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Pathfinder General

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Pathfinder General - /pfg/

Magical Child Vigilante with Companion to the Lonely and Eldritch Scoundrel Rogue with Innocuous Servant caught in the act Edition

Why aren't you playing a lesbian mahou shoujo or a battle-maid yet, /pfg/?

Unified /pfg/ link repository:
http://pastebin.com/5F8RNubX

Old thread: >>47220598
>>
>>47227948
>Why aren't you playing a lesbian mahou shoujo or a battle-maid yet, /pfg/?

Because I'm playing a bisexual ninja schoolgirl instead.
>>
>>47227948
Because I'm playing an Android Construct Rider Alchemist.
>>
(The story so far)

>>47227503
>>47227634
>>47227722
>>47227798
>>47227957

Anyone want me to continue my twilight knock off April fools game?
>>
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Gonna drop this here too since it could possibly continue here.

>>47226687
Trying to find a racial starting point for Geliche' would be a colossal pain in the ass tbf. I may need to redraw her again at some point since it's been a while..

>>47226655
>>47226638
>>47226755
>>47226759
Loootsa options! I may need help piecing something together if we're going to stick with Golarion though since I don't give enough of a damn about the setting to know as much about it.
>>
>>47227979
Please continue storytime.
>>
>>47227979

Keep it going, paisan. Still waiting to hear if they actually figure it out at some point.
>>
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>>47227948
>lesbian
>mahou shoujo

Isn't this redundant?
All girls become lesbians as a requisite to become a mahou shoujo.
>>
>>47227948
But I'm already playing a catboy battle butler crossdressing in a french maid uniform and secretly gay for my master
>>
>>47228025

>That character description

I get the sense it's not as big a secret as you might think it is.
>>
>>47227979

>the kid who apparently used to be her boyfriend explain where the vampires came from.
>he explains where they are, and asks that they save the love of his life.
>everyone vows to rescue her.
>party stops by local church for holy water and blessings and all that good shit.
>go during the daytime, since vamps can't sunlight
>follow directions to secret entrance in mine shaft to vampire nest.
>works like a charm.
>begin long encounter fighting waves of various undead, upto and including undead minotaur boss.
>party nearly down for the count when the dust settles, and a large vampire lands in front of them, clearly pissed as hell.
>>
>>47227995

Eh, there's some parts of Golarion that are fucking dumb and others that aren't. But if you need something pieced, by all means, let us know, and we'll jump on it.
>>
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Why not play a shota foxboi kitsune Magical Child with Companion to the Lonely?
>>
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Stat me pfg
>>
>>47228098
owlbear
>>
>>47228098

Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —
>>
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>>47228013

It is essential to the survival of the species, even.
>>
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>>47227948
>Why aren't you playing a lesbian mahou shoujo or a battle-maid yet, /pfg/?

Anon, Vigilantes can get Companion to the Lonely AND Innocuous Servant as it is a Rogue Talent.

You can be a raging gay mahou shoujo battle maid
>>
>>47228082
Android Construct Rider Alchemist.

BEEP BOOP
>>
>>47228078

>vampire lord starts demanding explanations from the party.
>wants to know why they had disturbed his slumber.
>Richard channels is inner paladin and explains.
"We are here to vanquish you, to rescue an innocent girl from your vile clutches!"
>'wat'
>party explains that the vampire boy had hypnotized Amanda, and they were going to rescue her.
>vampire lord remains confused as hell, before trying to be civil.
>he explains he and his were tired of being hunted down and blah blah, stereotypical 'vegetarian vampire' bullshit you've heard a million times by now.
>nobody in the party buys it.
>vampire lord calls for his son "Eddie"
Nobody got the reference
>vamp kid didn't come.
>vampire lord clearly upset.
>by this time they had fought well into the evening
>Alchemist is willing to bet they're fucking in the mineshaft again.
>vampire and party go to check.
>>
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>>47228153
>replying to yourself
>>
>>47228184
oh boy
>>
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>>47227948

Because somebody's got to protect their smiles.
>>
Don't hide it from me, /pfg/
Tell me about that character you had the most fun roleplaying with
>>
>>47228184

>they're there again
>vamp lord bursts in this time
At this point, things got awkward because I was mostly replying to myself, with little input from the party.
>vamp and son argue, claim true love and bullshit
>party claims that she was hypnotized.
>Amanda calls bullshit on it, and vamp lord confirms it
>"No! You can't love him! I love you!"
>kid from before, who tipped the party off, is suddenly there.
>Amanda blows "Jared" off, hardcore
>Eddie tells him off as well.
>Jared turns into his half-wolf form and threatens to attack Eddie

At this point, the party was pretty sure I was on acid or something, but they hadn't QUITE gotten it yet.

>roll some dice for them to fight.
>vamp lord not threatened by juvenile werewolf.
>a few moments later, Amanda stops the fight.
>didn't know he was a werewolf
>thinks it's hot.
[The whole party is giving me weird looks]
>Eddie gets butthurt.
>she thinks vamps are hot too
>whole party is disgusted
>trying not to die laughing
>party goes back to woodcutters house and, rather than explain what actually happened, just Bullshit that she was just a girl who was... exploring herself.
>he pays the party a moderate sum in Thanks for putting his mind at ease.

That was the end of the session, at which point everyone got really pissed at me. James starts trying try to figure out how I thought this (in an otherwise extremely serious campaign) was a good idea.

>why the fuck would we want some magic realm bullshit between some teenage fetishist chick, a werewolf, and a vampire?
Wait a minute...
>the story was lame, nothing was interesting, and except for the long, but generic fight, we got nothing out of this
What was the vampire and werewolf's name again?
>why the fuck does that matter, donny?
Shut up for a second James
"That was Eddie the Vampire, and Jared the werewolf"
>wait... you son of a bitch.

------

James was bitching at me for a good fifteen minutes and I was giggling the whole time. All in all, worth it.
>>
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>>47228318
I played a 5th level human Empiricist Investigator and had so much fun with it.
I roleplayed "a dabbler of the arcane and occult detective", think John Constantine.
My DM had absolutely no idea why I was lugging around so much junk items until he realized what I did with those things. My buddies also were impressed.

>Playing Cards
Silent Image, plus high bluff and linguistics to make them look like official government IDs.
>Rubber Ball
Darkness to simulate moving shadows
>Modelling Clay and Prestidigitation
Molded it over my gun or anything I needed to hide as a fake
>Feather Token: Bird
The fluff states it delivers a message without error
>Ball of Yarn
Tied it to the feather token either for tracking or to get out of mazes
>Bottles and Mage Hand
Crushed Glass is incredibly dangerous as a blinding weapon
>Disguise Self
Used it a lot. Quite a lot. To the point, nobody knows my real face.
>Disguise Other
Used it on a corpse and on an ally to pull a switcheroo on the enemies.
>Mage Hand
Guess what weighs less than 5 pounds? My pistol. Great way to fool an enemy with a bit of of diplomacy and bluff.
>Stubborn Nail
Very handy for a lot of things with the right imagination (and a lot of knowledge into engineering)
>Rogue's Ring
Non-magical and that's a GOOD THING. Great for picking handcuffs and opening locks.
>Snapleaf
Immediate invisibility and featherfall? Never go on any adventure without one
>Campfire Bead
Handy way to start an immediate fire or a distraction
>Dust of Dryness
Its not the 1st effect I'm after - its the after effect. Because suddenly filling a small room with 100 gallons of water is very handy.
>>
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>>47228353

Their own fault for taking so goddamn long to pick up on it. Not bad.
>>
>>47228372

Only one of them had a little sister (donny) so I don't think any of the others actually knew enough about twilight to actually get the joke.
>>
>>47228363
Honestly, I wish I could play this character again now that the Questioner archetype exists, just to see if the Empiricist or Questioner is the better investigator.
>>
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>>47228318

Probably this guy. Kind of crushed the GM's spirit, though.
>>
>>47228418
is that a fucking wailord
>>
>>47228433

Just a normal(ish) whale. I was trying to find a graphic for the pimpinest whale imaginable, and the internet gave me this. Apparently it's from some Thai game. Suited my purposes well enough.
>>
>>47228447

I need some mother fucking details on this character now.
>>
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>>47228511
Great Old Ones get out.

This is Elemental Lord territory.
>>
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I wanna make the Doomguy so I can rip and tear evil outsiders. How should I do it?
>>
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>>47228532
No
>>
I want to make a game where lethality is high, but the penalty for death is low.
So at the end of every excursion the party can just revive their dead members for free.

The main problem I see is that if a player dies, they then have to sit out of the rest of the session or until the party reaches a safe place, and that's no fun for them.
But at the same time, death should have at least /some/ penalty.

Any advice, pfg?
>>
>>47228491

Fair enough.

>Friend decides he wants to run an aquatic campaign
>He's excited, putting a lot of effort into it
>Sends us these bigass PDFs he must have put together over God knows how long
>Lot of details on setting, key figures, cultures, etc.
>Particular attention paid to a race of sea elves
>Hyped up quite a bit, especially their music
>Get to the playable races section
>Notice a small entry on Whalefolk
>They have a once-per-fight debuff simply called "Whalesong"
>It hits me
>Whalerapper
>Laugh myself silly
>Game day
>Everyone goes around, introduces their characters with some background info and such
>My turn
>Show off this balla-ass whale with his white suit and gold chains
>Sick of the Man keeping the common cetacean down and shilling this soft sea elf shit
>Start breaking out my freestyle fish-based rhymes
>The table is rapidly losing the ability to breathe, they're laughing so hard
>Except the GM, who has the most soul-drained expression I've ever seen
>The game continues on
>But I don't think he ever quite recovered from Krilldaddy's debut

And with that, I'm off to bed.
>>
>Be newish DM to Pathfinder
>Used to DM a way more simple system
>So simple I could bullshit stats on the fly really quick.
>Now I actually have to prepare.
>Pre made NPCs only help a little bit.

Fug.
>>
>>47228363
Reminds me of the time I used bottled yeti fur to convince guards I was a lycanthrope. Good times.
>>
>>47228592
Kelizandri commands thee, begone, abomination!
>>
>>47228637
With experience comes the knowledge of what bare essentials you have to prepare and what you can make up on the fly.

Except spell lists, fuck those.
>>
>>47228558
Barbarian with a gun.
>>
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>>47228700
nooooooo

actually I'm super tired so I'm going to go to bed
>>
>>47228607

I applaud thee
>>
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What's the closet equivalent in the PF bestiaries?
>>
>>47228943
Roc.
>>
>>47228943
A Roc is literally that. It's a bird about the same size.
>>
>>47228637
>>47228709
If it's below 10 and I don't need to optimize I can whip up a NPC in 30 seconds to a minute. It comes with experience. Only thing that takes any time is choosing spell lists and I tend to just reuse ones and change out theme'd spells.
>>
I am putting my players up against the mastermind behind the political intrigue soon. They are 5 level 8s, and he is a Incubus Magus 5. I am considering putting him with either 1 or 2 Nerizos:
>http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/demon-nerizo-hound-demon-tohc

I think it may be a bit too much, but the players are meant to have a very high chance of simply dying against this guy. He isn't meant to be engaged on his terms.
>>
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So what happens when a player reincarnates into a new race?
If you go from human to dwarf, does the god of dwarves suddenly gain some dominion over you? Does he help you out?
What about the god of humans? Does he suddenly start to ignore you?
>>
>>47229015
Your soul is human. Which matters more probably.
>>
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>>47229020
>tfw never become honorary kitsune
>tfw will spend afterlife with humans instead of your wife and son
Don't fall in love with a woman outside your race, anons
>>
>>47229040
I hate kitsune and I hate people who play them. I have only ever had 1 who wasn't an autistic piece of human garbage.
>>
>multiple people who aren't me defending the kinestist
that was nice.
>>
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>>47229040
>>47229050
http://foxes.wikia.com/wiki/Furry_Foxes
>Ironically some kitsune seem more proud and arrogant than mortal foxes, even showy with their powers. Kitsune are stereotypically lithe, feminine, aggressively sexual figures. In contrast, others are played as hyper, cheerful, silly characters, the furry version of Kender. Stereotypes are, of course, meant to be broken.

