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Archived threads in /tg/ - Traditional Games - 3529. page

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I was supposed to leave 1 unopened, 1 for re-casting, 1 for painting...

but I can't bring myself to open them.
13 posts and 2 images submitted.
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I've bought two for less than RRP on ebay, just open them already
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>>47318227
>I can't bring myself to open them

I can kinda sympathise. I couldn't bring myself to pay $90 for $6 worth of models - I'd feel like I was paying an $84 fine for being stupid.
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Were you actually retarded enough to buy into the hype and shilling? Holy shit.

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ITT: Characters and their theme songs.
16 posts and 4 images submitted.
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I'll start:
In a dystopian future at the heart of the sprawl, Henry Thomas is one of the shit-eating proletariat. His family driven to starvation and desperation by a lack of work, Henry signs onto a Corp human experimentation program, wavering away his rights.

As it turns out, the project is a proof-of-concept data set for the development and sale of biologically altered and cybernetically enhanced Private Military Contractors; to the highest bidder, of which there are many in the South African sprawl's vicinity.

After testing and modification equivalent to months of horrific torture of the body and psyche, Henry is given a new identification and a callsign: H4-NK ("Hank", as his technicians jokingly called him), or "Tempest".

Eventually sold off as a prototype, he finds himself in the care of one Dr. Plath, of Lazarus Enterprises. Henry's family is supposedly well compensated for his sacrifice, but Henry is now an owned piece of property; serve, or his family will pay.

With no other option, he follows Dr. Plath's every order. Interestingly, Dr. Plath does not seem interested in using him for traditional PMC duties; rather, Dr. Plath has some kind of a personal vendetta against the other PMCs which he intends on using H4-NK to aid in fulfilling... something about the Contractors in relation to Dr. Plath's daughter has him seeing red.

Dr. Plath receives a call. He turns to H4-NK and speaks; "It seems I have your first mission. Are you ready?"

"Anything for the cause, Doctor."

And so our adventure begins...

Song, as imagined during his sign-up and following genetic alterations:
https://www.youtube.com/watch?v=dV1v6FmB4P0
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After seeing so many horrors, wars, atrocities, and after taking countless lives (to the point where he has begun enjoying it, though he realizes how wrong that is and how evil he's become), the last immortal travels far and wide for literal ages, seeking only his own death.

https://www.youtube.com/watch?v=vSkb0kDacjs
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Any Only War campaign.

https://www.youtube.com/watch?v=5MJd0RTOW1Y

So alone

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>watching looney tunes
>this motherfucking song came on
https://www.youtube.com/watch?v=3Oe7Q8OCm5I

Holy shit, I swear this is everyone who has ever wanted to build a casting class.
14 posts and 5 images submitted.
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>>47317858
Yes, thank you for making a thread about the parody power metal you found.
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>>47317873
No problem babe, I try to keep up with the times.
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>>47317858
>Playing a caster because you want ultimate power
>Not playing a caster because you want to be the naive inexperienced student character who secretly (or not so secretly) needs the rest of the party to keep from getting killed in terrible terrible ways by the first thing with actual experience and intent to kill.

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Now, when discussing non-sapient races (centaurs, pic related, dragons, etc) one thing I haven't really seen addressed too often is nutrition and fitness. So, /tg/, how does your race stay /fit/ and what does a "good diet" consist of?
45 posts and 7 images submitted.
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Sorry, I thought "sapient" meant bipedal for some reason.
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>>47317495
Astro-oats and multi-squats.

Duh
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>>47317495
Centaurs might be omnivores or herbivores.
Dragons are carnivores.

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What's the best way to have a conversation happen between two npc's that is required without it being this awkward "dm turning different directions and talking in different voice essentially talking to himself" scenario?
17 posts and 1 images submitted.
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>>47317259
I narrate it indirectly, but it sucks.
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>>47317276
Yeah that quickly becomes "he says she says" for long conversations the pc'so might want to listen In on.
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>>47317259
Summarize it in a couple of sentences, adding the PC's impressions of what is happening and their emotional reactions whenever possible or appropriate.

