What's /tg/'s opinion on pic related?
I'm a fan
My opinion is that you fuckers need to stop making e-celeb threads
Stupid fucking normalfags and underaged b&.
>>55404947
Oh shut up.
>>55404947
>underaged b&
lol cuz people who like things i dont like are obviously underaged
>You've earned the everlasting ire of the Masked-Men
>>55404704
>they really don't fuck around
>But they have a great dental plan.
>>55404704
But what if I put on a mask in their style until the heat wears off.
Can't find me if I'm masked too. Checkmate masked ones.
Should Iron be an anti-magic material? How would it affect the setting? How would you make magic armor and weapons?
>>55404048
not really, no
>>55404048
>How would you make magic armor and weapons?
Bronze. Or otherwise some fantasy metal like mithril.
>>55404048
Why would you want to pump the already most useful metal?
Could make it gold or silver. Magic capabilities compensate their lower use for fighting.
What are some interesting methods of tracking character health that you've seen over your years of gaming? Is there one that stood out to you as being especially clever or easy to use? Is there one that you just can't fucking stand and think is dumb as hell?
For me, while I'm most used to old-fashioned HP, I'm interested in methods that are more granular and keep track of individual wounds. While death spirals (get worse at shit the more wounded you are) can be fun, I'm actually partial to reverse death spirals, where things escalate and get more serious as wounds accumulate.
>>55403291
what if you had a little body silloutte chart, and if you take a hit to an arm or chest etc, you write a line on it, but if you get hit again in teh same spot, you make the line into an X, then each body part has a simple stat debuff based on if it's lined or X'ed and if you get too manyXs you get taken out
>>55403291
I'm a big fan of Into the Odd's combat engine. It's based on old school D&D
>three ability scores
>no attack rolls, just roll for damage
>once your small pool of hit points is gone, physical damage is applied to STR, with increasing chances for accumulating wounds
>in theory, mental attacks (ie sanity-blasting encounters, or even social humiliation) could damage your other abilities.
>armor soaks a small amount of damage
It does have a bit of a "death spiral" effect, but it's striking how much variety and emergent behavior it creates with only five essential numbers (three abilities, HP, and a damage die).
Not sure about you but as things get worse, then things escalate and get more serious.
It's all fun and games until you have -3 to all actions.
Ok why is it that good guys always forget they can cripple the bbeg instead of just out right killing them?
For example, pic related (I've been reading alot of discworld lately) Sam Vimes is fighting Carser, a murderous psychopath, who then throws away his weapons and says Sam won't kill him. And then Sam doesn't, Carcer has an extra knife or something, you know how the old cliche always goes.
My question is why does the good guy always forget that limbs exist? Like Sam could have just cut off Carcer's arms. Boom completely incapacitated. Or chop off the legs? That would be the simplest solution, the bad guy is incapacitated permanently, and not dead.
I just don't understand.
Also thinly veiled discworld thread.
Why not just kill the bad guy?
I mean, the bad guy's really fuckin evil, burns women, kills houses and rapes livestock. Why bother with mercy and not just stab him straight in the heart when the fool thinks he could trick you?
>>55404616
Unless you have trained professionals on standby, removing limbs is just a slower more painful way to kill someone.
>>55404805
>slapping on a tourniquet requires trained professionals
no
Is fire magic a war crime?
>>55403397
In a setting with a modern sense of morality, probably
>>55403397
Only if you get caught.
>>55403397
It's fine if you're killing monsters
"SDA is one of the more productive authors though" edition
Previous Thread: >>55387579
Archive and other resources: https://pastebin.com/vrqYhnpu
>>55402787
Armiger Retriever
Everlasting Bludwurst
Subservient Collar
Subspace Backyard
The best for my loyal soldier wolfo who still remember me even after years of first meeting..
