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Archived threads in /qst/ - Quests - 27. page

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>Be Anon
You are in an old building.
You can't quite figure out how you got there, maybe you snorted too much gasoline or something.
There is a chest in front of you and above it a platform
>[Attack?]
>[Act?]
>[Items?]
34 posts and 16 images submitted.
>>
>Examine room.
>>
>>1762064
Seconding
>>
>Attack chest!

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Titans Quest, takes place in the DC universe and focuses on Teen Titans team. In particular it focuses on you, Adam Issacs, a new member of the team who has been active in the cape community for a little over a month. Currently you have been given an extremely minor leadership role with in the group. As the quest goes on you might remain on the team to as a mentor or even leader, move onto the Justice League, or go solo either as a hero or villain. Maybe you’ll fuck up big and wind up drafted on the Suicide Squad. You might even save the world here and there, maybe even land a date land another date.

The Titans are a New York based team of former sidekicks/young adult heroes who have decided to help train and support teenagers/new heroes just starting out on their own. Naturally while this quest is based on the DC comics universe, things are different. Superheros haven been around since forever, especially since WWII, but the Justice League has only been around a little less than ten years. The Teen Titans, have been active now for eleven months and are a little obscure except to news hounds, New Yorkers, and super hero fanatics. On the broader scale, a lot of big villains and heroes haven’t made their debut. Darkseid and the rest of the New Gods are a mystery, Trigon is a myth, and Booster Gold is still a washed up security guard a couple of centuries into the future.

Welcome to the New Age of Heroes


Twitter: https://twitter.com/ManThorQM

Character Sheet: https://pastebin.com/YqzUnUif

Character Relationships: https://pastebin.com/Bbak8nVE

Discord: https://discord.gg/a83KzR

Archives: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Teen%20Titans%20Quest

Side Stories: https://pastebin.com/7HaBWqUY
421 posts and 16 images submitted.
>>
Part of you excepted a hero’s welcome or celebration. You failed to take down the Black Manta, sure, but managed to take down a major H.I.V.E operation in Europe. Queen Bee, Merlyn, and Giganta were all in Justice League custody, awaiting trail. Currently they were all in Justice League custody and it was believed that Giganta would crack sooner rather than later, she had no real loyalty to H.I.V.E after all. Sure Queen Bee was keeping her mouth shut and Merlyn was completely out of it thanks to Queen Bee’s pheromones just like you had been, being utterly unable to aid in any futher investigation despite being more than willing, but you had a ton of leads and information on how H.I.V.E’s organzation. You won a major victory for a good guys.

Instead Wonder Woman just gave you her number, told you’d probably make the Justice League reserve member list and might be selected to help helm a new team. Good, you might not have been invited to sit at the big table but you were moving on up and being appreciated. However the Wonder Woman also wanted you to see a shrink. You joked that you already were and she got too serious and told you the League wouldn’t want to put the stress of leading a team on you until you had sorted out the whole Queen Bee business. Come on did they think you were made of glass or something?

Oh and Black Canary was back, oh joy. Last time you really hang out with her the two of you beat each other senseless. That was of course before and after she ran you ragged for days on end. Guess it was time for some more training straight out of hell.

You groan and get out of bed, rubbing the now faded scars from Cheetha’s claws. Raven was still bandaged up and in three days you doubt anyone besides you would remember that they were ever there. H.I.V.E had given you another big gift you hadn’t noticed until now you guess. That cynical little thought though had nothing on a rumbling belly and a need to hit the showers, so you moved out with doors with it banished into the ether to see what ‘gift’ your M’ggan gave you on the breakfast table now that it was her turn.

After a short but very relaxing shower, you throw on a pair of pants and just head straight into the dinning room where almost all the Titans and Black Canary are with plates filled with bacon, eggs, and grapefruit and bowls of cereal in front of a couple of them.

>A.) Go see if M’ggan needs any help, she still is back there.

>B.) Sit next to Tara

>C.) Sit next to Gar

>D.) Sit next to Korri

>E.) Sit next to Dick

>F.) Sit next to Black Canary

>G.) Sit next to Artemis

> H.) Sit next to Vic

>I.) Sit next to Raven
>>
>>1760423
>A.) Go see if M’ggan needs any help, she still is back there.
>>
>>1760423
>>I.) Sit next to Raven

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Welcome to A Song of Silver & Sword: House Grallner Quest. Here we will follow the journey of Ser Landon Grallner, the Knight of Whitestone Keep sworn to House Belmore of Strong Song. The year is 288AC, winter is at its peak in the Vale, and the coffers of House Grallner grow thin as does its food supply. The smallfolk find themselves restless, the Mountain Clans grow bolder, and the shadows of the Mountains of the Moon loom large.

Prayers do not fall upon deaf ears, they find succor upon the mind of Ser Landon Grallner. With sword in hand and Faith as his shield, he rouses himself to the challenge.