>"You turn around the corner and see Ratner and Atopia in a heated argument about the Malavine Gem. Ratner is almost apoplectic as he demands that Atopia destroy the jewel to aid in the rebel army's quest for legitimacy."
>point at player 1 who is somewhat charismatic
>"He comes off a bit rough and unhinged to you."
>"Atopia coolly rebuff's Ratner's demands and tries to rationally explain to him that the gemstone's political significance is of far more importance to the Satrapy Dukedoms than the rebels' trivial concerns, and that keeping the artifact preserved in amber by forest druids is the best way to harness its power."
>point at player 2 who has some Diplomacy skill
>"You have a feeling Atopia's been playing politics behind everyone's back after that exchange."

>Academics Make Theoretical Breakthrough in Random Number Generation

https://threatpost.com/academics-make-theoretical-breakthrough-in-random-number-generation/118150/

IT'S HAPPENING
12 posts and 1 images submitted.
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>>47316840
D20 is getting shelved?
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and?
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>>47316869
If only we could be so lucky.

Alright, So i'm thinking about creating my own WW2 models for 40k.

However i'm not entirely sure how the rep at my local store will take it? Are you allowed to do that.
14 posts and 3 images submitted.
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>>47316707
Yeah
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>>47316725
I think you forgot the rest of your post.
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>>47316707
>However i'm not entirely sure how the rep at my local store will take it
Have you thought about discussing it together like two mature human beings ?

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tell me about religions in your setting, /tg/. The gods, the rituals, the political stances etc.
12 posts and 3 images submitted.
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>>47316503
The only particularly coherent group is the Church of Jesus Christ and Latter-Day Saints and their associated space empire.

The majority of the faiths in the setting are based on regional folklore and superstition.
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I run a fantasy setting with cults to gods that actually exist as characters. No, we don't care about originality at all. Hail Gygax.

>>47316873
Regional folklore and superstition such as?
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>>47316503
The not!church is giant worldwide operating organization, that actually doesn't hold much power over how rituals should be done and the gods should be worshipped. They represent the only true gods, a pantheon that in the former ages came down to earth, most of the time to fix something or save some races. Though you get a lot of freedom on how to worship god x in your tiny village, there may be a point when the local priest will contact one of the big ass centers of this not!church to investigate if you didn't got this all wrong. Because demons are fucking everywhere and you'll never know if this is just a disguise for something bad.

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Does /tg/ have any interesting house rules that try to enforce civil behavior at the table or keep the game running relatively smoothly from a more meta standpoint? I know there are usually house rules for mechanics, but what about for standards of behavior or interaction?

Here's a list of the ones I usually end to use:
1. Don't worry about making sure to use the proper dice roller or to send pictures to me when you get a critical success or whatever equivalent there is for the system. If someone is really willing to cheat at a game with no win conditions and lie about pretending to be sitting around in someone's basement pretending to be elves and dwarves, no amount of hand-holding or looking over this person's shoulder will make playing with him or her any less insufferable.
2. There is a difference between telling people what's usually optimized or unoptimized and telling them what they can and can't play. If you try to cajole someone into changing a decision just "because it has better stats", your character loses a level to the wight on your back sucking the fun out of our game. Debate mechanics all day and night, but never tell someone what they are and are not allowed to play.
3. After characters have been created, the players will pass around character sheets and look specifically at the name. If the players can not, through collaboration, figure out how to pronounce the character's name, then the party gets to rename the character. Regardless of what it is, this will be the character's name for the rest of the campaign. Nobody wants to be in a party with someone whose name has 22 syllables, 11 consonants, 13 apostrophes, and no vowels.
4. "No Phones or Any Internet Connectivity" will not be enforced, but you are expected to pay attention. The moment someone starts to put on headphones or start playing an online game, he or she can turn in his or her character sheet and go home since he or she clearly isn't interested in what's going on at the table.
15 posts and 5 images submitted.
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I can't say I do, because no one I play with is socially retarded enough to cause any issues. We've had the occasional salt at the table over a ruling, but nothing disruptive came of it.
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>>47315767
>Does /tg/ have any interesting house rules that try to enforce civil behavior
What kind of shitty groups do you play with? Civil behavior shouldn't be enforced.

