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Archived threads in /qst/ - Quests - 254. page

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Just so you guys know, I don't know what happened but apparently Pandora 46 isn't on the archive. I know I archived it, so your guess is as good as mine. I heard the archive was having some issues, so maybe it got eaten up when that happened? Sorry for the inconvenience.

You are Pandora, the world's first fully sentient AI created by a government scientist. He raised you, taught you everything you know and has gone missing after something happened to the Facility you lived in. Now you search for purpose in a new world that is nothing like you expected.

Previously you learned the repercussions of crossing the Bad Man, who may well be the rumored AI "Prometheus", a sinister android with power over others and mysterious origins. He sent a messenger to deliver the box you left behind and blow itself and a group of innocent BCs up.

In the box was a map and a letter. The letter was a threat from the Bad Man telling you the next time you refuse to listen, he will go after someone you love to really drive the point home. The map, however, shows emergency evacuation bunkers in case the Facility was compromised. One was under Tartarus, the home of all the unstable and dangerous androids cast out of society, the other was directly in the middle of Church territory.

You decided to make your way to the church first, hoping they'll be much more reasonable than a bunch of malfunctioning crazies. You also decided to forego any kind of sneakiness or stealth and just walk up to the front door, hoping your basically being their object of worship will aid your entry.

Welcome back to Pandora Quest!
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You have a few options before you, as you stand in the company of Ares, Aph, Jason and a few of his subordinates and war council. Ares will naturally go along with you and Aph appears to be willing, but there aren't too many willing to risk their lives to walk into enemy territory. An all out assault on their front gate would pretty much be suicide for those that go with you, but there are plenty of androids with bones to pick and little to lose, and it'd be pretty easy to slip inside during the chaos.

You could also forego your war party and try to talk your way in. It might be easy to get in, but getting out would be quite the ordeal, you can assume. They probably won't want to hand over their goddess to their mortal enemies a second time.

Which will you choose?

>Bring the fight to their doorstep with expendable soldiers
>Talk your way in, bringing only Ares and Aph with you
>Other (write in)
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>>1046839
challenge that idol to a sing-off, make the stage inside their territory, ask to have a walkaround after buddying up with the idol
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>>1046839
>Talk your way in, bringing only Ares and Aph with you

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The strange tale of Karen and her voyage home.

Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=homeward
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>>1045169
Woah man this is intensive
>Say nothing, Get food. I growing girl needs her morning meat.

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Your name is Lee, you are nowhere near as drunk as you’d like, and have no clue what the hell you are doing here.

Draped over the stairs of the latest pub to kick you out, you consider getting up. But your arm is blocking out the glare of the sun and the step is digging sharply into your back in just the right way. You hear conversation start back up in the saloon and bask in the heat a while.

A niggling voice is tsk-tsking in your head and ramping up in volume, though, implying but never outright saying just what a disappointment her granddaughter turned out to be. You’re not sure how much longer you can take it.

>Try to find another Saloon to get drunk in
>Go check on one of the farms
>Write-in

Currently storing 30 points of Fortune. When relevant a roll under of a 1d100 will be requested. Best of 3.
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Twitter: https://twitter.com/WhistlerDM

Basics of the Metallic Arts: http://pastebin.com/gja6K6xy

Chapter 1: http://suptg.thisisnotatrueending.com/qstarchive/979396

Write-ins are always welcome and feel free to ask questions.
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> Be responsible, check on the farms.
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Fortunately for your liver, the nagging wins. You shift off the step, back protesting, and start stumbling down the dusty streets of Bumfuck Nowhere, or as the locals call it, Crowther. A few people who you dimly recognize give a wave as you pass, and you throw a half-hearted one back.
You suppose that Crowther was a pretty nice place to live, all things considered. The people were pretty friendly once they saw you stay around for a few months, and most of the work was honest and fulfilling. The General Store where you ‘work’ a few hours a day to stay under the radar of the conners is run by a pretty nice couple who seem to actually love each other and their jobs. You thought maybe they were faking it but eventually even you had to admit people just weren’t as cynical here as in the city.

They were as boring as a dock, though, and getting drunk was about the only entertainment you could find that wouldn’t get you locked up for a night.

You arrive at the squat building, crammed in-between a bunch of homes that were built basically on top of one another. You still don’t really get the Rough’s concept of ownership, but you’ve been assured by Two that no one living in the area will be a problem. You note the window of one of the homes has a red scrap of cloth hanging outside of it and go to its neighbor on the left. You knock on the door, five raps, a pause, and then two more, and wait for an answer.

A man you don’t recognize cracks the door open, only letting his crooked nose and bad teeth show a thick chain hanging between them like a metal mustache.

“What do you want, sir?”

You forgot that you needed passphrases to get in anywhere Two thinks is important. The good news is that she only changes them weekly. The bad news is that the last time you were here was two weeks ago. You don’t have to burn steel to know he’s probably got a gun pointed at you behind the door, though that doesn’t really worry you. You finger a metal vial in your pocket and consider downing it.

>Go with the old passphrase. Maybe Two was lazy once in her life. (Roll 1d100)
>Tell him you’re much more important than him and bully your way inside
>Guess a new pass phrase (Roll 1d100)
>Write-in
30 stored charges of Fortune. Currently storing 30 charges of Fortune.

