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Archived threads in /qst/ - Quests - 81. page

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

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Some resources: https://mega.nz/#F!rFIDxRRK!IEzkLlroRoPwmDqtxKRMsw

Discord: https://discord.gg/GQMr35k

Character Sheet: https://pastebin.com/3RDN1ra0

Dice system: rolls are all d10's. 8, 9, and 10 are successes. Unless stated otherwise on the sheet, 10's and only 10's explode into additional dice (this is called 10-again). Willpower is spent to increase a roll by 3 dice.

Previous thread: >>1560484

The orange hues of the Oregon sunset paint tigerstripe patterns of light and shadow on the side of Wyndham's house as you walk up the street. You can see several lights streaming through the windows as you approach, and a number of pricey Italian cars parked out front. Clearly, Micheal has company.
You rap the ostentatious knocker on Micheal's front door, and the door is quickly pulled open by a man who, if you cut him open, would have "yuppie" written on his heart. He gives you a $10,000 grin that blends polite affability with an undertone of confusion and notes of mild affront.

"Uh... hey there, pal! You got the right house, here?"

>I need to talk to Wyndham.

>(Socialize) Say you're one of Micheal's friends.

>(Subterfuge) Pretend to be a contractor.

>(Intimidate) Rave at him about how you need to be let in.

>(Intimidate)Try to feed off of this guy.

>Write-In
87 posts and 1 images submitted.
>>
>>1589068
>I need to talk to Wyndham.
>>
>>1589068
>I need to talk to Wyndham.
>>
>>1589068
>I need to talk to Wyndham.

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Welcome to Glitz Pit Quest, where you play as Cheezit the Little Mouser, who aims to get his fill of glory from the legendary arena, among other things. Can you become the champ, or will you remain a chump?

Voting is done over 10-20 minute intervals, depending on turnout. Rolls are best of 3 on a d20, adding modifiers when I call for them based on your skills. I'll always post what skill is required for a roll in a choice.

Cheezit's character sheet: https://docs.google.com/document/d/17odWZx9pDc5THRhQpLD8q-rmc1lwQ1rMvY-QE6ZgWac/edit

Let's get ready to battle!

It's been about an hour since signing your contract as The Big Cheese, with Jolene giving you the gist of the procedures, how to call for fights, opportunities to partner up with people, stuff like that, all the while trying to get a sense of your personality and abilities. You're speedy and sneaky; one of those is good in a pit fight. You'll have to work on some kind of training regiment, and come up with some flashy techniques to wow the audience.

At the end of your lecture, Jolene has security lead you to a room on the far side of the Pit. You open the door to a janky looking locker room that seems to be in disrepair. Springs come out of the bench, and while there's a bed, it doesn't look like it's been washed in a few centuries. At least the lockers look secure.

Inside this room seem to be three other fighters. One, a massive green Clubba that looks at you with wide, curious eyes - you recognize him as Tubba Rubba, a minor leaguer with strength but timidity. The second is a spiked Cleft with a pale yellow color, and bright golden eyes... you haven't seen a Cleft with that palette before. The last one is an orange-colored Bob-omb with an odd green tuft around his fuse; again, nothing you've ever seen before.

"You're free to do as you please now, bub," the security guy says. "Just make sure you fight every once in a while, per your contract."

With that, he leaves, and you're left to your own devices with these three other fighters.

>A. Introduce yourself as Cheezit
>B. Introduce yourself as The Big Cheese
>C. Don't greet them, just stare back (Intimidate)
>D. Wave politely
>E. Leave the room
>F. Something else
13 posts and 4 images submitted.
>>
>>1588603
>Introduce yourself as The Big Cheese
>>
>>1589308

"Hi, I'm... The Big Cheese."

Silence.

You feel the three fighters size you up, seemingly unimpressed for the most part. That's about usual for you.

>A. Um... glad to be here
>B. None of you very talkative?
>C. SAY SOMETHING!
>D. Just leave
>E. Something else
>>
>>1591601

>B. None of you very talkative?

The time has come for the mooks to rule. In this quest you’ll be controlling a weak monster, a mook. You goal is to survive in a fantasy world where heroes seek to farm you for experience, and monster rule through power.

First off, choose your monster.

>Goblin, clever little creatures that are rather numerous in the world.

>Imps, lesser creatures from hell that have managed to find a way into the mortal realm.

>Fairies, beings born of a fusion of magic and the physical world.

