[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Archived threads in /tg/ - Traditional Games - 3172. page

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

File: New Flake Sheet Part 1.jpg (6MB, 1801x5825px) Image search: [Google]
New Flake Sheet Part 1.jpg
6MB, 1801x5825px
Welcome to the MTG flake/lore thread!

Previously: Spider mom got rekt, people started posting their templates for the sheet then nothing else of merit happened as the rest of the thread turned into an arguement.

Previous thread: >>48214291


Writefagging last time:
Cathar manages to make Spider Mom seem sympathetic >>48221040


REMINDER:

If you want ANYTHING to go in the repo, just summon me. Otherwise I will only put writefagging and sheets in the repo.

Also, I added the blank template to the ALL FLAKESHEETS folder. And the old snowsheets are under "Snowstorm sheets" > "1- ALL FLAKE SHEETS."

To summon me simply say
>OP OP, I SUMMON THEE. PLACE THIS FILE IN THE REPOSITORY.
Unless that's too gay.

>Current Repository

https://drive.google.com/open?id=0Bwl7IuoVRkFxUDZRVGVfQ1BDbm8
319 posts and 46 images submitted.
>>
File: New Flake Sheet Part 2.png (3MB, 1801x1665px) Image search: [Google]
New Flake Sheet Part 2.png
3MB, 1801x1665px
>>48224131
>>
>>48224145
Am I the only person who thinks Rinara needs to be nixed?
>>
>>48224160
No. I think even Vronak agreed it was a mistake.

Would you play campaigns based on Lindgren's fantasy stories? Stuff like The Brothers Lionheart, Ronja, The Robber's Daughter, Mio, My Son and possibly Most Beloved Sister?

I'm thinking making a series of campaigns based on the books, but I have a few questions;
Does it sound like a fun/viable idea at all?
What should one think about when adapting a book to a campaign?
What system would you use for this? I've been thinking of either Symbaroum, but that might be a little too lethal. Solar System I have never played it, and I thought that this might be a chance to try it out.
11 posts and 3 images submitted.
>>
File: Liek.jpg (134KB, 800x450px) Image search: [Google]
Liek.jpg
134KB, 800x450px
>>48223921
great idea, but I would recommed to do them as one-offs. both the brothers Liionheart and Mio would be rather easy to make into adventures. the rest of her stuff is very dependent on interpersonal relations between characters and thus less easy to roleplay especially with younger kids.

As for systems I would recommend Trudvagn Chronicles for Ronja and possibly The Brothers Lionheart (eller Drakar & Demoner Trudvagn om du är svensk, bork bork). Might work for Mio as well I dunno.
>>
Only if you let me roll Karlsson
>>
>>48223921
>Does it sound like a fun/viable idea at all?
extremely. Brothers LIonheart is perfect for a campaign
>What should one think about when adapting a book to a campaign?
In general? Know a lot of small details and be willing to change it - stay in it's style, especially when expanding on it. Don't, for example, make Katla just a dragon that's part of a big DnD-style Dragon race and Karm just a specimen of a worm race - They are presented as a dual system symbolizing death and fear, keep them as that.
>What system would you use for this? I've been thinking of either Symbaroum, but that might be a little too lethal. Solar System I have never played it, and I thought that this might be a chance to try it out.
That depends on what you want out of it.
>>48223921

File: magic.png (27KB, 206x250px) Image search: [Google]
magic.png
27KB, 206x250px
Many, many times, people have tried creating threads for getting something useful out of magical realms, and every time it's gone one out of two ways - either it devolves into a badwrongfun shitstorm or it gets shat up by fetish posters who can't keep it in their pants.
This thread will likely fail too, but what the fuck.
In this thread, dump all the ideas that you have but you're a bit hesitant to put into your game - things that are just a bit too much in your ballpark and that you might get autismal about. Then, if another poster has posted an idea that's not your fetish at all, use your viewpoint to criticize it and tell them what to change if they don't want to be seen as autismal (or of course if it's unsalvageable). Hopefully, this should be able to give people who'd otherwise not use a potentially good idea or force in a creepy one an opportunity to hear out other people's feedback before they bring it to the table and cut in it before they become that one creep nobody wants to play with.
Most of the time, what magical realms in the making need is just an outside viewpoint and someone to tell the person to calm the fuck down and get their hands off their belt - and if they still force in their magical realm, you can still feel comfortable that only the real retards will be left.
23 posts and 5 images submitted.
>>
>>48223522

