What if humans were the driving race.
For other species driving a vehicle is a highly specialized skill that few people have while almost any human can learn to drive with relative ease.
>>55315063
I've said it once and I'll say it again, we throw shit. We throw shit really well, and we throw shit really accurately. We can instinctively lead a target to hit a moving object. We're pretty much the only thing on the planet that can. Even the next runners up, chimps, are nowhere near as good as us at throwing shit. Our thing should be the modern application of throwing shit, ballistics, because other races need a computer to hit shit, and we don't.
I prefer humans being the technology race.
>>55315063
Causes too many problems.
https://1d4chan.org/wiki/Tau_Cadre_Creation_Tables
Alright, my fellow gue'vesa! It's time to learn of the creation of our Cadre! In the name of the Greater Good, someone roll a d10 to get the Phase of our founding!
Rolled 10 (1d10)
>>55314838
Let's go
>>55314863
WEW
>>55314863
Alright, so it's a Farsight Enclave. Now we need a d10 for the terrain.
Can we have a thread for maps?
I'm running a game soonish and I'd like some inspiration. I'm looking for military-fort type places if anybody has them. I'll post what I have in the meantime.
Vent your frustrations with D&D, /tg/.
I will never have enough time to run all of the games and player all of the characters I'm interested in.
>>55314413
the hitpoint system fucking sucks at early levels. I was the tankiest guy in the group as the fighter and I literally got one shot by some orc at level 2. Just cross your fingers and hope the dice don't fuck you.
vent your frustrations with CoC, /tg/
>The BBEG can see into the future
You cannot win~!
Time travel to the past?
You didn't say he could see into the past. Kill him before he rises to power
In every potential future I'm 9 thick inches deep in him.
It's why he is evil. It's what has always driven him. The desperate, terrible need to change the inescapable future. To prove fate wrong and change things.
>>55314329
What the fuck even are those things
Hey /tg/. This may seem a little complex but basically I need a list of all potential races that Planeswalkers could be born into. In most settings or games that would be fairly straightforward, but WotC being the terminal fuckups they are have made it a giant pain.
I have been looking at this page for a while now but there are so many corner cases (ape's were apparently sentient in Yavimaya, who knew?) that I could do with some help.
https://mtg.gamepedia.com/Race
For context I'm adapting M&M for MtG roleplay but I have the rules/system down. Just need to actually hash out the stats.
A couple of odd cases to start with, could the following ever be planeswalkers:
1 Angels
2 Metathran
3 Slivers
4 Aetherborn
5 Spirit/Ghost/Spectre
6 Djinni
Pic unrelated, I just like making custom commanders
>>55312892
Wow that card is retarded, retard.
>>55312892
>This card.
But why though?
>>55312892
>Apocalypse with Epic
This is my kind of game
D&D 5th Ed. General Discussion
>Unearthed Arcana: Three-Pillar Experience
http://media.wizards.com/2017/dnd/downloads/UA-ThreePillarXP.pdf
>5etools:
https://astranauta.github.io/5etools.html
>/5eg/ Alternate Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/
>Resources Pastebin:
http://pastebin.com/X1TFNxck
>Previous thread:
>>55306100
Any homebrew rules for fuckoff huge swords?
first for horseventures
What damage type is recommended for being stuck by an attack in the form of a sudden charge of water? Like, getting blasted by a powerful fire hose or something.
Bludgeoning? The water's not necessarily cold or hot so it's not necessarily cold or fire damage.
