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Archived threads in /qst/ - Quests - 554. page

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The summer skies lighten up. A boy with a dream of adventure soars from his bed for the first time since school let out. Who is this young man? Why he's you! You've forgotten a lot, haven't you? Do you remember your name?
21 posts and 1 images submitted.
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>>178367
>Millet
>>
Averiahs Johnson Smith
>>
>>178367
Averiahs? At least you remember that.

You quickly throw on some clothes and mark your calendar. Today is the day you're finally gonna venture out from your city home. You've had your backpack, freshly emptied of school supplies, ready with maps and water from the night before. You then checked your map of where you wanted to go.

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There is but one goal.. Amass a fortune to build a universe

Welcome to a world of neverending darkness. Surrounding you is a sea of "Sleepers" - Beings such as yourself who have not yet woken. You are completely naked. You have no tools. There are no structures. There is only darkness above, darkness below, and darkness as far as the eye can see.

Death has no power here and thus life holds no meaning. If ever you are attacked, you may die, but can return at any time to exact revenge.

Roll using dice+1d10 in options box

-Player Characters-
================
Awoken - Blessed by A Distant Star with a singular ability. The Awoken can conjure up to two equips (one for each hand) from memory. They are able to use items but their natural abilities never improve. Extremely gear dependant. Begin with one <3. Limitless inventory. Killing an awoken awards the killer with a Tealight Token. Loses all additional <3s upon death. Only the awoken may pray to A Distant Star, and if they roll an 8 they may be blessed with a response.

Fire Eye+0 - Eyes of a great dimensional beast trying to tear its way into this realm. Their natural prowess in offense grows with every two kills (2nd kill increases hit parameter from 1-3 to 1-4, 4th kill increases parameter from 1-4 to 1-4 + 8's). They are unable to use items or gear but can use successful dodge rolls to disengage and close up at any time, rendering themselves untargettable and unable to target until reopening. They begin with two <3s, and gain another <3 every 3 kills. No inventory. Max rank +6. At rank 6 they can shed a Lava Tear and be reborn as a Fire Imp+3.

Fire Imp+0 - Offspring of Fire Eyes. Their natural prowess in both offense and defense grow evenly with every kill (hit parameter increases from 1-3 to 1-4 on first kill, dodge parameter henceforth includes 1s on second kill). They are unable to use gear, but are able to steal gear with a successful roll (Success = 2/4/6/8, Fail = 1/3/5/7/9/0 - Failures count as a fumble). They begin with one <3, and gain another @ 3 kills. Can use items. Limitless inventory. Max Rank +3

Shadow Person+0 - Offspring of the Hat Men. Their natural prowess in defense grows with every two kills (2nd kill henceforth allows 1's to contribute to dodge rolls, 4th kill henceforth allows 9's to contribute to dodge rolls). They are unable to use items but can use one piece of gear. All other items they acquire must be discarded or left behind, rendering them free for the taking. They begin with one <3 and gain another every two kills. Max rank +4. Can use two pieces of gear at rank 4.

Ranks are acquired through kills. One kill = one rank up.

Please report your acquired stats/items/gear from previous threads at the beginning of every new thread for the sake of simplicity.
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-Combat-
========
Initial Strikes - The first attack in a bout or the attack used to strike an opponent who has fumbled. The standard hit parameter are digits 1-3, with 4-9 & 0 equalling a miss. If you hit, your opponent must dodge roll. If you miss, you have fumbled and can disengage but cannot attack again until your opponent has done so. Hits are only valid if posted with three complete sentences.

Disengage - Disengage posts must be four complete sentences detailing your getaway AND must be posted before the defending anon strikes back. Odd #'s & 0's are successes. If you fail a disengage you have failed completely and must wait for your opponent to either attack or ignore your antics.

Dodging - After being attacked you have the opportunity to make a dodge roll. Even #s equate a successful roll. Odd #s mean you failed the roll and are struck. Successfully rolling leads into an immediate counter, and your opponent must now make a dodge roll. Successful dodge rolls must be two complete sentences long.

Autohit Counter - Counters and critical strikes rolled into one. If you roll a 0 during a dodge you managed to pull off an Autohit Counter. Your opponent cannot dodge this attack and their life is reduced to nothing.
Strikes always reduce an enemies <3 total by only 1 unless Autohit applies.