I have a thing for BDSM, pregnancy, and corrupting the innocent. There's been a semi-recurring NPC in one of my campaigns (pathfinder), and I've been pondering having her be kidnapped by a Lamashtan cult to be rescued by the players as part of the next plotline. The NPC in question is a wandering sorceress who's not necessarily that innocent--she grew up a street rat--but she's good natured and fair-handed and has been very helpful to the PCs in the past without asking for much at all in return aside from the occasional warm meal or money for an inn room (she's pathologically incapable of holding onto money, generally either giving it away to those she perceives as 'less fortunate' or blowing it on magic shit before she realizes wait, shit, she never did learn how to conjure food from thin air. Or shelter. And there's a storm coming through. Ah hell...)

And for those unfamiliar with Pathfinder, Lamashtu is an evil deity of madness, monsters, and nightmares with a 'mother of all monsters/shub-niggurathian' vibe to her worshippers and cults. Lots of monstrous pregnancies and general evil bondage stuff.
>>
>>48223582
The ploy is about as pedestrian as you can get, and there's absolutely nothing wrong with having an NPC captured by an evil cult of some stripe. It's been done countless times, and most of those times it's been pretty neutral.
But, for fuck's sakes, know where to stop. Think of how you'll imply all the horrible things that would happen to her if she isn't rescued, instead of telling the players that she'll be forced to give birth to God knows how many Dark Young or the like. As soon as you make the automatic leap from "Lamashtu" to "impregnation and corruption", your magical realm is all over the room, and you'll be forced to roleplay out scenes (or deliberately avoid them in a forced way) where you'll basically have to narrate your fetishes.
If I had to say so, I'd keep the Lamashtu part, and I'd even potentially keep the potential for corruption as long as you make it a natural change of opinions and not magical mindbreak/rape brainwashing (and do keep it down to earth and don't go all out with "I'm wearing skimpy clothes so you know I'm evil now").
But, for God's sakes, it sounds like actually making her a sex slave or the like is just going to make everyone around the table very uncomfortable. Make her scheduled to be a sacrifice (non-sexual) to a brood of eldritch horrors, or just have her captured and then made to work around the temple without any serious sexual abuse or brainwashing. The "female good guy captured by evil cult with a sexualized mother-goddess flavor and corrupted into wearing such as a skimpy outfit" has been done wrong so many times, even in mainstream comics, that literally everyone can catch on to the magical realm. Mild moral degeneration or BDSM (pure utilitarian bondage) could slip, but go past that and you might spill your spaghetti.
>>
I wrote Fedora: the Tipping.
I'm still not sure how many of my fetishes actually obviously come through there, and how many just blend into the general morass of fucking around and shitting on autists, but I have the feeling that it's altogether too many.
If anyone can guess what my fetishes are from just skimming the game rules, I think it's already too much, but from there it's a matter of if playing a tongue-in-cheek game is enough to defuse the spaghetti bomb or not.
I once again have a nagging feeling that it's far from enough, and might in fact only make it worse.

Which system would best fit a game based on Doom, with the players as marines fighting demons? I was thinking Savage Worlds, personally, but I'd like some second opinions.
43 posts and 6 images submitted.
>>
Savage Worlds would work extremely well with some minor houseruling (mostly around shotguns, because they're fucking broken RAW).
I've been considering it for a Marathon-based campaign after replaying 2.
>>
>>48223420
Could always fall back on Dark Heresy if nothing else works.
>>
File: db_dr_02.png (123KB, 1024x768px) Image search: [Google]
db_dr_02.png
123KB, 1024x768px
>>48223442
>(mostly around shotguns, because they're fucking broken RAW)
He did say he wanted game based on Doom.

