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Pathfinder General /pfg/

Do mystics, harbingers, nightmares, rubati, polymaths, and contenders have any reason to use Strength if they start at level 3+ and can take Weapon Finesse and Deadly Agility?
Do night terrors have any reason to use Strength if they can have Killer's Implements at level 1?
Do stalkers have any reason to use Strength if they can have Killer's Implements at level 1 and vigilante is way better than every other stalker archetype?
Mediocre Dex and light armor = dead. Muleback Cords are just 1k gp and you can get a resistance bonus from a Steelforge Corset of Resistance.

N. Jolly's vigilante book playtest: https://docs.google.com/document/d/1Hrk1hl8uXVHazaiPOCvWsFUHX3PB6fQVd13tzguJTgE/edit?usp=sharing

Unified /pfg/ link repository: http://pastebin.com/hdPm41ad

Please search for the unerrata'd content here:
http://web.archive.org/web/http://www.d20pfsrd.com/

Old Thread: >>48087831
326 posts and 46 images submitted.
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Nerf zealot and ravenlord plus take away mystic crafting.
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>>48101204
Night Terrors get more benefit out of Str if they want to use two-handed improvised weapons later on by hitting people with big things. You can't pick "improvised weapon" with Killer's Implements as far as I can tell so it ends up not great.
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Dex -> Nat armor features

MUSCLE POWER FOR YOU!

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>His paladin/Cleric isn't a virgin
How can you play as a degenerate """"holy"""" man, /tg/?
91 posts and 17 images submitted.
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>>48092356

What's with the superfluous quotes? Two would suffice.
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You can't. That's like asking how to play a straight gay guy. You're either gay (degenerate) or not.
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>>48092356
I'd play him like a loose cannon cop.

Only instead of the police, he works for the church, and instead of the mayor or something, have his god complain to his bishop or whatever.

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>resources
pastebin.com/LPEdZcTi

All hail to Alarielle's thigh edition

>Point system pdf for matched game
>Thx, Based Leaker!
sendspace.com/file/n3nkx2

Old thread
>>48074862
352 posts and 34 images submitted.
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First for thic thighs.
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Second for Kroak
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daily reminder that alarielle WILL get killed by a random skink/gnoblar/rat swarm

and like it

Give me some ideas for One Unique Things
85 posts and 5 images submitted.
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>>48089643
Character can tell when somebody is lying but also must call them out on it on the first opportunity.
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>>48089643
I once played a one-shot of 13th age that lasted three sessions, I played a Kobold wizard (evilish party) who's special thing was that he was the only kobold with brown scales.
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Your character is cursed to be super good at blowjobs but he's not gay so no one knows

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So, I've been reading the Dark Angels codex. Do these douchebags have any redeeming qualities? I don't really just mean morally, because 40k, but including in a way that makes them interesting. Because the codex makes it out to seem like the Dark Angels have an obsession with the Falleb so strong, that it's single-minded to the point of comedy.

Do they do ANYTHING else? Even the events listed where it's mentioned they fight Orks or whatever, it'll later turn out that it was only just a cover to hunt for the Fallen; likely while leaving other Imperial forces to die (assuming the Dark Angels don't kill them themselves for even catching a glimpse of the Fallen).

What's the deal? Am I missing something or are they really that insane and single-mindedly dull?
237 posts and 46 images submitted.
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That's really their main motivation. I'm not sure if their successors are this obsessed.
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Nope, they are just that shitty. They have cool outfits though.
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>>48044783
They're incredibly competent and have the best spies in the Imperium to the point the Inqusition still doesn't know anything other than sometimes they flake out. Fighting the fallen is their number 1 goal tied with defending the Imperium, and a big flaw is that they might sometimes choose the wrong priority. Otherwise they're fucking amazing marines who are incredibly coordinated, stubborn, tactical, and have whole hosts of options strategically.

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The dunes of aral shift and wave in the wind as the night continues to darken, rumbling slightly as animals flee from their buried nests. A geyser of sand and chips of stone erupts forth as Lyle and Mauser, locked together as they exchange blows, tumble through the air, shattered wings and sputtering jump jets struggling to steady themselves as they plummet into the sand, separating as they roll wildly over the hills, their armored suits sending chips of sparking circuits and chunks of bleeding chitin flying away. They stop, nearly ten meters apart, and Lyle hoists himself up, stripping off dead and dying armored plating as Mauser ejects himself from his shattered drop suit.

