I was looking into grabbing some Primaris Marines, just to toy with, and maybe use as conversion fuel to make chaoschads, but looking at the sprues online they look like they're monopose. Is this the case?
They're not mono-pose so much as the parts are just limited in what they can really do.They all feel very static to me. For converting they should be fine since you will be clipping, pinning, sanding, greenstuffing etc anyway.
>>54887837
They're more monopose than Marinelets on account of torso and legs being essentially one piece, but legs and head can still be positioned.
>Horus Heresy: The Scripts: Volume 1 is an anthology published by Black Library, collecting the scripts for the first six audio dramas in the Horus Heresy series.
Is this weird?
I hope they make an audiobook version of it.
>>54887343
I don't think so, I hate audiobooks, so I'd rather just read a script.
I'll start with a relatively good one:
>D&D 5e, we're all level 4
>We're in an underground mansion, in the middle of a gala
>Walk past a guest room and notice that the party Bard is hiding from two guards in some closet
>Trying to give him an opening I walk in and shout "WHAT IS GOING ON HERE?"
>"Oh uh, sir what are you--"
>"WHO IS IT THAT'S TRIP-TRAPPING IN MY LAIR?!"
>Long story short, barricade the door and start a brawl (I'm a Monk)
>Motherfucker these two guys are rougher than the rest, must be elite guards
>A maid knocks on the door to check on all the noise
>All she hears is loud thumping, moaning and my character going, "YEAH YOU LIKE IT HARD DON'T YOU BIG BOY?"
>Continue to be more homo-erotic than the Bard in the closet so no one outside would get suspicious
>It was very hard, I managed to finish one of the guys off, but the other one held out more than I could
>Wake up in the torture room 5 minutes later along with the Bard, both of us are shackled
>Captain of the guard is asking us questions and keeps walking in and out of the room while he's making us a nice, bubbly, boiling oil bath
>Both me and the Bard are trying to keep ourselves from panicking, our shit's been looted
>Except for one thing, the magic d1000 in the Bard's pocket
>He manages to whip it out, it shoots to the floor
>...Giant rust monster
>ofw
>It walks over to me and eats my shackles, but not before trying to eat me too
>Rush to the door, but I know there's guards behind it, so I try to entice the beast to come closer, and as soon as it does I bang loudly on the door and let the ensuing chaos take its hold
>Wrestle with the last guard next to the pool of boiling oil, push him in, barely survive the contest
>Grab the antenna of the slain rust monster and use it to break the Bard free, and at that time rest of the party arrives
>We all book it as apparently what the dice summon was a SWARM of rust monsters, but we manage to make it out alive
>>54886917
>not before it tries to eat me
it's a rust monster. it only eats iron. Is your DM that dumb?
Hey guys, here on a mission for a friend. He's looking for a simple system to run a one shot for us. I've suggested 5E because we all already know it, and it's pretty simple, but I figured i'd do a little digging and see what's good.
We're not set on fantasy, scifi would be cool to check out too, so any suggestions or recommended?
>>54886460
Apocalypse World is easy enough to run as a one-shot and is really quick to learn, it's a little fantasy and a little sci-fi but mostly it's modern in terms of equipment and stuff
FATE accelerated is ridiculously simple to learn, so if you really want to not have to learn many rules it's a pretty good option
those are the first two that come to mind when I want to run a one-shot without wanting to spend time teaching a system
>>54886460
What >>54887027 said, plus Shinobigami and Ryuutama.
>>54886460
WaRP
>Your PCs are all college students who, for various reasons, do not or cannot travel home for summer break and must spend their days on the mostly deserted campus of their college until classes start back up in the fall.
>During these few months they decide to take advantage of having the run of the place and do a little exploring, checking out some of odd rumors, myths and legends that have been told about their school over the decades.
>As the PCs begin to investigate, they slowly come to discover that many of those strange stories appear to be true, and that there are a whole lot more anomalies and paranormal happenings on-campus than anyone realized.
>>54885872
While set in a high school and linked to the wider DCU, Gotham Academy would be a decent source of inspiration. The building was built by the same crazies who constructed Arkham and Wayne Manor, so its laced with secret passages and occult symbols. Said symbols drive you mad, theres a mutant crocodile man living in the walls and the entire campas is built atop a buried army of super soldiers/golems designed to destroy the city if the Secret Society loses control of it.
We did something similar with highschool settings many, many years ago. Inspired by a series of short micro-stories that one of my friends wrote, presenting somewhat surreal, magical image of our highschool, we ran short rules-light campaign about bunch of kids stuck in our school over holidays, discovering that when abandoned, the school comes alive with bunch of strange, magical creatures and elements.
It has been well over a decade, so I only remember bits and pieces (we were also kinda drunk when we were playing it), but few things that stuck in my memory were:
>Coffee fairies (fairy-like creatures that inhabited the vending machines in the coffee corner and that liked to play tricks and mess with the minds of our PC's.
