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Archived threads in /qst/ - Quests - 26. page

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The light of Refuge shimmers in the sky through the twisting atmospheres of the distant moons. The village is filled with activity as Phantoms move from place to place, carrying in food from the jungle and dumping baskets full of produce around the entrance to the cave dwelling near the top of the settlement. Your drones are perched along the cliffs, motionless like decorative gargoyles as elder matrons organize the coming and goings of the rest of the hunters as workers carry food deeper into the cave.

Within the chiseled halls of the mountain is a slow, growing pulsing of air, like breath, the early stages of hive infrastructure slowly regulating the air. Chitinous flesh, coated in veins and pulsing with a heartbeat all its own sprouts out from the large pod set deep within the chamber. The candles and reflective mirror lights have been removed, allowing only a faint glow from outside to enter and cause the hive flesh to glisten in the darkness. A single device, sleek and uniform, stands squat in the chamber by a wall, its unblinking eyes examining the growing facilities and watching as your workers march back and forth unimpeded by the darkness, dumping food into nutrient vats before leaving to get more in an endless cycle.

The mechanical drone shifts its eyes with a soft buzz of motors, a slight variation in temperature attracting its attention. The pod shudders, its surface tense with pressure as the figure within moves suddenly. A claw extends, puncturing the thin film of the pod and it spills its contents like a massive blister. The closest drones shudder as you pull away from their minds, and they collapse to the floor like discarded puppets, and then they begin to twitch again, shuddering in a momentary shock before they rise again and skitter in around the pod, prying out the figure within.

Welcome back to Hive Queen Quest!

>Archives http://suptg.thisisnotatrueending.com/archive.html?tags=Hive%20Queen%20Quest
>Twitter https://twitter.com/HiveQueenQuest
>Various pasta http://pastebin.com/u/QuestDrone
>FAQ ask.fm/QuestDrone
>Discussion page http://1d4chan.org/wiki/Quest_talk:Hive_Queen_Quest
363 posts and 26 images submitted.
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>>1764221
>>
Best time of the week is here!

>>1764221
>The closest drones shudder as you pull away from their minds, and they collapse to the floor like discarded puppets, and then they begin to twitch again, shuddering in a momentary shock before they rise again and skitter in around the pod, prying out the figure within.

Nice. Time to have a chat with our new daughter.
>>
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>>1764236
>new daughter

If you were honest, it hadn't been a bad week by your standards. After countless weeks of camping and wandering aimlessly all over remnant and subsiding off of whatever animals you and Khrone could hunt it was a blessing to be able to look over the small hotel room the two of you had purchased for your short stay in Vale. The semi-busy nightlife and sounds of human and Faunus alike was far more comforting than you'd realized in comparison to crackling fires and the rustle of wildlife.

Thinking on these facts though brought forward the uncomfortable reality that such civil accommodations were things you had rarely had in the last six years. Ever since-.

You shook the encroaching dark thoughts out of your head you instead look to the small white box sitting on the small table in front of you. Still wrapped in the plastic it had been in two hours ago when your short companion insisted you purchase with him. He claimed that any good student would have such a thing; though he had also said that he needed a better way to hit on chicks so you aren't quite sure if his reasoning was airtight. They had cost a fortune (not that it really mattered to the two of you) but he had insisted that such an investment was important.

Quickly peeling away the plastic cover and popping off the small cardboard top, a black rectangle about the size of your hand stared back at you.

A series 6 scroll.

You had argued with Khrone in the store (much to the bemusement of the clerk) that you would stand out too much but the silver haired twerp had again insisted and so reluctantly here it was, now sitting in your bandaged hands.

Pushing a tiny bit of aura into it, the once translucent gem in the center turned a dull, metallic sheen and the device popped open and after a few moments your name and a VERY outdated photo of yourself showed up:

> A."Lawrence Perceval Ferrum"
> B. "Claudius Arealius Ferrum"
> C. "Lucius Alexander Ferrum"
> D. " Alcibiades Quorum Ferrum"
565 posts and 27 images submitted.
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>>1763069

>D: Alcibiades. I have always liked that name...
>>
>>1763069
> C. "Lucius Alexander Ferrum"
>>
>>1763069
>> C. "Lucius Alexander Ferrum"
'avin a LAF there, mate.

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You are a burger flipper. You are going on a long, mythical burger quest that, in centuries' time, will be told like the eternal Greek and Roman epics. You have just finished training so you're armed and ready to go start your burger quest.

Here comes your first customer, Vincent. He sure looks hungry, judging solely by the layer of slimy glue that he calls his chest. He'll start modestly: "Yeah, can I have three cheeseburgers w/ no cheese?"

>"Go get it yourself fuckface, I'm on a burger quest."
>"Yeah sure, after you're done fondling my cocke."
>"Definitely, anything to help a customer in need."
>"God you look so hot. Can I eat your ass out the back parking lot?"
>Write-in
22 posts and 5 images submitted.
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>>1762854
>Definitely, anything to help a customer in need.
>>
>God you look so hot. Can I eat your ass out the back parking lot?
>>
You sweat coldly, but you start again. "God you look so hot. Can I eat your ass out the back parking lot?"

