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Archived threads in /tg/ - Traditional Games - 1278. page

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Okay: bounded accuracy was a good idea for keeping enemies usable throughout the campaign. HP and damage lag behind, so you use 5 orcs instead of 2, or whatever.

That's fine.

But there are two things that don't seem to work well with the current implementation:

>1. High failure rate in skills for "skilled" characters.
So I'm a guy with some solid training. Lets say that makes me level 5, since 1-4 are "apprentice adventurers". I can expect a +3 from attribute, and a +3 from proficiency. What can we *reliably* accomplish? As in "<=10% fail rate"... DC 9. Not even an "Easy" task. "Easy" tasks are also poorly named. Anything a normal person fails 50% of the time, is not easy. So, what are some examples? There are basically no published examples that a competent character can reliably do. But here are some things that come close:
>>DC10 to avoid falling off a rope bridge while hurt or moving.
>>DC10 to climb back on after falling off and catching yourself.
>>DC10 to not get lost each time you rest.
>>DC10 to not fall off an 18 inch ledge, outside of combat.
>>DC10 to climb a 10ft Rock wall.
>>https://docs.google.com/spreadsheets/d/1ps6fqC-WGzkZbFix7Ak1T7VU4YUEFXJJFWXLBww2Gxg/edit#gid=652264651
>>Frankly, the DCs are fucking all over the place. But many things that I as a schlub could confidently and reliably do in real life (like walk on an 18 inch wide beam without falling), Someone with real training would fail at 15% of the time (nearly one in six chance of falling). This, of course, results in characters feeling universally incompetent.

>2. The difference between "useless" and "expert" is too small.
There's just not enough difference between being good at something, and being average, until the upper levels. So supposed experts frequently fail at shit they should reasonably have no chance of failing, and the town idiot has an unusually high chance of success at stuff he should have no chance of success at..

[Contd...]
382 posts and 14 images submitted.
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>>52828565
So, how could this be fixed?

My gut instinct is that Replace Proficiency with the following would improve things:
>"Skill Proficiency" is a flat +7. This stacks with Proficiency Bonus, and if You're proficient in a skill, you get both. Trained characters (Proficient, +2 Ability Score) cannot fail a DC 10 Task at all, and are unlikely to fail anything up to a DC 12. Trained & Prodigy characters (Proficient, +5 Ability Score) are unlikely to fail a DC15, and cannot fail a DC13. Prodigy untrained characters (Nonproficient, +5 Ability Score) Can reliably manage up to a DC7.

This extra +7 of course, means characters can eventually get a +18 (+23 for "Doublers"), allowing them to routinely accomplish DC20 tasks when they're badass heroes, and Allowing for slim chances of people pulling off a DC38 (for whatever extraordinary tasks are worth that much).

Anything I'm overlooking? Any reason this wouldn't fix things? Am I misunderstanding the math of the system and doing it wrong to begin with?
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>>52828570
Call it "Trained" for clarity.

You could hypothetically introduce a +4 "hobby" tier which might be picked up in one way or another, for something between Trained and Untrained.
>>
I get your point, but I don't like your fix.
Now you are going back to DC40 territory.

What about just reajusting DCs?

ITT: Rumours you might hear around town.

I'll start.
>Rumour has it the miller's daughter isn't really his.
>A friend of a friend's friend told me the old house at the end of the road is used by cultists at night.
>Last full moon someone broke into the tanner's workshop but was mauled by a vicious beast, strange because the tanner has no dog and has been so sick all week that he has been unable to see anyone.
>Old Tommy hasn't been right in the head ever since he returned from the war to stop the lich, sometimes he talks to people who aren't there.
>Some say that the bartender at Boar's Head can hook you up with anything you need.
>It is common knowledge that the guy known as OP prefers the company of men.
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>The statue at the town square is alive - I saw its sword there one night, covered in fresh BLOOD!
>>
>I saw Goody Osburn with the Devil!
>>
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>A party of adventurers caused trouble the other day after one of them claimed to be a deity in the middle of the local church