“Damn conditions.” Lyle grumbles as he wipes blood from his mouth. “First it's some officer whining about some old tower 'oh but it was the first thing the settlers built,'” he says in a mocking tone. “And filled with armed combatants to boot, yea. Now I gotta tip toe around a pile of rocks some snake people made 'cuz it looks pretty.” Lyle stands up as he kicks a clawed boot from his foot, sending it arcing through the sky as Mauser pulls a large, humming machete shaped vibroblade from his suit's pack, and Lyle extends his own arm blades, and the two charge each other, their weapons clashing with a burst of sparks that flash against the dimly lit dunes beneath the star filled, cloudless sky.

Welcome back to Hive Queen Quest!

>Archives http://suptg.thisisnotatrueending.com/archive.html?tags=Hive%20Queen%20Quest
>Twitter https://twitter.com/HiveQueenQuest
>Various pasta http://pastebin.com/u/QuestDrone
>FAQ ask.fm/QuestDrone
>Discussion page http://1d4chan.org/wiki/Quest_talk:Hive_Queen_Quest
390 posts and 14 images submitted.
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>>48103589
Sorry lyle,

Anons are pussies
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>>48103639
I like to think it spices things up
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>>48103589
"Oh don't whine Lyle, at least there weren't any snake cyborgs attacking you like the last time i came here."

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>This is a quest taking place in an alternate version of the Naruto world during the same time period as the story, with a few notable differences. You will be playing as Kon Karagowa, a Leaf Jonin. Your character is defined by your choices, so write-ins are always encouraged. And remember to have fun!

>Quest Info:http://pastebin.com/n0ueym08

>Previous threads:http://suptg.thisisnotatrueending.com/archive.html?tags=Leaf%20Ninja%20Quest

>Gaidens: http://pastebin.com/dyank8nq
268 posts and 19 images submitted.
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>>48095401
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>>48095401
Oh my. To think we're at the end already/
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https://www.youtube.com/watch?v=yhDpQCLuQBw&

It's another beautiful morning in the Village Hidden in the Leaves. As you walk, you glance over to the Hokage Mountain. They've just finished the seventh head, and behind the mountain, you can see the frames of some skyscrapers that are in the process of being built. It's certainly a different sight than when you were younger. But time marches on.

You eventually round the corner, and get to the academy. It's been quite a long time since your last visit, and the nostalgia is hitting you in full force. Even more so today. Emulating your own sensei, you move at a leisurely pace, not even pretending to be in a hurry. You eventually reach the classroom where you're supposed to meet, and slide open the door.

Inside, you can see six kids. It seems another team is meeting here this morning. Most of the kids look your way, but two of them are in some kind of heated argument, and your appearance doesn't deter them in the slightest.

"I would think you wouldn't need eyes as powerful as mine to see it." says one boy in a black jacket. He's holding his hand dramatically in front of his face, and pushing on the bridge of his sunglasses. "But you're clearly blind, Kegawa. Karasuba is undoubtedly the cuter little sister. Yours simply can't compare."

"Please, you're blind! Talk about a disgrace to your clan!" the boy, Kegawa, replies. He's wearing a coat with fur around the collar, and has red markings on his face. His brown spiky hair sticks up notably higher in two places, and looks vaguely like cat ears. A gray cat is napping on his shoulder, ignoring the noise. "Shizuka the blind Uchiha! You can't even tell that Mimi is way cuter than your gloomy little sister!"

"Watch your tongue." Shizuka holds his arm out in Kegawa's direction, clawed hand upwards. "I won't be able to contain my power for long if you keep agitating me."

"Quiet down, you idiots." says a boyish black haired girl. "One of the sensei is here."

>Continued

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So lads I want to know if it's worth getting back into 40k or GW games generally.
I stopped collecting and painting around 10 years ago and haven't followed the releases much since, so is it worth it to get back in?
Am I going to be wasting my money on a dying game? I don't want to drop 500 pounds on the game and then have it die in 5 years or so.
If I do get back into this then what's a good starter set to get? I'm most interested in 40k but fantasy is also an option.
Thanks.
71 posts and 1 images submitted.
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pls reply
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>>48093868
don't drop 500 GBP on an army then?

for 85 USD you can get a 400 point army for most any faction, and if you turn to ebay you can get things even cheaper

as stated in the general thread, people having been saying the game is going to die for the last 20 years. I don't think it is too much closer to dying now.

Good starter sets?

The dark vengeance box comes with the core rules and two small forces (chaos space marines and dark angels). Rules for the included models are there, along with a handful of scenarios for the included models, but it doesn't have the full army books.