>Kitsune are ... the furry version of Kender

Kitsunefags on suicide watch.
>>
>http://pastebin.com/XQwAf2qR

Gonna ask again for advice on my build for The Iron Age, a melee wizard. For reference we are using Background Skill, Hero Points (which I forwent to get an Antihero feat), and The Elephant In The Room feat fix. Link for reference:
>http://theworldissquare.com/feat-taxes-in-pathfinder/

How can I eek out a bit more? My save bench marks a bit low. Average DC I am gonna be looking at from a caster my level is gonna be around 18-19. +13 only gets me out of that 70% of the time.
>>
>>47227948
Because I don't have anyone to play with currently, looking for a group to play on roll20
>>
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>>47228731

Barbarian Gunslinger?

I can see myself using guns like normal but once shit hits the fan, I'll zerk out and start ripping and tearing. Sounds okay in theory.
>>
>>47229212
Savage Technologist Barbarian archetype, fool.
>>
>>47229212
The way I see it though, Doomguy isn't personally prone to such ludicrous levels of rage. He only rips and tears with a Berserker Pack.
>>
>look at character builds
>good ideas for some enjoyable, balanced characters
>all gestalt
>can't build multiclass characters in non-gestalt any more because forgoing caster levels triggers me too hard

>tfw will never play gestalt
>>
>>47228599
Paladin DMPC with ultimate mercy
>>
>>47228558
Savage Technologist
>>
>>47228637
I don't get why it's so hard to just wing it for numbers. I mean, shit, if you're one or two out then who cares?
>>
>>47229476
Yes, but then that leads to the problem of spiral of death: their penalty is taking two negative levels which means they now have an even /lower/ chance of staying alive than they did before.
>>
>>47229520
Restoration potions. There are ways of removing negative levels. Or you could just nerf the encounters if you don't want them to die.
>>
>>47229556
>Or you could just nerf the encounters if you don't want them to die.

I think you missed the point of the original post >>47228599

I'm not aiming to actively kill them, but I just want to be able to constantly experiment and throw stuff at them that I think is roughly right to see what sticks.

Forcing them to pay up also kind of leads to a spiral of death thing too, albeit in a much smaller way as they slowly fall behind WBL.
And I don't want the penalty to be so small that they're no longer worried about losing each fight because they think they'll be back up again after it's over with no loss.
>>
This may be the strangest request I could make:

How would you convert a Druid, a Paladin, a Rogue, and Sorcerer... into Shadowrun Mechanics?

My party is doing some planescape shenanigans, to be brief, and they're about to fight a planar god. I'm wanting to kinda try to screw with them IRL by having the mechanics change in the middle of the encounter to simulate reality changing as well.

Also, all my players are familiar with shadowrun, so there are no real issues with them not knowing how to play, as it were.
>>
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>>47229249
>>47229493

Would natural attacks (fists) be viable with this archetype? The gun part is handled, but I don't want to rely on anything but my fists in unison.
>>
>>47228013

To be fair, Tetris Simulator Mami Show is the archetype of most Magical Girl stuff these days, and the girls are quasi-immortal and only have each other to turn to in their fucked up world.

It's still better than Sailor Moon's "You can be a dumb shit all you like, there's at least one humongous tool of a guy out there that'll marry your ass." and other assorted disturbing implications if looked at in the right light.

Crystal Tokyo freaks the shit out of me at all those implications.
>>
>>47229812
Tuxedo Mask's a chump compared to THE PHANTOM RENEGADE anyway.
>>
>>47229834

Medabotts exists in the same tier as Shaman King.

As in, not good, but equally not bad.

Also, Sailor Moon has canonical bestiality.
>>
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Oh god, I just had a game with my new Mithral Current focused Bushi Stalker.
It felt so fucking cool, especially since I was stuck playing a fighter the last time.
>>
So /pfg/, I need to ask for some advice. Building for a 10th level gestalt game, and going for an infernal seductress/corrupter thing.

Cleric of Ardad Lili / Negotiator Bard with Scalykind domain and Sin inquisition. I want to keep the domains as tgey are, one for corruption and the other for flavor plus constrictor conpanion. But I could use some advice on where to go from there. Would it be worth using one sude of the gestalt to get into the Enchanting Courtesan? Or am I better off with bard buffs and eventually Conversion Channel on the cleric side?
>>
>>47227948

Illya a cute.
>>
>>47227948
Is it wrong that I suddenly want to play Pathfinder after seeing that this a thing that can happen? Cause I had no real interest before.
>>
>>47228700

Why did the Everlasting Dragons have crystal shit that made them double immortal for some reason? They don't even need it!
>>
>>47230947

Why did SEATH (The Bitch) have his bones made out of stone but not have stone scales?
>>
>>47230947
~Don't even need it!
>>
>>47231021

How's it feel, Seath?

To be a ~bitch~
>>
>>47230947

The same reason Artorias's arm was broke as hell for some reason, and his shield could protect puppy Sif from URBAN VIOLENCE.
>>
>>47231083
Hey Seeeeathe?
How's it feeeeel?
To be forever aloooone?~
>>
>>47231157
>>47231083
>>47230947

>tfw Mengkare could have been a deformed scaleless gold dragon with golden bones and creepy noodle legs, and his experiment would have become at least 50% more amusing than it is right now
>>
>>47228943

This critter is on the upper end of the large size category, but could work as a giant vulture. If you don´t mind it being a bit bigger, then roc.

BTW, has anyone here played a gestalt of T4/5 classes and where do most of those fall on the tier scale?
>>
>>47230765
What, the maid raping or the magical girls?
>>
>>47231442

Probably both.
>>
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>>47231442
>>
>>47228098
Magus, any level. Probably.
>>
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Is the Zweihander Sentinel a meme?

I get that its got some good features, but literally anytime someone asks for a martial anything this class is mentioned.
>>
>>47231641
The only downside is you dont have ranged weapon prof
>>
>>47231641

It's an incredibly versatile class that provides a lot of effective options for martials.

The obsession over it is likely a holdover from the years where martials really didn't have options, and now that one exists they're pouncing on it like starving dogs.
>>
What's a good 20 point-buy array for Havoker Witch? You needs INT,CON,DEX so it's kinda MAD...

Still seem like a trap option to me (especially since you need to burn 1st level spell to use extended range). But I'm interest in this "totally not a Warlock" archetype.
>>
>>47231641
It seems like a meme, but it's actually really good. The Warder as a whole is one of the best designed classes for "am fight man", even the Hawkguard (its ranged archetype) gives you what ranged users crave.

In both cases (Zweihander or Hawkguard) It's not overly powerful specifically, but because it gives you a good measure of all the things you NEED to be good at your job, it really lightens the load on your critical build requirements.

Zweihander helps with your AC thanks to its Aegis and the shield functions. Being a PoW it also gives you a small number of range options if you so choose (you don't have to but the maneuvers are there for the taking) which also can help the whole "dragons fly" dealie.

Hawkguard keeps you from having to go down that shitass rabbithole of "just five more feats and I won't trigger AoOs from both reloading AND shooting!"
>>
>>47231675
Int is priority
secondary is Dex
Then Con
Your casting is gonna be more versatile than your blasts
>>
>>47231736
Does it give me Weapon Training? I'm looking at weapon master's handbook feats.
>>
>>47231641
When there is a better AM FIGHT class, we'll let you know about it.

Until then, it's absolutely everything the Fighter SHOULD have been. Beating the fuck out of the enemy while protecting his buddies.

>>47231791
No. Because it gives class features that are actually worthwhile.

I'm like 90% sure there is a feat that counts as Weapon Training, however, and ZS Warders have a glut of free feats.
>>
>>47231791
That's one of the few things it doesn't, but it gives you level 9 maneuvers. Pretty much anything you'd want, from the +x/+x training gives to any of the weapon master guide moves, you'll find that and better in said maneuvers.

Like ignoring DR and Hardness, getting two attacks out of a standard action, adding a main stat to damage again, flight, and so on.
>>
>>47231814
Martial Focus, gives you +1 damage to a weapon group and makes it count as weapon training for the weapon mastery feats. It's not on the pfsrd for some reason.
>>
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>>47231925
Checked the book its allegedly from, it's in there.

Guess I can Cut from the Air with any class now.
>>
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Why couldn't Paizo even write the Inner Sea, their premiere campaign region and originally the Big Deal of the setting, in a way that's even halfway believable?

Did they, like, start on Taldor and Qadira and then decide, "Nah, we're going to boring-ass Gypsy Land and talk about Ancient Evils awakening?"

Why is Tian Xia of all places more compelling as a campaign region because their country interactions kinda-sorta make sense?
>>
>>47232510
Because Paizo's writers are hacks.

This is not new.
>>
>>47232510
>Did they, like, start on Taldor and Qadira and then decide, "Nah, we're going to boring-ass Gypsy Land and talk about Ancient Evils awakening?"

Pretty much, Absalom was supposed to be the "hub" of the setting and Pathfinder Society the major movers and shakers. It took the enormous success of their first handful of APs (largely set in Varisia) and the middling reactions to PFS for them to realize nobody gave a FUCK about Absalom, largely because of how terribly written it is.

It's hyper-generic Big City Land with added God Rock, which isn't necessarily a problem until you consider everyone at Paizo apparently does not understand how countries interact with each other, which is why Taldor/Qadira is blatantly half-written and Absalom just sorta exists without any sort of major deals with the outside world.
>>
>>47232510
Because RotRL was the first and most played AP, and thus Varisia was the only part of the setting that new players cared about.

Then the rest of the 3.5 APs, the ones that were selling on the setting rather than the system, were:
>good AP in Korvosa
>shit AP covering Avistan and the Darklands
>shit AP in Garund

Ta-da, a recipe for nobody giving a shit about the world past Varisia's immediate neighbors.
>>
>>47229472
>not playing janky multiclassed characters
Only way I play with my new group, otherwise the characters would be too strong compared to theirs.

Right now I'm playing a vigilante 2, Unchained Rogue 3, inquisitor 2.
>>
>>47232568
>It's hyper-generic Big City Land with added God Rock, which isn't necessarily a problem until you consider everyone at Paizo apparently does not understand how countries interact with each other, which is why Taldor/Qadira is blatantly half-written and Absalom just sorta exists without any sort of major deals with the outside world.

Don't forget the last major war that occurred in a place that actually mattered was the Goblinblood Wars, which happened 30 years before [CURRENT YEAR] and consisted of the Inner Sea versus... Get this... Are you ready?

Fuckin' Hobgoblins out of nowhere leading their legions of Goblin servants.

Hmm? You were expecting Andoran and Cheliax to fight it out? Belkzen invading someone? Qadira trying to return Osirion to the fold?

