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Archived threads in /tg/ - Traditional Games - 4623. page

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Going to be MCing a fallout style game for my friends soon. Any tips some more experienced MCs can give?
20 posts and 1 images submitted.
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>>43764004
Read the rules twice over.
I had a problem with gangs and vehicles last time I MC'd it because I didn't know how those worked.
>>
>>43764004

Remember that Fallout 4 has a different tone than the other Fallouts, and Apocalypse World has a different tone than Fallouts in general. Decide in advance whether you're going to twist Apocalypse World to suit the Fallout tone, or whether you're going to run it in a Fallout-like setting but still in the Apocalypse World, deferring to the latter's theme.

It's not a huge gap -- to a certain extent, a postapocalypse is a postapocalypse, even with their differences -- but it's an important enough thing that you need to think about it in advance.

Remember to ask for Moves when they happen.

Remember that Moves aren't the strict boundaries of what characters can do -- they're just what anyone cares about rolling for.
>>
>>43764004
Read the rules, but /most importantly/, read the MC Section, especially 'The 1st Session'. The biggest things for me were having a solid grasp on Fronts and what they do (tl;dr, they create interesting problems), and having and giving the players a /really solid/ grip on the world they're in.

Past that, always tell the players /as much as you can get away with/. That doesn't mean never make someone Read A Sitch/Person, but if an NPC is shouting mad, and a PC /might/ have a guess as to why, then say it. It could be wrong but always err on the side of giving all the information players need, so they can make cool choices.

And don't stress too much over the rules--almost all the rules in the game are for /players/ to play with, and nearly all those will be on the players' playbooks. If the rule/Move/whatever says "when you X, Y happens", make it clear that Y /happens/, anytime that PC Xes. If players know their own sheets well enough, you'll hardly ever need to look at the rules yourself--your rules are in the MC section, and your job is to follow them. If everyone does that, it'll all be groovy.

Most of all though, the mantra I kept saying in my recent (first ever) game of AW? "Okay, cool; show us IC." Some examples:

> "Can my Driver have a little ultralight chopper instead of a car"
Yeah, why not, that chopper is your character's life IC, so show us. Having a bonafide helicopter pilot sounds fun, and opens up whole new problems that can happen.
> "Can my character trade in little hand-bound instruction / education manuals they scavenged up?"
Hell yeah they can, knowledge is power. Tell us IC what you've got on offer, like dentistry manuals, farming tips, what is it? It'll be cool to reveal NPC traits by what information they trade goods for.
> "I levelup'd to where I can take another playbook Move! Can my super beefy meatwall PC take this seductive Skinner Move?"
Awesome, show us IC how your meatwall puts the turbo flirts on someone.

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>>43763463

Continued from the last thread.

Another PC (a knight of the Black Dagger Brotherhood, a Templar conspiracy to kill the antichrist with the Daggers of Meggido) rescued this girl of the Quintet, a group of songstresses who could evoke miracles through, well, songs.

The thing was that each girl had a minor blessing of her own, and one of them could walk on air whenever she was happy. She had very little control of this power, and often used it unconsciously. But around that particular PC, she could always use that power.

The secret was that she was always happy when she was with him.

I've actually run the campaign a few times with different groups, and it's always interesting to see how the PCs interact with the Quintet.
108 posts and 26 images submitted.
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I've read you posting about your game/the Quintet a long time ago. They seemed fairly neat.
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>>43764207

Yeah, I'll admit: As a DM, character-heavy stories are the most fun ones, really. But generally, to make it easier for me to run, I don't have more than one PC's love interest show up at the same time, so to speak. So everyone gets a 'spotlight episode' that is peripheral to the main plot.
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>>43764270
I'd love to GM more character heavy stories but I feel like my characters are terrible and not up to par with what they should/could be.

The "always walking on air around that particular PC" thing is gloriously cheesy/silly and I love it.

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You live as though swimming in an ocean. The noise of people and cars, of dreams being realized and breaking to pieces, honking horns and howling wind all fades into a low thrum - the heartbeat of the city. Your shades are drawn shut, and your eyes open for a moment to look at your apartment's whirling ceiling fan before closing again. You can't seem to sleep.

You shift the towel you draped over your clock - it's 11:59 on a Saturday night, then 12:00 on a Sunday morning. It's now your birthday, September 7th. How old are you?