There are also "Start Collecting!" boxes which offer a good deal on the included models, but they do not include the core rulebook and army book.

Personally, I would recommend a Dark Vengeance box if you intend to play either of the included factions. Otherwise, you can get the rulebook from the dark vengeance box on ebay for 20 USD (~13 GBP or so?). Get a Start Collecting! box for your desired faction, along with the army book.
>>
If you're looking to start, now is probably the best time you could possibly pick.

As >>48094369 said. the getting started boxes are actually good savings on the models. The rules are still shit for 40k, but that's nothing new since it's inception.

What's your preferred aesthetic for orcs? I feel like we're in a post-Warcraft world now where the green-skinned tribal brutes are the most popular image, even moreso than WHFB/40k's orks. I generally prefer the pig-like orcs, they retroactively stand out more and I find animal-people to be appealing in general.
I don't really think the Tolkien orcs stand out much nowadays, especially since the movies had them more like ugly humanoids rather than something really distinctive.
115 posts and 31 images submitted.
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Grey-skinned brutes like the LotR movies, Warcraft-style orcs are too cartoony and porcs are just ridiculous.
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I think we need to return to ye olde pig-men paradigm. Big green dudes with tusks has gotten kinda stale lately.
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>>48085287
green muscled sexy tall amazons

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Tell me about your character, /tg/!
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>>48075366
No. My group will know I'm a loser that posts on 4chan.
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>>48075396
Fuck 'em! Tell me anyway!
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She's a half-dragon warrior who has taken up the occupation of dragonslaying for reasons I have not yet decided. Maybe she has daddy issues (or mommy issues?) or something. Either way, that draconic strength lets her use the big weapons that hurt dragons real good.

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Alright /tg/, let's say as a sole sane individual in 40k you realise that they're your best bet as allies against chaos, nids, orks and everything else in this galaxy.

Obviously the rest of the Imperium still goes full "muh xenos", but how do we even begin to mend this shitty, unnecessesary massacre of human lives and resources against someone who you'd want on your side?
196 posts and 28 images submitted.
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The emprah is okay with it.
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Do you think your opinion matters? Billions of people die in war every day for the Imperium, can't se why one person should make the difference.
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>>48073530
Make cute babies mon-keigh

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"How can we get more people playing GURPS?" edition.

Previous thread: >>47973965
224 posts and 17 images submitted.
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>>48049215
Minor nitpick: For Targeted Attacks, you round towards zero (up), not away from it (down). So, for the eye, you take -9/2 = -4.5, round towards 0 for a -4 with a fully bought-up TA attacking the eyes, not -5.
Example that backs me up: TA (Judo Throw/Skull): Defaults to Judo-7; cannot exceed Judo-3. -7/2 = -3.5, round towards zero (up) for -3 (MA68).

>>48049267
>An example combat that covers everything
I know you don't mean everything, but a series of battles that covers different situations would be much better. Attack/defense, wounding modifiers, shock, knockdown, hit locations, etc. are quite a lot to handle for a new player already without bringing in disarming, grappling, range penalties, etc.

>All of that production cost
It'll never happen unless there's a very dedicated set of fans, SJ Games kickstarts it, whatever. I could see a /gurpsgen/ anon doing a solo project where they write a script and have simple animated hexes, but nothing that intense.
>>
>>48049440
http://www.themook.net/rpg/examples/

Is a really good place to start for non-interactive examples. Everyone should at least read the basic ones to get an idea of how things work.

Another quick note to new people: GURPS combat rounds are very small, one second slices. Don't panic if all you can do in a turn is aim a gun, draw a sword or move. I've defiantly seen several people come from D&D and be exceptionally frustrated at how hard it is to move five yards and attack in one turn.
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>>48049440
>Minor nitpick
Good catch! Somehow I read "round up" as "round away from 0." Somehow I glossed over the examples in MA.

>>Previous threads

http://suptg.thisisnotatrueending.com/archive.html?searchall=dragonball+quest

>>Information

This quest, as the title suggests, takes place in the world of Dragon Ball. You're playing as a thirteen year old boy named Tofoo, and will adventure through the story of the Dragonball series alongside characters such as Goku, Yamcha, Bulma, Tien, and many others. Through your actions, you can make significant changes to the story, and perhaps even become the strongest fighter on Earth.

>Rules

At the end of each update you'll have ten minutes to vote on options. Write-ins are allowed, but I do reserve the right to veto them.

