So i dont know shit about gd i ask you about this because you may have the answer i have a frind that is a gd and he hates persona 5 because of the UI he likes simple things i think minimalist is called is he wrong about it what do you think about this games UI?
>>317923
your friend might be a pretentious douche
persona5's ui is top tier
Half the HUD elements when you're exploring don't need to be on screen all the time, but it's very good overall. Without it, the game would look very low-budget, so it was smart of them to have the UI in your face a lot of the time. Plus, you never notice it because it's so fast, but all the attacks have 2D effects that appear just as they land, which helps things feel more dynamic.
That's describing the Japanese version. The English version adds some super ugly elements, though some of them were unavoidable, because so much of the game was clearly designed with Japanese typography in mind. Still, that's no excuse for not keeping some of the UI localization half-finished. A lot of the text outlines weren't redone for the English version, so you often get cases of there either being too little or too much space around the text that was put inside them.
>>317923
/v/ and /gd/ here, your friend a shit, minimalism was always overrated, I'm tired of games looking like a fucking ipad display with sterile and boring buttons and text.
I cum all over P5 UI, I dont even want to play that weeb game, but damn, the whole thing looks so hype, and the way it's animated intensifies the feeling
I think most people go through a minimal phase. He sounds young. I feel that phase is necessary to appreciate white space and alignment, because the things that people make before that phase are atrocious. Things are even better when you grow out of that phase. You can appreciate things for what they are instead of caring if they align with your narrow style preference.