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Archived threads in /qst/ - Quests - 161. page

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

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Twitter: https://twitter.com/MercCommand

/tg/ Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Kantai%20Collection%20Pacific%20Strike
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Kantai%20Collection%20Pacific%20Strike

Other Quests: http://pastebin.com/N5ByhcUw

You are the former United States Navy warship USS HOEL, now returned as a shipgirl and ready to kick Abyssal ass!

You sigh loudly as you let the hot water run over your body, the shower being a much needed relief after what had happened last night.

You... you had decided to stay with Anna in a love hotel, mostly as a joke. However, one thing led to another and...

>You honestly didn't have that bad of a time.
>It was embarrassing for all parties involved.
>Other
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>>1346733
>>It was embarrassing for all parties involved.
>>
>>1346733
>>You honestly didn't have that bad of a time.
>>
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>>1346733
>>You honestly didn't have that bad of a time.
>>That Datalink was damn useful...

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This is a motherfucking adventure of crisis and porn so we gotta fix this shit soon but story will be made as this quest goes on.

Pick the classes you guys

Classes/Weapons
Warrior - Sword/Hammer
Magician - Staff
Archer - Bow/Gun
Fighter - Fists
Assassin - Knife
Mercenary - Spear
Cleric/Paladin - Flail
7 posts and 1 images submitted.
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>>1345731
Just so you know, too much/too explicit lewd will get your quest (and possibly you) kicked from the board.

>Magician - Staff
>>
(the porn thing was a joke)
You the magician are going your way to town which is 5 miles a head until you see something blurry ahead
>Attack it
>Evade it
>>
>>1345731
>Fighter - Fists

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Twitter: @BeleagueredQM
Pastebin: http://pastebin.com/FEc6v8FP

Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=beleaguered+prince+quest

You are Prince Meirion auk Gwyrren, the only sane man in a royal family with dubious concepts of strategy, justice, taxation, and governance in general. You have made it your goal in life to keep your family on the throne and your head firmly attached to your body.

===============

You wake up with a snuggling Olwen on your right and a snuggling Eleri on your left. It's a perfectly normal morning for you, basically. You snake your arms around them to pull them in and softly stroke their ribs until they wake up.

Olwen squeezes you a little harder and that's when you know she's awake. Eleri decides to crawl up a bit and suck on your neck and collarbone.

"How much longer do we get to enjoy this?" Olwen asks.

"Not much," you answer. "I need to get up and see what parties I can drag my brother to."

"That reminds me." Eleri props herself up on her elbow without bothering to cover up. "My mother and father are in the capital. They should have some ideas and they would both like to see you."

"My father should be somewhere around here as well," Olwen says. "You know, if you don't mind being glared at."

"The Duke isn't that much of a socialite, is he?" You ask.

"Not really, but he's been spending more and more time working on his contacts ever since he decided to semi-retire," Olwen answers. "He wants me to have ample support when I inherit the duchy. Mind you, I doubt that'll happen any time soon."

>Go see Olwen's father.
>Go see Eleri's parents.
61 posts and 11 images submitted.
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>>1346006
>>Go see Eleri's parents.
>>
>>1346006
>>Go see Olwen's father.
that brother will probably take better to the Duke's recommended parties
>>
>>1346006
>>Go see Eleri's parents.

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I suggest you get caught up in the last thread before playing.

Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1341207/

DaemonQuest [Pre-Redux]:
http://suptg.thisisnotatrueending.com/qstarchive/983100/
...
It is the 41st Century, space shuttles that can bend the reality of space and time are no longer a science-fiction dream but reality. However, life on the Last Frontier is threatened.

The United Intergalatic Senate has lost control of their citizens, capitalism and vigilante justice controlled The Last Frontier for thousands of years until three mega-corporations struggle for economic and total control. The Galactic Senate, however, directly profits from the civil war between the three factions.

The Solarflare Republic.

The Daemon Regime.

Remulus United.

These corporations now ceased fire, however, tensions are high. We have entered the 100 Year Cold War.


Daemon Regime has aims to create the perfect super soldier. The closet they have so far is a slave military name Daemons. Daemons, named after the corporation they work for, are slaves made from a variety of different races captured by unknown patrons of the corporation. Daemons are usually the offspring of Prisoners of War but also can be volunteered (indentured) into the regime. They're bred from birth to be obedient, loyal, and deadly. They are kept in line with a Neuron Chip, a generic term for the thousands of microscopic machinery floating in the brain of a Daemon. This Neuron Chip controls both the reward and pain sections of the brain. If a Daemon steps out of line, the Neuron Chip can terminate the Daemon indiscriminately.

Daemons, when traveling through time and space, are kept in Hydro-Hallucinstasis Pods. It simulates a real, normal life in the twenty-first century. Daemons long for a life of freedom, but they know nothing of the real life outside of combat.

The Echelon, a Daemon Carrier Ship, has gone radio silent. A system failure has caused the ship to stop mid-space, life support for the entire ship is failing.