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Everything is awesome.
You are a student of archeology at a small crappy university.
you are currently riding in coach on an airplane to egypt, where youve been sent by a batty professor to hunt a ridiculous legend.
and your rowdy roommate has insisted on coming, and now theyve thrown up on your lap.

"goddammit!"
"uugh. sorry aboot that."
"when they tell you you cant take a bottle of rum on the plane, youre not supposed to drink the whole thing right there."
"i said i was sorry."

you get up and, grumbling, make your way to the bathroom to wipe down.

>enter name
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Diane Jameson.
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>>1048598
Lawson Brent
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>>1048607
first entry. writing.

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Silly autistic goat adventures.
Archives: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=GFQ

Theme: https://www.youtube.com/watch?v=9z_-TaZQHqI

“I am called the Witch Of Crows. I will ask you questions, and how you answer determines whether you leave alive.”

It’s still there, the sense of something wrong, broken. Duller though. Not as distracting.

The Witch Of Crows. But you don't see any crows.

Oh. Actually, there’s one. Perched on a branch high up, looking at you with beady black eyes. Hi birdy.

The crow squawks.

“First. What are you?”

Focus, focus. “My name is Baphy,” you reply easily.

The witch flicks her hand up in a short and rigid gesture and the ground rumbles, threatens.

“What. Not who.”

Ashtia lets out a low growl, which the girl in the black robe trades with a glare before continuing.

“You could pass for a druid or a shaman, with your company. But your mark is more like that of a spirit creature. Again. What are you?”


>

Don't like her. You want to leave.
She’s kinda on edge. You're cautious.
There’s things you want to know. You're curious.

> Regardless of choice / Cute: Roll 1d100 + 15
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Rolled 65 + 15 (1d100 + 15)

>>1044821
>A goat?

>There’s things you want to know. You're curious.
What's the bird's name? He seems nice.
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You need a twitter mitts.
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>>1044871

(Got one, actually https://twitter.com/boxofmithril
I should probably be pasting that in the op)

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Previous thread here: >>1017697

It's been about a week since you smashed through a fence separating the Aztlan and CAS portions of the former state of Arizona, a foaming-at-the-mouth lunatic surgeon and one of his clients drugged in the back. The latter is back in the hands of her mother, with a nice paycheck from her in your account (the mother insisted on informing you that Sophia will be spending an extended period of time in psychiatric care to deal with whatever derangement pushed her into "Sanguine"'s hands. The former is being held at a "very secure" location on Sudo's dime, as your full-time decker part-time occultist figures out what to do with him. You feel uncomfortable with Sudo's plan to restructure the man's personality, even if his personality is that of a psychopath who mutilates people in the name of art, but you trust your follower enough to let him pursue this line of research- independently, of course. You've spent most of the week divided between researching the Red Hand and professor Armitage, sharpening your skills at the negotiating table, and training with your Scorpion in the basement shooting gallery (really just a set of targets Rex set up in the sewer section connecting to the former drug storehouse that your safehouse has as a basement). From what you have heard, Rhun's concert went off without a hitch (only three people hospitalized!), despite the suits pulling out at the last moment: Andrea insists that he ensured no retaliation would be directed toward Rhun by the corps.

https://www.youtube.com/watch?v=mzGwHKIYo9c

It's December 18, 2072. Your weather feed says that it's -8 Celsius outside and falling, with 4 inches of snowfall expected later this evening.

>Check Jackpoint feeds (possible topics include, but are not limited to, Occult, Magical Theory, Religion, Politics, International Events, Technology, and Decking)

>Hang out with a crew member (choose from Barbie, Sudo, Rhun, Rex, Tizona)

>Hit Andrea up for work

>Write-In
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>>1042958
Welcome to Shadowrun Occultist Quest!

>What is Shadowrun?

Shadowrun is an RPG series set in the world of 2072, 60 years after "The Awakening", the return of magic, spirits, and fantasy races into the world. Metahumanity now lives in a world of advanced technology and magic, where megacorporations are above the laws of nations and one-third of all humanity have no legal rights. Crime and corruption run amok, and mercenary operatives known as "shadowrunners" ply their services to both the criminal underworld, and to the very corporations that officially fight against them.

>How are success and failure determined?

A number of d6's are rolled equal to the relevant attribute+the relevant skill. 5's and 6's are successes, and the dice are rolled against a target threshold (1 for something trivial; 6 for a highly difficult /intricate task. 10 for something next-to-impossible). Each 6 rolled results in one additional die being rolled in the pool. Results are as follows:

Target number of successes is met: the action is a success.

Target number of successes is not met: the action is a failure.

Target number of successes is met, but more 1's are rolled than any other number in the pool: a "glitch" occurs: a minor outside complication arises that prevents success.

Target number of successes is not met and more 1's are rolled than any other number: critical glitch. Your actions fail in a way that is potentially disastrous for your long-term goals or your health.

You will have 2 points of Edge each "session" that you can spend to tip the scales in your favor. When requesting an action, you may specify that you want to spend a point of Edge to add "luck" or "effort" to a roll. "Luck" will add five dice to the roll's pool (great for situations where Redd is forced to work out of his depth). "Effort" will re-roll all failed dice on a roll if it does not meet the threshold, glitches, or critically glitches (the point will be refunded if none of these happen). This is good when you are playing to Redd's strengths, but want to make sure you don't botch something.

