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Archived threads in /tg/ - Traditional Games - 3127. page

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What are the most /tg/ books out there?
Like rec-reading for the whole /tg/ ethos. I don't mean like "The Hobbit" I mean "/tg/ will stick his dick in anything" type of adventures.
26 posts and 8 images submitted.
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I refuse to accept your interpretation of /tg/.
Don't judge us by the worst of us.
>>
For grimdark, Junger's "Storm of Steel" or Sajer's "Forgotten Soldier" are right up there
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>>48330397
>Thirteen dudes want to slay a dragon
>random pudgy homebody gets drafted into helping
>pretty awesome guy helps sometimes, but fucks off with no warning over and over
>pudgy guy does almost all the work of getting them to the dragon
>some dude not even in the party kills the dragon (with an assist by the pudgy dude)
>ends in a giant fucking argument that didn't need to happen, which is only stopped by even bigger assholes showing up out of nowhere
>we kinda pretend like the thirteen dudes got shit done
I dunno, The Hobbit sounds pretty /tg/ to me.

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How about some embarrassing stories, /tg/?

>This morning, game day
>Wake up early for Rogue Trader brain is still off
>Waiting for GM to prepare, everyone is sharing funny pics
>I'm checking various accounts, see that some stupid shit I posted on FA last night got some attention an laugh
>"whatcha laughing at, anon?"
>oh just this
>I fucking link them to the pic on my FurAffinity account
>Immediately realize what I've done
>Right below the pic are lewd scaly drawings by me
>They follow the link and laugh at the pic and seem to move on
>But I know they know.
>Oh god they know

I had been a closet scaly for years, and one little slip-up has prolly just made me the weirdest fuck in the group. I'm so goddamn embarrassed. Someone please tell me some even more embarrassing stories to make me feel better, please?
35 posts and 11 images submitted.
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>>48330030
Relax, faggot. No one cares what you fap to.
Now fuck off, and delete the thread after you.
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>>48330030
I let my friend borrow my phone and I left vore pictures open on it.

End my fucking life...
>>
>>48330030
I was half drunk and looking at funny pictures during my 5e game (my guy was unconscious and everyone was looting the balor horde and left me there smoldering slightly). They asked me what was so funny so I linked them the /k/ thread about tge guy who got a Remington shotgun barrel stuck in his ass.
I can't hide my incredibly different sense of humor anymore.

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>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Community DMs Guild trove
>Submit to [email protected], cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b

>Old thread
>>48334032

What's your favorite 5e monster?
334 posts and 28 images submitted.
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>>48343659
Frankenstein
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>>48343659
regarding 'favorite 5e monster' I think I might need to wait until Volo's Guide to Monsters comes out.
Also I might need to read the MM.
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Mimics will always be my favorite monster to use. I can't really use them as chests anymore since players will just see it coming a mile away now

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This is How I GM
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>>48329241
that makes 0 sense

fuck these threads
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>>48329263

>Players get let off the leash
>They promptly rocket through a myriad of content and trials to the thing they most want.
>Players leap eagerly into the content they like the most, DM watches carefully and records what the players did and did not enjoy for future adventures.
>>
A thread died for this idiot overeager to share some hot video he saw on imgur

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So I've been fucking around with Mekton Zeta since falling down the plastic hellhole that is gunpla building and I'm wondering what you guys think is a good CP range for a Military style of gaming?

Also mecha-games thread I guess.
46 posts and 14 images submitted.
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I'm also gonna just post Zakus for a bit so maybe someone will see this thread.
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A pathfinder character has just imbided a potion that causes them to be possesed by a bunch of demons whose job it is to drive him insane. Give me things those demons say.
35 posts and 6 images submitted.
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>>48329128

You might want to try /pol/ or /b/ for that.
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>>48329128
Trump for president 1916
>>
>>48329128
[INCOHERENT SCREAMING]

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>A splinter, also known as a sliver in some parts of Canada, is a fragment of a larger object (especially wood), or a foreign body that penetrates or is purposely injected into a body.

Cursed splinters? Magical splinters? Critical failure splinters? Wooden armor splinters?
89 posts and 18 images submitted.
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>>48329098
https://en.wikipedia.org/wiki/Susuk
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>>48329098
>Cursed splinters?

sure, why not
you could have a splinter from the wood of a cursed house or temple and a little bit of the curse goes with you until you get it out

freak your players out, be like "roll to remove the splinter" and if they fail it stays with them
>>
>>48329098
>Then ent strikes you for 2d10 damage
>You take 1d10 damage each round until you can manage a heal check to remove splinters.