Vincent becomes extremely confused by this and wishes not to talk to strangers who wish to eat ass.

"My ass is to sweet for you, sugar."

You start crying. You haven't eaten ass in ages. you are once again rejected. You start back to the kitchen to cook some brugles.

>Cook burgers
>Write -in

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Previously... Miho Tsukada, the Heavenly Child, reached a new and loathsome layer of the Umbra, a realm that mocked everything that she held dear. In the face of this corruption, the Heavenly Child chose a more noble path – to save another from this life. In defeating Chiaki Jackson's inhuman stalker, she prevented the girl from falling into the Sentinel's clutches. Now, perhaps the magical girls can finally enjoy a well-earned holiday in the luxury of Neptune Island!

>Twitter: https://twitter.com/MolochQM
>Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Heavenly%20Child%20Quest

The soft rise and fall of the ship are novel to you, but reassuring nonetheless. It reminds you of listening to traffic humming back and forth, something that you find strangely soothing. Closing your eyes, you can almost imagine automated trucks flitting past, their electric engines unlike any other sound you know. You can almost feel the wind of their passing, and... and someone standing by your side.

Opening your eyes, you see Ayane's bright grin. Nudging you with her shoulder, she points ahead to your destination – Neptune Island. Like Ark City in miniature, you can see gleaming towers of glass and steel, centred around a glorious pyramid. Quite unlike your home city, the whole thing is surrounded by pure white sand and sparkling waters, painting a picture of tropical luxury. Even from here, you can see a few early risers stretched out on the beach, broad umbrellas marking them out with flares of colour.

It's all quite a sight. You have to remind yourself that you're here to work. It's hard to forget – Jodi Nakamura has given you a gruelling crash course in using the various pieces of equipment you'll be required to use. You're here as unpaid interns, here to help her film a documentary.

You still have no idea what it's actually supposed to be about. Somehow, you suspect that you're not the only one.
286 posts and 16 images submitted.
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>>1762697

“This is your captain speaking,” a calm voice, soothing in its understated confidence, announces, “It's Friday morning, ten hundred hours on the dot, and we'll be arriving at our destination in twenty minutes – precisely on schedule!”

“They run a tight ship here,” Ayane remarks, a sheepish grin crossing her face as she considers her words, “Uh, no pun intended.”

“A pun is a terrible thing to waste!” Jodi chides, clapping her hands briskly together to get everyone's attention, “You heard the captain, we're coming in now. Get your things – and DO make sure you're not forgetting anything – and then meet me here. Jump to it, minions!”

A murmur of laughter runs through your group as you jump to it. Now that you're on the job, Jodi's enthusiasm is infectious. Her boundless energy – and the thought that maybe, just maybe, you might be leaving your usual troubles behind for a weekend – has put you all in a good mood. Then again, the warm sun and your glamorous surroundings might have something to do with that as well.

Below deck, you hurry to your tiny cabin and haul out your luggage. The single case is pretty well filled, mostly with spare clothes – including, yes, a swimsuit – and various sundries. Sitting on top, a last minute addition to your wardrobe, you spot the strip of brownish bandage. A measure of Maika's flexible gas mask, packed as a little bit of “just in case”. You can well imagine why military types might like it – it folds up to a tiny square, easily tucked in your pocket. Neat, tidy, and convenient.

Hopefully, it'll work when you need it to work.

-

“I hope the security checks don't take too long,” Ayane mutters as you gather on the deck once again, “I hate stuff like that, sitting around doing nothing. Oh, and if I see someone pulling on latex gloves...”

“Security checks?” Kasumi asks, her eyes narrowing slightly, “Oh, but I suppose it's only natural. Considering everything else that has happened – and, dare I say, what may still happen - it would be more surprising if they weren't taking all available precautions.”

“Sounding pretty worried there, Kasumi,” Emi chuckles, nudging the taller girl with an elbow, “You got something to hide?”

“I suspect that we all have things that we'd rather keep hidden,” a hard edge enters Kasumi's voice as she replies, “And it would be best if they stayed that way, wouldn't you agree?”

A cold mood descends, the pair squaring off against each other. Then, before the situation can deteriorate even more, the sound of a brisk clap snaps you all back to reality. “No fighting, you lot,” Jodi scolds, “Save your energy. Once we pass security, you're going to be dropping right into the deep end – so if you've got any last questions, ask them now!”

>I'm ready to work!
>What kind of film are we even making?
>When can we go and enjoy the beach?
>Can you walk me through those cameras, one last time?
>Other
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>>1762698
>What kind of film are we even making?
>Can you walk me through those cameras, one last time?
>When can we go and enjoy the beach?
>>
>>1762698
>>What kind of film are we even making?
>>When can we go and enjoy the beach?

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Previous thread:
>>1752926

Glory to Alainn!

You are Cathal Rathais, one of the chosen elite, the 13th Legion, scouting a world 4231 years after your country won the Grand War and placed itself in cryostasis to allow the planet to recover.

You have assumed the false name "Ace Locke" for your hunter identity. So far, only two people have seen through it, one of which can read minds.