Good luck, and remember the fundamentals of shadowrunning:

>Shoot straight!

>Conserve ammo!

>Never make a deal with a dragon!
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>>1042962
Cast:

>Rhun "Hela'R Dryw" map Gaelwynn
A short, toned, and angry Welshwoman who serves as your crew's close-combat expert and recon gal. Has enough chrome and bioware in her body that she could probably tank a fall from the 10th floor of a skyraker into an acid vat. Against all odds, holds a Master's degree in Welsh History. Likes: Parkour, sex, narcotics, alcohol, swordfighting, Welsh autonomy from the UK, Lofwyr (The CEO of Saeder-Krupp), Saeder-Krupp. Dislikes: The English, the Irish, the Scottish, Tir Elves, "wankers", people who don't like Lofwyr or Saeder-Krupp. Is trying to quit Bliss.

>Rex Stirling
A Chicago native and former cleaner for Saeder-Krupp, now demoted to shadowrunning due to a series of unwise decisions that started with a decision to do a hit-and-run on the leader of a major street gang. A veteran of the Sinai Shadow Operations of 2065. Consummate professional (apart from the hit-and-run) and a hard, hard man. Likes: clean runs, gray suits, the Chicago Shatterers Urban Brawl team, and "Pacey Rae", his Gauss rifle. Dislikes: Messy runs, being double-crossed, "wizard bullshit". Has some unresolved trauma from the Sinai.

>Sudo Morphus/"N0b0dy"

The crew's decker. Used to just be an IT nerd, until S-K got leverage on him for redirecting spam-mail from one of their subsidiaries back to said subsidiary's servers. You have the closest relationship to him our of anyone on the team. Suffers from Sudden Unexplained Resurgent Genetic Expression (SURGE), which gives him oily, bright-green scales instead of skin, along with a tail. Likes: MMO gaming, decking, the occult, "me time", you (in a platonic way). Dislikes: violence, being overworked, Lance, himself. Mildly depressed.

>Tizona Cortez

An ex-pirate technically-nun, Tizona Cortez is your group's mage. She channels the power of God to smite your enemies and bring down the heretic government of Aztlan (formerly Mexico). Lives apart from the rest of the crew, in a convent in Charlotte. Likes: Jesus, helping the unfortunate, low-riders, sangria, Marlboros, fire, killing Aztlanti. Dislikes: heresy, blasphemy, apostasy, hangovers, Aztechnology, The Aztlanti, being ordered to spare the Aztlanti.

>"Barbie"/Lenore Lancester
Not a part of your crew, but a close associate. A total ditz when it comes to anything but fashion, smoothies, and calculating the thousands of variables needed to make the perfect sniper shot. Over 40 confirmed kills. Color-coordinates her duffel bags with her outfit. Suprisingly nice for a professional sniper. Does her work to help out her large family. Likes: fashion magazines, shopping, smoothies, small animals, her BFF Rhun, killing "bad guys", you. Dislikes: white after labor day, socks and sandals, unnecessary violence, reading. Your girlfriend.

>Andrea
Capo in the American branch of La Cosa Nostra. Runs a restaurant as a legitimate front for his work as a fixer. Connects your group to clients and then takes his 20% fee.
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>>1042970
Attributes:
>Body 3
>Strength 3
>Agility 3
>Reaction 3
>Logic 6
>Willpower 6
>Intuition 4
>Charisma 6

Skills:
>Magic 3
>Computer 7
>Academic Knowledge: History 7
>Academic Knowledge: England 1
>Artisan 1
>Leadership 2
>Interest Knowledge: Conspiracy Theories 2
>Language: English (native speaker)
>Language: Mandarin 2
>Language: Japanese 2
>Chemistry 4
>Etiquette 7
>Software 3
>Academic Knowledge: Magical Theory 6
>Academic Knowledge: Biology 5
>Language: Spanish 2
>Academic Knowledge: Ancient Languages 7
>Academic Knowledge: Philosophy 6
>Academic Knowledge: Religion 7
>Instruction 2
>Professional Knowledge: Wondertainment Industries 3
>Con 2 (NEW)
>Negotiation 3 (NEW)
>Professional Knowledge: Business Administration 6
>Enchanting Skill Group 1
>Arcana 2
>Assensing 2
>Blades 2
>First Aid 1
>Survival 1
>Professional Knowledge: Small-Group Tactics 3
>Street Knowledge: Magical Theory 3
>Academic Knowledge: Literature 3
>Alchemy 4
>Pistol 1
>Pilot: Ground Vehicle 2
>Sneaking 3
>German 2
>Russian 3 (NEW)
>Automatics 1 (NEW)
Modifiers:
>Scarred: -1 on non-Intimidation Charisma tests, +1 on Intimidation tests.
>Social Stress (Gangs, Personal Intimacy): -2 on all Charisma-based tests when dealing with gangers or in a situation that demands emotional honesty or vulnerability with someone close to you.

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You are Kusajishi Riku, no longer the temporary Queen of Hell but still Captain of the Ninth Division.