---

House Grallner Quest uses the SIFRP rules as dictated by the A Song of Ice and Fire Roleplaying, A Game of Thrones Edition. In addition to a handful of homebrew rules common to these quests. A .pdf dump is below for those interested in the complete ruleset.

---

House Grallner of Whitestone Keep House Sheet:

https://docs.google.com/spreadsheets/d/1Q_yzFTNCWwHFKkmjvoldXG7jfAyfh00o4u_wVVhyPl4/edit?usp=sharing

Ser Landon Grallner Character Sheet:

https://docs.google.com/spreadsheets/d/1Nns7W-QIAngHsIM6j8XZR8_mCwRMnO8GArf6lSZw2aE/edit?usp=sharing

SIFRP Resources:

https://www.mediafire.com/folder/6sar1o14399xv/SIFRP

House Grallner Archive:

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=House%20Grallner

"Justice Soars."
538 posts and 44 images submitted.
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Results of last vote:
>Leave him to rot
>Go after him immiedately

Ser Cador Belmore leers into the hole as the two of you finish grilling the young man, the Scout turned turncloak Wat. He straightens and fixes his arming doublet, fixing you with a level and steady gaze.

“Opinion?”

You sniff, regretting it immediately considering the smell of the cells beneath your castle, perhaps it would be worth airing and cleaning these out after the Night’s Watch is done picking through the prisoners, “I’d say his word isn’t worth trusting, a man will say anything when his circumstances are dire. It is why torture is an ineffective means of gathering information,” you say with a slight pause.

Cador nods, “But you’re thinking aren’t you?”

You grunt slightly, and begin to walk away, “Whether or not he is telling the truth is irrelevant. A man was dead dropping maps and supplies in the forests. One of Marston’s men. And I was not even told until a fortnight had passed. I am going after them, immediately.”

The voice of Wat echoes throughout the dungeon, his voice shrill and scared at the sounds of your receding footsteps “Milord! Milord please! Don’t leave me down ‘ere! I’m telling the truth! I swears it! Think ‘bout me sister! I don’t wanna die!”

A guard stands posted at the entrance to the spiral staircase out of the cells, and he salutes to your approach, “Mornin’ milord.”

“Guard, what is your name?” you snap off before he can finish his greeting.

“Grant, if it pleases milord,” he says after a short pause, “Can I help ya?”

“Grant. I need you to gather my brothers and Ser Trevor Trant, tell them this is a call to arms and to assemble within the great hall immediately, is this understood?”

He blinks a few times, collecting the information before you fix him with a hard and heavy stare, “Yes, yes milord! As you say!” he stammers out and runs up the stairs his maille clinking about to the sounds of leather on stone and shouts.

Cador sighs from behind you, “I can rally my men. Couple score of them, veterans and Knights I’d trust with my life. If you are marching off potentially into war Landon, I will assist.”

---

Ser Trevor Trant stands over the table of your makeshift war room, a few crude maps from the Earp days are laid out detailing the finer points of your Domain. The silver mine is only a few klicks to the northwest of Whitestone Keep. Your men could be there in a few hours on a hard march, but Marston and his Irregulars had hours to get to the mine first.

Liam and Lincoln are talking to one another aside from the table, the latter playing with the pommel Ser Gerold Stone had tried to end you rightly with the day prior. You dismiss the thought of the man and wave them over with a hard look as Maffew Shett enters the room with his pile of reports that Marston had filed over the past three months. He thumbs through them nervously and hands one to Cador another to Trevor.
>>
“As you can see my Lord, all is in order. The report Ser Cador holds is that of the past week when they arrived in the Whitestone last. Ser Trevor holds that of the Marston’s departure this morning.”

Cador screws his face up, “Doesn’t say a thing about a capture or a scuffle. Doesn’t even mention Wat. Say they went north to the mine and touched base with Captain Asher and the Foreman. Steward, is it possible these reports could be falsified?”

Maffew looks taken aback, “Seven no my lord. I keep the strictest of records, signatures. Marston recalls the events of his ranging, I record them. I sign, he signs and they are filed away under lock and key within my quarters.”

“And no one else has access to your quarters?”

Maffew stutters a bit, “Well no one with an idea of what they may store?” he offers, “I assure you my lord. They are safe.”

“Why are the Irregulars taking the long way?” Trevor asks.

“I’m sorry Ser?” Maffew answers.

“Marston’s report from this morning, states he’ll be taking the long pass through the Mountains of the Dawn.”

“Ah, he claimed it was the goat herders idea,” Maffew says, “His scouts have hardly mapped the area, he thought it a good idea to learn the secret passes from the locals, yes?”

“You are dismissed steward,” Cador says, hardly breaking his gaze away from the report before him.

Maffew looks to you confused, you wave him off with a flick of your fingers and be bows leaving the room in quick step.

