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Archived threads in /qst/ - Quests - 589. page

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This time we hopefully finish a dungeon run edition
431 posts and 68 images submitted.
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dead, what do?
>>
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>>82807
It's a skirmish quest set in synthwave medieval faux-Miami
>>82845
First, we need enemies other than russian mobsters, pic related
>>
I guess I'm down. Down to dance. Daaaancee.
Maybe, err, we can work together this time?

>Neonmancer
hp 4 | ap 4
Longsword (4, 5, 6) + Shield
Red Powderx1

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Previous thread: >>74115
You are a person who has just woken up in what you believe to be to be a scientific building owned by C.I.A.S.T.H. You currently stand in Dave's Office, someone you must have known by your deducing, holding a safe.
32 posts and 14 images submitted.
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>>82061
While you collect your thoughts, you hear something or someone approach.
>>
>>82071
Hide under the desk
>>
if pivot being used here?

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OOC: Previously, on Shipgirl Commander III >>56949

You fight off the fatigue, not knowing whether you are winning or losing... but you are fighting. The folder in your hands is thick. Filled with profiles of several KanMusu, no doubt. An uncomfortable feeling at the bottom of your stomach grows as you look at the notes, hand-written by Nagato herself, and what you had just done. You close your eyes, trying to concentrate, but it just wouldn't leave you.

You rub the back of your neck and put yourself into the chair. It was a drain to keep on standing like that; there was no need for you to get anymore tired than you already were. You set the files on the table, right over the blueprints. You crack your knuckles and place your elbows on the table, the light uncomfortably flickering above you. If you were going to go all-out, you were going to go all-out.

Besides, she had put her all into it.

Many files on KanMusu were spread. Nagato's note above jotted many notes of the type of operations that the KanMusus had taken part in, their operating history, and Nagato's own personal experience with them. Many of them come highly recommended. As was expected of a war spanning years, a lot of them had quite a record. Several of the girls are exceptional, but you looked for something substantial that you could use.

The Admiral's slip was right on top of the pile, detailing on the ruling of the transfer of command. You pick it up and read through it to try and make sure you know just what it is that is required of your squad composition. The slip goes into detail about the remaining active KanMusu and team requirements as of the last assault. The Admiral goes on about team composition - just what you're looking for - right at the end. You frown as you read through it.

It was more rigid than you had previously thought.

Contrary to Nagato's previous presumption, it would appear that your team size had been cut down from 12 to 8. It was a strange and unwelcome cut, but... gave you a slight relief, as well - it would be easier for you to manage a smaller team; and it would let you acclimatize better to your newfound role as leader. You rifle through the first thing that you needed on your squad. The first thing that crosses your mind, surprisingly... is that you need grunts to do the dirty work. Versatile footsoldiers to play jack on the field. As the thought passes you, you see a few Destroyer names on the top clipped. You rifle through the names... and a special request form, usable for 1 transfer.

>Task: Choose 2 non-foreign DD of Rarity 2 and Below. Choose 1 non-foreign DD of Rarity 4 and below or use a special request form to transfer any non-foreign DD.
>Any overlap will automatically draft that KanMusu.

>Format of submission -
>Ikazuchi, Satsuki
>No request
>Ayanami

http://kancolle.wikia.com/wiki/Drop_List
336 posts and 70 images submitted.
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>>81799
I'm voting for Ayanami
>>
>>81873
>OOC: Please refer to the format of submission:

>Selection 1, Selection 2
>No Request/Request
>Selection 3
>>
>>81799
>Tenryuu

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(Hey, just laying out that we'll be going by majority rules for this quest but if a decision can't be made I will roll the dice for it.)

I am CEM-AI, Collective EMergency Artificial Intelligence, and you are the choice making AI's that comprise myself, hence the collective part of my name.

There are more important matters then this however, for you see do the unexpected super nova of a nearby star system we, as in the station, were bombarded by huge amounts of solar radiation. The radiation shields held, but the warp gate orbiting the station was completely destroyed. This was the main warp gate leading out of the system and our only link to the outside galactic community. This means we are stranded here in this system, perhaps indefinitely. The normal AI was connected to the galactic warp gate and was unable to function without it. So our mission is to keep the humans of this station alive and the station functioning, and the continuation of mining operations if possible.

Currently the crew is unaware of how dire the situation is but I can't ignore their questions forever. What should we do?