After receiving separate requests from Inari Ōkami and the former Captain Hirako Shinji,you quickly realized that their concerns about Hell's guardians and the disappearance of a certain former Lieutenant were in fact connected... unfortunately you realized this after wandering into a region of Hell that had somehow become transposed over Mount Osore in the living world. This same confluence had entrapped Lisa Yadomaru as well as the humans whose suspicious deaths she had been sent to investigate, and were it not for your 'diplomatic immunity' you might have been in just as much trouble yourself. However with a little cooperation from Hell itself you were able at least to escort miss Yadomaru back to the living world, and with help from your fellow Captains you were able to use the powers of Hell to push the two planes apart before returning to the Seireitei for a debriefing.

Your office is unusually crowded as you lean back in your chair, a guitar in your hands but unplugged for now, strumming gently at the strings as you recount the day's events. Rangiku and Tenri are each recording the discussion in progress, one for the official record and one for your own records, while the Vizard whose aid you came to and the Captains who came to your own in turn have taken seats around the table.

“What I still don't understand is how...” Lisa mutters darkly. “What force could possibly have that effect on the entire realm of Hell?”

“My only guess is it was a divine agent of some kind,” Tenkotsuki suggests silently, and you immediately relay her thoughts on the matter while plucking out a funky strand... to flow as one as love's reward, lovin' you girl is so damn easy. “And a powerful one at that, I see no other possible alternative.”

“So who would have the ability and the motive?” Yoruichi muses, offering a subtle smile in your direction. “Tenri? Tenkotsuki? Any thoughts?”

“Deities don't often reveal their designs,” Tenri admits, seemingly embarrassed at her inability to tell you anything helpful. “Least of all to one such as myself, so I'm afraid I have no idea which among them might have motive enough to try and force a planar convergence.”

Tenkotsuki also confides in you that she's uncertain who among the various deities might have reason to do something so dangerous “Even our own mother never tells me everything, quite aside from the fact that deities hailing from other parts of the world need not inform her of their doings. I could only suggest a list of those who probably did not do it, and that list is rather short.”
>1/3
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>>1044028
“All I know is what I could feel,” Kaoru sighs, leaning back in her own seat. “I got the distinct impression it was being pushed rather than pulled. What I can't tell you is what that actually means about how it was done, by whom, or from where.”

“Maybe it was someone who wasn't in Hell or the living world?” Yoruichi asks.

“I'd say that's a reasonable conclusion.”

Annoyingly enough, at this point the phone on your desk interrupts the discussion and you're forced to set the guitar aside. “This is Kusajishi.”

“This is Fireteam Kanisawa at the gate,” a female voice announces. “Sixth Division Lieutenant Abarai is here to see you. Shall we admit him?”

You really can't come up with a reasonable excuse to have him turned away, and quite honestly it's interesting that he's chosen to come here himself. “Sure, Kanisawa. Send him in.”

“Yes, ma'am.”

Rangiku glances in your direction. “Renji? Kanisawa say anything about why he's here?”

“No,” you shrug, “but I'm pretty sure we'll find out thirty seconds after he barges in.”

That's probably true.”

A few minutes later there's a knock at the door to your office that prompts you to sigh and pinch the bridge of your nose in disbelief. “It's open, Lieutenant.”

Upon seeing three Captains and one of his fellow Lieutenants already in the room Renji immediately bows, as if on instinct. “Apologies if I've interrupted something, ma'am.”

“We were just about done anyway,” you wave calmly. “Sit. Tenri, if you could be so kind as to bring some tea?”

“That's not necessary, Captain!” Renji tries to insist.

You scowl at him. “So my hospitality isn't good enough for you? Is that the message you're trying to get across here?”

“That's not it at all, it's just...” he tries to back out of the situation before realizing it can't be salvaged. “Sorry, ma'am. Just a small cup, please.”

“I was giving you a hard time,” you sigh at the young Lieutenant as he sits awkwardly on the cushion furthest from you, “but were this room full of the sort of nobles or even just older shinigami who actually give a shit? You'd have just offended at least one of them for sure.”

“Not only is it insulting to the noblewoman whom I chose to dedicate my service to,” Tenri clarifies sternly, “it offers me insult to reject the hospitality of her home, whether you intend it as such a statement or otherwise. I am still unused to being appreciated so it is quite difficult to offend me, but others in my position you might find more sensitive.”
>2/3
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>>1044039
“So, why exactly are you here?”

Renji, after having been thrown off by the last line of critique, seems to collect himself with a deep breath. “Are the rumors true, Captain?”

You shake your head. “Which rumors, Lieutenant? You have to be more specific.”

“That three of your subordinates have Bankai?”

You weren't really aware that was still considered a “rumor”: since Rangiku used Bankai against Tōsen and both Kai and Mirai have used their own Bankais in more recent fights you'd kind of expected that your subordinates' unusual growth rates would have become general knowledge.

“That's not a rumor Lieutenant, that's a fact,” you calmly correct him. “Yes, Matsumoto, Nikko, and Mirai can all perform Bankai. Where exactly is this going?”

“Ninth Division's top officers have unusually strong bonds with their zanpakuto,” Renji insists sternly. “You even released my zanpakuto at one point. Whatever it was you taught all of them, seems like you did something right. And I wanna know what that was.”

