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Archived threads in /tg/ - Traditional Games - 1287. page

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Pigmen fill the niche humans usually do, as the adaptable, versatile race of the setting. Hogmen fill the niche orcs usually do, as the primitive, warlike race. Pigmen are almost entirely hairless and have short tusks, whereas Hogmen are furry and have long, sharp tusks.
36 posts and 2 images submitted.
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>>52813759

The Pigmen have built a large, Romanesque empire, which is slowly but steadily collapsing to decadence, corruption, and barbarian hordes. Already, many of the empire's former vassals have declared their independence, and are feuding among themselves the legions the empire can spare.
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>>52813759
Undead are called Baconmen, and they're crispy.
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>>52813759
I approve of this, pigs are fucking awesome and bros.

Where would Boars fit into this? I'd assume they'd be right assholes and maniacs, personally.

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Legitimate question /tg.
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>>52813627
Why not?
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Because they're fun.
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>>52813627
They're popular and wide-spread, the sorts of games I can enjoy can be played in them even if it isn't optimal and the system isn't so bad that using it hinders my enjoyment when gaming.

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Dose anyone know where I can download a copy of the shadow wars armageddon rulebook?
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>>52813422
>Volbeatles
>Durant Durant
>NSync
That Mew is the shit. Fuck your shitty thread, we should just chat about pokemon djs.
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>>52813690
Blue Cloyster Cult is a classic.
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>>52813422
>Volbeatles
>not just Volbeat

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Is there such a thing as TOO much dakka?
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>>52813045
No. Only too few gits to pull the trigger.
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>>52813045
No, but there is such a thing as a stupid question.
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No.
Because there will never be enough dakka, it is only logical that there can never bee too much dakka.

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Is a perfectly balanced system be boring? Let's take 5E for a moment. By no means is it perfect, but a common complaint is that it's boring, it takes no risks... it's essentially just D&D and exclusively that. It's easy, it's balanced(enough), It allows for Roleplaying and Rollplaying depending on your DM and Group, and it allows for plenty of freedom. But... It doesn't go outside the lines. Excluding it's General, it's talked about very little on the board compared to other editions, which may be that there's nothing that's so noticeable about it that it needs to be discussed.

Now, I say this as someone whose favorite system is 5e, and honestly, I really would rather this not turn into another Edition/D&D hate thread. I'm simply trying to illustrate that maybe a system can be better because it has chinks in its armor, either because working around them or fixing them with your group can be a more interesting experience. The same can even be said of DM-ing styles, Consider the Godsfall podcast. It's nice, high-production and is well-done as an entertainment piece while still being a D&D game... but honestly, it's quite boring after you listen to more relaxed games, where players seem to have more fun, and things are more real.

Thoughts?
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>>52812535

Yup! Just look at FFG Star Wars RPG. The space combat is a touch flawed but as a whole it's the greatest RPG ever created.
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>>52812535
Its woeth noting 5e hasnt been out as long, and the other editions (or at least tg postulates so) seem to "hook" players into not trying new/different systems.

Coming from a guy whos played a whole 2 sessions of dnd (3e i think?) and has been gming a different system for damn near 2 years in case you're wondering. Im not well versed but i know a few people irl who both follow in these trends and defy them.
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>>52812669
>the other editions
No, just one.

The Sunk Cost phenomena is pretty much exclusive to 3.PF

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What are some systems that do boss fights well /tg/?

In D&D the action economy fucks lone creatures, and even when you give them minions it's way too easy to just focus fire on the boss
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the boss is disguised as the minions.
Using terrain for a boss to play whack a mole with.
The boss follows the party throughout the game attacking randomly.
The boss has clones of himself he keeps sending back in time.
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>>52812467
Honestly I can't think of a system that handles it particularly well with the maths alone unless you just stack modifiers until the beastie has way more HP than anything of its kind normally has.

Good level design will do more for a boss battle than systems and stats will, though. Especially if you add a variable the boss can use against the PCs, one the boss might want to protect from the PCs, and mooks who make focusing on the boss a hazard.