A Faerie from an alternate world has altered your body, making you appear much younger.

so far you have:
>Updated your bunker database
>registered to the Hunter's guild (and flirted with the receptionist)
>Recruited Pisteia, the Mercenary Princess (Knight)
>Completed Nissa Estalise's quest
>Eliminated a raider stronghold
>Taken control of Outpost Charlie and looted it.
>Repaired a Raider buggy
>Repaired the lift to the outpost garage
>Secured an Otharthurian Outrider
>Secured a Patrol tank
>Met with the Archivum
>Got a lot of money
>Went to Lethbridge
>Discovered and recruited fellow 13th legion soldier Almeda Irnan (Adriana Hammer)
>Acquired quest from Captain Hendrick to obtain his ship.
>Entered the Ruined Ollamic City of Kantrel
>Secured an Ollamic luxury floatcar
>Looted the underground city of Kantrel
>Secured Terminal 48 and renamed her Artoria.
>Obtained a large cargo ship
>Repaired the tank, moved vehicles to ship.
>Recruited a mercenary dragon hunter temporarily
>You slew a blood dragon
>you obtained a plot of land and are building a rather large palace and homes atop it.
>You traveled to Inisvale in Inis Duchy
>You recruited Clark Howard Thule, conduit of forgotten gods.
>You observed the current base of FEATHER forces
>You recruited Uriel 'Rumor,' the bard of phantasms.
>gained party member ???? the ????????????
>Did battle with a faerie
>Recruited Dr. Alleria Trost, Shapeshifting Scientist and FEATHER director.
>Recruited Lily Tekel Trost, Eldritch shapeshifter.
>Brokered an alliance between FEATHER and Alainn
>Killed Duchess Inis
>destroyed Garvelton's operations in a major battle
>Gave Inis duchy to FEATHER.
>Turned in items for reward from the Archivum.
>Traveled to Dise duchy.
>took part in harvest festival of Vor'Ma preparations.
>Spent harvest festival with Almeda

>Continues
135 posts and 15 images submitted.
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>>1761985
The following is information you have collected:
>The Archivum is a worldwide network of academic nature that is studying the ruins of the past. They pay well for artifacts.
>Nissa went to Lethbridge to return to Korlanis
>the 14th legion turned on Alainn and are now the raiders
>the raiders are under the orders of a general
>There is a city called 'Korlanis' Where Nissa came from.
>If you bring your Archivum crest and a signet from a duke, the Archivum will give you something impressive for them.
>Inis Duchy is under the control of Alexander Garvelton and Garvelton Industries, which is spreading dark magic.
>Kantrel fell apart underground due elitism and pale horrors lurking in the underground sea
>Ollam used humans as nodes of their data network
>The blood dragon is expanding territory
>A very prolific Archivum archaeologist might have an idea about who you are.
>Clark was present during the disaster of Otharthur that led to the ban of magic.
>Garvelton draws power form magical anchors in Inis Duchy.
>An Anomaly in Inis forest is producing strange things.
>The shadows in Inis are dangerous
>Pisteia is a princess
>Clark can read people's minds
>Uriel is Garvelton's son
>The garrison of Graggen is part of the military of the country the duchies are part of
>The Archivum was run out of Inis
>Faerie exist in another world and can pass through anomalies.
>FEATHER has come from somewhere not of this world and bear weapons comparable to Alainn.
>Alleria is a fae, and her daughter is a shapeshifting creature.
>Alleria, Lily and Clark are stabilizing Inis and repurposing it for FEATHER.
>You need to remove the turrets in your fort.
>The madman appears shortly after the Flying Specter does.
>Garvelton got away during your battle.
>Harvest Festival is in celebration of Vor'Ma, a god of an Alainn religion.
>Almeda went to the Grand General (your glorious leader) directly just to be deployed in the same area and time as you.
>The Madman does exist, and he left behind crops.

Current tasks:
>find the madman and have your body restored

Your current score:
Land Claimed: Koro Duchy Manor.
Vehicles obtained: 4 (+1 extra)
Permanent party members obtained: 7 (3 unavailable)
Allied factions: FEATHER
Harvest Festival Partner: Almeda Irnan
>Memento: Vor'Ma's Tankards. - an item you and Almeda have one each of from the same set. It is an omen of a strong bond between the owners if both tankards are from the same set.

>continuing
>>
>>1762007

Archive:
1 - http://suptg.thisisnotatrueending.com/qstarchive/1676106/
2 - http://suptg.thisisnotatrueending.com/qstarchive/1686643/
3 - http://suptg.thisisnotatrueending.com/qstarchive/1697785/
4 - http://suptg.thisisnotatrueending.com/qstarchive/1709083/
5 - http://suptg.thisisnotatrueending.com/qstarchive/1720224/
6 - http://suptg.thisisnotatrueending.com/qstarchive/1752926/

>continues
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>>1760651
>>1761100
>>1761191
>>1761677
You move back to your ship and dock it at Keth. You proceed to drive into the mountains. What awaits you is a lovely green forest of evergreen trees in a vast valley neslted between the snowy peaks. High above, Sky Fortress Lethos looms, a Zerican skyport, still floating. Storms brew around it, and on occasion you spot one of the crystal defenses shoot down a bird. The trees below it have been demolished.