Rules of Engagement -
1) If attacked by multiple opponents you need not make a dodge roll against all attacks. One successful roll against any of your attackers successful hits nullifies the remaining hits, but you can only counter against a single enemy. The remaining enemies can either disengage or attack again, but the same rules apply.

Ex - A Distant Star dodges one of two hits from two opponents and chooses opponent A to counter. Opponent B attacks again alongside opponent A (who successfully dodged and countered). A Distant Star then successfully dodges As attack but changes her counter target to opponent B. Opponent B fails his check and dies, but A attacks again. A Distant Star must now make a dodge roll against A.

2) If you fail a dodge roll, ALL HITS AGAINST YOU STRIKE.

Ex - Fire Eye+6 fails a dodge against three opponents. It is struck three times. If it is hit one more time, it dies.

3) All hearts are restored to the victor after combat.

4) Upon dying, you must give up a single item to the victor. All other items in your inventory are returned to darkness (gone completely). Only two items returned to darkness can be reconjured. Any item left behind cannot be conjured again until you reacquire the item.
>>
- Currently Conjured Items & Equips -
=================================
Tealight Tokens // Used to summon NPCs, these do not disappear upon death
Bottled Flame // Reconjure unconjurable items (1 use) cannot reconjure explosives, does not disappear upon death
1Claw // Initial strike roll parameters increased to 1-4 + 6's
2Claws // If initial Strike roll is 8 = Instakill, initial strike roll parameters increased to 1-4 + 6's
All Shields // Dodge rerolls, reroll 0 = auto disengage
Firearms // hit parameter from 1-3 to 0-3, 0 no longer counts as a miss
Standard Explosives (grenades, dynamite, etc) // Also kill user unless user succeedes a dodge roll (1 use)
Super Explosives (missles, nukes, etc) // Also kills user but kills all those attacking user (1 use)
Ghost Paste // Counts as a free dodge (1 use)
Cleric Tear // Revive an ally with original items & one additional item (all other items are lost) the revived must accept revival (2 uses)
Bubblegum // "Useless"
Lava Tear // Can reroll against an Autohit Counter (1 use)
Imp Wing // 3's also count towards Autohit Counter
Coffee Grounds // Can reroll a dodge or miss (1 use)
Dog Bowl // "Useless"
Flea Cape // 9's count towards dodge rolls
Head piece // hit parameter includes 7's
Chest piece // Can survive autohit counters, +1 <3, stacks with other chest pieces
Stardust // <3 +1 upon use (1 use) All <3s acquired vanish upon death
Gloves // dodge rolls include 1's
Boots // dodge rolls include 5's
Matches // Used in burn attempts (1 use)
Machete // Can be conjured anytime, even if relinquished
Building materials // Use to build constructs
Ninja Suit // can attempt to steal items (even # = hit, odd # & 0 = fumble, can disengage)
Scorpion Tail // Three turns after landing a hit or successfully dodging, land a free strike (changed from 1hit ko)
Twinblade // Reroll attacks. Rerolls hit if even #s, fumble if odd #'s standard parameters do not apply
Tinkerer's Tools // Can break items down into building materials x1
>>
-Summons & Drops-
=============
The following creatures can be summoned via Tealight Tokens. Once summoned, the necessary amount of tokens are removed from the inventory and each Summon follows standard combat rules. Every Summon comes with a set amount of <3s and the summoner must roll for himself as well as the Summon. If the summoner dies or disengages against a Summon they are unsummoned.

Ex - A Distant Star summons a Skeleton and rolls a 4. This counts as a fumble. A Distant Star then posts the attack roll of the NPC and reacts accordingly (either with a dodge, or if the NPC fumbles, an attack)

( Every <3 requires a Tealight Token )

Fire Lord <3 <3 - imp wing on autohit counter, matches by default
Fire Eye <3 <3 - tent on autohit counter, gloves by default
Shadow Person <3 - dog bowl by default, gloves on autohit counter
Ent <3 <3 - building mats x2 by default
Mimics <3 - building mats x1 by default
Fallen Star <3 <3 - stardust & tealight tokens by default
Skeleton <3 - Boots by default, stardust on autohit counter
Iron Golem <3 <3 <3 - chest piece by default, stardust on autohit counter
Hat Man <3 <3 - Head piece by default, cleric tear on autohit counter
Skeleton Captain <3 <3 - shield on autohit counter, boots by default
Goblin <3 - bubblegum & coffee grounds by default
Troll Miner <3 - explosives on autohit counter, matches by default
Thirsty Ghost <3 - Ghost paste by default, cleric tear on autohit counter
Hungry Ghost <3 <3 - Flea Cape on autohit counter, ghost paste by default
Shadow Lord <3 <3 <3 <3 - Ninja Suit on autohit counter, ghost paste & stardust by default

