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Archived threads in /tg/ - Traditional Games - 3130. page

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

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Post your favourite EMN card

This is mine. Has alotta utility and is super good in limited. Infact vamps on a whole seem really good compared to SOI now
59 posts and 26 images submitted.
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>>48321809
Waxing Moon is only just behind.
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>>48321809

This nigga is a house
>>
>>48321809
I love that dragoon, helped me win my final round at pre-release and get me 8th place.

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Post military/combat vehicles that the imperial guard/astra militarum would drive around and or use in combat, be it real life or fictional military vehicles from different settings.
94 posts and 50 images submitted.
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>>48319280
>tfw it has better technical characteristics than Leman Russ and Land Raider
We live in DAoT
>>
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>>48319280
Is this a thinly veiled "I need pics of cool vehicles for my next Only War campaign" thread?
>>
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>>48319307

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When do you think the tabletop industry will move beyond the roidhead physique and start depicting barbarians/monks/whatever with more realistic bodies?
116 posts and 24 images submitted.
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>>48318694
Because Arnold was a cooler looking barbarian than that dude.

Also, no one really cares.
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>>48318694
Does that mean we get muscular female barbarians?

>>48318726
And women dare complain about some societally enforced body image, when men are expected to live up to confirmed and shameless roiders.
>>
>>48318694
looks like he couldn't wield a claymore or wear heavy armor without breaking.

A rogue star approaching world you use in the last campaing you run. You have ~10 years. In 5 years it start to shine so bright its impossible to miss in the night sky. In 7 years in clearly visible in day. What you would do?
65 posts and 8 images submitted.
>>
>last campaign was a low-fantasy medieval wilderness exploration game
Die amusingly, I guess.
>>
>>48317693
Spend the free time working on my language skills.
>>
>>48317693
players would probably not notice anything.
the local deities would rejoice and eat it to help themselves maintain the tattered fragments of reality a little bit better.
so... things are imperceptibly a little less shitty for everyone I guess.

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Hey guys I want to have my own backstory but after looking through the lore I'm having trouble coming up with something unique and original. Any idea on how to get out of a lore rut like this?
61 posts and 13 images submitted.
>>
how about necron pirates, who have forsworn living in a tomb world, and roam the cosmos in a tomb ship.
>>
>>48313729
Ha, slap some sales on a pyramid. Everybody gets a metal eyepatch welded on.

Question remains. Necron parrots on their shoulders or just parrot skeletons?
>>
>>48314754
I like it. One question: what's the necron equivalent of grog?

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You can feel the overwhelming joy and insatiable bloodlust well up through the fleet, ships and Reconstructed created for war and mayhem bristling with excitement. The very walls around you tense in the calm before the battle. There was no fear in the Reconstructed as the first waves of wardrones and missiles streak through the void for them. Your picket forces were arrayed with the Armatoceres moon and their own fleet at your back, prepared to lend what aid they could.

Standing from your command chair you thrust forward with the spear Kyn'tk and your mental command sweeps through the fleet. You are answered by the sounds of their cheers as a barrage of missiles and weaponsfire is unleashed to meet the incoming swarm.

A myriad of explosions flash in the darkness as their first wave of missiles are intercepted, those that managed to make it through easily picked off by the fleets defenses. The clouds of wardrones, half the size of fighters and consisting of little more than an engine and weapons, move like schools of fish to avoid the first barrage of weaponsfire only to run afoul of the vanguard of Corvettes flanked by flights of Nails and Gunships.

You watch with pride as the vanguard cuts down the twisting swarm of wardrones and pounce upon the fighters that followed in their wake. The subcapitols of the UON fleet open fire with their own railguns and a secondary missile barrage but you clack your jaw in satisfaction as the dropship sized slugs fired from your battleships snap several frigates and a cruiser in half.

These interlopers will learn to fear the Armada or they will die and be made to serve it.
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>>48312095
Welcome back folks! Glad to be back to Jadyk and his battle with the Yuyut.
We will also be using this thread to discuss how to better balance the ship cost/creation and the resource generation from controlled planets.