“I don’t trust your steward,” Cador remarks and Lincoln and Liam snort with laughter.

“We’ve been trying to tell Landon that for years,” Liam says with Lincoln adding, “Maffew is a pig’s arse. He’s always up to something, thinks Lan is too dumb to pick up on it.”
>>
You look to the table ignoring your brothers, “We need to take action.”

“Yes but what,” Ser Trevor Trant says, “We have information and reports that appear legitimate, all we have are the words of a traitor and turncloak in a shithole.”

“A traitor that wasn’t caught in the neck of the woods that they claimed to be in, where my men were attacked,” Cador remarks, “And the mountain men have Grallner steel, we have proven that already, there is no telling what they are up to or where, if they have maps or not. If they are planning an attack or ambush.”

“It doesn’t feel right,” you state simply, not having much else in the way of an answer to the argument, “My heart is not made content by reports my eyes cannot read.”

“Then what do you wish to do Landon?”

>Go after Marston’s Irregulars supposed path exclusively, there were traitors in their midst
>Go to the Silver Mine exclusively, something didn’t feel right about this whole thing
>Split your military and go after both

>Your Military
100 Trained Infantry - Liam & Lincoln
20 Trained Heavy Cavalry - Ser Trevor Trant
Ser Landon Grallner (Warfare 3)

100 Veteran Infantry - Ser Bryen Belmore
Ser Cador Belmore (Warfare 5)

Do you wish to take them all with you? Leaving Whitestone Keep undefended for a time or leave some behind lessening the forces you have in the field with you.

>Spreadsheet
https://docs.google.com/spreadsheets/d/1_jWvJJcJTZ021L504bpNkF-V_B-w9K8Q0EAqusPzAr8/edit?usp=sharing

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Honor, humility, integrity, bravery…

These were the ideals of that fabled city, the one legends say once shone upon a hilltop for all the world to see. In its day, it’s said that it fed the hungry, sheltered the poor, created unprecedented miracles, and fought endlessly for the truths all men held to be self-evident. It was a fair place, a safe haven with liberty and justice for all…

Such was the dream of the world that had come before, one oft shared around the fireside for any who would listen. However, like all fairy tales, when the fire fades and the storyteller’s words echo away into darkness, nothing remains but the howl of the wind across the blasted wastes, a sad and mournful tone too often chased with the kind of sounds that freeze the blood and quicken the pace of any man for whom fear still holds meaning.

For though the world had seemingly been drowned in the fires of its own making, it had given birth to something new in the process: a misbegotten child of twisted towers and endless rubble, a barren land where inhuman monsters and madmen eternally warred for dominance over the ruined earth.

In the end, war… war never changes…

However, even when the fire of hope burns low and all seems lost to the cruel winds of fate, even in these darkest of times, we must remember: all it takes is a single spark and a little courage to start a roaring flame.

--

> LAST SPARK PROTOCOL ENGAGED
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>>1759969

> Loading…

The robotic voice echoes through the small chamber, the chipper, feminine voice of the automated announcer incongruous with the sound of sparking wires and the tang of ozone building in the air.

The latter is a conjecture on your part, a reading on your sensors more than an actual sense as your systems come back online.

> Damage analysis given all available data at: 100%...
> Formulation of countermeasures at: 100%...

Of course, as your mainframe continues to load in your memory banks, it all starts coming back to you. You are a system devised by the United States Military, a prototype, artificial intelligence unit first installed in 2067, following the successful implementation of the Metro Authority Rapid Governmental Transit System in the Washington DC area two years prior.

> Assignment: Maintain societal cohesion and public stability in the Greater Seattle Area at acceptable levels until such time as either the inciting incident has fully passed or the United States Military can directly intervene.

Last known logs coincide with October 23rd, 2077…

> Error Log Report #0812: Following the impact of an unknown quantity of low yield, atomic bombs, damage calculations exceeded known parameters. System entered low-power mode in order to better utilize processing operations to assess appropriate response protocols.

At least that means…

> Alert: Based on all available data, the mission, as stated, is impossible.
> Would you like to run the simulation again? Next expected cycle completion in 150 years, 5 months, 17 days, and 2 hours.

> Run the simulation again?
> [] Yes
> [] No
> [] Other
>>
other
more data must be gathered
>>
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>>1759972
>[] Yes

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In ages long past, the Lussurian Empire spanned the known world. The empire's supreme magical might secured the nation's prosperity for centuries. The nation's opulence grew over time and its citizens became increasingly decadent. Corruption spread, misuse of magic skyrocketed, and in time; the whole of The Empire collapsed under its own weight. Civilization vanished.

One thousand years hence, several countries have since sprung from the ashes, magic seen as a dangerous but necessary tool. In recent years, there has been a surge of interest in that fallen empire. Scholars believe that the magic of old may yet be used properly, but lore of those times is all but gone. The ruins of that mighty age still stand, and scholastic fervor has summoned a new profession; the Treasure Hunter.

