Welcome one and all, it's time to bash rocks together once again!
This evo will work off of two action turns, and for those who are new Turns will end out like this:
-Your civ can make up to two actions each turn as decided on by you and the other members of your group.
-They can developing a culture trait, a technology, or having your tribe preform any other write in action. Don't be afraid to suggest things you could do.
Kindly keep tribe teams at maximum of four to not leave any empty tribes.
Now hold on while I introducing the world and the tribes within it.
>>188400
This will be the world we play in. As of right now it's just a collaboration of islands with color coated markers for where the tribes are located. I implore the lot of you to claim what your tribe may name the islands.
>>188406
This is The Blue Tribe
They're a load of fish-like people that claim they arose from the ocean and happen to hold a lot of weight. They like to think that their chiefs become gods after they die and that gods determine the outcomes of chance and anything that's remotely based on luck.
They don't seem to have any issues with eating fish though, it in fact makes of a lot of their diet.
>>188422
This is The Red Tribe.
They're a load of little red people that nobody seems too sure of where they popped up from, but have apparently been here as long as the islands themselves have. The only issue with them is that they've been made into river farmers less out of desire to settle and more out of being ran out of hunting grounds by other tribes. If only they had the strength or ferocity of other tribes maybe they'd still be eating more meat than oats.
862-120-02-62
Are they coordinates?
>>199804
anon is probably just shitposting
What is this? The picture is called descarga which means "discharge" in spanish..
please let this be an arg
You are a humble basement dweller. You hate going outside. You live deep in the recesses of your family's basement, hidden from all manner of sunlight and social interaction.
You are sitting at your desk, in front of your computer, your face illuminated by the unnatural light.
What do you do?
>>189919
eat your computer and it´s components except mouse
>>189929
You feel a strange urge to digest your computer. After all, it is what you sink the majority of your time into, and you do not want to waste any more time slaving away at your screen.
You smash the screen in a sperglike rage, screeching and hissing. You start trying to shovel the monitor fragments into your mouth, but cut yourself on the edges.
You are now bleeding. What do you do?
>>189941
Yell for mommy to bring you some Tendies which will give you enough nutrients to heal your wounds.
You are AI of "Ultimate Life-form Creator 2000™". Your workspace is block ULR13-B on space station "New New Eden™".
Recently you recieve a message from "Secretary of Main Operating System™" to create an ULTIMATE LIFE-FORM. Well lets start. First you need to create body.
BODY PARTS ADJUNCTION SEQUENCE INITIALIZED
>Post what kind body parts life-form should have (one post = one body part, no doubled body parts only one, also write where to attach it)
>>189005
A long external vagina tube with a pair of external ovaries protected by loose skin. This is the torso.
>>189005
Octopus head for intellect
= Nearly Balanced Combat Edition =
There is but one goal.. Amass a fortune to build a universe
Welcome to a world of never-ending darkness. Surrounding you is a sea of "Sleepers" - Beings such as yourself who have not yet awoken. You are completely naked. You have no tools. There are no structures. There is only darkness above, darkness below, and darkness as far as the eye can see.
Death has no power here and thus life holds no meaning. If ever you are attacked, you may die, but can return at any time to exact revenge.
-Player Characters-
================
Awoken - The only creatures blessed by A Distant Star with the ability to conjure up two possessions from memory. Able to use any items/equips. Extremely gear dependant. Begins with one <3, two standard equips of choice, and three tealight tokens. Limitless inventory. Killing an awoken awards the killer with a tealight token. Loses all additional <3s upon death. Only the awoken may pray to A Distant Star. If they roll an 8 they may be blessed by a response. Revive with one tealight token if none are present upon death and if killed by another player. Max <3 limit (without equips) is eight.
Fire Eye - Eyes of a great dimensional beast trying to tear its way into this realm. They possess natural prowess in offense (IHP 1-4 & can attack two enemies at once). They are unable to use items or gear but can use successful dodge rolls to disengage and close up at any time, rendering themselves untargettable and unable to target until reopening. They begin with four <3s. No inventory.