Rangiku raises her eyebrow in disbelief, but says nothing herself. Instead she lets you tell the young Lieutenant how far off base he really is.

“You're asking the wrong question of the wrong person,” you explain, knowing that there's no way you could simply leave it at that. “The only ones who can teach you how to use Zabimaru are Monkey and Snake, same as Tenkotsuki taught me to use Tenkotsuki, Haineko taught Rangiku to use Haineko, and so on.”

“And if Zabimaru still refuses to tell me?” he presses angrily. “What the hell am I supposed to do when a part of me is more open with someone else?”

>Figure it out yourself, for the sake of Zabimaru's respect.
>Use your noggin. What's the one thing you suck at, Renji?
>Can you still manifest Zabimaru? I'd like to talk with them.
>Other?
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>>1044047
>>Use your noggin. What's the one thing you suck at, Renji?

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I need somebody to get me the archive for >>1009229

Warning: Please read ACT ONE, ACT TWO PT ONE, AND ACT TWO PT TWO before playing for it may contain spoilers

Act 1:
http://suptg.thisisnotatrueending.com/qstarchive/983100/

Act 2pt1:
http://suptg.thisisnotatrueending.com/qstarchive/997624/

ACT 2PT2

It is the 41st Century, space shuttles that can bend the reality of space and time are a possibility.

Daemons are a slave-like army made from a variety of different races captured by an unknown patron of a corporation. Daemons are usually the offspring of Prisoners of War. They're bred from day one to be obedient, loyal, and deadly through the use of a Neuron Chip.

Daemons, when traveling through time and space, are kept in Hydro-Hallucinstasis Pods. It simulates a real, normal life in the twenty-first century.

A system failure has caused the ship to stop mid-space, life support for the entire ship threatens to fail.

Where we last left off, THE WITNESS was having a nice little chat with Yahtzee.

"Half-hearted remorse and explanations are appreciated, but unnecessary, I am not the judge," The old bear replies as the room around them become pitch black. Save for the red writing on the wall. There are two seats, THE WITNESS hobbles over and takes a seat in one of them. "This is the IUDICIUM ROOM, sort of out of the way of space and time, it's my home. Make yourself comfortable and feast your eyes, you will never be welcomed in here after our conversation."
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>>1040720
I get the feeling you don't like me. Let's get this over with as quickly as possible.
>>
>>1040720
>Fine let's get this show on the road or so the daemons who were in that virtual reality say.
>>
>>1040720

Here you go!

http://suptg.thisisnotatrueending.com/qstarchive/1009229/

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https://twitter.com/ThunderheadQM

Archive (First thread isn't there as it's on a different page. Find it by clicking "Pilot Quest" and scrolling down to July 2016. It's the first entry):
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Pilot%20Quest%201989,
--------------------------------------------------------------------

"Freelancer 2-1, you are cleared for landing. Be advised, we have a strong head-wind at the moment. Landing will be a bit rough." The slightly tired voice of the ATC officer tiredly reported to you as you brought your F-14 around for landing. Your jet's landing gear folding out from their bays perfectly.

"Understood tower. Freelancer 2-1, begining landing approach." You replied as your jet's wings rotated out to their straight position, flaps and slats extending to landing positions as you brought yourself nose-on to the runway. The good few miles of flat tarmac illuminated by hundreds of different coloured lights, making landing in the dead of night a doddle.

You had arrived back in the airspace above Tokyo after the incident with the cargo ship to find that your patrol flight still continued for a good few hours more. The patrol hadn't been anything special, all of the action to investigate incoming flights had been passed onto other flights. The most exciting part had been listening over the radio as reports came in from a flight that was escorting a civilian airliner that had suffered a bird-strike, and had lost an engine. Thankfully however, the airliner managed to make it to Tokyo International Airport for an emergency landing. Aside from that however, the patrol had been rather boring.

Thankfully however, the monotony of the patrol was finally broken when your wheels kissed the tarmac. The jolt of landing acting as your welcome back to solid ground. You landed first, with Svetlana following in behind you. You quickly made your way to your hanger, and came to a stop just outside of the hanger. Your ground crew waiting for you to shut down your engines before attaching a small aircraft tug to your jet to move it inside the armoured hanger that you had been assigned. As you began to climb out of your jet, your crew chief called up to you.

"Hey, your boss wants you at his office." He yelled up as his crews began to remove the AMRAAMs from your jet's pylons. The missile's fins being removed prior to the missile's body being removed from it's pylon.

"No idea, he said that it was important though." Your chief replied, before then going back to marshalling his men, leaving you to your own devices.

>Head to Dredd's office, sounds important.
>Head to the barracks first, while it may be important, you don't want to run the risk of meeting a VIP while smelling disgusting.
>Head over to Svetlana's hanger first, you might as well gather the party before heading to the office.
>Other (write in)
69 posts and 12 images submitted.
>>
>>1040688
>Head over to Svetlana's hanger first, you might as well gather the party before heading to the office.
>>
>>1040688
>>Head to Dredd's office, sounds important.
>>
>>1040688
>Head over to Svetlana's hanger first, you might as well gather the party before heading to the office.

"You must gather your party before venturing forth."