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critical role is really stupid. It has been given more credence to natural 20 fetishization than anything else. The players treat the game like it's Cards Against Fucking Humanity and act like that's the best way to run a system. People drool over Matt Mercer's DMing style but honestly anyone who is decently well-read can pull off those descriptions. I know I certainly do on a weekly basis, as does one of my GM friends. Yeah, 90% of people are shit at GMing, but that doesn't mean this dumb-ass is a gifted savant. His gunslinger homebrew is atrocious, leaving aside the fact that guns do not belong in D&D end of story, it is just terrible mechanics-wise. This show is basically the roosterteeth "listen to grown men chuckling autistically into 5000 dollar microphones with a bunch of retards shouting over each other as the hysterical assperger laughter reaches its crescendo" experience. Why the fuck would you want to watch these people play their shitty boring campaign when you could go out and do it yourself? Is it the tits on the girls? None of them are very hot and honestly they are all terrible actresses, every time I hear their voices I want to kill myself. I cannot even describe how much I hate this shit. Here's the thing: I've seen a few comedy shows of people playing D&D. It was hilarious. Critical Role is just fucking stupid, partly because they are trying to actually play and they make a huge deal out of their stupid fucking campaign. But, the problem with these comedy shows was that people started expecting that out of their normal games. They expected RPGs to be funny. Not just naturally humorous, they want to rape the campaign for any potential it has. And these chucklefucks have read a load of "D&D stories" on imgur and reddit so they think that's how it is. So we have these fuckers derailing our campaigns every time we let a new person in. Now, this can't entirely be blamed on Critical Role, but it sure did its part to exacerbate the problem.
313 posts and 23 images submitted.
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Nice blog post.
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>>52807319
Oh we're having this thread again let's see

>Travis is the best player there and it sucks that he can't do much because he plays off on Grog's intelligence
>Sam is pretty good in comparison to everyone else but as his new character shows he doesn't have that much range
>Taelisin is pretty good but god he's fucking edgey
>Liam speaking of edgey, cussing doesn't make you deep
>Ashley is pure and Pike is like able because Ashley is just playing herself
>Laura is cute but her character is serious cunt
>Marisha is worst player/girl
>Orion was worst player
>combat is boring and Mercer doesn't do anything unique with his monsters
>death means nothing in this game
>plot is predictable
>>
>>52807399
>opens /tg/
>searches the catalogue for his favourite gens
>sees a thread that isn't a gen
>stares at it for 5 minutes trying to find a funny and original was to totally own OP.
>...
>hahaha got it
>nice blog post
>pictures the OP huffing and puffing in anger
>hahahhaha I bet he is so mad
>laugh so hard I get an asthma attack
>thats enough posting on /tg/ for today

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LCGs used to be the new hotness and the big solution for card games to get some traction in a heavily dominated market. We've seen many of them come and go by now

>Invasion long gone, Conquest gone the way of the License
>LotR going well but it's practically a boardgame, Cthulhu replaced by cooperative Arkham
>SW and GoT2 circling in a stagnating/downards spiral
>Netrunner heavily down
>Doomtown dead again, Ashes seemingly barely existing at all

At best, they seem to have a very short and violent life cycle with a big splash on release and quickly burning through after a few months or very few years.
So what would you do to give an LCG more staying power and actually keep going after the initial hype? Is there even a way to do this, or is ist just the nature of LCGs to die off after a while?
21 posts and 1 images submitted.
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Non-digital card games will always be inferior to digital.
>>
I think overwhelming releases are maybe part of the problem. Monthly expansions shake up the meta too often and quickly seem overwhelming to beginners and too bothersome to keep up with. So, slower release schedules might help with that.
>>
>>52843453

It might just be a part of the model.

Then again? A 'dead' LCG is still a fully playable game. You've got complete, well rounded card sets that are relatively easily available for anyone who wants to play it, years down the line.