Daemon 1995 is on the hunt to restore power to the ship to power up a terminal in her Pod Station. After escaping a vent filled with unbreathable air and meeting a K9 Security Daemon named K903, Daemon 1995 and K903 enters a hatch that leads into the Tech Room Maze. After solving the Tech Room Maze, Daemon 1995 now stands in the doorway of the Utilities Room.
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>>1345854
>Explore the utilities room.
>>
>>1345871
Supporting
>>
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>>1345871
>>1345897
They enter the Utilities Room.

There's a console on the far side of the room and there's a dead corpse. The blood still smells fresh. The Utilities Officer, a Da'Hal like 1995, has seemingly committed suicide.

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lets get this shitty ass risk thread started, lets go.
use dice+1d99999 in the options tab

(i made this in 15 minutes)
29 posts and 6 images submitted.
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Rolled 72033 (1d99999)

Dibs on ruskies
>>
Rolled 89667 (1d99999)

>>1339440
>Blue
>place me anywhere
>>
Rolled 27793 (1d99999)

>>1339440
>Red
>LET FATE DECIDE

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Start of the Year 3, it's been sometime so I will kind of reboot the quest and give some summaries for the new players too. It should feel welcoming for new players, do not shy away just because you missed the older threads. This quest and the character was created spontaneously in the first thread on /tg. You can check out all the previous adventures and stories from the pastebin link.

For character informations, old threads and stuff:
>http://pastebin.com/RR1jbGbc

>SUMMARY - STORY SO FAR:

Year is 1984. You are about to start your third year in Hogwarts. Lord Voldemort was "killed" by the Boy Who Lived three years ago. You are John Apise, only child of a rich pureblood family. You love potions, herbology and magical beasts. You are a Ravenclaw and you have a magical pet bee called Cordy.

>In Year 1

You started Hogwarts and joined Ravenclaw. You made some really good friends and concentrated on your studies. Your mother used to play in the Slytherin Quidditch Team and influenced you to join sports. You played as the Seeker in the Ravenclaw Quidditch team but you couldn't win the Quidditch cup. Your house on the other hand won the House Cup, which is not a small feat at all. You stopped the half vampire DADA professor at the end of the year and saved your friends. You also see a Goblin wandering around the castle one night but that turns out to be a dead end.
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>In Year 2 (extended summary)

Before the school year started, you went to Bordeaux, France with your dad and met with the new DADA professor there, then you attended a Quidditch friendly match with your friend Tim but the match was disrupted by the attack of Death Eater remnants and you duelled with one of them briefly before he escaped, then you started the second year in Hogwarts and managed to get in the Quidditch team again as the Seeker, you joined the duelling club and met some new friends. Your aunt was put on trial for being a death eater and was found innocent yet the media kept attacking your family and you had some awkward times. At the end of the year it turns out a few extremist death eaters started a revenge campaign against the Ministry and the "collaborators". They attack your aunt but they your mother defeats them. Then it turns out the Death Eater you duelled at the start of the year managed to took some of Tim's hair and used a polyjuice potion to look like him. The death eater reveals himself and attacks the DADA professor who used to be a Judge and found your aunt innocent on the trial. The death eater reveals that your aunt was indeed a death eater and the if the professor found her innocent that must mean that she become a traitor to the cause and gave vital information in exchange. The Goblin from the Year 1 shows up in the middle of the chaotic scene and claims he retrieved "his ancestral Ring" back from Hogwarts and runs away. Then the Death Eater kills the Professor, yet at the last minute your mother shows up, she flew to Hogwarts secretly after the attack on your aunt, and she kills the Death Eater during the duel. She also reveals that your aunt was found innocent not because she sold Voldemort's secrets to the Judges but because your mother actually used Imperius curse on the now killed Professor during the trial and orchestrated the whole thing. She escapes before the other Professors come to the scene and you and your friends Glenn and Rachel who witnessed the whole thing decide to keep this as a secret and tell everyone only that Death Eater and the Professor killed each other. In the end you decide to go home and finish your second year abruptly. The headmaster understands and you leave Hogwarts a few weeks before the year ends. You need some time alone at home before the third year.

>I think I can get used to the /qst's slower tempo and get the "reboot" of this quest going here now. Feel free to read the summaries and also check the older quests or at least the pastebin if you want. I will give explanations and expositions every time someone appears so that the new players will be able to catch up quickly. I'll keep this first thread going a bit slower though so the people can come and new people can read.

>Follow us @JVApiseQuest
>>
>>1339984

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

IT LIVES
>>
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It's been three months since you left Hogwarts and came back home.

It was the most boring and depressing summer you ever had in your life. Shortly after the events of the last year, your mother confessed everything to your father. She said that she had to use the Imperius on the judge so that her sister, your aunt, Luisa would be found innocent. She says that Luisa wasn't "really" a death eater or anything, she just stupid and got over in her head. Your mom had to protect her. Although your father has always been the most quiet and understanding man you ever known in your life, and even now he seems that he understands what she did and why she did it, you have never seen him so angry before.

Your mother, who has always been cool and proud seems quite nervous and broken now. She seems a bit shaken by the events. Probably not because she had to kill someone but because her son was in mortal danger because of her old actions.

