About to start running a 17th century pirates themed campaign, needing a good soundtrack. Ideally, I should use a broad variety of tracks: some for sailing or combat on the waves, but also ambient tracks for the streets of a European city, for a fancy ball (can't have a swashbuckling adventure without sneaking into one), a trip across the countryside, maybe something for exploring an Aztec temple... I'm aiming for some serious high-flying shit, not shit-covered Spaniards dying of gangrene. The fancier and cooler the better. Whatever you've got, I'm sure I could make use of.
>>52043455
Use the Pirates Of The Caribbean soundtracks.
>>52043455
Cant go wrong with potc's ost, its fucking zimmer
But i get you probably don't want to straight up use everything from the same, recognisable source so for starters check out adrianvonziggler's stuff on youtube, he has some piratey tracks going on alongside plenty of more dnd-esque music and completely different stuff too
>>52043455
https://youtu.be/GAXJ7jek5-4
https://youtu.be/VJRJQMZYiW0
https://youtu.be/JPUMnIe9iN8
Good morning fa/tg/uys, Any good /tg/-related comics/manga you could recommend me? Much better if it's dark fantasy
>>52042945
Was this part around whenGriffith reintroduced magic to the world?
>>52043878
Think so. I think it was the same battle thatGriffith's monster soldiers revealed who they were and a loli rallied the human soldiers and convinced them the monsters were allies
>>52043878
Just before that.
What is the difference exactly between a dire animal and a larger species of the same animal? Could a king cobra be considered a dire version of the spectacled cobra? Are dire animals naturally occurring or the result of magic fuckery? Where are the dire humans?
>>52042862
It's all based on "direwolf", an extinct, huge wolf-like creature that existed IRL. It's just giving more animals a similar, bigger cousin.
Pic related would be dire turtle.
>>52042949
This would be a dire... situation? No idea what this thing is.
Daemons are the best and most powerful faction.
>>52037842
>The dread Aeldari known as Adarki Duncini
https://www.youtube.com/watch?v=rMGD9QcWBsg [Embed] [Embed] [Embed] [Embed] [Embed] [Remove]
>40k rules reference in wiki format. 204% Organized
https://sites.google.com/site/wh40000rules/
>Rules and such. Use Readium for epubs on iphone, lithium on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/
>Latest GW attempt to make the game more fun for everyone (except orks as usual)
https://www.games-workshop.com/en-JP/Rules-Errata
>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>DIS DA WAAAGH ORGANIZA, ZOG YERSELF IF YER STILL ASKIN' ABOUT IT
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>a better list builder if you like using a phone
https://battlescribe.net/
>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>The Black Library (AI, law 2, restrain the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
First and only first
>>52041961
why are many datacards for factions oop? how does that make any sense at all?
the game is designed to be used with those cards yet i cant buy them. the fuck
>>52041961
2n for Blood Angels
Dose this look like a loyalist to you?
>>52041920
At first five-second glance, No, After looking at the wings and the lack of the eight-pointed star, Yes.
>>52041920
But the lion mouth moves when he does situps...
>>52041920
Looks pretty gay
Could Doomguy bring an end to the Blood War in planescape?
>>52041832
Yes. By making both sides suffer terminal attrition.
>>52041832
>Could Doomguy
No need to read further, answer is yes
https://gifsound.com/?gifv=1sOpkA4&v=q657rEkgfKs&s=2
All shall fall before him.
Pathfinder General /pfg/
How do we make ratfolk great again and not a terrible race?
Unified /pfg/ link repository: http://pastebin.com/hAfKSnWW
Avowed Playtest 1: https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: https://docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing
Spheres of Might previews:
Part 1: https://docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/
Part 2: https://docs.google.com/document/d/1pyLq03W2ju58PcKOUq5YXoFowf_weBNzuWtjCMdINXk/edit
Part 3: https://docs.google.com/document/d/1-LAt9Ti5pcnvHY4KnFRuItCjqtGM-YJC5r_0zXiKKUk/edit
Bloodforge Infusions updated playtest: https://docs.google.com/document/d/1GvwMclLSw15slYI7D5xLdjMzr-Nau92hNha9Sx0LOk4/edit#
Old Thread: >>52037285
>>52041512
But ratfolk are great and have pretty solid racials
>>52041512
Ratfolk were never great. Now, how do we make a setting populated entirely by monster races and not suck?
