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Archived threads in /qst/ - Quests - 28. page

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Here's our discord where we handle direct communications/secrets.
https://discord.gg/fNwhBwd
Some basic stuff about the civ:
http://pastebin.com/JeLgCpu6
Archive:
http://pastebin.com/sJUQB60g
We have a wiki as well!
http://civbulgar.wikia.com/wiki/CivBulgar_Wiki
Wrote up a story summary today that Hare compiled:
https://pastebin.com/eBjeTU8v

Previous thread!
http://suptg.thisisnotatrueending.com/qstarchive/1712692/

Abadid, Year 814
>>Population:c.32m
>>Agriculture:6/10
>>Resources:6/10
>>Manufacturing:7/10
>>Trade:7/10
>>Finances:5/10
>>Morale:7/10
>>Prestige:7/10


>>Buildings: House of Lords,Cathedrals, Gladiatorum, Academies, barracks, dry docks, monuments, finery forges,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths, Renaissance architecture, stained glass;
>>Economy:three-crop rotation,standartised manoral agriculture,quasi-pastoralism, stable Mark,artisans and workshops, no debt
>>Culture:Code of Roggar, quality festivals and folk culture, books,printing press, dragonslaying, good arts, calendar,noble manners,Tournaments, improving propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,quality metallurgy, good glassworks, medium medicine,medium natural science,quality mechanics,good crafts,good textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire, Imperial Law, standartised measurements
>>Magic: MAGA,quality golemancy,medium alchemy, medium enchantments, good spellweaving
>>Military: RDF - 80k; Mountain Army - 90k; Stoman's Gate Reserves - 60k
>>Navy:16 carracks, 5 caravels, 5 war galleys 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism
When the last thread ended a player-hosted event was still underway - a tournament and celebration following the liberation of Roggarian and Paitran prisoners from enemy hands last month. Hare and Erden host this event, taking place in the Imperial Capital. We will resume as normal when the event is over.
933 posts and 92 images submitted.
>>
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You reach the Imperial Capital early in the morning, as Juras shines his light upon the city painting in it vibrant shades of red and orange. The architecture of the city showing of the best aspects of the Empire's many cultures, ranging from the very narrow but ornate houses of halfling merchants and to you the familiar Zwerchhauses all the way to the extravagant Châteaus of Paitran nobles. The streets are filled with merchants selling their various products and with people greatly enjoying themselves as if a war wasn't raging across the continent, you won't find many people in poverty here all thanks to the charity of yours benevolent Empress Wave. You are informed that the tournament will start latter in the day meaning you will have a couple of hours to explore the city. You can visit one of the many temples and Cathedrals of the city, cruise the markets for goods from all across the Empire, visit the various craftsmen you can find this city and order works to be done in your name or you could simply enjoy the scenery of this great city.
>>
Rolled 54 (1d100)

>>1759463
Marsher will look to aquire a lucky token from one of the many highborn maidens in the Capital for the Tournament!
>>
Rolled 39 (1d100)

>>1759463
Jasper, wishing to teach his dear nephew Feyd about the many intricate aspects of being a nobleman, shall take him on a tour of the city's many brothels and pastry shops.

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Character sheet:https://docs.google.com/spreadsheets/d/1WQGRgpc-zFooYJdpJASlkyWbsV3QcagS_MTcPXcgM5o/edit?usp=drivesdk

Thread 6:>>1681936 → #
Thread 7:>>1717880

Quest hours:8-11pm Pacific Time
33 posts and 2 images submitted.
>>
>>1756010
You continue on into the dome and are met with more invisible crystals that are now formed into corridors with ceilings. The crystals aren't arranged specifically into a maze but you continually find yourself getting lost in the pathways and even end up outside of the dome. You somehow end up floating above the dome on a sandstone platform. The platform is small but there are many more within jumping distance. They're made of sandstone as well and you can see formations of yellow crystals on the bottom of the platforms. Red crystals sparsely litter the platforms in various sized clusters.
>Examine the red crystals
>Try to find a way back down and go into the dome
>Write in
>>
>>1756010
The point of the quest is to get back to life and you have the option of fixing things. If you don't already know how to get back then you'll probably figure it out soon
>>
>>1758368
>Examine the red crystals
Have a spit pick it up and don't touch it ourselves

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So, you died. It happens. Let's go again...