>13 years old.
>17 years old.
78 posts and 3 images submitted.
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>>43763771
>>17 years old.
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>>43763771
>13 years old.
>>
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Also, OP, give yourself a name.

This is the official thread for all discussion pertaining to the modern format of Magic the Gathering
First some questions just to get discussion going
>Do you think any cards will be added or removed from the ban list? Do any cards need to be banned or are there any cards you would like to be unbanned?

>What's your personal favorite sideboard card?

>What's the deck you find most interesting in the format?
68 posts and 8 images submitted.
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>>43763659
>What's your personal favorite sideboard card?
Scavenging Ooze
>>
Reminder that WotC is waiting for Amulet Bloom to spike a GP so it can ban Summer Bloom.

If you don't already own the deck then don't bother buying it.
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>>43763815
>WotC will ban Amulet Bloom
Why do people keep saying this? The deck isn't even that good. Splinter Twin is the best combo deck there is and nothing out of there is banned.

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So in your experience, how do Cat People work out in your games?
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>>43763641
>gloves with fingernails
ew
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>>43763641
In their own homes, mostly; felines, being the introverts they are, aren't very fond of the gym.
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>>43763641
I prefer them to be vaguely sociopathic and extremely smug, lazy and apathetic. Mostly occupying roles with less scruples, such as assassins or spies.

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>Low level campaign
>BBEG is a pacifist who uses other people for fights
>He moves slowly, protected by the bulk of his schemes already in operation
>Sacrifices his pawns against the party because he doesn't care about them
>Party manages to flip his number 2
>Convinces him to kill BBEG and take control
>Should be childswork to kill a pacifist who never dirties his hands
>No. 2 challenges him in front of the rest of the BBEG's crew
>Party is ready to bust in and sweep out the malcontents after the assassination
>Suddenly the BBEG maims the No. 2 without even having to try
>BBEG cleans off the blood casually and turns to the room
>"Now do you see why I was never worried about these attacks?"

Was
It
R-R-RAILROADING??
30 posts and 2 images submitted.
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How would it be railroading?

What was your reasoning for thinking him weak? Just because he "seemed" be to be pacifist.
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>>43763492
>How would it be railroading?

>Players act on knowledge given to them
>Formulate a plan that isn't BUST IN FULL ATTACK
>RP it out and build contingencies
>DM "changes" the BBEG to "beat" their plan
>muh player agency
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>>43763559
Yeah, acting on the information you have an realizing you don't have all the information isn't railroading. It just means people don't have all the information. People in real life make incorrect assumptions all the time.

If they had a piece of information that directly contradicted the idea he was a strong combatant then I'd be on his side. Being a pacifist doesn't automatically make you a weakling.

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Your burgeoning party of adventurers has achieved a notable victory in clearing out a den of bandits. As such, you have received an upgrade in personal protection from crude leather and padded cloth. You have each received from a local mayor a set of metal armor from far off parts. It looks a bit strange and it does not cover as much as the armor you're more familiar with but it's solid and sturdy.
65 posts and 42 images submitted.
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>>43763309
ask why it has bullet dents?
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>>43766592
>Rostam, we need more breastplates
>Now you tell this, I'm out of metal! Whose bright idea was it to make a hundred metal bucklers?
>Why not use the bucklers?

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Twitter: https://twitter.com/DishKingQuests

Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Dish+Washing+Quest

Ruleset and Other References: http://pastebin.com/QwnkfP2d

Character Sheet: http://pastebin.com/c8PFHvHv

Product Catalog (Equipment can’t be purchased until the end of the session.): http://pastebin.com/Tc2gUUF8

You are John Bayliff, a Dishwasher at Mackleroy’s, a Brewpub in the Midwest.

Sunday's shift was a success, you did significantly better than what’d you’d usually do, there was a couple hiccups but things panned out, and you have a date with Jenna this weekend, but today is Wednesday, and you have another Shift on Friday, today’s a normal shift so no one will be helping you today. You step off the bus, it’s 4:50, the bus got stuck at a near perpetual red light, but hey, still on time.

You step through the back door and pass through the kitchen, Kim is alone frying up some wings, she turns to you and gives you an attentive nod, you nod back to her, “Morning.” You say, Kim gives another attentive nod, seems like when she’s cooking she doesn’t want to talk, “Is it just you tonight?” you ask. She pauses for a moment, then turns to you.