>Slime, a creature from beyond this world

>Kobold, small creatures with a passing connection to dragons

>Wisp, the most basic form of undead

>Dron, insect like creatures that find themselves at the bottom of a cruel food chain

>Other (insert your own)
1033 posts and 24 images submitted.
>>
Going for imp.
>>
>>1592647
>>Wisp, the most basic form of undead
>>
will count the votes in ten minutes, so we can start up a good pace. that or if a majority is reached.

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Previously on Pitchfork:


Thread #1
>>1535319
https://archived.moe/qst/thread/1535319

Thread #2
>>1549864
https://archived.moe/qst/thread/1549864

Thread #3
>>1566398
https://archived.moe/qst/thread/1566398/

Thread #4
>>1577890
https://archived.moe/qst/thread/1577890/
51 posts and 10 images submitted.
>>
>>1590859
>Bust down door, search cauldron, restrain Tumultus with BDSM leather straps
You begin to explain your brilliant plan. Kunigunda nods along, accompanied by loud slurping as she downs her MILKSHAKE.
"So first of all we'd approach his cauldron and bust down the door. We gotta take him by surprise."
"Then we split up and search the house. Best would be if we went from two different directions so he'd have fewer escape routes."
Kunigunda's eyes would be glued on you, had she had any eyes. Perfect. You saved the situation.
"Then, when we catch her- um, you do have some STRAPS with you, right?"
"Yes, of course! I have straps, I do! Really good leather, sturdy!"
Of course she does. She's a succubus.
"...Right. So when we catch him, you restrain him with your straps, and we get to teach him a lesson."
The smile on her face widens a little bit.
"I get to beat him up first" - you add quickly. - "Then you can keep him as a plaything if you want. If you get bored of him, just tell me and I'll gladly kill the little fucker, free of charge."
"Yes, this is a good plan, an excellent plan!" She's super enthusiastic about this. Are the IMPS really that boring...?
By the time you finish, she's slurping up the stray drops of milk from the bottom of the glass with her straw. It's time to get on with this revenge already.

>Revenge time!
>>
>Commence the plan, time to make him pay! MUHUHAHAHA!
>>
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>>1590933
>Agroppo: Make him pay.
You pay for your awful SCOTCH and Kunigunda's MILKSHAKE, and toss a little tip to the bartender. He earned it for saving face for you with the alcohol.
"Come on, Kunigunda. Time to pay a little visit to our two-headed friend."
The succubus slinks down from the bar stool and contorts herself into an unbearably painful-looking pose on the ground.
"Alright, let's go meet the lil' shit! No way!"
The two of you stroll out the bar and begin the roughly five-minute stroll to Tumultus' cauldron.
It's a beautiful day outside. The heavy grey clouds have mostly cleared away, giving space to the sunless, blood-red sky. A LIMOUSINE rolls down the street, carrying some sort of important INFERNAL GENERAL. Hordes of slaves and legionnaires follow him, burning incense and singing praises to him.
All in all, it's a great day to take some revenge, and to spend a little time with your dear friend Kunigunda.
By the time you think this through, you have already arrived to the small cauldron of the offending lesser demon. Your succubus companion gazes up at you from the ground, curious as to what will happen next.
Revenge will be sweet.

>Be Jess
You are now JESSICA WINDER-KRAMER. You spent the latest seven hours of your life neck deep in some of the weirdest literature you've ever seen. The reason for this is that the aforementioned literature has been written by actual DEMONS from Hell, and some humans with very, very weird opinions about the proper usage of virgin maidens. The reason you've been so entrenched in these books is that you've been trapped in the body of what appears to be a small, snakelike demon, and you've been hard at work trying to figure out how to undo it. The tables and floor of the LIBRARY ROOM you're in are covered by several sheets of paper detailing the mechanism of magic, prototype MAGICAL SIGILS and pronunciation guides for the OLD DEMONIC TONGUE.
Man, if 15-year-old you would see you now, she would cream her pants with glee. This is exactly what you originally purchased that shitty NECKLACE for.
After seven full hours of brain-melting grimoire-binging, you think you got the undoing of POSSESSION more or less down. You feel ready to attempt it now.

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"Your existence is to die by the blade of the hero."

Said the strange light in front of you.

Your are

>Name?

