Tomorrow night I'm going to be a DM in a DnD0e game for 5 other people, two of which are long time TTRPGers (on the player side), and the other 3 are as brand new as me. I generally know what setting I'm going to use, the overarching campaign, how I'm going to connect them to that, and where the campaign starts. However I am nervous and don't really know what I'm doing, can you guys give me some help so I don't fuck it up too badly?
>>54881586
practise beforehand: read what you're gonna say to yourself a few times, give the book(s) a quick once over, and make sure you know your notes well.
First time GMs sometimes have a problem relinquishing control if either the players try something unconventional or make decisions the GM didn't anticipate. The "yes, and" rule works well for improv, but the "yes, but" rule really helps for GMs.
>>54881939
Addendum:
Assume the players give 0% shits about what you consider to be a plot hook. Assume anything can be a point of interest. Be ready to improvise a lot.
However, feel free to interchange names and places if a "module" you made is too good to pass up.