After an extensive arguing with your father, she says she needs to leave for a while and he agrees. She hugged you tight and kissed you many times before saying good bye. She has been gone for three months now.

1/2

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[XXX] Silks qipao with rich embroidery, Chinese elegance!
[X] Sleek leather jacket, soft chamois blouse, tight denim pants, studs and rhinestones!
[x] Tight latex and slick PVC, haute couture!

>To Be Continued....

Truth be told, you kind of want to use a little more than something that Er yin-sensei has had every chance of feeling in most situation. She's old, and while she has been in Japan for some time, the last time she was really out in public was when Kiku-chan was still a warrior and not a priestess. So adding modern touches and interesting things for her to explore does kind of tickle your own fancy.

The challenge, of course, is to make it all suitable for looking at as well as touching. Easier said than done, but you were never in this business because it was easy. Wait, you're not really in this business.

Anyways!

You don't use the stuff often at all because you really don't have much use for it, but today you pull out a slick, tight,leotard-like outfit. Long sleeves, and very, very tight along the body totally high on the hips (rib high!) and a gap that reveals the upper slopes of your breasts. Low back of course, because otherwise you'd need zippers, and that would suck. Getting into it is easier for you than anything: body oil. Less messy than talk, and once you are done with the oil, you gather it with your power and put it back in the bottle. Akari asked you how you managed that, and you explained that it wasn't really oil, and that blood wasn't water either.

You don't actually know, but it sounded good. She didn't believe you anyways.

The black silk qipao you wear is very long, embroidered with richly detailed dragons and symbols of longevity; the leg slit goes up past your hip, making it look like you're wearing nothing beneath. You take care of that, but taking out the embroidery of the longevity symbols and replace each one with a different symbol: longevity in multiple variations, yin and yang, love, peace, harmony, evil, war, and a few suggestively sexual things as well. Opera style gloves in rich, soft black chamois ideal for stroking skin and scales alike.
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>>1345203
Jewelry, in not quite tasteful amounts, purposefully ostentatious in the traditional Chinese princess fashion. The large hoop earrings of milky blue jade and gold, black tourmaline cylinders depicting dragons, tigers, and leopards, a tighter necklace with gold coins and a toad motif, and bracelets with bats and butterflies with gems along the wings, eyes and ears of the creatures to provide color and sparkle. Not just hairpins: an actual comb and hairpin set, glistening gold and silver dragons with delicate ebony sticks and dark red jade baubles hanging from them.

Yui peeks into the room as you tug on the leather ankle boots, the soft material matching that of the black gloves. She stares for a moment, until you look at her inquisitively. “Yes, Yui-chan?”

“....I forgot....”

You blink. “What did you forget?”

She stares a moment more before answering. “....um, everything.” Your herald slowly slips back out and shuts the door.

You'd call that an unmitigated success.

She pops her head back in as you are walking towards the door, and she keeps her eyes tightly shut. “Akari-chan wants to know how formal you want the meeting with the Yakuza, aniki!” You walk up to the door and lean close, carefully setting your foot along the door so that she doesn't open or close it in shock or by surprise.

“Yuuhi-chan, Kiku-chan, and Fuuta-chan are to be in modern-traditional,” you breathe into her ear, making her hair stand up a little and her cheeks color. “You, Akari, Er Yin, and Kei in business suits. Inau-kun and Shoko-chan in delinquent style. Kiki-hime and myself in very formal outfits, her feminine, me....well, I will think of something.” You finish with a sudden, quick little lick of her ear. Her eye pop open, and she darts back, only your foot against the door keeping her from catching her fingers in it.

So cute!

[] Present yourself as you are to everyone.
[] Sneak a moment with Kiki-hime before leaving.
[] Take a brief stop in the shrine before leaving.
[] Casually stroll in and prepare extra takoyaki for your favorite cat.
[] Go see your sister before you leave.
>>
Twitter: @XsQuestmistress

Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1342080/

Interlude: http://suptg.thisisnotatrueending.com/archive/37879167/

Threads in Chronological Order, including writeups by XS : http://pastebin.com/Z53TyK0N
or search for tag: Ryukuza on Suptg

