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Archived threads in /tg/ - Traditional Games - 3188. page

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I've been making a Character Sheet for a custom D&D campaign.

What do you think about it?
17 posts and 5 images submitted.
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It's still a work in progress.

I'm considering the Layout for magic and equipment. I want to make it a 2 page thing if possible.
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>>48189562
Looks awful.
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>>48189656
Care to explain?

I'm doing my best with Openoffice.

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We just finished our penultimate session of DnD with my group. We spent the whole session fighting a boss that could bend reality, and was implied to know about the 4th wall.

A couple of sessions before, our DM asked us to email us a exact copy of our character sheets (he would later use the copies we sent him to print them off for us). We thought nothing of it, and went on.

The fight was amazing, and it turned into some of the best RPing I've seen. I won't waste your guy's time with details, but finally the boss went 'Final Form' mode. I was next in initiative, and went for an attack. I missed, and the DM claimed the boss basically reached into me, and pulled out a white ball. At that point, he took my character sheet and torn the item in two. The boss at the same time, torn the ball of light in two. The DM then said I was unable to move, or fight back, and I was basically a vegetable. Throughout this part of the fight, which took an hour, this basically ended up happening to every member. We all got pretty miffed and was pulling "What the hell, DM?" shit out.

We ended up being able to communicate with one another, and we actually forced ourselves back into existence. The DM handed us the sheets he copied off and we ended up beating the boss, long story short.

I run a seperate group, and would like to eventually do something like this, but I'm afraid the 'ripping' of the character sheets will cause people to rage. What do you think, /tg/?

Also, awesome boss fights you've had with your group thread
24 posts and 1 images submitted.
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>>48189069
It will absolutely cause rage if your players don't trust you perfectly. Sounds like you guys really trusted him and it almost did anyway. This sounds really cool but it's almost always a bad idea to try shit like this.
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>>48189169
This.
Don't pull it if any of your players have ever had anger management problems.
>>
>At that point, he took my character sheet and torn the item in two.

Jesus Christ. I would have beaten the shit out of my DM.

I don't even know what it is, but there's something about that super smug fucking look on his face that I could imagine him making when he ripped up my sheet that makes me want to beat the living shit out of him.

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It's the dead of night. Let's talk about Ravenloft.

I've always wanted to run this setting but I have some questions that I hope you can help me with.

1. Best edition of D&D to play it with? Is there a better system to use in general?

2. Might just be me but the elves, dwarves, etc seem shoehorned in due to the setting being a D&D product. Am I mistaken?

3. Anyone have tips for running it, playing it, and evoking the proper spirit of the game?

And of course general discussion is welcome.
16 posts and 2 images submitted.
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>>48188779
1. Whatever edition you prefer. Just take the fluff of the 2e and or 3e or 5e and apply to fave edition.

2. The setting is by and large human centric (with some exceptions) and it can sometimes feel ill-fitting for a demihuman to show up since the whole scare factor stems from non human monsters running around but the mists just swallowing up random adventurers from across the d&d multiverse and spitting them up in the demi plane of dread for a weekend in hell has been a thing since well before Ravenloft was an actual setting. Just give demi-humans extra shit for being weird, intensity varying depending on which domain they end up in and how they handle themselves.

3. Be descriptive and atmospheric. It is supposed to be horror (ish) although d&d is just not built for it imo.

A lot of the 2e modules are railroady though.
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>>48188779
>dead of night
It's 7:30 in the morning.

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Now, hear me out, but why is it that people say that X-Wing is comparable to games like 40k, infinity or Warmachine? X-Wing is nothing like any of those games, and is more like heroclix than a true wargame. Theres no core rulebook, no movement aside from templates, lacking in the hobbying aspect, and other huge differences. All im saying is, is that X-Wing is more like a Boardgame than a truetable top game
21 posts and 4 images submitted.
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>>48188111
>Theres no core rulebook
Yes there is. It's just not very big.

>no movement aside from templates
It only counts as movement if you use a tape measure?

>lacking in the hobbying aspect
Painting isn't required, but plenty of people still do it. Pic related.
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>>48188111
It's comparable in the same way GURPS, WoD and D&D are comparable, or YGO MTG and Hearthstone, to an outsider they are essentially identical, to an inside they have nothing in common.
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>>48188111
It's a wargame because it has listbuilding, multiple unique factions, and is about war.