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So we is back
So /qst/, here are rules:
>Technology of world is arount ~100 A.D.
>Every turn 2 actions, 1 tech action and 1 culture action (may leave any kind of action out if you want)
>civs start with 1000 guys,
>I'll make civ sheets
> Any new players will join existing civs
>civ population will rise to food poduction (not immediately)

CIVS:
Kingdom of Gole
Heliopolis
CooN
Russia
Volstine
Cygnar

This is my first /qst/ thread, so please be gentle to me. Let me know if you have any concerns. The unmarked lands don't have any owners, and won't until someone settles a city there!

I am not original OP. Really hope he come back
82 posts and 17 images submitted.
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Russia
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Volstine
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Cygnar: They be getting big

Last thread:
>>147485
Pastebin:
http://pastebin.com/aUPxW6zj

We are Olivia Lark, a 20 year old girl that is searching for an used car to start a summer filled of adventures.

...

Currently we are in a gas station with Peter asking if we should go to see the MR-2 or go and find out the secret self storage compartment of our grandfather.
41 posts and 9 images submitted.
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>>170454
MR-2
>>
You settle down on going to visit the MR-2 owner. You ope the pack of chips and share with Peter while you both try to locate the owner location in the map and the fastest route to get there. Also, you notice that the rain has stopped and the pavement is just damp.

The ride is just a few minutes away but...

Wait.

What's that on the road?
>>
>>171106
Who cares, let's meet the seller already.

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Lets make a mini civ game, it ends when you win.
Heres the basic of the race:
>The Shrooms have no vital orgains, but they, lets say, think more with their cap.
>with the ones we will be playing. they can pass some information/memories to their offspin
>they produce 5 spores a week
>take 2 weeks to grow, must be "planted" on decomposing organic matter

Go ahead and decide how they look like(you may disconsider pic) and if the envirosment affects how they look like.

History will start soon
22 posts and 5 images submitted.
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I vote morels.
>>
>>168811
i second this
>>
>>168811
+1

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YOU are Eggy White. A sexy eskimo girl who loves to diddle doggies until they release their sweet steamy spunk all over you.

Except not really.

YOU are Braids Grenades. You've been locked in a room with no memory of how you've gotten here. Trapped in the same room with you are Luno, a little girl who seems addicted to masturbating; some blonde chick, who you're not too familiar with yet; and a slice of pizza, of which is your sworn enemy as well as the enemy of all loli-kind.

Your inventory consists of:

- A micro-bikini of which you are currently wearing
- Luno's wet smelly panties
- Your glasses


Prev thread: https://yuki.la/qst/6116
118 posts and 19 images submitted.
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Last time you were being tempted to actually EAT this... Pizza. That's just nuts! What if you end up enjoying it!? That wouldn't be like revenge at all it'd be like sucking the dick of the one you hate the most. IT WOULD BE EXACTLY LIKE THAT.

But you are hungry.

But if you eat it you would be throwing your pride out the window!

THIS IS HARD.
>>
>>168692
panic because the one pizza slice on the ground apparently multiplied, its been forever since a last thread let alone update, and we still might get raped, and we haven't even cooperated with anyone or made any sort of progression out of the starting room due to having to take forever living in perpetual frame-by- slowmo
>>
>>168695
Do not eat pizza, instead, pick up the blonde girl by force if necessary, and lift her over your head until she submits to cooperate. Ask the lil' one if she'd like a snack because so far she seems to be the only one who is sociable enough to behave herself.