You arrive in Byr, a sturdy little town with a big wall and magicannons mounted around it.

Upon arrival you note the town has very little, save a hunter's hall, inns, and an archivum outpost. A large airship is docked next to the normal transport one on the air tower, with a great door below it.

To ask about the flying specter, the archivum or Hunters might know.
>Go to hunter's hall
>Go to to the Archivum
>Check out air tower

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Tenra, All Land Under Heaven.

It is a world of beauty and innovation.

Mechanical innovation is made possible through the use of powerful magical enchantments. Lost limbs can be replaced with artificial ones that are more powerful than their fleshy counterparts. Flying cities are seen right alongside battleships that can hold entire villages.

It is a world of war and bloodshed.

For 400 years the Regents, given the right to decide conflicts through war by the shadowy Shinto Priesthood, have fought each other for a myriad of reason. Naive, innocent children are sent to the battlefield in giant mechs that destroy entire armies in the name of expansionism. Conflicting ideologies clash on the field of battle, drowning the land in the blood of the brave and foolhardy alike. Robots powered by the entrapped souls of demon rampage through the enemies lines, doing more damage than any cannonball.

In this world many different stories are told all across the land.

Of brave warriors protecting the innocent from those who would oppress them. Of murderous bandit chiefs who raid and pillage all that comes in their path. Of generals who condemn entire villages to save the ones they love from retribution. Of shinobi who hunt for egotistical onmyoji their terrible experiments.

All are told in the land under heaven.

And your's is one of them.

But what shall it be?

Let us find out.
102 posts and 19 images submitted.
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You are one of these people. One of the who call the land of Tenra home. However, what species are you?

>Human. The newcomers to Tenra, humans arrived from the stars a long time ago. No one knows the exact time they arrived, except for the mysterious Shinto Priesthood. You are one of these humans, and have the highest amount of freedom and potential out of the four species in Tenra.

>Oni. You were born as one of the original inhabitants of Tenra. To humans you are an Oni, but your people call themselves Lu-Tirae or "Caretaker". Your people are a peaceful race, seeking to merely live your lives the same way any human would. However, your Heart Engine, the living heart of every, is coveted by all humans. As such, your people are hated and are being hunted to extinction. Your horn allows you to use Resonance. With it the Oni can feel the presence of each other, share emotions and experiences wordlessly, and shape the very earth and gossamer of Tenra to their will.

>Kugestu. You are not human. You look human, act human, feel like humans, cry like humans, but you are not human. You are a doll. You were made by an artist who used the wood of a tree, and enchanted with rare magic to give you life. However, you are seen as an object. Regents go to war over you, giving the name "War Bride". Whether you accept this lot in life or wish for more, is up to you.

>Ayakashi. You are something completely alien to Tenra. While it is difficult to describe you, most ayakashi fall into four categories that you may choose from. Maybe you were an animal that transformed into something else? Or perhaps an object? Maybe a Yokai Demon, formed from the hatred or lost soul of a human with the soul purpose of eating humans? Or maybe you are one of the ara-mitama, deep spirits sometimes mistaken for gods?

>Half-breed. It is not uncommon for there to be half-breeds in the world of Tenra. Intercourse between a human and oni common. Half-aykashi are also possible though very rare. You are one of these mixtures of human and something other.
>>
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Welcome to a new Quest I'm doing!

This is a bit of test to see if people are interested. If they are, then I may decide to make it a regularly updated thing.

A few things:

>If you know Tenra Bansho Zero, know that I won't be really using anything mechanical. This will mostly be a narrative based game.

>There won't be many dice rolls, and combat will primarily be decided by how clever you are and the difference in power between you and your opponents.

>I do plan to use Karma, however it will be different. You will always starts the game with 20 Karma, regardless of character choice. Anytime you do something that does nothing but fulfill your own desires (i.e. murder an entire town for no reason other than you wanted to), will increase it.
>>
>>1765431
>Kugestu. You are not human. You look human, act human, feel like humans, cry like humans, but you are not human. You are a doll. You were made by an artist who used the wood of a tree, and enchanted with rare magic to give you life. However, you are seen as an object. Regents go to war over you, giving the name "War Bride". Whether you accept this lot in life or wish for more, is up to you.

This quest takes place in the DC Universe with characteristics mainly pulled from the animated TV series and films.
You are Battery, a teen recently brought in to HIVE Academy by Brother Blood after having seen your powers in action. Here you will learn how to successfully become a full-fledged villain, but you also hope to find some answers for your robotic origin. Last thread, you uncovered some clues that could lead to your creation but those clues only bring up further questions.

Rules
-15 Minute voting period after each post
-Some actions (typically combat choices against non-generic enemies and certain social situations) will require 3 D100 rolls, using the best of the 3 rolls for said action.
-Critical successes/failures are 100/1


Link to previous thread

>>1740050

QM Twitter
https://twitter.com/MachPunchQM

Archive

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=DC+Quest+MachPunch

MC Powers and Inventory
https://pastebin.com/v8wjir7d
358 posts and 12 images submitted.
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The grogginess has worn off for the most part, but your mind is elsewhere as Brother Blood continues to press you for answers.

