I have thousands of hours of FPS played on PC, some at a low competitive level, and my friend is asking me to play a console FPS with him. I can envision the strategies I want to use, but the time I've put into gaming on mouse and keyboard doesn't translate over to mechanical skill with a controller. I want to enjoy it, but it feels like I'm drunk or crippled when I play on console. I can't turn as fast, I can't aim as reliably, and some things that would be possible on PC are simply impossible on console due to the way you have to hold a controller. I feel like I just can't get past this and enjoy the game while trying to play seriously. Is there anything I can do to get past this or am I spoiled?
>>376300864
No one cares faggot most more Mei.
>>376301029
Well it's too bad because I have a lot of Mei but I would've posted it for you if you gave some constructive feedback.
>>376301064
Git gud. Don't post anymore Mei.
>yfw we may see a Bethesda game with walking animations that isn't dogshit
https://www.youtube.com/watch?v=Ul0Gilv5wvY
there are plenty of games using similar technology resulting in the same results
also
>bethesda implementing new technology
kek
the issue is that since it's learned behavior with a neural network it's likely to shit the bed with unpredictable events, like adding enemies and battles in that map.
It's good but the demo is empty for a reason
>>376300764
MGSV had this exact thing.
Anyone played/still playing MU Online here?
It was quite popular in 2007-2010 especially in poorfag countries like Poland and Brazil, so I'm just wondering how many of you have even heard of it.
>only ever playing picrel
>>376300487
i tried it many, many years ago but I had no fucking clue what I was doing
>>376300487
Polish here, played a lot of it in the early-mid 00s, only on private servers however because they weren't as terribly grindy as global and because unlike WoW, private servers weren't buggy.
I actually am planning to host a server only for myself and some IRL mates to fuck around during summer on one of the older versions since we're not fond of the clusterfuck introduced in later seasons.
97j was the peak of MU.
https://www.youtube.com/watch?v=OnRbmdDg1CE
You nostalgia, you lose.
>>376301320
OP here, Polish too. I remember playing 97D, on those high xp servers where levels didn't really matter as much as Resets and Grand Resets.
>trading exe items for these fuckers
Hello?
I hope your mum dies of cancer you little screb
I hope she really dies
>>376300484
settle down okay?
>>376300436
Hello?
>Spy
>iconic character
>can make huge impact to the game
>balanced
>interesting mechanic that kept players on high alert all the time
>Sombra
>forgettable design
>her stealth barely make any impact on the game since there's nothing to follow unlike Spy 's backstab
>boring sub-machine gun weapon.
>uesless unplayable in competitive match
>shit pick rate, most people already forgot that she existed
why can't Blizz design good heroes?
more than half of the roster barely get picked in a tournament.
every single DEF heroes are crap and have less than 5% pick rate.
what went wrong?
>>376300372
spy is almost as worthless in his own game as sombra is in hers
in nearly every situation, a competent sniper is more useful than a competent spy
>>376300372
Im really glad that Sombra isn't as lethal as Spy is in TF2. It's really annoying having to spy check and look behind your back so often
Sombra is viable short of master, even diamond she can be.
After 3 days of sales. In the fucking UK.
http://www.mcvuk.com/news/read/mario-kart-8-deluxe-wins-uk-april-chart-race/0182157
Also it was still best seller in the charts this past week (beating Preys launch)
>Nintendo saving the yuropoor market from dudebro garbagw
What a time to be alive
>>376300370
UK is irrelevant, mainland Europe is the only thing that matters
>>376300597
France please
Think we'll ever see a sequel with the edgiest rabbit in existence?
Who owns the license nowadays anyway? Maybe it could become an indie sequel.
it already had one
>>376300461
Yeah, I meant a sequel to Jazz Jackrabbit 2.
>>376300365
Best track
https://www.youtube.com/watch?v=o2idyeFWdmA
So with less than 48 hours left until Sachiko wins the election let's just take a moment to remember the idols who thought they stood a chance
>>376300337
US elections?
>>376300337
>Sachiko
>winning
It's pretty obviously Nana's year
>>376300337
I don't get the appeal of this idol shit beyond wanting rin to crush my nuts with her feet
>She clings to hope. That perhaps she can train one as great as her first.
>You have not survived her teachings, as i have. And you have not bested her in battle, as I have. You are nothig. Yet still she walks with you, is willing to sacrifice herself for you!
>Turn aside, then - deny her what she wants. She will accept my loyalty again, she will have no other choice.
>You are strong... as strong as i had believed. But she knows you cannot defeat me.
>Should you die... then she will have no choice but to accept me at her side. My training shall be complete, as was intended.
>You intend to make me doubt her... doubt myself. This is not a battle of words, exile. It is one of blood.
>Why... why did she choose you? What makes you able to defeat me, defeat me here?
He just wanted to be good boy. He just wanted mommy to appreciate him.
>>376300331
To have fallen so far, and learned nothing--that is your failing.
>>376300331
Sion in a nutshell
https://youtu.be/IYcLOKzPimQ
>>376300331
>telling him the difference between him and you is you were severed from the force and thrived while he clung to it like a baby blanket.
He would feel hurt if he wasn't full to the brim with it
What makes a game scary for you anon? Is it the combat? Are clunky controls necessary? Is it the subtlety? Just small hints or sounds implying the horrifying fate of another person? Or brutal gore with blood dripping everywhere? Do you enjoy jumpscares? What is your ideal horror game?
