short stories and the like which are relevent to upcoming dms. Fantasy, Scifi and horror are all welcome, as well as anything else you might bring up.
For my part i bring up the chronicles of prydain series as a standout among fantasy I've read.
>>46696827
Superb taste. David Gemmell is also top tier paperback fantasy.
The Golden Bough is required reading for world building.
I reccomend the barteamius trilogy, or however you spell it
Would you play an RPG based on the Gears of War games?
>>46696323
sure, just edit one of fantasy flights warhammer 40k rpgs.
>>46696365
I was thinking that or Savage Worlds.
What kind of campaign would you suggest?
Either everyone has gone Standard and Modern crazy or no one simply cares. No one wants to talk current meta, decks, or Pauper. They just want to post their personal Shitbrew or just not post at all.
>MTGO Pauper Guide
https://www.cardhoarder.com/mtgo-beginner-guide
>What are some top tier decks I can get on MTGO/Paper?
http://www.mtggoldfish.com/metagame/pauper
>BUT I WANT TO SEE ALL VIABLE DECKS!
http://tappedout.net/users/fruuty/deck-folders/
>Which rules should I follow?
If you don't already have some homebrew version with friends, follow the MTGO card pool and banlist (and please spread this to your friends that start playing with you). Currently the only place Pauper is officially supported by Wizards is online, and they have a card pool and banlist, therefore that is the format we should be using offline on paper as well, since decks and cards can transfer to games between each other with no confusion.
>WAHHH THATS TOO HARD WHERE...
http://www.mtg-hunter.com
The bottom left has a box, select MTGO Pauper, all cards in the card pool and banlist are taken into account.
>What deck should I use?
Ask in the thread!
>Is MTGO worth it?
If you have no local paper competition, but want to play a vast amount of Pauper, it can't be beat, even if it is a clunky GUI, you learn quickly.
Some good decks for newbies include but are not limited to:
>Burn
>Elves
>Goblins
>Stompy
>Slivers
>Affinity
>Mono U control
>UB Teachings
I think there is just not much to discuss. Maybe we should only have these threads in weekends or something.
think we should turn these pauper generals into brewfests
>>46685808
Arent they all?
Also I care, starter anon.
A roll is a roll, you can't say it's only half.
>>46698510
what if it's for a d3?
>>46698510
Here's your (You)
>>46698510
What about a spring roll?
Stat me, nerds
How can one stat a god
>>46697788
>a god
>not a demon
Profession (Salesman) +8
Is it possible to cure someone of being a bad sport?
Me, I'm a bad sport and I hate it, no matter what I do I always go into full sulk mode.
I recite a "it's only a game, have fun" in my head, I even recite "It doesn't matter, win or lose it doesn't matter"
once upon a time, winning or losing didn't matter, how does one get back there?
>>46695296
Have someone taze you if you go into sulk mode. You'll learn.
>>46695296
Time. When the weight of winning or losing is secondary to just getting to do stuff that involved your hobby, it's easer to shrug off a loss.
>>46695355
This, honestly. I used to not want to play games I was bad at because I thought I looked stupid or weak or whatever when I lost. It's why I never really played 40k or Warmachine that much because all of my friends were much better at that kind of game than I was so I quit. Eventually I grew out of it and now I don't really care as much when I lose a game because I'm hanging out with my friends and we're all having a good time and that's what's important.
I'm want to run a Viking campaign (possibly Varangian, probably Varangian, those guys are cool), and I'm trying to look for a good system that would work well for such. Help a guy out?
Now, it doesn't need to be an rpg about vikings specifically or anything, those things tend to be easy enough to fidget around. I'm more intrested in finding a game that has a good feel to it. There's likely going to be a lot of combat, and I think that it should feel pretty concrete and immediate instead of heavy and abstract. Some "oomph" to it, so to speak. It should feel like a quick and dirty affair, with some level of detail. So, basically something where the combat is "realistic" and quick, but not skimmed over.
I've looked at stuff like Riddle of Steel, but that's so focused on single combat, man-on-man, that it just wouldn't work, in my opinion. The system still needs to have enough flex to improvise situations and allow for various scenarios. Also, there's probably going to be larger battles as well, so it'd be good if the game could handle more than a few combatants on the battlefield without slowing down immensely.
So, any suggestions for a system that has rewarding, quick, punchy combat with a good feel for it that can take care of a variety of situations a wandering band of viking raiders/explorers/merchants might run into?
>>46692626
You could try GURPS, it's combat is really good if you use the full rules and fits what you're looking for, and it has enough flexibility to handle literally everything else very well. 3e even has a good Vikings book for it.
Only problem is you would have to learn how to DM GURPS, which is actually challenging.
>>46692626
Song of swords
>>46692898
Does SoS actually, I mean *actually* improve on TROS and fix the problem areas (basically, everything but dueling) of the system? I haven't really looked into it.
What does it do to fix the game?
Whats worse the Skrull or Genestealer cults?
>>46688587
Fuck off Skrull
>>46688693
Skrull on fucker
>>46688587
A genestealer skrullt.