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Archived threads in /qst/ - Quests - 157. page

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Rolled 478 (1d1000)

beat my roll with dice+1d1000 in the options field, and i'll be glad to drawfag it up for an hour or so
p.s. i'm terrible, and i'm using the board's draw function. will be glad to oblige if you beat my roll
let's do this
18 posts and 5 images submitted.
>>
Rolled 793 (1d1000)

>>1348472
Cat girl getting a baby pounded into her
>>
Rolled 279 (1d1000)

Dang, almost 800. That'd be pretty hard to beat.

But just for the heck of it, let's gamble:

>Draw a hobo with a mustache as our main character.
>>
Rolled 98 (1d1000)

noir cityscape with cat girl detective and mustachioed hobo partner

Welcome to Dragonball: Blue Star Quest! Taking place in the world of Dragonball, This quest will differ in that it is set many years after the Buu saga and the Z-Fighters are nothing more than legends now. You, the Readers/Players, will control the destinies of Nodal, Mallow, and Roni and their adventures of exploration and growing stronger as fighters.


>>Previous threads
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Dragonball%3A+Blue+Star+Quest

>Rules

I will update the story. At the end of the update I will either give story progression options or you will battle against opponents with dice rolling based attacks. After an undetermined amount of time I will tally up the decisions and continue the story based on your choices. Battles/Dice Rolling events will be the best roll out of the first FIVE rolls (First roll, first served). Lets have some fun with this.

>>Current Saga

Senzu Stalk Saga
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Two long years had past since Mallow, Nodal, and Roni had started their training with the protector of the Senzu Stalk, Mother Senzu. In that time, the three fighters had grown in power and ability by mastering the basic harnessing power of Ki. They could control their inner power and knew how to use it in projectile form. Mother Senzu had grown as well, learning many things from her three students. She had taken a seat under the shade of the tall Senzu Stalk, waiting for the three students to return from an errand.

"Mother Senzu! We're back!" Mallow called out as the three descended from the air.

Mother Senzu opened her eyes from meditation to see Mallow, Nodal, and Roni flying in from the sky. "It still surprises me how fast you three learned to fly."

Nodal was the first to land. As he did he dropped to his knees in front of the fox. "We delivered the Senzu Beans to the village Mother Senzu. They were very thankful for your generosity."

Mother Senzu smiled as Mallow and Roni landed shortly after Nodal. "You three have grown so much since the first day I met you. It is time for me to teach you one final lesson before sending you back out into the world."

Mallow tilted her head in confusion. "One final lesson?"

Mother Senzu got to her feet and led the students into the open bay area where they all had fought and defeated Captain Tall Tide so many years ago. "Roni, You mastered the Blazing Fox Fists technique with ease, and while that is a great attack, its not the best attack for any of your abilities. The same goes for you two."

The three fighters nodded, giving Mother Senzu their full attention. "This final lesson will have you all develop your own created technique using your Ki."

A big smile washed over the three students faces simultaneously.

"Get in position and start channeling your Ki." Mother Senzu ordered.

>Roll three times to harness your Ki
>>
Rolled 49, 52, 86 = 187 (3d100)

Sure, let's see how this goes
>>
Nodal struggled but finally manifested Ki between his open hands like Mallow and Roni. "AAAAAGGGGGGHHHHHHHHH!"

The three fighters began to ignite their auras around their bodies as they grew the strength of their Ki.

"Good. Now focus your energy inwards and tell your body to produce this energy in its own special way." Mother Senzu followed her own instructions as she produced her Blazing Fox Fists.

Roni focused his energy and stepped forward.

>Tidal Wave - A wave of energy is created from Roni's hands

>Wild Fist - A blast of energy shot from Roni's fist as he punches forward

>Summoned Speed - Roni captures his so I within his body which then doubles his speed

>Create an attack for Roni

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The most cliche but effective way to introduce mc is having it wake up isolated and go through the character creation process. Which is exactly what is happening. Of course, you don’t feel comfortable not knowing the basics about yourself, so you take inventory on items people consider to be elements of identity. What’s your name? What manner of creature are you? What’ve you got between your legs? And perhaps most importantly, what skillset do you have to stop whatever is screaming behind you from tearing you to shreds?
14 posts and 5 images submitted.
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>>1352460
>Name
Bullter Moo
>Creature
Minotaur
>What’ve you got between your legs?
Donger
>Skills
Skilled with axes
High Endurance
Physical strength
Horns
>Inventory
loincloth
rusty axe
some tasty moldy veggies
>>
>>1352460
>Name
Louis detente
>creature
Human
>What’ve you got between your legs?
A penis
>skills
Dueling with sidearms such as smallswords and rapiers
Talking smack
Physical fitness
Finding opportunity where there seems to be none
>Inventory
A comfy set of padded clothes
A rangers cloak
A rondell dagger
A sidesword
And some rations in a convinient couriers pack
>>
>>1353022
I second this

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You are Captain Kusajishi Riku, and today hasn't exactly been the best day of your afterlife so far.

