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Archived threads in /tg/ - Traditional Games - 648. page

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>the villain sets up a magic twitter account
>all of his updates are just to piss people off
51 posts and 7 images submitted.
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>>54273107
How is everyone going to read the magic twitter?
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Like trump? ( not calling him a villan but people lose their mind with his tweets)
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>>54273107

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>After an 'uncommon dalliance' with a creature you found in the sewers, you begin sprouting extra fingers.
18 posts and 3 images submitted.
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Not again.

Last time this happened my hand dropped off and turned into a giant scorpion.
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>>54272605
Do I get a bonus with sleight of hand tests?
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>entering someone's magical realm

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Is it possible to run a low magic/low fantasy D&D game?
39 posts and 4 images submitted.
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>>54269911
Only if you disallow spellcasters, but playing it would be pretty boring. Fighter-types can't do anything but attack at low levels.
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IE only 2-3 classes are played?
Don't think it would go so well, it gets boring playing a roll to hit most of the time character. The point of rpgs is to play something out of the realm of reality.
>>
Yes with the caveat that keeping things balanced and interesting will be very difficult depending on the edition, so it's often more trouble than it's worth. Pre-5e D&D has magic items all but hard-codes into the system's math, so removing them requires fiddling with the numbers significantly. Most editions also restrict special actions to magic dudes, so unless you're playing 4e or a 5e battlemaster fighter, expect combat to get stale when the frontline fighters start rolling their 300th attack/full attack.

Yes, this can be overcome with clever encounter design, quality storytelling, expansive world building, and an all-around solid group, but ANY system benefits from those, so why work your way up from "shit" to "decent" when you can use an appropriate system to start with and work up from "decent" to "great"?

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>Cursed sea-shell
>Put your ear to it and a malicious female spirit enters your body
>She gains control of it for a day
>You can see and sense everything, but she's in control
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>>54269614
>>
>>54269614
>Cursed sea-shell
>Put your ear to it and a snail pokes out and wiggles inside your ear before you freak the fuck out and pull it out

id rather have the ghost desu
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>cursed sea-shell
>put your ear to it and your ear gets snipped off
>that should teach you for not checking it for hermit crabs, you ass

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Should I bring my mandolin to a session when I play a bard? Or would that be obnoxious? I feel like it would be a fun addition, does anyone have any experience with people doing this?
12 posts and 1 images submitted.
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This is frankly the kind of question you would be better off asking the group, and probably only after getting to know everyone. Personally, I'd say unless you're REALLY good at it and can play softly/subtly I'd just ask you leave the instrument at home. Listening to someone plucking random cords for several hours is pretty obnoxious and distracting.
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>>54268710
Yes, I distinctly recall that thread.
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>>54268710
depends on the setting

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I've seen games of WoD vampire, and it was exactly as I'd expect. And while chubby girls in to S&M are interesting, I've always wondered what werewolf games look like.

I have NEVER seen a werewolf the anything group ever in any of my travels.
27 posts and 3 images submitted.
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>>54267418
They vary from genuine furfags to kooky eco-enthusiasts to generally ordinary people. The last groups forms the largest majority.
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>>54267418
It's exactly what you would expect: fat and skinny furries.
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>>54267418
Think of a islamic terrorist group, with racism of nazi-germany.

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How did your prereleases go?

Pic related descibes mine.
At least I could buy an invocation scorpion god to wipe my tears with.
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>>54230467

I'm no Magic expert, but that card looks to be absolute garbage.
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>>54230477
Yes. Yes, it is
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>>54230467
got an invocation blood moon and a nico bolas.... played the blood moon anyway for lols and went 0-2

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How is it possible that Tolkien did everything so right? Reading his books feels different from all other fantasy. It feels so comfy, like coming home when you start to read LotR again after a while. No other author or setting has given me this feeling and I can't be the only one.
324 posts and 51 images submitted.
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>>54230193
Tolkien was well-educated war veteran with simple desires. Such a grounded man could make some great fiction.
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>>54230193
He fought in the first World War and saw a lot of the second first-hand. After such experiences, I'd imagine a man wants little else but comfy.
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>>54230193
A few days ago I posted basically a straight-up excerpt from Jorge Luis Borges' "Story of the Warrior and the Captive" and there were replies like 'woah dude that was amazing' and 'better than some published stuff'. Yesterday, I saw some guy retweet a bad sex scene from Book of the New Sun, shorn completely of context, and get hundreds of responses along the lines of 'lol and this won the Nebula award' 'classic sci-fi is terrible'.

So I don't know man. To me it seems like nobody reads fucking anything. I like Tolkien - I had this big Smaug poster I won in a competition when I was 11 on my wardrobe for like 8 years - but most of the shit I read that had a profound impact on me the way Tolkien seems to have had on you, nobody reads. Or people read a blurb/summary and dismiss, or read an article and pretend they've read it. Shit's depressing.

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Row, Ya Bastards edition

Talk about botes, bote based wargaming and RPGs, and maybe even a certain bote based vidya that tickles our autism in just the right way.

Games, Ospreys and References (Courtesy of /hwg/)
https://www.mediafire.com/folder/lx05hfgbic6b8/Naval_Wargaming

Rule the Waves
https://mega.nz/#!EccBTJIY!MqKZWSQqNv68hwOxBguat1gcC_i28O5hrJWxA-vXCtI

Previous Thread
>>53995206

So, /nwg/, do you prefer periplous or diekplous?
312 posts and 148 images submitted.
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Showbote a cute
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>>54122848
Periplous. Less dramatically successful, perhaps, but more flexible and you're not as fucked easily hard-countered as the diekplous.
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>>54122957
This is a sail thread, leave your ugly grey and smokey shits out of it for once.