Nope, a bunch of human assholes fighting (Hob)Goblins that came out of nowhere and returned to nowhere. There was no "International Incident" or break-up of the status quo, nothing FUCKING HAPPENED.

In fact, the only major wars that have been occurring in the past 20 years have been between Molthune (Evil Empire) versus Nirmathas, which they should have annexed seven times over but chose not to for reasons I honestly can't explain. They want to expand, they want Nirmathas land, they've literally sacked the Capital city seven times in seven years, and they've still chosen not to just full-annex the region they want to full-annex.
>>
>>47232628
>not liking hobgobs
Honestly, I could go for some more of Isger. It's the one section of the Inner Sea that's still largely untouched and full of awesome material.
>hobgoblin WWI trench combat has wiped out an entire generation
>shellshocked goblin tribes
>plague zombie outbreaks in remote villages
>state-run Asmodean orphanages training kids to be Hellknights or devil nuns
>local Hellknight order is made of badass monster hunters
>dueling martial arts schools of said devil nuns and Yazidi-inspired angel ninjas
>the most powerful diabolist on Golarion overseeing the country from her mountain palace
>>
Homebrewing powers for a Enhancement School Familiar. Please tell me if this is at all balanced.

>Lesser Power
Imbibe a touched weapon, armor, or shield with an enhancement bonus of +1. This increases by 1 at level 5 and every 5 levels there after.

>Greater School Power
The familiar gains an enhancement bonus to one attribute equal to one per three wizard levels, to a maximum of 6. After this attribute is chosen it can not be changed.
>>
>>47232880
Need a duration on both.
>>
>>47232820

Hobgoblins would be great if they weren't so disorganized, why can't they have a fancy Avistani country of their own?
>>
>>47232999
Ah yes, I was thinking half level in rounds and uses per day equal to 3+int.
>>
>>47229812
But women in real life can be dumb shits all they want and some tool will marry them.
>>
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>>47232880
>imbibe
Tell me you meant to spell "imbue".
>>
>>47233043
They have a Tian country to thier own. I guess that's close enough.

Personally, I wouldn't mind playing Hobgob from Tian who comes over to Avistan to start his own Hob-nation.

And his name would be Kazuhira
>>
>>47233110
What is this, the heir of the Antnado?
>>
>>47233110
I did. I am unfortunately posting of mobile. I may have autocorrected to the wrong thing.
>>
>>47233128
Just make sure he founds it in the Worldwound!

After all, his followers are already demons.
>>
>>47233128

Their country in Tian Xia is dinky and poorly-written, even Distant Shores didn't do much to make them interesting.

It would've done Golarion wonders if they turned the Keleshite Empire into a vast, far-reaching hobgoblin empire with numerous human client-states, such as Qadira. The setting is *desperate* for a humanoid antagonist nation, and Cheliax has done a shitty job of covering it.
>>
>>47233601
Cheliax being next to basically a hellmouth doesn't help their "antagonist" image. There could have been a far better developed region in that.

Because let's face it
>They're holding back the hordes of demons! How EVIL that they do so with order and Lawful!

Is a really shitty "that's your enemy" hook unless you ARE the demons.
>>
>>47233693
Well, who did you think you were, John?
>>
>>47233693
>Cheliax being next to basically a hellmouth
No, its on the whole other side of Avistan. The countries closest to the Worldwound are Mendev, RotML, and Numeria
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>>47233716
>>
So what's the deal with Aether? Did they add it as a fifth element to Golarion's cosmology now? Is there a Plane of Aether, or is it just something you find on the Ethereal and/or Astral Plane?
>>
>>47233738

You're thinking of the Worldwound.

Hellmouths are different, they're giant rends in the Earth that directly connect to Hell and sometimes the Abyss, Cheliax has one and closing it is, in fact, the plot of an entire book for Hell's Vengeance.

http://pathfinder.wikia.com/wiki/Hellmouth
>>
>>47233758
Aether's a secondary element, basically what you get when you're reaching for an elemental plane and wind up groping the Ethereal by accident.

Same goes for void (Negative Energy Plane) and wood (First World), though nobody will ever care about either of those because they suck and exist only to justify every "Kineticist is T5" argument.
>>
Is there a way to make Sense Motive rely on Int rather than Wisdom? Trying to use Scarlet Throne as a Warder
>>
>>47233883

LONG

RANGE

GARDENING
>>
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>>47233693

>Hey guys, so we've got this fallen empire that's obsessed with worshiping the God of Humanity, and after the God of Humanity died they were plunged into a huge turmoil-induced civil war! How should we handle this?
>Dunno, make them worship devils I guess

It feels like they could've done so much more with Cheliax to make them creepy little shits. You know who'd do a better job of worshiping devils? Countries that are desperate for law and order, like the River Kingdoms, that entire region could've been a giant geopolitical chess board for infernal dukes looking to play around with material pet kingdoms.

But then that begs the question; what becomes of Cheliax if they never pursued the devil angle?

It feels like it would've been fun for Aroden to die and the anguished vapors of his soul-stuff turned into some sort of Not!Zarus, dedicated to Human supremacy and domination. That would've worked wonders for Cheliax and firmly planted them in "these are bad guys, but you'd have a lot of fun playing as them." Hell, it could've been a general in the Chelish Civil War that infused himself with it, or some asshole Chelaxian human managed the Test of the Starstone, I don't care.
>>
>>47233883
wood is a special kind of bad.
even with an ethumion and wood's new positive energy blast I couldn't get it to be worth a damn.
>>
>>47233968
Yeah nah, I'd much rather the devil empire we've got than yet another generic "muh human supremacy wank" faction.
>>
>>47227948
>with Innocuous Servant
What does innocuous servant do?
>>
>>47234164
Makes a servant innocuous.
>>
>>47233968
>alternate Chelish Civil War
>one of King Gaspodar's nephews beats House Thrune by crossing the planes and finding the pieces of Aroden's corpse, fusing them with himself
>unfortunately, this doesn't come with literal armies of summoned Devils, so Cheliax fractures even harder
>Westcrown and the rest of western Cheliax stay in his hands
>northern Cheliax breaks off, some goes to Molthune (which just annexes Nirmathas outright, causing an exodus to Varisia), some goes to Isger
>eastern Cheliax is in a state of anarchy as remnants of House Thrune try to overcome the other claimants, most of the Hellknight orders are dead or dying, and Andoran's taken territory up to the Brastle River
>Druma does whatever
>Galt dies off and gets split between Kyonin and Taldor
>Rahadoum retakes Kharjite
>nobody cares about Sargava
>>
>>47231429
Yeah, that used to be a fun variant game on its own: Tier 3 got to gestalt with any Tier 6, Tier 4 could gestalt with Tier 5/6. I might remember it slightly wrong.

But what tier the result is depends entirely on what you have. I guarantee that anything T4-5 that you gestalt with Adept is Tier 3, but if you gestalt "I hit things hard" with "I hit things hard", that isn't any different from Tier 4.

You can be more powerful in damage potential than Tier 3s but without being versatile, you don't get above Tier 4.
>>
>>47234164

It gives you a bonus to disguising/bluffing as a servant, and also gives a bonus to gathering information from them with Diplomacy. You can also make Bluff checks to get info from your "master".

More importantly, it gives the party rogue a mechanical justification for dressing up like a maid.
>>
>>47231791
There's a feat in WMH itself that does that.
>>
>>47234229

>The paladin wondered, and not for the first time, if the rogue's suggestion she go undercover as a maid whenever the party faced social difficulties and the bard's enthusiasm for the plan was based in something more or less than pragmatism.
>>
>>47234151

The setting is already turbo-lame, and they've done an incredibly shit job at making the "devil" part of "devil empire" actually work.

At least with "HFY empire" they have a compelling reason to be assholes that could actually play into their behavior.
>>
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We are in combat against 4 thugs( the ones in the brown hut) and our brave female warrior is paralyzed ( hold person spell) in front of 3 thugs armed with a short sword.

RAW what are the best actions avaible to us to prevent a coup de grace?
dragging her would trigger 3 AoO, right?
>>
>>47234335
If she's paralyzed, there's nothing you can do. She's going to eat attacks no matter what.
>>
>>47234221

Sargava would be *really cool* as a Not!Brazil or Not!Rhodesia, it's got a lot of potential that is honestly wasted as it is.
>>
>>47234263

>His suspicion grew when the rogue suggested that she "practice" infiltration by wearing the uniform even when not required and referring to him as "master".
>>
>>47234335
>>47234368
>An enemy being moved by a drag does not provoke an attack of opportunity because of the movement unless you possess the Greater Drag feat.
>>
>>47234396

>The rogue has a kink but won't admit it even while using it to flirt with the confused paladin

I can dig it.
>>
>>47234335
By RAW it's 3 AoO, because Drag or Reposition don't provoke AoO only if you perform them on enemies.

She is dead, bro. Let it go.
>>
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>>47234396
>>47234263

>Drow infiltration of the surface world has grown bolder, their presence carefully cultivated as that of refugees seeking simple menial work
>>
So guys, I need your help mathing out some Bestow Curse options.

I know as per the spell description, any malus should be equal to a -6 ability score penalty, -4 on attacks/saves/checks, or a 50% chance to not act in combat.

My player is asking for other options, and I just want to get an idea of how they'd balance out. Would say, cursing the enemy so attacks against them are treated as if the weapon were one step higher on the critical threat table be balanced? What about AC penalties? Is there a chart or discussion on curses somewhere I can read up on?
>>
>>47234402
That's not an enemy, that's an ally. She is leaving a threatened square, it would count.

>>47234335
Need to prevent them from using a full round action. Tremor Blast would certainly help as it would knock the thugs prone.
>>
>>47234402
>An enemy

She is his ally. By RAW, she eats 3 AoO.
>>
>>47234402
No sure why you're posting this, as they're talking about ALLIES dragging her out of harm, not ENEMIES dragging her.

There's no way that PC is leaving that sqaure without being swung at.
>>
>>47234435
The fuck, her clothes are going to get wet.

>>47234432
You can prevent them using a full round action by knocking them prone so they have to waste their move standing. Unless they attempt to coup de gras her while laying down.

>>47234396
Please, I fucking hate all the fetish shit that one rogue talent has caused. Can we stop circle jerking to it? Fucking christ.
>>
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>>47234421
>>47234396

>She's assumed the disguise of a maid since the beginning of the campaign
>Everyone just assumes she's a demure young woman from a servant background with a knack for espionage

How deep can this maid's hole go?
>>
>>47234432
>>47234442
Anons, enemy and ally mean literally nothing in game terms beyond what you choose to count a person as.

If you are using any form of attack or combat maneuver on someone, they count as an enemy, which is why you have to roll against CMD.
>>
>>47234335

Well, if the bad guys don't have Combat Reflexes, couldn't you make them burn their AoO against yourselves while someone drags her away?
>>
>>47234335
>RAW what are the best actions avaible to us to prevent a coup de grace?


