Lazy fucks edition.
>Citadel Painting Guides:
https://www.mediafire.com/folder/drb4mezm6792i/not_citadel_nothing_to_see_here
>Paint range compatibility chart across manufacturers
http://www.dakkadakka.com/wiki/en/Paint_Range_Compatibility_Chart
>Painting Videos only
https://mega.nz/#F!fkcliY4L!mhdmIs2lT3mFG3VwoLO8Qw
https://mega.nz/#F!XEJSFDCL!9ZZKiLi6M_wguI1uTpyjPg
https://mega.co.nz/#F!WUsUlSLb!556OumKLhusFd9Fw5dBMdA
>How to Lightbox
https://www.youtube.com/watch?v=OyxzC5kqbyw
>How to Moldlines
https://www.youtube.com/watch?v=A4LZ8iCSkeU
>How to strip paint
https://www.dakkadakka.com/wiki/en/Dakka_Modeling_FAQ:_How_to_Strip...
>How to Magnets
https://www.youtube.com/watch?v=w8Tkw7ttTIo
http://www.miniwargaming.com/magnet-guide
http://www.bolterandchainsword.com/topic/297605-tutorial-magnetisation/
>List of mini manufacturers for converting and proxy
http://pastebin.com/p6bVhGsg
First for DOOMTHUMBS
Sat gluing berzerkers for a tournament tomorrow that I completely forgot was happening
Not having fun, would rather be working on raptors or a display piece
>>51897090
that guy just terrifies me
HOLD STILL, HERETIC SCUM!
WHY AREN'T YOU COLLECTING A SPACE MARINE ARMY RIGHT NOW?!
Because i already have 8k points of space marines i need to paint. Its going very slowly
>>51896485
because 40k is a shit game, but if you want to buy my tau or orks let me know.
Post cards that you continue to play even though you know that they aren't the best.
Could be for any format.
>>51892257
I don't have any yet, I just started playing last year, but I have a soft spot for my Gnarlwood Dryad, since it's my B/G Delirium's deck main resource to deal with my problems together with Rabid bite and Nature's way.
>>51892257
I just got back into Magic for this set and as soon as I saw this card I fell in love with it. To me it totally encapsulates what Black is all about that I try to fit it into every one of my decks.
>>51892257
Survival rule 781: There are always more scute bugs.
Aside from named characters who can 1v1 a WoC? They seem such Mary Sues like Fantasy equivalent of marines.
Are you talking WHFB or AoS?
>>51885929
Reminder that normal men who go to battle in PJs and clown outfits regularly 1v1 chaos warriors
>>51885974
>regularly 1v1
senpai
>New Unearthed Arcana: Mass Combat
http://media.wizards.com/2017/dnd/downloads/2017_UAMassCombat_MCUA_v1.pdf
>Don't forget to fill out the official survey for Warlocks and Wizards.
http://sgiz.mobi/s3/2c8ddcde043d
>New Plane Shift: Kaladesh
http://media.wizards.com/2017/downloads/magic/Plane-Shift_Kaladesh.pdf
>Official /5eg/ Mega Trove v4b
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ
>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck
>5etools
https://5egmegaanon.github.io/5etools/5etools.html
>Previously, on /5eg/.
>>51893467
What is the best official adventure, and why is it picrelated?
>>51898795
Player wants to be a human barbarian raised by lizardfolk. Fluff-wise it was because his parents were on good terms with the lizards, and because they were reliable they saw no need to waste a child with good potential just for a free meal.
I was thinking of giving him the option of having Cunning Artisan for free; that seem fair to you guys?
There's quite a few settings out there with their own individual takes on vampires, how they came to be, what they're like and so on, but which ones do you consider the most memorable and which ones are your favorites and why?
Also acceptable if this thread just turns into a vampire image dump thread, which is what I originally wanted to do anyway.
---------------------------------
Choose your allegiance, ultra basic 3025 edition
The /btg/ is dead - long live the /btg/!