But the magic of the old empire still lingers in the unexplored ruins, and is dangerous to body and mind.

In more ways than one...


>Previous Thread: >>1724333
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>>1758623
You are Alex von Delceia, Spirit Warden and graduate of The Circle of Rocca. You with your Sorceress friend, Saturia, decided to travel to the Country of Goruda to make your fortune. With the patronage of The Elvish Antiqutairan Molla Nosa, you headed to the south eastern corner of the country to follow a lead to a Shrine, A place of great significance to The Old Empire.

You arrived in the rocky, bandit filled terrain and discovered the Shrine! Within you found their architectural and magical wonders. However, an encounter with a semi-senitent blob of perfectly preserved food preserves has left your figure expanded.


Whats more, you've found the mother lode, A grand and powerful statue of The Goddess, Made from Amber and Gold, thrumming with amazing power. But a massive creature from the old age has cornered you in this chamber.


The only question is what do you do?
>>
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>Alex von Delceia The Human Spirit Warden
>Class Features:
> ---Spirit Auto-possession: At Dawn, Noon and Midnight: you may perform a ritual that summons a heroic spirit into yourself, gaining their skills and their powers.

> ---Spirit Binding: Store standard spirits (ex. Wind spirits) into fetishes (objects) to do your bidding later. Create one use magic item.

> ---Cantrips: Every magic user can do cantrips, it's how you learn! But don't discount the ability to levitate small objects, or create light from rocks.

>Specialties: (Leadership) (Appraisal)

>Character traits: (Body: Hermaphrodite); (Adventure: Fast Healer) (Mind: Deviant Tastes) (Mind: Sweet Tooth) (Body: Fertility Icon)

>Physical Description: Your former trim and corded muscle supports a new, soft and mildly motherly physique . Your chest balloons out to more than full melons now. your stomach pouches out a bit. Your hips are a tad wider than your shoulders and your thighs rub together slightly.

>Inventory

Alex's Inventory.

Merged Spirit: Earth Mother
>Birth the Earth-- Summon a Rock Child from any stone or raw earth to do your bidding. Inelegant and simple, but strong and unerring.
>Earthen body--- Your body now has an earthen husk giving you more defense.
>Gait of the Mother--- Your movement speed is slightly reduced, but you are rooted to the ground and cannot be forcibly moved without great force.
>Adherence---- Giver of Life: Must care for all young children, or creatures smaller than you. violent do not apply, Naughty children must be punished.

--------------

Carried items

Bound Spirits
-- Protective Pixie - Absorb one deadly blow
--Iron shell tortoise - Summon floating snapping turtle to assail foes and block attacks
-- Janni Manservant - Perform minor chores for 24 hours

Held items
-Badge of Graduation, Circle of Rocca
- Amber Jewlery (stored mana for spells)
- Short Saber x2
- Spirit Warden Armor
- Spirit Fetishes (The objects, again)

Stored Items
-Adventuring Basics for the traveler
-Spirits and you; a traveler's guide
-Beast folk breeds, illustrated Guide
- Romancing the Civilized races, A guide to the novice Ladykiller
- The Venus, nude renditions of the epitome of beauty. Illustrated.
- how to attract men, a novice's guide
- Small picture of two young children, Alexis and Aaron von Delceia (Deceased)
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>>1758667

Saturia The Human Sorceress
Class Features:
-- Selective Source : Can Cast magic identically to how a Wizard might, but does not require Stored Mana. Limited only by personal stamina
--Mana Amp- Increase the power of magic spells by using both stamina and stored magic at the same time.
Specialties: Elemental based Magic, Linguistics
Character traits: (Naive), (Silver Spoon), (Analytical)
Physical Description: Dark brown hair, Roughly 5'7 in height. Bookworm physique. Generous bosom, "Cantaloupes". Likes to wear button up shirts, and thigh high stockings. Booty handfuls
Personality: Thoughtful, collected, but has an immature side that can be coaxed out by close friends.
Saturia's Inventory

Held Items
-Badge of Graduation, Circle of Rocca
-Amber Rimmed Reading Glasses - Permanent Mana Sense
-Athame Dagger
-Scholar's outfit (3 years old)
-Walking stick
-Portrait book (Sketches of friends and family.)