Note: List of current operational areas and systems within our control

Engine: 50%
Life Support: Normal
Mining Wing
Hydroponics
Mess Hall
Dorms
Hangar Bay
Ship Mechanic office
Robotics Lab
Security Office
Armory
Vault
Engineering
Entertainment Area
3 Basic Mining ships
1 Cargo ship
1 Scout ship
System Warp Gate
Gas Giant Warp Gate
Micro-Nebula Warp Gate
(Will post crew next)
4 posts and 2 images submitted.
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Open an information terminal. Ask it more about the space map, and what it signifies. Find habitable planets or outposts, if any, in this system, including any salvageable, uninhabitable outposts
>>
The Crew:
1 Station Manager
12 Asteroid Miners
1 Security Captain
6 security officers
2 Hydroponicist
2 Ship Pilots
2 Cooks
1 Ship mechanic
2 engineers
1 Roboticist
1 Janitor
1 Morale officer

Approximate crew total: 32
>>
>>105735

How long of a trip to the gas giant warp?
We have to disclose the information with the engineers and ask for them to take a look at the warp to see if there is anything we can do

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You are in a forest, what do?
275 posts and 89 images submitted.
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>>101846
Run towards the nearest cliff and jump off.
Who knows what you'll find down there.
>>
Rolled 6 (1d10)

>>101846
Dont step on that snake. Animal lovers will be pissed
>>
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You find a cliff, jump off, and die.

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Good Morning /qst/ it's time for another Culture Evo!

The world has been blown all to hell and the nuclear dark ages sure has taken a massive toll on just how much man kind remembers about itself. Let's meet three isolated tribes centered around this glorious hell hole and see just how well they're handling things.

Remember, three players to a tribe at any time.

Here's some Gameplay Rules while I introduce the tribes:
-Every turn OP will ask for the actions of your civ, you can preform two tasks, those of which can either be a cultural development, an action to be preformed by your people, or a new technological breakthrough. You cannot choose the same option twice in the same turn.

-Every turn is an in-game year.

-Your max population is equal to your food count.

-Your population grows by +1 every turn for every 10 people in your village.
184 posts and 38 images submitted.
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>>94033
These are The Skull Hunters
it's hard to say rather they've given in to the apocalyptic lifestyle or they've simply adapted better than others, but this band of mutant hating head hunters have taken up camp in a set of pre-war rent cabins and have been feeding themselves out of mutant animals in the forest nearby.
>>
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>>94056
This is The Starlight Clan
They live in a bunch of trailers out by North lake and have a habit of branding themselves so they'll ascend into the heavens and become stars when they die. They feed themselves off of what they can grow by the lake, and that usually ends out being mutant corn.
>>
Goon...

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"So, memetic resistance training, a PhD in xenobiology, and a former Wanderer? Quite the box of surprises."

OVERVIEW: You are a new researcher for the SCP Foundation. Through some connections in the Library you sent in an application. You managed to be drugged, with only a hazy memory of a car ride leading you to a chair in a sparsely decorated office in front of an older man in a lab coat.
_____DA RULEZ_____
I will present 3 or more choices to each given scenario. Voting ends whenever I feel like it. Whichever one has the most votes wins. Also: If you can write a choice I find interesting, it may or may not override the voting process.
---------------------------------------------------------------

1. Meekly nod.

2.Brag: "Yeah, I've been some places."

3.Attempt to exit the room.
16 posts and 1 images submitted.
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>>91333
1
>>
>>91333
>3.Attempt to exit the room.
I want to reroll our character.
>>
>>91333
>Meekly nod.

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It's a new day. You stand atop a cliff in the middle of a forest staring at the horizon. Some time ago you were robbed by a roaming band of bandits and you were knocked out cold during the crisis by an unseen blow to the back of your head. Or at least that's what you think happened. When you woke up you found yourself in the middle of nowhere with only a dirty rag to cover yourself with.

What will you do?
119 posts and 26 images submitted.
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jerk off then take a nap
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>examine my surroundings, and get a better idea of where I actually am.
>>
>>81238
This

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Risk
36 posts and 5 images submitted.
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Is OP still here?
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>>101450
maroon
colorado
IV Reich
>>
>>101450
Red
Tribe of the Burning River

Start in north western Ohio

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You are a novice wizard. Your purpose is as of yet unknown. You are a strict carnivore.

To the north is the Darkbog.
To the east, a steep cliff.
To the west, Smumford Town.
To the south is your cozy seaside bungalow.
315 posts and 76 images submitted.
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>>84719
Go to the bungalow
>>
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>>84737

Your bungalow is in view, decrepit, but comfortable for your standards.

To the south is the Blithian Sea, purplish and poisonous as always.

To the north is the crossroads.
>>
>>84781
Go fish in the Blithian Sea

>Threads 1-20: suptg.thisisnotatrueending.com/archive.html?tags=Beyond%20the%20Gate
>/qst/ Thread Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Beyond%20the%20Gate
>QM Twitter: twitter.com/SmileytheQM

Whack

"Ow" You say.
"That makes 5" Pip says.