Things started going wrong when Captain Zaraki returned unexpectedly from training under the Royal Guard, and immediately attacked you in the hope of forcing his long-awaited battle to the death. You weren't having it however, and in a brief moment of rage you released Rosa and Tenkotsuki to explain to Kenpachi the error of his ways in the only language he seems to truly comprehend: violence.

The problem with that response was that while certainly justified, it left a powerful impression with the shinigami of the Gotei 13 who were strong enough or perceptive enough to feel what was happening. And while those with whom you already share a deep mutual confidence and respect tended to be more concerned for you, the reiatsu released by your close attunement to Kobara no Tachi in that moment of anger left others deeply disturbed. Lieutenant Hinamori's description of the feeling was particularly vivid, likening it to having been shouted at by everyone she cared about and respected all at once.

After having been reassured and calmed somewhat by speaking with Apacci and Halibel, you take stock of the situation. Continuing to train the Lieutenants suddenly became out of the question, since they're probably still too shaken to focus on their training. And if they're not learning anything from it sparring with them would just become a one-sided beating with no real purpose.

So, with little else to do in the immediate moment, you head for the roof of your apartment and have a seat to think alone. The sky is blue and clear, but with a slight chill to the air that reminds you of the coming winter which everyone around you is desperately rushing to prepare for, each in their own way.

“Ma'am?” you hear Tenri's voice addressing you from the window beneath where you've seated yourself. “Do you require anything?”

“No,” you reply calmly, still gazing up at the amazingly blue sky above you. “Just taking a break.”

“Well, if that is the case,” she replies, hauling herself carefully out onto the roof next to you, “I have received a small package for you. It appears to have been delivered in secret some time this morning.”

A package? Strange. “Where is it?”

“Here,” she tells you, holding out what appears to be a thick padded envelope... like what you might expect a book to be mailed in, but not as uniform or as dense.

Inside you find a small dish, seemingly carved out of soapstone, featuring a small, short-legged creature that looks like a weasel. This carved figure appears in white against a background of a deep slate-grey, opposite carved letters in some form of runic. Along with it comes a small note, written with a fine, grandiose hand: “For your hospitality, A”.
>1/2
281 posts and 39 images submitted.
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>>1348164
“It appears to be a white stoat,” Tenkotsuki muses quietly, “a mostly silent killer known for hunting much larger species and engaging in excess killing.”

“Thank you, Tenkotsuki,” you sigh, not really appreciating the additional knowledge that your gift features a cute little murderweasel. “That will be all for now.”

“Are you sure? I could translate the runes...”

“Fine,” you grumble, “since you seem excited about it, feel free. Regale me.”

“To many good hunts and safe returns.”

That's... actually enough to soften your glare somewhat. Now that you look at it, the stoat on the inside of the sake cup does seem to be frolicking rather than murdering.

“Thanks,” you nod quietly before turning to Tenri. “Thanks for bringing this to me.”

“Of course, Lady Kusajishi. Though I must wonder what you intend to do?”

Honestly you're left with a few reasonable options, the first of which is to arrange a meeting with Head Captain Kyōraku to report on your fight with Captain Zaraki... lord knows everyone with any stake in that situation is going to demand a full report at some point, since any time two Captains end up fighting is by definition a serious incident. Or you could continue your own kidō training, develop your proficiency in the “less useful” spells in preparation for the 99th Hadō.

Or... you could do something cultural. It's been ages since you had the opportunity.

>Meet with Captain Kyōraku over a drink or two.
>Practice kidō until someone absolutely HAS to see you about something.
>Try and find something non work-related to do for once, like a real person.
>Visit Urahara?
>Other?
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>>1348168
>Meet with Captain Kyōraku over a drink or two.
A drink sounds good about now.
>>
>>1348168
>>Meet with Captain Kyōraku over a drink or two.

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Nexus is a strange and mysterious planet on the fringe of formerly-unknown space, once thought to be only a legend but discovered to be very real a few years ago. A known haven of the missing and ancient Eldan race, it is now a haven for adventurers, archaeologists, treasure hunters, and soldiers of fortune. It has also become the final flashpoint of a conflict centuries in the making. To the imperialistic Dominion, Nexus is their divine birthright, the legacy left to them by the Eldan. To the scrappy Exiles, Nexus is their last stop, the final chance for a new home. Neither faction will give up the planet willingly, despite its dangers and mysteries, and they will stop at nothing to see the planet made theirs.