Previous Run:
Death by: Giant Spider
Most Valuable Item: Pointy Stick
Gold: 0

What is you name?

What is your gender?
>Male
>Female

What is your race?
>Human
>Elf
>Dwarf
>write in

What is your class?
>Fighter
>Wizard
>Rogue
>Priest
>write-in

What is your profession?
>Farmer
>Guard
>Smith
>Brewer
>Hobo
>write-in
88 posts and 2 images submitted.
>>
>>1757990
>>Female
>Elf
>Priest
>Brewer
>>
>>1757990
>>Male
>Human
>Fighter
>Knight
>>
>>1758094
This

War, war never changes.

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fallout%2C+Civ%2C+Courier%2C+New+Vegas%2C+Enclave%2C+America

Last Thread
>>1743939

You are the Courier. National Leader. Husband and father. And now, supreme military commander of the forces of the Pheonix Commonwealth of America as you set your sights on the conquest of the Divide, a harsh and unforgiving region of rubble and angry corpses yet laden with precious steel and resources. As you seek to set your right of conquest, the Marked Men fight a battle of survival or annihilation and intend to make you bleed for every inch of this cursed city.
801 posts and 31 images submitted.
>>
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>>1756484
You order your forces to begin a light probing attack, meanwhile you yourself in your restored alien UFO will attempt to clear the mines from the streets, before drenching yourself in some captured ooze scraped from the bodies of marked men who seemingly manage to walk through the tunnelers unharmed.

---

Courier - UFO

Riddick with Bounty PA
Cain with BoS PA
The Devils Brigade
Hazel with Bounty Hunter PA
AXE MAN with PA
Ed-E

>1 Command Platoon + TACT bot
>Traits:[!ZAX! Super Biohazard Exoarmor] (Weapons:Plasma/Laser) {Experienced Veteran Leaders}{Veteran Infantry} {Augmented!} **Command Unit**

11 Securitrons MKV Squads (8R)
2 MKV Hazard-Salvager Securitron Squads (5R)
2 Sentry Shield-Juggernaut Minigunners (5R)
19.5 Securitrons MKV Hazard Bot Squads (8R)
6 Small Flyer Repairbots Squads (10R)
25 Spy-Eye Bots Squads
1 GIANT ROBO SCORPION
1 Super Heavy Omni-Constructor
3 Universal Loader Squads
2 Heavy Hazard Bastion (5R) - {Light Mechinzed}

Chinese Allies:
1 Artillery Platoon (1T) [!ZAX! Super Biohazard Exoarmor]
1 Bawang Platoon (1T) [!ZAX! Super Biohazard Exoarmor]
1 Flame Platoon (2T) [!ZAX! Super Biohazard Exoarmor]

---

Roll me a 1d100!
>>
Rolled 62 (1d100)

>>1756490
>>
Rolled 68 (1d100)

>>1756490

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Alrighty, I'm gonna try my hand at this. I plan to at least post once a week, so I may need someone to be the person who pokes me with a stick on whatever chat client I'm on.

But effectivly, I'll be running this Quest with the plan for it to not die immediatly by my hands.

I'm cool with anything, but prefer non-human. I like playing with new cultures and races.

Also, make the choices creative. Gotta have fun here XD

First to three gets the race, then I'll present possible locations to start in.