No on in that building will be getting a Coup on her unless somehow they're allowed to act uninterrupted for a full round. Now, there's three of them who could potentially START a coup de grace, but the initiative order is what's important. If they start, someone could push their way in and stop them. If all three were to start one, though, she'd be fucked unless you had some sort of spell that could interrupt all of them.
>>
>>47234483
All the way and then some.
>>
>>47234483

The rogue has several identical siblings who really ARE maids that decide to quit their jobs and sneak out to join the first adventuring party they can find as rogues whenever the rogue goes undercover as a maid?
>>
>>47234432
>>47234442
>>47234443
>>47234464
>You can attempt to drag a foe as a standard action. You can only drag an opponent who is no more than one size category larger than you.
By your retard logic, it is actually impossible to drag an ally. After all, it says 'foe' and 'opponent' in every line of the actual maneuver, so no rules exist for using the maneuver on friendlies at all!
>>
>>47234518
Yes, you can not attack an ally. As soon as you do they reclassify as opponent.

The fact you are trying to help them means they're not an enemy, and thus you are simply moving an ally out of a square.

I wouldn't make you make a CMB roll, but would have her take AoOs.
>>
>>47234518
Some retards play by RAW, like the fuckers who play PFS.
>>
I can't find it on the PFSRD, what is Companion to the Lonely? Sounds lewd.
>>
>>47234488
>enemy and ally mean literally nothing in game terms beyond what you choose to count a person as.
lolwhat

No, dude "enemy" and "ally" are HUGE mechanical distinctions. You can't just decide someone is your ally on a whim. When a rule refers to an "ally" it's assuming that, in general, parties will agree to let other players act on, through, or with them to accomplish a goal.

The reason the drag feature does not provoke AoOs when doing to an ENEMY, is because the ENEMY is fighting against being dragged, and thus trying to block/mitigate incoming hits at the same time, as well as moving to try and escape. An ally is NOT fighting to escape if they're being dragged to safety.

You can't just say "This PC is now my enemy, thus I can drag them without provoking attacks". That's fucking retarded.
>>
>>47234564

Social talent for the vigilante. If you have sex, you gain a small pool of points for the next 24 hours based on the largest CHA modifier involved that you can use for a couple minor rerolls, iirc.
>>
>>47234518
...are you fuck stupid?

You don't need to make a CMB check to drag an ally because YOU ARE NOT TRYING TO DO IT AGAINST THEIR WILL. They're not resisting you. That's what opposed checks are for, you spastic fucktard.
>>
>>47234488
>Anons, enemy and ally mean literally nothing in game terms beyond what you choose to count a person as.
Entirely incorrect. You can reclassify them by actually attacking them. He isn't, he is trying to help the character. He shouldn't make a CMB check at all.
>>
>>47234564

It's a Vigilante talent added with Inner Sea Intrigue. If you engage in an hour of pleasurable physical contact with someone, you receive a pool equal to the higher of the two CHA modifiers that you can use to reroll Will saves and CHA skill checks.
>>
>>47234568
>The reason the drag feature does not provoke AoOs when doing to an ENEMY, is because the ENEMY is fighting against being dragged, and thus trying to block/mitigate incoming hits at the same time, as well as moving to try and escape. An ally is NOT fighting to escape if they're being dragged to safety.
And yet, if you were dragging a paralyzed or unconscious enemy, who is physically incapable of resisting, they still wouldn't provoke.
>>
>>47234599
So if you suck a dick, you get a bonus on your Will saves?
>>
>>47234616
And Cha skill checks, yes. But you have to spend one hour doing it.
>>
>>47234587
>>47234589
>You don't need to make a CMB check to drag an ally because YOU ARE NOT TRYING TO DO IT AGAINST THEIR WILL.
>He shouldn't make a CMB check at all.
[citation needed], morons. You're trying to claim the rules allow it, either show the fucking rule or abandon your pretentious literalism shit.
>>
>>47234616
If you suck three at once and sing national anthem while doing it, you can even get a reroll!
>>
>>47234608
>And yet, if you were dragging a paralyzed or unconscious enemy, who is physically incapable of resisting, they still wouldn't provoke.

They absolutely would. Because they're still leaving an enemy's threat range. Since there's no rule that says "Dragging an ally does not cause them to provoke attacks of opportunity", then the AoO rules are what function in the situation.
>>
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>open my homebrew out of curiousity
>latest edit was two months ago
>still have no idea where to take that shit or how to not make shit totally broke
>figure I might as well take this shit in a completely random direction and see where I wind up

How busted would a tiny/small-sized companion creature be if they were, effectively a valet||sage gestalt familiar +1, with Int-to-UMD slapped on for good measure?

>Shit base Str/Dex, no more scaling bonus to either as you level, is no longer immune to mind-affecting effects
>no natural attacks, no poison, only simple proficiencies, stays tiny/small no matter what level you are
>get okay mental stats, a scaling boost to Int, all knowledge skills and UMD as class skills by default
>Get Valet familiar's Able Assistant (Ex), sage familiar's knowledge skill bonus, and a bonus to UMD checks at level 4, doesn't get evasion until level 15, never gets improved evasion
>>
>>47234483
>How deep can this maid's hole go?
I don't care as long as it's got room for my cock.
>>
>>47234637
It's called "common knowledge" faggot. If you are willing, it happens. Same way you can willingly poison yourself or willingly not dodge a fireball.
>>
>>47234637
>or abandon your pretentious literalism shit.

So wait, your contention is that since the combat maneuver Drag states that dragging enemies does not provoke AoOs (unless you have a feat), then that must mean it opperates the same for allies, despite not saying so? And that this is the "intention" of the rules, despite not being in the rules?

If no rule for the case exists, the default rules apply. That's the point of rules.

I'm not sure why you think it's "pretentious" to read the rules as they are. Is there some non-pretentious way to read rules? Why even have rules discussion if it's pretentious to take any side that isn't "Fuck the rules"?
>>
>>47234589
Are you literally retarded?
Opponent is defined no where in the rules it is entirely subjective to the character/player.
>>
>>47234587
>You don't need to make a CMB check to drag an ally because YOU ARE NOT TRYING TO DO IT AGAINST THEIR WILL. They're not resisting you. That's what opposed checks are for, you spastic fucktard.
You would still need to make the roll technically unless the dm wants to allow it, but with a dex of 0 from paralyze that should drop their CMD into the dirt with the -5 penalty.
>>
>>47234742
People are claiming that 'enemy' and 'ally' are definite rules terms, and that based on this you can't apply the drag rules to allies.

People are then claiming that you can drag allies, despite the absence of any mechanic other than the drag maneuver they just ruled out, because "it's common sense".

Why cite rules to invalidate one option and then turn around and use an option that isn't in the rules? Why not just accept the fact that 'ally' and 'enemy' are entirely up to the person performing an action, at which point the rules work fine as written?
>>
>>47234823
>You would still need to make the roll technically
Against a paralyzed ally? Yes, probably, because they can't technically consent/willingly choose to be acted upon.

But against an ally who is in normal state? I'd say they can consent/willingly allow themselves to be moved/pushed/hit/whatever without needing a roll for it. Obviously, the situation is important, but it makes more sense that if they allow themselves to be, say, dragged, then they could put some of their own effort into making it happen, so there's no reason to roll, really. Unless the roll determines how far they can be dragged, for instance.
>>
As a Juju Oracle, what are some ways to improve my undead?
Level 8 right now.
I'm using the "your zombies have big boy hitpoints" thing with fast zombies and it's okay-ish, but I'm wondering if there's some way to crank them up a bit. I played a Summoner before and that shitter had so many options to beef up his summons...
What can I do outside of wasting turns in combat casting buffs on my undead?
>>
>>47234879
>But against an ally who is in normal state? I'd say they can consent/willingly allow themselves to be moved/pushed/hit/whatever without needing a roll for it.
This is why I said it is upto dm discretion, just like allowing yourself to be hit, it isnt in the rules explicitly but most dms will allow it.
>>
>>47234850
You got it. Enemy and Ally are narrative terms, not rule terms. If the BBEG crashes down through the ceiling and starts throwing fireballs at me and General McEvil while we fight and General McEvil returns fire, I can very well consider him an ally for my actions as a "Because I said so" action.
>>
I dunno about you guys, but my GM allows us to willingly fail rolls/willingly let enemies succeed at rolls against us whenever we want. He makes us roll Bluff if we want to make it seem like we didn't sandbag it, but otherwise, yeah. I mean, it makes total sense to me - if you, for whatever reason, WANT to get hit by an arrow, it's really easy to intentionally eat it. Or, if you want to get affected by an enemy's Fear for whatever reason, why would you roll a Will save? Y'know?
>>
>>47234799
Ally is stated in conjecture from the Common Terms to be defined by individuals friendly to you. This is supported by numerous spell rules texts.

Opponent is used as a mechanically distinct term as defined under combat maneuvers. To move a helpess ally it would simply be the action of picking them up, not rolling CMB is how I would rule it. However this falls into a grey area of non distinct rules.

An aggressive attack on an ally would cause them to become an opponent, but attempting to assist your ally would not. Therefore normal maneuvers can not be used on an ally unless you have become hostile to them in some way, and thus while you can later become allies again (likely as a free action or non action) they can not benefit from spells that target allies originating from you in that instance, in case you some how had an immediate action that interrupted the combat maneuver.
>>
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Spoiler Alert for Second Darkness adventure path follows!!

I have a deep lore question for Pathfinder. I've been browsing the Wiki and cannot find an answer, so I've drawn some connections and I'd like your opinion whether it is internally consistent with existing Lore.

The drow were elves who stayed behind after Earthfall and went underground to escape the omnipresent ash storms and wild magical bursts on the surface. Surviving underground sucked and decimated most of their numbers. In desperation, some elven leaders converted to worshiping demon lords who had promised the elven clans a way to thrive below the surface and build a new empire.
Which demon lord(s) actually changed the elves into drow has been lost to time, but there is speculation that several demon lords all happened to use the same magic that was an open secret among them - that is, they used Rovagug's corrupting influence which naturally pervades everywhere deep in Golarion to fleshwarp the drow into what they are today.
That much is established in Lore.


Now what I want to know about is why Duergar, Derro, and many other Darklands dwellers look like the Drow.

The best explanation I can come up with is that the Duergar god Droskar witnessed the Dark Fate of the elves and copied the method to transform the dwarves (since he is known for plagarising the work of other gods while being unable to create anything original, himself). And the reason the Dark Fate is not contagious to evil surface dwarves as it can be to evil surface elves, might be explained by the fact that is was bestowed by a god and not a demon lord, or perhaps it has to do with dwarves' natural resistance to magic.

The derro are like degenerative and more insane evil gnomes or halflings, and the other races who have gray skin and white hair in the darklands can just go f*ck off. I want to know why they all look the same given their different origins.
>>
>>47234879
If this were true then two people can drag each other across a field and not provoke AoOs. That is silly and not how RaI work. RaW using maneuvers on allies is not a thing.
>>
>>47234930
>Opponent is used as a mechanically distinct term as defined under combat maneuvers. To move a helpess ally it would simply be the action of picking them up, not rolling CMB is how I would rule it. However this falls into a grey area of non distinct rules.
>An aggressive attack on an ally would cause them to become an opponent, but attempting to assist your ally would not. Therefore normal maneuvers can not be used on an ally unless you have become hostile to them in some way, and thus while you can later become allies again (likely as a free action or non action) they can not benefit from spells that target allies originating from you in that instance, in case you some how had an immediate action that interrupted the combat maneuver.
Cite your sources.
>>
>>47234957
Like I said this is falling into grey area and requires conjecture from the Common Terms portion of the book. I'm looking at the book and most of the text can be found here. For some reason they deleted the actual text for "ally" and replaced it with an errata about allies.