You are Clyde Starwalker, an Exile human Stalker with high-performance nanites in your body and claws in your hands, and you intend to discover the secrets of Nexus and win the planet on behalf of you and your fellow Exiles.

In the last installment, our hero awoke from cryo-sleep on a colony ship on the Exile flotilla orbiting Nexus, and after getting cleaned up and recovering his gear, he boarded a shuttle for the surface of Nexus. A world's worth of adventure awaits, literally!

Previous thread: http://suptg.thisisnotatrueending.com/qstarchive/1291505/
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Your everything hurts.

That's the first thought that crosses your mind after blacking out.

Your body aches as you slowly return to consciousness. Your senses steadily come back to you, and the sensations aren't very welcome. You can feel cold, wet snow underneath you, slowly soaking through your clothes. Cold air whips past you, ruffling your hair and biting your skin. Yet, not far away, there is warmth from a fire. Your eyes slowly open as you groan, and that warmth appears to be a piece of metallic hull on fire not far from you. With strained movements, you push yourself onto your hands and knees as you catch your breath. Your head tilts to look behind you, and you can see most of what remains of the slagged shuttle; you can also see you were hurled quite a distance from the crash. You can spot large holes punched in the wings and engines, as well as a couple other bodies - humans and aurin - strewn about the scene.

It was only a little while ago that you wer sitting in the passenger compartment of the shuttle transporting you from the Aces High colony ship down to the surface of Nexus, presumably to a settlement on the continent known as Alizar. You remember the passengers chatting excitedly amongst each other, including Grux Craghammer, the boisterous granok you somehow befriended on the Aces High and now was regaling you with some of his favorite fights. You were watching the scenery outside the window, entering the atmosphere and seeing the blues and greens of the planet's surface come into focus. You remember the shuttle being buffeted by a wintery storm and the turbulence it caused. You remember a couple loud booms and the pilot in the cockpit shouting "Mayday, mayday!" You remember bracing your seat before it all went black.

And now, here you were, crashed into what you passingly know as the Northern Wilds of Alizar. The local fauna hasn't found you yet, but you don't doubt that practically everything in the region was alerted to your arrival.

Your everything hurts.

This sucks.

>Retreat back to the bulk of the wrecked shuttle. You need to take stock of yourself and get at least partly out of the cold.
>Check the bodies and the wreck for any survivors. Someone else might have been as lucky as you, and you wouldn't want to leave them behind.
>Get up and head further into the wilds. You need to get away from this wreck and find something, anything to work with.
>Use your datachron and see if you can't get a signal from something.
>Other
>>
>>1349223
>Retreat to the wreck. Search for survivors. And loot. Look for loot.
>>
>>1349223
>>Check the bodies and the wreck for any survivors. Someone else might have been as lucky as you, and you wouldn't want to leave them behind.
More companions can't hurt.

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A team of terrorists has entrenched themselves in this fortified house - pic related.
They are trying to destroy important evidience, so you have to act fast to stop them.
You have a team of 4 highly trained special force members.
How would you approach the situation?

First, let's talk about the gear.
Every man can carry 2 items in addition to their standart armour and rifle.
Here are your opinions:
> Handgun
> Frag Grenade
> Smoke Grenade
> Shield
> Flashlight
> Knife
> Gask mask
> Sledgehammer
> Axe
> Poison darts
> Landmine
> Flashbang
> Shaped charge
> Loudspeaker
> Mystical amulet

Each unique ID can create one of the four task force members.
What do you pick?
5 posts and 1 images submitted.
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>Frag grenade
>Flashbang

I would suggest approaching the house from the cover of the woods and seeing if there are any guards posted outside, or signs of activity from within the house. Also where the entrances/exits are.
>>
Everyman gets frag grenades. Demo the house, claim they had a bomb vest. Mission complete
/thread
>>
>>1357711
> "Hey Boss, can't be just bomb the house? We technically are only supposed to stop them, and they can't continue destroying the evidience if it already is destroyed!"

>.
>..
>...
>No.

Too bad your character already took out the grenades and union laws prevent him from putting them back, so he is stuck with them for now.
As it stands now, we have 2 characters - one with a flashbang and a frag grenade and one with two frag grenades.

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Join the discord:
https://discord.gg/wr6bSKV


MoonQuest: http://lom678.deviantart.com/gallery/61172531/MoonQuest

SuperMetroidQuest:http://lom678.deviantart.com/gallery/58540525/SuperMetroidQuest
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part 29
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>>1351936
Nebby stabs DOOM with a knife.
NO NEBBY BAD!