Old thread: >>51873344
=================================
BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE
==================================
>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400
>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/
>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/
Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek
>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/
>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5
2017-02-23 – UPDATED (Against the Bot)
http://www.mediafire.com/file/nfo2vihjla01hhy/Against_the_Bot_Instructions_v1-5.pdf
(new)
http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package
>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1
>Rookie guides
http://pastebin.com/HZvGKuGx
>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page
>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/
>BattleTech IRC
#battletech on irc.rizon.net
>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives
/btg/'s own image board: - (2017-02-13 - Still getting worked on & now has 11079 pics!)
http://bgb.booru.org/index.php
More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-02-13!
http://pastebin.com/uFwvhVhE
>>51890316
It breaks down into stupid shit and abandoned storylines after the Great Refusal anyway. There is much easier to write consistently and factcheck if you dont have 30 years of stupid shit accumulated so you dont have you write every faction and leader as if they were retarded to keep the story going.
Reminder
>>51890356
Dude, all that stupid FCCW shit was solidly implanted as far back as Natural Selection, right after the Clan Invasion. There's no sudden change in people by the Civil War. There's not in the Jihad either minus Hasek.
The DA soft reboot was already a clusterfuck, and is just now about back on the right track. Moving forward is a much better option.
Welcome to the Old School Renaissance General thread.
>Links - Includes a list of OSR games, a wiki, scenarios, free RPGs, a vast Trove of treasure!
http://pastebin.com/R67ZA8Q1
>Discord Server - Live design help, game finder, etc.
https://discord.gg/qaku8y9
>OSR Blog List - Help contribute by suggesting more.
http://pastebin.com/ZwUBVq8L
>Webtools - Help contribute by suggesting more.
http://pastebin.com/KKeE3etp
>Previous thread:
>>51827704
THREAD QUESTION:
>What system are you playing right now? How's it working for you?
>>51863638
>>51863660
>>51863660
>>51863667
Are you really this thirsty for submissions still?
The new hammerhal AoS box has a Sorcerer lord of slaanesh:
"Finally, we have Lord Redomir, a Chaos Sorcerer Lord of Slaanesh.
Long has he, and sorcerers like him, attempted to draw the attention of their lost Chaos God, but to no avail. Now he thinks he may havefound a way to locate and awaken his gorged and sleeping deity. Gathering to him followers of Chaos and binding them with promises of bloodshed, mayhem and desolation, he has forged an alliance and seeks to fulfil his destiny…"
https://www.warhammer-community.com/2017/02/21/closer-look-the-villains/
The sorcerer is actually planning to locate and awaken the gorged and sleeping Slaanesh!
Also the next big 40k release is supposed to be Fulgrim
>>51860778
That could be good news for 40k Slaanesh, that eldar fag has me worried
>>51860845
Should have you at ease.
The biggest danger to Slaanesh was him being radically altered to avoid tranny demons now that it's un-PC to pick on trannies.
But they just released a new tranny demon so it'll all be fine.
Psychic powers are basically just magic right?
>>51902247
Depends on the style and fluff.
Simple manipulation of energy and material is something possible.
But just summoning up stuff is magic.
Mind reading also magic, and so is possesion.
*True* psionics won't even necessarily manipulate matter. It would just move energy, and through that objects could experience push and drive.
Gotta be more specific OP.
>>51902247
Up to interpretation. I like to consider any supernatural power that wouldn't be possible in a real, mundane world to be some kind of magic, even if it obeys internally consistent rules and limitations, yes, but that's just me.
>>51902247
yeah
MYFAROG got his rescan like I promised my fa/tg/uys.
Now compile that pdf and make sure my ass is in it.
>>51901019
It is at 50% uploading right now, have patience.
>>51901019
soooo, why the fuck did you buy it?
Finally, people will stop pretending this game has any redeemable value, and the spam can stop. You're doing good, OP.
I'm still surpised by just how bad it really is.
I'm doing something that involves helmets.
Post your best and favorite knights or armored soldiers.
You first.
Pathfinder General /pfg/
Dragons!
With the apparent success of Dragon Game, who else is inspired to use dragons more in their games?