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You are man with benis
roll for benis size
8 posts and 3 images submitted.
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>>180492
why does nobody roll for benis adventure
oh i forgot
you all faggot ladies with no benis so you can't self insert
benis adventure cancelled
your all homos
>>
Rolled 7, 6, 97, 57, 53, 87, 80, 48, 76, 41 = 552 (10d100)

SUPER BENIS AWAKENS
>>
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>>180520
You have 552 micrometer benis
very small benis
prostitute is laughing at benis
what do you do

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Trying something new

You have been chosen by the native broodmother to be a new experiment for advancing the swarm's allready lethal potential, you are being spawned with free will, and your choise of pre-birth mutations

The first thing your undeveloped eyes see are green ichor surrounding you and a voice exhoing in your head "Grow, Evolve, Become Zerg"

How will you mutate your undeveloped larva body?
21 posts and 1 images submitted.
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>>177261
>Make an OC Swarm monster
I like this.
Definitely a quadrapedal form, consisting of 4 legs into a semi-humanoid torso with two arms
Will this be a drawing supplemented or test quest, cause that decides my depth of answer.
>>
>>177283
>test
text.
Also, you can use the green (in brackets)[green] command to make text green, for stuff like the "Grow, Evolve, Become Zerg" line.
>>
>>177283
Your nerve impulse of the desired form fuels the growth of limbs and extension of your spine, six limbs start taking form, four for locomotion and two for object manipulation

the final product looking like a twisted version of the terran's mythological centaur, yet your carpace is still soft and senses undeveloped, lacking predatory traits its is still unwise to be spawned in your current form, as the size of your egg grows to accomodate your new form, the size of a pony horse

>about the drawing
i can try in paint with the mouse, but it will be low quality

Allso thank you for the text advice

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You are still a knight.

You are still on a quest.

previous threads: http://suptg.thisisnotatrueending.com/qstarchive/8272/
http://suptg.thisisnotatrueending.com/qstarchive/41990/
http://suptg.thisisnotatrueending.com/qstarchive/77303/
character list: http://imgur.com/a/rUrrA

oh hey, it's only been like two weeks, right
48 posts and 13 images submitted.
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>>167391

Two very different things are happening.
>>
>>167394
Restart the computer
>>
>>167394
Watch porn on the computer

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>"Onii-chan I'm cold. Could you warm me up by crafting a speargun with mahogany plywood, heading off the coast to hunt whales for their oils to sell oil fueled lamps, while making sure you don't offend the merfolk, then trading your speargun to a Sahuagin who's been having a difficult time fishing, both to make her life easier and so I can add her harpoon to my shelf of collectibles? "

You're Ren, a wight on a mission to alleviate his zombie imouto's KEY AIDs. The only thing that seems to calm these fits is following through with her requests. Last time, you got right down to business. You hired Yao, your sister's former history teacher, as your assistant, made a kickass speargun with the help of a grumpy old gnome, acquired some perfume mix after a ten hour long alchemy lesson from your mom, and hired a gunner to hunt down sky whales for you at $1500 a head. Today though, you have a huge goddamn headache and you're looking to take it easy. You're off to the airdocks.

You call the hearse service and … no one picks up. That's never happened before. What the hell? By your books, today is already going pretty great. You guess you'll just have to drive their yourself. You sigh. Driving around in a car is such a boring way to get places though, and you can't even shitpost when you're driving. This sucks.


Previously: http://suptg.thisisnotatrueending.com/archive.html?tags=zombimouto
Twitter: https://twitter.com/Zombie_Imouto
Rules: Dice are to be rolled best of 3, and only after a decision has been made to prevent bandwagoning a high roll or avoiding a low roll.


After sitting in traffic, getting stuck in roundabouts, and nearly running over jaywalkers, you finally make it to the air docks. You find a valet and get your car parked. Looking around, even Thursdays are busy days at the docks. There are plenty of things to do.

>You're at the air docks. You have to take a tour on an airship.
>May as well do something productive. See if there are any air ships for sale.
>You really have nothing better to do. You head to the amusement park.
>Write in
57 posts and 14 images submitted.
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>>173982
>May as well do something productive. See if there are any air ships for sale
>>
>>173982
>May as well do something productive. See if there are any air ships for sale.
>>
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>>173993
>>174111

May as well do something productive. You see if there are any air ships for sale.

The docks are bustling. Somewhere that's always interesting. With masses of people rushing around, it'd be quite easy to lose a child in the crowds here. You walk around for a while, trying to navigate through the crowd, and see that there's apparently a concert about to start. Well, that explains why it's so busy on a Thursday.