Stored items
-Dissertation of Magic theory; property of Circle of Rocca
-Astrology and navigation, second edition; property of Circle of Rocca
-Elemental interaction and reaction, Technical paper; Property of Circle of Rocca
-Transmutation for the Novice, Propertiy of Circle of Rocca
- Stash of Marshmallows
- Stash of hard candy
- Mr. Cuddlebug, esquire. Attorney general of the court of Snuggles

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Dungeons don't just happen.
They are carefully constructed room by room, trap by trap, monster by monster by the Dungeon Lords. Mostly though of as a kind of demon, Dungeon Lords are actually more akin to living ideas. You are the very essence of your dungeon. The stronger it grows, the stronger you grow. There are many avenues to make a dungeon stronger. Will you fill it with deadly traps, harrowing monsters, dark curses, or perhaps all three? Will it be large and mazelike, whittling down adventurers to their last ration as they hope to finally make it to your Dungeon Heart? Or will it be short and to the point, striking quickly and mercilessly so that the skeletons pile up and serve as a warning to anyone who dares challenge you and your home? The choices are yours.


Welcome, Dungeon Lord, to Dungeon Quest.


First thing is first, what kind of Dungeon Lord are you?

>I am a Warlock! Using the Dark Arts I can field magical traps and cast beguiling spells to ensure no adventurer ever comes close to my Dungeon Heart. I can animate the dead to serve me, and any interloper who comes looking for fortune and fame will drown under the sea of my minions!

>I am a Tyrant! No mere mortal can match my martial prowess! With weapon in hand, none shall stand before me! They'll all be cut down long before they reach the Heart! I demand only the best minions to service and any one of my underlings will be worth a dozen of any other!

>I am an Overlord. Fighting your own battles is for peasants and orcs. Magical and martial might is well and good, but none of that compares to the power of gold. I am more adept at finding precious metals and gems for our imps to mine, as well as spotting lucrative raiding opportunities on the surface. My minions are mostly mercenaries, but they are easily replaced. Dead underlings don't get paid.
332 posts and 48 images submitted.
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>>1757971
>I am an Overlord.

CAPTALISM OH!
>>
>>1757971
>>I am an Overlord. Fighting your own battles is for peasants and orcs. Magical and martial might is well and good, but none of that compares to the power of gold. I am more adept at finding precious metals and gems for our imps to mine, as well as spotting lucrative raiding opportunities on the surface. My minions are mostly mercenaries, but they are easily replaced. Dead underlings don't get paid.
>>
>>1758047
>>1758053
Whew. I was almost afraid this was gonna flop.
Writing!

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Previous threads can be found here. There is... a lot to take in.
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Cyberpunk%20Demonslayer

You are Jack, a half-dragon quarter-succubus quarter-god young man who is about to begin his grand adventure to lands unknown.
You are a member of the Order of Alagos, a religious murder-cult and producer of most of the world's firearms. These firearms were acquired via multidimensional metagaming.
Your mother is about to give you your first assignment as an official member of the Order. For real this time, it's not just going to the general store and buying some milk.
Also your half-sister might be making moves on you.
248 posts and 9 images submitted.
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>>1757617
"Jackie, I'm so proud! You're going to do such a good job!"
"Mom... I can't breeeeeathe..."
"Aisha, please let our son take a few breaths before you send him into danger."
Your father Kasai puts a hand on Mom's shoulder.
"Oh, fine."
Mom releases you, allowing normal airflow to resume. She sits down in her scary Imperator chair and clears her throat.
"Jack, the Order commands that you venture into the swamps of Salamandria to retrieve a Void-related artifact. If that's okay with you."
Mom made for an... interesting Imperator. She usually giggled after giving serious orders and went around hugging all the guards. An improvement on your grandmother, you guess. Krystal spent her time drinking herself into a stupor and giving you surprise CQC training.
Besides, Mom was kind of the daughter of Alagos, the guy who the Order worships and glorifies. She was pretty much forced into the job.

>[]Okay. When do I leave?
>[]I'd like a few more details on the mission...
>[]Pardon my language, but... fuck swamps.
>[]Other.
>>
>>1757622
>[]I'd like a few more details on the mission...
>>
>>1757617
>>[]Pardon my language, but... fuck swamps.

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Hello everyone, My Name Is Mimikyu.

This story starts, like all my stories do. With character creation.

Lets start simple, who are we?

>A Redneck
>A Hitman for the mob
>A great wizard in ye olden times
>A jet fighter pilot

(Im still doing one piece quest, im just juggling both cause im talented)
156 posts and 22 images submitted.
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>>1757519
Steve, the most amazing man in the world.
>>
>>1757531
No.
>>
>>1757540
Steve, the most handsome man in the world.

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You are James Baker, a wild card according to the strange man known as Igor. Over the past few days you have moved to the town of Birchland with your Great Uncle Carson and started school. You've started to learn more about the town and made a small number of friends. School quickly got weird as you learned of a rift leading to another world that you believe is tied to your own.

More worrying was during an assembly was the green smoke flowing from The Rift and the strange, impervious wooden door within. Students and teachers at your school have begun acting stereotypical and forming cliques. The cause of people acting like caricatures was Shadows ripping something out of copies in The Rift.