It's not like a CCG, but I don't think it could ever be like a CCG. You trade out that possibility for overwhelming success for a much better chance of a moderate success, since most attempts at physical booster based CCG's are monumental failures.

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How exactly does LotW's and ORE's poker dice resolution system work out in practice?
I like to look at systems and work out their kinks and strengths, but the poker dice resolution mechanic seems weird to me. In roll-off situations between characters not so much, but moreso against static difficulties. Increasing the difficulty by just one step crashes the probability of success by 50-70% and adding/removing a single die from a pool yields similar results.
With wiggle dice from ORE or the Skills from LotW, you pretty much have a range of difficulties where characters will succeed 90-100% of a time and then, one or two steps up, practically never. It just seems like 99% of rolls would absolutely have to range within a very narrow range of difficulties and there's very little variance for the GM on that front. I'm curious how it actually works out in practice though, so could somebody with experience with the systems enlighten me here?
25 posts and 1 images submitted.
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>>52842919

I play a lot of LotW, and in general it works great.

I guess the thing to realise is that the dice variance isn't actually that important. You've got the stuff you can very regularly achieve, and the occasional super high roll, but it does tend very strongly to give you a regular, reliable set of low to middle results.

The real game of the system isn't in the dicerolls but in bonuses, what you're getting them from, utilising your techniques, your styles laughs and fears, your conditions and other things to your advantage.

The dice still matter, they can do a lot to help or hinder you, but it's a mistake to think of the dice as the most significant part of whether you succeed or fail.

You're also overlooking the other side of it, that with LotW's dice system rolling multiple low sets effectively gives you bonus action economy, or the ability to manipulate results via the River system.
>>
>>52842919
I, too, am interested in the probabilities for Wulin's dice. Shit looks complicated as fuck to calculate.
>>
>>52842919
>>52843073

https://forum.rpg.net/showthread.php?601391-Legends-of-the-Wulin-dice-probatilities

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I only just found out that Roll20 has pay to play games now, like, holy shit.

The worst part is that people actually play these games? I mean fuck, it's their money but what're the fucking odds that any public DM is good enough to warrant any sort of fee over other public DMs running games out of passion?

On the first page right now there's a fucking Sunless Citadel one-shot charging and some homebrew listing filled with red flags set up as P2P. It upsets me that anybody applies for these games.
16 posts and 2 images submitted.
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You know the saying, if you're good at something, never do it for free.
And some people are obnoxious enough that nobody will tolerate them unless paid to.
I'm sure you can add these up.
>>
>>52842934
>You know the saying, if you're good at something, never do it for free.

I was gonna say, "a fool and their money are soon parted", but sure.
>>
>>52843002

Personally the ancient saying that came to mind was "if I pay a DM to handle a ERP game is it prostitution?"

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My group absolutely hates White Wolf but I want to run a Vampire/Vampire hunter campaign. Are there any decent systems out there I could do it with?
17 posts and 1 images submitted.
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Maid RPG.
>>
>>52842709
Gurps could work as well.

Deadlands might be possible for a given amount of vampire.
>>
>>52842709
Well if they don't like WW/OPP then chances are whatever they don't like about it they won't like in whatever other system thats just like it you chose. The closest you could get is probably GURPS if only because you can do anything with that

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Why should I trust you Edition.

>previous edition
>>52835725

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
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FIRST FOR THE LION
>>
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Moap, you around?
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>Core rules are free so maybe we will also see free datasheets
>If they are free then they will be thinned down instead of 200+ pages of useless rules
>New starter set - maybe with Stormcast-sized NuMarines
>Maybe GW will also release an AoS-like app and branded list builder
>All whiny and salty malcontents will burn their armies like they have done with their 20-years old fantasy blobs so lgs-communities will be less cancerous and more newbie-friendly
Oh my, what a time to be alive

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anyone wanna do a short all monster campaign for 5e?
35 posts and 3 images submitted.
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Do I get to pick the specific Bestiary my monster will come from?
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>>52840851
the only requirement is that it's from a mook race.
>>
>>52840851
How short?