Pastebins: http://pastebin.com/u/ceronull
Make sure to follow my twitter where I announce the threads: https://twitter.com/CeroTheNull
Archive: http://suptg.thisisnotatrueending.com/archive.html?searchall=death+among+the+stars
Ask.fm: http://ask.fm/DeathAmongTheStarsQuest

Stockpile:
>5,080,165B (50 Biomass Farms: 2,250,000, 40 Lichen Farms: 6000, 200 Solar 8000, Tributes: 2500)
>6,798,920M (20 Mining Facilities 1,200,000, 15 Omega Fleets 975,000, 30 Reaper Fleets 39000)

Troop Totals:
>6 Voidknight Disciples
>9000 Talons (30 Clutches)
>300 Aquatic Talons (1 Clutch)
>750 Cyclops: (15 Squads)
>100 Aquatic Cyclops (2 Squads)
>6000 Stingers (30 Platoons)
>250 Gargoyles (5 Flights)
>150 Aquatic Gargoyles (3 Flights)
>200 Flatbody Gargoyles
>3000 Trolls (20 Packs)
>1800 Shock Troops (12 Packs)
>240 Looms (8 Shoals)
>225 Crit Crawls (125 EMP 100 Exp)
>100 devouring swarms
>400 Stalkers (5 Packs)
>2 Alpha Stalker
>240 Shadows (4 Clusters)
>200 Scourges (1 Swarm)
>501 Dirges
>200 Think Tanks
>50 Demi Think Tanks
>150 Cauldrons
>550 Glutton Spheres
>240 Large Glutton Spheres
>200 Requiems
>400 Brutes
>100 Crawlers
>100 Drakes
>10 Immortals

Necrolyte Legion:
>1 Voidsinger Commander
>10 Officers
>441 Legionnaires
>1 Light Cruiser
>2 Frigates
>2 Corvettes

Living Subjects:
>Jor (loyal)
>96 Colonists
>540 Stonestar
>24 Plainsrunner Osogo
>4 Ructu

Prisoners:
>Lance-Commander Roktir Osjiic
>Dne'tec Ahkam Male
>Juvenile Ahkam Female
>Captain Dretst, Vorh Confederate
>General Vinjo, Epikor
>10 Voidsingers
>2 Deathshead Guardians
>495 Osjiic
>385 Ahkam forces
>310 Confederate Soldiers
>225 Confederate non-combatants
>10 Dagger Pirates

Guests:
>Obsidianborn Construct
>30 Stonestar Researchers
>300 Stonestar Warriors
>>
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>>48312208
Vehicles/Ships:
>1 Flagship "Charnel Vault"
>Fury of the Wormstar
>Blackscale Destroyer "Pestilence"
>7 Void Terrors
>The Wick - Confederate Smuggler
>100 Chariots
>50 Hearses
>300 Coffins
>100 Support Coffins
>1175 Common Nails
>300 Piercing Nails
>315 Gunships
>300 Corvettes
>90 Support Corvettes
>131 Frigates
>78 Boarding Frigates
>161 Light Cruisers
>30 Boarding Cruisers
>135 Heavy Cruiser
>80 Plasma Weaver Cruisers
>50 Bloat Carriers
>25 Terrordromes
>97 Battlecruisers
>50 Hangar Battlecruisers
>38 Destroyers
>20 Void Destroyers
>43 Battleships
>20 Eyegores

Captured Ships:
>1 Dagger Clanship
>1 Osjiic Heavy Cruiser
>3 Osjiic Frigate
>8 Osjiic Corvettes
>1 Ahkam Battleship
>1 Ahkam Battlecruiser
>2 Osjiic Battleship
>2 Osjiic Destroyer
>2 Ahkam Corvettes
>3 Ahkam Frigates
>1 Osjiic Battlecruiser
>10 Dagger disguised Frigates
>5 Osjiic disguised Frigates
>14 Osjiic disguised Fighters
>4 ahkam frigates
>6 ahkam corvettes
>30 ahkam fighters