>Cannibalistic lunch ladies/monsterous witches preforming pagan rituals in the lunch room and worshiping sacred image of The Butcher.
>The school janitor being an ageless, incredibly wise Tom Bombadil like character.
>War between tiny races of Fish and the Bread People in the locker areas (based on old jokes and pranks our friends used to pull there, including one where one asshole stuffed a fresh fish in one of the un-used lockers and broke the lock)
>Magical observatory and alchemy labs in the art classroom on the roof.
>Giant worm living in the basement.
>Massive arsenal of WW2 weapons in the history teachers cabinet.
>Fuckton of monsters and mutants in the Biology Props cabinet.
>A human skeleton prop coming alive and being the mentor of our group.
>Bunch of our classmates turned into ghosts roaming the empty hallways.
>Literal gates of Hell in the Social Sciences Teachers room.
Shit was fun, if completely disjointed and lacking any structure or narrative. I could support exactly three mildly drunken winter afternoons.
>Ever since the late 80s, the campus has suffered from strange brownouts and fluctuations with its power grid, during which time the student body has reported anomalous activity on the campus' computer network: sites breaking and rearranging, instant messages and emails full of code or garbled image and audio files, and even crude attempts to gain control of their PCs. If one of the PCs is a computer science major, they might recognize a kind of distress call in this anomalous activity that would lead them into an abandoned lab in the sub-basement of the technology building in which they find an A.I. hosted on an old supercomputer that is just barely functional. The A.I. has been desperately seeking its creator, requesting repairs before it shuts down. It is afraid. Can the PCs help?
stat me /tg/
i change my black lotus for ur wife
i don have wife
Hey all. Looking for pdfs for 8E 40k. or citadel's "how to paint" kinda stuff. cheers in advance
>>54885461
>>>/rs/
oh wait
>>54885461
lrn24chan biach ... motherfucking green bich die die die !
ok, Fan Faction thread. Let's talk about Gobbo's and Grots.
How would night and Forrest goblins fit into 40k and in addition Hob Goblins and Black Orcs too?
Until they bring back the old style Gretchin sculpts with the reasonable sized heads I am not thrilled by the idea.
Hey guys,
working on a paper I'll throw up here when done looking at the assorted ways creative imaginative-types (artists, authors, etc) generate other races and/or cultures. I'll basically be exploring major archetypes and wanted to give you guys the chance for recommending or providing further examples. There's nothing that says a race or creature is bound by a single archetype. Will post the large swaths I have:
Humanoid - self explanatory
Cultural/Regional Appropriation - various combination of assorted and selected traits or cultures
Anthropomorphic - Creatures ranging from Humanoid to Beastial
Synthetic - including Robots
Mythology
Pop Culture Appropriation
Not sure where I'll take the discussion if I build something like a flow chart of just a pool of similar types. May look into possible real-world ways breeds/species evolve and change.
>>54884371
What's your opinion on the use of fantastical races - besides populating a world, what makes using races as a whole more attractive for relaying a message than ascribing their traits to individual characters in a story?
>>54887328
(OP here)
Their intractability and or diversity can add depth or substance beyond just existing within the same space. The interplay both positive and negative adds social narrative to plots and story arcs as well as an exponentially divergent depth of interactivity. Think of it as sheer potential.
Character art thread
go
>>54884012
a thread died because you couldn't hit ctrl+f
Who plays
>>54882347
>no fucking clue what i'm looking at
>cool MMO fantasy survival game?
>2d survival with crafting and building your own base?
>look it up
Nope.jpg
Sorry friendo
>>54882347
This game looks like shit. Also seems more /v/?
How about hat AA KK QQ hand Am I Right?
https://www.pokergo.com/video/poker-after-dark-day4
Tomorrow night I'm going to be a DM in a DnD0e game for 5 other people, two of which are long time TTRPGers (on the player side), and the other 3 are as brand new as me. I generally know what setting I'm going to use, the overarching campaign, how I'm going to connect them to that, and where the campaign starts. However I am nervous and don't really know what I'm doing, can you guys give me some help so I don't fuck it up too badly?
>>54881586
practise beforehand: read what you're gonna say to yourself a few times, give the book(s) a quick once over, and make sure you know your notes well.
First time GMs sometimes have a problem relinquishing control if either the players try something unconventional or make decisions the GM didn't anticipate. The "yes, and" rule works well for improv, but the "yes, but" rule really helps for GMs.
>>54881939
Addendum:
Assume the players give 0% shits about what you consider to be a plot hook. Assume anything can be a point of interest. Be ready to improvise a lot.
However, feel free to interchange names and places if a "module" you made is too good to pass up.
I Venerate Voluptuous Vampiric Vixens.