[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Archived threads in /tg/ - Traditional Games - 3180. page

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

File: 1453210966248.png (2MB, 2093x677px) Image search: [Google]
1453210966248.png
2MB, 2093x677px
What are some good sounding villain names that actually aren't that impressive if you know the definition?

Pic related: The fearsome IRON MONGER. Which basically means he sells iron.

>Monger
>Dealer or trader
20 posts and 2 images submitted.
>>
>>48209961
Basically I'm working on a sideline superhero game for when the GM isn't available to run a game (Players want to run weekly, but GM is a paramedic), so I'm working on something non-intensive and entertaining rather than a deep and connected campaign, and I thought it'd be funny to have a group of poser villains who do shit like call themselves things that sound threatening, but aren't and act like Challenge of the Superfriends-style throwbacks.
>>
>>48209961
>Ironmonger is a villain

I could see that. "Here's the deal, you give me all your stuff, and I'll give you some iron, applied to your face."
>>
>>48209961
The Professor

It's just a title but it look like a bad guy could use it as a name

File: hbvaq.jpg (7MB, 4279x3559px) Image search: [Google]
hbvaq.jpg
7MB, 4279x3559px
Half-Boiled Vaguely-Anime Quest!

The setting of this quest is in a vaguely-animeish universe with elements of either sci-fi or fantasy, depending on your choices in character creation.

Of course, the two will merge eventually, but for the time being, we'll stick with one.

CHARACTER SELECT:

>A. You're a strong fighter, living out in the woods on you're own, you're young and inexperienced, but start out relatively strong; fantasy start

>B. You're a fledgling mage, but your little academy in the boonies just burned down, you start out relatively weak, but with a decent amount of money and utility; fantasy start

>C. You're a recently-orphaned starship brat, with some money in your pocket, and a robot by your side, you're ready to strike out in the galaxy on your own, you start weak and with few options; sci-fi start

>D. You're a former military cadet, disgraced from your academy, you have to wander the stars on your own in an outdated troopship you "appropriated"; easier sci-fi start
29 posts and 2 images submitted.
>>
>>48209662
>B. You're a fledgling mage, but your little academy in the boonies just burned down, you start out relatively weak, but with a decent amount of money and utility; fantasy start

Our primary objective: blackjack and hookers
>>
>>48209662
I'll update 15 minutes after the OP, if I have at least three votes. Don't know why muh code didn't show up in the OP, maybe I'm just retarded.
>>
Maybe the middle of the day wasn't the best time to start the quest.

File: Mortal_Kombat_Logo.svg.png (84KB, 1017x1024px) Image search: [Google]
Mortal_Kombat_Logo.svg.png
84KB, 1017x1024px
20 posts and 8 images submitted.
>>
File: 1462167795636.jpg (308KB, 1280x1300px) Image search: [Google]
1462167795636.jpg
308KB, 1280x1300px
Some people seem to think so. You've got several games' worth of lore to work with, and they all talk about parallel dimensions/realms, pantheons of gods, and interdimensional tournaments to preserve the borders between those realms. It's still inherently campy as shit in the grand scheme of things, but there's probably a few things you could take from it.

Hell, there was a moderately successful quest run here on /tg/ that dives deep into the lore and tries to tie a bunch of things together.

Have some casual Mileena.

I'm a Street Fighter and King of Fighters guy myself.
>>
>>48209397
Yes
It's pretty much a kitchen sink setting with something for everyone
Cyborgs,Ninja,Gods,American Special Forces and Monster Men from other dimensions all beating the shit out of each other
It's campy and basically a combination of all the things the creators thought was cool at the time but there is a reason the franchise is still going
Just check out the story mode for Mortal Kombat (2011) and Mortal Kombat X to see what a MK campaign would look like
>>
>>48210100
>Just check out the story mode for Mortal Kombat (2011) and Mortal Kombat X to see what a MK campaign would look like
Ehhhh. I'm not sure I would hold those up as paragons of MK story. There's a reason Raiden is now known as the Blundergod.

File: cavemen-hunting.jpg (82KB, 520x462px) Image search: [Google]
cavemen-hunting.jpg
82KB, 520x462px
>Some Neanderthals buried their dead. Other Neanderthals ate them.

https://www.washingtonpost.com/news/speaking-of-science/wp/2016/07/08/grisly-evidence-of-neanderthal-cannibalism-uncovered-in-a-belgian-cave/

Can Dungeons and Dragons help us make sens of this?
16 posts and 5 images submitted.
>>
File: asdf.jpg (149KB, 665x365px) Image search: [Google]
asdf.jpg
149KB, 665x365px
It makes perfect sense.