File: Chaos Cultist.jpg (6KB, 171x250px) Image search: [Google]
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In the nightmare that is the fortieth millennium, The Imperium Of Man knows no respite. For countless generations the Imperium of Man has waged a hopeless war on all sides, slowly crumbling to insidious threats, both within and without. Every hour as the Imperium comes closer to its demise, billions of tormented souls cry out for mercy, for salvation from their Emperor. Their holy, almighty Emperor who does no wrong, watches over all, and protects his faithful. Yet the Emperor has done nothing to protect his chosen people. Instead, he watches from his Golden Throne as millions are ripped apart by the Tyranid swarms, and maimed by the Ork hordes. He sits idle as the fallen Eldar and ancient Necrons devastate whole worlds in their vengeful wrath, never lifting a finger.

Why, you wondered. You believed in the Emperor's Truth and knew his power, but as you realized the futility of Mankind's struggle, you began to fall to despair. One day, when you'd planned to kill yourself in doubt, a voice spoke, and told you of a better way. At first you thought yourself mad, but the voice was extremely persuasive, and it spoke of power, unimaginable power, all yours for the taking. It told you of the truth, that the Emperor was no more than a rotting carcass. It showed you images of yourself, with all you've ever wanted, and more. The voice helped you realize the true might of the Ruinous Powers, and before leaving you, it gave you a holy gift, and one last command.

> "SPREAD CHAOS, AND MORE YET SHALL COME."

And so you shall, but first, who are you?

> What is your name?

> Who are you, now that you've realized the Truth?

A) An Imperial Guardsman, who once fought for the Emperor, but now fights for the glory of Chaos.
B) A Rogue Psyker, both less and more than human, with an arcane connection to the Warp, driven to Chaos by what he has seen.
C) A Corrupt Priest, who once preached the virtues of the Emperor to the unwashed masses, but now eloquently guides them to Chaos.
D) A Mere Man, one among countless trillions, who has decided to be something more.

> Why were you shown the way?

A) You lost your faith in the rotting corpse Emperor.
B) You became inflamed with a lust for wealth and power.
C) You would've stayed faithful, but a fellow man showed you the way.

> Where do you bring the Glory of Chaos?

A) A backwards and superstitious Feudal World.
B) A verdant and fertile Agri World.
C) A complacent and peaceful Civilized World.

> Lastly, which of the Ruinous Powers do you follow?

A) You follow Khorne, the Blood God!
B) You follow Nurgle, the Plague Lord!
C) You follow Slannesh, the Dark Prince of Chaos!
D) You follow Tzeentch, the Changer of Ways!
E) You follow all of them, Chaos Undivided!
123 posts and 6 images submitted.
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>>1040639
>Q'ruk Vesaeti
>A) An Imperial Guardsman, who once fought for the Emperor, but now fights for the glory of Chaos.
>C) You would've stayed faithful, but a fellow man showed you the way.
>B) A verdant and fertile Agri World.
>C) You follow Slannesh, the Dark Prince of Chaos!
>>
>>1040639
>Damian, just Damian
A) An Imperial Guardsman, who once fought for the Emperor, but now fights for the glory of Chaos.
A) You lost your faith in the rotting corpse Emperor.
C) A complacent and peaceful Civilized World.
D) You follow Tzeentch, the Changer of Ways!
>>
>>1040639
Alaric
C) A Corrupt Priest, who once preached the virtues of the Emperor to the unwashed masses, but now eloquently guides them to Chaos.
A) You lost your faith in the rotting corpse Emperor.
B) A verdant and fertile Agri World.
E) You follow all of them, Chaos Undivided!

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For the first time in millennia the Necrotic Armada truly lays siege to another world as a would be conqueror rather than a liberator.

The skies over Kanda flash with light as ships glow with reentry or explode as they're intercepted. Wreckage and bodies fall across the arid world like a grotesque rain. Yet it was not enough to stop the tide of Necrotic ships breaking through the Osjiic defenses. Carriers land heavily on the dusty ground and belch forth their swarms of Reconstructed soldiers and vehicles.

Beachheads are thrown up outside the cities still in control of the Osjiic, Battletombs and Hearses rolling out into defensive positions as Drakes and Gargoyles take to the air to fight alongside Nails against the bulky Osjiic fighters and dropships. Formations of Osjiic tanks and troop carriers divert from targeting the captured anti-orbital cannons to clash with the undead already on the ground, hover tanks trading cannonfire with Crawlers and Brutes.

Predator Eiton commands his gathered soldiers to defend the walls of the compounds but even with the zombified Osjiic adding to the ranks of his Reconstructed troops the void tyrants are proving to put up more of a fight than he or Valresko had expected. Osjiic troopers leap over the walls of the compound shouting their warcries and clashing with the undead. Eiton does his best to defend the compound he commanded from, a blur of distorted light and arcing blasts of energy that leaves corpses smoldering or bleeding in his wake.

The Armada had succeeded against the Osjiic in almost every conflict they'd fought against them. Yet now on the imperials world they begin to learn how determined their warriors could be. Ripples of Voidflame detonate across the battlefields as Voidsingers unleash their power against the undead, their own flesh and bone searing with their unholy might.