We'll be starting primitive, Stone Age level, so take that into account

Here's a discord: https://discord.gg/4bY7mPx
109 posts and 7 images submitted.
>>
>>1756311
centaur
>>
>>1756311
Yeti, is there even a contest?
>>
>>1756311
>>1756318
Centaur

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OH SHIT NIGGER(s) it's an adventure about killing vampires n shit.

3 vampire hunters, 1 little girl and a robutt, is going to infiltrate a vampire castle to kill the head vampire there for casting a spell than kept the world at perpetual night time.

While on the Vampires' side there's Bob the Vampbeast given the mission to stop these hunters.

The hunters are now currently travelling the 5th floor, making progress towards the next Elder Vampire in the castle.

Each character needs at least 1 player to be the voices in their head to tell them what to do n' shit.

Just name yourself something with the highlighted title under the character to identify which team you're going with. Example: Regular Hunter Faggot -> Controls Oswell the regular Hunter

Need at least 1 player for each dude, DOESN'T mean each character is limited to 1 player.

The more players each character has, the more rerolls that team gets.

Previous threads:
http://pastebin.com/sR3G3F2A
https://www.mediafire.com/folder/ici3zlnn9ytyy/ADVENTURES

https://twitter.com/notapaladin
786 posts and 151 images submitted.
>>
did that gold monster dropped any gold?
>>
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>>1761710
YEs, at lesat one coin
>>
>>1761700
God damn it. I thought you wouldn't have this bread today

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>Old thread: >>1746469
>Pastebin updated overall, farming updated considerably https://pastebin.com/CTVBXuyW
>Twitter

It is the fourth week of November, 591 BC.

>20.

Your brother, Ulrik, and his associates Frederik and Aella are all up early in the morning, eager to prove their worth and usefulness.

Nodding for the men to accompany you, you set out into the wheat field with Aella.

>20. Harvest.

Setting out into the golden fields you had patiently waited for so long to bloom, you instruct Aella on all typical harvesting procedures and show everyone just how it is you manage a hoe. Granted, it is a hard and tedious process rather than thoughtful and complicated, she picks up on things quickly, and you are surprised by her vigor.

Despite the winter chill, with your whole little band of merry men and woman working with you, it takes only a bit more than two days for all the wheat to be made into thick bundles, all neatly ordered where tall strands of grain once stood, now ready for storage.

>Gained 1200lbs wheat. Can be used as feed for animals more demanding than your goat, ground into flour, then baked into bread or other goods.
>Gained 200 Farming, XP
>Gained 15 Leadership, Management XP

>20. Finish Log Cabin

After briefly instructing Aella how to plant the next crop, you set off with Frederik and Ulrik to finish off your log cabin. You'll review Aella's work later.

Fred and Ul seem anxious to complete their work. Felling trees one by one and carrying them all together, the process is exponentially faster than what you could accomplish alone, even in spite of the Winter. Near the end of the week, the lot of you had stockpiled a massive eighteen logs, ready to be cut into planks and shingles for your roof, with more than enough left over to be used for the construction of their homes in coming weeks.

>Gained 18 logs
>Gained 11 Axe, Melee XP

Fueled by Aella's cooking, you set out at once with your boys to notch and process the logs into a sturdy covering for the newest part of your home. Thick support beams are spread across the ceiling to support the hardy wooden shingles you line up overhead.

At the end of yet another long day, you stand back and admire your handiwork. A bedroom seamlessly added on to your previously basic, one-room innawoods home.

>Gained 135 Construction, Carpentry XP
>Construction Leveled up to three! Current XP is 530/1200

Pulling your bed and blankets into your new room, you set off to the well-deserved sleep of man who knows what he's doing.

cont...
1071 posts and 85 images submitted.
>>
Later in the night, you hear the muffled sounds of an argument, and the front door open as it is carried outside. Hushed tones are barely audible. Opening the shutters on your window slightly, you peer into the darkness and faintly make out the figures of Ulrik and co. arguing by a tree, some yards away.