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Ok /tg/, I've got a question about naming things/groups/beings in games you run.

What is better/worse:

>Naming things titles or such:
>The Risen
>The Whisperer

Or

>Made up fantasy alternative names:
>The Ilyrians
>Marrok (also called the whisperer)

The titles thing can sound kind of dumb if you do it too much, but it does generate a good image of who or what that thing/group/being is.

The fantasy names seem more "real" in setting but also don't convey any sense of what the thing is.

What does /tg/ think, is one superior or is a mix good?
19 posts and 7 images submitted.
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>>48187819
giving thing titles like "the risen" isn't too bad you just have to watch for the pitfall of calling things something too common in fantasy or your players are liable to connect the two when you don't want them to. on the other hand naming a religion Illy'flkahdkean causes another problem of no one caring enough to learn how to pronounce the name and giving it a stupid nickname.
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Both work to a degree, but I think titles work better when your saying things out loud. Names based in pretend languages or whatever might make sense, but tend to sound kind of awkward when you aren't just reading them. I might be biased since I live in a place where locations are mostly combinations of things like mount, forest, lake, park, or similar words like that

I usually reserve fantasy naming convention for character/family names and just assume locations have a convenient name in your own language
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>>48187819
at laest have the decency of removing more than just one "L" from Illyrians

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>Lists
>Bantz
>''''''''''proxy'''''''''' cards

2-0-1 in my last weekly at the shop

>buying a set of autographed Antiquities Mishra's Factory, one of each season so I can swap them out as the RL season dictates.

>1-1-1 Lands
One of the other shop guys later told Lands guy to 'always draw g1 out to like 45 minutes so you guarantee a 1-0 win against D&T'

>2-0 Miracles
Miraczzzzzzz

>2-0 Eldrazi
Turns out Squid Stompy can't beat Worship
Creature (26)
1x Brimaz, King of Oreskos
1x Eldrazi Displacer
1x Fiend Hunter
4x Flickerwisp
1x Mangara of Corondor
1x Mirran Crusader
4x Mother of Runes
3x Phyrexian Revoker
2x Serra Avenger
4x Stoneforge Mystic
4x Thalia, Guardian of Thraben

Land (23)
2x Cavern of Souls
1x Flagstones of Trokair
3x Karakas
1x Mishra's Factory
1x Plains (Unglued, tilt land)
7x Plains (Unhinged)
4x Rishadan Port
4x Wasteland

Artifact (7)
4x AEther Vial
1x Batterskull
1x Sword of Fire and Ice
1x Umezawa's Jitte

Instant (4)
4x Swords to Plowshares

Sideboard
2x Aegis of the Gods
2x Containment Priest
2x Ethersworn Canonist
2x Island Sanctuary
1x Mirran Crusader
2x Rest in Peace
2x Spirit of the Labyrinth
2x Worship
40 posts and 4 images submitted.
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Critique my Shortcake list

1 Great Furnace
3 Bloodstained Mire
2 Plateau
2 Wooded Foothills
3 City of Traitors
4 Ancient Tomb
4 Mountain
1 Jaya Ballard, Task Mage
1 Magus of the Moon
1 Phyrexian Revoker
1 Simian Spirit Guide
3 Goblin Welder
4 Imperial Recruiter
4 Painter's Servant
1 Engineered Explosives
2 Ensnaring Bridge
4 Lotus Petal
3 Sensei's Divining Top
4 Grindstone
4 Blood Moon
2 Enlightened Tutor
2 Red Elemental Blast
4 Pyroblast
SB: 1 Enlightened Tutor
SB: 1 Ensnaring Bridge
SB: 1 Rest in Peace
SB: 1 Manic Vandal
SB: 1 Trinisphere
SB: 1 Thorn of Amethyst
SB: 1 Sphere of Law
SB: 1 Tormod's Crypt
SB: 1 Ethersworn Canonist
SB: 2 Ajani Vengeant
SB: 2 Pyrokinesis
SB: 2 Sudden Shock
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Played legacy first time couple of days ago at casual event at my LGS. Played with friends manaless dredge, fun as hell, went 2-2. And its pretty cheap, under 150€ for whole thing, even less as I have some pieces of it alredy. Gonna sell some of standard crap i've got and order it up.