REMOVE SLICE OF LIFE remove slice of life
you are worst comfy. you are the comfy idiot you are the comfy smell. return to /thrash/. to our /trash/ cousins you may come our tred. you may live in the lewd refuge thread….ahahahaha , waifufags we will never forgeve you. Italic faggot FUck but fuck asshole comfy stink waifu kawai kawai..waifu genocide best day of my life. take a bath of dead waifu..ahahahahahWAIFUFAGS WE WILL GET YOU!! do not forget the culling .tok we kill the king , tok return to your precious reddit….hahahahaha idiot comfy and waifufag smell so bad..wow i can smell it. REMOVE SLICE OF LIFE FROM THE PREMISES. you will get caught. highlander+sda+symbiote+imaginos=kill tok…you will the culling/ beri alive in /cyoag/, beri making genie gallery of /cyoag/ . fast cyoa beri cyoag. we are rich and have OC now hahahaha ha because of beri… you are ppoor stink comfy… you live in on trash hahahaha, you live in a shithole
beri alive numbr one #1 in /cyoag/ ….fuck the waifufags ,..FUCKk ashol comfy no good i spit in the mouth eye of ur cyoa and oc. bri aliv and real strong author kill all the comfy farm aminal with oc magic now we the /cyoa/ rule .ape of the throg faget SDA fukc imaginos and lay egg this egg hatch and tok wa;s born. stupid baby form the eggn give bak our (You) we will crush u lik a skull of pig. /cyoag/ greattst trhead
>>55403023
what
The 10 Kobold Empires of the world, each bearing a force of conscripted level 1 kobolds near a billion strong, bands together to assault the tiny city state of max level adventurers, 1000 heroes led by a single max level Exalted.
How does it go down?
>>55401539
They get solo'd by one guy with higher ac than they can hit
>>55401575
>20s automatically hit
Uhmmm, sweeetie...
>>55401539
The majority of the adventurers form a defense in the city. The best wizards/assassin's take off from the city and scatter to the Empire capitals where they proceed to infiltrate and assassinate the emperors. They then work their way back to the city state going after officer-type kobold until eventually the news spreads and the armies splinter and flee.
So I'm going to be starting a D&D 5e campaign soon, and I'm looking for ideas.
The goal for the campaign is "Comfy as fuck." The idea is that everyone in the party is a kid from the same small town on the wilderness border between two unfriendly Principalities. They get drafted as a local militia cadre for the town and surrounding countryside.
That provides for three kinds of missions. One, they're doing standard guard duty - putting down brawls without killing anyone, dealing with bandits on the road, doing escort duty for important merchants going over to the next town, etc. That covers your standard tactical battles.
The second is exploration - the maps of the surrounding countryside, especially the borderland, are out of date by a generation or so, and need to be updated. They range out into the woods, find the old spots (a watchtower from the old border that they could fix up and keep as their own, caves that were just marked as Dangerous that need to be explored and secured) and watch out for incursion from the people across the border.
I'm hoping for them to start meeting their opposite number from the town on the other side of the wilderness, and for some tense moments to lead to some trade and conversation, the way things always go between poor people on the borderland.
The third kind is small town drama. One of the characters is the youngest son of a Blacksmith, not burly like his dad or brothers, but quick. He's trying to earn his dad's respect, though he'd never admit it. One of the characters is engaged to the sister of one of the others - and the sister's family (uncles, etc) have decided he's not good enough for their girl, and are coming to sort him out. There's a new family in town, and nobody trusts them, and you've gotta either investigate or defend them. Or both.
Would you play in this campaign? If you would, what kind of missions would you enjoy?
Also, post pictures of comfy locations for inspiration.
The only "mission" I already have plotted out is going to be the first time they have to deal with bandits. They have orders to bring people in alive for trial, and they manage to set an ambush for the bandits and get them tied up.
While they're getting everything together, one of the bandits gets free, and comes at the blacksmith's son. He panics, and brings up his spear - and hits perfectly, with the bandit falling forward onto it, pushing him down. He gets to watch while the bandit dies.
They get back to town, and everyone's congratulating them. The blacksmith's son is kind of off, and goes to the tavern for a beer... where his dad finds him, and sits down next to him. They sit for a bit, and then the son tells the dad what happened, and the dad says...