>http://www.d20pfsrd.com/basics-ability-scores/glossary

As for spells just go look up a few spells that target allies.
>>
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Would summons be better if, instead of being single entities, they functioned as a giant aura with HP, and attacks?

As in if you summoned a wolf, the aura would gain 13 hitpoints and a 1d6+1 bite attack that could trip.

I think it would solve the biggest problem with summoners; too much bookkeeping. It would also stop the nonsense of "Stop the ogre in its tracks by surrounding him with cats"
>>
>>47234949
OR you could you know... double move... or run even.
Even if you did it takes your standard and uses your movement, so you would have a move action left with limited space to move.
So yeah drag yourselves across the battlefield and waste your standard actions to basically double move but drag each other as well.
>>
>>47234949
You would have to do that one square at a time. At which point you might as well just FFS.
>>
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>>47234949
Two people with Improved Drag, you mean? Because you provoke from dragging otherwise, which makes perfect sense if you just picture it as shielding the person you're dragging with your own body.

And you can only drag in a straight line, so even with Improved Drag, you're gonna have to move around each other to be in position, and thus provoke. Seems fine to me.

>>47234930
>>47234976
They didn't delete anything anon, they ADDED that heading. Ally isn't in the Common Terms.
>>
>>47234976
You can make saves against a friendly spell if you so chose even if it is from your ally, it is subjective in accordance with the views of the character/player.
>>
Assuming no unchained or 3pp material and starting level 5, what sort of shenanigans could I get into?
>>
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>>47234396
>>47234435
>>47234421
>>47234263
>>47234229
>>47234164
>the innocuous servant dhampir rogue will not stop making innuendo to the party wizard.

blah blah blah Neck-Romancer blah blah master
>>
>>47234949
>If this were true then two people can drag each other across a field and not provoke AoOs.

They actually can't, because CMBs provoke attacks against the person doing it. Also, the person being dragged can't really do anything, so I mean...I guess they could do that, but it wouldn't accomplish anything since enemies can just walk up to them (dragging is half-speed movement), and smack them, and then smack them again when they try and drag.
>>
>>47235101
Can we stop with this shitposting already?
>>
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>>47235229
no
>>
Is there any way to weild a weapon a size category bigger than your normal?
>>
>>47235277
Yes, what weapon, and 3pp allowed?
>>
>>47235277
Without penalties? Titan Fighter.

There is also always the EWP: Bastard Sword/Dwarven Waraxe + Large Bastard Sword/Dwarven Waraxe shenanigans, but either of those options is only slightly better than just using a Greatsword.
>>
>>47235277
There are many ways to do it. I'm pretty sure you can, by default, do it with a -4 penalty.
>>
>>47235293
Bigass hammer. Not that I'm aware of, but I was going to ask the dude in charge when I could about path of war

>>47235306
EWP?
>>
>>47235306
Well also there is that item I Can't remember the name of that removes the over sized weapon penalties which I think only works on normaly one handed weapons for their appropriate size. So it would work on a bastard sword but not a great sword ect.
>>
>>47235354
>EWP
Exotic weapon proficency,
>>
Speaking of larger-than-normal weapons...
Anyone find it a bit stupid how the die increase is in steps?
I mean, jesus christ, a Colossal dagger would literally deal more damage if it fell on you than if it was swung at you.
>>
>>47235357
Effortless Lace. It does work on Bastard Swords and Dwarven Waraxes, iirc.

>>47235419
Damage dice on weapons is something that would benefit martials, therefore it's shit. Not that it really matters, because that colossal dagger is probably being wielded by somebody with pretty significant static bonuses, and it likely makes up for the shitty damage dice.
>>
About the Phantom Thief from Ultimate Intrigue...

Is the archetype worth playing? It looks like it's got some serious skill monkey shit going on and its rogue talents suggest to me that it's gotta be capable of SOME shenanigans, but am I fucking myself over if I'm giving up Sneak Attack AND Trapfinding for that?
>>
>>47235419
I'm pretty sure if a Colossal weapon hits you in general, you're just dead. I mean, at that point it's pretty much like having a giant crane or a car dropped on you. The fact that it's a blade is kinda irrelevant.
>>
>>47235469
Never. The archetype is useless.
>>
>>47235469
It's a purely social archetype. Cool for NPC's or social-heavy campaigns, bad otherwise.
>>
>>47235472
I've fought a lot of Giants and lemme tell ya - being hit by a Gargantuan greatclub is nowhere near as painful as a Medium rapier in your kidney from a Slayer.
Size stuff in PF is just fucked, honestly.
>>
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Question for the devs.

Can power attack be used with strikes for initiators.

That is all.
>>
>>47235511
Getting stabbed in your kidney is quite painful, tho.

>>47235528
Yes.
>>
>>47235528
Why it won't work?

Of course it does. It's a attack after all.
>>
>>47235528
It can even be used on stuff like the Rising Zenith Strike line, though you obviously take a penalty on your Sense Motive check.
>>
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>>47234599
>>47234581
Wait, so it's called Companion to the Lonely, but you want to actively seek out someone with a cha mod at least as high as your own. Which means they probably wouldn't be very lonely at all, even before you came along.

>paizo can't even make proper rules for being a slut
>>
>>47235561

I believe "Lonely" refers to the loneliness the Vigilante experiences leading his/her double life, which he/she may or may not being trying to cope with through sex.
>>
>>47235561

What >>47235593 said. The flavor blurb is indicating it's a coping mechanism for people who find batmanning it up a lonely lifestyle.

Of course, that's just the suggested flavor, the social vigilante might just really like sex and be able to shrug off the succubus's feminine wiles because he had an extremely steamy encounter with a duchess earlier that day and is feeling preeeeeetty good about another one later on.
>>
>>47235561

Paizo considers 18 Charisma to be something exceptional, but not especially rare.

There are tons of high-CHA people in the average city, and it's assumed the high-CHA vigilante is banging either equal CHA or lower CHA anyway.

That's why it's called companion TO the lonely, you're banging low-CHA (and thus probably lonely) people to make yourself feel better.

And them, since it's quite the confidence boost I imagine!
>>
>>47235466
>Effortless Lace.
Why is a 2500 gold item so easy to destroy, and one time use?
Also only works on slashing and piercing?
What mongoloid thought this was a good idea?
>>
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>>47235714
Paizo. Don't look at me, bruv, I didn't write the damn thing. The only reason I'm using it at all is so that my Harbinger can use a longsword with Deadly Agility.
>>
Anyone got input on >>47234436?

I want to make myself a table of equivalent penalties that I can dish out based on the curse the player describes, rather than just them saying "He's cursed now. -6 to Str."

So yeah, is there a rundown of what mechanical penalties would be equal to:
>-6 to one Ability
>-4 to attacks, saves, checks
>50% prevented action
>>
>>47235628

Why do we need a talent to explain the startling revelation that people who have sex with powerful/confident people, tend to feel confident about themselves the day after?

I suppose it's good the thing's a talent and not a feat.
>>
>>47235776

>OK, yes, the wizard can craft pocket dimensions and fill them with his weird-ass harems, but the FIGHTER has enough feats he can buy the one that lets you feel good about yourself after having sex! Put THAT in your pipe and smoke it, disparity!
>>
>>47235776

The same reason that we apparently need a PrC who can make people jizz themselves with a touch-because something something intrigue something.
>>
>>47235649
But that's my point. Banging a lower CHA person would give you a lower bonus than a high CHA person.
>>
>>47235511
The fucked thing is that they only hit one person. It should hit an area two sizes smaller than the size that can one-hand it.
>>
>>47235905

I'm fairly sure the rules say it takes whichever is the highest CHA modifier.
>>
>>47235921
This is my biggest problem with 3.pf

I was thinking on a rule that permits a Large or bigger creature as a attack action targets an entire area equal to his Space.
>>
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>>47235561
>>47235905
>whichever is higher
Maybe learn to read?
>>
>>47235905

Well, it's not like you get penalized. Worst case scenario, your pool uses your own (probably high) CHA mod.
>>
20 point buy strength based warlord, what would the best setup for that be if I'm trying to avoid dumpstats?
>>
Man, I love this talent.

>GROUP: Hey Vigilante, we're getting ready to go into the crypt to kill the necromancer.
>VIGILANTE: Oh, cool. Let me just bust a nut on that barmaid's face and then I'll be good to go. Anyone else want in while I'm there? I gotta make it last at least an hour.
>>
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>>47227948

How would you make the Vocations from dragon's dogma in Pathfinder?
>>
>>47235995

I'm not gonna lie, I wonder what happens when the beefy Half-Orc rogue disguises himself as part of the household staff.

Like, does the master just assume he forgot he had a six-foot brick shithouse of a butler hanging about?
>>
>>47236073
A good servant is only noticed when their master desires to notice. Clearly that Half-Orc is his best butler.
>>
>>47235764
Looking at stuff like evil eye -4 to AC seems reasonable as well.
>>
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>>47236073
Yes.
>>
>>47235995

The rogue gaining renown seems odd to me, what with the rogue likely being famous for being a burglar or something similar.

Although I suppose this would make it really fucking easy to play mafia-style rogues.
>>
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So I figure I'll ask again if anyone has advice for >>47230580 since more anons are up now.
>>
>>47236097

>"Excuse me, sir, but is that half-orc supposed to be there?"
>"Hm? Oh, yes, Reginald. Don't mind him, he's discreet as can be. Even I almost forgot I had him on the payroll until the other day, ho ho!"
>>
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>>47235921
>Fighting a Colossal creature for the first time
>Everyone being really careful, doing proper spacing, surrounding it, etc.
>Cleric blows a Hero Point to move out of turn so he's not next to the guy he just healed
>Halfling Rogue throwing his daggers instead of going in close so he doesn't get squished
>Paladin spends the whole combat taking 5-foot steps towards it and clanging his hammer on his shield to draw attention
>mfw finding out that being that big doesn't let you literally step on people to kill them
>mfw the creature full-attacks our paladin and only takes off ~30% of his health
>mfw the creature only had 4 attacks per turn
>mfw the Rogue literally walks up to it and full-attack sneak-attacks it to death
One of the first moments where I began realizing PF's base rules are trash.
>>
>>47236052

Is it possible to use Companion to the Lonely on yourself, or on a copy of yourself?
>>
>>47236148
With enough Dex, I suppose you could suck your own dick.

Tell me you wouldn't be walking around with some swagger after pulling that off.
>>
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>>47235764
Don't even bother trying to figure that out, anon. Let me show you some things:

>http://www.d20pfsrd.com/gamemastering/afflictions/madness
>Bestow curse can also inflict a single insanity on a foe, although in this case the insanity is also a curse.

>http://www.d20pfsrd.com/gamemastering/afflictions/madness/amnesia
>–4 penalty on Will saving throws and all skill checks
>Worse, the amnesiac loses all class abilities, feats, and skill ranks for as long as his amnesia lasts. He retains his base attack bonus, base saving throw bonuses, combat maneuver bonus, combat maneuver defense, total experience points, and hit dice (and hit points), but everything else is gone until the amnesia is cured.

Bestow curse can completely mindwipe you of all your abilities. That's the kind of thing they consider equivalent to a -6 to an attribute. Abandon all hope of trying to balance that shit.
>>
>>47236148
When the BBEG told you to "go fuck yourself" he didn't mean it literally, Anon
>>
>>47236148
Requires a willing partner, so a clone could work as long as it counts as a creature and not a spell effect.