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Greetings.

We have a small, open contract here that we couldn't get another set of contractors to take so we're putting it up for grabs.

That means you lot.

This compound was recently discovered to owned by adherents of the eternal flame, a pan-nationalist revitalist movement who believe in a jumbled soup of mythology and paeans of the past. Normally, they would be left alone, but it appears that this group is planning something. A pair of tourists were travelling nearby when their car broke down. They asked the compound for help, but were arrested as collaborators of the local government, and have been kept on premises against their will for the last four days.

Until one of them stole a phone and managed to place a call.

Unfortunately, the governenment forces don't feel they're able to effectively breach the compound in time to rescue the hostages and prevent the situation from escalating, and they're also spread a little thin with potential brewing beligerents up north.

So they've reached out to us.

>https://www.youtube.com/watch?v=MoYewr87bMQ
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Now, I know we have a pretty open acceptance policy around these parts. HR doesn't like asking too many questions and most of you don't really like answering all of them.

We can accept that.

But keep in mind that we're supposed to work for the government on this one, so there are a few rules.
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It's all boilerplate stuff. You'll see the contract on your datapads. We have paper copies available if you touching electronics makes them explode.

The ones that bears mentioning is are the more specific stuff.

A) Give people a chance to surrender
B) Ziplock them if they're unwilling to keep fighting
C) Minimize collateral damage
D) Get the hostages out alive (if you find them).

That last one is pretty important, so I don't know why they put at the bottom of the list. Good enough for government work.
>>
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You're welcome to use any gear you've checke out properly with quartermaster, and if not, we can fill in the essentials from company stores. Mostly ours is standard offerings from Kore Industrial, plus the old not-quite-scrapped biped unit. Its not really a combat model, but the autonomous weapons & assistence platform can still provide fairly useful support if it has a pilot.

--

As for the Adherents of the (Infinite?) Flame themselves, we're not quite sure what to expect. Some sort of isolationist creed who goes on about restoring the empire of old, but we can't tell you what empire precisely or why they'd try to do it out here of all places.

Most of them are just angry, somewhat disgruntled office workers looking for a weekend cult to blow off some steam and will likely re-settle back into society just fine with some deprogramming but the cult leaders and zealots are going to be a problem.

Grab your stuff, sign the waiver, and then get ready to go. Take the central structure, sweep it for hostages and hostiles, and try not to kill more people than you absolutely have to. I have to fill out six pages of paperwork to argue due cause for each one, and I /will/ dock your bonuses if it means spending overtime.

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>Welcome back to the second installment of Tainted Earth Quest! We're playing as Rustan, newly minted officer of the Far Reach convoy guard en route to Red Sands. You've foiled the assaults of a Purist attack force and driven away their leader. You've got a short time to relax before the convoy resumes travel.

>Rules- we roll a d20, highest of the first 3 is taken along with the associated vote. 20's cancel 1's and vice versa. I allow 15-30 minutes for voting on non-roll decisions. Allow me 15-30 minutes for writing please.

Pastebin-https://pastebin.com/dNak66HC

Archive-http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Tainted+Earth+quest%2C+Tainted%2C+Jukruk%2C+Rustan%2C+Mutt%2C+collective+game%2C+post+apocalypse.
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>>1348081
Migration successful.
>>
>>1348081
hi
>>
>See if Stein can read the Encrypted orders

You unfold the small roll of paper you had found in the pockets of a dead Knight. It was a thick, cream colored square that had been rolled into a tight tube and sealed with a blot of red wax, stamped with a round crest of swirling flames inset with a skull. You take a moment to consider the angular symbols, numbers and swirling glyphs.

Hmm....

Hmmmmmm.......

Interesting......

Fuck it. You can't read this gibberish. Just looking at it gives you a headache. But you think you know someone who may be able to decipher it.

You refold the paper, stuffing it into your jacket pocket and making your way to Stains wagon. The wiry old tainted is looking over some paperwork under the shade of a small awning.

"Rustan! Good to see you my boy! Sit! Sit I insist!" he waves toward a small chair next to him. Taking his cue you sit and enjoy the shade. "Now what can I do for you? Or are you just here to chat?" he smiles, eyes bright behind his reading glasses.

You reach into your jacket and produce the paper, unfolding it and setting it on the small table between you.

"Not here to chat unfortunately, Found that in one of the Knight pricks pockets. Its encrypted or coded or some such. I could never hope to crack it" you trace some of the more alien symbols with your fingers aa he looks over the paper.

