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Archived threads in /v/ - Video Games - 4924. page

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I don't use the reticle in some shooters. I am unsure why this is the case. For example, in TF2 when using the rocket launcher or scatter gun I seem to rely more on instinct than the target's actual approximation to the center of my screen. With the scatter gun, I often won't shift my aim vertically but alter my character's position in relation to the enemy. This could be due to the anticipation of how most enemies maneuver.

Depending on the game there becomes a point where I use the reticle as an approximation of where my projectile (hitscan or otherwise) will end up. However, there are instances where I block out sensory information and begin to see the game in terms of targets and their closeness to my crosshair. This takes deliberate effort and in some cases provides greater results. This really depends on the game.

For example, when using a spinfusor the you almost never shoot where your reticle is aiming. It is used as a gauge by which to compensate for inheritance of the projectile in relation to an enemies' position. Where as in Battlefield or Arma, following the crosshair is a must even with mild drop off or in Arma's case, extreme drop off depending on the gun.

There isn't a specific point I am trying to make. I would just like to know how /v/ interprets and uses their crosshair in FPS games or shooters in general as this could apply to TPS as well.

Do you rely on instinct in relation to when someone will enter your crosshair, do you actively try to place them in it? Do you block out other superficial information and focus solely on the crosshair or do you rely on sensory information? Keep in mind this could effect how you spot targets as well. If you are not constantly aware of your surroundings, knowing where to place your crosshair becomes irrelevant.
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thats a lotta words about crosshairs
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Chevron's are always top crosshairs
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>>383455059

I like you.

Add me on discord, let's play some FPS together. Volume#0938

I used to be a crosshair autist. I actually really liked playing Tribes without crosshairs, so, sure.

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I didn't know video games could be kino until I played Red Dead Redemption.
11 posts and 1 images submitted.
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You haven't played many games then underaged faggot
>>
LE KINO XDDD I SAID IT AGAIN MOMMY!
I SAID THE LE KINO WORD!!!!!! :DD

>BRRRRAAAAAAAAAAAAAAAAPPPPPP

MMMMMMMM QUITE PUNGENT
>>
what the fuck is a kino?

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https://youtu.be/PCdx9Sd1JxI
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is he DSP in game dev form?
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Pretty sure he has spend most of his life learning valuable skills. Being good at video games is not a valuable skill.
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>>383454959
>some autist out there sat down and watched all 3 hours of this shit

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How many dollars does it cost to create a video game?
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about tree fiddy
>>
tree fiddy
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>>383454551
It could cost zero dollars, I'm sure some people on this board make shitty games as a hobby.

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>that one kid who couldn't double-jump in PE

it was me
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>That one kid who b-hopped from home to school every day with no trouble
Carl always got to be on the early bird side
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>That one kid who tried to speed run but glitched in the womb and activated the mom death cutscene 40 years early
>>
>that kid who tried to cartridge tilt in class and fell into the floor and got his save corrupted
Poor kid

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Will we look back on nu males the way we look back on pic related? Are they equivalents?
23 posts and 2 images submitted.
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>>383454390
numales are in on way similar to actual geeks and nerds
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>>383454390
the men in that picture have brains
>>
Fuck no.
The 2017 equivalent of those guys would never make a game like DOOM.

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ITT: Characters who did nothing wrong.
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prove me wrong
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>>383454289
THE CLOWN IS A WILD CARD OKAY?
you can literally have a clown who trips nukeops and implants the detonator in a greyshitter that way if theyre near the nuke it activates and blows the station up
or
you could have a clown who saves the station by single handedly destryong a xenomorph hive by going full cuban pete
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>>383454289
>Round starts
>Clown jumps in singularity
>round ends

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>gf wants to play video
>get her new vegas
>3 hours on the character creation and counting
>won't let me use my computer

Please send help
24 posts and 4 images submitted.
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>>383454107
>tumblr hair
>3DPD
deal with it, normalfag retard
>>
Don't worry she'll tire of feigning interest in the actual game soon after it begins.
>>
>>383454238

>being this jealous

>>383454254

I hope so. Maybe I'll buy a Switch so she can go play that.

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Is there a videogame equivalent of RateYourMusic or MyAnimeList?
35 posts and 2 images submitted.
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notepad.exe
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>>383453912
But nobody will read my txt file. If it's on a website I might trick someone into clicking it.
>>
>>383453882
make it yourself, be the change in the world

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https://www.youtube.com/watch?v=WvPjJdqbSc8

If you were to ask me what I consider the most disturbing moment in a video game, I'd say the Final 6 Hours, without hesitation.