But I want to build an evil magical child with some sort of horrible familiar who counts as her willing partner, regardless of any third partner's consent
>>
>>47236148
It simply states "willing partner", which means any creature except yourself should work.
>>
>>47236210
Well, yeah, I assume that as written, Paizo has some shitty equivalences that aren't balanced. Which is why I'm not going to the rules list for that, and why I'm asking you guys what kind of effects WOULD be equivalent to -6 to an attribute.

Also, bear in mind that my group works a little...differently than most. In this case, the player decided that he doesn't care too much for the hard tactical value of the spell (IE, using it to specifically impair an enemy mid-combat by choosing a penalty from a list), but rather he wanted to create some thematic effects and describe them, and I'd decide what mechanical penalty, if any, they inflicted. Also, it's likely that the way we're running it, the players will never actually know what the mechanical penalty is, outside it's obvious or visual indicators.

But yeah. I still want to make a table of "Effects equivalent mechanically to -6 on an ability".
>>
>>47236225
>>47236246

Remember that:
> Unconscious creatures are automatically considered willing, but a character who is conscious but immobile or helpless (such as one who is bound, cowering, grappling, paralyzed, pinned, or stunned) is not automatically willing.

So, lots of LEWD things can happen!
>>
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>>47236310
You stop that.
>>
What do you guys think of the evangelist as a PRC for a summoner?
>>
>>47236139
For gritty, semi-realistic combat with larger creatures, I'd say to multiply Strength bonuses to damage and Con bonus to HP by 8 per size above Medium, and divide by 8 for each size below it. Suddenly an ogre is a much bigger threat, and those huge dragons are extreme legends.
>>
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>>47236225
Reminder that magical girls with qlippoth familiars are the best and purest!

They're cute! And all they ask is that you don't sin and don't have babies, which is basically just saying you should stay pure!
>>
>>47236473
QLIPPOTH ARE HUGE

THAT MEANS THEY HAVE HUGE EVIL

DETECT AND SMITE

DETECT AND SMITE THEIR EVIL
>>
>>47236047
At the moment I'm thinking human with my +2 to strength

18 10 12 10 8 16 because I think someone once told me that 16 in your initiation stat is what you're aiming for if you're not having 10. Is this true?
>>
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>>47236275
>>47236210
>>47235764
>>47234436
Here is a list of the options that 3.5 had for variant Bestow Curse effects, taken from Dragon Magazine and The Book of Vile Darkness.
http://www.giantitp.com/forums/showsinglepost.php?p=12840375&postcount=19
>>
>>47236593
Sort of? Most class feature stuff involving your Initiation modifier generally has a lower limit of +2 so if you have 10-15 in that stat, it doesn't really change anything, especially Warlord stuff. But maneuver DCs do use your Initiation modifier, so it can definitely be worth it to boost that.

>>47236695
Smug Iri is cute.
>>
>>47236389
Evangelist is a good PrC for practically every character thanks to Aligned Class, and several Evangelist Boons even specify summoned creatures in their benefits; it's an excellent choice if you have a feat and a spare level that you don't need on stuff.
>>
>>47236755
How is it for somebody with no real experience with the game? I'm kind of building characters for a bunch of other people for a campaign since only two of the players really know RPGs and I'm the only one who knows pathfinder (the other is amazing with 3.5 so I trust him to build well). Trying to play with noobs is tough.

Actually I'd love to hear people's opinions on the whole party if anybody would be so kind.
>>
>>47236827
go for it.
>>
>>47228607
>Krilldaddy

/slowclap
>>
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>>47235855
The PrC that makes people jizz themselves with a single touch is also a caster.

Just tossin' that out there.
>>
>>47236848
I'm running a telekineticist to take the rogue position.
3.5 god on what's probably going to be a mutagen alchemist but might do something else.
Total noob running a sorcerer but she's the 3.5 guy's girlfriend so it'll probably be fine.
Player with a fair bit of experience but little with complex mechanics on a summoner.
Wildcard who may not have time playing a grenadier (which combos with a telekineticist) but should be competent if she shows.
Second wildcard who will probably be more harm than good for the party (seems to be playing lawful stupid or stupid good in a CG party) playing a zwei sent.

Only the first two can really be changed and even then I'd rather stay as is plus neither of us are allowed to run full casters (it's the other guy's fault, he earned it though).
>>
>>47234654
Because I might as well, have a pastebin with some of that shit I mentioned earlier slapped together: http://pastebin.com/B3twtU4V

No, I'm not sure exactly what the point of making this is, but maybe if I make enough dumb bullshit I'll stumble into something that works.

I am expecting a single reply of "it's shit".
>>
>>47236752
What if I plan to take heavy blades, and mostly just golden lion + primal fury? Would it still be worth it to go for 16 charisma, over 14 with 19 str (level five would move that to 22 str, or 21 with 16 cha)
>>
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Wait so I can by raw use bestow curse to drive people insane?
Holy shit why didn't I know about this sooner, that's perfect for my necromancer.
>>
>>47233968

Thing is, Cheliax WAS at this point when House Thrune took over - they had chaos on every level and a long civil war in a country not famed for its love of anarchy. Thrune gets its deal with the devil and take over... and it hasn't come back to bite them yet.

Eh, I've heard of way worse. This makes sense on some level, even if it ain't Tolkien.
>>
>>47237204
Either way will work. The best part about PoW is that little differences like that likely won't make too big of a difference. Personally, I like having a higher Initiation modifier, because when you DO have DCs on your maneuvers, you definitely want them to work.

Primal Fury is on the block for some changes though, so don't rely on it too heavily.
>>
>>47237310
>changes
Like what?
>>
>>47237358
No real info is out, but we do know that it's going to be doing less damage after they're done with it for sure.
>>
>>47236310
See, that sounds like a vigilante (maybe zealot) who somehow serves Folca and uses unconscious "partners" who automatically count as willing.

>>47236473
So a magical child who's yandere for justice and purity? I might just have to play this idea.
>>
>>47237386
I hope they nerf the damage BUT put some utility in Primal Fury AND Broken Blade.

I honestly want some changes on Thrasing Dragon too, because the cool stuff is behind a wall of insane damage with full attacks.
>>
>>47237386
Ahh. Well I was going to use it for the whole "Raw Predatory Hunger" fluff it has going
>>
>>47237358
Expect the full attack+ maneuvers to see stuff changed to bring them more in line. PF's damage is a little extreme, and it doesn't really have any character (like Scarlet Throne or Golden Lion do, for example) beyond ME SMASH.
>>
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>>47237393

Jesus, dude.
>>
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Hey, last thread when we were talking about Dorian making a new MILF, did we decide on a race and class?

Oh, and dude if you're here, would you like us to maybe roll for it? I made some roll tables last night.

pic not really related, just wanted an excuse to post it and haven't ever found one.
>>
>>47237533

This is the first I've heard of it, but if one is going for motherly, paladin, alchemist, or cleric seems most sensible.
>>
what book are the bloodline mutations that just came out in?
>>
>>47237651
There are new ones?
>>
>>47237533
4-5 votes for kitsune, 1 vote for unfinished homebrew.

A little help was asked for understanding golarion if/when he gets around to it.

No discussion of class, though arararararara was likely going to end up as a pervert. ("Just cause I think and fantasize about selling my body all the time doesn't mean I'd actually go and do it!")
>>
Quick story question, /pfg/:

I have a paladin in my group who is currently searching for a fallen comrade who went rogue for unknown reasons some time before.

We've agreed when discussing the backstory that a dramatic battle should be in the cards upon their reunion, and they want to be able to redeem the fallen one if at all possible.

This suggests to me I should avoid having them become an antipaladin, as that requires a degree of willful evil that would make redemption seem a lot less feasible, but since actual fallen paladins are not even a little evenly matched with a fully-empowered paladin, what can I do to make a fallen paladin a challenging opponent without tossing them into the grimderp evil class?
>>
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>>47237651
>>47237669
Magic Tactics Toolbox.
>>
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>>47237686
Is this your player?
>>
>>47237681
>4-5 votes for kitsune,
disappointing. I personally recommended Hobgob, Kobolds, and Kasatha
Milf Kitsune is overplayed
>>
>>47237723

No, although I have been listening to a lot of The Protomen since we started this campaign.
>>
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>>47237737
>implying we're not going to make the artist do those at some point too

Anon, please, do you know where you are?
>>
>>47237686
Ordained Defender Warder with Black Seraph. If throwing an equal-level Warder puts your Paladin on the back-foot, you can give them a few 'dead' Paladin levels without them losing too much effectiveness.
>>
>>47237737
On the other hand, Arara Milftsune can be a follower of Daikitsu and possibly get divine bonuses to being a milf.
>>
>>47237764
Hit up History Repeating Red for an example where the Paladin actually wins (I Refuse to Believe is a p. rad song, and Melody From the Past is nice reference material for if and when his opposite number is redeemed)
>>
>>47237772

It's been a point I've gone back and forth on with the co-GM of the group about what 3pp to allow and why. It's a good suggestion, but I probably should've mentioned I'm gonna be sticking to 1pp just because that's what my players know.
>>
>>47237686
>what can I do to make a fallen paladin a challenging opponent without tossing them into the grimderp evil class
give him levels of a PoW class and focus on Black Seraph/Unquiet Grave
alternatively focus on Broken Blade/Fool's Errand and have him be a brutal "break your limbs and gouge your eyes out" fighter since he no longer cares about his fellow man

if you're a boring no3pp shitter then just slap a bunch of templates on him and have him be corrupted
>>
>>47237774
If I wanted that, I'd read that one doujin for the one millionth time
>>
What's a good class to gestalt/multiclass with a musket master? I just want to do lots of damage from a distance and use guns to trigger pun my anti-gun friends.
>>
>>47237686
>>47237723
Spes Solus Ambulo // Spes Mortuus Solus

Hope walks* alone // Hope dies alone ambulo could be used for walks, moves, rides, runs etc

Not quite so sure on the actual structure of the sentences, but ye.
>>
>>47237686
Don't have him be evil.
Have him turn to chaotic neutral and stake out and forsake the laws of the land in favor of himself, make him a fighter (Forsaken paladin levels), Shadow Dancer 1, and mix with something like magus if you are sticking first party, and go for something path of war with black seraph, I would go towards Warder, or Stalker.
It would allow you to force the paladin into thinking using hips since just wacking it in the face won't be a good goto answer, also by being chaotic instead of evil it makes it so that they don't detect evil, can't be smited, and is less generic then hurr evil now because reasons.
>>
>>47237686
Black Seraph Warder.
If he redeems, swap Black Seraph for Silver Crane.
Waive the class limits on disciplines since you're DM anyhow.
>>
>>47237919
Gunsmoke Mystic, Eldritch Archer Magus or Spellslinger Wizard.
>>
>>47238223
>Spellslinger Wizard.
>Spellslinger
>Ever
Just use Eldritch Archer magus I would say, I am running a single class one in a wild west game that is pretty fun, getting three attacks off a round with a full attack at level 2 funny as hell, even with the -4 penalty.
>>
>>47238303
Honestly, it's not so bad. You're still a wizard, even if a hamstrung one though the Gunslinger's D10 HD and good Fort and Reflex saves are pretty nice and make up for the Wizard's innate deficiencies in those areas. That means you're like, T3 at the absolute worst, because you can't swap between ridiculous world-altering stuff as easily as a normal wizard.