Stein smiles broadly, the man loves a mental challenge. He inspects the paper, twisting and turning it, holding it up to the light. As his fingers brush the seal his eyes widen and he peels it off, inspecting it closely.

"This...this right here is an encoded missive directly from the desk of the High Purifier. I CAN'T read it... At least not yet. But whatever this is... Its BIG. Troop movements, orders, logistics, this could be a gold mine into their plans. Worth a fortune once the code is cracked!" Stein seems positively manic as he speaks, his thin hands shaking slightly.

You can't help but grin at the thought of Purity plans being disrupted.
"Do you think you can crack it?"

Steins look of contempt nearly boils your brain.
"My boy if I can't crack it nobody can. All I need is TIME. No code can hold out forever." Stein smiles happily and begins poring over the paper, making small notes in his notebook as he does.

You feel as though you've been dismissed.

>You have time for 2 actions before the convoy breaks camp.

>Spend time with a party member (Who)

>Train a weapon Skill (which one)

>Visit the Armorer

>other

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Previous: http://suptg.thisisnotatrueending.com/qstarchive/1279274/
Char Sheet: http://pastebin.com/gccDj2ef
Other chars: http://pastebin.com/0igFQkgf
-

Sirens and loud alarms wail, breaking the peaceful silence of this strange, fake and outdated town. My ears are already hurting as a headache worms its way into my skull as I hold my one eyed daughter close to myself, still laying on the ground as the silence and calmness around me is broken by these annoying and incredibly loud, almost ear burstingly loud noises and now pulsing lights that seem to come from nowhere that burn my fake body's eyes. This is already terrible, and I know this trouble has just started. All this is is noise and flashing lights, no danger besides maybe going death and blind for awhile. It can't harm me or my children, but it can annoy the ever loving hell out of me. But It isn't just going to be ear grating wailing and bright, flashing lights.NO they're sending some kind of monster after me and my family. Most of which is still in the facility underground, and Iris is still somewhere in the town. Now I'll admit I don't know what a mad dog or wendigo hunter are, but I don't like the sound of them, and with what I've seen so far around this terrible place, they're probably horribly deadly.

"Mom?" Lifa asks, as I hug her tighter and stand up, all the windows and doors of the buildings around me getting covered with metal shutters that slam shut with an echoing click.

Alright, I wasn't expecting that. But ah well, I came here on a dare, and now I have an excuse to actually do it, but my family could be in danger from...whatever those things they're sending after us are. Hmm, alright weigh my options here. My other daughters are still underground, Iris is still at the fake diner were this whole mess started, and I have Lifa in my arms right now. And somewhere in the underground labs, is the corpse of tick tock that The Hat Man dared me to retrieve. I can't bring Lifa down there again, since she'd freak out and my heart can't handle seeing her lik that. And while I'm sure Iris can handle herself I really don't want to risk leaving her alone while some kind of monstrosities prowl through these fake empty streets.

But I don't have to worry about either of those two, since I did tell Lifa to go and protect iris for me didn't I? all this noise is making it a little hard to keep my thoughts straight!? THIS WAS SUPPOSED TO A FUN LITTLE FAMILY OUTING! Haaaa, looks like its going to be an exciting one at least.

What do I do?
[] Let Lifa go, and meet back up with my other daughters
[] follow lifa to Iris
[] Drop my disguise, and draw attention to myself using the full might of my magic 1d20+pot
[] Turn into a dragon, and wreck some havoc
[]Pretend to be a scientist for awhile, and see how far that gets me 1d20+guile
[] Drop out of mortal sight, and find a shadow to hide in
[] Mirror walk back into my castle, and order the bandits/ cultists to march on the town
[] write in
449 posts and 40 images submitted.
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Rolled 11 (1d20)

>>1352915
>[]Pretend to be a scientist for awhile, and see how far that gets me 1d20+guile
Hi boss, how are you tonight?
>>
>>1352915
>[] Let Lifa go, and meet back up with my other daughters
>[] Drop out of mortal sight, and find a shadow to hide in
Trust in the Lifa/Iris duo. We found nature, she can hide in it until she reaches the diner.

We have to take care of our other family members though.

No Lifa levels make me sad...
>>
Rolled 6 (1d20)

>>1352915
[]Pretend to be a scientist for awhile, and see how far that gets me 1d20+guile
gotta get that corpse, boyo

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As they say, festivities are best enjoyed when you’re not picking your dirt-covered self off the ground. The phrase “Cultural Festival” normally would evoke images of fun events and poorly-run food stalls, but unfortunately, this one is a collaborative effort with Nishishio High, a place whose surrounding locale and customs leave you completely disinterested; the taste that it leaves in your mouth have pushed any related thoughts to the back of your mind.

