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Archived threads in /tg/ - Traditional Games - 669. page

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Why does /tg/ hate kreia so much?
315 posts and 27 images submitted.
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>>54189959
why do people keep making threads with spurious leading questions?
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>>54189959
Because she's a crotchety bitch that yells at you no matter what you do and then acts superior about it.
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>>54189976
Probably because they enjoy the torrent of sarcastic hypothetical questions

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I'm sure this question has already been asked to death on here but what systems would y'all suggest to try and capture the feeling of the Fate/ universe whether it's Masters and Servants or people taking on the characteristics of Servants themselves?

I'd imagine the go to would be 5e but I'm not too familiar with modifying existing systems yet so I wanted to know what advice/suggestions others might have
325 posts and 22 images submitted.
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>>54189244
>5e
ha ha what the fuck

You want something more generic. >obligatory GURPS suggestion
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>>54189244
Uhhhhh. The only thing that comes to mind for high powered crazy stuff in modern setting with less powerful people pairing up with the powerful ones would be to wait for scion 2e and then hack the shit out of it
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I've tried running an experimental system and honestly it's hard as fuck. Having players controlling both masters and servants makes it hard for them to rp two different beings at the same time, having them play only one of the roles makes it too much arbitrary for the DM, having couples of players doing each one of the roles seems like the best idea, but... It's still really difficult.
Go for a generic system, be strict on the level of magic allowed, make an adaptation of the HGW system rather than just transposing its rules.
But mostly, good fucking luck.

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How do noncombatants dress?

>Prior: >>54155896
Trove: http://pastebin.com/QWyBuJxd
Game finder?: https://discord.gg/qaku8y9
Blogosphere: http://pastebin.com/ZwUBVq8L
In-Browser Tools: http://pastebin.com/KKeE3etp
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>>54189119
>How do noncombatants dress?
The answer (as it is for many questions in these threads) is "it depends."
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>>54189231
So give multiple of circumstantial answers.
Ideally alongside your context, to prevent or retard conflict down the line.
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>>54189353
I believe I did, via the medium of pictures.

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/k/ cross over.
If 40k laser weapons was invented all of a sudden, how would they change modern warfare? For example, let say every ISIS-member gets equipped with laser rifler, would counter-jihad forces be fucked?
278 posts and 25 images submitted.
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The primary advantage of lasguns isn't killing-power, but logistics. They are cheap, require no ammunition, and little maintenance. It wouldn't single-handedly decide a war, but it would be very nice.
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>>54185575
Ultimately, small arms aren't anywhere near as important as they were.

Sure, they've got a small logistical and man on man lethality advantage, but they still don't have anything else that their serious threats have.

A lasgun isn't gonna stop them from getting bombed to fuck. In fact, giving jihadis lasguns is probably gonna result in them getting bombed out of existence almost immediately.
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>>54185621
Can lasriflers penetrate modern kevlar?

>>54185631
Would las cannons function as anti air?

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Alright /tg/, in honor of Castlevania's release, come up with a character that could defeat Dracula.

How would you do it?
25 posts and 7 images submitted.
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His name is Vamp Fucker

He is a tree golem filled with the souls of people who just really fucking hate Dracula.

His only goal in life is to stab Dracula in the heart with a steak. He is ready for this as his entire body can be made into a steak. He's also just pissed all the time.

His ultimate weakness is fire, which is the same one as Frankenstein's monster, so he has a connection with someone on the inside.
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Solaire of Astora. all of his attacks are sun-based.
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Okay I can think of a small team that could maybe do it.

A Texas cowboy, a psychiatrist and lawyer duo from Britain, and an elderly doctor from Amsterdam.

I know that's an unusual team to have take down Dracula, Lord of Darkness, but for some reason I think they can do it.

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Hey guys, please help me explain why the role of doctors are not nullified by the presence of healing magic in the clergy. This is for fantasy settings in general. Is it because they are responsible for the scientific side of medicine? Because they concoct potions?
28 posts and 4 images submitted.
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Sometimes people with healing magic just aren't around, and you need the next best thing, which is medicine and such. Plus, the development of traditional medical systems helps societies become less reliant on magic in general.
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Healing spells might not be able to cure all the diseases. Alternatively, material components might have requirements only crafted by alchemists with "scientific" alchemy skills.
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>>54226422
Because most of the cucks on /tg/ are THAT GMs and make inconsistent pieces of shit settings.

Just ignore it OP, its LE MAGIC XD don't have to explain shit.

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Let's say you are DM with a player who is a cleric to a lawful deity of justice and said player decides to use his power to bring back to life a lawfully convicted and execute criminal. Should the DM deny the player from casting the spell on the grounds that the diety would not agree with the cleric's action?
13 posts and 2 images submitted.
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>>54226128
Depends on the criminal and the Clerics reason.
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>>54226128
Seems like that would depend on why the cleric wants to raise the criminal.
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>>54226128
well, I guess it would depend exactly how deities govern the distribution of their powers in your setting, as well as these >>54226173 >>54226182
I generally think that a cleric has a little bit of leeway to make their own calls, presumably they've proved themselves to get where they are in their god's favour, but that doesn't have to be the case for your world

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Hiroshimoot said we can have one meta thread

How do we fix /tg/?
380 posts and 34 images submitted.
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>>54224202
Bring back smut and quests.
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>>54224202
For a start, don't let quests back in ever. Now that that's out of the way, this thread can be different from the last several of these. It's not is it? Well I tried.
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>>54224213
this

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>Unearthed Arcana: Revised Class Options:
http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:
>>54212971
397 posts and 30 images submitted.
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Any tips you could share on balancing player encounters? I've read DMG
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Gonna make an ancients paladin/fey warlock. Between big strength weapons, dex weapon + shield or a staff with shelilagh, which is

>The most effective at low/mid level
>The most fun
>The most fitting for a wandering knight-errant type character
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Are there any pics showing a spell effective area on a grid?