My dream game would be a setting and combat of Dead Space with fever but deadlier monsters/humans and kind of a cyberpunk story of SOMA.
>>376300265
I really think the most important thing is to do something unique that people can't expect. For example, Frictional has the right idea when they made Amnesia, nobody has really done a game in that "style" before, and it was pretty scary. However, since then they've just kept rehashing it in one form or another, including SOMA which was a huge letdown for me.
Another game I was disappointed with was Layers of Fear, after I heard everyone jizzing over how super scary it was I checked it out, and it fucking sucked, it just re-used the same old gimmick of "look away, then look back and something's changed". Yeah, that's cool if you only do it a few times at points where it has an impact, not if you do it at every possible opportunity. I got so frustrated with it that I'd spin the character around and skip entire sequences of "lol you have to look away and back several times".
I think the most important things in horror games are unpredictability and playing to our natural fear of the unknown. For example: PT did this really well, as although it had an overall structure and progression, there was lots of variance within it, producing a pseudo-unique experience every time. We need more games like that that aren't scripted, since you can play games like Dead Space and F.E.A.R which may be scary the first time, but then if you replay it you know where all the scares are and it doesn't affect you anymore.
>>376300265
>What makes a game scary for you anon?
To me, this translates to "what makes a good horror game", to which I'd reply:
-Great audio-design. The most important part of creating atmosphere, even more important than the graphics ever will be.
-Conservative use of gory elements and violence. This even more enhances the effect of those few times they may be used.
-Element of immersing the player. If s/he doesn't feel like being "there", but instead is observing a game -trying to "win", the result is failure. Thus things like minimal HUD and interesting locales / "puzzles" etc are important. Part of making the game immersive is also making the game's world interesting, make players want to explore them - even if it means exposing yourself for more horrors that lurk in the shadows.
-Similarily: playing with player's emotions and and understanding of the situation. One could summarize this as "mind-fuck". Giving fairly ordinary looking and feeling situations, maybe predictable looking event even, but somehow twisting and turning the whole situation upside down, boggling player's mind. This element truly is a work of art that not too many games get right, but what really makes good horror games shine through the rest. It can be little things, it can be pretty much anything, but you'll notice if its missing.
Controls have nothing to do with it, though I do know you're prolly hiding an implied message of disliking the "tank controls". Subtlety is the key for so many good things. Overdone blood and gore gets very dull quickly, and repeated jumpscares only result mental exhaustion and eventually boredom. They can be a neat extra spice if used sparingly.
>What is your ideal horror game?
remake of Silent Hill 1
Something unkillable thats constantly hunting you, and you have to hide/run away from.
Bonus points for having to do puzzles or something similar while having to watch your back.
Alien isolation was easily the scariest game ive ever played because of this.
Thoughts?
>>376300189
>1.6 harder then csgo(but it still shit)
>dota harder then sc
now you either dont know what are you talking about or just retarded
Fixed it for you.
>The final boss of the first game becomes your ally in the sequel
>the final boss from the first game saves the universe in the sequel
>>376300080
Sarevok masterrace reporting in
>>376300080
>The final boss of the first game becomes your ally in the sequel
>He's substantially weaker than your average party member in the sequel and the meme character/waifu bait/edge king vastly outpaces him in every way
>dont like turn based combat
>cant enjoy any critically acclaimed rpgs
>not even pokemon is fun
should i just kill myself?
>>376300071
PLEASE
Except most highly critically acclaimed RPG's don't have turn-based combat. In fact the only really critically highly acclaimed RPG's that have turn-based combat I can think off are original Fallouts, (optionally) Arcanum, and arguably the new Shadowrun, Divinity and Wasteland games - neither of which is particularly critically acclaimed though.
Alternatively, you may have meant jRPG's, but really, most of them don't have a turn-based combat. Fire Emblem, Valkyria Chronicles, Final Fantasy Tactics and Tactical Ogre being some of the few exceptions, though those are arguably more tactical games than RPG's, more in line with games like X-Com or Jagged Alliance.
>>376300071
you're too focused on the whole notion of all games having to be "fun", instead of providing other kind of experiences and thus being engaging.
You are also a great example of modern players who seem to think that "combat" is the synonym for the entire "gameplay" of ALL games, instead of just one part of the experience. When I think of FF7 or The Witcher, I don't first recall my numerous random encounters or Drowner massacres, but some atmospheric scenery or story event.
so, what games should i get for this?
other than zeldaserious question, i posted this last night and people though i was trolling
>>376299979
Nothing, the rest of the games is right now wii u ports, Shit (Bomberman) or multiplat Indie shit
Mario Kart, Shovel Knight, Puyo Puyo Tetris, Binding of Isaac, Blaster Master Zero
>>376299979
There are no other games unless youre a toddler and enjoy playing mario kart
underrated
One of the best licensed games. It's up there with Simpsons Hit and Run and the WB LotR games.
I often thought a GTA styled punisher game would be great
Goto new town tracking someone, get attacked, micro gets kidnapped, loose all your gear have to build yourself back up again, find guns upgrades, new safe houses, scope out and take down operations to net more cash and guns so you can rescue micro and find the end bosses location after taking down his empire.
>>376302010
That sounds terrible.