Eldritch Archer IS probably the best choice, however. The one in my party is kind of a horrific monster when it comes to laying down hurt.
>>
>>47238384
>T3 Wizard
So basically it's a good archetype is what you're saying.
>>
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>>47238384
Honestly if you want to be a wizard you should just take wizard or arcanist, not do the spell slinger, and then if you want to be a really funny take craft arms and armor, and make enchanted bullets with spell effects on them, providing your dm allows that.
Just make sure you color code them and put numbers for the spell level.
>>
>>47238536
It's not a good Wizard archetype, no, not by the definition of "doesn't make you shitty at your primary job."

But if you want to be cool and have fun like >>47238542 suggests then you won't hurt for it. The game hardly needs T1 bullshit, anyway.
>>
>>47238536
Honestly it is a good archtype if you do Spellslinger 1, the rest arcanist, cleric, or druid.
but for what it loses it is only worth a one level dip (Coincidentally where it gets 100% of it's class features.)
>>
>>47238542
Ahh, that was a good show. Mostly, at least.
>>
>>47238223
>>47238303
>>47238384
>>47238536
>>47238542
>>47238594
If you want everyone else to have fun with you and not overshadow everyone on your ownsome, be a spellslinger
>>
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>>47238638
>If you want everyone else to have fun with you and not overshadow everyone on your ownsome, be a spellslinger
That is entirely mitigatable by what they are playing and how you play.
>>
>>47238667
Sure is, the entire martial-caster disparity is GMs too lazy to reign in the casters
>yes
>>
What would you fags suggest for an elf who wanted to be good at talking to people and a decent combatant, too? If possible I'd prefer less spellcaster (Bard) and more WRPG protagonist.
>>
>>47238765
>the entire martial-caster disparity is a shitty flaw in the system that requires a good GM to actively try to fix and work against
FTFY
>>
>>47238766
Literally anything that benefits from a solid Charisma or has class features that improve their social skills. Paladins, Warlords, Zealots, Conversion or Heretic Inquisition Inquisitors or Ordained Defender Warders and combat-focused Bards/Skalds are all great at the talkings.
>>
>>47238795
I was being facetious bro
>>
>>47238820
Sorry, sometimes it's hard to tell over the interwebs
>>
>>47238797
Reformation Inquistion also gets Wis to Cha and Diplo plus P(Oratory), but not bluff.
>>
>>47238851
And that's why I shouldn't post while half-asleep. It gets you Wis to Intimidate, Diplo and Perform (Oratory) instead of Cha.
>>
Do know why Paizo won't acknowledge martials are underpowered?

If we're going off 'real-world interactions', technically each time a caster casts a spells they should explode
>>
>>47238851
>>47238877
Add that one to the list, then.

Inquisitor has quite a lot of tools for being hype at social skills, in addition to its solid class features, so it's really my favorite 1PP class. Sanctified Slayer is pretty much my favorite thing that I've never gotten to play. ;_;
>>
>>Want to dabble in multiclassing and prestige classes
>>After playing full casters, feel crippled if I'm even slightly behind on spell progression
>>If I'm a paladin, my smite and lay on hands is worse

Save me from this hell
>>
>>47238797
I made a drow Skald once- that was a very interesting LV1- never played her but the idea of her was hilarious in and of itself.
>>
>>47238895
Paizo refuses to acknowledge that martials have far less narrative power because they WANT them to have far less narrative power.

They were furious with WotC introducing stuff that made life less boring for martials (ToB being the biggest offender). So when they made PF, they went out of their way to make FULL ATTACK OR BE A WASTE OF SPACE the only option for martials.
>>
>>47238996
>Paizo refuses to acknowledge that martials have far less narrative power because they WANT them to have far less narrative power.
Do we know that, really? I think it's just sheer incompetence.
>>
>>47239025
I want to believe it's just incompetence, but there is just no way you can make a game for 5+ years and not once think "hey, maybe we should ease the fuck up on all these restrictions we put on the guys who hit things?"

Miles-long feat trees to do ANYTHING of value, CMD being massive without the tools to overcoming it changing at all, nerfs to anything that gives martials toys that are even remotely fun or good, and a dozen overpowered spells in every fucking splat, even the ones dedicated to fighting good.

They may be incompetent, but I can't imagine there isn't at least a little ill will there, as well.
>>
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My character is talking with Naderi this session, raw roleplaying and I'm going to try to convince her to not become NE when I'm just some pleb ass human bumblefuck.

My balls are in the back of my throat /pfg/ hold me.
>>
>>47238996
>>47239089
Martials are bullies!
>>
>>47239089
I get all the anger towards Paizo, and I agree.

What could be done to correct their mistakes?

Stuff like the 'elephant in the room' changes, which delete certain feats from the game and give it to people as standard?

Mages will always have more narrative potential because they can create demiplanes, raise armies of the dead, cut down scores of people in a single spell, and generally be more versatile such that a martial can never hope to compete. What can martial classes have that compensate for this, besides the (excellent) additions from PoW?
>>
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>actually take a look at Vigilante to see what the fuss is all about
>have a solid giggle at how shit Magical Child is, tab over to Warlock
>mfw this shit is actually really fucking cool
>mfw between vigilante and social talents this actually looks really fun
>mfw I am actually legit excited to play, of all things, a Vigilante

I can only wonder if a Magus VMC would make that shit even better.
>>
>>47239025
>>47239089
It's been a few years now, but a while back one of their devs made a post about why martials deserve to be less than casters, and it was cringy as fuck. They tried to make it an argument but it was pitifully obvious that everything boiled down to "I was bullied in high school and this game is where I get my revenge fantasy of hurting the meat-heads back with all my smarts."
>>
>>47238766
If you want a smarter character, Investigators, especially Empiricists with the Student of Philosophy or Bruising Intellect traits, can skillmonkey the charisma skills using Intelligence. Starting at 4th level they get to be pretty damn good in melee too - half your level to attack and damage is actually quite a fast-scaling buff compared to similar abilities like Inspire Courage, Studied Target or Rage. Then you've also got extracts to increase your size, stats, turn into Monstrous Physiques, etc (there are also a fair number of extracts for *really* carefully examining people you talk to, like Focused Scrutiny).

They're also by far the best skillmonkeys in the game FYI.
>>
>>47239160
No, people are bullies. And I can assure you that 90% of bullies in Golarion are some form of 6th level or better spellcaster, because giving somebody a swirly is a lot easier when you can have your summoned dire gorilla do it for you.

>>47239169
PoW is really most of the solution. Hell, just giving everyone counters would solve the problem. There are people who cry incessantly about being able to use your previously-unused swift/immediate actions to defend yourself, but those people are fags who should be ignored.

>>47239211
Magical Child isn't really all that bad. It's just not good at actually filling the Mahou Shoujo archetype, because you're really just a Vigilante Summoner with a weaker eidolon.

Warlock specifically IS pretty mediocre, though, because it's blasting scales terribly.

>>47239249
Yeah, pretty much. It's a damn shame that so many people in charge of PF are just terrible autists. They could at least be DECENT autists like Gareth.
>>
>>47239211
Yeah, Vigilante is itself surprisingly solid.

And best bit is that the only thing, outside of maybe like one or two Talents (which you can just not take), NOT maintaining a secret identity only loses you the divination protection. So you can just say fuckit and use all the fun shit without dicking around with secret identities.

Nothing like Paladins or Barbarians, where if you don't play by the rules then your class turns off.
>>
>>47238765
Yeah it's also gestalt, also he never said what the other party members are playing which means they could be doing full casters with barbarian for hd.
In gestalt if you are playing to martial classes together you are going to be on the weak end of things.
>>
>>47239249
I really want to read this for keks. Anyone got it?
>>
>>47239211
Are you sure that's a good idea? I mean if you're sacrificing half your feats to become nearly a Magus, it's almost like you're just a Magus and sacrificed a lot of feats to get Investigator Social Talents, which aren't feat-worthy most of the time.
>>
>>47232628
Nirmathas is Vietnam to the Molthuni. Easy to roll in on, difficult to hold.
>>
>>47239249
Source, please?
>>
>>47239169
At some point, you're just going to have to take some narrative power away from mages. Make it so you can
Make a demiplane
OR
Cut down a bunch of people with a spell
OR
Raise the dead by the gorillion

But make it so a single character could never do all of these things at once.

Also, more non-magical ways of dealing with monsters and such. Mundane shouldn't be a code word for shitty.
>>
>>47239249
>>47239286
Have you seen what Jason Bulhman looks like? He's roughly the size of two people
>>
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>>47233128

A Hobgoblin founding an independent nation of mercenaries just sort of fits, doesn't it?
>>
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>>47239371
This might explain why CMD is so difficult to work with.
>>
So what is the "hardest" 3.PF AP/Module?
>>
>>47239249
>everything boiled down to "I was bullied in high school and this game is where I get my revenge fantasy of hurting the meat-heads back with all my smarts."
Source, because this has become a meme at this point.
>>
Is Phantasmal Killer actually worth casting?
Two saves seems like it'll never land.
>>
>>47233968
Cheliax was pretty deep into chaos and civil war when they turned to the Devils. Andoran, Molthune, and Nirmathas all used to be parts of Cheliax.
>>
>>47230615
Does she ever go full SEXUAL DEVIANT on Miyu?

They're best OTP.
>>
>>47239435
Yes, it is an illusion not an instant death effect so it works on things that are immune to instant death but not mind effecting/fear.
>>
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Am I reading this correctly, or does Hawkguard stack with Ordained Defender?

Because if so, I think I know how to build my next Erastilean Battle Templar
>>
>>47239371
>>47239396
Probably more than two people desu
Topkek

>>47239407
Me in your mom
Depends on what you're going for, really
>>
>>47239407
First party? From what I hear emerald spire.
>>
>>47239435
It's ok if you have persistent spell via staff of the master or something. And as the other guy said, it's not a death effect.
>>
>>47239467
The only way to know is to read them!
>>
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I just got a ring of evasion and my reflex just hit +40.

Explosions ain't shit but hoes and tricks.

Will isn't quite good enough, though. May need to give that some attention.

Any recommendations for general will bonuses? Not just mind-affecting, just will as a whole.
>>
>>47239435
It's my favor death effect on flavor alone.
>>
>Enervation
What the FUCK is this meme spell?
Why bother with Blindness/Deafness, Bestow Curse, whatever, when you can just repeatedly blast the cunt with Enervation? It even ends up killing the fucker too!
And NO SAVES!
What?
What!?
>>
>>47239268
>>47239287
>Warlock IS pretty mediocre, though, because it's blasting scales terribly
>sounds like you just want a magus

Having a scaling at-will ranged attack is dank as fuck, and it's STILL a better "I throw magic blasts at people" than a Kineticist. Knowing my GM, he'd probably let me craft like, mystic bolt bracers to get a "definitely not an enchantment bonus", among other things. Probably not something to build around or rate the class with, but hey. VMCing with magus is kind of dumb, I'll admit.

Even if it's not the most amazing option, I'm still a 6th level Int-based caster, and can have 1/3rd my level in magic items just sitting there waiting for me to use them.
>>
>>47239528
>>+40

Please explain.
>>
>>47239578

Well, it its a 4th-level spell, but yeah, Enervation is a gigantic pain in the ass.
>>
>>47239578
It's great in protracted fights.

