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Archived threads in /tg/ - Traditional Games - 25. page

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What does /tg/ think of Dresden Files/FATE?
desu I don't read Dresden so I can't comment on the actual lore but I thought the game was fun. I maxed out Incite Emotion. Attacking someone in the Mental or Social hitpoints is such a weird concept lol
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Dresden is wet garbage steaming in a dumpster fire.
Fate is a little too narrative for my tastes but it's good for quick one-shots.
>>
Fate and its derivatives all suffer from the same shallow mechanical structure that fails to create interesting or tense situations. In the majority of cases, success is guaranteed, or at worst it comes with a minor cost. The game de-emphasizes immersion in favor of metagaming and "narrative play," which translates to stockpiling Fate points until you care about something enough to spend them on. Even the dice rolling system is yawn-inducing: the four Fudge dice even out to a nice, flat zero on your rolls because the potential for extraordinary success and failure are too interesting for Fate players. No, the entire SJW hugbox relies on ALWAYS SUCCEED ALL THE TIME because rainbow-haired, problem glasses-wearing hipsters are easily triggered if they fail a roll (it reminds them of their own personal failings).

Once the novelty of the game has worn off, the system turns into a perpetual churn of the same boring skill spam: Create an Advantage, Create an Advantage, Create an Advantage, okay we've stacked up enough bonuses that we easily succeed, roll 4dF, get a +0, oh look, we have a +10 total YAY WE WIN. Zero challenge. If you really want to speed things up, just throw down some Fate points and flimsy Aspect justifications and you win the game. Forever. That was fun and rewarding, wasn't it?

Compare this to D&D's rich system of mechanics, where the d20 roll provides drama and tension by itself because you could just as easily roll a 1 or roll a 20. On top of that, you have a diversity of spells, combat options, and mechanical interactions that sends the typical brainlet Fatefag scrambling to his rules-lite safe space.

Fate's mechanics are garbage, but Fate players themselves are the worst part of the system. Give me some beer, a bowl of pretzels, and a handful of seasoned dungeon crawlers any day of the week.
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Clever is even more useful in it than other FAE variants, which is kinda bullshit.

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Is there any book that covers the unification wars in detail?
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>>55219682
No
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>>55219693
Ow, okay then

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GURPS especially welcome
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>>55218572
washizu bump for interest
>>
Washizu Iwao (GURPS)
ST9 DX9 IQ11 HT9
HP9 Will11 Per13 FP9
Advantages
Super Luck
Ridicoulus Luck
Wealth 8
Status 3
Charisma 6
Mortal foes (younglings)
Personalized gear (Washizu Mahjong - Blood draining machine)

Disadvantages
Secret (Homicides)
Sadism
Old
Deathwish

Skills
Mahjong 30
Forced Entry 9
Weapon(Cane) 9

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Hello /tg/ hopefully someone can help me out. Recently started playing D&D with friends and am really getting into it. Been thinking about adding some props/armor to my role playing and have a few items left over from past halloweens that I'd love to use but I really want to weather them to get a nice authentic battlehardened look. Anyone have any weathering experience that could recommend some paints/techniques? Thanks! (Pic somewhat related I have a helmet similar that I'd like to weather just not as shitty)
3 posts and 1 images submitted.
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Throw them in a net, tie them to the back of a car/horse, drive/ride a mile down the road/trail, profit
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>>55215834
I'd try washing paints, ala what you'd use to achive that effects on miniatures. Maybe scratch them with a knife somewhat.

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You've received the blessing from the Fonz, the God of Coolness.

You gain two charisma points and the ability to activate juteboxes simply by lightly hitting them.
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>>55215768
>juteboxes
>jute

Ayyyyyyy
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>>55215768
>ability to activate juteboxes
>not the 1950's anymore
>fonz is a false god
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I'm finally at 20 charisma.

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Has anyone tried running any quests on either Spacebattles or Sufficient Velocity?

I heard the community for SV is pretty far-left, but the quest section is more active. How bad is it really?
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>>55213169
I ran a quest on SB for a while, it's kinda hit or miss. Some DMs are pretty good, others obviously have no idea what they're doing.
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>>55213169
This thread's gonna get pruned, so ask on /qst/, probably in the general.
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>>55213169
From what little I've seen of it, it's almost a monoculture of fan fiction quests. If that's your thing go for it.