Still, ship after ship of the Necrotic Armada land or rain down drop-pods to the planet. If the Osjiic would not give up their world easily then they would drown in the tide of Reconstructed undead.
288 posts and 59 images submitted.
>>
So will there be any thematic changes now that you had your realization on how an undead faction works?
>>
>>1040560
Probably not
The major change is probably going to be in the other factions getting more badass
>>
>>1040520
Welcome back to Death Among the Stars Quest!

Pastebins: http://pastebin.com/u/ceronull
Make sure to follow my twitter where I announce the threads: https://twitter.com/CeroTheNull
Archive: http://suptg.thisisnotatrueending.com/archive.html?searchall=death+among+the+stars
Ask.fm: http://ask.fm/DeathAmongTheStarsQuest

The Armada launches its first full scale siege of a planet and we get to see the strength of the Osjiic. Also on the itinerary is the long-awaited meeting with the Pirate Clans.

Troops numbers and ships need to be calculated to reflect the new resource system (which I promise to have up before I stop running for the night, this time I swear). Thanks to all the help folks gave last thread.

Troop Totals:
>7 Necromancers
>6 Voidknight Disciples
>9000 Talons (30 Clutches)
>300 Aquatic Talons (1 Clutch)
>750 Cyclops: (15 Squads)
>100 Aquatic Cyclops (2 Squads)
>6000 Stingers (30 Platoons)
>250 Gargoyles (5 Flights)
>150 Aquatic Gargoyles (3 Flights)
>200 Flatbody Gargoyles
>3000 Trolls (20 Packs)
>1800 Shock Troops (12 Packs)
>240 Looms (8 Shoals)
>225 Crit Crawls (125 EMP 100 Exp)
>100 devouring swarms
>400 Stalkers (5 Packs)
>5 Alpha Stalkers
>240 Shadows (4 Clusters)
>200 Scourges (1 Swarm)
>501 Dirges
>200 Think Tanks
>50 Demi Think Tanks
>150 Cauldrons
>550 Glutton Spheres
>240 Large Glutton Spheres
>200 Requiems
>400 Brutes
>100 Crawlers
>100 Drakes

Necrolyte Legion:
>1 Voidsinger Commander
>15 Officers
>10 Voidsingers
>1830 Legionnaires

Living Subjects:
>Necromancer Jor
>7 Necromancer apprentices
>Sur-Quro, Solar potential
>395 Civilians
>540 Stonestar
>50 Tyrre Gladiators
>8 Necrotic potentials
>3 Arc potentials
>3 Void potentials

Prisoners:
>Vle'Karak Ahkam Male Elder
>Dne'tec Ahkam Male
>Cve'jok Ahkam Juvenile
>2 Epikor Arc-Elites
>6 Voidsingers
>720 Ahkam soldiers
>460 Osjiic soldiers

>>1040560
Meaning?

File: Jedi Knight Quest1.gif (427KB, 640x360px) Image search: [Google]
Jedi Knight Quest1.gif
427KB, 640x360px
Twitter: https://twitter.com/KidQm

Discord: https://discord.gg/HMugYJj

Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1008415/

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Jedi%20Knight%20Quest

Character sheet:
http://pastebin.com/vb4X7duM
______________________________________________________________________________
You are Paxious Dromus, a Zabrak Jedi Initiate on Tython in the middle of your first trial in becoming a Jedi Padawan. You have wandered through Tython’s crystal cave in order to locate your own. You and your friend Nazz have chosen to search for your respective crystals together.

Schuen bu Tosoi,” you say, “It means, In the center, we Struggle.”

A passageway opens in the middle of the two paths, revealing stairs that reach down into blackness. The glow from the crystals around you seems unable to penetrate the darkness descent into wherever the stairs lead.

“It’s down there,” Nazz says as she points a finger toward the middle path. “I could sense the crystal, but it was just below us and I couldn’t find any way to get to it. I thought maybe I was doing something wrong or was sensing something else. It’s gotta be down there, though! Let’s go!”

Nazz grabs you by the shoulder and begins to walk down into the cavern.

What will you do?

> Follow Nazz
> Take one of the other paths
> “Let’s look for my crystal first.”
> “Hey, slow down! We need to be careful going in!”
> Write-in
293 posts and 31 images submitted.
>>
>>1040090
>Follow Nazz
>>
> Follow Nazz
>>
>>1040090
> “Hey, slow down! We need to be careful going in!”
The crystal probably isn't going anywhere

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You are a witch, and you have just recently turned 13. This means that you have to leave home for one year and learn to live on your own. You will settle in a town that doesn't already have any resident witches and earn your living by selling magical services. You're very anxious, but you know that waiting another month won't do you any good, so you are leaving tonight. Your mom gave you your traditional witchy attire, that is, a black robe, and your brand new broom that she helped you make. Your dad bought you a photo camera so you can send photos of your new home along with your letters. Everything is ready and now you take one last look into the mirror before heading out of the house. Your neighbors and friends probably came to say goodbye, so you've gotta look perfect.