The 3rd day itself is already pretty disturbing. The strange green skies and constant tremors give off a vibe that indicates something is horribly wrong. Most of the citizens of Clock Town, now aware of their fates, make preparations to evacuate to safety. This is all unsettling on its own, but it gets a whole lot worse by 6PM.

The strange green sky gives way to a terrifying blood-red sky. Clock Town has gone from a bustling and cheery city to a desolate ghost town, with only a handful of people staying behind. The Postman and the Guards know full well that Clock Town is going to be annihilated, but stay anyways because they haven't been ordered to evacuate. The Swordsman Teacher claims that he'll cut the moon in half, but spends the final 6 hours cowering in fear. Mutoh scoffs at the moon, calling everyone who evacuated the town (including his own workers) cowards. The Bombers are unaware of their impending demise, and spend the night playing in the empty streets. Madama Aroma spends her final moments drinking away her sorrows at the Milk Bar. Her husband, Mayor Dotour, sits in his office, waiting for the Moon to destroy his town. The rest of them have fully accepted their demise, and spend their final moments silently waiting for the moon to crash. With no music and very few NPCs to talk to, the first 6 hours of the night are eerily quiet and empty. That is of course, until the clock strikes midnight.
14 posts and 4 images submitted.
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The fireworks go off at the Clock Tower. This was supposed to be the night that everyone was having fun at the carnival, but no one is present. Instead, this song plays. This song isn't limited to Clock Town, it plays everywhere in Termina except the dungeons, serving as a reminder that there is no escape; that in less than 6 hours everything in Termina will be destroyed. The chiming bells in the background also serve as a reminder of this. Initially they only chime every 15 minutes or so, but as the moon gets closer to Termina, the bells chime more constantly, eventually ringing non-stop by 5AM. In the N64 version, the sun would start rising at 4AM, but in the 3DS remake, the sky stays blood-red the entire night, with no sign of daybreak after the moon crashes. By 5AM, the world has truly begun to end. The bells chime constantly, the earthquakes rarely stop, and the once-distant moon is right above your head. At this point, the only thing you can do to save yourself is reverse time, or stop the moon yourself. If you don't do either of these things, Termina gets annihilated. All the lovable and interesting characters you've met: dead. All the strange locales you've visited: destroyed beyond recognition. Everything you've done in this world: all for nothing.

The Final Day of Majora's Mask is one of the most powerful moments in any video game I've ever played. The music, the visuals, the story, everything comes together to create an atmosphere unrivaled by any other Zelda game (and maybe even most video games).
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>>383453804
tl;dr. I did like the atmosphere of the final hours, though -- reminded me a bit of this time I got caught in the middle of a tornado on-foot.
>>
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>Majora's Mask theme analysis #14537806

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Post the best multiplayer game you have ever played.
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There are no good multiplayer games.
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>>383455597
You don't have to be edgy and contrarian all the time bro.
>>
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>tfw you pick rifleman, cavalry or cannon before all the slots filled up
I felt bad for the musket plebs

>"The Legend of Zelda"
>there is no Zelda
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>>383453285
Zelda is Skullkid.
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Well she was in the flashback when you get your ocarina back, right?
>>
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>>383453285
>"The Legend of Zelda"
>There is no Zelda

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I'll start.
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>>383453107
What's a fuck boi?
A boi I'd fuck?
Of that's the case, here!
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>kills literally everyone in the team by himself
Alpha as fuck tbdesu
>>
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I offer that in hindsight, all bugs or glitches are actually features. For proof, just take speedrunning. That domain of human activity wouldn't exist as we know it today if it weren't for gaming's perfect imperfections. Games were enjoyable in their prime despite their flaws, and they are enjoyable into their twilight precisely because of their flaws.

That's me in pic related, which shows in the background the inevitable fate of any and all attempts to refute what I have said.
21 posts and 3 images submitted.
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I've fucked women before so I don't have to care about whatever it is you just posted.
>>
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>>383453353
>>
>>383453035
>perfect imperfections
dropped

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.
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>>383452585
Arguably God of War, but many prefer the second one.
>>
Super Mario
>>
Dark Souls

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