>It's worth noting that practicing cannibalism might make these Neanderthals more like humans, not less. Fossils found at the Klasies River Caves in South Africa suggest that Homo sapiens ate their own kind as early as 120,000 years ago. There are still incidents of cannibalism today.
>>
>>48208779
[neanderthal predation theory intensifies]
Stop thinking of neanderthals as our benevolent cave brothers and start thinking of them as wolves with knives. 95% of the neanderthal diet was meat. The Skhul/Qafzeh proto-humans who first encountered them were seen as meat. Humans eventually fought back and won with the invention of the bow (and the spear thrower).
Make dealings, neanderthal anthropomorphists.
>>
>>48208779

How else are you suppose to grok somebody?

File: TauWaterCasteAmbassador.jpg (25KB, 451x640px) Image search: [Google]
TauWaterCasteAmbassador.jpg
25KB, 451x640px
Honored Eldar, We come with pleasing news. You greatest enemy is no more! Using the martial prowess and cooperation only found in those who fully serve the Greater Good, we have killed the warlord known as Slaanesh! Join us and serve the Greater Good, and you will never have to live in fear of such warlords again!
17 posts and 7 images submitted.
>>
I don't think that the Tau even know what a Slaanesh is.
>>
>>48208663
That was a great story. It was in White Dwarf, back when it was good, wasn't it?
>>
File: the_day_the_Tau_killed_Slaanesh.jpg (2MB, 2525x1258px) Image search: [Google]
the_day_the_Tau_killed_Slaanesh.jpg
2MB, 2525x1258px
>>48208760

File: doggo.jpg (111KB, 564x565px) Image search: [Google]
doggo.jpg
111KB, 564x565px
I wana get my O P E R A T O R
on
13 posts and 3 images submitted.
>>
GURPS
>>
>>48208371
Phoenix Command for anything from WW2 to the 90's, GURPS for literally anything operator. Ops and Tactics for a more streamlined operating experience. Twilight 2000 for operating inna SHTF scenario.
>>
>>48208371
GURPS literally has a splat or two dedicated to nothing but operators operating in operational operations.

File: DnD_StarterBox.png (159KB, 300x300px) Image search: [Google]
DnD_StarterBox.png
159KB, 300x300px
Hi guys, I'm pretty new to D&D, and I bought the starter set to play with some friends.

>What are your recomendations as a DM?
>How can I make everyones first experience be fun?
>After finishing the mine of Phandelver, what expansion should we play next?

Also please share your first experiences playing D&D.
13 posts and 3 images submitted.
>>
>>48207884
>What are your recomendations as a DM?
Return the starter set and get something better.
>How can I make everyones first experience be fun?
You can't.
>After finishing the mine of Phandelver, what expansion should we play next?
See answer 1.

>Also please share your first experiences playing D&D.
Okay.

>be playing D&D board game with friends
>figure I'd do some research into D&D
>find core set
>read through it
>put group together
>stumble awkwardly through first few sessions
>friend takes over GMing
>makes game fun even though the rules constantly work against him
>half of group becomes irrelevant because of class choice
>group seems to fall apart
>switch to 4e
>everyone happy
>>
>>48208419
Shut up, you troll.

>>48207884
Just do your best the first couple of times and don't get discouraged. Don't let the rules get in the way of fun. Make things up on the spot, use your imagination. Remember, it's a game of play-pretend, not a mathematics textbook.

Don't self-insert yourself as an NPC.
Don't make your NPCs more powerful or interesting than the PCs.

Check out some of the links in the attached PDF, they can help your game by showing examples.

Have fun.
>>
>>48209541
Just because you disagree with me doesn't mean I'm trolling.
I would gladly give the same answers under an oath of truth. Actually, I would give the same answers in a Zone of Truth, to be exact.

File: 88.jpg (142KB, 600x825px) Image search: [Google]
88.jpg
142KB, 600x825px
Why the fuck is Magic starting to take design cues from a dying, inferior game for children?