Based on what you heard, you can deduce that you're a human in appearance only.

That data Blood listed off made it sound like every cell of you was manufactured in some lab, and it seemed like whoever was behind your creation was important.

The names of Lex Luthor and Lexcorp aren't new to you, but you don't understand how some Wall Street fat-cat is involved in making something like you... Whatever you are.

Lex Luthor is just some CEO based on what little you've heard about him, so what does he have to do with all this?

Then there's that other name: Cadmus. What the hell was it? You're just as lost as Brother Blood is in regards to that.

You pinch your eyebrows. You came here for answers, not more questions.

“Battery!” Blood's voice rings out, breaking your concentration. Your tired eyes look over towards him.

Brother Blood's agitated face continues to gaze at you as he clutches the tablet filled with your data tightly in his hand.

“Stop ignoring me and tell me what you can remember about Lexcorp! You don't expect me to believe you came all this way with no memories of there, do you?!”


A: “You're supposed to be the one with the answers. What do YOU know about Lexcorp?”

B: “I don't even know what I am, Headmaster. What else did you discover?”

C: “Did you find any other abilities I might have?”

D: “I'm too tired to deal with this right now. Let me go.”

E: [Write In]
>>
>>1763220
>B: “I don't even know what I am, Headmaster. What else did you discover?”
>>
>>1763220
>E
"I actually do expect you to believe that."

A fantasy RPG quest
48 posts and 17 images submitted.
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Previous Episodes

http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=seeker+quest
>>
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From your new hiding place you can see the grave robber a bit better. He looks like an ordinary human. It will probably take him an hour to finish digging. The Groundskeeper may not arrive in time.
What do?

>Continue waiting for the groundskeeper to arrive
>Sneak up on him while he's distracted
>Send your companion Alina to get the groundskeeper while you wait
>Approach the grave robber without sneaking
>write in
>>
>>1767658

Ah. I finally caught one of your quests in progress...

Feels good. Feels right...

...

Before I make a choice could you tell me the effect and casting range of the following spells:

> Alarm

> Hold Portal

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Lets get this show on the road!
347 posts and 1 images submitted.
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>>1760765
You smile as you shake Lord Andreas Kennedy's hand, finally meeting the Sectoral Governor on favorable terms. He greets you and puts a drink in your hand, acting as if you are old friends as he introduces you to several of his cronies and lordlings in his entourage....

You down most of your glass of wine, as you hear the Sectoral Governor drone on, half bragging as he tells the story of hunting the wilds of Freia Primaris, claiming he slew one of the infamous Arctic lions alone, with a perfectly aimed shot from his hunting rifle....

After almost an hour of this, you finally get some alone time to speak to him....

The conversation quickly grows serious as he asks you what you know about the western Separatists......

He explains how the better part of 2 sectors on the Western fringes have declared independence and are actively trying to create unrest and invite planetary leaders to join their cause.....

He blames them for the unrest as the Human Confederation, its calling itself, has smuggled illegal voxcasts into major population centers all over the region, and have riled up the common folk, with promises of lower taxes and rights to vote.....

He asks that you reaffirm your loyalty to him, Lord Andreas Kennedy of the Icara sector and the Emperor and Imperium at large....

You quickly bow and reaffirm but when you ask him what will we do about the separatists he gives no clear answer.....
>>
>>1760810
You decide to move elsewhere as you likely have had your most progress you will get with the Sector Governor tonight....

Where to?

A. Speak to the group of Admirals and other Naval officers, in a few sets of tables near the bar
B. Speak to the Lord General, who is apparently the highest ranking Imperial Guard Officer in the sub-sector, although youve never heard of him.... He is easily found with his massive entourage....
C. Walk over to the guest tables and see anyone interesting to speak to, just from looking, you see several Ecclesiarchy members and Imperial Bureaucrats, as well as many Nobles, especially unlanded members of great families, who make a life out of attending balls and the machinisations of court...
D. Other(Write-in)
>>
>>1760818
>C. Walk over to the guest tables and see anyone interesting to speak to, just from looking, you see several Ecclesiarchy members and Imperial Bureaucrats, as well as many Nobles, especially unlanded members of great families, who make a life out of attending balls and the machinisations of court...

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Twitter: https://twitter.com/BurningGray
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=XCOM%20Trooper%20Quest

---
Skyranger arriving at XCOM HQ, North America

“...How did it feel? Well, imagine drowning and being strangled at the same time coupled with a horribly acrid smell. That would get you halfway there to the sensation. It was not enjoyable.”

Loki is pretty much on the mark, you would agree. This seems to be enough for Peppermint who shifts uncomfortably at the thought of being on the receiving end of those new aliens. Both Loki and yourself still have your rebreathers at hand after all to provide evidence. Coupled with the inherent fatigue from the green fog… a stiff drink and your bunk is very appealing to you right now.