Barrier Combat Guide: http://pastebin.com/rZLwzvGx

Ryuu Ryukusa is tall at 5' 8"; 6' in her true form. She is fully grown. Lesbian top.
Matagama Kiku is 4' 1” for ever and ever. Lesbian submissive.
Ryuu Akari is 5' 3" and has another few inches to grow. Sexuality is weird, switch, cosplayer.
Ryuu Yui is 6' 3” and will only grow due to circumstances beyond her control. Dyke, switch.
Ryuu Kiki is 5' 6" and is at full growth. Bisexual bottom.
Er Yin Long is the tall at 5' 10" and is fully grown. Lesbian dominant.
Ryuu Jinyuu is 5' 7" but persistently hovers an extra three inches. Straight.
Hinata-hakase is 6' 3". Sexuality is terrifying.
Hidesato is 5' 5". Straight.
Kushinada is 5' 8". Straighter.
Taisho Ryoga is 5' 9". Who knows.
Hyun Chisato is 5' 4” and is fully grown. Lolicon with plausible deniability.
Rie, just Rie, is 8” tall or 5' 5” and is fully cat. Her sexuality is cat.
Hagyu Genso is 12' 5” standing upright. He is by and large gay.
Mizumi Shoko is 7' 2” is fully grown. Bisexual top.
Yuuhi is 4'11” and is fully grown. Yuuhi a cute.
Tokei Isusangi, Inau-kun is 5' 3” and still confused.
Reiha is 5' 5 1/2” and is milfy.
Peta is 3' 2” Peta is \>.</ aka Her Most Imperial Highness Patanjali Piri Yokuhime Kuronogitsune Pa
Detective-san aka Mugon Chujo is fully grown at 5'11” and straight.
Kenji Soomi is 5' 4” and gothic lolita.
Musumi Kanako is 5' 6.5” and is pretty straight.
Hebiki Naoto is 5' 9” and belligerently omnivorous, sexually. You hope only sexually.
Kodachi Umetsume is 5' 4” and fully grown. Practicing asexual.
Melinda Blitzenberg is scattered to the winds and blessed in death.
Toshida Ginka is 5” 3” and fully grown. Turtles have a reputation.
Ryuu Wakaba is a head shorter and also deceased.
Margaret Steinhausen is gratefully dead.
Ryuu Sakumo is dead and spread far and wide.
Ryuu Nabiki is 5' 3” and fully transformed. Embarrassingly straight.
Ryuu Shinju is 4' 11” and fully grown. She is coy, maybe a dodomeki-child.
Ryuu Himeyuri is 5' 5” and is supposedly straight.
Ryuu Fuuta is 5' 6” and slightly less soft.
Kaga Kei is 5' 4” and fully grown. Might be experimental.
Kyubi-san is 6' 3” and fully grown. Hard to say.
>>
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>Ryukusa's Treasures

Her name: Ryuu Yorihokura

Rie, the God's Eye Nekomata that protects your Family.

Matagama-no-Shitoki, a necklace kami in its own right that protects Ryukusa from inimical magic.

Ame-no-Omukade-no-Musume – Ryukusa's mukade possessed wakizashi; a kami. “Daughter of my Centipede of Rain.”

Gendai-no-Muteki-no-Buki - Invincible Weapon of the Present Age, a secret kami-blade given to Ryukusa by Wakaba that appears to be made of some alloy of titanium.

Seido-no-Shinpi-Tekina-Ken – a mysterious bronze sword given to Ryukusa by the mermaids of Japan; actually found to be the legendary blade Ame-no-Ohabari.

Go-Yurei-no-Rensa, the Five-Ghost-Chain, used to summon or send messages to your (actual) older sister Ryuu Nabiki.

Her Penthouse in the Secret Apartments of Tsathoggua in Shikoku prefecture, Tokyo.

Ryukusa's Family.

>Talismans:
Akari – Black Jade Centipede (Mukade)
Er Yin – Black Jade Scorpion (Sasori)
Kiki – Black Jade Toad (Hikigaeru)
Kiku – Black Jade Lizard (Tokage)
Yui – Black Jade Snake (Hebi)
Inau – Black Coral Ear Cuff (Amatsukami)

You just got enrolled at Al-Revis Academy, a school that is in a continent in the sky. The school was created to teach alchemy to those that have the potential to do so, which is the ability to see mana. A mana is sort of like an elemental being. On the Subject of mana you

>1. Have a contract with the mana of crystals, after all who else should get it than some of the richest people in the world
>2. Have a contract with the mana of magma, It likes your resolve since you were taught to be a knight at a young age by your father.
>3. Have a contract with the mana of sound, it showed up while you were playing with you instrument
>4. Other

Your name is...
>A. Beliphous Nalastia.
>B. Other
(Just so you know the main character is male mostly because of the fact I won't be able to write from a female point of view. The first name is there to help people who go with B understand how wild the names can get.)
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>>1339543
>2. Have a contract with the mana of magma, It likes your resolve since you were taught to be a knight at a young age by your father.

>A. Beliphous Nalastia.
>>
>>1339543
>2. Have a contract with the mana of magma, It likes your resolve since you were taught to be a knight at a young age by your father.
>A. Beliphous Nalastia.
>>
>>1339543
>3. Have a contract with the mana of sound, it showed up while you were playing with you instrument
>A. Beliphous Nalastia.
magic wubs

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>Statistics: https://docs.google.com/spreadsheets/d/1p2K_evlFKjbblbSTf3ZSf-0xECyNHEeiQEgyiFdADcw/edit?usp=sharing
>Character: https://docs.google.com/document/d/1F43-0W17qNQ3Q_FwOOQPYw8Rf4HmSCFrEcAv-uOPQD0/edit?usp=sharing
>Tasks: https://docs.google.com/document/d/1agFmzgoNb0jeqd2G9H2voZ5Zm4N6fxPTQXQyt_GY9ec/edit?usp=sharing
>Map: https://docs.google.com/document/d/1R4k6mlYRnyTZwvhp8RvfBRJnOnAvD-3K57iKrFqBtsw/edit?usp=sharing
>Rolling Rules: https://docs.google.com/document/d/1D6xlxpzfqF_rC2iemL-OGhFkNK4uiy8PZdvjkkdVBPU/edit?usp=sharing
>Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=shipgirl+commander
>Twitter: https://twitter.com/DiceToTableTop

The main hallway past the main stairs is wide, but empty… save for one person who was already there, stern and ever in his black trench coat and clutching a brown briefcase that looked like it had seen more use than its owner’s age.