An example is the Big Bug Monster Boss. Imagine that it wants to protect an egg clutch, so PCs can rely on it staying close to that, however it has the nest positioned so it can clearly see the only significant ways in. The PCs can attack stalactites on the cave ceiling that can fall on eggs, provoking the boss to protect them with its body and damage itself. The boss, on the other hand, has an edge in the form of light drones that are weak individually, but if they latch onto a PC can vomit up their own digestive tract in a suicide attack and deal tremendous acid/poison damage plus a sickening debuff. IT might also have a sort of psychic feedback scream that stuns them if they try to attack it by getting too close; to let your melee nerds feel like they have a shot, give it a recharge rate so they can learn the pattern of "it shrieks every 3 turns" or whatever.
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>>52812467

If you want to use (e.g.) Final Fantasy style boss fights in a game like D&D, just do what that game does: make the bosses immune to save-or-suck magic and inflate their HPs so drastically that it still takes five or six rounds of focus fire to bring them down.

I play OD&D, which means that monsters have (depending on the version) d6 or d8 hit points per hit die. If I want to make a monster a "boss" (which isn't something you normally do in OD&D, but sometimes it comes up), hell, I'll give them 16–20 hp per hit die. That solves the problem rather handily.

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What drives GMs to do shit like this instead of just telling their player they don't want someone that can do XYZ in their campaign?
21 posts and 1 images submitted.
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>>52812098
Seems as if the GM had a vendetta against the OP and would've confounded him regardless of what he made.
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>>52812098
Because some GMs use their position to carry out petty power trips at their table.
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>>52812098
They want a punch. Badly.

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How do we fix Bullywugs?
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>>52811537
We don't. They're perfect and beyond reproach. Furthermore, I will fight anyone who disagrees.
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>>52811633
Anon they are literally swamp goblins. I love frog people too, that's why we need to fix their fuck awful lore.
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>>52811537

I mean I know it's 420 but damn man lay off the ganja

Bullywugs are paragons of excellence, everything simply sucks around them

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Just played my first game of this and I didn't really like it. It comes off as too passive aggressive for my taste. And i didn't have much fun trading wood for sheep, as everybody else did.

What am I missing?
24 posts and 5 images submitted.
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The real fun is the trading part. Forming small alliances, announcing embargoes, abusing competitive advantages... basically fucking up others plans
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>>52811483
The point of the game, apparently.
If you didn't play it as a competitive trading game, where you are perfectly willing to ally with guy B to stop guy C, so the guy A can back-stab over-extended guy B and thus you come on the top of it - you played it wrong.
This is one of the best non-zero sum games in existence. The entire point is about plotting.
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>>52811830
Yeah, I love schmeing in Catan. it's one of my favorite games because of it.

Stat her
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>>52811241
worst girl/10

Literally who? I just went with what I thought would cause the most initial rage.
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Fuck off.
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>>52811263
Hibiki Tachibana from the anime series Senki Zesshou Symphogear. Currently there are three seasons and a fourth will air this upcoming summer.

https://www.youtube.com/watch?v=qHVhZFdX5Ho

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Previous thread: >>52801728
Archives and other resources: http://pastebin.com/vrqYhnpu
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>>52811171
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>>52811171
I'll help get the ball rolling with simpler CYOA
>>

Hey /tg/, I've recently started running a D&D game for some friends but I've never done anything like this before so I thought id make a dm advice thread in the hopes that myself and others can improve themselves for the benefit of the players who have to watch us find our footing.

The most glaring issue im having is combat. As soon as a fight breaks out progress slows to a crawl, and I can see that my players lose interest. Some of this can be attributed to everyone being new, but I get the sense im doing something wrong. Would lowering enemy hp from the MM help with this?

General tips and pitfalls welcome too.
31 posts and 2 images submitted.
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>>52810953

It's most probably the game. Seriously. Most older games are just slow as fuck during combat.
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>>52810953
Turn limits keep players on their toes. Give each player 30 seconds to choose their action or else they skip it.
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>>52811019
Yeah I've been hounding them to be quick with their turns and they're considerably less indecisive each week. I will probably enforce a turn timer though as it seems and effective solution.