Unfortunately I didn't get to experience any of those since we had two powergaming fuckwads who managed to shit out 400+ damage in a round between them by level 11.
>>
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>>47239585
Dex = +8
Cha = +10
Base save: +4
Cloak of Resistance: +5
Silver Crane Waltz: +3

I'm a paladin, so I add my charisma to reflex, and I have bestow grace being cast on me before combat (via a party member with a scroll, so I add a sacred bonus equal to charisma to all saving throws as well)

8 + 10 + 10 + 4 + 5 +3 = 40
>>
>>47239581
I mean, yeah, if your DM lets you houserule away the Warlock's shitty blast damage, then yes, it's good.

But as-is, the blast is shit.
>>
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>>47239578
>Maximized Empowered Enervation
>>
>>47239642
Just curious as to their methodology. I know one or two ways, but they usually involve mythic.
>>
>>47239654
>You channel the power of good and law into the target, temporarily giving it powers similar to those of a paladin. The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws. It can use spell completion, spell trigger, or other magic items that require the ability to cast spells as a paladin. Any abilities not used by the time the spell expires are lost. This spell has no effect if cast on a paladin.

>no effect if cast on a paladin
>>
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So who here wants to make a character with the background generator and /tg/ dice?

or should that be its own thread?

I've got roll tables with 3pp built in published content only
>>
>>47239658
Well because they become touch attacks at 5th level, you can also just load up on the attack penalties to milk higher damage out of them than you could a weapon. Deadly Aim, TWF, Rapid Shot, there are probably more but that's quite a few already.

It's also like a 2-hand-crossbows style that doesn't need reloading and handedness workarounds, it just works automatically.
>>
>>47239712
>I've got roll tables with 3pp built in published content only
Share?
>>
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>>47239703
You're looking at Bestow Grace of the Champion, not Bestow Grace.

Short forms are for chaotic people.

Plus that doesn't say sacred bonus anyways.
>>
>>47239717

I think Deadly Aim's not allowed on the touch attacks, but you are allowed to TWF and Rapid Shot.

Speaking of ranged things that aren't arrows, how the FUCK are you supposed to make a throwing build work if you don't start the game with a blinkback belt?
>>
>>47239746
Ricochet weapon from PoW helps
>>
>>47239578
But its only 1d4 points. Plus you would be spending a ton of 4th level spell slots just to kill a target.
>>
>>47239746
Throwing doesn't work. It's a houserules-only style, like everything else that isn't THF or bows.
>>
>>47239746
Deadly Aim is specifically not allowed on touch attacks, and guns have a specific clause that allow them to use it.

That said, I COULD probably get behind a Warlock Vigilante now, because when you think of it as a TWF Crossbow character that works out of the box, that's more my jam.
>>
>>47239777
It can work, just not early.

Startoss Style is nice for them, and ricochet toss lets you just use the one weapon for all your attacks if you want.
>>
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>>47239726
I keep them on a notepad on my desktop.

Sadly, its just for race and class. the rest of the stuff I'm a tad too lazy to do. may make more in the futures
>>
>>47239654
How in the ever-loving fuck do you have a +10 charisma bonus as well as a +8 dex bonus by, at the latest, level 14?

>>47239671
It was an arcane archer and swashbuckler, I didn't pay much attention to their build but the arcane archer would be critting every time because luck and he had a load of flat bonuses. He was adding about 30 to each arrow, not sure how.

The swashbuckler would also be critting every time because wide crit range and had some precision damage, I can't remember what.

Sorry for the lack of detail, it got annoying after a while.
>>
>>47239803
You don't usually roll for class and race with the pathfinder background generator last I checked, you picked race and class then rolled off tables based on what they were.
>>
>>47239629
>>47239642
>>47239660
>>47239776
What happen if you crit on Enervation?
what happen if you force a crit via Mage Bullet + Eldritch Archer ( using spell blending)
>>
>>47239796

Although the downside is you do have to be a fighter to use Ricochet Toss.

Although a Lore Warden with Startoss and Versatile Training (Thrown) might not be half-bad.
>>
>>47239578
>Why bother with Blindness/Deafness

Because it's two spell levels lower than enervation. Also as a sadist I like to blind archers.
>>
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>>47239813
>How in the ever-loving fuck do you have a +10 charisma bonus as well as a +8 dex bonus by, at the latest, level 14?

Mythic. Enhanced ability, +6 belts/headband and our reward for being mortal heralds wasn't a relic or artifact or anything, but a +2 inherent bonus to all stats (like a rebirthing chamber)

I'm not actually the worst in the party in that regard. Our wizard and former monk popped five wishes each for the +5 inherent bonus, and our bard has an artifact necklace that gives a +10 bonus to CHA.

I would very much like that necklace for obvious reasons, but he'd be largely useless without.
>>
>>47239846
>force a crit via Mage Bullet + Eldritch Archer ( using spell blending)

Bruh I'm going to need more info than that, I can't see how you guarantee a crit with that.

If you do, then you may have just worked out how to make spellslingers actually good.
>>
>>47239835
Good point, but honestly sometimes you just want a random race and class combo and build a character from the ground up there.
>>
Rolled 42 + 1 (1d74 + 1)

>>47239803
>>
>>47239889
>>tfw will never get to play a gestalt paladin/oracle with mythic levels of charisma

It hurts senpai
>>
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>>47239717
>>47239746
Actually, quick question. Would you let the Vigilante Finesse, would you allow the scaling damage bonus to work with the mystic bolt touch attacks? Since you are technically armed, could I fluff it as being "magically charged punches and kicks" if I attack in melee, as long as it's specifically with mystic "bolts"? Can I actually play a hadoken-based fighting game character using 1PP now?
>>
>>47239899
Cyclops helms, lots of them.
>>
Rolled 57 (1d67)

>>47239912
aw I was checking if it could roll dice+1d74+1d67

So that roll was actually a 41.
>>
New bread:
>>47239931
>>47239931
>>47239931
>>47239931
>>
>>47239922
Vigilante Finesse explicitly needs you to be using dex to hit and strength to damage.

You don't get strength to damage on mystic bolts.
>>
>>47239940
>Page 8
Go home new threat you are drunk
>>
>>47239912
A Triaxian Eliciter. nice

Though now that we've talked it over, I say we let this die until I finish making more comprehensive tables in the future for better integration of UC generator
>>
>>47239733
You're right that I misread, and I apologize.

Paizo's still dumb for having two spells with such similar names though.
>>
>>47239954
>new threat
Go drunk, you're home
>>
>>47239924
Cyclops helms are what sprung to mind. I could see you being able to justify buying maybe four, the DM might put his foot down and block that though,

Still, it would be a fun build to try. I guess you'd have to have one level of spell slinger and at least eleven levels in eldritch archer? Where do mage bullets come in?
>>
>>47239986
Take craft wondrous item and go mind control a horde of cyclopes to breed
>>
>>47239953
Oh, right, I forgot about that. That shit's fuckin' lame, but not a total dealbreaker since you could still use a regular weapon to get the effects. Using a talent is still less painful than using a feat for it, though.
>>
>>47239959
I also don't know what the fuck an Eliciter is.
>>
>>47239953
So would it work with a composite long bow?
>>
>>47240005
>>wear the heads of their infants to give you prowess in combat

Is there a spell that accelerates the process of pregnancy? A cyclops farm could be a very lucrative industry, especially since you'd have many spellslingers and gunslingers vying for your wares.
>>
>>47240032
You could go hang out with Drakainia.
>>
>>47240032
>Is there a spell that accelerates the process of pregnancy?
Create demiplane
>>
>>47240020
SoP base class. Basically think of it like a mesmerist or beguiler
>>
>>47239986
>Where do mage bullets come in?
Named Bullet. http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/namedBullet.html
Enchant a piece of ammunition and it will auto-threaten a crit while targeting Touch AC. The Cylcops Helm would just guarantee the crit. Alternatively you can use the helm to claim a critical threat with the weapon used; if with something like a Firearm with a x4 crit that 'naturally' crits when using Named Bullet, the extra damage that the spell applies also multiplies.
>>
>>47234335
It would, if any of you had a smokestick or a spell that removes her visibility it would certaintly help to have whoever is dragging her out of their ready an action to do so when she would have concealment.

>>47234488
She's still paralyzed and effectively helpless. She can't oppose any combat manuever.
>>
>>47240067
>>endgame evil character goals

>>47240073
Hold up
Would enervation fired through a weapon do 4d4 or 2d4 on a crit?
>>
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>>47239921
I'm thinking about convincing the GM to go for that actually. It would take a lot of retraining to get everything in the right order, but since I suspect we could go epic levels, I have an inner dream to be a Paladin/Oracle 20 | Warlord 10.

>>47239970
No need to apologize, friend. Bestow Grace is just a lesser version of Bestow Grace of the Champion. But they aren't organized in Greater/Lesser, which would be nice.
>>
>>47240133
2d4 spells multiply by 2 they do not use the weapons multiplier.
>>
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>>47240032
Time to go to work
>>
>>47240158
Go for it man. Pump that charisma into the high heavens and be the most fabulous motherfucker that ever lived.
>>
>>47239025
For all except isolated individuals, never attribute to incompetence what can easily be explained by malice.

It's one thing when the chick at starbucks gives you a vanilla mocha instead of a double-chocolate mocha. But Comcast isn't that retarded, the FBI isn't that retarded, and Paizo isn't that retarded either. Incompetence is just a scapegoat they hide behind when caught redhanded.

You see the same fucking "BUT I DIDN'T KNOW! IT WAS A MISTAKE!" when you catch your 6 year old daughter painting the cat FOR THE THIRD TIME.
>>
>>47240133
Enervation doesn't increase its negative levels on a crit. It's not damage or a form of damage (like ability damage), they just "gain negative levels" when hit.
>>
>>47240170
Ah, that's a shame. Still decent though.

I guess you'd do named bullet on a piece of ammo before combat, enervation through the bullet in the first round so you're guaranteed 2d4 negative levels first round. Second round you use the cyclops helm to crit when firing enervation, another 2d4. It's hella resource-intensive and you're shut down entirely by undead or other things that don't care about negative levels, since your damage outside of that would be poor. On second thoughts, you're a magus so it could be worse.
>>
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>>47239856
>YFW you try that on the guy with the maxim gun, and discover full-auto DOESN'T CARE

A hilarious - if extremely dangerous once he runs out of things whose rough location he does know - way of dealing with blindness.
>>
>>47240279
I find it funny how the Sorc/Wiz spell list has like 10 spells specifically for fucking over firearms/firearm ammo.
>>
>>47240305
They also have an equivalent number to be able to shoot guns cheaper and better then a gunslinger.
>>
>>47240305
Combine that with the tech rules, charge rules and *costs*, and it's very, very obvious that lasers, machineguns, tanks and everything else in both Numeria and Rasputin Must Die (yes all of it) are meant to be only ever used against you and do the old shitass-GM schtick of

>"oh it only had <EXACTLY HOW MANY CHARGES WERE FIRED> left, so it disintegrated"
(you may have dealt with those THAT GMs in 2nd edition, it was common with wands and shit)
>Yeah that gun was on its last legs, he totally couldn't have fired it <NEXT TURN (UNLESS HE WAS STILL ALIVE)>, it's worthless now
>Those batteries are burn out forever. Here it says so in the rules

This is why I happily recommend the few ways around this like call-weaponry at every opportunity. Just because fuck-you.
>>
>>47240359
Is that seriously how the APs are written? JFC these devs sound like the worst DMs ever.
>>
>>47239980
Can do!
Thread posts: 420
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