Tell me about the last time a great hero battled a powerful evil in your setting. How did it go down?
we're doing it rn nigga
>>52911951
>party gets a deal with a hag to either do some fetch quest for it or be haunted and randomly attacked
>we all agree to do fetch quest
>right when we arrive at some abandoned village where we were directed to get said item on the the players changes his mind
>and is fucking able to convince the others except me "hey, let's just go back and kill them" (5 hags total)
>i try to argue back that we arent strong enough
>everyone else decides to leave me
>i decide to explore village on my own to find item
>DM decides that my solo quest will continue after the others (6 of us total and 5 going back to fight hags) finish their fight
FFW
>they all die and blame me since i wasnt there, and they couldnt even take out 1 hag
>>52911951
>party knows a powerful undead spirit is sealed in a local necromancer's hold
>Batman preptime commences
>we seal the walls of the place so it can't escape
>buff ourselves so it's most dangerous abilities are either nullified or far less deadly
>have blessed inscriptions woven into our arms and armor
>anoint ourselves and the area in sacred oils to weaken it
>burn braziers of holy incense to cloud it's vision
>take position
Open the vault...
>it comes screaming out in a wrathful haze
>Paladin charges it
>screams ZANTETSUKEN
>cuts the thing in half in a single blow
>I throw a hallowed scripture of exorcism into sacred flames, dispelling the spirit permanently
>the walls crack and nearly shatter from the force of it
>we look at each other, grinning
>"We have the tools; we have talent!"
>""It's Altbier time!"
>we go and grab some ale
>even the paladin has a draught
>we then reflect that we really, REALLY went overboard
>smile at our DM as he grumbles about us
>buy the DM a beer
>its all good
If I found a sword that eats souls am I justified in murderhoboing?
>>52911439
If you're asking this question, you're already a murderhobo.
Not unless it takes over your body and does the murdering on your behalf, but is that really still "you" then?
>>52911439
No, but you'd make a good villain I guess.
For the DMs
>>52910876
uh, thanks?no, really, this is a good chart.
>>52910876
So, basically, this chart is how people perceive the likelihood of things happening based on the way people describe how likely it is?
So, 'we doubt' would equate to a probability range of around 15-33%?Not trying to be captain obvious, just trying to figure out what the chart does
>>52910876
So basically when a player asks if they can do something/will something happen, you can fine tune their perception of the outcome based on word choice. Nice.
Stat me /tg/
>>52910312
420 PRAISE IT
>>52910312
>Lathander before the Year of the Ageless One
>>52910312
The Infant God gazes upon our activities daily, we know not for what purpose. We displeased him once, and were nearly annihilated for our ignorance. We four were chosen as tributes to entertain him while our people dwell inside the earth, only to emerge during the night, when it is safe. The madness of our childlike play is slowly getting to us. I fear our leader, Po, may have snapped, and has started acting as if the God is always watching, always maintaining that childlike demeanor, even at night. Once there was five of us... Po said the God punished them for making a mistake, but... was that really true?
I pray someone will deliver us from this Hell soon... if this is our god, then I pray that one day a Demon will come to save us.
What settings have techy warlike races? I hate MMOs but Charr are a welcome change from the ''warlike = stone age'' trope they invented submarines and airships instead of going ''ooga booga muh axes'' like most warlike races in fantasy.
The orcs of Middle-Earth had the greatest technology due to them being representative of the evils of Industrialization. Though this is most likely due to Sauron originally being apprentice of Aulë the Smith so he was all about building and crafting.
Either way the orcs ended up having the most advanced tech including medicine which while very painful was highly effective.
>>52909822
>most advanced tech
>still punching bags of the setting
>>52909873
Of course.
Tolkien was against industrialisation and nationalism, which the orcs embodied with their love of machines and approach to warfare. So in his fantasy world, the negative aspects of industrialisation are played up and it is more of a crutch for the blatant inferiority of the orcs, who are smaller and weaker than men.
What are some of the little, neat things you've included in your settings /tg/? The stuff that, odds are, no-one but you will notice, but you feel add to the setting.
For me, it's Mexican food being the primary cuisine of my !Not!Roman empire. Tacos, rice, beans, the whole enchilada, and I don't mean Texican food either, I mean genuine, legitimate Mexican food, like pic related.