The fourth son of a poor family. You live your life with tenacity and hope, dreaming of the day you will save your poor family from poverty. You dedicate yourself to one skill to carry on:

>fighting
>Streetwise
>Sleight of hand
>running

But then death caught you in its grasp. As you were starting your day, a car suddenly came and crush your body, leaving trails of blood on the street and the rotten walls of your house. The car quickly run away, leaving you in burning agony.

-Why is the world not fair?

You whispers your last breath...and meet darkness as an old friend

A strange orb light the dark. You dont know if your eyes are opened of not but you are like a moth to the fire.

"Rejoice,son of man! You are chosen to be rebirth in another world", It says with a voice of a sweet mother." You are to be included in this great story of mine. The tales of shining heroes that defeated monsters and saved the world."

In it's word, you find hope and a happy ending. Tears flow from your tired eyes,.

"You are to be the evil that will be defeated", it says with glee. shock caught your core, destroying the final hope and dreams of happiness.

"Rejoice!" It said, without malice but a child's cruelty." For you will be reborn in the world of might, magic, monsters and heroes! You will be reborn as

>A human! (have class system)
>A monster (have evolution system)
29 posts and 1 images submitted.
>>
>>1590793
>peter
>fighting
>monster
>>
>>1590793
>>1590798
This
Peter the moster
>>
>>1590793
>Margoth
>Fighting
>Monster

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Last time, we got cleaned up after we finished a dungeon, and were distinctly reminded that this was not our body and that we should probably work towards figuring out why we became a pokemon.

>Session Start

The realm of your dreams was as uncomfortable as it was unhelpful. You could barely even remember what you saw. Aside from large creature with disturbingly long limbs, nothing human or anything to do with your past as far as you could tell. And here you were hoping this one task of remembering would be easy if nothing else. Thankfully you actually got some fair amount of rest and your two bedmates woke with your own stirring.

The fox form of Alice hopped from her original position on top of you and began to stretch while Faye released your arm and sleepily floated to some of the jugs of water for a drink. Well if nothing else at least nothing awkward happened.

Now what were you going to do today...

>”Let’s go check the mission board.”
>”Let’s go get some supplies at town.”
>"Should we check out that hidden dungeon in the training dungeon?"
>”So what are we doing today?”
>Write in
37 posts and 4 images submitted.
>>
>>1590690
Other info:

Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Pokemon+Mystery+Dungeon%2C+Luka

Last Thread:
http://suptg.thisisnotatrueending.com/qstarchive/1149038/

Twitter for quest:
https://twitter.com/QuestMoonMan

Current Party, Items, and Missions:
https://docs.google.com/document/d/145VmH99rq7JgSVyDqYc9fJNKGi4g1ftJhYsffo-6i1M/edit?usp=sharing
>>
>>1590690
>”So what are we doing today?”
>>
>>1590690
>>”So what are we doing today?”

Slice of life is by far the best part of this quest.
Even with your heavy streamlining of the dungeon crawling bits the mid dungeon banter suffered heavily as well and it's just not as fun, QMM.

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You wake up in a small room with a dull throb in your head. Looking around the room, you see a window, though the glare from your current position makes it difficult to see through. There is also a door with a quite from John F Kennedy and a pipe not far above that. Your memory has plenty of knowledge, but no experiences to connect the knowledge to, a fact that leaves you vaguely disoriented. What will you do?
23 posts and 10 images submitted.
>>
Open the door
>>
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>>1588744
You try to open the door and realize that the door is locked. You really didn't think it would be that easy considering that you've just woken up in an unfamiliar place with no memory, and are at least relatively sure that you didn't get absurdly drunk.
>>
>>1588850
Investigate the pipe, see if that gas leak is something we should be worrying about

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Your name is Haskell, son of Sven. A young Norse man of about seventeen, and heir to a family that has long since begun spiralling, and a farm that has been fallow for too long. A father who lost most of his hand raiding, a mother who took ill on a sickness brought back on the longships, and a brother who’s entire raiding party hasn’t been heard from in six months, presumed lost to the sea.

That’s turning around. A local priest explained the recurring dream you’d been having: prophetic in nature, a way for Odin to let you know you’d been chosen as a Paladin, a champion of his religion along with your three oldest friends. Unfortunately, neither Odin, nor anyone else of his pantheon can contact you until you find the mythical Atlas of the Conqueror. It was last held by Charlemagne, and is rumored to be somewhere on mainland Europe. That doesn’t matter so much, though. They say you don’t find the Atlas; it finds you when it thinks you’re ready for the vast responsibility it places on your shoulders.