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Only one 5e class will have an archetype that enables them to wield an over-sized weapon.

Which class should it be?
21 posts and 5 images submitted.
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>>48328744
Wizard, obviously.
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>>48328744
>>48328772
The Dwarf-only Arcane Battle-Smasher archetype. They wield an over-sized waraxe or -hammer primarily, but they can use just about any simple or dwarven weapon of an overly sized proportion.
They specialize in medium armor and can trade spellslots for "counterspell", which is a concentration check with an attackroll that does force damage equivalent to Smite except with d4s
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>>48328744

The Bard.

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Do any other anons just worldbuild for the sake of it? I'm not interesting in gaming or even really writing fiction for that matter. I'm guess I'm just interested in how the community here differs.

Pic unrelated
18 posts and 3 images submitted.
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>>48328626

I used to, many years ago. But over time it got more and more depressing to see these places lying idle and unused, never to be explored by real people. I got so sick of seeing my ideas folders and being reminded of that that I hid them in cupboard. Then every time I got something from that cupboard I'd remember the folders and feels bad. In the end I burned them all in my back garden.
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>>48328626
Yes.
We have all types here.
There is a world building general thread up usually.
>>
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>>48328626
I gave up on worldbuilding years ago, much like I gave up on life.
>pic related

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I haven't played any edition of D&D since 2E. Although 3E was available to me when it was first released, I snubbed it upon learning that characters could freely take levels in any number of classes they wanted with virtually no restrictions.

I had long since aged out of the gaming scene by the time 4E was released, so I really know nothing about its system. Likewise for 5E. Can anyone give me a quick rundown of the differences in these editions? I briefly researched them, but the only articles I came across didn't get into any specifics beyond "characters now have powers," without further explaining how "powers" might differ from spells or whatever character-specific skills earlier editions had.

The only thing I don't like about classic editions is the THAC0 system making it retardedly difficult to land a hit. I'm not sure if newer editions did away with THAC0 or balanced probabilities to make swinging your weapon much less of a tedium, but that would probably be a welcome change.
13 posts and 3 images submitted.
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>>48328596
In 4e, there are four basic roles: Leader, Defender, Striker, and Controller. Each class falls under one of these roles, though the specifics of how they do so are unique. Leaders heal and improve allies' capabilities (and tend to be the party face), Defenders draw fire and tangle up enemy forces (and are more durable, so they can survive traps and falls and such better), Strikers deal the most damage and have the best mobility (and typically have exploration-based skillsets), Controllers apply disabling effects to groups (and are usually the knowledge-based party members).

Each class has its own set of powers which reinforces their role while defining its individual characteristics. You gain new powers (or replace older ones with better ones) at almost every level. Most of these powers are combat-based, but you also get utility powers that provide some other capability. For example, one of my favorites is the Warlock's Beguiling Tongue, which gives you a +5 bonus to a Bluff or Intimidate check.

What this all means is that the structure of all the classes is a lot more unified. Every class gains new powers of similar potency at the same levels; it's the contents of those powers that give each class its flavor.
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>>48328596
>I snubbed it upon learning that characters could freely take levels in any number of classes they wanted with virtually no restrictions.

holy shit
>>
>>48328596
D&D 5e is the latest edition, and don't worry, it doesn't use THAC0. It uses the same basic "roll a d20, add relevant modifiers, compare to target number" mechanic that 3e and 4e used, and the six basic stats are all still there. There are a few big changes that are worth noting, since you've been away for so long.

To elaborate on how multiclassing works in 3e and 5e (I can't speak for 4e since I haven't played it), instead of having parallel classes with their own experience point totals, you instead have your character level, which is the sum total of all your class levels, and everyone requires the same amount of experience points to reach a given level. This means that if you have 5 levels in fighter and 5 levels in rogue, you're a level 10 character.

Another big thing that 3e and 5e did was give each class unique abilities that they gain every few levels, and what 5e did was give you a choice of an archetype that further differentiates your character from other members of the same class. This, in addition to feats (which anyone can take), means characters are more customizable and variable than they were in 2e. For example, you could have a party of fighters, all with different specializations -- in 5e, this could be a party with a champion, a battle master, an eldritch knight, a monster hunter, and a cavalier. They'd all be good at straight-up fighting, but they all approach it in a different way and have very different abilities.

