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Archived threads in /tg/ - Traditional Games - 221. page

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NECROMUNDA IS COMING BACK MOTHER FUCKERS!!
FUCK YEAH!
https://www.warhammer-community.com/2017/08/13/breaking-news-necromunda-returnsgw-homepage-post-1/
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>>54894768
Why? They literally just released SWA. Are they trying to split the already thin specialist games market?

It would be a much stronger choice to release an "Underhive" supplement for SWA, with a bunch of gang-based "kill team" lists, and an "underhve campaign" rule set.

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Model and rules when?
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>>54894595
3-5 yrs is best guess.

Once they broke the seal on Primarchs, you had to guess they would eventually get around to similarly powerful entities in other factions that were previously off-limits.

What else is on that list? Laughing God Avatar? Something like the Beast?
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>>54894595
They've had rules for Khaine for a long time, anon.

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>as the Emperor and his warriors marched down the hillside the only sound that could be heard was the faint chiming of an old and broken clock
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>"warmasters triumvirate"
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>>54894234
Stop misusing Carlos
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>>54896137
I guess you could say he CARLOSt it!

>Primaris Scale Sisters
Are you ok with this?
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>>54894195
Yes Anon. Enough with this bait.
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Only if it's just the armour that's been scaled up. I want a regular human woman's head in there

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>When I mentioned the assumption common in the Nineties that board games would be dead by the millennium, he raised an eyebrow. “That clearly wasn’t going to happen,” he said. “Just as if you said travelling would die out because you could see everything live on television. There are basic needs of human beings: to socialise with other people, to explore things, to be curious, to have fun. These categories will stay. It doesn’t mean that we have to have printed cardboard and figures to move around: we might lay out a screen and download the board on to the screen. The act of playing, and of what we do in the game, will stay, because it is in our nature.”
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>>54893400
This isn't a thread.

Yes board gaming hung around in the post digital world. Variety of reasons- sure socialization, also tactility, cheaper manufacturing, internet-based common interest social groups, other web applications that helped the industry (ie. bgg, kickstarter), the mainstreaming of "nerd culture" because its good for selling shit, etc.
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>>54894020
>This isn't a thread.

Yes it is.

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Have you ever played an RPG solo?
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In a way, yes
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>>54892842
Yeah, my friend wanted to practice his on-the-fly DMing, and I helped him

My unitentionally gay dwarf war-cleric...
>got framed for a crime he didn't commit (murdering a prostitute)
>made the police chief very mad (turns out the prostitue was the chief's daugther)
>made the police chief even more mad (told him he was an awful fucking father)
>got sent to prison (I'm honestly surprised the police chief didn't kill me)
>made Lawrence, his cellmate, very mad (told him his name was effeminate)
>broke out of prison with his cellmate (don't ask)
>returned to the scene of the crime (to investigate)
>followed tracks into the woods (police can't do their job properly)
>found some weirdo cultists (with the still living prostitute!)
>fought and killed some weirdo cultists (fudged dice without my DM noticing)
>proved myself innocent (and they all lived happily ever after?)
>Found out that Lawrence, the throw away NPC, is actually the trickster god Loki, and he's basically forced me to be his cleric as punishment for insulting him (now Lawrence/Loki shows up in all of our games)

All in all, it was a lot of fun.
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I faintly recollect having done so a couple of times on purpose, but I don't remember the names of the games anymore.
Then there was a bunch of times I did it accidentally when I did chargen and then made up stories for my new dude while learning a new system.

Finally I'd like to mention HTHAD

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Is there a decent RPG for figuring out mysteries, solving crimes, doing puzzles, etc?

DnD and the like seem horrible for it.
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>>54892386
There are a few attempts at this, like G.U.M.S.H.O.E. They leave cluefinding up to random chance and skill isn't really challenged.
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>>54892386

I'd avoid tying much stuff to mechanics if the goal is just crime solving or overcoming logic problems.

Rolling Search is fine when failure is an option but the story can easily progress afterwards, but is worthless when the players absolutely need to find something in order to understand the situation.

Like, failing on a search check to find where the thief went works fine because the players can have a run in with their gang later on and find them that way, but if the players completely miss that the real murder weapon was under a pillow then solving the mystery because a exercise in trying to solve something without the right information.

Just set up a scenario and if you want to use the mechanics, use them to let the players potentially find extra information on clues, not finding the clues themselves. Their job should be finding out how it goes together.

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So I'm going to be running Masks for a small group in about a week. Is there any advice you could give me?
My biggest worry is keeping track of all the threads and clues, so I'm gonna encourage the players to have a corkboard and to pin everything, like a crackpot conspiracy nut.
Apart from that, I definetly know my players are way too attached to their characters, how could I get the mortality into their heads?
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...Wait, which Masks? The one I'm thinking of doesn't really sport player mortality as a core conscern.

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How I wish, how I wish you were here...
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What holidays do you have in your setting?
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I'm done playing party face, I had enough with my damn schemes in the damn game. Enough talk!
I need fuel. I need fire.
Give me the in-game moments when you showed your ire!

I am playing a fighter and I want to focus on finishing moves, creative ways to demolish my enemies when they are weakened enough.

>dragon wants to shoot uber-powerful beam of power in last ditch effort
>uppercut his fucking mouth right when he's about to fire

-fey lady giving yoy trouble?
-throw that wench to nearby blacksmith shop and cave her skull in with an anvil
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>>54889468
We've found that easy clean, chemical resistant, preferably shoulder length, gloves are a neccessity when indulging in "insert (X explosive/incendiary devices) into (creature Y)s (orifice Z)" antics, after our scum lost three fingers to acidic saliva...

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My Dm's dick gets hard at Paladin's falling. I don't really mind it, I just really needed an IRL playgroup so we found some dudes who were chill and play Paladins. We have some great gaming before the DM makes our Paladins fall. I have to say, i get the appeal. It makes our campaigns so much more dramatic and personal. I really start to feel for my Paladins before the DM puts me in some ridiculous scenario that forces me to violate all my oaths. And honestly? I have to say that it's won me over to seeing the moral complexity of the real world while still being able to differentiate right from wrong.

Any other horrible shit that DMs do that you've made work/learned to love?
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You build a team of 3 Fat, Mean and Weird Goats. Fat=Defense Mean=Attack and Weird="Mana"

Rulebook: https://drive.google.com/file/d/0B6jopDNVTQ08V25IdXNZQ3hTZGM/view

Main Website: http://www.studiowoe.com/gruff.html
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>CHAOS loli shit like Luckystar and cringy softporn
>IMPERIUM oldschool shonen like Eatman, Golgo13, Fist of The Northstar because MANLY
>ORKS saiyans from dbz.
>TAU One Punch Man/Attack On Titan/Full Metal Alchemist normie animes that were okay
>ELDAR bleach, naruto and sword art because gay anime.
>NECRON the zords from power rangers
>TYRANID pokemon/digimon so everyone is like "but why though?"

>God Emperor is debated as either being Filthy Frank, but the mechanicus depict the omnissah as Idubbz.
>Chaos Gods are Robby Rotten, Shrek, Sans, and Pepe.
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>>54888444
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>>54888444
Such a massive waste of trips
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>>54888444
I care here to laugh at you

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