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Archived threads in /qst/ - Quests - 597. page

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Continuation of >>74078
Last we left off we just suicide bombed our self and ghost-raped our mom

4, 5, 6 decides
8 posts and 2 images submitted.
>>
Posess your mom and drive to a pizza place
>>
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>>77955
Looks like the police are still here.

4, 5, 6 decides
>>
>>77990
Ask the police to order a pizza to help live down the death of your son.

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Welcome to /qst/ MONSTER HUNTER!

A SLOTH DRAGON with 400 HP appears!

RULES
If your ID starts with a number you are a HEALER.
If your ID starts with a vowel you are a BARD.
If your ID starts with "Y","X","Z", a RANGER.
If your ID starts with a "/" or "+" you are a PALADIN.
If your ID ends with a "/" or "+" you are a DEATH KNIGHT.
If your ID starts AND ends with a "/" or "+" you are DRAGONBORN.
If your ID starts with "W","R","L","C" or "K" you are a WARLOCK.
Otherwise you are a KNIGHT

HEALERS Revive fallen soldiers by replying to them and landing X2, X4, X6, X8, DUBS, or TRIPS
BARDS can deal DOUBLE Damage by posting IMAGE REPLIES
RANGERS can deal CRITICAL HITS by landing TRIPS
KNIGHTS can deal CRITICAL HITS by landing DOUBLE DUBS
PALADINS can deal CRITICAL HITS by landing TRIPS
WARLOCKS can Attack OR Revive fallen soldiers by replying to them and landing X2, X4, X6, X8, DUBS, or TRIPS
DEATH KNIGHTS can Attack after Death
DRAGONBORN can ONLY Revive when alive, and ONLY Attack after Death

HOW TO PLAY
>Your first roll ONLY counts towards generating your Class, and does NOT ever deal Damage
>Attack by landing DUBS
>ALL Dubs deal the base Damage of 10 HP unless you are a HEALER
>Attack Damage is 10 HP
>DOUBLE Attack Damage is 20 HP
>CRITICAL HIT Damage is 40 HP
>TRIPS are meaningless unless you are a RANGER or a PALADIN
>QUADS and QUINTS instantly kill the MONSTER
>SATANIC TRIPS (666) kills the last 10 Posters above it
>If your post ends in X0, you DIE
43 posts and 2 images submitted.
>>
>>75883
Alright, Knight. Starting off with some shameless rolls to get the gets going.
>>
RULE UPDATE

Posts ending in X1 and X9 now ALSO land the same Damage as if DUBS were rolled.

RULE UPDATE
>>
>>75929
FUCK I feed myself to the monster.

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New!!!
New!!!
NEW RISK (WORLD EDITION)
718 posts and 97 images submitted.
>>
>>75623
National Socialist State of Thailand (NSST)
Blue
Thailand
>>
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>>75623
>The United Slav Republic
>Serbia
>Crimson
>>
>>75623
First American Empire
Blue
Washington D.C.

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Previous thread:
>>22442

You just met two plants who seem to be taking stuff from your owner, but they say they have good reason to. You're about to decide how to proceed.
11 posts and 5 images submitted.
>>
>>73426
>"What's the root of these actions?"
>>
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>>50968
>>51346

You decide to hear them out.

TL (You): "Ok, I'll hear you out. What is going on? Why are you taking owners things?"

PS: "Well, the honest truth. . . we're from the future."

PB: "Well, I'm technically a bit from the past."

PS: "True, but we're both time travelers. We had to come to this place at this time to get something really important, these seeds."

PB: "Yeah, and the reason is we gotta fight against an evil guy known as Dr. Zomboss, who is in charge of a bunch of zombies."

PS: "The guy who sent is here, Crazy Dave, thinks these seeds will be useful in this fight. Says it will add another plant to our side of the fight."

TL: "Man, that's a lot to take in. Oh, also, why were you so concerned about me roaring? It wouldn't have even hurt you, probably."

PB: "Your roar might not have hurt us, but it definitely would attract zombies who would."

Well, it seems they've about said all they had to on the current situation. What should you do next?
>>
>>73541
"I'm not sure that I beleaf you. Do you have any proof?"

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lets get this shit started
76 posts and 10 images submitted.
>>
>>69919
>Stalin's New New New New New New Union
>Red
>Moscow
>>
>>69947
Forgot trip and bump.
>>
>>69919
>The Workers Alps League
>Switzerland
>any color

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Welcome to Nomad Quest. Your goal is to survive as long as you can.

Good luck
152 posts and 19 images submitted.
>>
>>85731
dice+1d6
whats going on
>>
Rolled 1 (1d6)

>>85731
Contemplate the nature of existence
>>
>>85857
You rolled a 1.
In thinking, you give yourself a headache.
Maybe it's time to go outside.