You think about this as you pivot on your right foot, quickly hiding behind a tree. A patch of grass besides you explode right after.

What are you doing here? You try to remember the conversation you had with Kururi, the one that lasted for a few seconds. The one where she asked as Class President if you wanted to sign up for anything, and you offhandedly obliged. You mean, you had more important things to focus on, like preparing for an idol event. Clearly more important, right? The only reason you signed up for this was so you could get some new tricks up your sleeve, but this is...

Interrupting your thoughts, the bark a few inches above your head vaporizes and everything horizontal to it. You only catch a glimpse of the laser before you dive away. Sliding down a steep hill, you crash through bushes and weave between rocks.

Lanky trees stick out of the ground, extending far above, where the canopy scatters entering sunlight.

Soon, the whir of machinery overwhelms your hearing once more. You have no idea where Denkiko Mita is, but she knows where you are.

Panting, you pick yourself up.
>Find some actual cover.
>You can’t run forever, start fighting back.
>Focus on finding her. She has to be somewhere.
>It’s time to climb up.
>Write-in.
148 posts and 23 images submitted.
>>
OP: https://www.youtube.com/watch?v=n8q5pLbnsr4
Twitter: https://twitter.com/hopelessQM
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Psion+Academy+Quest
Characters: http://pastebin.com/rnJwyp3f
Abilities: https://pastebin.com/KTQ9HHE5
>>
>>1352393
>>You can’t run forever, start fighting back.
>>Focus on finding her. She has to be somewhere.
If lasers are being used, we should find a mirror.
>>
>>1352393
>Focus on finding her. She has to be somewhere.

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Eskimo Quest #2
Still don't know what I'm doing but I made it off the ground floor!

Previous thread: http://suptg.thisisnotatrueending.com/qstarchive/1321928/
A charsheet of sorts: https://docs.google.com/document/d/1YHfKYkfsxLgi7JLmFx7sMTR0-EOO3kzjUVhCRds06ZI/edit
14 posts and 6 images submitted.
>>
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You crawl out; and pick up the ice shiv. You tuck it away in a netting pocket on the backpack - hopefully it won't cut something it shouldn't, it doesn't look /that/ sharp. At least as not as sharp as it did when it was inches away from your throat.

"So you actually did it, huh?" your sister, Harirold, calls out; in full winter gear as you, as you do that.

"Yeah. I said I would, didn't I?"

"I'm not calling you a liar, Ice." She pauses, then half-smiles at you. "Just a fool."

You flick her off, turning your back to her, and start rolling up your gear to pack. "You followed the fool."

"I did," she amusingly admits.

"And the fool packed up enough gear for two to go on a fools errand," you continue, teasingly.

You turn around to face her - the vision of her cut in half by an energy field - maybe one of the high power enviromental ones - her ey- noNONONO. Out.

You shake it from your head, accompanied by a literal head shake, but it's too late, she's noticed somethings up. "Ice, you okay?"

"It's nothing, Hari." Psssh. 'Nothing.' Hopefully she wouldn't press.

"What happened?", she asks, pressing.

"Bad dream, is all. How was the trip?" You nod to her backpack, and shrug on yours.

"You're dodging, Ice."

"So I am. Walk'n'talk, we're going...." you trail off and pause, looking at the skyline and the horizons. You pick ... west. "That way." You elaborate with an outstretched arm pointing that way.

"What's that way?"

"Dunno, left the map at home."

She's quiet, no immediate response to that. You set off on a walk, and you hear her footsteps behind you. "I figure we'll go for a while, wait 'til I'm too hungry to keep going, then get breakfast out."

"Mom and dad are pissed."

"Expected as such."

"Not at you; at grandpappy. They're blaming him for putting the idea in your head."

You think it over, did he? Nah, he may have opened your eyes - or tried to - to more of the history and tradition of the Inuit, but he never suggested you do ... this.

"Well, they're wrong. This was my idea."

You and your sister walk in silence, the wind blistering, the landscape cold and icy, broken up by wind-blasted rocks jutting out sporadically, unevenly.

You glance back every now and then, you don't need to, you can hear her steps, in sync with yours, but there's something about the visual.

You're not sure if the worry is showing on your face and she picked up on it, or if she's worried about something, but you catch it on her, regardless.

You consider telling her about the totem spirit.

>Nah, she'll think I'm crazy.
>If she's gonna be with me on this trip she should know.
>>
>>1350848
>Still don't know what I'm doing but I made it off the ground floor!
Well, we're on the ice floor now. Thanks for making the charsheet.