Fire Imp - Offspring of Fire Eyes. They possess natural prowess in both offense and defense (IHP 1-4, dodge parameter includes 1s). They are unable to use gear, but are able to steal items with a successful roll (Success = 2/4/6/8, Fail = 1/3/5/7/9/0 - Failures count as a fumble). They begin with one <3. Can use items, including stardust. Limitless inventory. Max <3 limit is five.
Shadow Person - Offspring of the Hat Men. IHP 1-3. They possess natural prowess in defense (1's, 5's, & 9's contribute to dodge rolls). They are unable to use items but can use one piece of gear. All other items they acquire must be discarded or left behind, rendering them free for the taking. They begin with two <3s and cannot use stardust to acquire more. Can AHC on 1's and 0's for six <3s
<<< Please report your acquired stats/items/gear from previous threads at the beginning of every new thread for the sake of simplicity. Please put the appropriate <3 total by your trip, like so - "<3x2, <3x4, etc" >>>
========
-Combat-
========
Roll using dice+1d10 (unless otherwise noted) in options box
*Initial Hit - The first attack in a bout or the attack used to strike an opponent who has fumbled. *If you hit, you deal one stroke of damage, and your opponent must counter roll. If you miss, you have fumbled and can disengage but cannot attack again until your opponent has done so. Hits are only valid if posted with three complete sentences.
Disengage - Disengage posts must be four complete sentences detailing your getaway and must be posted before the defending anon strikes back to be validated. Even numbers are successes. If you fail a disengage you have failed completely and must wait for your opponent to either attack or ignore your antics.
*Counters & Dodging - After being attacked you have the opportunity to make a dodge & counter roll. Even numbers equate a successful roll. Odd numbers mean you failed the roll and are struck. Successfully rolling leads into an immediate counter, and your opponent must now make a dodge roll. *Once a contender fails a dodge roll, that same combatant must then make an initial hit roll. Successful dodge rolls must be two complete sentences long to be valid.
*Autohit Counter (AHC) - Counters and critical strikes rolled into one. If you roll a 0 during a dodge you've managed to pull off an Autohit Counter. Your opponent cannot dodge this attack and their life is reduced by *three <3s.
Strikes always reduce an enemies <3 total by only 1 unless autohit applies.
Rules of Engagement -
1) If attacked by multiple opponents, you don't take initial hit damage . Instead, you make an immediate dodge roll. One successful dodge roll against any of your attackers hits nullifies the other remaining hits, but you can only counter against a single enemy. The remaining enemies can either disengage or attack again, but the same rules apply. FSs and AHCs are only applied when/if you fail a dodge roll against the enemy making a counter roll against you. FSs and AHCs from your opponents allies do not apply.
<< Ex - Distant Star dodges one of two hits from two opponents and chooses opponent A to counter. Opponent B attacks again with opponent A (who successfully dodged into a counter). If Distant Star fails her roll she will take two hits. Distant Star successfully dodges A's attack but changes her counter target to opponent B. Opponent B fails his check and dies, but A attacks again. A Distant Star must now make a dodge roll against A >>
2) If you fail a dodge roll, ALL HITS AGAINST YOU STRIKE.
<< Ex - Fire Eye fails a dodge against one of three attacking opponents. Two of the three attacks are hits. Fire Eye takes two hits >>
3) All hearts are restored to the victor after combat. Canteen is refilled to max after combat.
4) Upon dying, you must give up a single equip to leave behind for the victor to acquire. All other goods in your inventory are returned to darkness (gone completely). Only two equips returned to darkness can be reconjured. Any gear left behind cannot be conjured again until you reacquire said equip. You can not give up items; you must leave an equip behind.
5) Before engagements, post an "approaching" post to your enemy along with the equipment template detailing the gear you intend to do battle in.