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Alright assholes. How do we effectively combine Mad Max with dinosaurs?
23 posts and 7 images submitted.
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>>54220538
Cadillacs and Dinosaurs
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>>54220538
>Mad Max
>but instead of cars it's dinosaurs
Done.
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>>54220538
A lot of inspiration from Orks.

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>Google Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0

>JumpChain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>54208291
543 posts and 104 images submitted.
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>>54220226
>rumpy pumpy
Hah, so I'm not the only person that call it that. That's nice.
>Masochism
Uh, you do you, Anon. So long as you or your jumper are enjoying yourselves, I guess.

Anyone else have anything to say about the jump?
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>>54219564
This is gonna sound weird, but at what age do women in this setting normally start having sex/trying to get pregnant?

If it helps, my reasons are that I basically want to end up with an age too young to have any contact with a 'husband' yet. My jumper is already married and you can see my problem with the possibility here.
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>>54220459
>Hah, so I'm not the only person that call it that. That's nice.
What are you, thirteen?

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>A religious prophet unites the undead.
>From the world over, they flock to him.
>He leads the deathless throngs into the dessert where their brittle bones and tenuous tissues become desiccated and more resistant to the ravages of time
>There they begin to build a new city. A holy city. A necropolis like none other.

wat do
18 posts and 1 images submitted.
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Generally people don't want to live in the desert. Since the undead from the rest of the world flock to here it can only seem like a good thing. It means they congregate and don't mess with others.

I say the loss of a desert is fine. I would send emissaries though to check exactly what they were planning on doing.
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I don't eat the dessert. It's full of dead things.
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>>54220166
zombies are literally going Oregon trail through all the kingdoms, principalties, republics, federations of the world. That's all they need to drop an anti-undeath nuke into the desert and send in the paladins after it.

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Did he view the Primarchs as tools?
80 posts and 9 images submitted.
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>>54219592
Well, he didn't make them with emphasis on intelligence.
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>>54219592
If he viewed the Primarchs as tools, he should've culled Angron immediately. If he didn't view them as tools, he should've been a better fucking parent.

I believe canonical answer is Yes, but it's pretty shitty writing either way.
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He held back until he realized Horus was absolutely beyond all salvation, letting himself get corpsed in the process. Unless they're rewriting canon so he straight up LOST, he cared more about saving that particular tool than his own life.

If that's really the angle they're going with now, I'm going to assume it's 40k-induced callousness.

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The notion that the primary purpose of an RPG is to arbitrate some sort of novel-writing game can start to break down the conflict resolution systems. A good example is the typical situation where a PC tries to deliver a powerful speech or comment, but the rolls determine that it fails beyond reason. The no-hot-air interpretation proposes that allowing the dice to take their role as arbitrators makes more sense within the narrative of the game as long as NARRATION is divorced from ATTEMPTS.

Let's look at how this affects the roleplaying dice problem above by comparing it to what happens when a player rolls an attack.
"I swing my sword." describes an ATTEMPT
"I observe the enemies movements and then swing my sword such that it perfectly strikes my foe in the most vulnerable area and certainly destroying vital organs." is a sloppy attempt at NARRATION. It's worded in a way that basically demands a critical hit unless the DM steps in and asks the player to make an attempt rather than a narration. This example is obscene, but applying the same logic to social rolls is seemingly encouraged.

This interpretation proposes that the player may make social rolls based on what the intend to do, but the result must be arbitrated by the game rules. This isn't to say that creative speeches are discouraged at all, but rather that the players and the DM accept that hot air doesn't hold any special power. Creativity is encouraged when describing the results of attack rolls, so we can do the same for social rolls.The character might end up saying or doing something that was not what the player attempted. Maybe they stuttered and destroyed any confidence others would have in their words. Another option is to use the die roll as an opportunity to inspire new details about the world, such as.
player: "I roll to haggle"
*success*
DM: "You notice embarrassing stains on the armor that could mean it was at one time repaired and patched by a drunken bullywog."
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>>54218753

I generally go by this. Narration or description is viewed through the lens of the characters capabilities and their rolls.

It also has the side benefit of being a good way of encouraging less capable players to experiment. Even if they're not certain about things like dialogue or making plans IC, a good roll obliges the GM to view their attempt in the best possible light, giving them positive feedback on the parts that worked and letting them feel good about their achievements in the game.
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I'm going to make charisma my dump stat because none of my spells are affected by it.
What, my speech failed to convince him? Pshh, it sucks that we are playing a ROLLplaying game and not a real roleplaying system like 3.5e.
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>>54218753
If everyone is on the same page concerning what type of game the group is going to be playing, getting around your example can be made easier, by instead, rolling the dice first and then making your speech or argument.

If you rolled poorly, you're able to come up with something, that doesn't have a lot of gravity to it, or you're able to leave out a lot of arguments that you could use to make your side a lot more convincing.

This also can help in the reverse of your example, when you have a player who isn't a very charismatic type, who simply says "come on guys, just do it." but because he rolled super high, the NPCs for some reason just go "welp, you've convinced me!". In this case, if a high number is rolled, other players, or the GM could give the person tips or points to help construct their argument.

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Absolutely no ShindoL edition.
327 posts and 151 images submitted.
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>Streetsam retirement options
https://www.youtube.com/watch?v=S5NquqzHYig
>>
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