Ships in Construction:
>200 Battleships 76,000B, 220,000M
>50 Destroyers 14.000B 38,000M
>50 Void Destroyers 17,000B 42,500M
>70 Battlecruisers 14,000B 59,500M
>30 Hangar Battlecruisers 11,700B 24,300M
>100 Heavy Cruisers 9000B 53,000M
>50 Boarding HC's 11,500B 23,500M
>50 Plasma HC 7500B 31,500M
>200 Light Cruisers 16,000B 84,000M
>70 Common Frigates 4200B 17,500M
>30 Boarding Frigates 3000B 6600M
>40 Support Corvettes 3400B 7200M
>50 Bloat Carriers 3250B 11,000M
>1000 Common Nails 10,000B 55,000M
>1000 Piercing Nails 30,000B 65,000M
>300 Common Coffins 7500B 33,000M
>200 Support Coffins 7000B 20,000M
>500 Gunships 15,000B 70,000M
>>
YES
YESSSS

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ALRIGHT LADIES! We need to stablish a communication array with command if we want to get any closer to be an organized ground force and those heretic disruption towers are making such task impossible. AND THAT WARHOUND TITAN JUST SEEMS TO BE GETTING BETTER AT SHOOTING OUR SHIPS DOWN so we're open for ideas!
------------------------------------------------------------
1d4Chan: https://1d4chan.org/wiki/Campaign:Penal_regiment_designation_/tg/
Steam Group: http://steamcommunity.com/groups/40k_penal_regiment.
FAQ:
>What the fuck is this?
Somewhat a campaign of crack-infused free-form roleplay in the grim darkness of the far future.
>When do you guys make these threads?
Usually mondays at 4PM GMT, but they sometimes extend to Tuesdays if we got caught in the middle of something when the thread died and it was too late to make another one the same day.
>Can I join in?
Sure, just think of a character and have fun, you can find most info in 1d4chan albeit it's ussually a little bit out of date in comparison to where the threads are.
>Is there any requirement in character creation.
Not really, we've had Xeno infiltrators, Chaos infiltrators, Villains, Heroes, Normal Guardsmen, Crazed Guardsmen, Assassins, Psykers, Space Marines, Inquisitors, Squats... just think whathever and join the fun.
>Is it allowed to have more than a single character?
Yes as long as you don't use it to powerplay.
>So how you guys do the playan'?
We tend to use spoilers for OOC chat, but nothing is set in stone.
We tend to use greentexts for describing a character's actions, but again nothing is set in stone.
Use d20s for combat checks and d100s for other things you want to roll, higher Is better.
It's important to know that the regiment is now in the employ of a radical Ordo Xenos Inquisitor, with influence from an Ordo Malleus Inquisitor and under the watch of an Ordo Hereticus Inquisitor. Yes we've been through a lot of shit.
593 posts and 17 images submitted.
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>>48338200
>Making his way out from the medical tent. The young man would have a bright smile upon his face, as he would rub the dust and debris off of his new rank insignia.
>That is until he'd hear the Corporals announcement.

Corporal? What the hell are you talking about? We've already got communications established! And reinforcements have already arrived! All we have to do is prepare to follow the plan.
>>
>>48338200
>Is performing maintenace on his boltpistol.
We need tanks or an master of ordnance for that enemy. Question is, where do we find them?
>Looks over the troops in his vicinity.
>>
>>48338237
What?! Sir the disruption towers are messing with my radio I can't establish a link to high command.

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>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>48328283
480 posts and 69 images submitted.
>>
>>48336148
XXI Century human morality is overrated.
>>
>>48336148
Human morality is needed.
>>
>>48336226
>>48336230
Worthless.

>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Community DMs Guild trove
>Submit to [email protected], cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b

What variant rules from the DMG do you use or like the most?
402 posts and 42 images submitted.
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>Old thread
>>48315342

I generally allow most of the "actions in combat" stuff. Cleave Through Creatures is usually forgotten and no one bothers to understand what Marking does.
>>
>>48334032
>What variant rules from the DMG do you use or like the most?
I like flanking but I feel like it's way more often worse for the party than beneficial, since 5e has alot of encounters and alot of enemies per the average encounter.
>>
>>48334052
being new to DnD i was wondering why they didnt have a feat for Cleave? I can see something akin to GWM where you -5 to hit and your attacks get to hit everything 5 feet in front of you

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Pathfinder General /pfg/

How do you bait a kitsune into a tail-touching trap?