>See what you can make out from here
>Sneak over to try and listen closer
>Tell them to shut up, they woke you up baka
>Go back to sleep
>Write-in
>>
>twitter is twitter.com/CrowQM
>Will be posting there in the coming days when the quest sessions are starting and ending
>>
Rolled 20 (1d20)

>>1757429
>>Sneak over to try and listen closer
They sneak to talk about what?

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Your name is Gale Bahamette(12).
You are an obnoxiously precocious young girl with her sights set on
world domination via fiscal usurpation, but you're not closed off to
idea of world domination by any other means, so long as you get to
subjugate the swine of the earth you'll be happy.

You maintain a dominant and confident demeanor in order to leverage
all your available assets towards your cause, and are not above using
blackmail to assert your dominance over your peers, or just for money.

Currently you run a covert gambling ring within the perimeter of your
school and have begun to expand into the realms of prostitution using the
resources available to you, mainly fellow students.


However your dominance at your school and thereby the viability, of
your villainy is being threatened by the encroaching gangs whose
ongoing war has embroiled the whole city in chaos and destruction.

The Government, a legalist regime colloquially referred to as the LAW,
has been incapable of stopping the criminal organizations tirade of blood.
Which is all for the best since most people see the LAW as even
greater threat to safety than the Gang war.

Earlier today you successfully impeded an ambitious move by one of the gangs
to add your school into their sphere of influence through drug trafficking
by shooting the dealer where he stood.

To evade capture you and your accomplice, Vivian Synne(12), absconded from
school and rode the city public transit to put some affairs in order.

The two of you then went to Vivian's home to decompress and plan out your next
moves.
140 posts and 61 images submitted.
>>
Other stuff:

Quest1:
http://suptg.thisisnotatrueending.com/qstarchive/1376174/

Quest2:
http://suptg.thisisnotatrueending.com/qstarchive/1411449/

Quest3:
http://suptg.thisisnotatrueending.com/qstarchive/1440598/

Thanks to the anon who archived these for the archives really helped me

Relevant links

http://suptg.thisisnotatrueending.com/qstarchive/1491552/
(only the second half really)

http://suptg.thisisnotatrueending.com/qstarchive/1528199/

For updates
https://www.tumblr.com/blog/sahcrowsevillair
Twittercomingsoon
>>
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Gale makes herself comfortable upon entering Vivian's vaguelly ominous room,
which she has furnished with various Voodoo paraphenalia.

Vivian who has alread planted herself upon a luch cushion at a corner of the
room and asks Gale to bring her the "Communing tube" as she point at something to Gale's
side.
>>
>>1756773
I've been sitting here since thread started and wondering if there's going to be another post.

>Bring it to her

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>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Bladebound%20Retainer%20Quest
>Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1539046/
>Twitter: https://twitter.com/TaskForceKaz
>Pastebin: http://pastebin.com/u/TaskForceKaz

[STATS]
>Combat: +++
>Social: +
>Knowledge: ++

[Abilities/Traits/Perks]
>Indomitable, Rank 1: Ignore the penalties imposed by Blood Loss. Does not negate health loss.
>Atelier of Death, Rank 1: Craft your own Bombs and Poisons.
>Blutmörder: +10 to Combat Rolls made against Blutlings and Blood Mages.
>Fleetfooted: If a Natural One would be among any roll related to acrobatic feats both in and out of combat, immediately disregard it and either take the highest roll or reroll again.
>In Plain Sight: >+30 to Disguising/Hiding/Sneaking, Take 75 in non-stressful situations
>Nimble Fingers 2: +40 to non-attack actions involving your hands (lockpicking, pickpocketing, etc.).
>Specter’s Dream: A technique to allow one to rest while remaining aware of one’s surroundings. (4/8/12 hour intervals each with their own bonuses)
>Knowledge: Nobility (Aderaveth): Take a flat 50 to Knowledge rolls concerning this subject.
>Knowledge: Underworld (Aderaveth): Take a flat 50 to Knowledge rolls concerning this subject.
>Riding, Rank 2: You are able to ride unassisted, and perform rudimentary skills to obedient horses.