‘Grand Lieutenant,’ you manage, throwing up your salute.

‘Commander,’ he acknowledges you, before turning towards the Agent, still right by your side. ‘I trust you didn’t have any trouble finding him?’

‘Oh no, not at all, sir,’ the Agent answers jovially, dropping into a formal bow. ‘Would there be anything else I could do for you?’

The Grand Lieutenant stays silent for a moment, his gaze fixed upon you. The Agent waits for his response, as do the escorts.

‘No,’ The Grand Lieutenant finally answers, ‘that would be all.’

‘Yes,’ the Agent bows, ‘good luck in there, Commander; Grand Lieutenant.’

You’re not quite sure if he means the words. He leaves without much ceremony, giving one last salute before throwing that strange half-smile over his shoulder. The men follow him silently, shuffling busily as they make their way past the doors and back into the mezzanine area. Gathering your thoughts, you straighten your folders and your bag, turning towards the Grand Lieutenant, who had taken a seat on one of several ornate chairs, seemingly staring at the opposite wall. Not quite knowing what to do but to entrust yourself to his words, his orders, you stand by the side and take out one of your files, rifling through them to see if there was anything that you could run through again before you stepped into the meeting—the hearing—or whatever it was.

‘Come on,’ he gets to his feet, gesturing for you to follow him.

Letting out a breath, you trail behind the Grand Lieutenant, walking down the ornate corridor towards a pair of large polished doors, where he comes to a halt. You frown, puzzled, as you glance past his shoulders to the left and to the right of the door… was there someone who was supposed to open it for you? The doors don’t have knobs on them, but what looked like gold push panels, intricate carvings cut into them. The Grand Lieutenant doesn’t even give it a push, simply staring ahead.

TBC
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As you open your mouth, so do the doors.

A large room reveals itself to you—no, less a room and more of an amphitheater. Its size seemed understated—from the outside, you wouldn’t have guessed a place like this would have been able to be fitted inside the building in the first place. There were wooden boards up around the walls, tables lined up in the style that reminded you of your days in college… a lecture theater, that’s what it was, with places arranged in several tiers—each and every one of them with several labels that designated what you could only discern to be an alphanumeric code with dashes and slashes. Up high above… was a hanging sculpture of what appeared to be The Admiralty’s logo, suspended by several wires and horizontal bars, rotating slowly and silently. You notice doors on the upper level, not as fancy as the one you’d used to enter, but still ornate, letting people in one by one. On a lower platform there were a set of large tables and chairs—three, to be exact, arranged with lamps and pads… and a circular metal table with several cables, wires and bulbs attached to it, and a clear surface that seemed to be made of a mix of water and glass—you recognize it as the same sort of apparatus that was on-base for your briefings.

‘Grand Lieutenant,’ a deep voice reaches your ears. You turn to see a tanned man in formal military wear—Admiralty wear—his thin, matured face regarding the Grand Lieutenant before briefly turning to you. ‘I’m surprised that you decided to follow through with this after all that’s happened. I hope you don’t think that throughout all the chaos, you think that that little slip’s going to pass the eyes of the Court so easily, are you?’

The Grand Lieutenant, for the first time you see… clenches his fists, his lips turning upward as a snarl escapes his lips. The man appears undeterred, however, puffing his chest and glaring down—well, up, since he was on a lower tier—at the Grand Lieutenant. There was an aura of familiarity that you could sense between the both of them

‘Admiral, if I had intended to deceive you at all, I wouldn’t have bothered to have bothered with this, would I?’

The tanned Admiral’s expression doesn’t change.

‘Sometimes I wonder if you’re the man who takes no for an answer or a challenge,’ he says out loud, his voice taking a dangerous edge as he nears the Grand Lieutenant, whose expression mirrors his. ‘It’s not an attitude to bring when we’re all sharing one endgame.’

‘I know all about endgames, Admiral,’ he answers dismissively, undeterred by the tanned Admiral’s words. ‘And don’t think I don’t see just what The Court’s been trying to maneuver behind my back.’

‘It was never hidden agenda in the first place, Grand Lieutenant.’

He casts his gaze to the tables below.

TBC
>>
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‘You know as well as I do just what kind of corner you’ve driven us into—or have you forgotten just why we’re here in the first place?’

The Grand Lieutenant, to your surprise, backs down.

‘I know exactly how we arrived at this juncture,’ the Grand Lieutenant mutters, averting his gaze… before turning back towards the tanned Lieutenant. ‘I was there for it as much as anyone else, Admiral.’

The Admiral’s lips thin into a line as his cheeks take on a shade of purple.