Anyway, from your trip walking around the docks, you see there are plenty of recreational air ships that are for rent or sale, but nothing large enough to haul an sky whale around in. You might have to see if Alisa knows anything about where you can a ship. Or you could see if your mom or uncle can find an out of commission military ship. That's probably not—.

Well there, look what we have here.

A grin creeps up on your face. It's an older model, and you'll have to find a suitable engine to replace the oars, but it should work as long as you manage to find a way to carry a sky whale along it's sides.

A sign to the side of it says asking price of $500,000. You definitely don't have enough for this bad boy, but that won't stop you from trying to get it on hold. There are always options available. You could try to see if you can talk the seller into letting you pay in installments or, well, you'll manage, probably.

>You call the owner and see what you can do [roll 1d8]
>You'll have to go see investors soon
>See if you can scrounge up better deals from your contacts
>Write in

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>previous thread
http://suptg.thisisnotatrueending.com/qstarchive/62627/

>11th day
>11 days of supplies left
>10 renown
>42 clansmen in total
>34 fighters in total
>2 Varls in total
>Morale is average

"Roksild" a Human with long unkempt black hair says as he lies in front of you "You are Roksild right?"

"Aye" You answer truthfully "That is me, and who are you?"

"The leader of this caravan" The man says "You've met my disciple before, I take it?"

"The small girl with chestnut hair? Yes. Yes I did"

"Well, whatever she said is pure shit, I need to address some issues concerning the slaves you have" The Human says as he looks at you with a cold stare, same as the woman you've met before "Supposedly they are free men now, but the families behind my command are scared of them, they fear they will start revolting the moment someone looks badly at them" He says, stroking his beard as he does so

"Yes, and?"

"We want you to watch for them, just kill them if they start rioting or something, I don't know" a whisper of doubt showing in the human's face as he says so

>1. "I only work for coin"
>2. "They're free men now, Your assistant said so"
>3. "I'll watch the back of my men, that counts yours by some extension"
38 posts and 1 images submitted.
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>>171219
>3. "I'll watch the back of my men, that counts yours by some extension"
>>
>>171219
>>2
You best tell them so. Maybe they we ease after words.

(Also welcome back. I was hoping to see ya again Op.)
>>
"I'll watch the back of my men, that counts yours by some extension"

The human keeps looking at you for some seconds before retreating to his own caravan

"You're going to defend them?" A young man says, blonde hair knotted in a ponytail, and a face covered in scars, all of them from battle

"Of course not Erik, I'm just appeasing him, the supplies they're giving us are plenty, but if they die, it's pretty much better better for me" You answer with a slight smile

"I understand....But you know they aren't slaves, They are much more rowdier than that. And if those idiots realize tha-"

"Then we retreat with as much stuff as we can, kill anyone that gets in our way, the way we always do"

>12th day
>10 days of supplies left
>10 renown
>42 clansmen in total
>34 fighters in total
>2 Varls in total
>Morale is average
>Roksilds fighters are okay
>Your Caravan is feeling somewhat insecure
>The slaves are whispering among themselves
>You are now the Disciple

Day has been uneventful, not much to talk about really

Harold is talking with his wife, as usual

Old man is in the cart, doing some push-ups to keep in shape

The slaves are walking normally, but they talk a lot between themselves

>Rest for the day
>Ask Old man to go hunting (3 left)
>Incestigate the slaves
>Keep marching for the rest of the day
>Specify

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>Previous Thread
>>174393
>Character Sheet
https://docs.google.com/document/d/1jI0aGxA_2h3SAcPYri-1fdgskbK3IbtfEzSLJ7VY9gU/edit

Dice rolling is a 1d20, where critical rolls are prioritized no matter where they are.
Last time, we went through character generation, found a village and properly introduced ourselves as Renoxiezius the Wise, found ourselves in Cold-War Sweden, visited Stockholm, got invited to join the Fascist Party by a strange bookstore owner, and promptly had a communist takeover happen in the streets, with us taking a girl who shot fire at us hostage.
Last time, you guys got a mutation point which gave you Heavy Scales, this adds +2 Armor, and additionally lowers damage.
During the night, you slept soundly, your body thickening and growing, you can say you are now the size of a two story house, your body easily touching the top of the cave with ease. you awoke to discover you had scale-plates growing on your chest and back. Additionally, as you survey the room, the girl you restrained is sleeping not too far away, restrained by a rope you found in the priest's cave. As you stretch, your stomach growls...
Action
>Time to hunt! (Hunting Skill: 0)
>Eh, might as well interrogate this girl and get it over with... (Intimidate: 0)
>Write in
437 posts and 13 images submitted.
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>>178119
Eh, might as well interrogate this girl and get it over with
>>
>>178119
>Eh, might as well interrogate this girl and get it over with...
Interrogate the girl, is throwing fire common for humans in this place and time? How powerful is the staff? WHO RULES THIS LAND!?
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>>178119
>Eh, might as well interrogate this girl and get it over with... (Intimidate: 0)

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Hey Guys, I like to begin the very first What If Crossover Quest.

