What does a lore friendly tau army look like?
>>52879085
A Hunter Cadre
A bunch of smoking craters, I assume.
>>52879085
As opposed to what, exactly?
The fast food wars have begun. All other corporations and governments are powerless; all that matters is the fast food corporations, each of which bombs or attacks their competition both in real life and on twitter. Civilians are cowed into obedience, choosing a side and then hoping the others don't send assassins after them. Only one chain can survive. Who will it be?
I tough about something similar to this months ago.
Lets get down to this, what will different fast food restaurants be like as factions in a wargame?
I think Judge Dredd gets into this scenario too at one point, can't remember the specific book though.
>>52880355
#70-71.
There's not much on the "war", though.
It's something Dredd finds as he's travelling from MegaCity One to MegaCity Two across the whole wasteland to deliver the cure to some plague.
Really liked that story, Spikes and the alien I forgot the name were interesting characters.
Do you like it when a setting is using races based on stereotypical fantasy races but slightly different?
PURGE THIS FILTH
It's fine if the race is something known and easily recognizable... like satyr, minotaurs, even tengu or ratfolk... but once you start talking about [output = random fantasy word generator] who are 4 legged elves with purple hair who live on the moon and shit taffy, then you've gone off the fucking rails, m8.
>>52879606
Personally I draw the line at donut steal dragonfolk.
What kind of man plays board games on soft surfaces?
>>52877271
A Slav and recent father, looking at that photo.
I've done it before. Sometimes you don't have a table or a convenient place otherwise. I've played games with students, all clustered around a stripped down bed as it's the closest thing to a large, flat surface we had available that wasn't the floor.
>>52877271
OP, that's a woman.i mean, I know we joke about fa/tg/uys not knowing what a woman looks like but come on
Kurnoth FTW edition
>resources
pastebin.com/qCZb0mvh
>General's Handbook pdf
mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE
>army builder
scrollbuilder.com
Previous thread: >>52867505
First for SCGT being a joke tournament for casuals
WHAT ARE YOU PEOPLE?
>>52874530
How can romanian go to SCGT and you cant ?
Did you fail life to such level you cant afford what a romanian can afford ?
What are the most skill-based (traditional) card games?
>>52874456
Snap.
blackjack, and poker
>>52875122
Those are boring.
What's the point of a Baneblade?
The reason we dropped the idea of super heavy tanks is because they were a huge target begging to be hit, cumbersome and expensive.
>>52874122
Picking up speed
runnin' outta TIME
going head to head
it's a way of life
You gotta fall down
EAT ground
to get back up a-ga-in
LETS BANEBLADE
Spinnig it out
at the speed of sound
GONNA rip it up
nother bet IS DOWN
WERE THE TEAM with the BANG
OUR GANG is the one that's gonna win
LETS BANEBLADE
BANEBLADE
LETS --BANEBLADE
LETS --BANEBLADE
BANEBLADE LET IT RIP
>>52874194
Thanks
>>52874122
>wh40k
>point of anything
>player picks a monk
>>52873845
>Alright, cool, let's make this work.
>>52873845
I'm going to play Dryad monk.
I was growing in monastery garden so that is how I know the scripture.
>when a player tries to make a monk in your setting/system
So now that the new edition of 40k is basically taking a decade and a half of my investment and passion and stuffing it up my arse, I'm leaving miniature wargaming forever.
I'm thinking of getting into Pathfinder or some other role playing game you can use miniatures in, but I know almost nothing about RPGs. Can /tg/ dispense its wisdom? Really anything but YET ANOTHER miniature wargame is considered good advice.
>>52873758
Play the 40k RPGs, you can DL the rulebooks off the general thread and (assuming you're not an antisocial sperg) play with friends who feel the same, or roughly equivalent, about the fluff as you do.
Though, because GW hates nice things, the RPG line is OOP and no longer being updated.
>>52873758
>Play the 40k RPGs
This. You've invested in terrain and models. Might as well use them.
What, this is the last straw, but P2W detachments, Apoc in normal games, impossibly complex listbuilding and ever-increasing rules bloat were all fine?
This game needs a thorough reimagining to survive.
I'm just wondering, how do I make a strategic strategy game. Not like D&D or Warhammer, more like Total War but a board game.
>>52872427
So, 5mm wargames with a shit ton of dudes? There are plenty.
>>52872512
Not OP, but the Total War formula is made succesful by its "duality"
>Turn based empire management "Grand Strategy" on the map
>Whenever battles commence, you switch to real time battles
I imagine what OP is looking for is an "empire management" game. Imagine something like Risk, except every time you invade an enemy province you suddenly start playing Warhammer Fantasy.