“Yes, aside from busy days, there’s usually one cook. It’s Wing Wednesday by the by, so expect a lot of baskets.” Kim states. “I won’t be able to help you so don’t fuck up.”

>I wouldn’t dream of it
>Please, me? Fuck up?
97 posts and 16 images submitted.
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>>43763265
Drop pants and take an enormous shit in the fryer.
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>>43763265

>I wouldn’t dream of it
>>
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An invasive thought enters your mind but quickly shake it off. “I wouldn’t dream of it!” You exclaim. “I’ll try to stay out of you way, is there a way you’d like me to stack the plates? You ask, silently reasoning her height would make the high plates hard to reach.

“... I’d like them on the counter” Kim pauses. “I can’t really reach plates and bowls otherwise.” almost seems hard for her to admit she’s short.

“Alright sounds good, see you in a couple minutes.” You say, Kim nods and goes back to her cooking, sliding a basket of wings into the window.

“MARGO!” Kim shouts out, you walk past Margo.

“Sup” Margo says to you.

“Hey” You respond, she seems familiar now that you think about it, but can’t remember from where you know her, oh well. You step into the break room, Aside from the usual people you see in the room, this time it’s Jesse, eating some tacos.

“Sup man, how ya doing?” Jesse asks slightly muffled by the tacos in his mouth.

>Doing good sir
>It’s another day man.

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“ALL PASSENGERS, LISTEN UP! TIME TO GET ON THE SHIP. LEAVE YOUR BELONGINGS ON THE DOCK WITH YOUR TICKET. THE SAILORS WILL CARRY THEM TO YOUR QUARTERS. ALL PASSENGERS MUST PRESENT THEIR SEALS TO ME BEFORE BEING LET ON BOARD.”

The ship captain sits back down at his wooden table, flanked by a swarthy looking orc and a darker-skinned human wearing full plate mail. The various people waiting on the waterfront begin to stir and collect their things. Your companion, Sir Renault, turns to you and hands you a blue, velvet bag and a letter. The letter has the seal of The Republic on it and the bag rustles with the sound of clinking coins.

“There's 200 gold coins in that bag. Keep it close and the letter closer. Don't open it and don't let anybody touch it after the Captain inspects it. The only person who should open this letter is Blackburn. He'll meet you when you get off the ship. The trip will take about three weeks. I'll handle your equipment.”

He stoops to pick up your luggage and brings it over to where the rest of the passengers are putting their things. You shove the bag into your pocket and move into the line of people going past the Captain's table. In a few moments it's your turn and The Captain sticks his hand out. You give him the letter and he stares at the seal for a moment, his brown eyes inspecting it meticulously before softening as he hands the letter back to you.

“So you're one of Renault's hopefuls are ya? That makes you number seven then.” He looks you up and down. “So what's so special about you?”


>Magical Potential
>Martial Potential
>Mysterious Potential
101 posts and 5 images submitted.
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>>43763263
>>Mysterious Potential

Tg's always choose the mystery box.
>>
Writing
>>
“Sir Renault told me he believes I possess some latent ability to . . .” You trail off. Renault told you this was very confidential information. You don't know what you should say out loud in the open around so many people. The Captain picks up on your hesitation.

“Don't worry, all my boys and girls here have been vetted personally by the best spooks and inquisitors Ceril has. Don't know if the same can be said about the passengers, but Renault generally knows how to pick 'em. Can't say I have a good sense of your skills, but you look a bit average compared to the others. Shit, all this is over my head. Well, I'm Francisco Faraday, captain of The Skipping Stone, and I'll be your guide for the next coupla weeks. Its a bumpy ride but I've done it many times before.” The two of you shake hands as Renault returns to your side. Captain Faraday looks at him as a smile creeps onto his face. “Renault! You old, bald bastard. Your crew is motlier than mine!”

Renault instinctively grabs at the long locks of red hair that frame his balding head. “Bald? Not yet, you young pup. When you're an old sea dog and that bird's nest of yours migrates to your chin, you'll feel sorry for insulting an 'old' knight.” Renault looks towards you. “This group's a bit colorful, but they're a good sort. Especially this one. I think he'll go far over there.” You smile in spite of the small amount of sadness that washes over you. The way he's talking . . .

“You aren't coming with me, are you?” you ask him. His expression answers your question before his words do.