Important Links:
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Norseman
Last thread: http://suptg.thisisnotatrueending.com/qstarchive/1490921/
Thread 4.5 because Handler didn’t archive it: http://archived.moe/qst/thread/835865
Thread 8.51 because Handler’s still a moron: https://archived.moe/qst/thread/1113929
Character sheet: http://pastebin.com/3YQyKhpV
Relationships: http://pastebin.com/iRfRY4kS
Hander’s Twitter: https://twitter.com/ContractorQM
34 posts and 3 images submitted.
>>
You give a discreet nod to your friends, and they seem to take the hint. This man will probably know some things about your newfound station in life.

You pay for another round, and Anders ends up needing to order a second before the mead hall begins to thin out. The skald, seeing the coin purses wander off, decides to pack up his belongings and head off. The four of you stand, following him out the door.

As you exit the building into the dark night, you find the man leaning against an adjacent building. He stands upon seeing you, and walks deeper into the alley way. Warily, you trace his footsteps.

“I thought you’d have questions,” he says, his voice far more gravelly than his songs and poems would lead you to expect. “Unfortunately, I doubt I will be able to answer many of them.”

“Where did the first poem take place,” Knut blurts out before any of the rest of you have a chance to ask.

“Not all that far south of the second”, he replies, a sly grin on his face. “But much, much earlier. Both are far to the east. Or the west, depending on how you want to get there.” The grin widens.

Is this guy going to answer in half-assed riddles all night? Better be careful about wording, then.

>Ask the skald more questions, write-in only
>Demand a more straightforward answer. Write in, may require a roll
>Leave, go somewhere else. (Where?)
>>
>>1587252
Got finished refreshing last thread. When does the raiding party leave for Ireland?
>>
>>1587252
>Ask the skald more questions, write-in only

"Have you ever traveled to those places before? What names were they called then, and what names are they called now?"

"And I know that I'm just asking for trouble, especially after the last song, but..."

"How're the women over there?"

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last threads: http://suptg.thisisnotatrueending.com/qstarchive/1554706/
http://suptg.thisisnotatrueending.com/qstarchive/1574649/


Last time you organized exodus from your village to bluestream, you and Ibto went out to find the rescue party, you found diverging tracks and decided to follow those of the army.

You followed them to your now empty villages, and are currently gathering information.
76 posts and 15 images submitted.
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>>1593056
Ibto moves further back into the forest to emerge closer to the prisoners, and you focus on what you assume to be the shaman.

The dance is wild and slightly disconcerting, the man seems to distort his body in ways it isn't meant to be. AS you watch out for discarded tiems, you note that small parts of feather fall to the ground from time to time.

More interestingly however, it seems that the shaman is periodically throwing small white pebbles into the fire, which times appear to be of most interest to all present.
>>
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You are watching intently, as you are startled by Ibto creeping up to you.

He's examined the area the slaves are held, and concluded that it would be almost impossible to free the lot without a fight. He confirms that two of them are from your villages, and had been part of the missing hunting party.

One prisoner, a man he does not know, is lying knocked out a little ways away, guarded by only one of the foreigners. Ibto says he might be able to grab him and get away - but he'd need you to provide a distraction for him.
>>
>>1593060
>Go a bit further into forest and produce the most scary, startling and creepy animalistic screech we're able. This should serve as a good distraction since the invaders don't know what might live in these forests.

Welcome back to Skaven Quest. The Horned Rat makes no apologies for his delays, the tests to become a chaos god are tricky no matter what GW say!
Sorry for delay, exams are a bitch

Last time, you and Vutch had snuck into a Brettonian town, and were deciding where to explore/hide in. Your choices were a
>1. A tall building, with several towers.
>2. The cellars and basements of houses.
>3. An isolated building of white stone, with a statue outside it.
>4. Warehouses on the riverfront.
70 posts and 4 images submitted.
>>
>>1586953
Character sheet for Snikspekt and Vutch
https://docs.google.com/document/d/1-eNk92s6EpIHyVpv59rJFOgex9Q-IVyVK-VPkhxwCgI/edit?usp=sharing
>>
>>1586953
>>4. Warehouses on the riverfront.
Lot's of places to hide, as well as possible loot. Fuck yea Skaven.
>>
>>1586953
>4. Warehouses on the riverfront.

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A smoldering pile of ash.

That's all that's left of the former heir of the Kuchiki house.
And to make matters worse: He died as he lived. Alone.