‘No one has ever doubted your role in pushing us forward, Grand Lieutenant,’ his tone is reluctant as his admission leaves his lips. ‘But sooner rather than later, we want this to end… and distractions’—he glances, no, glares at you, quickly—‘of this ilk are only further enabling this terrible spiral. Your so-called solutions have done nothing but cost us more and more.

The both regard each other coolly; you can tell that there are more words that they longed to spit out, the language hardly prudent. The Admiral lets out a snort, stiffening his spine even further as he turns his attentions towards you.

‘Good luck, Division Commander.’

Your eye and his meet, briefly, before you look away and follow the Grand Lieutenant to one of the tables below. Despite having just met you, he didn’t seem to have a strong opinion of you either. The Grand Lieutenant draws a chair, setting his briefcase on the table and sitting down. You follow suit, taking inventory of the presently-noisy room, when suddenly you see a face you had not expected to see at all,

‘The Count of Tohno? What’s he—?’

The Grand Lieutenant kicks you under the table, a glare visible through those dark shades of his. The Count is without his usual entourage, you notice, instead flanked by two pale-haired women in white as he takes his seat on the top right corner of the room, sparing you not so much as a glance as he engaged in conversation with the middle-aged man from before. You keep your silence as an ambient hum sounds around the room, shifting uncomfortably—the chairs weren’t made for the mortal coil, really—as more and more people enter the Hall, taking their seats on the tiers as you waited for the meeting to begin. People petered in… and as they did, the Hall began to feel a lot smaller than it actually was. The Grand Lieutenant, next to you, was calm and collected as ever, his eyes focused on the contents inside his briefcase.

‘Commander,’ he begins, catching your attention.

He shuts his briefcase.

‘You get one question.’

>‘Is this meeting about me at all? Why bring me here?’ (Inquire about your role here)
>‘The Count of Tohno… why is he here?’ (Inquire about the Count’s presence)
>‘I thought you and The Court of Admirals were on the same page?’ (Inquire about the incident)
>‘If we still have Admirals, why aren’t they on the front line? That man was an Admiral, right?’
>Write-In
>>
>>1337104

>‘Is this meeting about me at all? Why bring me here?’ (Inquire about your role here)

Welcome back, everyone, to the eighty-first installment of Mecha Space Pirate Quest! It's been almost a year, but we've been averaging well over one thread a week, which surprises me a little. I'm Wong, your host, and you are once again Admiral Roarke S. Starwind, Admiral of the Iron Kestrels and...wait, no, you're not Roarke today. At least not starting out. Today, you are Heinrich "Caesar" Merrow, son of the legendary war hero Rudolph Merrow, the man who put Bahamut Corporation's designs on the map, an ace pilot on the run from the UJCIDF, pilot of the King Swordfish mk. II.

You'll also be tourney pilots soon, unless that happens next week. A little time to decompress between fights is nice,but I rather like the design i came up with for the next map. Who doesn't love World War I?


Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mecha+Space+Pirate+Quest%2C+Collective+Game%2C+mecha
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Mecha%20Space%20Pirate%20Quest
Master Pastebin: http://pastebin.com/sSHs0QmF
Upgrade Menu: http://pastebin.com/QQQzkFZe
List of Moves: http://pastebin.com/HSdyCe2y
Rogues' Gallery: http://pastebin.com/E9ZcDLfG (finally updated)
Brazilia's Kawaii Space Jam Gallery: http://pastebin.com/pZtRmbWS

Today's story begins, as so many Caesar threads do, in a room lit only by the glow of an active console.
753 posts and 56 images submitted.
>>
>>1336925
IT BEGINS.
>>
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We in here now.

For those that missed it: how the first rounds went

https://pastebin.com/tfFsAAn0

Also, one more day until MSPQ turns a year old!
>>
Also congrats on whoever caught me accidentally changing Roarke's dad's name last thread. We'll say Gregor was his middle name, that was before I had it settled that he used Andersen as a portrait.

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It is the 41st Century, space shuttles that can bend the reality of space and time are no longer a science-fiction dream but reality. However, life on the Last Frontier is threatened.

The United Intergalatic Senate has lost control of their citizens, capitalism and vigilante justice controlled The Last Frontier for thousands of years until three mega-corporations struggle for economic and total control. The Galactic Senate, however, directly profits from the civil war between the three factions.

The Solarflare Republic.

The Daemon Regime.

Remulus United.

These corporations now ceased fire, however, tensions are high. We have entered the 100 Year Cold War.


Daemon Regime has aims to create the perfect super soldier. The closet they have so far is a slave military name Daemons. Daemons, named after the corporation they work for, are slaves made from a variety of different races captured by unknown patrons of the corporation. Daemons are usually the offspring of Prisoners of War but also can be volunteered (indentured) into the regime. They're bred from birth to be obedient, loyal, and deadly. They are kept in line with a Neuron Chip, a generic term for the thousands of microscopic machinery floating in the brain of a Daemon. This Neuron Chip controls both the reward and pain sections of the brain. If a Daemon steps out of line, the Neuron Chip can terminate the Daemon indiscriminately.

Daemons, when traveling through time and space, are kept in Hydro-Hallucinstasis Pods. It simulates a real, normal life in the twenty-first century. Daemons long for a life of freedom, but they know nothing of the real life outside of combat.

