So me and my friends were signing up a 3v3 basketball tournament, this is the text based logo which will be printed on our jerseys (Don't hate me though it's still a prototype) Is it lit or shit ? And i still didn't know what should i make for our logo, can you guys give me some advice ?
Its ok, i think the word "the" needs improving
Maybe make the "over" red and the "the" black in a similar font to the big text
>>318207
try deleting the W and replacing it with the three scratch marks, it should read just fine and look more creative. No "the."
Why Patreon?
>>318200
This design is something that a child could and probably has made.
>>318200
>coin going into a slot
this is genius
I made trailers for my books. What do you guys think? I'm not a pro when it comes to video.
https://youtu.be/dYPZ0ErCxkc
And the science fiction book.
https://youtu.be/IgC1CPYylS4
>>318125
You made lots of ink reveals and faded in-between them.
I think it would be a lot more interesting if these reveals faded to nothingness while the new reveals reveal themselves on other portion of the screen.
Not sure if I'm explaining myself
>>318127
>23 seconds of dead time with scaling glitch stock footage
>everything else is the title
>date in the last 5 seconds
I don't know what the book is about but VHS glitches doesn't scream sci-fo to me. Gives me more of an 80's not-quite-horror vibe, like the critters movies.
I think that the book name is bad but that it's ridiculousness is your selling point, exploit it. Ditch the beginning and go just for a dramatic reveal for the whole title and the date.
The music is spot on
>>318132
Yeah, it was my first ever attempt at using the multiply effect. And I was just guessing how to do it. I think in the future I'd spend more time finding different ink effect stock for each one.
what do you do when your client thinks he/she has an "aesthetic sense", "amazing design ideas" while not being a designer, or if he/she is "in the wrong profession and should actually have been an artist"
>>318104
pretty much the same you do with shitposters
provide some insightful and sound reasoning on why they are wrong from an objective point of view
if you succeed, client should stand corrected and actually start appreciating your work.
>>318105
I agree with this. However in the end its the clients opinion that counts.
If he likes his ideas and designs, try to working with them. You don't care about what you think looks good, you care about money and you are only gonna get that if the client thinks its good.
I can't count the number of times I sold logos and designs I wanted to shoot myself for to clients who were actually satisfied with my "work".
Downside is you cannot put these abominations into a portfolio, because everyone else they are horrible
I need to know if this image works with anaglyph 3D glasses. Can someone help me out pls?
I don`t have 3D glasses. Sorry
>>318093
I tried with picrelated and no, doesn't work at all.
you are supposed to use 2 images that are very close to each other to give the effect and that's far far away from what you made
>>318093
lmao nigga what were you even trying to do those are 2 completely different pictures
how is that not supposed to be a button you swipe from left to right. FUCK
I think you are retarded, but I think the width of the button implies some sort of linear movement.
Doesn't help that it's approx thumb sized
not entirely sure if this belongs here but I was wondering if any of you could identify the font used in this?
bump, i need this answered
I'm no expert but that looks semi-hand drawn
Hi, im a noob poorfag looking to steal vectors. Anyone know any decent sites i can download/steal vectors
I only know this one http://allday1.com
Halp?
>>317969
freepik works most of the time
if you wanna get packs, limit google searches to rutracker
>>317970
Thanks bud
>>317969
https://www.vecteezy.com
Some shit i did! Feel free 2 shit on it
>>317926
The fuck is up with her nose and eyes? She looks fucking dead and soulless. Jesus Christ.
Her feet looking fucking weird too. What the hell. Just no. Stop. Learn how to draw humans mate.
So i dont know shit about gd i ask you about this because you may have the answer i have a frind that is a gd and he hates persona 5 because of the UI he likes simple things i think minimalist is called is he wrong about it what do you think about this games UI?
>>317923
your friend might be a pretentious douche
persona5's ui is top tier
Half the HUD elements when you're exploring don't need to be on screen all the time, but it's very good overall. Without it, the game would look very low-budget, so it was smart of them to have the UI in your face a lot of the time. Plus, you never notice it because it's so fast, but all the attacks have 2D effects that appear just as they land, which helps things feel more dynamic.
That's describing the Japanese version. The English version adds some super ugly elements, though some of them were unavoidable, because so much of the game was clearly designed with Japanese typography in mind. Still, that's no excuse for not keeping some of the UI localization half-finished. A lot of the text outlines weren't redone for the English version, so you often get cases of there either being too little or too much space around the text that was put inside them.
>>317923
/v/ and /gd/ here, your friend a shit, minimalism was always overrated, I'm tired of games looking like a fucking ipad display with sterile and boring buttons and text.
I cum all over P5 UI, I dont even want to play that weeb game, but damn, the whole thing looks so hype, and the way it's animated intensifies the feeling
Hi, i am making a new series of travel posters for Mass Effect...i need your advice - which of those fonts fits best on that poster? If none, what do you recommend? Also - any feedback on the art itself? But my main question is about the fonts, would appreciate some advice
>>317874
Tried multiple variations for a while and i like this one, what do you think ? Still open tot suggestions
>>317879
that s sucks
>>317879
looks really good, you should use that one
What do you think about this?
>>317867
It's shit.
>>317819
Youtube
get wunkolo pixsort
I'm decently shit at hand-drawing. I'm fairly creative and I really want to make pretty things. Primarily game art/UI. I want to purchase the $20/month student plan from Adobe and use Illustrator to make cool art. I have a cracked photoshop but I'd scrap it. So all that in mind, is there any place I could get started learning good design principles, the ins and outs of the software? I don't want to make this a full time thing but a hobby. Maybe a consistent one if I can stick with it
>what is youtube
https://www.nngroup.com/
https://www.usability.gov/
https://www.youtube.com/playlist?list=PL2e4mYbwSTba88_D6lbTYwUa2YooFoUYe
https://www.youtube.com/playlist?list=PL2e4mYbwSTbbPWYLXCk8rnb32Y7WWnrzf
Not going to spoonfeed you but these are good places to start with UX/UI. The last two are from GDC so it's more specific to videogames.
Anyone got good torrents for PS and AI for Mac?
some new versions?
Internet is full of fake pages that seem to promote some crap instead of real thing.
This
let me make a texture chad