File: AAAAA.jpg (25KB, 300x247px) Image search: [Google]
AAAAA.jpg
25KB, 300x247px
Confess your shortcomings, oh GM's of old and new!

>I try to avoid systems with Target Numbers, because I am actively very bad at assigning them. At worst I might actually come up with a TN after the roll.

>It took me weeks to realize and accept that a one-shot game that I held, which suddenly went to super-wacky cheese insanity, was actually one of my better games. I can't handle my rails being broken, even though I often flaunt that my improvisation skills are rather good.

>I started railroading hard in the main game I GM, and I simply cannot stop. I feel a horrible sting every time anything doesn't go according to the plan. Currently I postpone our game sessions to max (I never call out to people) because I am simply crushing under the stress and I can't undo all the railroading. I know that in a few sessions, maybe even after the next one, I can let them take the reins, but I still have this one goddamn session, and I just can't muster up courage to play it out.

>My friend said that my hobby isn't TRPG:s, it's systems. And while I do GM to an extent and enjoy playing occasionally, they don't even compare to the amount of system grinding I do. I might work entire days (from dawn till dusk, or sometimes another dawn) on my systems at a time, making new sheets and adjusting rules... And yet...

>I have worked on many systems, and have only completed those that I designed to be one-sheeters. I've worked over an year on simple 15 pages of rules text, and I can't even settle on a dice resolution system for too long before I scrap everything.
79 posts and 14 images submitted.
>>
>>48214365
I only have the barest minimum of notes prepared. I make a setting, but for adventures i play it by ear and let the players feel out the world.
>>
File: 200_s.gif (23KB, 301x200px) Image search: [Google]
200_s.gif
23KB, 301x200px
>I care far more about telling a good story than making the combat good

>Sometimes I'll just arbitrarily let my players succeed in situations that make the combat really "cinematic" and cool because I feel it makes the game better

>I sometimes get called out because they know they didn't get nearly high enough of a roll to succeed.

>I hate it when players pull out a rule out of the book to try to make combat more mechanic heavy when all I really care about is telling the story

>I only let characters die from something that is badass and cinematic unless they do something wildly stupid like try to kill themselves. For instance I've never had someone die in a dungeon crawl from getting low HP. I would make them die from an infection in their leg later on because the ygot wounded in the dungeon, however. Whatever causes more character drama

>I won't kill a PC unless it causes drama in game

>All of my games end up being Greek Tragedies

If you can't tell I treat my tabletop games like movies/television shows. I've got some AMAZING stories out of it though.
>>
>>48214365
I realized there was a problem in caster/martial balance when I first started DMing a 3.5 game, so I did the sensible and fair thing.
Anti-magic Dungeon.

What's the possibility of there being another game that gets big and has it's initial print run become as expensive as MTG power 9, duals and other highly sought after cards?

Can a game without random card distribution (LCG) achieve that?
What do you think about buying "promising" games in hopes of them becoming rare and expensive in the future?
38 posts and 4 images submitted.
>>
>>48223387
>What do you think about buying "promising" games in hopes of them becoming rare and expensive in the future?
Absolutely retarded. Literally gambling.
>>
very doubtful, the scene can't really support two card games. Since the game requires a social medium, newcomers will always go with an established game that promises fun and value rather than some kickstarted bullshit that nobody really plays.
>>
>>48223416
People do this for literally anything that can be collectable. I agree some for this sole purpose is stupid but if you might get enjoyment out of the game ... why not?

How do you start a game where you don't rail road the players?