You are Marcus Painel, the troubled son of the late assassin Lucien Painel, dead by your own hands at ten. At the age of eighteen, you have already loved and lost, and the blood of dozens stains your hands a crimson red of retribution. But a chance meeting at the brink of death has found you as the bodyguard to Princess Ellana Crowmond, youngest of the royal family of the Aderaveth Empire. Inducted to her service as her Crownguard, you have sworn to keep her safe from harm by whatever means necessary…

In the last threads, you uncovered proof of Lady Sofia Rudnick’s infidelity and all but secured the evidence necessary for Klara Mazur to bring to her father. And after a brief session of bonding with your fellow Crownguard, Lord Mazur has ordered for a victory banquet to celebrate the victory at Silverstone Quarry. And you are no mystic or seer to know that something is bound to happen…

=======
347 posts and 16 images submitted.
>>
>Winter 59, 238 ACR
>Fortress of Alnerwich
>Marcus Painel

>>The Feast
Ellana frowns as you dig into a portion of chicken, with more intensity than what you would normally expect. As far as you can tell, your manner of eating is no different than the others at Mazur’s table. After all, Ansell was very strict in drilling the proper etiquette of high dining in-between history lessons of all the Empire’s houses. You’re almost certain that it’s nothing to do with your dining habits.

The three of you had returned to the fortress with little fanfare, quickly making your way towards the guest quarters to change. When asked about where you Heardhad been by the Crowmonds, you were sparing on the details.

“A local tavern,” You muttered, shrugging off your cloak, “A curiosity that I wanted to try while we were here.”

“Try the beer,” Bellatrix supplied, kindling the hearthfire, “It’s almost to die for.”

“…the patronage is no good,” Urath finished, rubbing his hands together, “Food spoils quickly.”

From the worried looks they gave you, you’d think that you paid visit to some seedy house of ill repute. And most certainly not the best and closest tavern within the vicinity of the fortress. But before they can ask for more details, the servants whisked them away, in order to prepare them for tonight’s feast.

For his apparent lack of tactical sense on the battlefield, let it not be known that Lord Mazur has no sense for festivities. Following the mirthful tune of some archaic minnesang, the Lord of Alnerwich begins the feast with a toast; a toast for Lord Pullman and the Eagle Knights, a toast for his officers to have come home safely, and finally, a toast to the dead, who gave their lives to stop the Vascieli.

As a member of the Crownguard, you have the unique privilege of a seat at the high table, albeit all the way at the end of it. But as a result, you are given a lord’s portion and choice of the dishes to be brought out into the room. It’s not nearly as refined as the food served in Karthmire, but it’s a high cut above what the peasantry would be eating.

Still, even the taste of spiced meat and creamy tomato soup is not enough to take the edge off your mood. It’s not just from the irritation the three of you had felt in the tavern. There’s something else that charges the air with ominous premonition. Even as the assembled guests make a show of toasting, as sporadic peals of laughter ring throughout the hall, there’s a neigh-palpable tension just waiting to be cut.

The rest of the Crowmonds could not care, too busy either digging into their food, or making small talk with their neighbors. Even Patrik, for all his bluster, keeps a low profile, morosely picking at a drumstick with a look of abject boredom. But his sister watches with narrow eyes, at the woman clinging onto the arm of her father...

Something is going to happen tonight.

(cont.)
>>
As soon as the meals are finished, the servants whisk the food away, and begin to clear a space in the center of the hall. Courtiers and soldiers alike grumble at having to move their own seats as the minnesänger take their positions. The leader of the troupe, a foppish man with cheeks seeped too deeply into his cups, somehow remains upright, bowing before striking a somewhat tolerable melody.