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"Does your general have ass" Edition

RESOURCES

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh

>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/

CARD SEARCHING

>Official search site. Current for all sets.
http://gatherer.wizards.com/

>Unofficial, but has GOAT search interface.
http://magiccards.info/

>Thread question
Which Commander/General seems to sway your table the most as soon as it comes down?
329 posts and 50 images submitted.
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>>52810759
>Which Commander/General seems to sway your table the most as soon as it comes down?

My table always hates out Rashmi, Eternities Crafter whenever she comes down. They are too afraid of UG good stuff, even though my deck isn't a particularly cancerous version of it. I swear, you resolve Mind's Dilation while Rashmi is on the field once in a deck with only one tutor and everybody loses their minds.
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BLUE BOARDWIPES

I NEED SOME
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>>52811558
Aetherspouts
Aetherize
Cyclonic Rift

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/ysg/- Yog-Sothothery General
This thread is meant to inspire Lovecraftian /tg/ (like Delta Green and CoC) and discuss Lovecraft's works for inspiration along with anything else that fits into this genre or takes place in the Yog-Sothothery.
>Previous Thread:
>>???→

>The Texts of Lore that Men were not meant to know:
http://www.eldritchdark.com
http://www.hplovecraft.com/writings/texts/

>PDF Archive:

>Call of Cthulhu
https://www.mediafire.com/folder/h9qjka0i4e75t/Call_Of_Cthulhu

>Atchung! Cthulhu
https://mega.nz/#F!ywcHkIAA!ycphEhCOkbnjOvAQ4t7TBg

>Pulp Cthulhu
https://mega.nz/#!L9EFWSIT!o6clZxfdrVSOLkmcQz3wQ2Af9-hKsUxKc7214VynuY4
__________________
>Flash Gordon's Space Opera
https://docs.google.com/document/d/1LJ_beiUVa7mpeKJGPBvH2yQCMDVWXLGawz4K39Rea8Q

>AM1200
https://vimeo.com/102372269

>Recommend things to put in the next OP
>Please create a new thread when the Bump Limit has been reached and we are in the Lower Pages or if the old thread dies.
>If you don't, Nyarlathotep will shitpost in other threads

>Thread Question 1: What is your favorite Mythos Monster and why?
>Thread Question 2: What is the best non-Lovecraft Mythos Monster and why?
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>>52810620
>Gugs
>No

Everyone needs to fucking leave the gugs alone.
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>>52810620
what are sand dwellers? What FUN ways can they fuck with my players if said players aren't in the desert but in a city?
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I'm planning on running a horror game (probably in GURPS or another universal system) were the gimmick is I'm not going to let on whether or not there is anything supernatural going on unless the players dig very, very deep. I'm planning on using the Cthulhu mythos in some variation or another for it.

I'm building the small 1930's New England town the game will be taking place in right now. What essential elements should it have? So far It's got a small logging operation, a failing commercial fishery, a spooky old mansion at the edge of town (the owners were murdered during the civil war - some say it was due to secret support for the southern states. Others say it was a mad cult), and a fairly robust immigrant quarter left over from the roaring 20's.

Also, does anyone have any ideas on what kind of plot hooks I could use without making anything to overtly supernatural? I want to do something cult-related but that's as far as I've gotten and I'm stumped on what direction to take it.

Over and over. unbelievable luck. Encounters with enormously powerful enemies who are smarter, stronger, faster, better equipped, with better teams...and lol she'always comes out on better end of it.

yeah, she takes reasonable actions and uses problem solving, but at some point it gets really contrived.

"Realistic superheroes."
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Modern day society has to stop bending backward to the losers who don't understand tru art and creates this garbage
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>>52810564
who?
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>>52810564
No you nigger. When people say Worm is realistic capeshit, they're talking about the setting, not the plot.

It's shit like the Unwritten Rules and the Endbringer Truce and Class S threats and the uniqueness of the powers that makes Worm worthwhile. Besides that, the character drama and plot are very hit or miss.

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