Nostalgia Edition
Previous Thread: >>52196858 →
RESOURCES
>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh
>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/
CARD SEARCHING
>Official search site. Current for all sets.
http://gatherer.wizards.com/
>Unofficial, but has GOAT search interface.
http://magiccards.info/
>>Thread question
What set mechanic do you wish had more cards and/or another set dedicated to it?
>>52213026
>>52213026
Bump for real thread.
What theme song best represents your commander?
Check the catalog before posting
So I can't seem to find any artwork of Furbolg other than what I attached to this. Does anyone have any? Also does anyone have any stories of playing a 5e Furbolg? I'd like to play one soon!
>>52212985
No one like them. I don't like them. No one I know like them. We burn down a forest just to make sure not to see them.
Disgusting ass mixed motherfuckers, look like children's book nondescript monsters that are always fiddling the kids with their fucked up Tumblr-nose, fuck these things, Xvart are there for a reason if you want blue ningly tringley pringle boy knee-stabbers, fuck it.
I like em but I never use the 5e version because frankly it looks weird af, instead I just use literally any other edition where they were straight up vikings. They are pretty fun though.
Burning Wheel thread anyone?
Just tried to order off Amazon and it's "temporarily out of stock", how fucked am I? This book is nowhere
>>52212665
It's been nowhere for awhile. Not sure if they ever plan on a rerelease.
>>52212665
From the website:
>The Burning Wheel Gold 5th printing and the Burning Wheel Codex are both out of print at the moment. It appears there is a problem with the printing of both books. We are working with the printer, but the matter will take some time to resolve. The quality of our printed materials is extremely important to us, so rest assured that we are working as hard as we can to get this fixed.
Posted last November, so hopefully new printing will start rolling out soon.
How good is torchbearer, anyone have a PDF or a quick rundown
Ultramarines, More Like Ultramaqueens Edition
>resources
pastebin.com/qCZb0mvh
>General's Handbook pdf
mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE
>army builder
scrollbuilder.com
>Current Rumors
http://www.tga.community/forums/topic/217-the-rumour-thread/
Old thread:
>>52204374
First for the Kharadron Overlords!
Bow down to King Brokk Grungsson!
>>52212388
Cogfops are a mistake.
>>52212388
They worship Balthazar gelt
Remove Riff Raff Ediiton
Previous Thread: >>52196858
RESOURCES
>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh
>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/
CARD SEARCHING
>Official search site. Current for all sets.
http://gatherer.wizards.com/
>Unofficial, but has GOAT search interface.
http://magiccards.info/
>>Thread question
What song represents your deck the best?
>>52212333
>What song represents your deck the best?
https://www.youtube.com/watch?v=qZx97eHDSX8
>>52212289
Being the dumbass I am, I mistook "existential despair" as an actual card and googled it. Pic related was the first result I got for it in images. Is this a sign, /edh/?
>>52212444
Sounds like it'd be a card
Chinaman edition
>Playing?
>Hating?
>Favorite shitbrew to stomp?
>Post your irl decks too faggots
>RESOURCES:
>Current Modern Metagame
>http://mtgtop8.com/format?f=MO
>https://www.mtggoldfish.com/metagame/modern
>DATABASES:
>magiccards.info
>gatherer.wizards.com
Thoughts on unbanning Dig Through Time? I think it'd be a good way to give blue decks some power without fueling degenerate shit
>>52212349
nah man. DTT is restricted in vintage for a reason. The card is busted as all hell. Blue does need some help, I'd like to see more control in the, meta but DTT is too powerful.
>>52212349
Puts Scapeshift back to tier 1
#1 (I'm gonna hit the word limit here)
So I really wanna run a Aliens universe mini-campaign, probably with the players playing Colonial Marines. As I've been thinking about what to put in it, there are some elements that are key to the Aliens zeitgeist
> Xenomorphs
> Horror
> Dirty, subdued tech, quasi-cyberpunk aesthetics
> Geiger
> Absolute Corporate Ammorality
> Betrayal
> Synthetics
> Isolation
> Pyrrhic victory
(plus facehuggers, eggs, super acid, groovy vehicles, etc etc)
The problem I'm dealing with is - where can I go from there? Aliens doesn't really extend *anywhere* past those motifs, to the point where you're kinda trapped if you want to tell more stories in that world.