I recently started a campaign I homebrewed, where the party starts off in prison ( their backstories merged together for the prisoner life), the party spends their way to the cells and every waking moment while in the cart casting some warlock spells to fuck with the guards, after a while they are finally tossed in their cell, i had a guard start off their introductions by noting down their information. I then had an NPC i made, help bring them out of prison if they swore to not harm the group he represented. The party swore and down into the sewers they went, one of the members walked into a cube, and fell unconscious because it took a while for the group to pull him out. There they had an encounter with a hydra, the party was too under leveled so the npc swagged down a potion and distracted them. the party ran outside, though they saw some gold on the way but they didn't want to pick it up, there was a small hallway where there was a ladder, to which they rode it out of the prison, revealing they were in a barren tundra, the party then got assaulted by wolves, 2 people went unconscious, and after a while the battle was over, and the party had won, the session ended there and there were a number of people complaining about the difficulty, then length ( it went on for 5 hours), and many said i railroaded hard.

How do i become a better DM?
21 posts and 4 images submitted.
>>
Stop all the planning. Plan a point a "A" which was prison, and point "B", which is wizard tower or whatever.

Come up with some generic NPC tropes to plug as needed, and some generic combat setups that are flexible, like pirate raider/wood elf/bandit/merfolk/ogrekin who gives a shit because you only need hard stats and can fluff on the fly.

It's only railroading if you get caught.

At some point the party may just fail tremendously at finding the key/seducing the noble/picking the lock all at the same time, then what?

Fuck it, it's their job to figure out what to do next, and if they're to dumb for that just deus ex machina their collective assess.

It also helps pre-campaign to discuss with the party what they are looking for in the game, a session 0 if u will where you outline wants and needs
>>
What I would suggest by reading all the planning you wanted to do is write a book/story instead. You clearly want your epic to happen, get that out of your system then remember that the players are here to interact with your world, not read the story.

It helps to get all those types of creative juices out to set up the universe, not fate.

Your a host to the party, not the commander. They make decisions and you try and facilitate, not make commands and expect them to obey
>>
>>48223288
How do i deal with combat in terms of difficulty?

I don't want to just hand out wins to them, i actually just want them to fight.

File: tumblr_ntc8ygLB1c1u08pito1_250.gif (1MB, 250x250px) Image search: [Google]
tumblr_ntc8ygLB1c1u08pito1_250.gif
1MB, 250x250px
>Slaneesh, god of excess and perfection
>Greater demons are called Keepers of secrets

Why? Surely they'd be better served with a name like "lords of excess" or "perfects" or something. Keeper of Secrets sounds more tzeentch appropriate if you ask me.
12 posts and 2 images submitted.
>>
Secrets as in "secret lewd perversions", not "secret arcane knowledge"
>>
>>48223207
>don't worry, it'll be our little secret
>>
>>48223207
Agreed. Out of all possible names they had to roll with the most double-meaning one. When I've been reading some fluff bits about Keepers of Secrets, I had to reread article's info to make sure Im reading about Slaanesh.

File: Wow.jpg (48KB, 538x398px) Image search: [Google]
Wow.jpg
48KB, 538x398px
Hey guys. I'm in the long, arduous process of trying to create a pen and paper role playing game from scratch because I am not satisfied with other available systems. I half expect to never complete this, and I am doing this in large part simply because it's a fun learning exercise.

I am not going to be a strict slave to realism, but I would like to know the answer to this question of realism regardless, in order to guide my work. I believe that immersion is very important, and I believe that keeping realism as much as reasonable is important to realism.

Put simply, according to the following two youtube videos by scholagladiatoria and skallagrim, Strength is of only marginal benefit to a swordsman in a sword fight.
https://www.youtube.com/watch?v=j3OIjpLSaYQ
https://www.youtube.com/watch?v=Ip-_vEPotYo
https://www.youtube.com/watch?v=5cNO6uRqUcE

I've managed to find this web page that seems to have measured impact force for a sword strike with proper form and technique, and a sword strike that just goes balls out for the hardest hit possible. The difference is a factor of 10!

http://weaponsofchoice.com/extras/weight-effort-and-force/

This fits the description from the above two videos.