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316 posts and 26 images submitted.
>>
>>84018
German Empire
Red
Florida
>>
>>84018
>Republic of Tennessee
>Orange
>East Tennessee

Back to my /qst/ risk roots.
>>
>>84039
First American Empire
Blue
California

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Actually Taking More Than 2 Turns Edition

Welcome to Cultural Evo, the game of MULTIFACETED GROWTH. In Cultural Evo, you will control both a small but growing village, interact with other villages, and watch as your village's culture grows and changes with the years as events force them to grapple with new introductions to their worldview.


Continuing TURN 17 - see it here http://imgur.com/a/4NsCk

The prior thread was HERE!

>>61436 → → → →

Posting the current culture sheets, feel free to claim them at any time.
896 posts and 48 images submitted.
>>
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The Brush Tribe is the first to appease their Dragon successfully.

Appeasing the Dragon will provide the option to add two cultural traits to your own tribe, force the addition or modification of another cultural trait to another tribe, or bring them as a weapon upon another tribe, halving their population and Incidental Birthrate.

Slaying the Dragon, meanwhile, will provide your tribe with an ample supply of meat, enough to increase your Incidental Birthrate by 1 permanently, as well as supply you with the nearly-indestructible Dragon Scales, and a healthy supply of Dragon Bone, which can light itself on fire and is generally awesome.


Current Population Counts
Ore Tribe: 60 people. (1 incidental birth per year)
Sand Tribe: 53 people. (3 incidental births per year)
Tree Tribe: 51 people. (3 incidental births per year)
Mire Tribe: 49 people. (3 incidental births per year)
Brush Tribe: 30 people. (3 incidental births per year)
Grasslands Tribe: 39 people. (3 incidental births per year)
Jungle Tribe: 29 people (4 incidental births per year)
Ravine Tribe: 27 people (2 incidental births per year)
Valley Tribe: 17 people (2 incidental births per year)

Current Trading Routes
Ore Tribe & Sand Tribe: Temporarily Cancelled by the Mountain Dragon
Tree Tribe & Mire Tribe: Tree Tribe receives Silken Fishing Nets, Mire Tribe receives Wood & Bark.
Brush Tribe & Jungle Tribe: It's a thing I guess.
Jungle Tribe & Grasslands Tribe: Jungle Tribe gets Horses and Medicine Knowledge, Grasslands Tribe gets Fire and Poison and DICKING, so a birthrate buff.
>>
AYYYY
>>
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Here is the description of every land's Dragon (I would still greatly appreciate draw friends to hop on this if possible). Unless otherwise noted, assume their underbelly is a vague peach color.

Mountain Dragon (Ore Tribe) - Two vestigial wings, eight arms/legs, black scales.
Desert Dragon (Desert Tribe) - Four vestigial wings, six arms/legs, sand-colored scales.
Forest Dragon (Tree Tribe) - Five heads (long necks), no wings (I lied), four arms/legs, green scales with a brown underbelly.
Swamp Dragon (Mire Tribe) - Two heads, four wings, four arms/legs, two tails, purple scales.
Savannah Dragon (Brush Tribe) - Two MASSIVE wings, four arms/legs, three tails, red scales.
Plains Dragon (Grasslands Tribe) - Six wings, no limbs, two tails, rainbow colored scales in the color of the 5 Gods.
Rainforest Dragon (Jungle Tribe) - Three heads, six arms/legs, six vestigial wings, six tails, dark green scales and a black underbelly.
Tremorous Dragon (Ravine Tribe) - Two legs, two big wings, a tail much, much longer than its body with an ankylosaur's club at the end, turquoise scales.
Sky Dragon (Valley Tribe) - No limbs, just a long neck, long tail, and two big wings that can block out the sun. White scales.

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>Welcome to Sin Princess Quest! A story of monsters, magical girls, and warring kingdoms!
>Previous Threads, Mechanics, and the Twitter are here!
http://pastebin.com/MVQpS9bh
>Rolls are typically D20’s, best of three, barring critical failures and successes!
>Voting lasts until the 10 minute mark of the called vote!

>"Well well, what do we have here...?"

You are Avaritia, Princess of Envy, inheritor of the empty Castle Golgoth, not-so-masterful Master of the Wylds, true royalty banished to the starless eternal night of oblivion and you've finally made first contact with humanity.

Introductions had been... rough, but ultimately you'd learned of where you were and more importantly, potentially valuable resources in the form of a Goblin tribe and a selfish witch who'd been run out of the village you'd... visited.

Ultimately you'd decided that, with a magical library full of books and scroll you didn't know what to do with, a witch would be a useful ally.
Maybe.
It remains to be seen.