“No. Recruiting requires me to stay on this side of things. Many more with potential I need to look into.
So, this is where we part ways. I've enjoyed these few weeks we've spent together.” He extends his hand and you grab it. “For the Republic.”


>“For the Republic”
>Thank him for saving you
>Remind him of his promise to your family

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Lizardfolk/Lizardman/Reptilian Miniatures, I need them! Where Can I get those types of minis/what kind are there out there that aren't the Warhammer fantasy kind? I guess Reptilian-humanoid thread.
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>>43763195
>>
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>>43763200
>>
I like kinda dinosaur looking lizardmen personally. Kinda like the Saurus from WHFB

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Welcome one, and I welcome you all to the tale of a world called Thespia.

Here is the odyssey of one that clings to this world with no face of their own! In a place where magic is fundamental to all of creation, all who live wear their lives upon their face, where a fire might wish to be the cooking fire of an inn!

Previously the Faceless set boundaries with a clingy Protean foxwoman, letting her know of his role's status as a widowed man. Bereft with guilt, she had begun to flee yet the faceless urged her to stay.

Feeling that the rebels could potentially become a greater fighting force with the right "Allies," The Faceless incites them to seek out pacts, finding the old innkeep, Valce a friend in a simple campfire while the Huntress, Oddette, made do with a far more vicious partner.

As she performed her trial, The faceless assisted Mira in getting her two pacts to work together and let the girl train on her own as he fell into slumber and saw visions of his Face's past.

His old allies and friends under the cloak of night and a young Hylon King by the name of Acer...

What trials shall we overcome? We shall see.

The Twitter!
> https://twitter.com/Faceless_Quest
If you have questions...
>http://ask.fm/Dranzy

And a log of the quest!
>http://suptg.thisisnotatrueending.com/archive.html?tags=Quest%20Of%20The%20Faceless

And The Faceless!
http://pastebin.com/dDstf0SN
150 posts and 1 images submitted.
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Sol's light fades upon the labor camp as your people prepare for the attack. There are many that want to be part of the forward group, yet you hand select only a few. The ones advancing are: Yourself, Mira for her capability as a contractor, Cornel for his contract being your way in, and Odette for her fury and weapon pact.

Before leaving, you all stand together, forms darkening as horns are collectively let loose. You stand before them and look upon each of their faces. You've alredy given them the rousing speech tht made them trudge all the way back to this hellhole, and now you've barely anything to say but, “Tonight, we take back what we've lost.”

A murderous atmosphere arises from the solemn words and the Guisi that hd once been slaved noe appear as a collection of devils. Gone are their gentle disposition. Gone are the thoughts of pain and remore.

Now there is only revenge.

https://www.youtube.com/watch?v=v2XR6zmZ4Ps

Your group goes forward, already drawing pacted weapons. You all wear your cloks despite the offensive stench they carry. Once the massacre begins, it won't matter if they've caught your scent.

Lunlight flows down from above, idle and as serene as a calm before the storm. Mira follows at your side, Cornel at the back, Odette to the left, and Gaffer ahead of you bearing one of the salvaged swords.
You keep your eyes on the sentries, keeping to the darker paths of the land, once close enough, you perform a simple gesture to ask Odette if the tower is within range, she confirms with a nod.

>[Have Odette kill the sentry.]
>[Fly up yourself to kill the sentry quietly.]
>[Command Odette to shoot the tower down.]
>[Slip by the sentry quietly.]
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>>43763159
How noisy is Odette's shooting again?
Also an hour delay, I almost wondered who replaced you
>>
>>43763159
>[Have Odette kill the sentry.]
1 hour too late.
Nice to see everything as usual

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>A new Magic format in which all Legacy-legal cards are permitted, but decks may only contain cards from any one block.

Is this a good idea?
22 posts and 2 images submitted.
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Nope. It means I won't be able to use any of my old cards.
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>>43762786
Not really, some blocks have power level that's far and away better than others
>>
>>43762786
They already have that and it sucks.

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Some may call me a hippy but I'm kind of against supporting large corporations. The only place to buy magic cards around where I live is Target. My buddies have been playing a long time and are hard core collectors. They think I should just suck it up and get my cards from Target.

I met a gamer on craigslist who is interested in selling me his unwanted cards in the form of boosters. (He puts together stacks of 10 commons, 3 uncommons, and a rare of cards he doesn't want). He has complete control over what I get. I agreed to buy exclusively from him instead of target (which is the whole point).