It’s no midsummer dance, or fleeting song of passion, but it is lively enough to mask the tension in the room. And as they perform, their music cajoles smiles from grim-faced soldiers, and requests for raunchier tunes. It seems that no one wishes to be the first one to break the tentative and fragile peace. And for that, everyone is grateful...

“Would it be too troublesome to bother you for a small jaunt?” Breaking away from your thoughts, you see that Klara has come behind you and Ellana. Her smile is the same vulpine, mirthful curve that had graced her lips earlier that day. But her eyes are as hard as tempered steel, and colder than the hoarfrost along the battlements. “The room is stuffy and I’m in need of fresh air and company that I can trust to be discreet.”

>“It is loud enough to remain here.”
>"My company, or with milady's?"
>“What are you planning to do?”
>Custom option.
>>
>>1755659
I swear to fucking god if our waifus and husbandos are hurt...

>Last thread
>>1734203

Last time on Shellstorm we established our Character as Private Brandon Crowley. Assault specialist of Bravo company under the command of Captain Theo. We fought in our first engagement and proved our worth by killing three enemy Mechs nearly singelhandely. Our assault specialized Mech "Myrmidon" took light damage and we were back in time for tea. Also in time for our LT, Cricket to do some upgrades to our mech.

>Upgrades incoming.
183 posts and 4 images submitted.
>>
>>1755372
Fuck yea! Back in time for an awesome quest, missed the fight last time. You got that bitchin eyepatch yet Cursed?
>>
>>1755372
Can't wait
>>
>improved seals and filtration system.
>Increased engine power
>Radio
>Improved arm pistons

After discussing the various parts and alterations that could be done to Myrmidon, you and Cricket finally settle on a new and improved sealing system to help you against gas attacks and better filters to increase how long you could stay buttoned up.

The engine is reworked, pistons traded out for newer versions and the motors output increased to allow the Mech a greater amount of speed and agility. The growling rumble sounds deeper and more aggressive to your ears.

The pistons and servos in the arms and shoulders are switched out, several thicker ones taking their place under the armor plating. The Mechs upper body strength is now considerably higher and capable of vicious blows.

Finally you and Cricket stand back after running the antenna for the radio through the back of the armor, sealing the hole around it with a daub of some kind of resin. Now you can actually figure out some orders on the field.

"Well now you're officially a mech pilot Crowley. You survived your first engagement and you came out sane AND with some decent scrap. Good work lad"
With that, Cricket grips your shoulder and goes back to his paperwork

You turn and look at the sinking sun, your stomach rumbling and body aching from exhaustion.

>Go see if there's anything left to eat

>Go get some rest.

>Go talk to Huan over at the Armory

>Go talk to Dawkins

>Other

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Okay, now this is a game that requires alot of rolling, please only play if you're committed to playing.

You can create a character or you can take a premade character.


In the land of Torienor, there are many types of people, from many walks of life. Humans, orcs, elves, Kings, beggers, assasins. No matter what your past or your skillset something drew you to a tavern in the small town of Tremor, at the base of The White Death mountain. You're an adventurer looking to start your career, and this place, of all places, seems like a good start.
20 posts and 10 images submitted.
>>
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Those of you who've seen my fallout game know I don't usually play a game with rolling as a prefer roleplay, but I am going to have actual stats and rolling for this. Here's a few pics for character creation and world building
>>
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I guess I'll try this again
Continuation from >>1715760
And here I made a discord:
https://discord.gg/yBhg8x
Last time we left off we had formed a Government consisting of a Council of Elders and just built a granary

Year 10
>Population:1300
>Food production:6/10
>Food Stockpiles:6/10
>Resources:6/10
>Government: Council of Elders
>Military:500 Spearmen
>Culture: Eating the weak
>Technology: Stone tools, Writing, Pottery, Metal working
>Buildings: Ruined City, Granary

A.Food production
B.Culture
C.Construction
D.Military
E.Government
F.Exploration
G.Research
13 posts and 1 images submitted.
>>
D.Military
launch a coup
>>
>>1760135
B.Culture
>>
Rolled 11 (1d20)

>>1760135
>B.Culture

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Welcome back to Anime Delinquent Quest!