In the event of a draw, the option to receive the next vote wins

Rolls will be used on certain occasions, such as attempting a technique for the first time or attempting something extremely difficult. You will have three rolls, and if one succeeds, you succeed. There are no crits.

Rolls are made AFTER an option wins, not during the voting process

I hope everyone has fun.

>Current Saga

Fortune Teller Baba

>>https://www.youtube.com/watch?v=SOFCQ2bfmHw
346 posts and 42 images submitted.
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YEAH SOM
>>
Let's all have a gneiss time.
>>
"Why do you have to wear the mask?" you ask him.

"I can't tell you now," he says. "But, I promise to tell you later."

"So, are you the opposite of Spike?" you ask. "Are you an angel? Are you hiding your wings?"

Once again, the man chuckles behind his mask. "Well, I did come here from heaven. So many questions, Tofoo. That's a good quality."

"Excuse me, but are you two planning on fighting any time soon?" Baba asks.

"Actually, Baba, might I make a request of you?" the man asks.

"Yes, what is it?" she asks in return.

"Considering this is my first time fighting in quite a while, I was wondering if we could move this outside to the grand arena to mark the occasion," he tells her. "Besides, I think the fresh air will do us all some good."

"Yes, very well," Baba says. "Well then, let's go."

Baba floats beside the masked man, the two of them leading the way out of the dark and deadly building.

"Well, looks like you got lucky," Krillin comments. "This guy isn't nearly as scary as the other ones."

"Yeah, but he is number five," Bulma points out. "And I'm sure Baba saved her best for last."

Goku doesn't add any comment, staring at the masked figure, seeming confused, and almost transfixed. He almost seems to be in another place, and it kind of worries you.

>A. Ask Goku what's wrong

>B. Tell Bulma and Krillin that you've got this

>C. Promise Bulma you'll be careful with this match

>D. Something else

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Welcome to A Song of Revenge and Gold: House Malroy Quest. In which you take the reins of a House of storied glorious past since Aegon’s Conquering, but whose fortunes have taken a turn for the worse in the doom that Robert’s Rebellion brought. You are Brynden Malroy, second son to Lord Vamos Malroy and Lady Esemella Hayford and the last living heir to Steadhold and House Malroy. The year is 285AC, two years after the Rebellion and a year after your return to Westeros.

House Malroy is a pre-genned House designed around the idea of a story within the Crownlands of a House fiercely loyal to the Targaryens and their attempts to live in this new world after Robert’s Rebellion. Lord Brynden Malroy is as well pre-genned but will take direction from the players in his ways and how he develops himself further. This Quest will be moderately more story driven than others of its kind, but the development of the House and her lands will take just as much importance.

If you’ve played one of the many Quests within the ASoIaF setting the rules of the SIFRP system should be known. I will be using the Game of Thrones edition, as well as a few of the expansions namely OOSP and a few house rules which will be explained as we come to them. If you have questions about how things work or why certain actions are taken I can explain them as we go along. In truth this is a learning experience for me as well.

Google Documents Mastersheet:

https://docs.google.com/document/d/1WiZG5xtDqbQKI31IIbqNb4zTmooivb0Ns_J6EatgWgY/edit?usp=sharing
Last Updated:
>6/29 - House Malroy History, Holdings, & Household
>7/3 - Dispositions of Houses & Persons of the Realm

Twitter:

https://twitter.com/RevengeGoldQM

Ask.FM

https://m.ask.fm/RevengeGoldQM

SIFRPG Resources:

https://www.mediafire.com/folder/6sar1o14399xv/SIFRP

Archive:

http://suptg.thisisnotatrueending.com/archive.html?tags=House%20Malroy

And now without further ado.
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“Keep your shield up, sun at your back. Don’t get overzealous with the little ones, couple a quick bites is enough to knock them out. Your competition are the older lads, you want to win the Melee?”

“Yes Ser Lucas.”

“Then pick the biggest fight. Fat boy over there with the spider webs on his shield. Or the pomegranate boy without the shield. Finish ‘em quick, give the other lads a reason to avoid you and keep your reserves for the end. Know you and Pryor’s boy are friends, but remember, there’s only one winner in there, aye?”

“Aye Ser Lucas.”