I'm excited for this and want to make an offer that will keep him interested long term. Even though it sounds like a bad thing, I like the fact of getting his shit cards because it will make deck building a challenge.

We have to work out a price per booster that I pay. I mentioned that this deal would mean he would have a monopoly on my access to new cards and I understood that might mean I have to pay more. He agreed. Now he wants to know what I should pay.

How much would you charge me if you were doing this with me? How much would it take for you to keep this going long term?
40 posts and 10 images submitted.
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>>43762669

Sorry, Anon, but there's not a good answer.

If you're not worried about the quality of the cards, the best price he should ask would be at or slightly below market price for new boosters. So probably about $4 (I haven't bought packs in some time). Do you know what kinds of cards he's putting into the packs? One thing you could do is to ask him to tell you what cards he's got and look up the value of those cards yourself, then offer a price based on those numbers. I'd be careful, though; if he's willing to sell you repacks but not willing to sell you the cards individually (or as singletons with assorted junk thrown in), he's probably not the most trustworthy person.

Do you have a collection already? What sort of cards are you looking for? What formats do you play (and yes, kitchen-table counts)? Those all impact what you should do here.
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>>43762759
I play commander, exclusively. In my CL ad, I came up with the idea of letting him make boosters for me with his shit cards. I figured, if he doesn't want the cards and can make me pay, that's win win. Also, we have to meet up and it has to be worth his time which if I buy multiple packs it should be. However, I'm agreeing not to buy from target meaning all my cards come from him so I think that at least paying him for a regular booster price would be good.

Also, I want him to sell to me long term so I want it to be good enough that he sees me as a means to an income of sorts.
>>
You'd be better off just buying his unwanted cards in bulk. I believe when I unloaded my bulk to my LGS they gave me something like 1 cent per common, 2 cents per uncommon, probably less. If you're buying random from this guy you're wasting your money paying MSRP for hand picked "boosters", seems incredibly likely he's gonna scam you.

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I need your help /tg/. I need rpg maps (with a grid) of modern city streets (preferably without cars but I'm not that picky) for an upcoming Superhero RPG I'm running on Roll20. Google has failed me horrifically, so I turn to you. Post what you have, or links to some decent ones. In exchange, I will post what google has given me, and links to some good fantasy sources.
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>>43762372
Also, the grid is optional, but I need the style like the original, and not like a blue and red line street map.
>>
Here's a favored source for fantasy stuff ( and a tiny bit of sci-fi). I also use their map making tools pretty extensively.

http://pyromancers.com/list/1/

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How would you do Americana fantasy?

The closest I can think of is maybe Dogs in the Vineyard, which presents a really interesting world, at least in terms of making the Dogs feel fantastical. I don't really remember if Deseret itself gets the same treatment, though.

What would you say are the unique aspects of America that would need to be brought over for a uniquely American setting? What monsters would go well in such a setting? Magic?
41 posts and 10 images submitted.
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>>43762219
Guns, fat people, and blatant racism
>>
>>43762219
Bioshock Infinity on ground for settings. For monsters, maybe some of British folklore combined with native Americans legends?
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>>43762252
Now you aren't even trying.

>>43762339
Nah, native American legends more than fills up everything and it makes the perfect offset to the 'American' side.
>'Americans'
They have the new ways for everything. Magic, gods, worship, society, it is all organized, orderly, and at times rather cold. Gods are worshipped in churches and monasteries, magic is mass produced onto tools and weapons(if you want something really good, you'll have to find a craftsman and commission them for it). Totally at odds with

>Native Americans
They follow the old ways. It never stopped working for them, so they had no reason to change. Their power comes from the spirits, unknowable things that can be great and terrible. Magic is hand made, though it can be better than the 'American' equivalent, it cannot reach the master craft of 'American' magic, as natives simply pass down their teachings from apprentice to master, whereas 'American' magic comes from years of practice, understanding theory, and pushing the boundaries of what that theory can do.

Example: to cleanse an area of evil, and 'American' priest with speak a few words, lay out several items and perform a ritual with his staff. a native will pull out a drum, and beat it to a song he was taught by the elder shaman, calming the enraged spirits and let them move on.

Neither are wrong, but both are very different in practice.

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