Pic all too relate.
22 posts and 6 images submitted.
>>
File: 1062187.jpg (271KB, 323x450px) Image search: [Google]
1062187.jpg
271KB, 323x450px
>>48207554
But... dat full art silver dialga.
>>
Which design cues are those?
>>
>>48207814
Two part cards. The new 'meld'

File: Zombie-1.jpg (322KB, 1890x1080px) Image search: [Google]
Zombie-1.jpg
322KB, 1890x1080px
So I posted this in the 5eg but i wanted to ask here as well. How would you make a "zombie apocalypse" in D&D 5e? I've run 3.5 before but I have played a bit of 5e and a friend owns the books. I want to spring these zombies as a surprise on the players. I was thinking of having them be slow-moving and if you get bit by one, you are doomed, and will eventually become one. The only way to stop these zombies from animating over and over is to burn their corpses. That said having a single hit be lethal would nerf melee characters so I am looking for a good middle ground; something that would make players want to stay the fuck out of melee but also be able to fight them in melee if necessary. Any ideas? Maybe grappling for a round before they bite? I want the disease to be very hard to stop and if a PC gets it they have like a 1 in 4 chance of surviving so getting bitten is a huge uh oh moment. Also I really want to ambush them with this, I want it to be a standard "lol goblins" adventure that leads to them discovering "oh shit this could be really bad" when they start finding out why the goblins are leaving their caves to raid.
24 posts and 1 images submitted.
>>
>>48207138
>disease
Zombie bite means con save or disease, DC 13 or so. If you get zombie disease, you have 24 hours to lesser restoration it or you become a zombie. If you want to be a huge dick, make it a curse. If they brought a cleric, they deserve to live.

>Let's play a game about heroic fantasy violence!
>Make a melee PC, put effort into backstory and roleplaying
>Surprise! I modded a common enemy type to be invincible and totally fuck you over on a single melee hit!
No.
>>
>>48207138
You should probably warn your players that in your game undead are extremely dangerous, otherwise they will be really mad when you fuck them over with your super-zombies. People come into a game with certain assumptions based on their experience; you should not totally flip those assumptions without discussing it with them first.

D&D is a heroic fantasy game where zombies are pretty weak. If you want a grim, lethal zombie apocalypze game, discuss it with your players beforehand.
>>
>>48207138
Demonstrate what happens when you get bit on an NPC.

File: scary_trees_4b.jpg (59KB, 468x418px) Image search: [Google]
scary_trees_4b.jpg
59KB, 468x418px
Have any of you ever really stopped to look at a tree and noticed just how alien and bizarre they can be?
19 posts and 5 images submitted.
>>
>>48206439
They're fucking trees, they are neither alien nor bizarre.
>>
>>48206648
M8, some people are afraid of spiders. SPIDERS. Come on, OP is just a pussy or maybe a person with a phobia.
>>
Do you want a thread about horror games involving trees?

File: image.jpg (17KB, 499x498px) Image search: [Google]
image.jpg
17KB, 499x498px
Crazy cosplay time


I want to turn this into a chainsword.

Idea is to dissect the motorized parts for measurements and see how far I can push for a long (mostly wood or plastic) case to run the length of the blade, and still have a rotating chain that makes a sound like it should.
12 posts and 3 images submitted.
>>
>>48206235
My suggestion just buy a hedge trimmer as that's gonna be a lot fucking easier.
>>
>>48206235
Can you even bring such a thing around?
>>
File: 41Tx7uzw+vL.jpg (18KB, 500x355px) Image search: [Google]
41Tx7uzw+vL.jpg
18KB, 500x355px
>>48206235
Alternative:
Get a toy chainsaw.
Mod that.

bought one of these along with a not-nerf double-barrel shotgun for reasons that should be immediately apparent. Noise is actually pretty good without being insanely loud.

File: 1435457243365.png (745KB, 800x1000px) Image search: [Google]
1435457243365.png
745KB, 800x1000px
Up to what point a character can be wacky without being "lolsorandumb"?
17 posts and 3 images submitted.
>>
>>48205956
Depends on the game you are playing.
If it's a Beer and Pretzels D&D game that's 90% Dungeon Diving and Combat whacky is far more admissible then in a serious, role-playing and intrigue intensive Vampire game.

In general, i would say that whacky is not "lol random" as long as it's internally consistent, does not inhibit the flow of the game and doesn't annoy the other players and the GM.
>>
>>48205956
A lolsorandumb character just does things without any real rhyme or reason to it. A wacky or crazy character has consistent internal logic, no matter how warped that logic may be from a normal perspective.
>>
>>48206163
To add to this, as long as being wacky doesn't disrupt or derail the game pointlessly, then there shouldn't be any problem. If you're the rogue that just randomly picks the pockets of people so you can throw the coins at the moon in an attempt to appease a never before mentioned goddess, you're probably doing it wrong.