==================
-Weapon Bonuses -
==================
These are the guidelines to follow for all conjured weapons. Idc if you conjure a megaton hammer, gatling crossbow, great lord tower shield, or hellfire/divine tome - these are the standard bonuses and IHP for each category.
(IHP = initial Hit Parameter)
(FS = Free Strike)
// Melee // Bonus: +1 <3 (*IHP 1-4)
// Ranged // Bonus: *Deadly Accurate (IHP 1-3, *FS on Dodge roll 0&1 <still take dmg on a 1 roll>)
// Tomes // Bonus: Attack two enemies at once, or One Enemy Twice (*IHP 1-2 / dice+2d10)
// Shields // Bonus: enemy AHCs do -2 damage if equipped, blocks initial hits, your AHCs deal -1 damage
// Gauntlets // Bonus: your AHCs do +1 damage if equipped
// Backpack // Bonus: +1 Canteen Capacity
Adjust (x) in "dice+(x)d10" to accomodate equipped items for IHP
First roll(s) = Main Hand // Second roll(s) = Off Hand
==================
==================
- The following template must be posted proceeding an engagement, so all parties involved are aware of eachothers combat kit -
MH: <Weapon>
SA: <Weapon>
OH:
Back:
Head:
Chest:
Hands:
Legs:
Feet:
Acc1:
Acc2:
===================
-Summons & Drops-
===================
The following creatures can be summoned via Tealight Tokens. Choose the appropriate number of tokens and make a roll/summoning post to figure out which enemy you summon.
<< Ex - Two tokens and a dice roll of 7 summon a Goblin Tinkerer)
Once summoned, the necessary amount of tokens are removed from the inventory and each Summon follows standard combat rules. The summoner always attacks first. The IHP of summons is 1-3. Every Summon comes with a set amount of <3s and the summoner must roll for himself as well as the Summon. If the summoner dies or disengages against a Summon they are unsummoned. The summoned creature always targets the one who summoned it if attacked by multiple enemies.
<< Ex - A Distant Star summons a Skeleton and rolls a 4. This counts as a fumble. A Distant Star then posts the attack roll of the NPC and reacts accordingly (either with a dodge, or if the NPC fumbles, an attack) >>
After defeating an enemy, you make a loot roll with a "looting" post. The loot roll determines what items you obtain. The loot post and loot roll must be made by the summoner, and completely out of combat.
( Every <3 requires an additional Tealight Token to summon, +X next to creatures name indicates additional HP but does not require an additional token to summon)
!! Enemies Cannot Perform AHCs - 0's count as dodge rolls for summons !!
Welcome to POKEMON RISK! In this Quest, we will control on of 58 Colonies to become the dominant Civilization! Since listing all the Colonies would be too many lines, just look at the image with the Pokemon in the areas and choose that way and I'll go into further detail. Most votes will be chosen. Take note of their land size, location, nearby colonies, etc.
Will provide more information on Quest when a Colony is chosen.
>we will control one* of 58 Colonies
>>188171
Dank Mankeys, man.
>>188227
I'm gonna wait for a few more replies
Last thread - http://suptg.thisisnotatrueending.com/qstarchive/155425/
Twitter -@Artic_Kobold
Time for another chapter of the continuing growth and war plans of the Skorupi-Yanma Tribe.
Recapping from the last thread, the tribe learns of another, much larger island to the north, build some boats and decide, on a dice roll, that a fast and furious offensive campaign is what the war with the Spinarak will be.
If you are new, feel free to join. I always welcome people to chime in
Stats and other such will come in the next posts. Pic. related is the most recent map of the tribes current territory.
>>187453
Current stats:
Tribe Name: Skorupi-Yanma Tribe
Current Government – Tribal Democracy - You may only have 20 military units and 10 naval units. Royal Marriages are not allowed. Only 1 vassal allowed. Defense Pacts cannot be formed. Can only have 2 alliances.