Here is how you make any game
>Have an idea
>Be more specific
>No be more specific
>Seriously, be more specific
>Okay now be more specific
>Add on another layer of specificity
>Test
>Test
>Test
>Test
>Done
Stat me, /tg/.
Boy I sure am tired, aren't you tired? Maybe we should just go to sleep instead
>>52871358
Let's not do that right now.
Okay /tg/ what is the most stupid character death you have ever seen because I think my players have just about finished me.
So I am running a game and last session this happens:
>new character, fresh spawn after last got killed off.
>okay so I want to start atop this building looking down at the crossroads
Okay, you see the party
>great I will jump the street then parkour across the rooftops to met them
If you are sure - just roll a jump check for me
>1
And a reflex save
>1
You fall 60 feet and take 37 damage plus critical failure. Roll up a new character.
Rogue down. Oh but it gets better.
The players see a unit of skeletons a mile away down the street and half the 8 man party decides to charge.
Half a mile
When they know the skeletons have been displaying an unusual level of discipline.
The skeletons form up with archers on the flank of a heavy infantry core and still they charge. They actually make it too. And get counterchargeed by the heavy infantry.
Needless to say this goes poorly and they end up taking heavy damage so one bright spark decides to detonate some firebombs. Behind them.
This cuts off their retreat and so the lolrandumb barbarian decides to light his pack on fire and throw it into the undead unit to buy some time.
38 pints of lamp oil and a poor throwing roll later and the parties 4 melee tanks are dead. The other 4 watch and decide to gtfo.
And so that /tg/ is how over half the party killed themselves in one session.
Please tell me I am not the only GM this has happened too?
If the barbarian had rolled a natural 20 on throwing instead, someone in the party would've probably made an "ITT Awesome D&D Stories" thread with it in the OP.
Rolls shouldn't indicate a good story. Really terrible rolls don't make for stupid deaths, and natural 20s don't make for awesome shit.
>>52871048
I don't know.
Our fighter got into a duel with an enemy champion and managed to kill her with a nat 20 + superiority dice + bardic inspiration I think, while on 1HP.
The DM did a fantastic job narrating how he stood up from the last attack and managed to thrusts his rapier through her eye.
>>52871048
The thing is the rogue knew he was a long way up and knew he had a wide street to jump. He could have climbed back inside and walked down but he didn't.
The barbarian.... I am not even sure where to start. Leading a one mile charge in the fave of archers. Knowing that they had no retreat and where tightly packed in and that throwing anything a respectable distance would be tough but doing it anyway.
I will say this much though, he survived the attacks of opportunity including two crits.
Sadly now he wants to play a lawful good drow. A paladin lawful good exiled drow.
Press F to pay respects
http://magic.wizards.com/en/articles/archive/news/april-24-2017-banned-and-restricted-announcement-2017-04-24
>>52870832
Top is banned? Poor legacy guys
Wow this is huge for tournament organizers.
>>52870832
I don't think that this is going to a popular ban in the slightest. Twin-tier in unpopularity is my guess.
We haven't had one of these in a while. Roll for a random superpower.
http://powerlisting.wikia.com/wiki/Special:Random
BUT, you can only access your power from a special artifact.
http://en.genzu.net/buki/
Type out a word from the power you gain to determine what artifact you've gained.
>ie: Afterlife Messaging
>type in Afterlife Messaging
>gained Afterlife Messaging's Chain Level 7
http://powerlisting.wikia.com/wiki/Key_Creation
http://en.genzu.net/buki/?n=Key%20creation
>A halberd that creates keys to anywhere
Eh, sure.
I got a staff that turns me into a landmass. Unless that comes with a complimentary size boost, I get to be a me-sized piece of rock.
>>52870311
What power is that? Landmass Physiology?
How do you think would firearms evolution differ in a fantasy world?
Would higher calibers be more popular because the likes of orcs or trolls are common enemies? Would line infantry be useless because of AoE magic?
>>52869093
>Would line infantry be useless because of AoE magic?
It depends. Are there friendly mages capable of giving protective spells against the AOE magic? If not, then line infantry won't see great use, but you can still expect lots of skirmishers.
The caliber will be whatever is capable of penetrating and killing orcs and trolls reliably. That's not much of an answer, but frankly they're mostly flesh and bone, so I wouldn't expect much different from what we use today.
One thing I'm interested in seeing is how does magic work with guns? Can you magically enhance them? Do you enchant the guns, or do you have to enchant each individual bullet?
>>52869873
Enchanting the guns so they can handle higher pressures or using enchants to absorb recoil would be enough to make guns really scary.
>>52869093
Armies would need heavy mage support simply to stop their command centres not be blown up by scry and die bombs teleported right next to the generals, or the same bombs teleported 100 feet up over the top of the teleported blocking field.
Named homing bullets or even arrows would be a nasty magic to do decapitation strikes.