>DMing a cyberpunk GURPS game
>every player is a shitty min-maxer
>notice everyone took the colorblindness disadvantage
>mfw I make them defuse a bomb with color-coded wires
how did they all do that?
>>51751312
They all assumed it was basically free points, being colorblind SHOULDN'T matter in most games.
How many fatalities?
>Finish session
>"Did you all like it?"
>"It was nice"
>Doesn't say anything else
>"What about you anon?"
>"Same"
>Says nothing as well
>"Okay, and what about you ano-"
>Already disconnected
It's not that I want them to fill my ego by saying how much they loved it, in fact, I want them to say stuff that they don't like so that we can fix it over
what are instances as a GM where you doubt if your players where being truthful about their enjoyment of a campaign?
>>51750981
mostly when they refuse to engage me at all about the game outside of pre-arranged times where attendance is a big deal.
Then it's basically a crappy job, isn't it? Punch the clock and get through and leave as soon as you can?
I've found that if they seem disengaged or don't know what's going on a bit it means they aren't enjoying the game. They've mentally checked out and are doing other (more interesting) things.
>>51750981
In general i find it hard to keep your players occupied during slower more narrative scenes.
At least in online. There is so much to do on the webs.
But then again this might be due to me being a shit GM or that players may or may not have ADHD
I am a player in a large pathfinder group, and I am afraid that it has caught some sort of horrible cancer. In only 20 sessions or so, I am the only player who has not changed characters at least once. Often there is either some excuse out of character (3 lost sheets so far) or the player just admits that the character is "Unlucky" or "Not what I thought I wanted". The DM has completely given up introducing the new characters, the last one was just swapped by fiat into the middle of the story so that the player can be involved. Even as I watched, while play was going on, two players were drawing up alternate character sheets at the table, "Just in case" something happened to the characters they were currently playing.
Am I being over-sensitive about this issue? Do I just need to chill, or are these constant (literally every session) actually affecting my experience? We have yet to have a player legitimately die, so that is not a factor, but I am the only member of the "party" who remembers what we set out for in the first place, and I'm starting to feel like the "Guardian of the Plot".
What should I do?
Roleplay the stress and eventual breakdown of a character who is paranoid and suspects he is being manipulated by shapeshifters
>>51750612
Guarding the plot isn't solely on your shoulders. The GM just needs to say 'make a character that has a reason to be involved'.
That being said constant switches is super annoying, but some players are like that. Seems like you've lucked into a group where all others have the character ADHD.
Forever-GM here:
How experienced is your group?
Especially new players like to change their characters, because they are learning the game and find out what kind of character they really would like to play. If so let them change their characters . Nothing kills joy out of a game, than people stuck with characters they dislike. It's P&P and not their children.
>20 Sessions
Well, that's a problem. Normally, I would wrap the story up around this point to at least some kind of season finale, start something new and pick up this campaign after I sorted everything that happened and wrote a plan how it will continue. Because at this point chances are high, that the campaign is basically a giant mess. With so many swaps it's even guaranteed.
I honestly think you all need just a clean and fresh start.
Worst change in art/flavortext in a reprint?
>>51750528
That's pretty lame, desu
obliterate flavour text
Goblinchieftain.jpg
How come many RPG systems restrict martial classes to what is "physically possible"? Is it 3.PF's massive influence?
>>51750497
did somebody shit in yer cornflakes, bud? it's been a while....
>>51750497
"The first warp-spasm seized CĂșchulainn, and made him into a monstrous thing, hideous and shapeless, unheard of. His shanks and his joints, every knuckle and angle and organ from head to foot, shook like a tree in the flood or a reed in the stream. His body made a furious twist inside his skin, so that his feet and shins switched to the rear and his heels and calves switched to the front... On his head the temple-sinews stretched to the nape of his neck, each mighty, immense, measureless knob as big as the head of a month-old child... he sucked one eye so deep into his head that a wild crane couldn't probe it onto his cheek out of the depths of his skull; the other eye fell out along his cheek. His mouth weirdly distorted: his cheek peeled back from his jaws until the gullet appeared, his lungs and his liver flapped in his mouth and throat, his lower jaw struck the upper a lion-killing blow, and fiery flakes large as a ram's fleece reached his mouth from his throat... The hair of his head twisted like the tangle of a red thornbush stuck in a gap; if a royal apple tree with all its kingly fruit were shaken above him, scarce an apple would reach the ground but each would be spiked on a bristle of his hair as it stood up on his scalp with rage."
Barbarian rages ain't shit.
Because game designers don't know what they want going into the system and end up trying to justify their inconsistencies.
Instead of adopting a single policy towards PC capabilities from the get go and establishing a strong core design concept to guide their efforts, they put things together scattershot.
Plus it's easier to make up cool, awesome magic than it is to do cool martial stuff. A lot of it is laziness, people defaulting to 'realism' regardless of how appropriate is because they don't have the creative talent to make martial characters interesting and useful otherwise.
It's a stupid double standard that needs to die, but it isn't 3.PF's fault.
I dunno /tg/, how DO you play a chaotic evil character or a lawful good character without being annoying to the party?
By not making an annoying character.
>>51749999
Simple. Neither means stupid. Somebody post the screencap of the Lawful Good explanation, the good one with the Two Lovers in bed analogy.