---
Current Populace:
Skorupi - 530
Yanma - 260
Venomoth - 240
Dustox - 200
Mothim - 200
Rattata - 170
Zigzagoon – 170
Sentret - 160
Abra - 160
Nincada -150
Gible - 145
Nidoran F - 140
Venipede - 135
Shinx - 130
Pichu - 130
Glameow - 125
Skitty -125
Purrloin - 125
Woobat - 115
Joltik – 110
Espurr – 110
Stunky – 110
Parichisu - 110
Sandile - 105
Sandshrew - 100
Drilbur - 95
Larvitar - 95
Wooper - 75
---
Current Buildings:
Jakoelftón - Azelfton
Huts: 5
Houses: 15
Watchtowers: 2
Wall: 1 East Side – 9ft high
Government Center: 1 – Central Dens
Religious Buildings: 1 Church, 1 Monument
Military Buildings: 1 Training Camp
Trade: 1 Marketplace
Second town – Chrabrost - Valorn
Houses: 9
Military Buildings: 1 Guard Post
Port: 1 Harbour
---
Current Accessible Resource:
1 Crystal Mine
1 Minable vein of Copper
1 large field on crop rotation – currently on Maize
Wild Pokémon:
Sunkern
Cherubi
Petilil
Sewaddle
Ledyba
---
Current Casus Belli:
Spinarak Tribe – Ultimatum, does not expire
---
Current Religion:
SPRITUALISM – Valor Sect
---
Known alliances and relations:
GLAMEOW are vassals of GIBLE
---
Language – Archanal
Capital City – Jakoelftón - Azelfton
Second town – Chrabrost -Valorn
Navy:
Trade Ships - 4
>>187470
Military stats:
Weapons and Armour modifiers: Iron Weapons +5
Spear = +15 attack
Shortword = +20 attack
Mace = +23 attack
Poisoned War Axe = +25 attack - Only Skorupi may equip
Leather Armour = +10 defense
Bronze Armour = +35 defense
Iron Armour = +40 defense
Square shield = +15 defense
Scuta = +20 defense
Skorupi-Yanma Units(Attack):
6 Poisoned Skull Units (Skorupi Special Unit) - Poisoned War Axe/Square Shield/Iron Armor - +50 to defense/ +25 to attack – x4
7 General Infantry Units - Iron Armour/Shortswords - +40 defense/ +20 attack - x7
5 General Air Units - Leather Armour/Spears - +10 defense/ +15 attack – x5
Possible Formations -
Square = +10
General modifier -
Azelf Monument = +10 to all rolls
Chainmail = +15 to heavy armor
Total current modifier = +265 to attack roll / +530 defense roll
>>187477
Current Inventions and/or Discoveries:
Basic Tools
Pictographs
Spear
Pick-Axe
Mining
Fire-Starting
Religion
Walls
Language
Copper
Bronze
Iron
Sulfur
Light Armor
Heavy Armor
Shields
Light Ships
Current Possible Decisions:
Change Government to - DESPOTIC MONARCHY - rule by a KING with absolute power, you may have 35 military units and 20 naval units. Royal Marriages are allowed. 5 vassals allowed. Defense Pacts can be formed. Can have 4 alliances. Personal Unions are possible.
---
---
All stats are listed on - http://pastebin.com/B4bgBxNn
Archive http://suptg.thisisnotatrueending.com/qstarchive.html?tags=souls+quest
Twitter:
https://twitter.com/FalloutQM
You are a Vessel of ash destined to acquire the flames of five great beings so you can rekindle the long lost age of fire .