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I'm making a cleric in 5e with point buy, what's the most useful way to construct this?
4 posts and 1 images submitted.
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>>55212196
>charop
You are everything wrong with DnD.
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>>55212196
>
>>55210488
A thread died for this
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>>55212225
Thanks for pointing me in the right direction

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>tfw you know your character is going to die next session
Shit got fucked today

>investigating/infiltrating/sabotaging orc camp
>no one rolls well except for initiative
>all hits and successes are based on skills and bonuses
>be bard
>disguise as hobgoblin
>try to rally goblins and hobgoblins to get past orcs by means of distraction
>fuck up hard and roll a 9 on Bluff
>25+ orcs, goblins, hobgoblins and ogres no barring down on party
>lycanthrope elf and ninja will be able to escape
>bard, ranger and Rule 63 Thor are going to die
>DM calls the session short because he wants to think of a way to not TPK us

I'm currently drawing up a new character just in case and will present it to him sometime before the next session

Anyone else know this feel?
3 posts and 1 images submitted.
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>>55210021
>>DM calls the session short because he wants to think of a way to not TPK us

I was thinking "sounds awesome" right up until I got to this easy-mode bullshit.
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>>55210072
We got greedy
We could have just observed from afar and awaited extraction, but we wanted to cause more havoc

The DM's wife is playing the Rule 63 Thor, Thorina, and all she really cares about it killing things
She finally found Mjolnir this session and now her character is probably going to die

So long, Fistpuncher
The three sessions I had with you will always be remembered after you are cut to ribbons

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Anyone played this? I'm a huge sucker for spaceships blowing each other up and I've heard the system is alright, but I can't find even a sample of the rules out there.

I'm really hesitant to spend money on a ruleset I know nothing about and will likely never find an opponent for.

Anyone have any experience with it, or have a copy of the core rules?
3 posts and 1 images submitted.
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>>55209992
I cant imagine it would have been very good with the rulebook being that tiny. hard to read
>>
Been reading some reviews, and it sounds interesting.
Seriously - any resources for it out there?

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>He imagines himself impressing the rest of the party talking about his own homebrew
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>he keeps bragging about his unsleeved 3 color commander deck that has exactly 2 non-basics
>>
>He shitposts hoping no one will see through the paper thin ruse trying to convince people he's actually ever been in a single social group
>>
>>55211472
please delete this post

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This little shit shows up and starts to merge Rabbids with your miniatures. What does he end up creating?
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>>55209509
His death.
>>
>>55209509

>gitmobs that are actually good
>and funny
why is this an improvement?

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What do you think about giant monks?
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Enlarge Person is a pretty great spell to give a Monk.
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>>55208327
It's not about the size of the fighter in the fight, it's about the size of the fight in the fighter.
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>>55208327

https://youtu.be/wA6lxnz6W5w

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ITT we a new form of magic one description at a time

>Humans harnessing the magic in their soul can only be expelled throughout their body
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>>55206237
>>Humans harnessing the magic in their soul can only be expelled throughout their body
Isn't that exactly what monks do?
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>>55206814
N-No?

This is a world of Muscle Wizards, Punch Monks, Alchemist Bodybuilders
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Ogres have the strongest souls and their bodies warp to accommodate the massive amount of magic that they gather.

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Question as a first time GM. How much world information should I build up to start?

What all should I have prepared?
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Start with basic information about the town/surrounding you have placed them in. Let small details flow like the government and local hot spots. After that try using npcs to inject information and plot lines to influence them to flow with your story. Lastly improvise
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Everything, in the sense that you need some sort of backing so that when you make NPCs, they all follow a common thread that the PCs might not necessarily notice, but may understand. Maybe you have a big ol history book you've written as to why the two cities are at war with each other, and how the two towns' outlooks on life affect their citizens. When you go into one, they'll be friendly if you do X, in the other, if you do Y.

But, you're going to want nothing down, because no matter what you do, the players will ignore it, or just plain not notice, and they'll go only to the places you haven't fleshed out.

It all depends on how you run your games. Personally, I like to have a huge folder filled with general history, cultures, all background information.

Like, maybe in this setting, the sentient races reproduce by carving statues of infants and imbuing them with magic. That's not something the PCs are going to be able to change. But something like the PCs going to Starttown Farm, which is "accidentally" the catalyst for the plot - that they can change by not going there. Hedge your bets.
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>>55205662
Only as much as you immediately need for the very first adventure/session. You can figure out the rest as you go along.

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ITT we talk about TCGs, and group card games. Currently, it's mostly Yugioh, but more things are welcome.

>What's your main TCGs
>How many have you played?
>What do you wish came back?
>What do you wish had a game?

Board games and table tops are welcome there too.

in case you ever wanted to know what there is here:

https://en.wikipedia.org/wiki/List_of_collectible_card_games

Wanna talk to a bunch of nerds at once? Alice Games

Here: https://discord.gg/MEGakH3 (currently 17 people in it.)

Me:
Any one think that a splatoon TCG or a deck building/LCG game would work?

Note:
Last night, between 4-6AM, people showed up when I wasn't around so I guess we should not do that so early in the morning. I figured you neets would be awake in the AM anyways cause no life (lets be honest)
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Just wanna say, having played Yellow in the Harry Potter tcg, there's almost no way to play that and NOT win. I miss that game, it was really solid.
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>>55205814
It would be cool to see it make a comeback since JK Rowling is writing more shit.

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