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I'm bored of playing DF and such, what do you guys recommend me to play ?
18 posts and 4 images submitted.
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>>48327981
Do you mean in the sense of other roguelikes?
>>
>>48327981

Niggers & Nincompoops.
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>>48327999
Yeah, or games like Chapter Master or Dominions, things like that.

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So I've been following an odd quest over at the new (and half-vacant) /qst/ board and the setting, based on the god-awful Left Behind series of all things, is absolutely fascinating.

Basically, God is a really unimaginative That GM intent on making everything go exactly as planned in his notes starting with His victory over the Antichrist and New World Order. The Earths landmasses have been flattened into an endless fertile plain so that the sole mountain in Israel may rise above all nations, eternal sunlight has beamed down on the earth from a shell of water encircling the upper atmosphere that incidentally cuts humanity off from outer space, Believers are effectively immortal whil Unbelievers keel over at exactly the moment they turn 100 and are consigned to Hell, any attack on a True Believer results in the instant death-by-lightning of the attacker and weather patterns are tailored by the Divine to favor the crop yields of Believers and bring storm and famine on defiant communities.

The only organized opposition is The Other Light, a terminally retarded punching-bag organization allowed by prophecy to raise a giant conventional army on the Last Day, led by Lucifer himself, to assault the mountain-fortress of Jerusalem and be annihilated by Jesus with a single spoken word. They seem to be in serious denial about this outcome.

In the Quest the players are a sentient AI created by TOL as a logistics computer gone rogue seeking a third path, but I think this could be a great setting for an rpg as well. Especially New World of Darkness, since all of Left Behind is pretty much the story of what happens when the God Machine loses its shit one day and decides to use a prophecy with a lot of fervent Belief behind it to make the world neat and orderly until its work is done. I can see a kickass Demon: The Fallen or Mage game in particular.

Thoughts?
40 posts and 3 images submitted.
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>>48327620
I think you should keep /qst/ shit on /qst/
>>
Links for those interested in the quest:

>>>>/qst/379238
>http://suptg.thisisnotatrueending.com/archive.html?tags=left%20beyond
>http://emlia.org/pmwiki/pub/web/LeftBeyond.LeftBeyond.html

Thinking about it, pretty much any Supernatural campaign could work with this as a backdrop, with the obvious exception of Vampire due to the whole eternal global daylight thing. I've been wanting to run a unique Mage campaign for a while and this looks like a great way to knock WoD players out of familiar territory. The Seers of the Throne would probably be pleased as punch about the whole thing and would only re-emerge if they found out that feral Mages had as well, I can only guess that the Spirit World has been sealed off somehow and would need the return of Werewolves, either from some kind of suspended animation or from sheltering in the Spirit World itself, to engage.
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>>48327640

Jawohl Mein Führer!

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>The space country is an empire or a republic
This is boring. What are government types besides empires and democracies?
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>>48306739
Technocracy
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>>48306739
>>48306739
>Corporate Conglomerates
>Religious Collectives
>Mercantile States
>Theocracy
>Space Communist
>Tribalism
>>
>>48306739

Check out Heavy Gear. You have your theocracies, your communist states, your feudal systems, your confederacies, your plutocracies, your aristocracies, your orwellian utopias...

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Basic Lands Edition

>RESOURCES

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/

>CARD SEARCHING

>Official search site. Current for all sets.
http://gatherer.wizards.com/

>Unofficial, but has GOAT search interface
http://www.magiccards.info
338 posts and 79 images submitted.
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>>48326734
Kickoff survey
>what is your favorite basic land?
>what percentage of your multicolor landbase is basics?
>favorite nonbasic hate?
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>>48326923
Screw basic lands. I play 3 color with no basics
>>
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>>48326923
Picture related is my favorite island. I checked on my naya deck and the land base is right at 50% basics with 16 out of 33 being basic. Shivan Harvest is my favorite nonbasic hate.

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>Urban fantasy
>Players play shamans who can walk the Noosphere; the realm of ideas; the collective subconscious
>Powers are divided among 4 groups, each group based on one sort of primal emotions/thoughts
And here's where I'm stumped. What should I make said groups?
20 posts and 3 images submitted.
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Could go for Plutchik's wheel - basic emotions are joy, trust, fear, and surprise, and their opposites.
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>>48325688
That seems like a nice basis, though Surprise/Anticipation is kind of thematically weak.
>>
>>48326017
It's honestly not that weak. It could be the quick and easy route for magic users. It's insanely easy to cause surprise/anticipation but it's also very fleeting.

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