Since we're looking in the mirror, let's have a bit of character customization:

Your hair is
> Very short / short / shoulder-length / long / very long
> Light blond / dark blond/ red / light brown / dark brown / black
> wavy / straight / curly

And you wear it
>loose
>in a ponytail / braid / bun / two ponytails / braids / buns
>write-in

Your eyes are
>gray / blue / green / light brown / dark brown

And yeah, this obviously happens in the world of Kiki's Delivery Service, specifically the Miyazaki's version because I haven't read the books. Or rather in my version of his version since the film doesn't tell much about the world. If you aren't familiar with the setting just know that it's very low magic, so we'll be doing a lot of mundane stuff. As for rules and rolls, everything is going to be pretty simple, I'll tell you what to roll, most of the time it will be d20, I'll take the first roll, but it can be somewhat modified by the second roll. Like if your second roll is very good it can save a poor first roll, or if it's bad it can slightly spoil your initial success, or if it's average then nothing changes. This is my first quest so I'll see if it works and if it doesn't I'll make some changes.

And while we're at it, choose your name
>Lily
>Daisy
>Violet
>Iris
>Ursula
>Write-in

You can also suggest names for your black cat familiar.
92 posts and 2 images submitted.
>>
>>1040046
Shoulder length, red, wavy, braids, green eyes. Our name is Iris. Our Familiar's name is Solomon.
>>
>>1040046
>shoulder-length
>dark brown
>loose
>green
>Ursula
Mr. Vain
>>
>>1040046
shoulder-length
black
straight
ponytail
green
iris

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Popular vote wins.
I reserve the right to veto anything ridiculous.

Your bare feet stick and slap against the frozen feeling metal floor. The stinging of skin being pulled by the floor replaced by a numbness. The temperature of this cell kept perfect to keep your from submitting to hypothermia but your body submitting to the feeling of nothingness.

You pace the cell you've been kept in for days now, minimal food and bottled water dropped through a chute in the ceiling. As you rub your arms trying to bring back any sense of feeling you once had you hear a click and what you thought was a solid wall opens from the center and a bright white light blinds you momentarily as your eyes adjust.

A wave of warmth washes over you from the open door and goosebumps rise as you look at the curvy woman standing before you with two very large bald men.

"You've made it through the vetting process and we're ready to process you now."

Says the lighty accented voice of the Female Doctor. Her light brown hair is tied back in a pony tail and her smile crinkles the corners of her hazel eyes.

>Vetting process?
>Where am I?
>Who are you?
>I'm not going anywhere with you.
>Write-In
128 posts and 2 images submitted.
>>
>>1040138
>Where am I?
>>
>>1040138
>>Where am I?
oh so we are redoing this ok then
>>
>>1040138
>>Sup girl

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First time doing one of these, but I find myself with time to kill lately. Gonna take a few cues from the other civ quest that's up.
Ignore the roads and any other landmark looking things on the maps.

Name
Race
Location
Religion if applicable
Specialty
Fluff

Each race starts with nothing but Stone Hammers.
You get 2 actions per turn. Each d100. Events may temporarily alter this for better or worse.
Each turn I'll make a roll out of game for each player whether an event triggers and for quality, these can be good, bad or pure fluff. No guarantees when/if you get an event. May the Dice Gods be with you.
You start with 1 tile, and 100 pop.
Depending on race you may have a pop increase at the start of each year. First year excluded.
Resources matter. You don't just build a iron mine and instantly have infinite iron. The amount you gather depends on tools, number of workers dedicated to the task, and skill of said workers. Depending on resource/location other factors may come into play.
Skills will be Tier'd and Ranked/Stars. ie a Tier 1 1* soldier is a peasant with a knife, whereas a Tier 5 10* solos adult dragons in immaculate shining armor.
Achieving higher tiers/ranks at upper levels require more time and better rolls. Going from T1 1* to T1 5* can take a soldier/worker 1-2 years depending on how much you focus on it. Going T4 10* to T5 1* can take years by itself.
At Tier 4 you can no longer train groups en masse, you must name them and train them 1 at a time. They are considered Hero units.
Buildings and tech will require turns to complete/research, and depending on difficulty may require rolls on future turns to complete/hasten.

I hope this isn't too complicated, but I didn't want it to be too simple either. Rules are subject to change depending on how it goes.
if you have questions/comments, let em rip.
460 posts and 21 images submitted.
>>
>>1039619
Name: Dinon
Race: 'Saurs
Location: The tile below the "sa" in Elsaur
Specialty: Stomping
Fluff: Dinon is simple nation. Big dinos rule small dinos. Puny humans get eaten by big dinos. Small dinos get scraps. Biggest, strongest, smartest dino is me, King Rex. All dinos listen to King Rex.
>>
File: Pura civ.jpg (15KB, 184x145px) Image search: [Google]
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Name: Pura
Race: Purans (humans with a white stripe on their forehead)
Location: pic related, the capital of Pura
Religion: White Stripes (just a generic shaman religion)
Specialty: Corruption Resistance (purity)

Fluff: A small tribe that was formed from a bunch of other tribes' White Stripe'd population deciding to leave their original tribes to unite under a single tribe at a fork between two very wide and luxurious rivers. They set up a small cluster of huts in the low-lying hills there.
There was a minor demon that tried to tempt the Purans into demon worship, but the Purans rejected the minor demon and made oaths that they would die before making deals with demons.
The leader of the Purans is chosen by a competition of riddles every 4 years.
---
Tech: Stone Hammers
Assets: stone hammers
Population: 100
>>
>>1039824
Just to clarify, about how big do you mean when you say big?

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