Speaking of seen, you've been spotted by the very witch you'd been looking for.

Her cave behind the waterfall is dark, lit only by strange, glowing fungus and the unnatural green glow of the pipe she was smoking.
The witch herself is clad in a loose collection of poorly-stitched robes, covering dark skin and decorated with a number of totems and markings whose purpose you couldn't fathom. She breathes a could of now-pink smoke and looks at you with sharp green eyes. Eyes that remind you of the ones your snake-tail possesses. She seems... well, physically at least, older than you.

"And just who are you, /what/ are you, coming into my cave?"

Her voice is husky, probably worn down by her smoking. Maybe. You don't know.
71 posts and 2 images submitted.
>>
>>76896
But how to best respond...?

>A show of power! You already know that she's treacherous, best to make sure she knows you're powerful!

>Be respectful! You're royalty, after all, it wouldn't do to look like some savage monster.

>Say nothing! Let her make the first move, it might put you at an advantage!

>Other Action?
>>
>>76938
>>A show of power! You already know that she's treacherous, best to make sure she knows you're powerful!

Ahoy angry how's the mid terms?
>>
>>76938
>>A show of power! You already know that she's treacherous, best to make sure she knows you're powerful!

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You are a duck
You have no name
and you lost your family.
You are in a desert and you dont know what to do.
39 posts and 15 images submitted.
>>
quack
>>
>>84861
die
>>
>>84861
Your name is now "Justice Duck"

In this thread, the first 10 people to join will make up a role based around post-apocalyptic perks and weapons and skills and I will be making a setting based around the events of The Last of Us

>example template:
Name: Rob Johnson

Role: Scout

Weapons: Hunting Rifle, Bow, 9mm Pistol
Survival Skills (Up to 3): Covert Training (you are harder to detect)
Sharp Ears: (You hear noise more effectively)
Hawk-Eyed: (Your shots gain +5 on a roll when making a stealth shot)
Use this website to choose your perks and base basic stats around what they would do in-game (this is mostly RPG so be fair with how you choose to describe your perks as you will be using dice rolls in this) how to dice roll: dice+3d6.

Super perk:<--this is something you can make up but can only use twice per thread. Example: Rifleman's Gaze: You can make one successful headshot without rolling for it.

Biography (again optional): Robert Johnson was a soldier in the U.S army when the Cordycep Fungus outbreak began. Being trained as a sniper, he was immediately enlisted as a marksmen/patrolman when martial law was enacted. Feeling like he was doing more harm than good when he was ordered to kill civilians who hid out in abandoned buildings and also withholding rations for their own personal use, he decided to pack up and leave his post in New York City and ended up in Boston where he would be unknown among citizens and soldiers alike. While drinking in a bar, a few people walked in all dressed in a different clothes and supplies walked in and asked if he was Robert. "I am." he says. "What do you want?" "We're trying to make our own way out of these cities and we're looking for someone of your skill." The one with goggles and a med-pack strapped to her side says confidently. "Well, I am bored here and I suppose it looks like you need me...alright, I'll join." And so they make their way out of Boston and westward is the direction they choose.


I will get this thread started on a story once I see 4 people make a character. If you've never played just enjoy a suspenseful story set in a biological, post-apocalyptic setting! In a later thread (if successful) there will be a base-building aspect!
10 posts and 2 images submitted.
>>
Here's the website as it didn't show up the first time.

http://thelastofus.wikia.com/wiki/Survival_Skills
>>
Also if you have any questions about the skills, I will be happy to answer. Some of them can be used as leadership rolls e.g Damage Marker
>>
>>83148
I'm doing one, OP. I just need a bit time.

Welcome to Soldier of Misfortune!

This quest follows the exploits of Elaine Isabella Delasante, an unfortunately lucky young noblewoman turned mercenary and pilot.

Last thread Elaine was part of a horrible orbital lander crash and was rescued by a strange mercenary company that calls itself the "Sectorless Soldiers" (SeS). Elaine is currently at a hidden SeS base where her injuries are being treated and thanks to her personal data-slate, which survived the crash, she has learned much about her past. Where we last left off Elaine was about to go through an orientation interview with a senior member of the SeS.

...And the hive planet you're on, Chorovak, is currently in a bit a four way civil war/xenos invasion clusterfuck. Thinks lots of Orks and Tau, and half the PDF has turned traitor. Fun times!

Previous thread can be found here: http://suptg.thisisnotatrueending.com/qstarchive/39197/

------------------------------------------------------------------------------------------------------------------------------------------

You're currently in an unsealed interrogation chamber and sitting in a plasteel folding chair, and on the other side of a small metal table sits a tall dark skinned man who looks to be on the far side of forty years old. Judging by his red beret and the way he holds himself you'd guess that he's a senior member of the company.