You rub the back of your head, where Pip smacked you with her wooden sword. You were so sure you'd be able to see her coming that time...

She keeps darting out of where you can see her. You can never manage to turn fast enough, and once you lose her, she's gone.

"One more time" You say.
"It's not gonna happen" Pip says. "You'll end up with a concussion at this rate"
"I almost had you there" You say. "One more time"

Derrick sighs and steps over to you. "Yuu... you're going about this wrong" He says.
"I am?" You ask.

Derrick turns back to the others. "Give us a second, Yuu needs a few pointers" He says.
"I do?" You ask.
"You do" Derrick says. "You rely on your eyes too much. She's using that to her advantage"
"But I have good eyes" You say.
"Not good enough for this..." Derrick says as he pulls out a length of thick fabric. "Trust me. I've done this before. This will help"

He holds the fabric up, like he's going to cover your eyes with it.

...

Oh. That's what he's doing.

>Alright

>I don't need that

>Other
97 posts and 1 images submitted.
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>Alright
>>
>>103875
>Alright
>>
>>103875
>>Alright

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Your name is JACK NOIR.

You and your COHORTS have managed to ESCAPE from a hellish PRISON-CITY, and have found yourselves aboard a FLYING GAMBLING ESTABLISHMENT in the FAR REACHES OF OUTER SPACE.

You have been brought before its OWNER, SOME GUY named SPADES SLICK. He appears to be a HEAD floating in a TUBE.

He says he wants to talk BUSINESS with you.

What will you do?

PRIMARY QUEST: Talk BUSINESS
SECONDARY QUEST: Speak with a MECHANIC about ARM

Your INVENTORY:
>BADASS EYEPATCH
>ROBOTIC ARM STUB equipped with METAL FIST (embedded with one BULLET)
>65 DOLLARS
>15 DOLLARS IN POKER CHIPS
>1x STANDARD-ISSUE KNIFE
>1x ADVANCED CELL PHONE
>2x STAPLERS

OLD THREAD: >>76083
ARCHIVE: http://archiveofourown.org/works/6749593/ (being updated slowly)
123 posts and 32 images submitted.
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Rudely check Advanced Cell Phone, and proceed to call mechanic about arm. This guy needs to know who's the alpha male here.
>>
AGREE to TALK BUSINESS, as long as HE AGREES to gift YOU a SICK NEW SWORD.
>>
>>104059
I will talk business only if I get FREE guns and or a KNIFE that is of SUPERIOR QUALITY

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Welcome to The Lost Island Quest. Last thread our hero, Alan Rodain, helped prevent a bar brawl, had a sexually charged conversation with Gabby and gave his lover permission to fire away at him. Now, he works on keeping his current relationship stable and functioning.

http://pastebin.com/W5vqnRBU (Character Sheet)
http://pastebin.com/3LPDLd9u (NPCs)

http://suptg.thisisnotatrueending.com/archive.html?tags=lost+island
117 posts and 7 images submitted.
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You stand across from her for a short while longer as she sobs, gathering your thoughts. You eventually go to sit beside her and put an arm around her shoulder.

“I'm sorry,” you whisper. “I had no idea about all the things I was putting you through.”

“It's not you,” she replies. “I'm used to planning for the worst. My mind just goes there and I can't help it. You've been nothing but good to me.”

“Still, your concerns are valid. I have no idea why or how I got this ability. I use it because it's helpful, but I don't want it coming between the two of us. I hope my personality doesn't change and I'm afraid it might. It's disconcerting.”

“Hey,” she grabs your face and makes you look at her. “I don't want you to feel like a freak, alright?”

(Nobody deserves that.)

“I was called an abomination today,” you remark with a faint smile.

“By a demon. You're not the only one with the weird, personality-altering powers, y'know? I've been having weird . . . thoughts recently. Ever since I saw the Archmage's domain I've had this sinking feeling of dread in my stomach that it's going to be used and mined and raped for resources to fight a war it should not be included in. I was actually livid when I saw Stephen and that succubus of his desecrating that place with their presence."

"And I've been thinking about why I feel that way and I realize that I'm tired of places that should remain untouched being used for what amounts to petty fucking squabbles. I think . . . I think I don't want this Island to be explored, exploited and brought to heel by Ceril any more. Not for a fight happening half a world away. I think it's selfish which I know is silly and hypocritical considering everything I've done but those thoughts are there and they're practically treason and I think this place is responsible for them.”

(Does knowing that make you feel less alone?)