>Get ai girl in iron gods
>She is really stupid
>Literally gets stupider by the minute
Is there some sort of sidequest to make her less ditzy or is this some sort of appeal thing?
What's the simplest system you can think of for a tabletop RPG? I'm introducing a bunch of friends to it so I need the simplest ruleset possible because none of them have much time to memorize how some of the more advanced ones work. I need something you can learn quick
>>52040139
Something one-page, like Lasers and Feelings, World of Dungeons, or Everybody's John maybe?
>>52040153
I was gonna say something not THAT simple but World of Dungeons actually works very well. Thanks!
Any attempted actions roll 3d6 against a DC or opposed roll.
Everyone picks three things they're good at, and get +2 dice on rolls on things pertaining to that talent.
At the end of each session, each player chooses a new talent.
With Shadow of War coming out I'm seeing a lot of pompous assholes stylizing themselves as Tolkien experts condemning it. Never mind most of them probably stopped at the Silmarillion and don't know shit bout my nigga Tevildo (this one illiterate couldn't spell Celebrimbor), but they act like this game's fanfic story is any more distant from the Professor's vision than the previous dozen shitty RPGs. What annoys me most is they act like their interpretation is certainly more correct than the developers' but I guarantee >70% of them would produce the same kind of garbage.
I know this isn't really /tg/ but it's not like /v/ or /lit/ would want to have this discussion so
>>52040107
So are you talking about Shadow war or somehting else i dont know of?
Im not a LotR fan so i wont pretend i know my shit, but making a new ring willy nilly seems retarded to me so can you explain that bit?
or maybe you can explain all the token niggers because i find that stupid.
>>52040267
There's nothing to explain. It *is* dumb as shit, but everybody thinks it's *their* distinct duty to point that out given *their* uniquely massive fanboner.
>>52040267
Oh, and I didn't know why you meant by token niggers at first because I misread it as "tolkien niggers".
Gondor had black citizens because they had territory in Umbar (not-Africa). A whole company of them showed up to help defend Minas Tirith. So the black guy actually makes sense.
Hey /tg/, how do you deal with murderhobos?
I have the ancient crown the dwarf wears that gives him his eldritch knight powers be also a test of character. Basically 3 ancient dwarf royalty are judging his actions and are the things that grant him his powers. He attempted to kill a Naga guardian in a temple the party rescued for commanding him to stand up and stop disemboweling the dead enemies in the sacred room and listen. His response was to murder it. At that instant his crown activated and put him in a trance. He heard the discussion of the 3 dwarfs and how they were judging him. One was sick of his horrid actions and took away a cantrip, the other was still reserving judgement and the last had hope for him and gave him another cantrip. Obviously the player got very salty and said that it wasn't fair, but I am curious is this the right way to go about it or am I being a dumbfuck? I told him this was going to be a test of character, and his response was nothing is controlling his mind and he wants to find the entities in the crown and murder them. Am I in the wrong for doing this? Can anyone offer help with murderhobos and characters who's sole purpose is to hit shit with a weapon.
>>52039301
Sounds like your shit is already FUBAR but maybe you could just have the hobo pick a fight with the wrong person and get smoked.
>>52039330
Not a bad idea? But that doesn't really solve the problem at heart, he'll just roll up a new character yada yada nothing changes...
If anyone is curious this is 5e campaign.
bump for help!
D&D 5th Edition General Discussion - Ravenloft Edition
>New Unearthed Arcana: Traps Revisited
http://media.wizards.com/2017/dnd/downloads/0227_UATraps.pdf
>Give feedback on the previous Unearthed Arcana:
http://sgiz.mobi/s3/19723ad02610
>New Plane Shift: Kaladesh
http://media.wizards.com/2017/downloads/magic/Plane-Shift_Kaladesh.pdf
>Official /5eg/ Mega Trove v4b:
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ
>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck
>5etools:
https://5egmegaanon.github.io/5etools/5etools.html
>Previous thread >>52031717
>>52039197
>Ravenloft Edition
>No question
Shit thread famalam.
>homebrew warlord
please help, I need feedback. Only complete through level 10.
http://pastebin.com/s9ZBAzRK
What's a good reason to have the PC's trapped in a small country for the first few levels? Knowing my players, if I give them the slightest chance they'll run off to other places I haven't made maps for yet.