The Echelon, a Daemon Carrier Ship, has gone radio silent. A system failure has caused the ship to stop mid-space, life support for the entire ship is failing.

1/3
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This is a Da'hal, what humans would call an Anthropomorphic Feline.

A female rookie just turning of age and fresh out of training has awoken. This is horribly wrong. She is in her Pod. Her head hurts horribly, her clothes are only just barely keeping her warm from the frosty chill of the hallucinogenic water inside of her pod.

She is wearing what would allude to a scuba-mask, it's to keep the liquid from touching her eyes and causing permanent eye damage. The steady cold breeze of oxygen is not being flown into the tube; the scent of blood, however, permeates Daemon-1995's nose instead.

2/3
>>
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Daemon-1995 opens her eyes, she cannot see past the Pod Door but there is blood on the ground in front of her pod.

Muffed alarms ring in her ear, she is awake but she can tell by the lack of oxygen is resulting in the premature waking of Daemons and their subsequent death via drowning.

Daemon-1995, eighteen year old female rookie fresh out of training, is awoken in her Pod. Her head hurts horribly, her under-armor is only just barely keeping her warm from the frosty chill of the hallucinogenic water inside of her pod.

She is wearing what would allude to a scuba-mask, it's to keep the liquid from touching her eyes and causing permanent eye damage. The steady cold breeze of oxygen is not being flown into the tube; the scent of blood, however, permeates Daemon-1995's nose instead.

Daemon-1995 opens her eyes, she cannot see past the Pod Door but there is blood on the ground in front of her pod. There might be danger if she exits this pod. However, the oxygen flow has nearly ceased. A lever next to her arm is the emergency release, it will free her and save Daemon-1995 from the water but expose her to the risk of an attacker.

Should she pull the lever?
>>
>>1341280
Maybe wait a little to see if anything is there and then pull it

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Your favorite qm has returned to host the quest that is the power fantasy in all of your hearts.

God of edge is a diety quest that very quickly turned to degeneracy and the destruction of morality.

You are Arrattus Tenebris a beta who lived in your mom's basement and was abused by the village warriors until one day you somehow gained a Devine spark! Now you are a god and have subjugated the village to your whims and raped literally every female and most men in a 5 mile radius. And recently posessed one of your demigod children to act as a host to your will as you were sick of being a book.


>God rank: 49

>Physical body :shadow angel

Your worshipers:

>65 slutty worshipers

>195 casual worshipers

>80 dedicated worshipper

>5 terrified worshipers

>1 fucktoy

>1 male fucktoy

Your army:

>2 shadow angels ( one being yourself)

>8 lesser beta excelsum

>1 beta excelsum

>40 shadow beasts

>20 shadow stalkers

>10 shadow deamons

>1 child with a stick

Your villages:

>Devola: population 342

Production - 1

Prosperity - 3

Defence - 1

Religion - 3

>Divine rank 49

>followers 342


> you are a weak god on par with young demigods. Stronger gods cans till banish you but they will have a slightly difficult time doing it.

>Your omniscience extends as far as 30 feet or 9 meters or 19.5 cubits from your body. You know almost everything physically in that area but you cannot read minds.

> you have the power to controll darkness and shadows within your sphere of influence your can make a few Spears of Shadow and even throw them out of your influence. You can also maintain 10 shadow tentacles at once now

>your physical body is a possessed shadow angel who is also your son. You have the strength of 2 men can run for 8 hours without tiring or Sprint for 30 min. You have 2 large wings of shadow that feel almost like gossamer with them you can fly for 2 hours before tiring.
69 posts and 3 images submitted.
>>
>>1339521
>God of Edge: The Beta Uprising
IT'S BACK!
>Learn more about the natures of our powers, other ways of empowering ourselves, and finding like-minded people and gods.
We should find more stuff to empower us besides organizing 24/7 orgies whenever we get the chance.
>>
>>1339521

You Arrattus Tenebris sit upon your great and magnificent throne that you have had your worshipers build in your now slain mother's basement. Your two fuck slaves Jessica and Chad endlessly pleasure your new form. Damn its nice to have a cock again and arms for that matter just not being a damn book! Although you should probably get some clothing while being naked has its benefit outside of your worshipers you dont imagine it would be received well

Next to you is your bodies twin and your daughter. The most beautiful presence you could have ever imagined completely naked as well and perfectly loyal she is your shadow angel your holy being. It's been only one day since her birth but she already seems increadably intelligent and capable. You have yet to take her as that would be double incest and your not sure if you want to cross that line.

Still there are few things to be concerned about. A Paladin of Tyr recently killed one of your lesser beta excelsums a young fellow beta and follower given power. Then there are the escaped worshipers those too terrified and rigid in there morality to submit to your will. If they spread word of you .. Well lets just say most people don't approve of mass rapes.

As the greatest beta to have ever lived how will you tackle the future

> work on devola increasing one of the 4 stats
>plan an excursion to deal with the Paladin
> hunt for the escapees
> send out priests and sluts to spread your faith
> And of course rape anyone in the immediate vicinity or someone in particular
>>
>>1339525
>>1339524

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Welcome to From Pleb to Hero Quest! A not so magical adventure where the odds are stacked against you! Have Fun.