Shopkeepers have villain-twirling moustaches and blacksmiths are all half-orcs.
It happened purely because I accidentally described a shopkeeper with the same description I had written and the half-orc was a coincidence till one of my party members said "seems every smith is a half-orc".
>>52908811
I'm Mexican and this, my dear gringos, are real tacos
They ones you can be proud of
Well fuck, now I'm hungry.
All things rogue here.
I'm going to run a criminal and intrigue-centered game in not-"Age of Enlightenment" setting, and I need some roguish inspirations. Not street rat, thug or highwayman rogues. Something more noble, cloak & dagger, "libertine"-like.
Any media is weclome, including your rogue/bard stories.
>>52908523
Need more information.
League of Assasination or Arsene Lupin?
What tone are you going for.
>>52908523
Let's see, cloak and dagger-like. Dashing, beautiful, the kind who would sneak into the vault and reset the traps for the guards' convenience?
Revenge for a lost lover is always a fun motive, especially with a few drops of evil necromancer villain mixed in.
For extra disguise, why not try a little old widow who walks around with a list that assassinates those involved in her lover's death? Nobody ever suspects granny.
>Eat your vegetables dear, if you don't, you'll lose your tongue.
>The guards work hard too. Make sure to clean up once you rob them.
>>52911131
Kek, is there a story behind that last example?
What are chances that 3rd party conversion kits will get you kicked out of official tournaments?
Anyone here use the wargame bits or are they taboo?
What is the market here?
>>52908514
>40k
>tournaments
>OFFICIAL tournaments
Convert all you want. That's what 40k is for.
>>52908547
But I assumed using 3rd party miniatures at tournaments will get you kicked out?
>>52908514
S-sauce?
DMs, if a player challenged another to a duel to the death would you let them do it or would you intervene somehow?
>>52908093
Let them play it out
>player
>not player's character
Well I'd start by maybe calling the cops?
>>52908134
But won't that kill the group?
I cannot see the player who loses keeping playing.
>potions may be crafted to mimic any spell, not merely spells with "self" as a target. Drinking a spell of fireball turns you into a fireball for one second
What is your favorite potion?
>>52907414
Wish potion.
Power Word Kill.
>>52907414
What does Polymorph Other do?
Alright, chucklefucks, it's time for the fa/tg/uys (and any ca/tg/irls, of course) to get shit done.
Today on the menu: Dominions tabletop game.
For those uninitiated into the overall Dominions mysteries:
a) I'm so sorry for your loss, and
b) Dominions is a PC game where you prove that your God has a bigger dick than everybody else's by (taking over the majority of thrones) kicking the shit out of everybody & generally being the new Top Dog (geddit?) after the previous one fucked off to a permanent vacation.
Now, since this is a Tabletop game based around combat, and we want it to move fast (so we can wrap it up fast) basically we have to make Combat fast: (here's my 0.02$)
2 bunch-of-dice rolls: 1st Defender, then Attacker.
Each Army gets 1 dice (per Speed) to roll and adds it's Attack to the roll - if the sum is higher than opposing Defence: it Hits.
For each Army Toughness number of Hits = 1 Army Kill.
Total no.of Kills + own Scariness - enemy Courage = number of remaining troops fucking off the Battlefield.
This will be tied into the topmost important part of the game: God creation & magic. (continued below)
Basically, your God (and his stats) will determine the stats your Armies & Whizzards (no, I didn't misspell) (okay, okay, call'em Prophets then) have:
Fire = Attack value
Water = Defence value
Air = Speed value
Earth = Toughness value
Death = Scariness value
Blood = Courage value
Astral = Magic value
Nature = Supply value
Dominions = how well the dominion is spread
Each value can go positive or negative & at start you get 10 points to distribute (add more by taking negatives) - you won't be able to change it later.
Note: fucked up a bit: Speed and Toughness are added to a basic value of 1 in Combat.
Next stop: Dominion. (keep on reading)
God's Dominion is, basically, his 'health' - once it drops to 0 - your God's dead.
Naturally, you're here to spread it far & wide:
At the beginning of each turn, each God's Army/Prophet will give him/her as much Dominium as is it's Dominium score.