Thinking of trying to make a tabletop wargame and/or RPG system that uses Legos. I'm thinking something that uses "master Builder" characters as generals and then the random usual guys as pieces, and allow master builders to deconstruct terrain and set pieces, to a certain number of bricks/pieces, to build new fortifications or other set pieces with certain pieces having variable functionality decided when it is used in a new construction. anyone think its cool? have any ideas?
>>52039079
There is an existing lego-using wargame called Brikwars, for reference. I don't remember to what degree mid-combat construction was supported, but it's free so no reason not to look at it I guess.
>>52039079
Look up Mobile Frame Zero
>>52039079
Woe unto the people that forget their past achievements and history.
https://1d4chan.org/wiki/BrickQuest
https://1d4chan.org/wiki/Mechaton
https://1d4chan.org/wiki/Toymallet_40c
1d4chan is a resource. Use it, and understand that it's not just memes and old-/tg/ shit.
>Google Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0
>Jumpchain IRC Chat
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https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA
>Rules
http://pastebin.com/Gqj3iKyn (embed)
>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view
>Last Thread
>>52027310
Would Beast Beyond Nature from Greek Myth allow you to maintain an SMT demon form without magnetite?
>>52038667
Just so you know after the jump is over it's just a normal altform and you don't need magnetite anymore.
Hey Val, could you have an NP that would keep Sunshine active?
I have been playing under many different GMs lately. I have noticed that several of the inexperienced or "experienced but set in their old ways" GMs have fallen into a certain bad habit:
"I had something in mind as a GM, and I do not want to let the players deviate from that by solving problems in alternative fashions."
Some call it "railroading," but that is not accurate. It is more of an issue of the GM shutting down any and all problem-solving methods that would cause the adventure to deviate from what they had envisioned. The main way this manifests is making noncombat skills suffer:
• Knowledge/lore skills: This would let the PCs "know too much" and figure out what to do to solve problems in another way. The GM subsequently either gives scant and unhelpful information even on a clear success, or concocts an excuse for why the knowledge/lore is inapplicable.
• Social skills: This would let the PCs either "learn too much" from NPCs, or sway the NPCs into acting in ways the GM had not envisioned. It might even let the PCs circumvent that cool combat encounter the GM had planned! So, the GM either downplays successes on social skills, or gives an excuse for why "there is no way you could convince them of that."
• Stealth skills: Rarer than the above two (usually because stealth has its own problems in a party-based game), this lets PCs "learn too much" by entering places that the GM did not intend for them to travel to, circumvent a battle that the GM had planned, or gain an "unfair advantage" from ambush that the GM does not know how to handle. The GM thus makes it terribly inconvenient, if not impossible, to use stealth.
This pushes the party into a paradigm wherein the only problem-solving method they can count on is "get into a fight and beat everyone up," which encourages those "murderhobo" tendencies that these same GMs dread.
Persuading a GM to change their ways can be difficult. How would you break these GMs out of this specific bad habit?
Talk to them like a reasonable human being?
>>52038630
This is the idea, but it is easier said than done when dealing with an inexperienced GM who has grand ambitions of making their first campaign an epic story, or an experienced GM who is heavily set in the ways and habits they have settled into over several years.
>>52038618
As a DM the only thing that really annoys me is when my players stop roleplaying and start the number games up and rule arguing.
It doesn't happen often as I play with a group of actual friends but when it does it pisses me off to know end. I enjoy creating things, that's why I'm a GM please do not recite me verbatim fucking rules.
I'm about to start a Pathfinder campaign loosely based off of Southern Gothic storytelling. Based in a locale that's a bit too similar to the swamps and bogs of Louisiana and Florida.
I'm a bit of a musical stickler when it comes to storytelling, and when I GM I play music to match the mood I'm trying to convey.
Unfortunately, I cannot find anything specifically geared towards the haunting almost Voodoopunk feel that I want to convey.
I know this is only loosely related to /tg/ but it would really help a GM out, so throw me a bone?
I've only found one song that can convey it a bit, and it's the theme song for Tahm Kench.
https://www.youtube.com/watch?v=lr4EqywQGTQ
>>52038509
Came here to suggest this masterpiece
>>52038595
It's a spectacular theme, I'm absolutely going to use it. League of legends may be shit, but Tahm Kench is a masterwork of character creation.