Last time our intrepid MC, Nakai Youma, went into an empty classroom with his buddy Hisato Imai. There you tested out your strength using a gadget that HIsato had created, while also learning about why his sister was hunting for him earlier.

The test goes well, until you accidentally threw the gauntlet through the chalkboard just as the teacher walked in. Being the badass that you were, you merely sat down and ignored the interrogation while Hisato got the device and walked off.

While in class, Fumo Sen, a rising star in the school gangs, challenged you to a battle once school let out. You laughed at him, but accepted.

After a brief confrontation on the roof with the Vice Principal of the Discipline Committee, Sumi Momotami, in which you emerged the victor, you went your next class.

There you and Chie worked together to complete a task set by your teachers, Heikichi Nisih and Master Fukumoto. With the power of teamwork, you managed to succeed with flying colors, fist bumping Chie to confuse the hell out of her.

You were just about to relax for the rest of class when you looked outside and saw Fumo Sen being pushed back by some crazy lady with Ice Claws.

Now we return to this tale of manliness and punching things!

First thread: http://suptg.thisisnotatrueending.com/qstarchive/1663472/

Second Thread: >>1682993

Third Thread: >>1708655

Fourth Thread: >>1733679

Character Sheet:
https://pastebin.com/ehQxT0RW
160 posts and 29 images submitted.
>>
Your eyes feel glued to the scene outside of the class room window. Fumo has a wooden halberd up, but it's pretty clear from here that he's being pushed back.

The...whatever that thing is, is advancing on him slowly. Almost like it's playing with him.

You look over at the classroom, wondering if anyone else is seeing this. However, all the student's eyes are glued to the front of the class where the teachers are currently schooling some of the less attentive kids.

Shit. Looks like you might be on your own for this one.

You look back outside at Fumo and decide to

>Stay where you are. Fuck that guy, he can handle himself.

>Rush out there to help him! You're not gonna let him die!

>Go and bail him out! You're not letting that thing get him before you do!

>Getting some help! There's gotta be someone around here who can handle this!
>>
>>1759252
Good morning Principal.
>>
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>As per usual, I'm willing to wait 10 to 20 Minutes in between votes.

>Write ins are allowed if they get enough votes.

>Best of the first 3d100s. High rolls are better.

>1s only count if no roll beat the DC. 100s are Crits and cancel out 1s.

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After surviving an encounter with a familiar face, the ghost Zeldren, the demon has ventured off to try and infiltrate the zoo in order to get the goblin fang he needs to begin his rituals. However, he was discovered by a trio of clerics, and is now currently fighting them to try and survive.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Archived threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Burden