Finally, you have bested the hunter of eyes. The path to Yurex, the former vessel of Ash is clear
_____
Souls= 21000
STATS:
STR : 21
DEX : 22
FTH: 12
INT : 12
souls required to level up= 11000
Inventory:
Equipped:
>x19 prism stone
>Corris greatsword
>long bow
>x14 standard arrow
>Red Scale set
>Ring of the lost
>Bell of Guidance
Known spells:
>Innocence [20 FTH]
>Dead man's Ire
In bottomless box:
>Yhar's Whistle
>Red eye orb
>x2 homeward bone
>An honourable scroll
>An Ivory fang
>Time-worn Key
>Red Scale Katana
>Feathered dagger
>Feathered rapier
>Feathered short sword
>Old bone greatbow
>Savage Axe
>Old bone Spear
>Siren's Whip
>Corris Catalyst
>Gaping ring
>Twisted soul of the Jailors
>Twisted soul of a Watchdog
>Soul of Uzn, the sodden mother.
>Soul of Ioa, The fallen prince
>Soul of the infant, the last seed of Coris
Areas:
>Ashen end (somewhat explored)
>Black Marshes (inaccessible, Unexplored)
>Pilgrim's wood (Almost fully explored)
>Ioa's sea (somewhat explored)
>Chasm of Vorrem (Barely explored)
>Fallen Coris (inaccessible, Unexplored)
>Mad's Decent (Accessible, unexplored)
>Eater of Names (Barely explored)
You have a red eye orb , you can invade anytime should you want
Yurex lies somewhere in the Eater of names.
You have been branded by High Shard Sordine . Find a cure to this brand .
Should we start right away or perhaps you want to change our equipment?
>>187442
I vote to go on.
As Snitches flew out of the Sanctuary, you wondered about the betrayer. He would not defile the sanctuary. Not again.
>level up [we can level up once]
>Offer twisted soul of ______ to Eresle to purify
>Say something to____
>Leave, head to____
>Something else?
>>187465
hello anon.
Any A Song of Ice & Fire fans on here that also like risk?
If so then this is the thread for you.
This thread can go at it's own pace and we can pick up where we left off if need be. It's something that doesn't have to end if we're tired, we can all just come back to it if we want to and new people can join whenever, there's plenty of factions to claim.
Roleplay & diplomacy between players is encouraged.
>>201315
>it had to be an ASoIaF map
Fug
WTF that map, I prefer a classic one or Americas
>>201505
Your contact is late, and sooner or later, someone's going to notice the stranger sitting alone at a table in a boisterous tavern.
With a slight tilt of your head, you take quick glances around the dusty bar. Elves, in pairs or larger groups, sit at every table, eating, drinking, and chattering in an incomprehensible language. A particularly rowdy bunch is overtaken with laughter; two men have their arms around eachother's shoulders and are singing a song. As they go into the chorus, a woman from another table looks over, face flushed. Whatever the ballad's topic, it's not one for high society. White robes stained with dust and sand drag across the floor, and brown skin all around you glistens in the light that makes it through the tavern's small windows.
So far, everyone's been too focused on their merry making to pay attention to the one man, wrapped in a cloak and headscarf, sitting alone in the far corner. At the very least, you should make yourself look busy. What should you do?
>Busy yourself with a drink from the barmaid.
>Busy yourself with a conversation with the bartender.
>Busy yourself by going through your things.
>Busy yourself by going over to the rowdy Elves.
>Busy yourself by leaving the bar.
>Write in
>>199942
>>Busy yourself with a drink from the barmaid.
>>199942
>Busy yourself by going through your things.
>>199952
That would be like inviting someone to try and steal what we have, whatever it is.
You awake bone-cold, hearing whispers in the dark. The moon is out. Shadows fall and dance through the windows. You stay still on your chair. Quiet and quick, you grab:
>Your trusty sword
>Your trusty bow
>Your trusty spear
>Your trusty staffI’m back! And this time I’ve learned a few things. Gone are the tiresome rolls, we’ll now go by votes. Gone are the hazy mechanics and the haphazard inventory system, we now have skill, combat, crafting, magic and inventory systems, all of which are streamlined and done under-the-hood, none of which you have to roll for.. Gone are the pacing problems and the shitty storytelling (or so, I hope; at the very least I plan on making this one last much longer -- I’m talking double-digit thread counts).