>>51749999
Realizing that alignments are a joke and tossing it out the nearest window. Seriously, it's the same reason why characters that are tokens are either the blandest or the most annoying pieces of shit in a given story.
When you attach a label to a character based on superfluous details that have nothing to do with their personality, you end up with stereotypes that are barely characters in their own right.
> New Unearthed Arcana: Warlocks and Wizards.
http://media.wizards.com/2017/dnd/downloads/20170213_Wizrd_Wrlck_UAv2_i48nf.pdf
>Don't forget to fill out the official survey for Sorcerers.
http://sgiz.mobi/s3/ede55d46dded
>Official /5eg/ Mega Trove v4b
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ
>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck (embed)
>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b
>5etools
https://5egmegaanon.github.io/5etools/5etools.html
>Old campaign..
>>51751521
After the Mystic and other psionic shenanigans, what would you like to see in Unearthed Arcana?
>Kaladesh pyromancer
This is how a fucking sorcerer should be: pure, unrefined energy that destroys all targets, regardless of their defenses and while encouraging them to get close. A magic shotgun where you could get close to hit em but you sure as shit don't want to without catching a face full of irresistible elemental fire.
Hey, anons? Can someone add a copy of Kobold Press's Southland Heroes to the mega? The Midgard Heroes book is there, but the sequel isn't.
Also, simple query; since the three iconic White Plume Mountain weapons all made their way into the DMG, do you think it'd be possible to update Frostrazor from "Return to White Plume Mountain" as well?
https://1d4chan.org/wiki/Frostrazor
>>51757163
Warlord.
Warlords could be fun.
How do you subtly put cultist NPCs into a party and slowly try to convert them without the player's knowledge?
Has this ever worked?
>>51749723
>This picture
makes so much goddamn sense now
>>51749723
This is the greatest observation of my entire life. Also, how would one go about statting the Gang? Classes, alignments, the works?
>>51750470
A pack of 5.
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: â
Tell me /tg/, how muscular or athletic should a sorcerer be? Surely it'd be unwise to neglect the body while honing the mind.
>>51749281
Depends on his stat array, the system, and what constitutes being a "sorcerer" exactly
>>51749281
They should have a healthy amount of muscles since they have carry huge books.
>>51749281
Depends on what CON translates into physically
What kinda game are you running? You got more of a gonzo Gamma World setting, or a harsher Road Warrior type deal?
Recc'd systems?
>no one ever wants to play Gamma World
Feels bad man
>>51748198
Maybe they'd be willing to try Mutant Future or MCC when they're out?
I am running a Degenesis system and really enjoy it. Although havent played any other besides Savage Worlds so I can't compare much. Its got great lore and the mechanics are solid.
Suppose a sengoku like war breaks out, who would win?
>>51746101
The Void.
>>51746101
Fu Leng.
>>51746101
Fox clan.
Aether Revolt/Kaladesh draft thread.
Been playing off and on for years, finally got a good paying job where I can blow $30 on drafting twice a week, and my god do I suck.
Made top 8 one night since Kaladesh came out in August. 90% of the other players at the card shop are hardcore, but when is the learning curve supposed to even out? I habitually get my ass kicked. I'd like to say it's because AR sucks as a set but that's bullshit.
Been studying card combos for the draft online, been playing twice a week for months, what more can I fucking do?
>>51745813
Git gud.
Sometimes you just get lucky and get bombs, sometimes you don't. If you've ever watched a LRR prerelease you know that you can have an amazing deck and still lose because you suck. Focus on having a balanced deck instead of forcing a color or strategy because you have one good card.
Mostly though, just have fun with it. Draft is supposed to be pretty casual unless you really need the packs for some reason.
>>51746882
Basically this. Also I'd suggest learning all the cards and KNOWING all the powerful, low cost instants from AR so you don't get surprised when your bomb gets Fatal Pushed during a critical turn when your opponent only has 1 black open. (or something of the like)
I just started drafting 3 weeks ago, and both drafts I did I went 3-1. Dunno senpai.
/tg/ magic plane homebrew
i want to make a custom setting for the FLGS's custom cards and your all helping me
>>51745485
can we add more colors or just a setting?
>>51745498
i really don't care as long as it's something new and not just a rip off of something so go for what ever
We can always do what we did last thread
5 different interplaner empires
Red-blue vikings
Green-blue Aztec biomancers
Green-black factiob
Red-white faction
White-black faction
The general theme is failed civilizations
Stuff like romans,native americans,babalonyia,and indonesian rot farmers were thrown around
*blocks your path*
>>51743945
that's a chaos dwarf, not an orgre.
>>51743945
*walks over it*
>>51744132
Maybe it's a small path.
Most rpg fights (in my experience) end fatally, but there's occasions where it makes sense for NPCs to honour a surrender or take someone in alive.
How do you prefer to deal with this? How do you feel about it as a player?
>railroad
I know it's often used by DMs to railroad players, bullshit kidnappings/impossible to resist knock-out gas and the like, for our purposes here today let's suppose we felt it was a fair fight and just happened to lose due to tactics/resource management/disfavour of RNGeesus.
>>51743020
Rape. Feels good. :^)
>>51743020
He's clearly using that pistol just to scare her, it would be wildly inefficient to kill so many prisoners with that thing.
>>51743213
I was a little miffed to find out that the artist only has five pieces on his website, and this is the only one that isn't turboshit.