Ser Lucas Longwaters smiles as he straightens up and firmly thumps his squire across the back, Grant Conklyn, the heir of House Conklyn punches his arm in return and they both laugh causing you to smile. The boy had been a part of your Household for nearly a year now, coming alongside his elder sister, Lady Racheal Conklyn, when she was wed to Lucas. Lord Argor Conklyn had confided in you that the boy was old enough to be made a Knight already, but felt he needed a few more miles under his feet and a healthy serving of humble pie before he was ready to become his father’s Heir. Grant certainly shared Lucas’ bravado and cockiness, and for good reason you had observe over the months, he was an excellent rider, his sword arm was fast and strong, and his win in King’s Landing’s equestrian competition only added to the youths swelled ego. When he had learned he would be squiring for Lucas and not the Lord of Steadhold, he had nearly thrown a fit his face so twisted up in anger and discontent only his sister could calm him down and convince him to stay.

The two young men embrace, Lucas again thumping Grant’s breastplate, “Don’t disappoint out there lad. Half of Westeros is watching, including the whole of the Reach, and you know what that means?”

Grant wears a beaming grin alongside his response, “Women.”
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“Ladies, Grant, mind your manners,” Racheal interrupts coming up behind your small group, causing the boy’s face to drop and his eyes to quickly avert to the ground. She walks up before him, folding her gloved hands over her visibly pregnant stomach now, and eyes him up and down before tipping his chin up to look her in the eyes, “Eyes on the prize little brother, a Knighthood with Lord Mace Tyrell’s blessing is truly a boon. Win it for our family, for father, yes?”

Grant’s chest swells with pride accompanying a firm nod, “Yes sister. I will do our father and House Conklyn proud. I swear. And you as well Lord Malroy, again, thank you for the sword and breastplate.”

Kate Yarson had been hard at work before your journey to Highgarden, mostly dealing with the Household Knight’s arms and armor, sharpening, repairing, reforging if necessary. That she had time for your smaller commissions had astounded you, that they had turned out so well, even more so. Two proper swords, two breastplates, one with a grey horse, another a yellow waning sun and onyx moon. Grant and Edmund had been the only squires intending to compete, they deserved to represent themselves, their families and to a lesser extent your House properly.

“You have been a welcomed guest of Steadhold for the past year Grant Conklyn. I have no doubts you will do your best to put them to good use. Best of luck.”

Grant bows his head deeply, “Thank you my Lord.”

You leave off from the group, Lucas promising to meet you in Ser Olymer Tyrell’s private box in a few minutes, and go off to find Ser Jon Pryor and his son Edmund Pryor in a quiet corner. They had their foreheads pressed together, eyes closed, as you approached, the elder man’s hand wrapped around the back of his son’s head as he prayed with him. You pause before them allowing them their moment, and reflecting upon Lucas’ second amongst the Household Knights, and the stark contrast between the two men.
>>
“...and last to the Warrior. May he grant you strength of arms, courage of mind, and honor of being in the coming times. May your sword strike true, shield protect heart, and armor wrap you in his blessing. So blessed are those by his grace.”

“So blessed are those,” Edmund repeats after his father and they open their eyes, Jon taking the moment to give his son’s head a firm squeeze before breaking and nodding towards you.

“My Lord. My son has a few words for you if you will allow.”

“Of course Ser Jon,” you respond, “Edmund, you may speak.”

Edmund takes a knee, bowing his head deeply and placing the sword you had made for him before his and your feet before speaking, “I am forever grateful for your kindness my Lord, I am not worthy of such gifts. May the Seven bless you and your family.”

“Then become worthy of them Edmund,” you say, “Though always remember, in the eyes of myself, your father, and the Seven above, you are already worthy. The best of luck in the Melee.”

The boy looks up to you with a crooked smile before quickly averting his eyes again, “Thank you my Lord.”

Nodding you leave father and son to finish their preparations for the Squire’s Melee, Ser Jon again confirming he will be joining you to watch alongside Lucas, Olymer and Ser Arlen. A few days had gone past uneventful as you had made plans for Lord Randyll Tarly’s feast this night. An event that was suppose to occur two nights ago, that had swelled with guests and numbers and had been postponed as Lord Randyll’s men acquired more game from the surrounding forests. Ser Arlen Hunt and Ser Olymer Tyrell had become regular acquaintances of yours in this time, the former having dined with you the night prior in your pavilion alongside his sons Ser Artys and Armen. Both good lads by any account you reflect while climbing the stairs to Olymer’s private box. The younger, your possible second squire seemed bright and happy, not unlike your own, Victus.

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You are the Red Throat Tribe.

Undead ghouls animated by the sentient bacteria calling itself the Red Rot. Once enslaved to a necromancer you have broken free to create a new home for yourselves deep in the dark catacombs under the bustling metropolis of Meldric.