Is this right? Is this realistic? How would this pan out in a pen and paper role playing game? Specifically, how would damage from a sword attack scale with Strength?

Or maybe I'm overlooking something. Maybe it's simply that weak persons might not be able to do as much damage in one cut as a strong person, but in the real world, even a less damaging cut is going to win the fight, because the first cut in the real world usually wins the fight.

Thoughts guys?

PS: Picture barely related.
15 posts and 1 images submitted.
>>
ridiculous high damage by multiplying by your skill. strength gives a slight bonus before multiplying.
Adjust hitpoints or whatever wounding mechanic you use as needed
>>
>>48222315
Maybe it depends on the weapon? A sword may need skill to be used effectively, but with some more 'primitive' weapons there is not much room for skillfull usage, only raw strength.
>>
>>48222315
Try Runequest6

File: VidyaGaemBoss.jpg (20KB, 480x360px) Image search: [Google]
VidyaGaemBoss.jpg
20KB, 480x360px
I'm running a game of 5e and i've noticed that boss battles tend to be... Anti-climactic...
Anti-climactic in that the method to beating them is very straightforward and requires no creative thinking. And in my opinion, bosses are the most important things in a dungeon! Yeah the multi-attack action helps, and so does lair actions. But it's not quite enough to make a boss memorable or particularly difficult.

And I was thinking that a good way to avoid the compacted blood orgy that is a bossfight would be to take a legend of zelda-ish type of approach. Like maybe the boss is very resistant to normal damage or can't be accessed by normal means, which would force the players to think outside the box in order to attack a weak point on the boss.
But i'm not entirely sure about the idea or what flaws it may have.

So tell me about bosses that left you feeling like a god of war or things that gms have done with bosses that made the fight exceptionally difficult and entertaining
16 posts and 2 images submitted.
>>
>>48222023
I'd argue that labeling certain encounters "Boss Monsters" is actually an example of trap mentality, a common mistake brought on by exposure to videogames and their cross-pollination into tabletop RPGs. It's not necessarily a bad thing, but by trying to replicate the affects of an action videogame (namely combat based on things like positioning and timing and reflexes) isn't really going to work in D&D systems of ANY edition. Even treating dungeons as big caves who's sole purpose is to hold treasure and be filled with monsters with a boss at the end for adventurer's to kill is a form of falling into this trap mentality; you're basically bringing your game into direct competition and inviting direct comparison with videogames for the exact same type of action and stimulation.
This isn't a BAD thing necessarily and often the group will be satisfied with it, but the fact of the matter is you are going to have a hard time in many cases competing with high-quality vidya in the exact same areas for the simple reasons that human beings are hugely sight-favoring creatures and a videogame has PICTURES while your game of D&D does not. There will therefore always be a different level of stimulation simply because the players who do both will be using different parts of their brain.

What you need to do is not pidgeonhole everything like that; you're basically building a box around yourself and intentionally limiting your options to something the system you are currently running only does "okay" at best because fundamentally all the system is is rolling for attack and damage until one party falls down first.
Don't try and replicate your feelings when you went into the Shadow Temple and cut and puzzled your way through and fought Bongo Bongo; ultimately what that was a series of hallways and rooms that literally served no function at all but to get the player from Point A (the entrance) and Point B (the boss) while placing various obstacles between.
>>
http://goblinpunch blog spot com/2014/06/boss-mechanics-from-world-of-warcraft.html

Obligatory
>>
>>48222117
Continued;
Most videogames with dungeons are like this; none of the rooms serve no purpose except to connect places from Point A to Point B, and the "features" of each room are really just an endless series of lethal gameshow-like obstacle courses that serve pretty much no purpose beyond causing PC's problems.
Monsters are simply a mildly more active form of obstacle, one that attacks instead of is triggered. The boss is simply the largest obstacle in the largest room, but ultimately is identical to a pit trap in terms of function and use in the thing.
In a videogame this works really well because the simple asset of it being a visual medium means watching all these things happen with your eyes instead of imagining it, which is pretty entertaining for most people.
In D&D by trying to do the same thing you're basically asking them to get the same experience but with more work on their part; sure you can get some players to do it, but you're going to run into the problem where "identical but YOU do all the heavy lifting!" is just inherently not as appealing or as memorable to a lot of players. They'll always be subconsciously comparing it to those things that did the same thing but with less work on their part.