Now that the deed has been done the Bergsons can finally relax a bit as they all seal their powers.
Alex and Dante in particular look absolutely overjoyed by the murder of the former shinigami.
So much so that Alex has an unnervingly wide smile on her face.

"Hah! Serves him right!"

Asher merely sighs at this.
"At least it's done..."

"Not too fast there Mister!"
His wife interjects.

"Huh?"

"You don't think this is over, do you?"

"Well Honey I don't know what you mean..."

"Listen Asher, I've been patient with you up until now,
But when you get injured because of your own stubbornness that's where I draw the line.
Let's face it, you want to die.
You know it, I know it. Everyone knows it!"
Alex then extends her arms.
"So come on.
Let us be a family finally."

You look at Asher and see just how conflicted he is about all of this.
Up until now he vehemently refused to give up his own life in order to spend it with his family.
And it may seem strange at first but the reason behind this decision of his is quite simple.
His life was given back to him and he wanted to make the most of it.

But sadly, after witnessing Muramasa extract the deepest part of his psyche and turning it into a living weapon you have some doubts about how content he is with his life.
Judging by this incident it's very likely that he had to reinforce himself just so he wouldn't give into his urge to kill himself.

>Take the side of Alex (Asher gives up his own life)
>Take the side of Asher (Asher stays alive)
>Stay out of this
>Other? (write-in)
127 posts and 21 images submitted.
>>
>>1586803
>>Stay out of this
At least don't make this decision while you're still on an adrenaline high.
>>
>Stay out of this
>>
>>1586803
>Other? (write-in)

Advise that maybe talking about this absolutely right now isn't the best idea. As this post says: >>1586826

We need time to cool off and speak in more calm conditions. Even if Asher decides to become a hollow after he dies, it's his life to dictate and live (and die) on his terms.

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Last Thread: http://boards.4chan.org/qst/thread/1551711#top
Twitter: @The_Renexizious

Discord: https://discord.gg/BbzTura

Character Sheet(Full!):https://drive.google.com/open?id=1jI0aGxA_2h3SAcPYri-1fdgskbK3IbtfEzSLJ7VY9gU
Character Sheet (Renexizious Only!): https://drive.google.com/open?id=1xgNKMzLUZS9L05DUCxmsvuYs-bGPIRpQsFv5k7oaBBk

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Last time on EDQ, we dealt with Salty Liz and got Sexy Liz for a bit, and then promptly had to deal with a depressed Katariina.

You of course, check all over the room to make sure Mikhal isn't in.

You then promptly begin to apologize to Katariina...

What say anons?

>Tell her your sorry for not being there for her and Mikhal?
>Tell her that you think her son's a great person!
>Tell her that everyone makes mistakes?
>...Tell her you're here for her?.
>...Tell her that you just wanted to clear the air...
>...Ask if she kind of... Well, if she wants to try a relationship? Or something?
>...Mention how you were the elf that cared about her?
>...Why are you doing this? Leave!
>Write-in
80 posts and 3 images submitted.
>>
>>1587584
>Tell her your sorry for not being there for her and Mikhal?
>>
>>1587584
>Tell her your sorry for not being there for her and Mikhal?
>>
Roll me a 1d20+4 anons.

+3 if you can be remorseful and tell her how wonderful she is and Mikhal is?

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This is a continuation of >>1569721

There are seven known lands in this world. The Kingdoms of Men, with the Merchant State of Italia and Kingdom of Remas, the Elven Priest-Kingdom of Sverelfan, the Dryad County of Ralia, the Golem Cities, the Hobgoblin Kingdom of Stone Crown, and the Hivelands.

The Italians are a collection of merchnats, focused on building trade infrastructure and negotiating contracts.

The Remans are a seafaring warrior caste who worship a fearsome Thunder God and have built a strong state through city investment.

The Elves are a fiercely religious people who worship the Sun and Moon, and have knowledge of Flame Magic which they use to help them build functioning ballooncraft.

The Dryads are a peaceful folk in touch with nature and magics associated with it, befriending the Naiads of the lake and the Crystal Dragon, recently hatched from an egg they had raided from the Troll Caves with the assistance of some other civs.

The Golems are a group of intelligently designed beings made of natural stuff, making their own way into civilization by mining, forging mounts. The have befriended a group of fish faced wizards who warned of a rogue wizard threat, and helped them open a portal into the Mirrorlands.