You are not alone down in the Dark.

You have made powerful enemies and close friends with the denizens of the undergrounds. The monstrous and the mutated look to your Tribe and the leadership of Chieftain Jaw for protection and guidance, the radiant light of your power guiding and shielding them from the horrors and cruelty that surround them.

Centered around your tribe an alliance of the various tribes and groups that struggle to survive. Mobile and sentient fungal creatures your closest allies, the first of your friends upon your Enlightenment, fight and die and farm alongside you. An ever growing family of Crocodilian mutants follow your example, protecting the weak with their fearsome might. An ancient and alien intelligence finds itself growing more attached to those it helps to protect at your urging. A family and village of hidden mutants, nearly broken by your own but healing and regaining strength, opens its arms to the refugees and discarded from the surface. A bizarre undead tutors and guides your siblings in profane arts, their cruel rituals turned to the betterment and protection of the Tribes.

Yet you have made many enemies as well. Surfacers fear and suspect you of atrocities or hunt and terrorize you and your allies. Monstrous creatures hunt and prey on the weak, mutants and undead stalking the tunnels in their eternal hunger. Alien minds, ancient and malevolent, twist and warp the dreams and bodies of the weak-willed into their pawns to spread chaos and fear. In many ways the Tribes acting as a buffer to protect the surface world from the horrors of the Dark.

You are the Red Throat Ghouls and the City above fears you. Time will tell if that fear is unfounded or rightfully deserved
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>>48082160
Welcome back to the Red Throat Ghoul Quest!

Current Archive: http://suptg.thisisnotatrueending.com/archive.html?searchall=red+throat+ghoul+quest
Old Archive: http://archive.4plebs.org/tg/search/username/jyoti/type/op/
Twitter: https://twitter.com/CeroTheNull

This is the Red Throat Ghoul Quest where you play as a tribe of undead Ghouls as they live and grow in the tunnels and sewers under a metropolis thick with danger and pollution. There are many enemies that would love to do the tribe harm but the tribe does have friends to help it in it's times of need.

Previously the Tribe had interrupted a Ripper abduction, bringing the infected to their home for study by Tatters and Dust the Tribe's mad researchers.

The Roaches are discovered to be expanding their brood and increasing their power in the underground as they hunted for undead.

The rains continued to fall on Meldric as the hurricane neared and the city braced itself for landfall.

Fear and Claw had their meeting with the Mayor, convincing him to look into the ownership of the Creswen Manor with promises and bribes.

Jaw ruminated on her old life with Bone only to be interrupted as something attacked the ghouls investigating the overgrown greenhouse.
>>
>>48082283
Leader: Chieftain Jaw

Population: 15 Enlightened, 115 Human Ferals, 95 Hobgoblin Ferals, 11 Orc Ferals, 58 Goblin Ferals, 1 Troll Feral, 2 Ogre Ferals, 5 Radiant Ferals

Prisoners: 4 Ripper infected (3 humans, 1 hobgoblin)

Livestock: 46 Murkhounds, 20 Clackers, 25 Centipedes

Bases: Sepulcher (Home), Reservoir, Abandoned Mansion, Industrial Outpost (joint Fungal operation)

Guests: Sweetie

The Unity's daily report mentions little movement from the insectoids besides scouting parties of murkhounds ridden by solitary roaches. Sightings of the Skum have reappeared despite Talon and the Crocodilians killing several of the mutated Siluro before the rest fled into dark depths.

It also reports that the Snapped Anvil, or rather the brothers Leon and Don, is requesting a meeting with the Ghouls to discuss their trade and other matters.

Tatters and Dust have not been seen since the night before although there were sounds of shouting and barked orders with guttural growling, only quick messages sent through their feral assistants that all was well.

Whatever had attacked the feral goblin seemed to have fled the greenhouse, another feral discovering a faint trail of blue blood leading from an empty pane to the distant copse of trees in the foothills. The group resume their search, this time much more mindful of the potential danger in the strange surface structure.

Jaw and Bone return home, the crafter ghoul secluding himself in his workshop as he drew up plans for repairing and enhancing the mansion.

There is much to be done and tend to.
Select two actions
>Hunt (What?)
>Diplomacy (Who?)
>Investigate (What?)
>Recruit (Who?)
>Research Magic (Tatters/Dust/Bug Occupied)
>Other
>>
>>48082510
>Diplomacy Snapped Anvil
>Diplomacy goblins

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