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Tomorrow is my first game mastering Mutants & Masterminds. My players want to go with villains, and I've some kind of a heist planned (not so much, because well, there is not much to plan and they still have to finish up their sheets, that should take long enough). Nevertheless, I do not know what to expect, I'm kind of afraid of screwing the fun. Do you have any tips for a noob like me?
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>>52840011
What are they looking to do? Get rich? Take over the world? Revenge?

Villains tend to be more proactive than heroes, so they can do the driving, if they know what they're doing.
>>
>>52840120
Yeah, you got each one of them. Should I just let them drive the game, and be the referee?
>>
>>52840393
Well, always have a couple of things in your back pocket in case the players slow down. Also, they might need time to get used to being the bad guys.

Keep throwing things at them to keep them together or dangling plot hooks they'll all go for. "It's not what my character would do" is a big problem in evil campaigns. Money and power are good generic things that people always want.

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5th Edition D&D General Discussion

>Download Unearthed Arcana: Feats for Skills:
http://media.wizards.com/2017/dnd/downloads/UA-SkillFeats.pdf

>Make sure to fill out the official survey on Unearthed Arcana: Downtime:
http://sgiz.mobi/s3/75fccdb56af9

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

Previously, on /5eg/...
>>52829876

What is the solution to the gnome problem?
401 posts and 63 images submitted.
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>>52839286
>gnome problem
That some people don't like them? Is that the problem?
>>
>>52839286
>gnome problem
Don't run them or include them in your world. Dwarves are superior and more likable.
same with halflings tbqhfam
>>
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What disciplines are worth getting for the Mystic? I am drowning in choices. I chose the Immortal order.

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Its an " argument about a current political topic stalls the the game for an hour" session.
24 posts and 5 images submitted.
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>>52839066
This remnids me of the time in which my paladin convinces the goblins and other humanoids working in the upper levels of a dungeon to join our cause because they were clearly being exploited.
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This is the exact reason my group forced out our local feminist pc with pure autism and hyperbolic sexism.
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>>52839245

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Was the Emperor really some god psyker fusion that existed for tens of thousands of years or was he just a Alpha+ psyker who happened to be born at the right time and place?
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Wait, what?
>>
>>52838692
The latter. The whole "emps is a psychic union of thousands of shaman souls from the stoneage" is imperial propaganda so ancient that the imperium doesn't ever remember that they were supposed to pretend that it's true.

Maybe.
>>
>>52838692
The Former. The Whole "Emps is just a lucky Pysker who made a Faustian Deal with the Chaos Gods" is Black Library Schlock pushed by Chaosfags and Fan-Fic tier writers who think making references to other stories and parables without understanding them or why they worked is deep.

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We're going to build a post-apocalyptic setting, but instead of doing it post by post, we're going to use a question/answer format. Each anon answers the question of the anon above him and asks a question about the setting for an anon below him to answer. After a few questions and answers, we'll have the framework of a decent setting. Here's an example:

> Poster 1:
> Q: What caused the apocalypse?

> Poster 2:
> A: Zombies
> Q: What created the zombies?

And so on and so on. Try not to contradict other anons, and try to avoid yes or no questions. I'll start,

> Q: What caused the collapse of civilization?
52 posts and 1 images submitted.
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>>52838205
> Q: What caused the collapse of civilization?

A virus that gave living creatures genetical material from other creatures (Animals, plants, fungi and so on), mutating most of living creatures on the planet.
>>
>>52838273

What is the question?
>>
>>52838273

> Q: Where did the virus originate?

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Previous autism: >>52832499
Archives and other resources: http://pastebin.com/vrqYhnpu

I like how in this one there's reason to not pick the 'biggest and most powerful' option. Generally when CYOAs offer that kinda choice, it's usually hard to justify why you wouldn't just pick the best one but this actually makes it a decision.
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>>52838168
first.
>>
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>>52838191
>>
fetish shit waifubait cyoas are the worst

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