How bad person am I for playing it? It seems that most people think I should just kill myself, pretty much same as when I go play modern with my 8rack. Also, what good utility should I fill SB with? Mindbreak Trap seems good against storm-based decks and maybe Iona as a reanimation target to hose elves and such?

Pic related, my feeling when playing first game
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Anyone wanna share their experiences with Villa Zheng proxies? I've read a few people claim they've been deckchecked at Comp REL and didn't get caught.

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Is it possible at all to run a non-shitty, non-overpowered, non-homebrew vampire pc in 3.5? Or are my hopes in vain?
32 posts and 2 images submitted.
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The 3.5 vampire template is decidedly overpowered (as are most/all undead), so only if you cripple yourself.
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>>48185752
Honestly the only "op" thing about it is the potential cheese from create spawn and the fast healing. I don't get how it's worth +8.
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>>48185811
>Honestly the only "op" thing about it is the potential cheese from create spawn
It's not even unintentional.
The text itself says "a master vampire can control a number of lesser vampires in this fashion", giving tacit approval of this battle strategy.
A vampire is a continuously growing aggregate of NPCs bowing to one will.

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Is your girlfriend as into tabletop as you are?
How do you manage that?
44 posts and 8 images submitted.
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>TFW you met her on /d/.
>TFW she was smart, funny, into games, and shared your fetishes.
>TFW even though you didn't ever really call yourselves that, you were getting pretty close and it was only a matter of time.
>TFW you fucked it up and she'll never speak to you again.

Nope, OP, my girlfriend isn't as into tabletop as I am... because she doesn't exist anymore.
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>>48186239
>she doesn't exist anymore
RIP
>>
>Girlfriend

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Tell me about your anime/Japanese-inspired games, /tg/. How did they go? Did you like them? Have you ever run one? Thoughts on how a good one could be done?
37 posts and 10 images submitted.
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>be me
>tell everyone i'm relenting on my dislike of anime, that I'd found some inspirational material, and they should make up characters for a game
>game day comes
>campaign world is set in Earth, which is one of three intersecting worlds, the other two being Hell and Beastworld
>everyone excited
dareyouentermymagicalrealm.jpg
>tentacles, tentacles everywhere
>shouting occurs
>everyone leaves
>shitpost on 4chan
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>>48183460

What's funny is that Urotsukidoji has a pretty interesting setting for a CoC, WoD or Nemesis game.

>beastworld ain't exactly "good", but Shikima is filled with monsters driven by the most bestial and violent of motives that they look good by comparison only
>half-beast, humans-with-shikima-penis-powers and mundane human PCs all viable
>End Times Prophesy that is like Gehenna mixed with the Left Behind novel's Tribulation, but with a tentacle-dicked Godzilla/tarrasque as the Anti-christ/Cain's personal bodyguard
>series explored the post-apocalyptic future AFTER the equivalent of Gehenna, so you can have the "end of the world" be a mid point in the campaign and have lots of material for the second half of the campaign

The series is even more "ecchi" than "hentaI" by modern standards, so you could easily pare back the magical realm elements and make it a straight forward urban/post-apocalyptic fantasy game without changing too much.
>>
>>48183460
>tentacles cause everyone to spaz out
is this some sort of joke I'm not getting?

>you need a license from the Crown to adventure in this kingdom
60 posts and 9 images submitted.
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>>48193516
Aye, but we're brigands, lad. Fuck th' royals.
>>
>>48193516
No I don't.
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>>48193516

That's indeed how it works in the setting, yes.

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Gorkamorka General!
Gork>Mork
Post ur mobz
Post ur spanner'z latust creatun!
38 posts and 13 images submitted.
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>>48181168
>>
Postin' info from uvver threadz.

If you don't have dice you can hunt ebay or you can use a D6

Sustained Fire Die: Use a D3 except a 6 is a misfire
(1-2) = 1, (3-4) = 2, (5) = 3, (6) = Jam

Artillery Die (For Stikkbombz) use a D6 where a 6 is a misfire and 1-5 are inches scatter.
>>
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More links and house rules are at:
gorkamorka.co.uk

So, everywun, what do you think that squig, more specifically, a eatin' squig, tastes like? I like to imagine it as a fine prime rib cut, cooked to perfection with a nice mushroom gravy.