>List of rules
Aaaand I'm guessing you play D&D. There's a meme about not playing it, and I'm sure it would help you with your problems.
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>>47315767
>house rules for civil behaviou

Nope, because I generally try to only play with people I know are decent.

There are not enough orks in the galaxy,
we must make a new klan

Deff rolla engaged, roll for Klan or Freeboota (d10)
43 posts and 6 images submitted.
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KLAN.

ZOG FREEBOOTAZ!
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Rolled 3 (1d10)

>>47315697
>>
KLAN CULLA IZ PURPLE!

WE IZ SNEAKY GITZ!

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My group is looking to start a game with a clear premise: the characters would begin as simple peasant scrubs with no skills and no significance, but through many years of adventure and hardship they would grow and advance into heroes and finally something a bit more than a regular mortal. Basically the longest possible character arc.

You'd think that sort of a thing would be pretty common, right? Well, apparently not. Most things seem to be fairly gritty and low-concept with characters starting out as easily-killed peasants and ending with relatively low-level heroes that're still pretty easily killed. It's like they're all trying to subvert some trope that never really existed in the first place.

The only system any of us know that allows it is the various editions of D&D. Everybody hates D&D, and none of us can decide which edition we hate the least - everything from 2nd to 5th edition, along with a couple retroclones, is brought up and shot down. So now we don't have a system at all.

Are there really no other systems that would do this sort of a thing properly?
31 posts and 2 images submitted.
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>>47315379

Gurps?
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>>47315379
>My group is looking to start a game with a clear premise: the characters would begin as simple peasant scrubs with no skills and no significance, but through many years of adventure and hardship they would grow and advance into heroes and finally something a bit more than a regular mortal. Basically the longest possible character arc.

Please come back when your campaign dissolves after three sessions so i could tell you "I told you so".
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>>47315379
Runequest, Burning Wheel

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Alright, Been playing Dawn of War 2 with a friend and we've been using the lascannon as an anit everything as its just so god damn OP.

Recently, We started building an army of imperial guard.

How useful is lascannon tanks and heavy weapon tanks as anit inf weapons?
28 posts and 6 images submitted.
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>>47315360
I can't say much for that, but as for lascannons.

What the fuck happen to this gem?
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>>47315381
Well, Image doesn't upload but the storm tank with the rotatory lascannons.
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>>47315360
Lascannons are overkill. Autocannons will do the job just as well for less points.

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Can the "player character(s) discover they are clone(s) of the BBEG" plot twist be done well?
17 posts and 1 images submitted.
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>>47314193
well, the nurture versus nature argument exists. It would end up being cheesy, but it helps if you make it the paladin or cleric due to the diametric opposition in alignments.
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>>47314228
and unless you have a divyath fyr deal going on, its unlikely that there is a gender difference. On top of that, if you use multiple pcs as clones, they would have noticed the similarities.
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>>47314193

If that's the BBEG I think my character would have noticed, being a human male and all.

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So,
I was looking at doing a "modern people fall into fantasy world" campaign for my Rpg group. I've gotten some plot points diagramed and a framework for the story, but I haven't decided on the system to use. (Pic one of the inspirations for the story, but I was going to have the gate/transfers be much less stable, to start with.)

I want something that can switch between modern times/equipment/abilities and fantasy without too much issue. (It will be heavier in the fantasy, but I'll have several modern technologies present)
However, my group usually plays Pathfinder for our fantasy campaigns, so I don't have much experience with more "universal" systems. I've played 1-shots of d20modern and Fate, but no experience in depth with them or how they deal with the different eras.

What are some systems I should look at in depth?
Fate? D20 modern? Savage worlds? Something else?
11 posts and 2 images submitted.
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>>47312326
GURPS. Build your characters with Dungeon Fantasy, then play Seals in Vietnam. Or just a generic TL 8 world.
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>>47312326
Tribe 8 is based on the real world-falling-into-postapoca-fantasy, so that maybe works? It uses the Shilouette system.
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>>47313329
Or just steal from Technomancer.

What kind of things do you wish your GM's did?
36 posts and 2 images submitted.
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Exist.
Forever GMing sucks after a while.
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>>47311669
More magical realm
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>>47311669
Better quality-control of the players he lets into his game.

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