The Hobgoblins are a very crafty race, experimenting with engineering, siegecraft, and magic to create a corps of warriors and miners. They have befriended fearsome red orcs who cannot wait five turns before killing either another faction or themselves.

The Hive is an insectoid race monitored by the Hivemother, and have trained to master both Psionic and Warding magic, stealth in various environments, and traps. They attempt to befriend giants by delivering to them the flesh of humanoid folk, and had taken in a corrupted elf, who upon his death will unleash the contaminating corruption.

Currently, a coalition of Italians, Elves, Golems, Dryads, and Hobgoblins are at the edge of the desert along with a fleet of 20 small ballooncraft. The Hivemother has knowledge of their arrival, and prepares the wards to be activated. Their giant brethren wait outside, ready to be released at the command of the Hivemother. The corrupted elf stays in waiting at his cell. Who will make the first move?

OPTIONS FOR FIGHTING PARTIES:
> Fight (Nd100 where N is a unit you order)
> Parley
> Retreat
> Siege (attackers)
> Write In

ALLIES: 3,370 Assailants, 23 Units
> 905 Hobgoblins, 7 Units
> 750 Orcs, 5 Units
> 275 Golems, 2 Units
> 490 Elves, 3 Units
> 20 Small Ballooncraft, 1 Unit
> 450 Dryads, 3 Units
> 500 Italians, 4 Units

HIVE: 850 Defenders, 10 Units
> 700 Hivedrones, 5 Units
> 150 Giants, 5 Units
377 posts and 56 images submitted.
>>
>>1586714

I just want to clarify something, re:
>>>1586180
>>>1586359

I wasn't sure if that was a typo.
>>
>>1586720
Its not
>>
>>1586722
Actually no, it should be 200 food.

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Prior Thread: http://suptg.thisisnotatrueending.com/qstarchive/1502990/
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Maverick%20Hunter%20Quest
The IRC: suptg.thisisnotatrueending.com, #MHQ
The Twitter: https://twitter.com/HunterCommand
The Recap (thanks to Scarab): http://pastebin.com/wMtuXJM2
Character sheet: https://docs.google.com/document/d/18-L31ukeOd_0XvfqErwY7GogqiwMU8zyIYfXxjTUb-c/

You are maverick hunter Anode, and you’re pretty sure your best friend is trying to trick you into killing him if he goes bonkers.
339 posts and 52 images submitted.
>>
>>1586663
>trying to trick you into killing him if he goes bonkers

That's the kind of thing a crazy person does. Time to kill.
>>
File: Emerald.jpg (741KB, 1452x1350px) Image search: [Google]
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“I know what you’re trying to do.”

He flinches. “I’m sorry.”

“Em, this is fucked up. If you’re gonna ask me to kill you if you lose it, the least you can do is ask me straight.”

“I’m sorry. But--”

You hold up a hand sharply. “We’ve got an audience. We’ll talk about this later.”

“I don’t care!” He snaps, and for a moment you’re taken aback. “I do not fucking care! I have to know that--you think that India or Gopher or anyone gives a shit about me? You’re the only one I have. I can’t trust anyone else.”

You rub your temples. “Christ, Em.”

“Look. I’m sorry, okay? I really am. I don’t like being a bundle of neuroses. But I can’t… I can’t be one of them.” He takes a breath, curling and uncurling his fists as he stares intensely into the ground. “No matter what else… I can’t be that. I’m not afraid of dying. Not anymore.”

“That’s the fucking problem,” you reply sourly. “How about me, asshole? How about your sister?”

“I know, but--god damn it, how do I make you get this?”

“Save it.”

He goes to respond, and for a few moments you can see him trying to puzzle out whatever magical combination of words he thinks will get you on board with the Suicidal Lima Bean plan.

“...I’ll do it,” you say quietly.

His eyes widen. “What?”

“If you go mav, I’ll handle it.”

All at once, the bowstring tension vanishes, and without it propping him up, Em practically buckles. “Thank you.”

You hold up a hand again. “Not so fast, jackass. I have conditions. First off, you need to quit this death or glory bullshit. I’m doing this to try to keep you alive.”

His slumped shoulders waggle in something approximating a shrug. “I’ve been trying, man. I’ll… Fuck, I don’t know. Try more harder better good.”

You snort. “You do that. And two--you’re reaaaally not gonna like this--I’m playing the upgrade card.”

He doesn’t go roaring back to razor-wire tense, but he goes very, very still, practically frozen except for his eyes. “I can’t do that.”