Don't get me wrong - all this stuff is great, and I plan to go ham on it all but it's also pretty limited and pretty well worn. I groaned at the new trailer with them rehashing the derelict and peering into eggs but idk if I can blame them. It's hard to stay faithful to something like this without simply rehashing old ground, and it's hard to put a twist on it without straying too far. You're always in horrible danger of developing 'Yuuzhan Vong Syndrome' where an idea can be pretty cool and interesting in it's own right, but completely wrong for the existing aesthetic you're trying to attach it to. You could add *anything* but most things will queer the mood.tl;drSo I'd love to hear anyone's ideas on this: Alien-style scenarios they'd love to run or situations they think would fit the aesthetic. What can you add to the franchise that would expand it without feeling out of place? What have you always wanted to see in Alien?
#2
Note I've seen all the films (save most of the AvP titles) and played most of the games. And I've read the Fire and Stone Dark Horse series (is the new film based on/inspired by that?)
So far my ideas that 'fit but haven't been in a movie' are:
> #1 Marines are sent to collect a small science team from a large colony, who are in possession of an egg or an infected body in stasis. Colonists know enough to know that whatever the scientists are working on puts the whole colony in danger and that Wyland Yutani has a track record of putting entire colonies at risk with shit like this. Colonists probably start rioting, risk releasing the bioweapon in the process
> #2 Marines get locked in a secure facility with a large amount of colonists (I'm thinking a different colony from #1), Xenomorphs are loose outside and their numbers are growing (breeding through the rest of the colony I guess). Marine characters are familiar with the threat Xenomorphs pose and how they work by this point. Standard horror movie infighting ensues, risking the security of the facility.
That's it though, and the two ideas share a lot of overlap.Man the character limit is a real kick in the nuts
#3
Man Vasquez is such a babe in that one shot goddamn
- Notes related to running the campaign:
> Playing Colonists
So my go-to for this is the players are all Colonial Marines, either set individuals with plot armour or drawing from a larger platoon(/appropriate unit size) where individual soldiers are much more likely to die
However I feel playing as Marines has been fairly 'done' and maybe I should be playing as Colonists instead, but I can't really come up with any good scenarios for Colonists. Colonists, it seems, are doomed to get stuck somewhere and just get attacked repeatedly by Xenos. You could have a great campaign with something heavily inspired by the events prior to the Marines landing in Aliens but I like the 'variety' that playing Marines offers - they can come and go. Furthermore, it's easy to have the Marines interact with the Corp directly, getting bad orders with messed up corporate priorities. I don't really know how to acheive that with Colonists.
One bonus of playing Colonists is that it's easy to have them get attacked by Marines.
> Sythentic PCs
So naturally you gotta have one of the PCs play the Synth, but how do you swing that? One PC gets to be superhuman, but somehow they have to be prevented from turning into Rambo when shit hits the fan. Also, generally they have to be 100% loyal to the company, or at least be unable to disobey outright. I'd love to have a character in the party who's motives are complicated like that and possibly completely untrustworthy (without That-Guyism) but I've never seen that kind of character played before and I have no idea how to DM it.
> Smart Guns
How do I give this to a PC without it being totally OP? They seem to be machine guns that are also self aiming. How can this be in the party and everyone else still be useful?
> System
I'm thinking of running this in Savage Worlds because it's what I know. There seems to be a bit of premade homebrew available out there already.
>but you're in horrible danger of developing Yuuzhan Vong syndrome
while I'm here: imo Aliens already has this with Predator.