“A little bit,” you reply.
>>
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The two of you sit together in silence for a long while. Breathing and relaxing. Eventually you decide to get the rest of Rowe's personal effects properly placed in her room. You go about placing the weapon racks and the shelves. You set up a space for Sif and before you know it you're setting up one for Pascala as well. The two of you travel downstairs together to your room on the fourth floor to start moving your stuff out, the decision to live together in a more official capacity made without words.

As you're removing the last of your personal belongings Ed looks up from the book he is reading to speak with you.

“So this is it then?” he asks. “We're no longer roommates.”

“I guess not, Ed. I enjoyed living with you though.”

(Awwww.)

“Me too,” Ed says. “You, uh, keeping the key to the room?”

“I guess I was planning on keeping my copy. Why? Do you want it?”

Ed waves his hands dismissing the idea. “No, keep it. You're welcome anytime. Just, uh, well . . . don't barge in, if you can help it. Knock and wait for me to answer the door. Unless I'm not there than you can come on in. But I like . . . privacy.”

Rowe gives you a look before chuckling and heading towards the stairs carrying a box of spare clothes. You follow her.

With your room on the sixth floor of the Circle properly furnished and decorated you feel comfortable drifting off to sleep.

The next morning you . . .

>Start Essentia's management training
>Work on de-Ghoulifying Paul
>Go shopping
>Learn something (what?)
>Accept a new assignment from Blackburn
>Something else? (write-in)
>>
>>86202
>>Work on de-Ghoulifying Paul

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Welcome to Pokemon EVOLUTION.

This is a QUEST of POKEMON EVOLUTION AND CIVILIZATION.

This is a very early time period in the world of POKEMON. Only 11 large TERRITORIES exist on the supercontinent of CHANGAEA.

Now, for your first action, you must take control of ONE of ELEVEN TERRITORIES,

The YELLOW REGION is the largest of the ELEVEN TERRITORIES. It is largely populated with ABRA.

The RED REGION is abundant in KABUTO.

The LAVENDER REGION is abundant in CLEFAIRY.

The TEAL REGION is abundant in OMANYTE.

The GREEN REGION is abundant in CHIKORITA.

The GOLD REGION is abundant in SLAKOTH.

The SILVER REGION is abundant in MANKEY.

The PINK REGION is abundant in SLOWPOKE.

The PURPLE REGION is abundant in EKANS.

The INDIGO REGION is abundant in PIDGEY.

The BLACK REGION is abundant in WEEDLE.

And the smallest of the ELEVEN TERRITORIES is the TURQUOISE REGION. It is abundant in ODDISH.

Choose your TERRITORY wisely. More POKEMON will emerge as time passes. Some will evolve from the current POKEMON, some will be created through CROSSBREEDING, and some will even come from the OCEAN.

Which TERRITORY will you choose? Most populated vote is chosen.
342 posts and 32 images submitted.
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Are you kidding me? Pink region; Slowpoke is the shit.
>>
The one true region belongs to the one true god, Helix.
>>
claiming clefairy

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You are Isolde of the Gwenn family, a little seven years old with a talent for magic. You have started your venture into spirit magic, befriending a ghost girl named Ilse that haunts the castle where you live.

However, that friendship is now threatened by the fact that she is telling you to leave her, most likely urged by the other ghost she just met.

You decide to comply for the time being. You have a hunch that there is some history being all of this.

"Okay, Ilse. Take care of yourself, all right?"

Ilse nods. "Don't worry about us. We aren't going anywhere anytime soon."

"Go away and leave us, you wretched human!" the older ghost hisses while hugging Ilse protectively.


You leave the maze, heading back to the castle and to your library.

Elves. You need to research about elves.

Your knowledge of them is only as far as that they are an extinct race, being gone for a millennium. They used to rule over the land, until the Hero rose up and overthrew them. making way for the humans. They are a haughty, powerful people, enslaving the humans with their magic powers. You see, back then, humans weren't able to cast magic at all. Only until the Hero shared the magic of the elves to all humans, human mages became a thing.

Nothing. You go through the books but you can't find anything specific. No history books that tell the details of those times. Only myths.

You know the ghost has a grudge against the humans that killed her, and as a human, she's not going to let you anywhere near Ilse, who may be her daughter or something, judging by how similar they look.

You have no idea how to proceed from this.
43 posts and 1 images submitted.
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>>79366
Someone must tell stories and old legends. Like a nan or veteran something. Chase up the story with them.
>>
>>79366
>You have no idea how to proceed from this
You're right, we don't. Give us options to vote on!
>>
>>79366
Ditch the ghost and find allies who are alive. We want to make all the land kneel to us, so we need supporters for our claims.

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