With the Stone Door open all that is left is to get up and there and close The Rift. But that didn't stop you and the others from investigating what turned out to be an effigy of sorts with Shadows fighting all around it. You ended up getting overwhelmed and had to split up. On top of that you are currently unsure of where you are in the massive jungle.

Announcements: https://twitter.com/TheCrabQM

Persona Pastebins: https://pastebin.com/5H95E8gL

Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Crab%2C+Persona

Discord: https://discord.gg/CkH8dwp
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Walking off in a random direction is a bad idea, you need some frame of reference for where you are. Looking up at the canopy gives you a hopefully not bad idea.

You find a tree with low enough branches that extends high up and start the climb. It's been awhile since you climbed any trees, but these trees are filled with branches for easy footholds and pulling yourself up. After a few minutes you eventually are able to force your way through the canopy and view the jungle.

It looks like you ran off to the South-West. In the distance you can see the land getting higher and the smoke stack still there. And the walls still rising above everything else. There isn't any obvious signs of the others, so all you can do for them is hope they are safe.

Slowly you start through the jungle, making sure to keep yourself on the right path by marking the way this time. Not having to worry about Shadows right on your trail makes it easier, but the brush is thick and is slowing you down. Trish really made things easier, but she isn't here right now.

As you continue further, you hear a noise. Looking around you locate the sound coming from off to your East. It sounds like something is loudly making its way through the Jungle, but you can't make out anything else.

James: HP: 39% SP: 75%

It could be one of the others, but if it is a large Shadow you are on your own. As you listen it seems like the sound is coming your way.

>Intercept it to catch it off guard
>Double time it out of there
>Hide in the brush and keep an eye out
>Atticus should fix you up some right now
>Write-In
>>
>>1757182

>Hide in the brush and keep an eye out
>>
>>1757182
>Hide in the brush and keep an eye out

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You’re looking at the sky. Dull grey clouds rush overhead. Looks like rain.

You can smell smoke. Lots of smoke. Something else, too. Roasting meat. Smells a lot like smoked ham.

You can hear shouting. Screaming. But it sounds so far away. Like you’re just floating off into that grey sky, leaving all that behind you.

When suddenly you jolt. You’re reaching up at those clouds. Hand clawing at nothing, covered in blood. “Well, that’s not good,” you think absently.

You look down at yourself.

“Huh. That’s not good, either.”

>You’re wearing a studded leather chestguard, there’s a tattoo on your forearm depicting a smiling phantom. A dagger is buried to the hilt in your chest.

>You’re wearing a mangled metal cuirass, painted with the image of a burning phoenix. A broadsword is jutting from between your ribs.

>You’re wearing a leather jerkin, embroidered with an ornate filigree surrounding the head of a deer. An arrow is jutting out from between your ribs.
231 posts and 21 images submitted.
>>
>>1757074
>You’re wearing a mangled metal cuirass, painted with the image of a burning phoenix. A broadsword is jutting from between your ribs.
>>
>>1757074
Wait so am I undead or a fully alive, resurrected human?
>>
>>1757074
Also

>You’re wearing a leather jerkin, embroidered with an ornate filigree surrounding the head of a deer. An arrow is jutting out from between your ribs.

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You are a new QM, you have passed quest making high school and now you are ready to make quests, as a new QM what will you do?

>Assign stats
>Design a quest
>Write in
70 posts and 2 images submitted.
>>
>>1762594
>Write-in: Kill yourself.
>>
>>1762609
Killing yourself comes under the combat mechanics, you haven't really gotten that far yet
>>
>>1762594
>start a generic fantasy D&D style quest

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After a few days, you land in the 7th Hierarchical City: Kazamotsu.

The airship docks at the port. The town has a serene environment about it.

Makoto, Noel, and Tager wait beside the door. It opens up, letting down the built-in staircase. You patiently allow them to get off.

>"Nice town."
>"What's next?"
>"Where to now?"
>"Why'd we make port here instead of Yabiko?"
>[write-in]
26 posts and 3 images submitted.
>>
>>1759839
>"Nice town."
>"What's next?"
>>
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"Nice town," you comment. "What's next?"

"Wow, this place is so pretty!" Noel adds in agreement. "And there are so many delicious-looking shops. Is this the 6th Hierarchical City Yabiko?"

"No; this is-" Tager starts just to get interrupted.

"This is the 7th Hierarchical City Kazamotsu," Makoto responds. "Well known for their rich cheese and thick-sliced bacon pizza! They're really good!"

"Yeah?" Noel asks. "Let's go get some later, Makoto!"

"This isn't a sightseeing expedition," Tager chimes in, bursting their bubble.

"Awwww!" Makoto and Noel reply.

"Maybe just one or two places?" Makoto requests.

"Makoto... Tager's right," Noel argues. "We're not here to play around."

"Noellers..." Makoto asks desperately.

"Let's just settle for going to that pizza joint over there," Noel comments expectantly.