N. Jolly's vigilante book playtest: https://docs.google.com/document/d/1Hrk1hl8uXVHazaiPOCvWsFUHX3PB6fQVd13tzguJTgE/edit?usp=sharing

Unified /pfg/ link repository: http://pastebin.com/hdPm41ad

New trove: https://mega.nz/#F!9tQmBSbL!tbmlmKB_IsgDtzzrlXkVVQ

Please search for the unerrata'd content here:
http://web.archive.org/web/http://www.d20pfsrd.com/

Old Thread: >>48323194
356 posts and 56 images submitted.
>>
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>>48333028
By being less of an asshole memegoblin.
>>
Didn't this channel used to have something to do with Pathfinder instead of touhou fagging and bestiality?
>>
>>48333137
>channel

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Gilneas Will Rise Again edition

Discuss the lore of the Warcraft setting and its relation to tabletop gaming, and plan Warcraft based games

old thread: >>48287231
372 posts and 31 images submitted.
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First for Jaina did nothing right.
>>
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>>48321714
Second for Horde deserve to burn.
>>
>>48321300

Except the horde gets to win and even take gains like azshara with that fucking horde logo and andorhal where the alliance loses a flightpoint while the most powerful alliance leaders all become neutral questgivers

In WC3 my favorites were the orcs but I'm so tired of this bullshit, the alliance jobbing every time just to take the RvB rolling

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Welcome back to Nibiru! With war breaking out, who will be victorious?
Previous threads: http://archive.4plebs.org/tg/search/subject/colonies%20of%20nibiru/type/op/

>Turn Crunch done, will post it next.
372 posts and 55 images submitted.
>>
[Mad Medicine]
Genetics research progresses nicely [7/12]. Cloning completes [+5 Doppelgangers; Cloning II], and a farm undergoes upgrades [1/6].

[Odab]
A new contingent of Troops are trained [1 Orc Troopers [+.8](-1 food/currency//turn) ], defensive robots are installed, just barely [+1 Defense (Kurgan)], genetics research stalls, and weapons start improvements [2/6].

[Devil Ants]
Construction continues [12/25], and expansion completes [+5 hex]. Breeding is done [Speed II], though no mutations are found.

[Hunger]
The new power-plant is done [Power-Plant I; +1 Power/turn], and the Hunger expands south [+5 hex]. Bioweaponry research is nearly done [7/8]!

[Machina]
The newest batch of Clockwork Men completes, ready to march to war [+1 Clockwork Men Brigade [+3.6 [Siege][Heavy][Anti-personnel][armor-piercing]; (-.5 power/turn) ]. Research continues [2/8; Power Spent], and there is only slight progress on Efficiency research [1/5]. Designs for better Clockwork men are submitted for review [2/10; ore spent].

[Nova America]
The General's training continues [6/8], and expansion begins [1/2].

[GARM]
There is no progress on the Translation Drive, and work continues to convert the technologies [5/8].

[Vrinland]
Construction of a port begins [2/4], as well as a barracks [1/4]. The factory is complete; plus, Vrinland has learned a thing or two about being more efficient with their resource allocation [Factory I, Efficiency I]. There is no northward expansion, though better agricultural [2/6] and Naval Warfare techniques [2/8] are researched. Still no expansion, though agricultural research continues [5/6]; less so with Naval Warfare techniques. Another farm is built; it's huge [Farm II; +3 food/turn]. Research and upgrades stall [NOTE: Be sure to include relevant techs/eccentricities with your actions! And post your stat sheet as well.]
>>
>>48320882
[New Albion]
The technologies are sent to Afairika, and though there is only slight progress on the village [5/6], the Underground Cornucopia progresses nicely [13/25].