You don’t remember much of the trip back besides finding out that the Council agents stationed in the area handled escorting General Peter Van Doorn, Friendly, and the rest of the surviving peacekeepers and civilians off the bridge. Good thing really, it would’ve been cramped on the Skyranger otherwise. Maybe you’ll get a chance to chat with Friendly again, but probably not.

The rest of your squad is just as fatigued as you are. However, this has not stopped Rachel from being ecstatic from a win as usual. Loki, while still recovering from the poison like yourself is in decent spirits and the pair have placed their differences on hold for now. Even Peppermint is in a good mood, though to her a ‘good’ mood is acknowledging the conversation every now and then. Really, the only two of your squad mates not seeming upbeat is Rook and Sweet. The former understandably in a Medikit induced daze from being injured by plasma and the latter… well you don’t really know why Sweet’s upset. He’s refused to say why and kept to himself the entire trip back.

“So dude, you know what our victory that means right?” Rachel grins, elbowing you on the side. She was still pretty upset over what happened with you until after some ‘conversation’ with Peppermint, which has caused her to have a complete 180… which has only made you more wary.

“No... but it sounds like you do.” You say warily, not wanting to prod Rachel into giving you another earful over earlier.

“Yep! Three is the magic number!” Rachel explains holding up three fingers to you.

You raise an eyebrow at that.

“What Rachel means is that after surviving three missions you get assigned Callsigns. A tradition of sorts in the barracks.” Loki explains alleviating your confusion.

“Damn straight! Finally we’ll be proper XCOM troopers and not just mere Rookies!” Rachel cheers.

That does sound like something to look forward to, but you can’t help but have an odd feeling when looking over at Rook and Sweet mood… are they alright?

>Check up on Rook, maybe he’s a bit shaken from being mind controlled?
>You’ve never seen Sweet so tense, was it treating all those wounded?
>They’re probably just tired, no need to bother them.
>Other.
254 posts and 39 images submitted.
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>>1764544
>Other
"So what got you the nickname 'Loki'"?
>>
>>1764544
>Check up on Rook, maybe he’s a bit shaken from being mind controlled?
>>
>>1764544
>>You’ve never seen Sweet so tense, was it treating all those wounded?
If the medic is having problems, it's in our best interest to make sure they get resolved.

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Old thread >>1737308

Let me know when you are here. Im typing the check on the cliffsides
57 posts and 3 images submitted.
>>
>>1759914
Miellewds-guy here.
>>
>>1759914
Here
>>
We follow the cliffside down towards the docks district, and rent a boat (a small rockitship, really) to take us up the river so we can study the cliff's sides.

Along the way, Zoe walks happily while holding our hand, and Portia walks next to her while talking with us about school.

It seems noone bullies her or confuses her with a pet anymore. It's really amazing how fast their way of looking at her changed when uncle Woldric had the council declare spiderkin as a civilized race.

It's really quite something.

Now she's having a normal every day life, and while she's not magically and instantly popúlar, she's not ostrcized either, and has made a couple of good friends amongst her classmates, despite spending so much time on the lab.

Well, she does get plenty of looks as we walk down the street, but that's to be expected from a 6" tall cute spider girl, after all.

Once we arrive at the docks, we head to the company office and surprise our harpies with a visit.

They look really cute in their uniforms, and are greeting people politely and with a smile. It looks like they're really enjoying their work now.

Ah, but they did stop working and came over to crowd us when they saw us, though. Lets pat their heads a little bit.

"There there, you're all doing great"

They smile happily and ask for more headpats, so we give them each one before ushering back to their seats. They're still at work, you know?

In the end, we rent a ship with Rosa, and head over to the docks to board it.

Its a solid looking one, about 1/5 the lenght of a standard cargo ship, but noticeably larger than a boat. Its a brand new model...

>Hire a captain
>Let's just steer it ourselves. Its a new model so anyone we can hire will be just as inexperienced as us with it
>Other

File: Frontier OP alt.jpg (1MB, 1345x2065px) Image search: [Google]
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Twitter: https://twitter.com/MercCommand

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Frontier%20Knight%20Quest

Stat List: https://pastebin.com/K2SwLBKf

Other Quests: https://pastebin.com/TrNWfAke

You are the TEMPLAR, a holy knight sent to clear the frontier of monsters and heresy!

Currently, you have been politely asked by Princess Lucina to to help her "remove" some troublesome Oriental warriors that had been harassing her subjects.

Warriors who were apparently searching for Niko, your most recent party member. Seemed like a good opportunity to remove two problems with a single strike.

Your first target was the warrior designated "Spear", due to her weapon of choice. It was easy enough to find her, as her Oriental clothing made her stand out even among the multi-cultural melting pot of Eisenwand. You could already see she was wearing relatively light, segmented iron armor bound together with leather. Not nearly as hardy as your plate armor, but given the reach of the long spear she was carrying, she probably didn't need such levels of protection.

So far, she wasn't aware of your presence, as she glared menacingly at everybody who passed by her.

>A surprise attack would be the quickest.
>Only an honorable duel would do.
>Other
225 posts and 39 images submitted.
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>>1768146
>>Only an honorable duel would do.
>>
>>1768146
>>Only an honorable duel would do.
>>
>>1768146
>>Only an honorable duel would do.