"Wait a minute!" Tager interrupts.

"Whoa; Tager's on the ball, isn't he?" Makoto asks.

"Wow..." Noel adds in awe.

"C'mon, you two..." Tager mutters.

"But... but Tager, look at the time," Makoto argues.

"And we still have a while before we leave for Yabiko," she pleads. "C'mon, it's okay, right?

"Yeah, the sun's about to set," Noel points out. "I wonder what time the city's interconnecting ropeways stop running."

"The ropeways here stop running once the sun goes down, since there's a place with a high concentration of seithr in the middle," Tager explains.

"Well, that means we're spending the night here!" Makoto contests.

"Yaaay!" Noel cheers.

"Officer Noel, I will be your guide!" Makoto adds.

"I leave it to you, Officer Makoto Nanaya!"

"Being a commanding officer... is different than I expected," Tager mentions.

"By the way, Tager... why didn't we go straight to Yabiko?" Noel asks.

"Oh, that," Tager answers. "The 6th Hierarchical City of Yabiko has the most heavily guarded port of all the hierarchical cities. They would shoot down a Sector Seven ars magus vessel without any questions."

"Oh," Noel says, listening intently.

"However, the 7th Hierarchical City of Kazamotsu is a tourist city," Tager goes on. "Even our ship can make port here without issue. Plus, it's relatively safe here. The two of you are wearing Library uniforms, but even then, we shouldn't have too many problems getting around."

As if that just jinxed it, you catch sight of some soldiers in abnormal uniforms in the crowd.

>"Let's find a hotel."
>"We've got company."
>[write-in]
>>
>>1760342
>>"We've got company."

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Beast Wars Quest

Archives: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Beast%20Wars%20Quest
Character info pastebin: https://pastebin.com/fqsyvZJw
Twitter: https://twitter.com/BeastWarsQuest

General Rules

15 min voting period after each main post. Write-ins votes are welcomed/encouraged. Votes that are non-contradictory and add to the narrative will be considered. Think 'Rule of Cool'

Combat mechanics/skill test will be done using best three out of five rolls of 1d100, unless otherwise specified. Modifiers may come into play depending on the MC's statistics which can improve odds and vice versa as the QM sees fit. The QM will do their best to inform players of when such modifiers will come up during votes. (Example: Aim at a target at long range with a scattershot weapon will require a higher roll to make a successful hit than a normal blaster weapon).

Training with other bots and successful missions can add to your overall abilities. Strong character relationships with your comrades can also benefit the MC as it will improve battle synergy and moral (less likely to want to fall back/retreat). Of course the vice versa can come into play as well. A failed mission may have consequences but result in unforeseen outcomes (In the show, Tarantulus, Blackarachnia, & Quickstrike were supposed to secure an energon post. The Maximals interfered, resulting in the loss of the post BUT Tarantulus gained a new lair.).

Keep an eye out at your energon build up levels; too much time in robot mode outside of a structure, such as a base can cause negative impacts on your combat maneuvers/skill test, including potential loss of spark. In the event of loss of spark, pending the results of a vote, a time lapse in the narrative will happen and a new stasis pod will fall. (Roll for new character or with a high relation level, a blank protoform will descend and your allies will reignite your spark)

Last time on Beast Wars Quest
You assisted the Maximals in their fight with the Predacons, displaying your ferocity for all to see. Outnumbered and outgunned, you still managed to hold repeated assaults, long enough for reinforcements to arrive. Escorted by the Maximals, you are now approaching the Axalon.
132 posts and 17 images submitted.
>>
>>1757635
Hot damn caught a live one!
>>
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[Howdy folks, just a heads up the Character info page has been updated - still putting the final tweeks on the perk system. May implement it tonight depending on where it goes.]

Walking with the Maximals you’ve finally reached the Axalon. Bit of a rust bucket, it’s definitely seen better days.

Cheetor takes a few steps ahead of the rest.

“Sentinel, stand down.”

ACKNOWLEDGED.

You take notice of an energy shield that dissipates upon your approach and autogun turrets that seems to power down as you get closer. While the ship doesn’t look like much, they seem to at least have the smarts to fortify their position.

“Who’s Sentinel?” You ask.

“It’s our defense system. Our defense specialist Rhinox developed it,” Dinobot replies. “Though if you ask me, it still needs more adequate lethal responses.”

A platform lowers down as Cheetor transforms, “Well here we are. Going up?”

Tigatron and Dinobot transform as well. Dinobot seems more interested in scanning the perimeter. Probably to make sure no Predacons followed you back while the shield was down. Tigatron is doing similar but also waiting to see if you get on first with Cheetor.

>Get on the platform with Cheetor
>Wait to go up with someone else
>Wait till everyone else has gone.
>Write in
>>
>>1757678
>>Get on the platform with Cheetor
Let the kid show us around.