Been running this for my group for a while now, enjoying it very much.

Anyone else a fAGE player?

>Core Rulebook
https://www.sendspace.com/file/fp6lfk
37 posts and 10 images submitted.
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>>48180792
I've seen it around, but never read anything on/about it. What can you tell me about the AGE system? The setting looks a little Sword & Sandals from the artwork, is that true? I'm potentially intrigued
>>
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>>48181785

The AGE system is 3d6 vs Target Number.
Doubles get you a 'stunt' that allows you to have expanded combat/magic options based on one of your pre-designated dice (called 'Stunt Die').

I don't know much Swords & Sandals, but this is more or less as 'Generic Fantasy' as it gets, one of the flaws is that the core book doesn't have shit in the way of monsters, but the Bestiary just dropped so there's plenty of potential fluff there.

There are 3 classes, with a 4th hinted at but not out yet.

Mage, Fighter, and Rogue

Each one dictates what you get, and Mages obviously have double the paperwork because they have to juggle MP and the magic system (which is as above roll to cast, pass or fail).

The rest of the system is pretty open, with sub-skills that you can use to boost rolls by 2, taken on level ups / chargen / when the class allows them.
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Are there problems because of HP bloat?

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Why are spears such shit weapons /tg/? They are slower than swords they don't have the reach of a bow, you can't fo shit with them in close combat. They are literally the worst weapon I can think of.

In this thread lets try and figure out a way to fix spears.
118 posts and 23 images submitted.
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>>48192417

You have to name the system you're talking about, dummy.
>>
>>48192417
And don't get me started on halberds, even slower, heavier weapons that are just as easily avoided! What a load of shit.
>>
>>48192417
Spears are already easy to produce, simple to learn, and have better range than swords. Stack a bunch of mostly untrained peasantry together, tell 'em to point the pointy ends forward, and you've got a passable army. Even if you give them shitty wooden shields instead of real ones, you have a pretty badass shieldwall.

Bows, meanwhile, require training and need a lot of upper body strength to use properly. Swords do as well, not to mention they need to be maintained and forged, and have less range than a spear.

They're more economically viable.

Now, the thing is, spears aren't shit for close combat. They're also huge-ass quarterstaves if you're good enough. A smaller weapon would definitely be better, but here's the thing- you can learn to use both. Use your spear and shield with your wall, wait until the enemy's charge is done with, then use your sword at close range.

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I've heard it argued that cyberpunk is a dead, or at least dying, genre due to the world "catching up". We are too close to it, and we are basically living in a lowkey/pre-cyberpunk world.

My question is, what comes next? Is cyberpunk going to evolve into something that fills a similar role, and if so, what would it look like? Or will the genre completely become something of the past?

>pic unrelated
27 posts and 5 images submitted.
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Post-cyberpunk of the Ghost in the Shell and Eclipse Phase bent.
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>>48180482
Literally the next step is a setting where scientists learn how to extract the human soul and create AI's from them.
>>
Nothing.

The more advanced the world gets, the less room for adventure there is. Our descendants will live in a post-scarcity utopia without war or pain, a world of endless boredom. They will envy us for living in a time of suffering and conflict.

...I mean, I say OUR descendants; it's not like anyone here is having kids, but you know what I mean.

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How would you design a race of perfect soldiers
/tg/
117 posts and 18 images submitted.
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>>48191880
When they turn five, put them in a steel box with only one way of access on the ceiling (for food), and put a dog in the box too.

The child will then have to avoid the dog for their entire life, fight over the food that drops down, etc. etc.

Repeat this process with two thousand other children. Most will die, but the few that survive will be incredibly formidable. Wipe their memories, reprogram their brains, and you have yourself a loyal, perfect killing machine
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>>48191919
Dr Urist McUrist your experiments are unethical and I must insist you desist at once.
>>
>>48191880
I'd make a bunch of guys who love being treated like shit and forced to cohabit with other sweaty men in close quarters with bad food and nothing to do.

So basically retarded masochistic faggots.

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