They'll certainly enjoy it (most of them anyway) but a lot are just going to compare it to something else that's already been done because it kinda HAS already been done. The dungeons will all blend together and not really stick out as being particularly memorable or anything.

File: Updated_NS_Graph.svg.png (221KB, 1280x1158px) Image search: [Google]
Updated_NS_Graph.svg.png
221KB, 1280x1158px
Which form of government is best to adventure in anon?

>inb4Anarchy
Roads.
23 posts and 3 images submitted.
>>
>>48221849
All of them.

The adventure of bureaucracy.
>>
>>48221849
A government undergoing civil war between factions representing centralization of authority and another standing for decentralization of authority, with both sides relying on foreign intervention to assist their cause, such as getting troops from the Goblin Khanate or the Republic of Greedy Little Dwarfen Fucks
>>
>>48221849
What if Libertarian ROADS

File: Scooby-gang-1969.jpg (71KB, 300x225px) Image search: [Google]
Scooby-gang-1969.jpg
71KB, 300x225px
Right, I'm looking for a tabletop system that will be good for a game involving teenagers investigating spooky shit in their neighborhood, does anyone have any suggestions for it?


Pic related, but less Saturday morning cartoon, but more dark and serious.
14 posts and 3 images submitted.
>>
>>48221845
Trials of Cthulhu
>>
>>48221845
>>48222204

Trail* of Cthulhu or Esoterrorists would both be fine.
>>
>>48221845
Call if Cthulhu with the Miskatonic University Supplement.

Post your fav 40k screen caps. Pic related.
17 posts and 17 images submitted.
>>
File: horse heresy.png (170KB, 1194x1520px) Image search: [Google]
horse heresy.png
170KB, 1194x1520px
>>
File: A Visit From Logan Grimnar.png (111KB, 934x1855px) Image search: [Google]
A Visit From Logan Grimnar.png
111KB, 934x1855px
>>
File: orklogic.png (150KB, 440x332px) Image search: [Google]
orklogic.png
150KB, 440x332px

File: Curse_Magic.png (54KB, 510x390px) Image search: [Google]
Curse_Magic.png
54KB, 510x390px
Let's talk Curses, shall we?

Most of the time when you see someone get cursed it's quite overt. Turning into a beast at night, hideous appearance, Endless life without eternal youth. You get the drill.

Let's hear some Curses that are more subtle, and do far more to torture the victim psychologically.
94 posts and 14 images submitted.
>>
Feminism.
>>
Cursed with impotence. Imagine the curse being inflict on a monarch that actually wanted to father a hire and after that the kingdom devolves into various wars of succession.
>>
>>48220709

>Every drop of wine or drink that passes your lips turns to ash in your mouth. You may have water but forsake all other beverages.

File: 1467867175614.jpg (661KB, 800x1072px) Image search: [Google]
1467867175614.jpg
661KB, 800x1072px
Q: how do I into comfy?
17 posts and 2 images submitted.
>>
>>48219851
"Slice of Life" roleplays.
>>
>>48220232
That can get really creepy really fast.
>>
>>48220232
... out of game creepy, that is.

Pages: [First page] [Previous page] [3162] [3163] [3164] [3165] [3166] [3167] [3168] [3169] [3170] [3171] [3172] [3173] [3174] [3175] [3176] [3177] [3178] [3179] [3180] [3181] [3182] [Next page] [Last page]

[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.