You can use this newly gained Dominion in two ways:
- increase your Dominion in a friendly or neighbouring Province by 1.
- decrease the enemy's Dominion in a friendly Province by 1.
Current amount of Dominion to be represented by a 6-sided dice of color equal to your Armies/Prophets. So, you can have 6 Dominion in a Province max.
And now for the Provinces and Supply: (another post incoming)
Each province will provide some kind of a boost - according to it's type:
Volcanoes = Fire = Attack
Sea/Swamp = Water = Defence
Steppes = Air = Speed
Mountains = Earth = Toughness
Wastelands = Death = Scariness
Plains = Nature = Supply
Naturally, to exist (and/or move) an Army/Prophet has to be Supplied & a Province will usually provide 1 Supply - unless it's Plains when it's 2 - as per boost.
Additionally, each Army/Prophet will provide it's God's Nature value to the Province's Supply rating.
As you can guess:
not enough Supply = excess Armies/Prophets are lost,
excess Supplies = extra Armies/Prophets are added.
Simple, right?
Let's have fun, 'kay?
May as well repost it. Just got back home.
>>52898173
No, he's just naturally stupid/cringy.
>>52904552
I think a lot of people overestimate how bad it is to deal with something once a week/year. I was kind of intending a lot of people to just pick level 3 in strength/scales or breath and then just metaphorically take the trash out once a week by picking enemies weak to their combat style.
>>52904773
>>52904988
Actually, I think that NEETdom is something which we should all aspire to, but I wanted people to have to work for it a little because I always enjoyed a good challenge in my CYOAs.
My next CYOA is going to be an academy CYOA that gives you lots of powers for nothing, so hopefully it won't fuck up too badly.Although you'll have to balance your academics/new powers with romances instead of just getting handed both, so who knows. I honestly just don't have it in me to make something with no bite or experimentation to it.
Yo, anyone who's read the Necromancer CYOA, can you clarify this option for me? Does the number of attacking undead apply to undead Companions? What about any undead that might be summoned by necromancer Companions?
>Rulebook has 100+ pages about how to be a good gm
>It has no advice about how be a good player (or at least not be "that guy")
>>52903937
https://dungeonmasterblock.podbean.com/e/ep-30-the-players-block/
>>52903937
I call half a bullshit on that. Yes, the subject is not being brought often enough, but I recall a paragraph or two in many books (characters supplement to WHFRP, Kult, one of AD&D editions, some more) about how to behave and act so that everybody, including the gm, has a lot of fun.
It was so well established that ppl from the gaming community in my country are actually expected to know some basic "gaming etiquete:.
>>52906883
I think its more about the size comparison. The DM gets 10+ pages on how to be a good DM, the players get an optional paragraph or two.
Magic: The Gathering Modern General (Competitive Discussion)
>Playing?
>Brewing?
>Metagame thoughts?
Decklists:
> https://www.mtggoldfish.com/metagame/modern#paper
> http://mtgtop8.com/format?f=MO
Primers:
> http://www.mtgsalvation.com/forums/the-game/modern
Weekly Modern Metagame:
> https://www.mainphasemtg.net/gamingcontentblog/2017/4/24/modern-tiered-list-weekly-update-and-analysis-for-42417
Direct weekly metagame link:
> https://docs.google.com/spreadsheets/d/1WCD5RsSUmTJJHF870YQZ7oS1xBDTX3a0OPnfoRqKY7I/pubhtml/sheet?headers=false&gid=410422045
>>52902461
I am playing a meld deck because I am a retard. Especially with Fatal Push around.
>>52902487
does DSJ have trouble vs Dredge or something?
I like age of sigmar and I think everyone is over reacting but I still enjoy the over complicated rules of 40k and its showed stay that way
4e is one of the top three iterations of D&D.
Warhammer and Warhammer 40k are both lame.
/tg/ has gotten better in many ways over the years. The people who say it has only gotten worse are blinded by nostalgia.
>>52902434
>4e is one of the top three iterations of D&D.
2nd ed longbeard here, that's an objective fact.
>>52902456
Why do you feel the need to lie on the internet just to get (You)s, anon?