[Free Army]
>It did not. Engineering has nothing to do with training Snipers.
Training continues [4/5], and sniper training continues [4/6]{Power/Ore refunded). The Artillery battery is ready [+1 Mobile Artillery Battery [Bombard: 2.5]{-1 power/turn}], and a second unit is also built [+1 Mobile Artillery Battery [Bombard: 2.5]{-1 power/turn}].
>Roll 5d10 for bombardment defense (Or I can roll for you)(3d10 against Altech and 2d10 against Afairika].

[Vrinland (Again)]
Finally, northward expansion occurs [+3 hex], and better augments are researched [2/8], but there isn't any research on shipbuilding. Further expansion is had [+3 hex]. Extra defenses are built [1/4], and the Port is completed [Port I]. Defenses are completed [Capital: +1 Defense; Fortifications I], and Artillery research begins [1/4].

[Taach Okaan]
>You've gained 20 hexes, so you do indeed gain a 4th die!
No progress learning more about energy weapons.

[Afairika]
Another Bomber Flight is made [+2.6 {Bombard: 2{-1 Power/turn}]! The farm is completed [+2 food/turn], and the territory is ceded to Altech [-6 territory, -2 pop/turn].
>Bombardment begins!

[Altech]
>Bombardment is in progress!
>Gained 6 territory from Afairika, +2 pop/turn.
>First action changed (Cleared in IRC)
There is progress on the Detroit Project [9/15], and station construction progresses as well [6/26]. Finalized AI research eludes Altech.

[AFSOC]
The Spec-Ops bomber squad completes [+2.6 {Bombard: 2{-1 Power/turn}], though better aircraft eludes AFSOC.

[Railgun HQ]
Upgrades [1/8] and research [2/4], commence.
>>
>>48320890
[NEW NATIONS!]
[Free Society of Man]
Population: 10 (+2/turn)
Food: 10 (+2/turn)
Currency: 5 (+3/turn)
Defenses (Capital): 1
Military: N/A
Resources: Power: 3 (+3/turn) Ore: 3 (+3/turn)
[Only the Best]: In truth, inequality rules in the Free Society, no-where more than their military. It takes a bit longer to weed out the undesirables, but military units are stronger as a result.
[The Purge]: Every turn, the Free Society may instigate a purge of the weak and unworthy to increase results. However, if they do this too many times, or don't take actions to pacify the population, revolts will break out.

[Detachment 5107]
Pop: 10 (+2/turn)
Food: 10 (+2/turn)
Currency: 5 (+3/turn)
Defenses (Capital): 1
Military: N/A
Resources: Ore: 2 (+2/turn) Power: 2 (+2/turn) Stone: 2 (+2/turn)
Eccentricities:
[Guerrillas]: The Detachments are known for their stealthy tactics and... terrorist activities, to put things lightly. They receive a bonus to stealth and infiltration, but aren't really used to out-and-out warfare.
[The Gate]: Once the Gate is open, acquiring resources/tech/military will be much easier, but for now, Detachment 5107 will have to work with the native materials, and the native materials are trash compared to what is back home.

[NEW NATIONS CAN TAKE 8 MAKE-UP TURNS!]

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A shadow is cast over the orbital structures and construction yards as they drift through space, bathing them in darkness as the wall of ship hull blocks out the dim light of the nearest few stars. The ship moves over the assembly of deep space construction yards, drifting out of the orbit of the slag-covered sunless world beneath the waystation ruins, its wings spanning across the entire field of assembly yards.

The massive drive wings, spanning nearly as far as the ship is long, begin to slowly sweep forward, arcing with energy as the ship's drive spools up. The craft seethes with fighters and clouds of swarm drones, flowing around its six kilometer spine like a flowing whirlpool, diving into its outstretched hangars as it flexes its missile racks with an aching groan, the launch tubes emerging like a forest across the hull before retracting again as the drive wings sweep forward, energy discharges arcing between them and the spine of the ship, and in a sudden burst of light that bakes the skin of the construction platforms and casts harsh shadows along the frozen crags of slag along the planet bellow, it is gone. Departed to regroup with the rest of the fleet.

On the surface of Leeland, thunder rolls across the horizon as the clouds above become momentarily illuminated, the shadows of low flying corvettes cast harshly in the mists above, and the sun becomes dimmer.

Welcome back to Hive Queen Quest!