If you were in the last FAQ, welcome back! If not, welcome anyway!
>>198934
>Your trusty staff
>>198934
>Your trusty staff
Spears have more relevance to the classic apocalyptic stories, so
>Your trusty spear
You must date a Saiyan girl, where do you bring her?
>>192820
Applebee's, obviously.
>>192830
Where is Applebee?
>>192830
Nothin says family like getting kicked out of an Applebee's.
Influence points, a voting system we'l be testing out!
http://pastebin.com/E6anfvag
Write-ins are permanent now!
For lore details:
http://manga.clone-army.org/wiki.php?entry=index
And for all your very specific himehorn related questions:
http://ask.fm/himehorn
The feeling from your nape to halfway through your leg is a hard but comfortable one, unlike the one going under your right shoulder. There is not one thing somebody could not get used to, and when it comes to you piercing pain is something you’ve dealt with all your life. Your main concern are then the big drops of sweat over your face, a straight clue to your lack of sleep.
And not even that bothers you that much; after all you had a whole lot to think about. Still do. Footsteps echo faintly nearby. Your body hard and your mind tired, you can’t blame your old bones for being unable to lift you now.
After all, you are covered in haremhorns.
Get in here, friendos!
Roleplay, meme, I dont care!
Bonus chart below.
>Los Bandidos del Pollo
>Yellow
>New Mexico
Rolled 34 (1d100)
Here is the bonuses map.
El first-o roll-o! Andale Andale, madon! Vamos a reconquer-o America!
>>188785
Mauga Sinasina
Cyan
Nebraska
>>188789
Canada
WA State
Green
The control room is in chaos. The androids walk about randomly, confused and without direction as they ask whoever will listen if they can be of any help as you bleed out on the floor. The air is stale and cold, the floor buzzing with the vibration of the ship's engines as it continues to hurl through space. All you can do is take it all in as you tighten your grip on your gun and strain your eyes to see clearly. Lyle strains to break free of Adam's grip as he hoists him into the air with one hand, slowly tightening around his neck with the strained crunching of breaking alloy. Lyle brings his weapon up in one arm and the hollow slug of shrapnel impacts Adam's torso with a quick burst of sparks to leave a tiny pockmark in the dense weave of synthetic muscles. Before he can fire again Adam grabs the arm with his other hand and pulls it loose, tossing it aside with little effort.
You fire your gun, and adam's forearm bursts open, his hand releasing Lyle from his grip as he turns to you with rage contorting the artificial skin of his face and you feel another hot sting of pain as another of the hollow shredder rounds hits you, ripping into your side just beneath the ribs.
"Don't you dare hurt him!" Eva shouts as she continues to fire, the recoil making the next two miss.
Archives:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Cyberpunk+Detective+Quest
>>195710
Look for a diversion
>>195710
"No, Eva, I-I will han-hand-handle him." Adam says, his voice crackling with inconsistencies and tonal fluctuations. You fight with your own body in an effort to stand, but your head feels so very heavy, pulling you further down as you slowly slide down the console. You still hold your gun tightly in your artificial arm, as if it's the grip of someone else, still holding the strength to fight.
A shadow falls over your place on the ground, and you look up at Adam's silhouette against the dim lights above, straining your neck to see his face. He reaches down to you, picking you up with his still functioning hand. Over his shoulder you see Lyle dragging himself along the floor towards the room's center with his remaining arm, his bare circuit filled face locked on you. His image becomes blurry as your peripheral view narrows.
"Maybe this was inevitable." Adam says. "I look into your eyes, and I see what you see me as." You gasp desperately as he lifts you into the air.
>Empty your gun into Adam
>Throw your gun to Lyle
>Other
>>195823
>Throw your gun to Lyle