While Xenomorphs are great for the Predator series (the ultimate quarry for the ultimate hunter), Predators don't fit the overall Alien aesthetic. Predator is a serious-faced-but-camp 80's action thing. Alien is tension and slow burn and lovecraft. Predators are both kinda relatable and powerful which queers Aliens whole 'the whole universe fucking hates you and no one's going to help you but yourself' thing. I guess I'm not totally opposed to a Predator appearing in an Alien space but it'd have to be totally distant and inscrutable and spooky in its own right (without necessarily having to be hunting the human characters)
Thanks for your time, here's a neato lil video
https://www.youtube.com/watch?v=XmOateL3ohI
Aggressive Aggressor Edition
Previous thread: >>52188185
Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB (embed)
Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6 (embed)
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0
Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG (embed)
Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN (embed)
Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk
Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ (embed)
Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin (embed)
All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ
Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media
The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png (embed)
Writefaggotry
>http://pastebin.com/cJY5FK9T (embed)
Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
HoTAC
>http://dockingbay416.com/campaign
>>52211619
Yes
>>52211926
So what role does the Aggressor fulfill?
>>52211989
In-Universe? Recon and Light Fighter-Bomber duty
In XWM? Imp Turret carrier (subject to change when the named pilots are spoiled)
>>52211926
Alright, so the Aggressor made it in.
Do we want to take bets on more ships? Will the Oppressor with two missiles and a system slot come in, clearly designed to be the Imperial B-Wing, but instead of primary/cannon attacks, it throws Unguided Rockets because that's a thing now? Will the TIE Hunter finally get in, a dangerous ace hunter which can utilize torpedoes? Will shit get really weird, and we get Vanguards or Scouts as support TIEs?
Pathfinder General /pfg/
Celestial Creatures Edition
Unified /pfg/ link repository: http://pastebin.com/hAfKSnWW
Avowed Playtest 1: https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: https://docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing
Spheres of Might previews:
Part 1: https://docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/
Part 2: https://docs.google.com/document/d/1pyLq03W2ju58PcKOUq5YXoFowf_weBNzuWtjCMdINXk/edit
Part 3: https://docs.google.com/document/d/1-LAt9Ti5pcnvHY4KnFRuItCjqtGM-YJC5r_0zXiKKUk/edit
PS: Outdated, playtest should be out next week but that's not a promise.
Bloodforge Infusions updated playtest: https://docs.google.com/document/d/1GvwMclLSw15slYI7D5xLdjMzr-Nau92hNha9Sx0LOk4/edit#
Old Thread: >>52201164
>>52211476
Frankly, I don't get why people say they have a hard time with skill points as a human fighter.
Like, I get it, 2 + int + 1 bonus is low, but assuming 25 PB and you're gonna wear heavy armor, then a pre-racial spread of 15/12/14/14/14/10 is pretty possible, and that gives you 5 skill points per level before favored class bonus if you're into that. Put that +2 in strength and that's a respectably array desu.
If background skills are in play, that's 7 skill points! It's still low, but honestly? There's not much you're gonna get out of those skill points regardless.
Deleted old thread:
>>52209756
What options do I have for a low-strength, high dex pre-made fighter?
Why not organize a /tg/ buyout of a card?
Well first there's deciding which card to buy out...
Of which it'd have to be cheap enough to buy in bulk, from a set hard enough to pick up anymore, and yet be powerful enough to actually consider seeing play in a format like modern or legacy.
However, if i could nominate anything it'd be Jace, the Living Guildpact. The prick is worthless and even has an SDCC promo.
If we could convince people he's taking up the 4 drop walker slot that Nahiri and Ajani can't be placed in for grixis control in modern i'd be laughing for days.
Any of the urges (treacherous, predatory, aggressive, destructive). They're all monstrously cheap.
>>52211774
I could get behind a Jace buyout. It would definitely confuse some people if they saw its price spike
I am a newish GM, and I am in want of a system.
I have a story I've been working on, and I want a system that fits the setting. It's standard fantasy, but I don't like the options I know about.
I don't want to use DnD (3.5/4/5), because I feel like there is too much material I would have to rework from the books. Like spell lists, and classes, and shit.
I looked at some White Wolf Dark Ages shit, but it seems like the extreme opposite of the issue I have with DnD. I would have to make spell lists, classes, feats, and shit.