>Archives http://suptg.thisisnotatrueending.com/archive.html?tags=Hive%20Queen%20Quest
>Twitter https://twitter.com/HiveQueenQuest
>Various pasta http://pastebin.com/u/QuestDrone
>FAQ ask.fm/QuestDrone
>Discussion page http://1d4chan.org/wiki/Quest_talk:Hive_Queen_Quest
319 posts and 14 images submitted.
>>
>>48333715
God dammit, I needed to sleep tonight
>>
>>48333715
>A shadow is cast over the orbital structures and construction yards as they drift through space
yeeesss

>bathing them in darkness as the wall of ship hull blocks out the dim light of the nearest few stars
Yeeessss

>The ship moves over the assembly of deep space construction yards, drifting out of the orbit of the slag-covered sunless world beneath the waystation ruins, its wings spanning across the entire field of assembly yards.
YEEESSSS
>>
>>48333715
hell yeah!

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>Rules databases
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

> The Black Library
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

Previous Thread
>>48320507

Dreadful naughts edition
390 posts and 64 images submitted.
>>
hey, how does my list look? For a 1850 nova.

+ Command +

"Council of Waaagh!" [Mad Dok Grotsnik, Da Painboss]
Big Mek (WG) ['Eavy Armour, Choppa, Gubbinz: Mega Force Field, Slugga]
Ghazghkull Thraka [Warlord]
Nobz ['Eavy Armour for Mob, Waaagh! Banner]
Boss Nob [Bosspole, Power Klaw, Slugga]
Nob [Big Choppa, Slugga]
Nob [Big Choppa, Slugga]
Warboss ['Eavy Armour, Bosspole, Power Klaw, Slugga]
Warboss ['Eavy Armour, Bosspole, Power Klaw, Slugga]

+ Core +

"Waaagh!-band"
Boyz [Boy w/ Big Shoota]
Boss Nob [Bosspole, Power Klaw, Slugga]
10x Boy [10x Slugga]
Trukk [Big Shoota, Red Paint Job]
Boyz [Boy w/ Big Shoota]
Boss Nob [Bosspole, Power Klaw, Slugga]
10x Boy [10x Slugga]
Trukk [Big Shoota, Red Paint Job]
Boyz
Boss Nob [Bosspole, Power Klaw, Slugga]
10x Boy [10x Slugga]
Trukk [Big Shoota, Red Paint Job]
Boyz ['Eavy Armour for Mob, Boy w/ Big Shoota]
9x Boy [9x Slugga]
Boyz ['Eavy Armour for Mob, Boy w/ Rokkit Launcha]
9x Boy [9x Slugga]
Boyz ['Eavy Armour for Mob]
10x Boy [10x Slugga]
Gretchin [10x Gretchin]
Runtherd [Grabba stik]
Mek [Choppa, Kustom Mega-blasta]
Nobz
Boss Nob [Big Choppa, Shoota]
Nob [Big Choppa, Shoota]
Nob [Big Choppa, Shoota]
Warboss (WG) ['Eavy Armour, Bosspole, Power Klaw, Twin-linked Shoota]

+ Auxiliary +

Deffkoptas
Deffkopta [Twin-linked Rokkit Launcha]

Deffkoptas
Deffkopta [Twin-linked Rokkit Launcha]
>>
What's everyone's opinion of the physic phase? Does it need redesigning and if so how?
>>
>>48328942
>Physic Phase
Gravity overpowered.

File: 1468646035239.png (2MB, 1000x2869px) Image search: [Google]
1468646035239.png
2MB, 1000x2869px
Resources: http://pastebin.com/vrqYhnpu
Previous: >>48320642
411 posts and 66 images submitted.
>>
File: 1468646101948.png (2MB, 1001x5610px) Image search: [Google]
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2MB, 1001x5610px
>>48327740
>>
File: 1468646170231.png (2MB, 1000x6562px) Image search: [Google]
1468646170231.png
2MB, 1000x6562px
>>48327758
>>
File: 1468646235869.png (1MB, 1000x4576px) Image search: [Google]
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1MB, 1000x4576px
>>48327777

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