Remember the Marvel what ifs? Well this What If.. is a goofy one.

As said in the title, The idea is inspired by a odd coincidence that it is a complete hilarious.

The What If Quest is simple to ask: What if Captain America and the Avengers had encountered cartoon birds and then they completely go nuts over this situation?

Before start the quest, let explain something to you; This Quest will be done in Rotation meaning that the players will be selected to control the story whenever they want in order.

To begin the quest, we must use the dice roll to see who first:

1-50: The Host will begin the story first, then the players would continue in proper order up till the last player.

51-100: The Player will begin the story first, then the other players continue the story in backward order up to the host.

Make sure to join the quest as Player X (X means that you will put a number.)
41 posts and 5 images submitted.
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You can make Illustrations if you want. That rule is optional.
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>>177785
So a player picks a name and continues the quest when its their turn? Or did I misinterpret the rules?
>>
Yes, since the quest is going to be done in rotation.

This one is based/inspired on Storium's Rotation Narration style: https://storium.com/help/starting-a-game

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You're a girl on your way to school when suddenly this little thing appears in front of you.
>I can grant you any wish you want, you just need to yield the power I'll give you to destroy evil witches.

What do you say?
83 posts and 26 images submitted.
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>>171308
I blow her head off because I'm Chiaki Murderface Matsuda.
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>>171308
We purge it with fire, for we are the Emperors Astartes, and we shall fight the Great Enemy, known as FUCKING REDDITORS.
>>
FUCK THAT SHIT. I have important dreams...like getting into a really good college, having a boyfriend, and being a generally boring person! Bye, strange creature thing.

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Twitter: @BeleagueredQM
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Threads 1-10: http://suptg.thisisnotatrueending.com/archive.html?tags=Beleaguered%20Prince%20Quest

Threads 11+: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Beleaguered%20Prince%20Quest

===============

You are Prince Meirion auk Gwyrren, the only sane man in a royal family with dubious concepts of strategy, justice, taxation, and governance in general. You have made it your goal in life to keep your family on the throne and your head firmly attached to your body.

Your little stunt at the bridge earned you quite a reputation and a nice bonus, but time is running out. Archduchess Aleksandria needs to use the opportunity you gave her and the information obtained during the reconnaissance in force as soon as possible, or else the situation will change and her advantage will fade away.

This puts you in something of a conundrum. Strictly speaking, you've accomplished your main objective here. Sure, you could stay around and thoroughly ruin whatever his plans are, but whatever's left can't possibly compare to Prince Siarl's death. You asked your advisors to help you come to a decision.

"We should stay," Olwen says. "Things won't last much longer one way or another either way, so we might as well make sure it's done right."

"I agree," Delyth says.

"The Archduchess' failure at this point wouldn't affect us much," Myrddin says. "If anything, it might be a net positive. If she loses her support in Rosea, she'll have to go elsewhere for protection. So long as his highness is willing to take responsibility, this could be quite beneficial to us."

You rub your temples. "Really, Myrddin? Really? You want to do this now?"

"I'm merely outlining the possibilities," Myrddin says.

"Speaking from a woman's perspective, 'I let you lose your territory, so please marry me' is not a particularly romantic gesture," Olwen says. "Assuming his highness wants to pursue this further at a latter day, it's better for us if the Archduchess is grateful rather than desperate."

>"We're staying. We're almost done anyway, and I want to finish this right."
>"We're leaving. We've already done our part. The Archduchess will have to fend for herself."
177 posts and 22 images submitted.
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>>169493
>>"We're staying. We're almost done anyway, and I want to finish this right."
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>>169493
>"We're staying. We're almost done anyway, and I want to finish this right."
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>>169498
this

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