Options?
Or systems general, I guess.
>>52211584
Fantasy Craft.
>>52211584
Maybe it would help if you were more specific?
Especially if you dont like the storytelling systems of white wolf and the materials from dnd books.
If you want a system where you can pick and choose what you want in your system/world then i would say gurps. It will give you the rules for the parts that you want.
>>52211584
Your cart is before your horse: you don't know any systems well but you're trying to build one. You're better off to play a lot of different systems and then you'll know what will work and what won't.
>New Unearthed Arcana: The Mystic Class
http://media.wizards.com/2017/dnd/downloads/UAMystic3.pdf
>Give feedback on the previous Unearthed Arcana: Traps
http://sgiz.mobi/s3/58c9c76c849a
>New Plane Shift: Kaladesh
http://media.wizards.com/2017/downloads/magic/Plane-Shift_Kaladesh.pdf
>Official /5eg/ Mega Trove v4b:
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ
>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck
>5etools:
https://5egmegaanon.github.io/5etools/5etools.html
>Previous Thread:
>>52208290
I dunno what's going on in this morality argument anymore, I just want to say that I stopped after winning 100 or so posts ago and you're all faggots for still not understanding the very simple rules of objective morality settings.
http://www.strawpoll.me/12544152
Wizard poll lads, after an extremely close warlock poll.
> It's "OP is too intelligent to include a question in the opening post" episode
It's been a while since artificer was released. Now that the dust has settled, how do you feel about it? Have you actually tried it? Do you want to? What changes would you make to it, which subclasses does it lack?
The last ship has sunk.
What card games will wash ashore?
>Share your photos and stories of dead card games.
>Previously: >>52069778
>>52210929
Anyone collect this game?
Ophidian 2360 ... Revival of 2350 ...
>>52214393
How did this play?
Work In Progress (WIP) General
>Citadel Painting Guides:
https://www.mediafire.com/folder/drb4mezm6792i/not_citadel_nothing_to_see_here
>Paint range compatibility chart across manufacturers
http://www.dakkadakka.com/wiki/en/Paint_Range_Compatibility_Chart
>Painting Videos only
https://mega.nz/#F!fkcliY4L!mhdmIs2lT3mFG3VwoLO8Qw
https://mega.nz/#F!XEJSFDCL!9ZZKiLi6M_wguI1uTpyjPg
https://mega.co.nz/#F!WUsUlSLb!556OumKLhusFd9Fw5dBMdA
>DIY Lightbox
https://www.youtube.com/watch?v=OyxzC5kqbyw
>DIY Spraybooth
http://www.starshipmodeler.com/tech/pa_booth.htm
>How to Moldlines
https://www.youtube.com/watch?v=A4LZ8iCSkeU
>Fuckin Magnets how do they work?
https://www.youtube.com/watch?v=w8Tkw7ttTIo
http://www.miniwargaming.com/magnet-guide
http://www.bolterandchainsword.com/topic/297605-tutorial-magnetisation/
>List of mini manufacturers for converting and proxy
http://pastebin.com/p6bVhGsg
>Stripping Paint
http://www.dakkadakka.com/wiki/en/Dakka_Modeling_FAQ:_How_to_Strip...
>On the consequences of insufficient ventilation
https://en.wikipedia.org/wiki/Chronic_solvent-induced_encephalopathy
http://www.hse.gov.uk/pubns/indg273.pdf
>This planet is ours, witch!
https://www.youtube.com/watch?v=7_b-qBTul44 [Embed]
>>52210832
That's a big mini
I'll start off by posting my second chimera i just finished.
Are boob-plates a necessity after all?
>>52210694
No, breast plates come in various sizes. Even someone with large breasts can get a larger breast plate made without sword catching.
>>52210694
Personally, I don't care either way.
You want unrealistic armor? Sure, but don't complain when I put potatoes into medieval and other un-"verisimilar" things.
Ladyknights wear heavy armor that makes them undistinguishable from men.
Thick amazons don't wear any armor at all.
So basically there's no need in boobplate.