The light above you is quite dim but you can still clearly make out his features - a strong jawline, a nose that must have been broken many times in the past, what looks to be shrapnel scarring near his dark brown eyes, and almost his close shaven almost ashen colored hair. You've decided to let him speak first, you've been treated well so far by his compatriots and owe them quite a considerable debt for rescuing you from that horrible beach. His voice echoes through the room, a smooth baritone, as he asks his first question.

"Do consider yourself to be a soldier, Elaine? What do you fight for?"

You were expecting him to open with a greeting or introduction, not a question. It lingers in the air for a moment before you answer, as you stop to consider what you even are. You were certainly a soldier before the crash, but do you really want to continue that life? Would most people even consider mercenaries to be proper soldiers?

>Yes, I've been in a few conflicts.
>Yes, I've always wanted to be one.
>No, not anymore.
>No, just a hired gun.
>Hey, I just do this for fun - call me whatever you want.
>Write-in.
16 posts and 1 images submitted.
>>
>>77862
>and almost his close shaven almost ashen colored hair.

Should have been "And his close shaven almost ashen hair."
>>
>>77862
>Write-in.
Yes Sir!
>>
>>78659
And I fight to live sir!

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Memebrows - choose your own adventure

Memebrows job is to hold up a meme sign onto incoming traffic. It pays 1$ an hour. Currently he's in the middle of his job, but he looks fed up with what he's become.

Dubs decides what exactly Memebrows should be doing.
9 posts and 2 images submitted.
>>
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sure is a slow ass day at work
>>
>>77388
memebrows grows a dick in place of his right arm.
>>
To speed things up a little. Dubs, posts ending in 0, 4, and 8 decide.

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This is a one shot quest and im also bored...lets have some light hearted plot here anyway enjoy the quest /qst/-anons

In the deep night of metropolis Tokyo lies men in suits walking around their supposedly called "territory" patrolling for any kind of troublemaker that winds up on the area. Whether to test their courage, prove themselves or just want to be killed. Either way nobody cares about them as long as they have to settle their fights outside their own property.

You have been on the car for 15 minutes fidgeting on how this meeting would turn out to be. An arranged meeting between the two biggest yakuza clans is going to happen and your Boss is one of them. Your boss though lightning his own cigarillo without a care in it's world who is pissed and want to just get over with. After several minutes later the car stops at the entrance on a 5 star hotel. You quickly get off the car to open it for the boss. Then the two of you quickly go inside press the elevator up to the highest floor where the two will meet.

Your boss seem noticed your sweaty nervous expression at your face but then again you don't know why he wants you to be his right hand man.

"Don't worry, this isn't like the first time where we shoot people"

So much for his joke, it doesn't help at all. But still you feel you should say something about your boss

>I would appreciate if i just guard the front door boss
>S-sorry i'll try to be strong one more time
>Write-in
33 posts and 3 images submitted.
>>
>Do you need any backup or would you just like me to guard to door, Boss?
>>
If you have a gun, shoot the guy. Make a power-play for his position. Also, is this highest roll wins or group consensus?
>>
Rolled 52 (1d100)

>>64798
I'll assume dice roll...

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>>18593
Welcome to Chuck RPG, Where you the anon right there are the Chargin Chuck on a quest go gather all 8 of legendary footballs to promptly smash bowsers' shit. Right now we're in the cave that is Lakithunda's hidehout.
(I'll also be gone for an overnight shift after this)

Here is the post from last time.


Before the scene swipe back into the overworld Chuck jumps into the hole he made while Ivan begins to talk to him.

"So Mac I bet you're wonderin' why i'm quite the tinkerer? It's actually a very interesting story with lots of action and love and loss and it's also why i'm no longer allowed in the bean bean kingdom. Lemme start from the begin-"

Before Ivan can continue Chuck pops out of the hole with a mushroom and some pretty sweet sunglasses. including the bomb that makes 3 items.Now back in the overworld you both continue to explore the cavern, while in another location 3 buzzybeetles approach Lakithunda

"B-BOSS! The guards at the entrance to hideout have been anniliated!" spouts the green one

Laki responds
"What?! I thought you told me they were pretty tough? No matter, I'll just leave this to you and the pebble twins Rocky. Don't mess this up."

What do we do next?
39 posts and 8 images submitted.
>>
>>62809
Use our bob-omb acquired last thread to blow open a suspicious looking wall to find some bitchin' new shoulder pads.
>>
>>62809
Loot the cave, take everything that isn't nailed down.
>>
Strike a deal. A deal so good he'll forever be in debt.

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