>>1350869
>>If she's gonna be with me on this trip she should know.
Talk now before we lose our shit later. We can also show her the totems if there's any traces of them.
>>
>>1350943
called, writing

Welcome back to BoaC
HI BILLY MAYS HERE:

Our Chieftain is nearing the end of his life-time.
With him ends an Era, but not quite yet.

Due to his encouragement of the Warriors and the Skewjo to continue innovating on their practices, things change quite a bit in the last seasons of his life.

The Warriors have adopted Bone-spears, after seeing how effectively Deer use their horns against others.
The Hunters follow this new trend as well, though retain the clay arrows for different purposes.

The continued usage of Clay, has lead to some interesting innovations coming from those who sought to appease Sun, Moon and to some degree the Skewjo as well.
More than mere dirt, Clay has become quite the useful material. Some people with too much free time on their hand, crafted some decent works of art, in the form of beautifully shaped Jugs.
The most interesting thing that occurred though, was the incorporation of clay into wicker crafts.
It made the already cheap and sturdy material. even sturdier.
We're not sure how to use this knowledge yet, but the finest pieces of Art we could muster, were made from Wicker, surrounded by burned Clay.
We buried our Chieftain with them, for he was the wisest man who ever ruled our tribes, deserving of tribute this beautiful and expensive.

Though, it feels like more than just the Chieftain 's life has ended these days.
--------------------------------------------------------------------
If you're new and interested in playing, here's how it works:
Everyone decides what our People will do next.
All decisions are made by democratic majority vote.
If multiple decisions are made, only those that do not conflict each other will happen.
Rolling 100 overrides a majority decision.
Multiple cases of rolling 100 will happen in order they were rolled.
Everyone may only roll once per pending decision.
Major historical events, may still occur if the point of Origin remains outside our nation's control. (e.g If we don't own Macedonia by 200BC, Alexander the Great happens, no matter what)
Major Historical events may still occur, if our Nation hosts similar conditions as the Nations we currently occupy, as they would have at the appropriate time.
(e.g If we own Rome after 700BC and our King [you] does some more than questionable decisions, we will become a Republic)
Tripfagging is strongly encouraged!
72 posts and 2 images submitted.
>>
We should make some sort of trial system to test the cheifs 2 sons
Also train a story teller to tell the story of our cheif
As time goes on have the story tellers romanticize the cheif more and more
After generations have past if we have a written language, make a epic of gilgamesh like story about the cheifs life
Also implement him into the pantheon
>>
>>1347965
By implement him i mean in several generations
>>
>>1348194
mate we don't even have a pantheon
we are 2 peoples, each with a weak and monotheistic religion.

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Last time on MSGQuest:

> ███████ weaved a fertility enchantment over the Mortal Plane, compelling all living creatures to mate constantly until at least fifty of their kind existed on the Mortal Plane...

> ███████ banished the Counterpoint Incarnate, the Other Mortal, and the Other Mortal's newborn child to an isolated pocket dimension until the Empowered Mortal/Counterpoint Incarnate's sanity is restored...

> ███████ conceived of a Godling. It took the form of a silhouette wreathed in flame. ███████ needed to decide on before it could exist...

> ███████ named the Godling Lysander. ███████ educated Lysander about his accomplishments and mistakes...

> ███████ created a system which monitors the needs, and records the requests and desires, of its creations. In order to do the latter, ███████'s creations must be taught how to perform a prayer ritual...

> ███████ created a species of aquatic, luminescent creatures. They are semi-sentient and generally quite friendly...

...

In this game each player takes on the role of a fragment of a deity's shattered consciousness. Provided you can come to a consensus with the other Players, you may create, influence, or destroy anything your heart desires...

How to play: First, submit a command. Keep in mind that you may only execute a single action per command. Commands will be enacted based on how many other Anons in the thread support it. If there is a tie I will roll a die to determine which command will be chosen.

Once I have selected a command, I will set to work representing the content of that command in the world you Anons have created. This process could take ten minutes, or in excess of one and a half hours. After I finish and post an image, I will wait for 60 minutes for new commands...
73 posts and 17 images submitted.
>>
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>>1347950

Recent events:

> It is clear. It is brisk. it is somewhat humid...

> The Counterpoint Incarnate rolled a 12 on its {Lunatic} roll. The Counterpoint Incarnate hangs its head and ~Broods~ in silence...

> The Empowered Mortal has passed a Therapy check. One of the 12 remaining unaltered outcomes for the {Lunatic} roll will be randomly selected and changed to ~Abstain~...