Unified /pfg/ link repository: http://pastebin.com/hAfKSnWW
Avowed Playtest 1: https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: https://docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing
Spheres of Might previews:
Part 1: https://docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/
Part 2: https://docs.google.com/document/d/1pyLq03W2ju58PcKOUq5YXoFowf_weBNzuWtjCMdINXk/edit
Part 3: https://docs.google.com/document/d/1-LAt9Ti5pcnvHY4KnFRuItCjqtGM-YJC5r_0zXiKKUk/edit
Bloodforge Infusions updated playtest: https://docs.google.com/document/d/1GvwMclLSw15slYI7D5xLdjMzr-Nau92hNha9Sx0LOk4/edit#
Old Thread: >>51889763
>>51897685
>tfw rarely get to run games, never mind use dragons in them
>>51897685
>tfw want to have a calligraphy wyrm familiar but will never be in a game that gets to level 7
>tfw want to make a drakengard-style pact avowed but drakengard is grimdark and stupid
>Lesson IV: The Ladder
>Discipline: Fool's Errand (Stance)
>Level: 5
>Prerequisites: Two Fool’s Errand maneuvers
>Initiation Action: 1 swift action
>Range: Personal
>Target: You
>Duration: Stance
>Your first lesson was how to fall; your fourth lesson is how to not. Your intense training has given you the ability to climb the very air, grasping the world with your hands and kicking off with your feet. While you maintain this stance, you become immune to falling damage and gain a special mode of movement.
>By spending a move action, you gain the ability to make a number of leaps through the air this turn equal to 1/2 your ranks in the Climb skill. Making a leap is a free action, and each leap moves you up to 10 feet in any direction (unlike with a fly speed, you neither gain nor lose distance for moving vertically in this way). You need not jump off of a physical object; you can leap off the air through sheer power and skill. If you end your turn with leaps remaining, these leaps are expended, and you remain hovering in the air until your next turn (at which point you fall unless you must spend another move action to gain leaps). Otherwise, you fall. This movement provokes attacks of opportunity as normal.
>If you initiate a maneuver or use an ability that would allow you to move a distance equal to or greater than your land speed (such as windmill waltz flurry or a strike that includes a charge attack), you may gain leaps as if you had spent a move action rather than making that movement. You still gain any other benefits or penalties from the ability in question (such as a charge attack’s bonus on attack rolls and penalty to AC).
Name a better stance. I'll wait.
My fellow Dwarves! For too long our fine Dwarven Weapons and Armor have been corroded and eaten by those asshole rust bug things. As such, I have developed a tool that will allow us to defeat them once and for all!
This knife may look like a normal knife, but it has a blade without any metal in it. With these Knives we can kill all those stupid metal eating asshole bugs and thus Dwarvish Civilization can prosper once more!
We've tried ceramic knives. They're good for precision work and are great at holding an edge, but they chip easily and snap even more easily since they lack the flexibility of metal blades. They are unsuitable for weapons.
We recommend Ironwood blades, since they are generally superior to iron weapons (lighter, but just as durable) while also being far more environmentally friendly.
>>51897406
Are we sure the ceramic won't just snap off on their shell? Rust monsters aren't soft creatures.
A good stone mallet would probably be better.
>>51897439
get out of here you fukkin elf you ain't sellin yer garbage WOOD weapons
Can someone explain the appeal of standard/modern/legacy/vintage to me?
>Highly constrictive meta.
>Pay to win
>Generally really short matches
>Most cards are unplayable.
>Matchups are the biggest determiner of who wins, unless you fuck up.
>Highly repetitive matches.
I get EDH, for the multiplayer politicking and weird gimmicks.
And I get all manner of draft. Level playing field, game of luck and skill.
But what's the appeal of 60 card constructed?
>>51896575
Jews of the Coast wanting more money by creating a format with pay-to-win ingrained
>>51896843
I asked why I should want to play it, not why WOTC made it.
>>51896575
Because cards aren't edible. If you could only use them once for limited then throw them away because there's no other use for them, there wouldn't be any value in having them, meaning you then have to justify paying $20 for the "experience" of drafting. And no prizes. Almost no one would do that.
Sealed and Draft are loss leaders. Constructed is where they turn a profit.