"Son... I never told you or your brothers about my time in the army. I never told you, because I wanted better things for you. I hoped none of you would ever have to learn this... but it gets easier. It does. And that doesn't make you a bad man."
He claps his son on the back, leaving is hand there for a moment.
"I just want you to know, boy, that I'm proud of you. And if you need it, we can always come here."
>>55402281
And obviously, I can't know that the character is going to make those choices, but that's the thing I'm aiming towards. I'm a decent enough narrativist DM that I can get the players to places I want them to be without it seeming railroady.
Idea originally inspired by here
http://suptg.thisisnotatrueending.com/archive/49546675/
Some of these ideas are pretty grand, but there's not all applicable - they're pretty much relying on the isolation of the characters, and I don't want isolation.
What I'd really like, more than anything else, is a campaign that reigns in completely the murderhobo qualities of players. I want the characters to have family and friends in town, who they have to manage the expectations and desires of.
You can't just do whatever you want when you still have to be at Gran's house every week for Sunday dinner.
What kind of 40K clothing would you like to see?
https://www.youtube.com/watch?v=PQM2QdWkjQI
>>55400481
Pauldrons
>>55400481
I would like a Commissar's hat.
Tutoring Edition
Previous: >>55391952
RESOURCES
>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net
>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/
CARD SEARCH
>Official search site. Current for all sets.
http://gatherer.wizards.com/
>Unofficial, but has GOAT search interface.
http://magiccards.info/
Thread Question: How important is tutoring to you? How many tutors do you usually run (in a given color combination), and which ones are they in each color?
>>55400196
>How important is tutoring to you? How many tutors do you usually run (in a given color combination), and which ones are they in each color?
its not really important but i always run at least 1 or 2 in each deck just to make sure i can get a card if i really need it
>>55400196
>thread question
i usually run about an average of 5 whatever number just as filler for my deck
>in blue I always run Wizard Cycling
Give me all your giant rattlesnake/nuclear deterrent cards, such as Aetherflux Reservoir, Tree of Perdition and pic related!
So lads, a friend of mine recently recommended that after our current campaign of 5e we switch over to using Mutants and Masterminds in the future. What are yours two cents on this? Also general MnM 3e vs DnD 5e discussion.
>>55399680
Do you mean for playing a fantasy game or for a superhero game?
Because it does fantasy a lot better than you might think (let's face it, DnD is just fantasy superheroes anyway).
>>55400000
Checked again holy shit.
>>55400000
Huh, didn't notice that at fir-
NANI?! DOUBLE QUINTS
>>55399680
To avoid derailing this topic to hell, I should also mention that, please, for the love of god, do not try and use DnD 5e for Supers games. DnD is fine and all for the typical fantasy archtypes, but if you want any flexibility required for running a superhero, you're not going to find it there.
Who came up with the vegan elf idea and why did they think it was anything but pure crap?
>>55398969
vegans
>>55398969
Literally where and what?
Also, who is that chocolate dessert?
>>55398969
Mad Cow Disease is an even bigger bummer when you are losing out on centuries of life.
More seriously, why complain? Vegan elves are pretty rare in my experience and usually just a trait of the wood elf equivalent.
When a Hexapod dragon walks across the ground, it does so on four stubby legs like a Weiner dog with a pair of fairy wings on it's back.
When a Tetrapod dragon walks along the ground, it does so using it's wings to pull it forward in great strides, showing strength and power.
Also since they don't have two unnecessary lumps of meat in the front providing drag Tetrapod Dragons are faster.
(you)
>>55398422
Literally no one cares
Tetrapod dragons look really weird, and wing-walking is dumb. Also you could just have dragons that don't have stubby legs.
Why do folks not summon angels for companionship? Wouldn't it be a lot less risk than summoning a demon?
>>55398372
Angels are not slaves
>>55398372
I'd rather not piss off the creator of the universe.
>>55398372
Because they are so much worse.