Discord Chat: https://discord.gg/NUkYHG2

Character Sheet: https://docs.google.com/document/d/1bAE-9Go89ohNxH3kvWfFpoUxG8sF0yhk4J-eH--21gQ/edit?usp=sharing

~~~~~~~~~~~~~~~~~

With great force, you slam the body of Cleric B into cleric A like a living flail, sending them both to the ground.

[Dealt twenty damage to both. Cleric A is looking near dead. Cleric B however stands and slams a vial down with a defiant look in their eyes. With a flash of light, golden energy begins to seep into both Clerics forms, healing their wounds.

"You will fall demon. This city will not be subject to your ruinous plan!" Cleric B cried, moving their hands ritualistically as they began to chant a hymn. Cleric A stood, their broken and battered and burned body beginning to heal, and stood in the way of your path to Cleric B.

>What do you do?
176 posts and 3 images submitted.
>>
>>1755184
>Spam huge fireballs from the sky, burn them alive, bbq style

>captcha: indian queens
>>
>>1755184
See if we can still get the bag of red pepper

FIYAH STOOOORM
>>
>>1755184
Fly away

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The plane flight to the city seems quiet, despite your discussion of planning. Finding this guy was going to be just as hard as killing him, and for that you’d need to see if there were any particular patterns in his movements. Night Watch hadn’t been very useful in that aspect, which ticked you off a bit, but you’ve honestly had to deal with worse. If nothing else, they’d promised chopper support once you located and pinned down the bastard. Apparently anything else was too risky.

Doesn’t help the frustrated feeling in your gut, really. Mono’s not looking all that positive, either. She’s hunched over, almost looking like she's about to vomit, and you’re not sure whether it’s due to the plane or the idea of what she’s about to assist in. Izumi’s just reading through the dossiers while responding to you, and Lorelei found a lollipop somewhere (she refused to say where), and is casually sucking on it while doing nothing in particular.

The girl casually sucking on her candy glances over at the wolf-girl, and gives a beatific smile. "Oh, don't worry so much! First time's always the hardest. And this ain't exactly a cakewalk job. Trust me, you'll get better real quick!"

Well, at least she had confidence in the girl. Might make or break her performance, for all you knew...

Greetings, assassins, and welcome back to Magical Girl For Hire Quest!
212 posts and 12 images submitted.
>>
>>1754458
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Magical%20Girl%20For%20Hire%20Quest
General Pastebin: http://pastebin.com/u/MGFHQHandler
Character Details: http://pastebin.com/9J70gqM2 - UPDATED
Miranda's Techniques: http://pastebin.com/eTu7U2PZ
FAQ: http://pastebin.com/8unLWUjF
Twitter: https://twitter.com/MGFHandler

You are Miranda Styles, a relatively unscrupulous magical girl currently working for Silver Eye Solutions, a umbrella corporation for magical girl mercenaries such as yourself, located in scenic The Intersection, a dimensional nowhere and everywhere where you rest, recuperate, live, and get details for your next job.

Curently, you’re on your latest gig, a four-person job to kill a superpower thief called Siphon. After getting a basic rundown of what he’s about and a look at what he can do, you’re off towards Haven City in order to seek out and eliminate this menace. You’ll have to be particularly careful, however, as Siphon’s amassed a nice suite of abilities; finding him when he doesn’t want to be found will be as dicey as killing him most likely.

“So, we’re going to try to keep a distance from him, right?” Lorelei asks. “Don’t think I want him getting ahold of me- or anyone else here, for that matter.”

“Agreed,” Izumi says. “I’m wondering if it might be possible to eliminate him from long-range somehow- I don’t think a regular sniper bullet will do the trick, but if a sonic shout can damage him, there’s got to be something there…perhaps anti-material rounds...”

Lorelei gawks at her. “You GOT those?” The way Izumi looks at her is clearly one that takes offense.

“Anyway.” Izumi continues after a brief glare. “We need to figure out how we’re going to move. You’re definitely going to be engaging, Mir-

“Ginger,” you correct. “And Lorelei can probably help sniff him out; with her changing ability, she’ll be able to move better than we will.”

Thinking about that, you look back on the dossier. It had a listing of some spots that he’d been seen at, and some close to real-time general triangulated distances from where he been seen to appear and disappear, which if nothing else gave you a general clue of where he’d been hanging out in the city and his rough location. These probably would be good places to start searching for clues and asking around.

>Haven City Park, a nice sized area that he engaged Team NRG at.
>38th Street, the location of where he fought the speedster Sugarrush.
>Main Street, where he fought Skyward.
>Pier 9, where he fought the Rat Pack.
>>
>>1754462
>pier 9
Judging from the video, he wasnt expecting anybody there. He might have some kind of hideout in the zone, or simply likes it there.
>>
>>1754462
>>Pier 9, where he fought the Rat Pack.

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