Archive of last Chapter: http://suptg.thisisnotatrueending.com/qstarchive/1308130/
Archive of the whole thing: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=From+Pleb+to+hero

Twitter: https://twitter.com/91m10
Discord: https://discord.gg/AmjbaTR

In last chapter you broke Gretchen free and escaped Aliheath, now you’re going where the compass Zaina gave you is pointing at.

After telling Gretchen what happened to you yesterday, you wonder what’s inside Zaina’s box.

“It’s pretty small, maybe it’s a jewel or something?” Gretchen says.

“Maybe something like my crystal.”

“Let’s find out.”

You open the box, a magic lights blinds you for a second. Out of nowhere, Documents appear in front of you, they are stacked one over the other with a note on them, they belong to Zaina.

“I guess this was enchanted.” You assume, Gretchen shrugs. “We have some reading to do.”

“I don’t mind, I like reading.”

You read a note on top: ‘This is classified information of the highest degree. If you’re reading this it’s because either I’m dead or we’re best friends, if so, kisses!’



What document you want to read first? (Reading a document will unlock more options)

>Planet B Mythos.
>Compass.
>Ilin and I.
>"Gretchen, you read it."
156 posts and 36 images submitted.
>>
>>1336399
Compass.
>>
>>1336399
>Compass.
Lets see where we're going
>>
>>1336399
>Compass.

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For House & Dominion: Civil War (48)

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dominion+quest

https://twitter.com/ThatSlowTypingG


You are Sonia Reynard, Viscount of Rioja and a member of House Jerik-Dremine. You and your House continue to gain in power and prestige thanks to recent victories. While still small numerically the other Houses of the greater Dominion have begun to take notice of your strength and influence.

The civil war that has consumed the Dominion continues to rage as the Major Houses struggle for position and dominance. While an ally of the current Ruling House you have increasingly voiced support for House Ber'helum as their replacement.
If things go according to plan they may be able to stage a peaceful transition of power at a later time. For now the two are allies of convenience against more pressing threats.

Houses Nasidum, Xygen and Bonrah form the core of the opposition. The two sides are roughly in a stalemate at the moment but both continue to look for ways to increase their strength.

Rioja is secure and recovering now that the passage connecting the Centri Cluster to South Reach is restored. Civilian trade has begun to flow again and the Major Houses are continuing to evaluate how to take advantage of this. Your side and the remaining neutral Houses can openly send convoys through, but there are undoubtedly smugglers moving supplies and resources for the enemy as well.

Forces in South Reach continue to face off in skirmishes and other low intensity regional conflicts. In the Centri cluster the fighting remains more severe though its intensity continues to diminish.

Given the overall situation and the need to defend what heavy warship assets the House has you've decided to strike out on raiding missions in the Centri Cluster. By raiding logistics and sticking to tactics you're best at you can have a greater impact with less forces.
632 posts and 30 images submitted.
>>
>>1336381
Huzzah! For House and Dominion!
>>
>>1336381
FOR HOUSE AND DOMINION
>>
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You've set out with a fleet for the Jerboa dwarf galaxy. A trio of dwarfs are located between yours and Helios' home galaxy and all but one have been captured by Nasidum and its allies. Disrupting enemy logistics may help give the local Helios fleets a chance and buy time for your allies to come to their aid.

Your fleet is based around the Qlippoth, a captured and modified Neeran heavy carrier. Fast, tough and heavily armed it has so far been able to keep you in the fight. Two modified Lance Class medium cruisers act as escort for the carrier and support ships. The Outer Heaven, your custom fit Neeran Fast Medium Cruiser, is currently acting as your command ship.

Four wings of attack ships, a Fast Battleship squadron and a drone carrier round out your fleet and provide flexibility.
Two mixed squadrons manned by Helios rookies have been added to the fleet. They seem to be quickly learning the tricks of the trade.

Since arriving in the Jerboa dwarf galaxy you've struck out at convoys, outposts and colonies. These raids have caused enough damage that the enemy has begun to divert more resources to dealing with you. While some sectors have merely been strengthened in other cases they responded with sufficient force to chase you half way across the galaxy.

Your raids have brought in impressive salvage hauls, large enough that several yielded more than you can safely take with you. Some of it was transported back to friendly lines while your fleet sought repairs. In other cases you've been using a Mining Barge to hide away stockpiles for recovery after the war.
A few officers have compared this to squirrel like behaviour. Hopefully other squirrels don't find the hidden stashes before you can return for them.

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Your name is Bob, and you are a hobo. That is to say, a homeless person.
But despite your lack of a home, you do have some possessions. You contain them in your Hobo Bindle...
What are they?

Pick one:
-Basic food and water.
-Weaponry.
-Strange magical scrolls.
-Toys.
-Poop.
17 posts and 6 images submitted.
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>>1342422
>Poop
It can fill any of the roles the other items could.
>>
>>1342452
Can't argue with that logic; seconded.
>>
>>1342422
>>1342452
>>1342455
3rded. Flawless logic.

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