> After a few moments of disbelief, the Spear-wielding Mortal notices the Mortal Child shivering in the brisk night air. The Spear-wielding Mortal heads towards the forest to gather fire wood...

> The Mortal Child follows the Spear-Wielding Mortal...

> Three Carnivorous beasts have been born. Three Carnivorous beasts have been impregnated...

> Two Mortals have been born. Two Mortals have been Impregnated...

> One Steppe-Dweller has been born. One Steppe-Dweller has been impregnated...

> Two Winged Predators have been born. Two Winged Predators have been impregnated...

...

Votes:

> No votes have been submitted...

...

Alright, I'm going to give you 60 minutes to throw any new commands into the proverbial ring, or to support pre-existing commands...
>>
>>1347956
Were can i see what was already done? I wanted to input stuff but i don't know whart has been done already.
>>
>>1347959

You can find all previous threads, except the first one, here:

http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Masterpiece+of

File: Mageknight Academy of Madrid.png (512KB, 488x483px) Image search: [Google]
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Previous Thread: >>1314841

New players are always welcome!

In this quest you assume the role of an aspiring student who is about to enter the Mageknight Academy. You must hone your skills, make some friends (and perhaps also some enemies) and fight battles in order to prove yourself worthy of graduating as a fully fledged Mageknight! Each year (every 100th turn) your character will be tested by the academy to see if your character is progressing well and meeting the Academy's high standards. After the 3rd year your character will head off into a their first mission for a final test.

How to Join:
New players must fill out their character sheets. The sheet must include the following information:
>Anyone can join at any time. Latecomers and laggers are given bonus action points to catch up with the other players.
1) Your character's full name
2) Your character's backstory, appearance and any other useful information.
3) You are given 3 Skill Points. Choose 1 starting spell and 2 other skills or spells.

How to Play:
1) Each turn you will be given 2 [Action Points]. Post your character sheet and your chosen actions along with a 2d100 roll.
>Normally your roll must pass the [Difficulty Challenge] of 25 in order to succeed.
>Getting a 10 and below is a [Critical Failure] while 91 and above is a [Critical Success]
2) All players must wait for the "TURN GO" post before submitting any actions posts. After which you must post your actions only to that post.
3) After all actions are processed and a new turn begins, update your character sheet.
129 posts and 66 images submitted.
>>
>>1347683
Acquiring and Improving Spells & Skills:
1) Study, research, explore, train or take classes to discover and learn new spells.
2) Training an already learned spell or skill will raise it further to the next tier once enough [Progress Points] are accumulated.
4) The progress threshold is based on the Fibonacci sequence (1,2,3,5,8,...)
>Usually Spell and Skill tiers are named as Basic => Intermediate => Advanced => Expert => Master
>Alternatively you can label the tiers as T1, T2, T3 and so on.

Spellcrafting:
Spellcrafting involves fusing spells with various skills, knowledge and even other spells that your character has learned together creating a new spell or skill.
>The name of the resulting new spell will be determined by the QM. By default it will be "Cast A B C..."
>Your dice roll will affect the result of the spellcrafting. Lower rolls will result in weaker or negative version of the intended spell and vice versa.

Social Interactions:
1) Role playing with other players is a free action. Role playing with NPCs, however, will cost an action point to do so.
2) Collaborative Player-to-Player actions like trading, tutoring and PvP, will cost an action point to do so.

Combat:
1) Post 2 actions like you normally would. Your opponent will roll their own 2 actions.
2) To defeat your opponent, you must overcome their defensive or evasion roll and vice versa
>If you have not rolled an evasion or defensive roll then your opponent must pass normal DC to hit you and vice versa.
>If both combatants attacked successfully then it's a Double KO.
>If both combatants defended successfully then it's a Stalemate.
>>
>>1347688
Website: https://sites.google.com/view/mkam/home
In-depth Rules Explanation: https://docs.google.com/document/d/13unrqxqUiX3G0rau6CpEu7Pd5FxEsXz54pfVS9PfGEs/edit?usp=sharing
NPC Database for Madrid: https://docs.google.com/document/d/14Rf_RGpYIs0cdy1eUYYs-hr8_hqVaLrkSSvbzACtoFI/edit?usp=sharing
Discord Server: https://discord.gg/pEEkNkr
>>
Rolled 42, 50 = 92 (2d100)

TURN 112:

https://pastebin.com/WJFLptQK

+10 to my rolls from [Troll Face] effect.

>DO: Practive to reach Master Berserker levels.
>DO: Practive to reach Master Berserker levels.

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Read more on this topic here - https://archived.moe/talk/thread/1694/


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