"Ah, ha ha, *munch, munch* ol' J.R.R., didn't, ah, see you come in! -burp- No please, please, [smack] sit down, sit down, there' something we, (pant) need to talk about. *farts* Heavens excuse me, oh ho! Well getting down to 'brass tacks' - or brass tax, I might say SNORT! - yes, well I was sitting, counting the money coming in from, slurp, my show - terribly taxing ah yes? - when the thought occurred me, watching that money from my award-winning show... [belch] from my, (siiippp) award, award, awar... sorry, I lost my breath, award-winning books, that I [chews] that I can't seem to recall you mentioning [more chewing] anything about Gondor's *blows nose* taxation policy. Surely I must have -releases one long wet smelly fart - missed it while glancing through the pages (cough). You did [scratches ballsack] say something about it, right? Sales tax? (sweats) Value-added tax? *licks lips* Don't just sta - oh my my heart - stand there my man, out with it! Surely the, the thought has crossed your mind?! -chuckles until accidental urination-"
haha he maek noise
>The best fantasy is written in the language of dreams. It is alive as dreams are alive, more real than real... for a moment at least... that long magic moment before we wake. Fantasy is silver and scarlet, indigo and azure, obsidian veined with gold and lapis lazuli. Reality is plywood and plastic, done up in mud brown and olive drab. Fantasy tastes of habaneros and honey, cinnamon and cloves, rare red meat and wines as sweet as summer. Reality is beans and tofu, and ashes at the end. Reality is the strip malls of Burbank, the smoke-stacks of Cleveland, a parking garage in Newark. Fantasy is the towers of Minas Tirith, the ancient stones of Gormenghast, the halls of Camelot. Fantasy flies on the wings of Icarus, reality on Southwest airlines. Why do our dreams become so much smaller when they finally come true?
>We read fantasy to find the colors again, I think. To taste strong spices and hear the song the sirens sang. There is something old and true in fantasy that speaks to something deep within us, to the child who dreamt that one day he would hunt the forests of the night, and feast beneath the hollow hills, and find a love to last forever, somewhere south of Oz and north of Shangri-La.
>They can keep their heaven. When I die, I'd sooner go to Middle Earth.
But of course, tax policy memers don't know that GRRM said that.
>>55311684
I am unfamiliar with these memes, thought OP wasn't very funny.
Care to explain the autism?
I never understood this way of thinking, to me we added different races to fantasy settings for the same reasons we added magic. For pizazz, style points. It's for the same reason we use dragons instead of immortals, or fey instead of sorcerers.
>>55310626
Becuase I want merman nomads that travel from ocean to ocean across the land and belive that you should only be polite to those weaker than you.
>>55310626
Because it's called fantasy, you fucking moron. If you want to play historical fiction, that's all well and good. You can have your own space to play Napoleon Quest or Crusaders and Conquerors or whatever the hell kind of historical setting gets your dick hard for the 5 minutes you read about it on Wikipedia. Meanwhile, the people who want to play fantasy can continue doing so.
Besides, there's already a setting like you described you can play in: it's called the Hyborian Age. Ever heard of it? If not, go look it up. It's pretty famous. Meanwhile, stop trying to change the way people play pretend in their free time. Faggot.
>>55310697
>>55310789
Did I make a mistake while posting or does no one one this board actually read posts?
Previous Thread: >>55277040
Archive and other resources: https://pastebin.com/vrqYhnpu
Go hog wild
>>55285139
Wrong pastebin.
https://pastebin.com/1GTyXR78
THE XENOS DESERVES TO BE:
a. Burned
b. Purged
c. Exterminated
d. All of the above
>>55310572
e. Temporarily enslaved to compensate for a temporary labor shortage, that their lowly forms might benefit humanity and their foul souls receive some form of penance, and THEN exterminated?
>>55310572
f. Exterminated with hand weapons, so that we do not waste the Emperor's ammunition nor His holy promethium.
>>55310572
Why All of the above of course. It's only fitting for perverting the true path of technology.
Previous thread: >>55295576
>Pastebin:
https://pastebin.com/7HiVphFm
>News
https://www.kickstarter.com/projects/200664283/chronicles-of-darkness-dark-eras-2
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/
>This week's Monday Meeting Notes:
http://theonyxpath.com/the-labor-party-monday-meeting-notes/
>Question:
Why does Fate/zero come up so often? And how is it WOD like?