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Here it is, the Steel Soverign tournament. You have trained your body and mind for this contest.

But what are you here for again?
>A.Fame, baby. Maybe money too, but that just follows fame
>B.Money. I need that money to help my friends and family
>C.Revenge.
>D.Write-in


This is something I decided to run on an impulse, no ide how far it will take us
39 posts and 3 images submitted.
>>
>A.Fame, baby. Maybe money too, but that just follows fame
>>
>>1767144

>>D.Write-in
>Become the strongest of all.
>>
>>1767144
>D.Write-in
>Fun. We enjoy fighting people.

File: Quest Header.jpg (32KB, 564x564px) Image search: [Google]
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>The Intro
Hey y'all. If you couldn't tell, this quest will be taking place in the well known DC Comics universe. Here there be gods and monsters, magicians and aliens, and even a clown or two. But bear in mind that due to various time travel related and or multiversal shenanigans, the DC world is ridiculously complex as a whole. So I'll be running a very streamlined version of it. And to be up front about it, it will likely be shaped by my own likes, dislikes, and biases.
Oh, and aforementioned shenanigans won't be making an appearance.
Mostly.

>The Rules
I will write up the life of our young hero Morgan Barret, a high school student who has just truly begun his career as a superhero in Gotham City as Gray Ghost, you will be given prompts to direct him.
Some things will require a dice roll to determine success or failure or something else entirely. Write In's are absolutely encouraged but I reserve the right to torpedo anything.

The voting period will last 20 minutes after the prompts are given. I will then announce the voting closed and write up the chosen response.

>The Dice
We will be using 1d100 ninety percent of the time here. Best of three. We might use something else when applicable. I'll be running with a loose sort of degrees of success/failure thing here so no real DCs.

>The Pastebin
https://pastebin.com/TvrSu6mA
Here's where the info on mechanics are, along with a chart of your current social links.

>The Twitter
https://twitter.com/SleepyQM
Follow me here for updates on runtimes and whatnot.

>The Archives
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=SleepyQM
Here's the collection of past threads. Give the ones you like a thumbs up, helps let me know I'm doing it right.

>The Point
Let's have some fun.
193 posts and 20 images submitted.
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>>1766710
Your name is Morgan Barret, most of the time. Tonight, for the first time, you're someone else. You're Gray Ghost. You've come to an alley in a suspiciously empty part of downtown to work a mission with Robin. And now he's telling you that the job he's got lined up will take more than just the two of you. So to that end, he's gathered some of the other young heroes he's met during your training and before.

You and Robin approach the alleyway at an easy stride, allowing you to check out the new people before you're properly introduced. The first one that catches your eye is a guy clad in red tactical gear, pockets and pouches line his waist and torso, and he has a large boxy quiver of arrows sitting on his back. He whistles a slightly annoying tune as he idly spins an arrow between his fingers. Then the second thing you notice is that for some reason he's wearing a ballcap in addition to a domino mask that's similar to Robin's.

Secondly, There's a girl with long dark hair done up in a ponytail that seems to be doing her level best to ignore the one in red's whistling by gazing up at the night sky. But her hair is far from her most striking feature. She's tall for a girl and her nearly all black outfit strangely sparkles like the sky she's looking at. A length of platinum colored cord rests on her waist that matches her shiny bracers.

And finally, a guy hanging back from the others just slightly. He's got a close shaven light colored head of hair that clashes against his dark skin tone, wears a skin tight red and black outfit and stands next to the guy in all red. Chatting about something. Must be business given the serious look on his face. What looks like a pair of handles stick out from over his shoulders.

It's not like you don't recognize at least two of em, Speedy and Aqualad have both been on tv plenty of times. Alongside GA and Aquaman respectively. But the tall girl, nope. Never seen her before. Your glad no one can see your eyes under the goggles cause you're havin a hard time lookin away right now.

>Continued
>>
>>1766717
As you and Robin come into view, Aqualad straightens up even further somehow and but the other two are much more relaxed. And Speedy finally stops whistling and shoves his arrow away in his quiver. "Took you long enough, Boy Wonder."

"Well, you know I'm always telling you to chill out. I thought the Gotham winter air would do you good."

"Don't forget about me." You hear Artemis' familiar voice before she comes out of the dark of the other side of the alley near the others. "Figured one more archer wouldn't hurt."

Robin looks surprised for once. "I thought I couldn't convince you?"

"Technically you didn't, Canary convinced me I should see what it's like to be on a team."

Speedy seems the most surprised to see her. "Ponytail! Didn't think I'd see you in Bat Country."

"Didn't think I'd see you here either Speedy but here we both are." Damn. What'd he do? You don't think you've heard her take a tone like that with anyone before.

Though the tall girl actually goes in for a hug. One which Artemis returns. "It is good to see you again, Artemis. I hope your aim remains true."

"It hasn't been that long Wonder, I'm as sharp as ever. Maybe even a little sharper."

Even Aqualad says hello, though he settles for a handshake. "I am glad to have someone like you on this mission... and It is good to see you."
She just laughs off his awkwardness and pulls him in for a half hug.