You resist a dismissive shrug. “Then I can’t be your murder-buddy.”

Emerald takes a long breath through his nose and closes his eyes tightly. “...I can’t. Not until you can beat me. You can’t even take me right now, with nothing.”

“You know if you do flip your shit, you’re not going to care about upgrades.”

He chuckles darkly. “Probably. Which is why anything I do now is giving Shitter Em a head start I don’t want him to have.”

“I’m not giving up on this, Em. That’s my condition.”

He gives you a rather miserable smile. “I know. Okay, you win. But not yet. Not until I know you can do the job.”

>Sorry, Em. Deal’s off.
>Shoot him in the face.
>Other?
>>
>>1586665
>>Shoot him in the face.
Morning Hunter Command

File: American Arcana Title 3.png (270KB, 2880x1920px) Image search: [Google]
American Arcana Title 3.png
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>Quest Theme: https://www.youtube.com/watch?v=ST86JM1RPl0
>Grimm Book: https://pastebin.com/f402Y1Lt
>Grimm Book Guide: https://pastebin.com/4fFbMFYg
>Camaraderie, Social Stats, and other Information: https://pastebin.com/PnS76QJ7
>Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1564962, >>1564962
>Twitter: https://twitter.com/Judge_Presiding
>ask.fm: https://ask.fm/Judge_Presiding

Last time, you were informed by Mr. Bennett that Donna and Ruth had made their way into the Witching Hour somehow without his knowledge or permission. Apparently, he's warding off something strong, directing you to their location so that he can teleport them out before they get killed by whatever is attacking them.

"It's a Monster-class Curse... Meaning it's formed out of a particular person's denied feelings, and the feelings of anyone who thinks likewise."

"I thought you said Myths and Curses were formed from ideals and concepts in the human psyche, and they show up when forgotten in reality!" Sofia asks while running.

"They are," David answers, charging ahead of all of you. "When someone represses an idea, such as revenge against a particular person, and they share that idea with a lot of people, all that psychic energy has to go somewhere. In other words, one of the reasons we need to fight Curses is because the thoughts people choose to ignore can go on a rampage if left alone long enough."
He holds up an arm as you turn a corner, and Keith stops right before crashing into him again.

"You gotta be shitting me," Allan prepares himself, and you see in front of you the Bogeyman that attacked you your first night at Olympia.

"We've come up against something, Mr. Bennett," Sofia asks.

"Then decide how to deal with it!" the computer teacher responds angrily. "I kind of have my hands full at the moment!"

David looks at you, and your role as the apparent team leader causes the decision to fall to you.
>>How do you approach?
>No-nonsense, direct assault (No bonuses/penalties)
>Ambush (Proficiency check (2d10+1) against DC 11, +2 bonus to first round and party goes first on a success, enemy goes first on a failure.)
>Find another way
><Write-In>
133 posts and 11 images submitted.
>>
>>1589016
>No-nonsense, direct assault
I'm not risking an ambush on something like that.

Also hey Judge, nice to see you. Hopefully more people show up soon.
>>
>>1589016
>No-nonsense, direct assault (No bonuses/penalties)
Fire on it from here, lure it into a kill zone setup.
>>
>>1589100
>>1589194

>No-nonsense, direct assault
The bogeyman doesn't even speak, simply leering at you and looking for a method to approach before the gunshots you fire to provoke it cause it to howl and jump at you all. As it charges, its huge and disfigured limbs lash about and try to tear you apart in an animalistic fury.

https://www.youtube.com/watch?v=nLM2CT-y74c
Battle Engaged!
Order: (You), Sofia, David, Bogeyman, Keith.
Enemy Status: Healthy (1 Enemy)

>>Command? (Roll 2d10 plus listed modifier for skill)
>Outwit: Psy, S, M, (+3)
>Mental Vampire: Psy/Hlg, S, L, (+3)
>Boost Attack: Buf, Atk 2
>Fire: Prc, S, M, (+0)
>Melee: Blg, S, L, (+1)
>Change Myth (Blackbeard)
>Order (Tell another person to do something specific)
>Item (Empty)
>Flee
><Write-In>

>Also hey Judge, nice to see you. Hopefully more people show up soon.
Howdy from Crescent City. The thread's usually dead slow at first.
Also, have a combat short sheet for quick reference as to what exactly you and your allies can do. https://pastebin.com/jNmQk4Mg

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