>5th edition cliffnotes
https://pastebin.com/cp0r59da
>>55309717
>Why does Fate/zero come up so often? And how is it WOD like?
It's as 'WOD like' as any other urban fantasy setting. Nothing special about it.
>>55309717
It's part of a popular Japanese franchise and the demographics of the site means that folks will naturally like it and want to tie it to other things they like. They're not very similar at all, though.
>>55309717
Type Moon is a setting where the main 'splats' are vampires and mages [and Heroic Spirits]. The vampires work a LOT like Masquerade, the mages work a LOT like Awakening, so there's a lot of crossover in concepts.
>>55309755
I don't think its all-encompassing as you're saying, and furthermore aren't most Obsessions related to the supernatural?
Dissecting vampires also is not scary.
I've been watching some magical girl anime lately, and one of the specific things I found really interesting was the mechanic of transformation in the show. They take a card that represents the transformation they're going to us, transform, and then have access to a few abilities while doing so. At the same time, one of my regular 3.5 groups is looking for a break from the general DnD formula for our next campaign down the road a few months.
I'd be interested in running a system that has functionality like the transformation above - where the players have loadouts with specific focused skillsets. They'd also be able to slowly collect them, or improve the ones they have, ideally, so that they can increase the number of situations they can handle, given the opportunity to swap their transformation. It doesn't need to be magical girl flavor or anything, cause honestly if I have the mechanics I can flavor it to whatever I want. I'm just not interested in inventing a system that already exists - that's a lot more work than creative reflavoring, at least for me.
Is there a system that is setup like this? Alternatively, is there a system that could be pretty easily homebrewed to function this way? In general, I think we want to try something different than a d20 system, on the basis that we've been playing various iterations on it for 7 years as a group, and we're collectively curious about what else is out there.
>>55308614
Which anime is that?
The only thing I can think of right now is Costume Fairy Adventures, and I'm not sure whether that was ever completed.
Savage Worlds you can slap it in super easy.
Mutants and Masterminds you can slap it in super easy.
Hell you could do any system like this. Just make a base character who is untransformed, and then make some other characters that you swap to when you transform.
>>55308788
Pic is unrelated, but I've been watching Hina Logic. It's weeaboo trash that I don't think I would recommend to most people, but I personally have a soft spot for cute stuff. The Fate spinoff Prisma Illya has a similar function - cards can be equipped for a short term transformation, and they have varying different types of cards that are theoretically used for different situations. Don't watch Prisma Illya with ANYONE, though. Lock your doors, lights off, pretend you aren't home. It's got the highest levels of >friendship that I've ever seen.
I'm sure other magical girl anime does the same thing, but I haven't yet had the chance to go back and catch up on some of the classic ones that the genre is built on.
>>55308833
I'll take a look at those. I've heard Savage Worlds is pretty generally usable for lots of things, so that might be a good place to start.
>Hell you could do any system like this. Just make a base character who is untransformed, and then make some other characters that you swap to when you transform.
That's basically how I imagined things working. It's just that given DnD, any edition really, each class is built to specialize and ALSO be able to do a fair number of other things reasonably well. At that point, there will probably be one transformation that becomes obviously the best to stick to 90% of the time. My hope is to find something with highly specialized classes (or mod classes to be more highly specialized) to encourage swapping between forms and make that a regular part of every session.
>Unironically creates a high fantasy setting with lots of cliches (medieval fantasy setting, Good kingdoms, evil empire with dark overlord and so on)
>I start to like it.
What is wrong with me?
>>55308224
There's a reason cliches are cliches anon, own it.
Nothing. Cliches exist for a reason: they work.
>>55308224
Cliches are fun.
defend this
I wish I had that job.
Steve jackson Games hasnt made anything else in god knows how long. Gotta find something to do to still be called a company.
honestly I'd play it. If it's like the Adventure Time expansion then the cards are gonna look nice at the very least.