Then it comes to you. "First time we actually worked together eh?"

"Mhm. Let's hope Ted didn't make you sweat for nothing." Her smile proves she meant nothing by the jab.

You grin beneath the mask. "Oh, just you wait blondie. I might surprise ya."

After everyone's done, Robin begins gesturing for everyone to gather around. Once everyone is in a circle he begins. "Alright, only about half of us gathered here have worked together before. So introductions are in order." He looks to you. "I trust them, they already know who I am and Artemis and each other. But you don't have to share if you don't want to."

You think on it for a second, and shrug. "If you trust em, I don't see why not. Plus if we all share we can hold each other accountable."

Speedy whistles. "I like the way the new guy thinks. I might as well start." He turns to the side and spits some gum out to the side, and flashes a cheeky smile. "Name's Roy. Roy Harper. Codename Speedy. If you know Artemis, then you know what I do."

In the corner of your eye you see Artemis make a face at his intro for just a second. Deciding not to dwell on it you just nod and the tall girl goes next. She puts her hand over her heart and stands at attention before speaking. "I am Donna Troy of Themyscira. The Paradise Island. My identity is not much of a concern as I do not truly belong to this outside world. I am a warrior just as Diana, Wonderwoman. And thus I have been called Wondergirl by the people here, and I have grown fond of the name."

>Continued
>>
>>1766722
That. That's some introduction. You just nod again, lest you say something stupid after that flawless intro. So it's Aqualad's turn. He looks down before saying anything, maybe trying to find the right words? "I am Kaldur'ahm of Atlantis. I am known on the surface world as Aqualad, as apprentice to my King. If you know Aquaman, you should be acquainted the abilities of an atlantean. I am also formally trained in atlantean sorcery. " Somehow it's only now that you notice the complex tattoos on his arms, and the deep ridges on either side of his neck. Gills.

Robin is looking pleased with himself for the team he's assembled, so you better not disappoint. "My names Morgan. Codename is Gray Ghost. I'm still kinda new but I'm fresh off my training so I won't letcha down. My shtick is a little hard to explain, just know I can probabaly break into most things and it's hard to touch me at all."

Everyone accepts your introduction without any fuss and soon Robin is gathering everyone's attention to the holographic display coming from his gauntlet, showing a big stylized H. "Now, the reason were all here tonight is as follows. Me and the big guy have been tracking an organization known only as H.I.V.E. So far, we can tell that at least one of their major purposes is training assassins and mercenary types. In addition to a whole smorgasbord of crimes like human experimentation, kidnapping, indoctrination... the list goes on."

He taps a few buttons on the display and it flips to show the general layout of a building underground right below you all. "They've had a base, a small one in comparison to others, right in Gotham. Under our noses for who knows how long. Tonight, that changes. A week ago, The Batcomputer began picking up signals that shouldn't even be able to come from this area. That's what lead us to discover it. We believe that it's a cry for help from someone within the facility. So we have three objectives. Find our mystery whistleblower and evacuate them if need be, retrieve all the data we can from the place, and then shut down the facility however we can. Any questions?"

After no one speaks up, Robin continues. "So were going to be splitting up into three teams of two. And go after our objectives. Ghost. You're with...

>Me(Robin)
>Artemis
>Wondergirl
>Speedy
>Aqualad

And your objective is...

>Rescue
>Data Retrieval
>Base Shutdown

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Optimistically, the war will be over by the end of the year. But they've been singing that song for the last two and somehow, it's always another no-name town or nameless field or unknown hill.

And the war drags ceaselessly at the edges, until the world gets swallowed whole. The Pytherian warmachine have rolled across the border. While High Command scrambles and re-orients, a small group of milita and volunteers prepare for a raid . . .
134 posts and 26 images submitted.
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Allright people, listen up.

Fresh from the flyboys, this is the small town of Imai in paperform. The main thrust of the Pytherian advance runs parallel to it, and so they've sent a small force to garrison. Our job is to advance, oust the defenders and fortify the place. More of a thorn in their side we are, the more heat they'll have to divert our way and so the longer Isvind Command has to recall and resupply a reaction force to try and dent the rolling waves of destruction.

No pressure here lads, but retreat isn't really an option.

---

==Name==
Ht XXFocus XX Reaction XX
AP YY Brawn YY Power YY (3 or 0)
--
Accuracy-XX
Fieldcraft-XX
[Other Skill]-XX
--
Hand1: WEAPON
>>
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We've got the blessed help of a small light mortar section and all the volunteers we could fit in a sightly damaged truck.

It's not much.

At least some of them can almost shoot.
>>
Rolled 4, 4 = 8 (2d10)

>>1766432

==Alice==
Ht 12 Focus 12 Reaction 9
AP 10 Brawn 4 Power 0
--
Accuracy-11
Fieldcraft-12
[Other Skill]-??
--
Hand1: Chirni77 (1d6+2, ammo 40/40 (2), RoF1/3,2; AP 3, reactive)
Armor: light (DR 2)
Inventory:
QD (1d6, ammo 18/18 (2), RoF 1/3,2)
Frag x2, smoke x2, stun x2
Knife (1d3+M, multitool)

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