File: IMG-20160708-WA0025.jpg (13KB, 221x246px) Image search: [Google]
IMG-20160708-WA0025.jpg
13KB, 221x246px
How do I deal with a powerplayer at my table as a DM? What's your way to deal with these kind of guys?
22 posts and 4 images submitted.
>>
>>48205502
A firm no followed by a friendly chat. Explain you're looking for a more relaxed game environment and don't want to make everyone optimize everything to stay on an even footing.

That or spray with a squirt bottle every time they start thumbing through splatbooks
>>
>>48205502
As long as they're not ruining the fun of others I'll let them do their thing. If they are interfering with the others' fun I'll talk to them. If that doesn't work I'll subtly change my encounters so that they counter the powerplayers but not the normal players or just straight up kick them if I deem that it's not worth trying to fit them into the group.
>>
File: 1464368556602.jpg (117KB, 600x974px) Image search: [Google]
1464368556602.jpg
117KB, 600x974px
>>48205502
Making combat encounters counter them to give them a challenge will result in them whining about it being too hard.
Talking with them about it might lead to them laying off their habit, or at least working towards doing so, or them getting angry since they can't see what they're doing wrong and blame you for not catering to their needs.
Throwing them out will remove all your problems but may or may not lead to you finding a "That DM" thread later on an online anime imageboard with a story that you recognise elements of. No matter what you do, you may find such a thread later actually.

File: FAE-Bookcover.jpg (267KB, 900x1350px) Image search: [Google]
FAE-Bookcover.jpg
267KB, 900x1350px
Can "approaches" from Fate Accelerated ever be salvaged, or are they rubbish compared to traditional skills from Fate Core and "modes" from the Fate System Toolkit and Atomic Robo?
To me, it seems that Fate Accelerated's approaches strongly encourage narrow-mindedly using your best approach for everything. This is easiest if that approach is Clever, because the book defines Clever in such a vague and all-encompassing way that it could apply to virtually anything with minimal effort. Every character might as well be an Ozymandias ripoff who performs all actions "Cleverly."
This is further aggravated by how easy it is to raise an approach to +5 with significant milestones.

Even Ryan Macklin, one of Fate Core's main writers (he never touched Fate Accelerated though), thinks poorly of approach-like subsystems:
http://ryanmacklin.com/2011/06/issues-use-whenever-stats/
>I’m a damned creative player, so if you’re giving me stats based on how I’m accomplishing something, I’ll find a way to always use my highest die.
>Give me a situation and a generic approach, and I’ll make them fit. Which really means I have these three stats:
>d10 Be a successful-but-one-note character
>d8 Show a but more color to your character, at a penalty
>d6 Like I’m going to use this stat
>Oh, and if you’re not able to be on the fly creative, you have:
>d10 Yay I know how to use this at this moment
>d8 Well, at least I figured this one out
>d6 I’m being punished for not figuring out how to work the other two in
12 posts and 1 images submitted.
>>
>>48204805
In my opinion, approaches are shit. Useless, minddumbing, counterroleplaying shit.
>>
>>48204805
Jadepunk actually had a good way to deal with approaches: they named the approaches after D&D-esque "classes" and they work more like broad skill categories instead FAE's standard approaches. They're much more clearly defined, and none of them are as vaguely universal as fucking Clever.

Other alternatives (mix and match at your discretion):
1) simply accepting that being creative enough to always use your highest approach was kind of intentional (which, I gotta admit, IS bullshit).

2) Use approach-based difficulties, making tasks harder or easier depending on the approach

3) remembering that doing things in a certain way has fucking consequences.

4) enforcing the idea that not every approach can do everything, even fucking Clever.

5) Getting rid of approaches completely and using aspects-as-skills.
>>
>>48205053
There is also the option of making rolls depend on two approaches at once, only one of which is picked by the player.

File: i_drink_blood_by_rrainman.jpg (42KB, 360x360px) Image search: [Google]
i_drink_blood_by_rrainman.jpg
42KB, 360x360px
How much blood would you drink to get into character?
35 posts and 6 images submitted.
>>
Silly anon, the proper question is "how much blood HAVE you drunk".

Also that pic looks fake as fuck.
>>
>>48204706
Depends on the setting.
>>
>>48204706
All the blood.

Pages: [First page] [Previous page] [3170] [3171] [3172] [3173] [3174] [3175] [3176] [3177] [3178] [3179] [3180] [3181] [3182] [3183] [3184] [3185] [3186] [3187] [3188] [3189] [3190] [Next page] [Last page]

[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.