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>>Previous threads

http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Dragonball+quest

>>Writeup Pastebin

http://pastebin.com/nzPARvE8

>>Information

This quest, as the title suggests, takes place in the world of Dragon Ball. You're playing as a thirty year old man named Tofoo, and will adventure through the story of the Dragonball series alongside characters such as Goku, Yamcha, Bulma, Tien, and many others. Through your actions, you can make significant changes to the story, and perhaps even become the strongest fighter on Earth.

>Rules

At the end of each update you'll have ten minutes to vote on options. Write-ins are allowed, but I do reserve the right to veto them.

In the event of a draw, the option to receive the next vote wins

Rolls will be used on certain occasions, such as attempting a technique for the first time or attempting something extremely difficult. You will have three rolls, and if one succeeds, you succeed. There are no crits.

Rolls are made AFTER an option wins, not during the voting process

I hope everyone has fun.

>>Current Saga

Time Chamber Training

>>https://www.youtube.com/watch?v=U0fqMYiJO0o
265 posts and 26 images submitted.
>>
>>1756823
And here I was wondering where you went.
Welcome back Somnius, may the dice bring suffering.
>>
Side-by-side, you and Trunks walk the halls of the Lookout, following Mr. Popo as he leads the way to the Hyperbolic Time Chamber.

It's been a long time since you've even thought about this place. With its rather strict rules of use, and incredible difficulty, you and Goku largely considered it inferior when compared to gravity chambers or the time travel room within the Lookout. But now, with time a precious commodity, and rapid improvement desperately needed, this strange room may be your only hope.

Then again, it could kill you.

As children, you and Goku only lasted a few weeks, and barely. The pressured of the time chamber proved far too much for either of you to handle, and you were forced to leave well before the full year had passed. Of course, you're thousands of times stronger than you were back then, but given the apprehension you can sense from Popo, that might not matter.

"Is there enough food in that room to last two people a year?" Bulma asks from behind you and Trunks.

"Yes," Popo assures her. "There are also two beds, and a bath. It's not very luxurious, but it contains all of the necessities."

"That's all we'll need," Trunks promises.

"Yeah, I'm sure you two will be fine," Bulma admits. "Just try not to miss me too much."

>A. A year without her is going to be awful

>B. You'll do your best

>C. Ask if she can prepare you and Trunks some armor for when you get back out

>D. Tell her that you'll just have to make up for lost time when you get back

>E. It'll be a good opportunity to spend some quality time with Trunks

>F. Something else
>>
>>1756835
>C. Ask if she can prepare you and Trunks some armor for when you get back out.
>E. It'll be a good opportunity to spend some quality time with Trunks

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Twitter: https://twitter.com/MercCommand

/tg/ Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Kantai%20Collection%20Pacific%20Strike
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Kantai%20Collection%20Pacific%20Strike

Other Quests: https://pastebin.com/TrNWfAke

You are the former United States Navy warship USS ANNAPOLIS, and you are worried. Very worried.

It had been 3 days since the Battle of the Bering Strait, which had ended in an overwhelming victory for the human navies. With the strait and the North Sea secured, the northern Dark Zone was essentially cut off from the rest the world, bottling up the Abyssals residing there. Now it was only a matter of time before an assault into the Dark Zone itself was mounted.

But... it didn't feel like a win for you at all. Hoel was hurt badly during that battle, and worse yet, she hasn't woken up in these past three days. Akashi and Vita were afraid she's fallen into a coma.

You were scared. Scared she'd never wake up.

Despite the Admiral and Captain trying to downplay Hoel's condition, the other shipgirls were starting notice. It wasn't as obvious as first, as there were large numbers of casualties and damaged shipgirls in the wake of the battle, so Hoel was lost in the crowd.

But now, with most of the damaged shipgirls having been fully repaired or at least well enough to move, Hoel's absence was starting to become much more pronounced. Nobody was openly asking questions yet, but your sharp hearing could pick up the whispers and the radio chatter.

Heck, Woel and Paz were definitely sure something was wrong, and it made you so frustrated that you were under orders not to say anything to them. Perhaps that's why the Captain has sent them on an extended recon mission into the Dark Zone.

It also didn't help that Hoel was under heavy visitor restrictions. Even you had to jump through a few hoops just to be able to see her for a few minutes.

>You should go straight to Hoel.
>Vent your frustrations with Portland. She was there, too.
>Maybe you can tap into her datalink...
>Other
208 posts and 38 images submitted.
>>
>>1764855
>>You should go straight to Hoel.
>>
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>>1764855
>>1764855
>>Vent your frustrations with Portland. She was there, too.

Time for NEW SHIPS AND ABYSSAL HIME
>>
>>1764855
>>Maybe you can tap into her datalink...
TIME FOR BOTES!

New shipgirls show up, one might be a rival to Akigumo while the other is Kashima pretending to be a DD.

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