>Unearthed Arcana: Greyhawk Initiative
http://media.wizards.com/2017/dnd/downloads/UAGreyhawkInitiative.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:
>>54271821
349 posts and 35 images submitted.
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I want to be a totem barbarian but from a roleplaying perspective I really like all the level 1 ranger stuff.

Would it make more sense to start as a ranger and immediately go into barb, or just go with barb for a while and later on justify ranger training somehow?
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What happened in your most recent session?
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Im a relatively new player and so far I've only played barbarian and fighter briefly. Im now moving onto a more serious character for a campaign and I wanted your input on which class I should pursue.

I was curious about the spell casters (sorc, wiz, warlock) but I really don't know what seperates them or rather the advantages or long term playstyle differences. The Paladin oath of redemption seemed neat too for rp purposes.

What do you guys recommend or think would be a lot of fun? While I don't have to have the most DPR I do want to be a combat asset or at least pretty viable.

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If guns completely invalidate the need for melee weapons why not make the melee weapons deadlier in such a way that doesn't require it numerically to do more damage than the gun?

I like the idea of the Wasp Knives as they were used in Eclipse Phase because you could use them to inject more than just a jet of C02 inside of something.

In a futuristic setting where me and my opponent are in some form of strength enhancing suit (like an exo-skeleton) and we both loose are primary weapons I think I would want something like a wasp knife to help finish off such a dangerous opponent quickly rather than fight it out.
90 posts and 6 images submitted.
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a melee weapon is too specialized whereas a standard issue gun is more general purpose.

on a modern battlefield 99.9% of the time one side detects the other at some range beyond dick sucking range. A knife or other melee weapon is useful in those 0.1% of situations but let's not pretend it's as useful as a gun most of the time.
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>>54277094

I never claimed it was but it's foolish to think that face to face engagements never happen or there can be some chance that you will be disarmed of your primary weapons.

If you go running across no man's land with a sword thinking you can tank bullets you deserve to be turned into a bullet sponge but I'm not going to "welp, I don't have my guns i guess I'm not going to bother punching this guy to death who really wants to kill me."
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>>54276895
it doesn't matter what you do with a melee weapon if you die before you can use it. there is no reason other than lolsuspensionofdisbelief to not have a ranged weapon if those are consistently effective.

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Is GURPS the only setting-agnostic tabletop RPG system worth mentioning? Does FATE count?
76 posts and 13 images submitted.
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>>54266634
Savage Worlds.
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>>54266634
Yes, FATE counts, as does Savage Worlds (although it's a little less generic than the other ones.)
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Hero System.

Yes, Fate counts.

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Should alignments be purged from all RPGs or are they a useful thing to keep around for whatever reason?
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>>54266492
Alignments used to be all right back when they just denoted what team you were playing in. Later they were turned into personality tests, which they still are in most games, and that's the root of the problem because they're far too shallow to tell your personality and yet restrict your actions in the exactly right places - like a pair of too large trousers that nonetheless itch in your crack and squeeze at your balls.

Ditch the good-evil axis entirely, keep the law-chaos one to maintain the party relationship with higher powers, and you could get a decent Sword & Sorcery campaign about it. Otherwise, avoid.
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>>54266492
They exist for the games that are built for them to be around.
Shoehorning them into where they do not go, making them something they pointedly are not, or trying to ruleslawyer your way around them, are the only actual problems.
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>>54266492
They're moderately useful to show a character's temperament at a glance, but beyond that I don't really like them.

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A player in the group I'm in keeps autistically searching for coins wherever he goes. What mild curses could be found on a coin?
Current idea:
>The Paranoid Plunderer's Pence
>Whoever possesses this coin will see humanoid shapes flicker by in shadowy corners barely in sight, and will always commonly feel his gear/coinpurse as being lighter than it used to be.
More extreme curses welcome for discussion, though I'm mainly trying to find minor ones.
71 posts and 10 images submitted.
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>>54266140
How about we talk about the reason why you find it necessary to passive-aggressively punish your player? Is it bogging down the game? Or is he playing a character quirk? Have you tried asking them what the deal is with this behavior?
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>>54266181
It doesn't seem like that bad or annoying a quirk, and results in a bit of emergent inventive and not too serious fun on the DM's part. It will make the quirk feel like a real thing and adds some depth and color to the game.

Dig that stick of yours out of your ass.
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>>54266181

>>54266206
>Dig that stick of yours out of your ass.
Seconded

>>54266140
When player counts his gold it seems like he has more than he really does and when the time comes to pay, he always misses a few coins.

When the player flips a coin, it's always the cursed one if he didn't get rid of it and it always makes him lose/chooses the worst alternative (examples : what path should we take ? The one where the big snakes are hiding.)

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>pick the mundane fighting man whose only skill is hitting things very hard with sharp sticks
>complain that you can't do all the cool stuff that the magic man can do

What did martialfags mean by this?
60 posts and 10 images submitted.
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>>54263694
It means you're a fucking fag who has a shit life, having nothing to do but to shitpost on 4chan with shitty reposts.

>>>/trash/
>>
I accept that casters are bound to have more options, but the fighting man has no recourse as long as initiative and spellcasting works the way that it does.

1e gets it right by adding spellcasting time onto the initiative score.
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>>54263694
You fundamentally misunderstand the problem. Both casters and martials are presented as equally viable options when they aren't. The system outright lies to you, and then you get told to suck it up by casterfags when you make the wrong choice.

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